Really cool game, got it a couple days ago. A few notes though: -The standard starting location is actually the middle of a dry lakebed, so your whole base will be underwater if you leave it there :) -Sprinting does not use extra Oxygen as far as I know, only helps you get back to oxygen sooner -You can build single living compartments with a door around major places, for a quick place to get your Oxygen back -Get food growers going as soon as you can, but there's plenty of space food to be found exploring -BUILD ON HIGH GROUND Minor issues aside, this is a fantastic launch for an early access game by a 2 dev team!
Sprinting does use more oxygen, but the rate is the same per distance moved. Or better. So it's not negatively impacting how far you can go, just how long you'll be out.
When you go exploring, take 3 iron, 2 titanium, and a silicon. Rather than using an O2 canister, just place a single living compartment when you run out of air. You can easily disassemble the whole thing with a click, and keep going. You'll want to stick one close to any ruins you may wish to explore. Otherwise, you're going to quickly deplete your cobalt, which you do need for other builds. There's tons of it around, but you're going to have to travel further and further to get it. In the very beginning, pick up every flower you find, but once you've got about 5, don't bother unless it has a high percentage, or you're just going to pack your inventory. Also, when you get upgrades, once placed, you can disassemble older versions of them for resources, or it's just a ton of clutter. A t5 generator, for example, creates about the same energy as around 50 t1 gens. So... yeah... *delete... delete... delete... * One thing the devs should change, is a little warning in the very beginning of the game, not to build too low in that area of the planet. Splat got it right with the foundations. Without them, late game is going to get a tad... damp... Lastly, the algae thing (late-ish game) isn't exactly obvious to harvest. Once at 100%, you need to dive down and click on the roots underwater, not the plants above, or the machine itself... unlike every other producing machine in the game... just saying....
The flowers become very imporyant in the end game.... grab them and store them. Even/especially the lowest one (Lirma I think) as that one is used for some speciality build... and splats base will most likely get fully submerged when that lake fills up all the way. It goes pretty much right up to the flats on the way to the iridium cave
@@bazamere I didn't realize it fills that far. I'm not quite there, yet. Almost. My shuttle is underwater. I did forget about the lirmas. Also, try and planet at least one of every food. Don't just plant the high value seeds. You'll need others for biology.
I've played this for way too many hours already. Not having monsters and crap chasing you (yet?) actually works for me, as well as the simplicity. You get surprises as you increase your terraforming, stuff I genuinely did not expect that made me both grin and rage at the same time. It is obviously incomplete, and it could go pretty much in any direction. There is progression, but it is slow, a very much appreciated change of pace (from the "give me endgame already!" mindset). I like it so far.
Oolithic is potentially on the right track since the oo- prefix relates to egg shapes. Nodular and botryoidal I saw elsewhere in the comments also seem possible.
I intitally thought that he was probably thinking of 'nodular', but having watched splat for a while, I'm pretty sure that's not it because the dude has a fairly massive vocabulary (although it's possible he did just forgot, I suppose). Looking into it further, here's my list: - Reniform, colloform botryoidal, and mamillary all mean roughly the same thing (used to describe things like malachite or hematite) -Nodular or Tuberose, again meaning roughly the same thing. Seems to mean similar [but slightly different] than the above 4 words. (used to describe things like chalcedony) -Oolithic (one of my favorite words, it's just fun!) If I had to pick which one I thought he meant, I'd probably say botryoidal, since I specifically recall seeing that word used most often in the geology-related texts I've read. I suppose the question is whether he was referring to the shape of actual [unprocessed] titanium, as it is found in nature, OR the titanium texture that games always use. Since as far as I can tell, there isn't any way for Titanium to look like that in nature (although maybe that's only true on earth, i have no idea how rocks work. I guess titanite looks vaguely similar. Or maybe they game shape comes from Ilmenite, which is a titanium-iron oxide? It's a little closer!).
Reminds me of both Hardspace: Shipbreaker and Breathedge minus the dark/harsh humor of those games. I'm interested in seeing which way they plan on taking it. It feels like they could go any direction with it in its current form. If you end up crafting "life" I hope its nice and weird; very alien, instead of like, color-swapped normal animals or something.
So far, there are plants and insects. The plants are pretty unique, and I haven't seen the insects yet (I only know they're a thing because of the Progress Screen).
Me: I should give Splatty some tips to help ensure his future success in the game. Also me: It won't matter because there won't be another episode. Also, also me: Few non-Californians will know PG&E is Pacific Gas & Electric (a.k.a. Pacific Graft & Extortion).
