Very cool - I hadn't seen the affinity bonus before 😎👍. Playing through you learn when certain cultures don't perform well for you and when they do. Having aggressively minded AI also REALLY makes it more difficult as trading for luxuries takes much longer to get established which makes the game take significantly longer. Odd scenarios like being arid or mountainous ⛰ or the like also just makes victory take longer. Interesting fails based on low food problems early on can stop you in your tracks. Still so much to learn 👍
I remember one game I completely threw the game for myself in the contemporary era even though I was playing on town, because I didn't understand how stability worked and therefore I ended up spawning endless rebel armies.
Am I the only one who chooses cultures based on their districts more so than the cultural trait and affinity bonus? I find that it's best to go with the culture that will give you the highest FIMS when you spam build the district in every territory.
A solid plan, particularly in the later game where the districts will have a much greater relative impact on your yields. Don't underestimate the power of an early affinity though!
The merchant affinity is pretty good as it allows you build extractors for influence anywhere (need oil but the AI cant/wont extract it no problem plonk one down for them) or convert influence into gold by using it on an existing extractor.
The one I'm having the most confusion on (and it looks like a lot of people are on reddit, too) is the expansionist affinity bonus about annexing a territory. I can't seem to figure out how it's supposed to work. Have you seen this work before?
For some reason the builder affinity of gaining stability after completing a building doesn’t work for me. Does it only work in builders mode or something? For every builders quarter I complete the stability still decreases by 10 and I can’t find any mention of the affinity bonus when bowering over the erteilt of the cities stability. I am playing on Empire difficultly. Can that be the reason?
I don’t see any reason why it wouldn’t work for you 🤔 if you click on a city and hover your mouse over the stability bar up the top, do you see the + stability from districts in that breakdown?
This dude uploads a vid each time he is done snorting a line of cocaine. Man has infinite energy.
Hah!
This made me lol IRL for real. thanks
Very cool - I hadn't seen the affinity bonus before 😎👍. Playing through you learn when certain cultures don't perform well for you and when they do. Having aggressively minded AI also REALLY makes it more difficult as trading for luxuries takes much longer to get established which makes the game take significantly longer. Odd scenarios like being arid or mountainous ⛰ or the like also just makes victory take longer. Interesting fails based on low food problems early on can stop you in your tracks. Still so much to learn 👍
Love your videos, love your voice. Going to keep following your chanel as I'm playing Humankind a lot lately ! :)
You are smashing these vids out! Been recommending people to your channel :D
Yay, thank you!
Thanks very much for the fantastic video's. They have been so helpful in understanding the game going forward.
Awesome to hear that, thanks 😊
make a lot of basic 101 plz .. new to these types of games ! Love your videos and I appreciate your overall positive commentary
Will do 🙂 I’d like to cover all aspects!
Another great vid from Jumbo......do you never sleep?!
Sometimes if I'm bored
I remember one game I completely threw the game for myself in the contemporary era even though I was playing on town, because I didn't understand how stability worked and therefore I ended up spawning endless rebel armies.
Thanks for this. Lots of details to this game.
Good evening 😁 🇳🇿 and Kia ora! Hope you're well!
A very warm kia ora to you Hannah!
Am I the only one who chooses cultures based on their districts more so than the cultural trait and affinity bonus? I find that it's best to go with the culture that will give you the highest FIMS when you spam build the district in every territory.
A solid plan, particularly in the later game where the districts will have a much greater relative impact on your yields. Don't underestimate the power of an early affinity though!
The merchant affinity is pretty good as it allows you build extractors for influence anywhere (need oil but the AI cant/wont extract it no problem plonk one down for them) or convert influence into gold by using it on an existing extractor.
The one I'm having the most confusion on (and it looks like a lot of people are on reddit, too) is the expansionist affinity bonus about annexing a territory. I can't seem to figure out how it's supposed to work. Have you seen this work before?
I’ve used it a bit - it’s basically the ransack ability that every unit has, in a nutshell
For some reason the builder affinity of gaining stability after completing a building doesn’t work for me. Does it only work in builders mode or something? For every builders quarter I complete the stability still decreases by 10 and I can’t find any mention of the affinity bonus when bowering over the erteilt of the cities stability. I am playing on Empire difficultly. Can that be the reason?
I don’t see any reason why it wouldn’t work for you 🤔 if you click on a city and hover your mouse over the stability bar up the top, do you see the + stability from districts in that breakdown?
first!
idk man doesnt seem like I can get any actually useful info in 8 minutes but you do you