@@bazamere it was Erin Brockovich, and it was Julia Roberts. Not gonna lie I googled it. Those fuck nuts doubled my bill in a month because gas went up. almost $500 bucks for a small 3/2 with only 2 people living in it. fuck me.
@@MAGAMAN There are regulations against preventative clearing around utilities in commiefornia. I am sure all that tinder that every reasonable utility can clear in reasonable states didn't do anything to increase risk of fires. 😉
Subsistence is done by one developer. All these good games that have came out by small developers and the big companies can't bring out good polished games but still want to charge an arm and a leg to buy the games.
I think the real question should be would anyone want to live there after he's done lol *SplatterCatGaming:* Come see my new planet! Recently Terraformed. "Trash'Toween"
It's in the name. :) Electrical equipment (like your PC) draws power. In the case of your PC - maybe even up to 1000W(or, 1kW) If you keep that computer on for 1 hour, the amount of energy you will have consumed, is 1kWh.
I find it kinda funny that you talk about how quiet the main menu is, or how good the mining gun sounds like when on our side, we barely hear anything from the game, it's just your voice that's super loud compared to anything else.
Living compartments don't require foundations at all. You can just set them directly on the ground and save yourself all that extra iron ore collecting for foundations.
Imho it's a solid take on of Subnautica, "just" space version. Neat and with an overall good attention to detail, it can only limited by itself, aka issues with objectives placement by the devs. And the ragdoll of the character, in the inventory menu, is T-POSING. And that's obviously a plus xD
Hey anyone know of any games that let you terraform a full planet? Sort of like Surviving Mars (with the Green Mars content installed, but instead of just individual zones that have no connection to each other, you can try and terraform the whole thing? Even if it's in small maps, in multiple intervals.
@@majdeath123 oooh, yeah i forgot about that one! That's on my wishlist, though I think it's still in EA? But yeah, thanks for reminding me of that one. I'll take another look at it.
17:18 - It's okay, Splatt, the devs don't seem to understand how electricity works either, which bothers me since the game seems to be somewhat engineering focused. Watts or kilowatts are already a unit that measures energy flow, it's not a measure of how much energy you have, so the seconds/hours are totally unnecessary there. You have kWh (Not kW/h), that's a measure for the amount of energy, like joules.
I intitally thought that he was probably thinking of 'nodular', but having watched splat for a while, I'm pretty sure that's not it because the dude has a fairly massive vocabulary (although it's possible he did just forgot, I suppose). Looking into it further, here's my list: - Reniform, colloform botryoidal, and mamillary all mean roughly the same thing (used to describe things like malachite or hematite) -Nodular or Tuberose, again meaning roughly the same thing. Seems to mean similar [but slightly different] than the above 4 words. (used to describe things like chalcedony) -Oolithic (one of my favorite words, it's just fun!) If I had to pick which one I thought he meant, I'd probably say botryoidal, since I specifically recall seeing that word used most often in the geology-related texts I've read. I suppose the question is whether he was referring to the shape of actual [unprocessed] titanium, as it is found in nature, OR the titanium texture that games always use. Since as far as I can tell, there isn't any way for Titanium to look like that in nature (although maybe that's only true on earth, i have no idea how rocks work. I guess titanite looks vaguely similar. Or maybe they game shape comes from Ilmenite, which is a titanium-iron oxide? It's a little closer!).
TI = Terraforming Index, kTI/mTI/*gTI thousands/millions/*billions(?) Terraforming Index ppq/ppb = Parts per Quadrillion/Billion etc (400 ppm/Parts Per Million Oxygen in our atmosphere) pK = picokelvin (Room temp is 293K, on average) nPa = nanopascal (For reference, the average room pressure is 101.235 kPa or kilopascal) Just to give you a head's up on what you're getting yourself into. :D
"Terraformers", "Terraforming Mars" and "Planet Crafter". Boy, turning Red Planet green is hyped like zombie games back in a L4D2, DayZ, Dead Island days
@@KazeGaara89 Yup. Not that any other planet will be _better_ (heck, Antarctica would be far more inviting than any of them), but I think you're exactly right about why it's such a fad these days. We're not willing to actually _do_ anything to protect our own environment, but we can always imagine leaving for another planet, even if that's completely ridiculous as an option for so many billions of human beings.
I love the look and feel of this game. It's quirky and seems a lot of fun ! 😊 But PLEASE, where is a regional or world MAP in the top right of the screen? Surely this is essential for future exploration. Maybe it's a blueprinted item? Thanks, Mr SplatterCat. 🙏 M 🦘🏏😎
there is a map (and a compass) down the progression path. You will need blueprint chips to be discovered first and build yourself a satelite - so its more of mid-game item
mars has like 5 moons? interesting. lol also as you explore you will fine others failed before you.. from the earlier demo, they removed damage from those hot sunny times.. and other things.. also seem to have remove critters you had to deal with.
I intitally thought that he was probably thinking of 'nodular', but having watched splat for a while, I'm pretty sure that's not it because the dude has a fairly massive vocabulary (although it's possible he did just forgot, I suppose). Looking into it further, here's my list: - Reniform, colloform botryoidal, and mamillary all mean roughly the same thing (used to describe things like malachite or hematite) -Nodular or Tuberose, again meaning roughly the same thing. Seems to mean similar [but slightly different] than the above 4 words. (used to describe things like chalcedony) -Oolithic (one of my favorite words, it's just fun!) If I had to pick which one I thought he meant, I'd probably say botryoidal, since I specifically recall seeing that word used most often in the geology-related texts I've read. I suppose the question is whether he was referring to the shape of actual [unprocessed] titanium, as it is found in nature, OR the titanium texture that games always use. Since as far as I can tell, there isn't any way for Titanium to look like that in nature (although maybe that's only true on earth, i have no idea how rocks work. I guess titanite looks vaguely similar. Or maybe they game shape comes from Ilmenite, which is a titanium-iron oxide? It's a little closer!).
Played this... "beat it" as far as building everything it has to offer more or less. I think it is an OK start to a game idea but it needs A LOT of work. Biggest issue I have with it is how fake everything is. The world automatically changes based on how many points you've earned. Player building decisions make zero difference. Another major concern I have is how mobile-game it feels. You just build stuff to increase point gain and point multipliers and... that's it. Build buildings to increase point gain.
That's what I was thinking. (Admittedly, I haven't played many of these.) Astroneer was fun, but not very serious. This seems similar - perhaps a bit more serious, but not too much. And while I like more realistic - and more complicated - games, it's a nice change of pace to play something simple, colorful, and casual.
Hey man, I'm going to say something that you're going to think it weird or dumb, but I am literally 100% sure you'll be thankful for the advice in a few years: change your username. It's super, super cringe. I'm sure you're a pretty normal (and non-cringe) dude, so I figured you might want to know that you're sending the wrong message. Unless 'absolute edgelord' is the message you're trying to send ;) It's kinda weird that we've reached the point where just calling something 'cringe' makes me cringe at myself... because 'cringe' is cringe. Kinda weird, right? (and one more piece of unsolicited advice, because I wish someone had told me when I was younger: you don't need to prove to anyone that you're smart, because you actually _are_ smart, and people will pick up on that. If they don't, then they're probably not worth the time anyway, so don't worry about it 🙂) Edit: I know this because my username used to be something awful like ...Xx_DarkXAvenger37_xX lol. Learn from my mistakes so you don't have to learn from your own! :)
@@idontwantahandlethough dude, relax. It's not that serious. My username isn't literal. It's a song title. Chill out. I'm also not worried if people think I am smart or not. My comment wasn't serious. lol. I was just making a goofy comment about the word Splat couldn't remember regarding the geologic formation of titanium. I quite literally googled "Geologic terms associated with titanium" and found a paper about the different process's used to form sheet titanium from raw product. I just picked out the biggest, silliest words in the paper and threw them together into the biggest word salad sentence I could. It was a joke. If I really wanted to sound smart, I easily could have copied one of the other dozen comments of people who actually came up with the word Splat was probably looking for, which seemed to be "botryoidal" but I wasn't looking to be right. I was looking to be sarcastic.
you can find a few uranium in debris if you search thoroughly so when you have the blueprint for the rockets, you hold on to it and make a uranium one. I struggled a bit with that as well but once I caught on the rince/repeat of uranium/red gem rockets, I could send at least four per day ^^
I really disagree with any Subnautica comparisons. I played the game for 20 hours and it's more of an incremental cookie clicker game because you need to increase numbers. It's the entire game loop. Yes, you do explore and find some wrecks and can unlock some blueprints but thats the only similarity
Nice game but I can see from where the "subnautica" feeling seems to come. The entire building and crafting seems a 1:1 from subnautica with even the style of building being incredibly close to be point of feeling very close to an asset flip. Hopefully it gets more of its own identity down the line. The entire thing about resources spread around being "out there" sticking like sore thumbs is the only major "no no" for me to be honest.
Right from the get go; eyes on the ground and let the busywork start. One dimension and one dimension only. You're even tied to your location, which may seem like a clever way to not having to actually design an interactive world if it wasn't so damn transparent. Welcome to this sci-fi setting. You have the power to create a liveable planet, but you have a 1 minute oxygen tank. TB (RIP) was the first to harp on this "busywork design philosophy" which isn't a design philosophy at all, it's a money making philosophy. Well, now it's absolutely everywhere. Every day almost I see a new "game" where busywork is all you do. People pay money to simulate RL boring jobs now, when they could have taken that same job IRL and gotten paid. It boggles the mind.
It's a survival game. Busy work (resource, food, and water gathering etc.) is in it's DNA. If you don't want to be grinding materials for a few hours to get something done then this, or any game that isn't a first person shooter, probably isn't for you and it certainly wasn't a game for TotalBiscuit either. Do yourself a favor and, when you see a game like this crop up, look away, don't bother yourself with it and, most importantly, keep your's and a dead man's opinion to yourself.
As you play your O2 tank gets bigger, your movement speed goes up, and you can drop a new mini base anywhere to recharge your O2. Exploration, or moving your base is trivial. The map is actually quite large, has many surprises, and changes as the terraforming progresses. And you can automate more stuff as the game progresses, but never everything for reasons which become apparent later too. It is a survival game, btw, it's quite easy to die. Do you seriously think you've seen enough in this tiny video to judge the game so harshly?
@@AndortheGrognard Indeed I do. I know a busywork game when I see one. And it's clearly not a survival game. Why don't you people care to open a wiki or something from time to time, get some proper definitions under your belt before you start typing? I'm not here to educate you, you're gonna have to do that yourself. I've provided you with a critical base, do with it what you will. If I had a verbal fight with every impressionable escapist here, It'd be a full time job.
Well, you know, there is no noise in space. So the "atmospheric noise" you speak of is probably down in the the atmosphere of that planet. . . . badum tss
The first thing I typically do in a game is turn off the music, so I liked the fact that the opening menu was quiet. Sometimes, I'm forced to listen at first, until I get to a point where I can change the settings. No big deal, of course. Just personal preference.
Really cool game, got it a couple days ago. A few notes though:
-The standard starting location is actually the middle of a dry lakebed, so your whole base will be underwater if you leave it there :)
-Sprinting does not use extra Oxygen as far as I know, only helps you get back to oxygen sooner
-You can build single living compartments with a door around major places, for a quick place to get your Oxygen back
-Get food growers going as soon as you can, but there's plenty of space food to be found exploring
-BUILD ON HIGH GROUND
Minor issues aside, this is a fantastic launch for an early access game by a 2 dev team!
Sprinting does use more oxygen, but the rate is the same per distance moved. Or better. So it's not negatively impacting how far you can go, just how long you'll be out.
na build on LOW ground and expierience the terraforming better that way:p or find some flat space for your main base and dont worry about it
When you go exploring, take 3 iron, 2 titanium, and a silicon. Rather than using an O2 canister, just place a single living compartment when you run out of air. You can easily disassemble the whole thing with a click, and keep going. You'll want to stick one close to any ruins you may wish to explore. Otherwise, you're going to quickly deplete your cobalt, which you do need for other builds. There's tons of it around, but you're going to have to travel further and further to get it.
In the very beginning, pick up every flower you find, but once you've got about 5, don't bother unless it has a high percentage, or you're just going to pack your inventory. Also, when you get upgrades, once placed, you can disassemble older versions of them for resources, or it's just a ton of clutter. A t5 generator, for example, creates about the same energy as around 50 t1 gens. So... yeah... *delete... delete... delete... *
One thing the devs should change, is a little warning in the very beginning of the game, not to build too low in that area of the planet. Splat got it right with the foundations. Without them, late game is going to get a tad... damp...
Lastly, the algae thing (late-ish game) isn't exactly obvious to harvest. Once at 100%, you need to dive down and click on the roots underwater, not the plants above, or the machine itself... unlike every other producing machine in the game... just saying....
The flowers become very imporyant in the end game.... grab them and store them. Even/especially the lowest one (Lirma I think) as that one is used for some speciality build... and splats base will most likely get fully submerged when that lake fills up all the way. It goes pretty much right up to the flats on the way to the iridium cave
@@bazamere I didn't realize it fills that far. I'm not quite there, yet. Almost. My shuttle is underwater. I did forget about the lirmas.
Also, try and planet at least one of every food. Don't just plant the high value seeds. You'll need others for biology.
@@lukusblack6442 yes the eggplants and mushrooms are actually the most important. Especially eggplants where Im at right now.
MVP, your tips made my demo check nice and smooth
I think the word you were looking for is botryoidal.
I've played this for way too many hours already. Not having monsters and crap chasing you (yet?) actually works for me, as well as the simplicity. You get surprises as you increase your terraforming, stuff I genuinely did not expect that made me both grin and rage at the same time. It is obviously incomplete, and it could go pretty much in any direction. There is progression, but it is slow, a very much appreciated change of pace (from the "give me endgame already!" mindset). I like it so far.
They will not have combat of any sort in the game. Just more mysteries etc.
I have had it for some weeks. It's very cool. Very cool. Like your way of playing the game in a different way. Like it. 👍
Oolithic is potentially on the right track since the oo- prefix relates to egg shapes. Nodular and botryoidal I saw elsewhere in the comments also seem possible.
I intitally thought that he was probably thinking of 'nodular', but having watched splat for a while, I'm pretty sure that's not it because the dude has a fairly massive vocabulary (although it's possible he did just forgot, I suppose).
Looking into it further, here's my list:
- Reniform, colloform botryoidal, and mamillary all mean roughly the same thing
(used to describe things like malachite or hematite)
-Nodular or Tuberose, again meaning roughly the same thing. Seems to mean similar [but slightly different] than the above 4 words.
(used to describe things like chalcedony)
-Oolithic (one of my favorite words, it's just fun!)
If I had to pick which one I thought he meant, I'd probably say botryoidal, since I specifically recall seeing that word used most often in the geology-related texts I've read.
I suppose the question is whether he was referring to the shape of actual [unprocessed] titanium, as it is found in nature, OR the titanium texture that games always use. Since as far as I can tell, there isn't any way for Titanium to look like that in nature (although maybe that's only true on earth, i have no idea how rocks work. I guess titanite looks vaguely similar. Or maybe they game shape comes from Ilmenite, which is a titanium-iron oxide? It's a little closer!).
man i've been eyeballin this one. thanks for reviewing it so soon :D
I love listening to episodes which are basically Splattercat OCD simulators.
Reminds me of both Hardspace: Shipbreaker and Breathedge minus the dark/harsh humor of those games. I'm interested in seeing which way they plan on taking it. It feels like they could go any direction with it in its current form. If you end up crafting "life" I hope its nice and weird; very alien, instead of like, color-swapped normal animals or something.
So far, there are plants and insects. The plants are pretty unique, and I haven't seen the insects yet (I only know they're a thing because of the Progress Screen).
Bought and played this for 10 hours straight yesterday. I can't wait for future updates!
Been with The Planet Crafter since the early dev days and I absolutely love this game and look forward to where it is headed.
Me: I should give Splatty some tips to help ensure his future success in the game.
Also me: It won't matter because there won't be another episode.
Also, also me: Few non-Californians will know PG&E is Pacific Gas & Electric (a.k.a. Pacific Graft & Extortion).
I know what PG&E is from the movie with Cindy Crawford.... movies name has escaped me right now.... thats gonna bug me lol
@@bazamere it was Erin Brockovich, and it was Julia Roberts. Not gonna lie I googled it. Those fuck nuts doubled my bill in a month because gas went up. almost $500 bucks for a small 3/2 with only 2 people living in it. fuck me.
@@MAGAMAN There are regulations against preventative clearing around utilities in commiefornia. I am sure all that tinder that every reasonable utility can clear in reasonable states didn't do anything to increase risk of fires. 😉
it can also mean Polska Grupa Energetyczna (Polish Energy Group), technically the same but different, but still same
All of this is done by two people ? That's about as impressive as the scope of the job you're given in game xD
Subsistence is done by one developer. All these good games that have came out by small developers and the big companies can't bring out good polished games but still want to charge an arm and a leg to buy the games.
REALLY looking forward to watching the stream for this game. There's so much we haven't seen yet.
"I think that's parts per quadrillion."
We're gonna need a whole lot more house plants.
Ive already downloaded it after Etalyx played it.Thanks for the vid Splatt
I just played this demo a few weeks ago. It is fun and is in my wishlist
Splat: "(...) all by its"
Me: "lonesome"
Splat: "own."
Me: :O
😆 All right, all right. My expectation was subverted.
I think the real question should be would anyone want to live there after he's done lol
*SplatterCatGaming:* Come see my new planet!
Recently Terraformed. "Trash'Toween"
It's in the name. :)
Electrical equipment (like your PC) draws power. In the case of your PC - maybe even up to 1000W(or, 1kW)
If you keep that computer on for 1 hour, the amount of energy you will have consumed, is 1kWh.
I find it kinda funny that you talk about how quiet the main menu is, or how good the mining gun sounds like when on our side, we barely hear anything from the game, it's just your voice that's super loud compared to anything else.
It's really cool! thanks!!
"What if we took everything good out of Subnautica, and replaced it with an idle-clicker?" said a game designer, apparently.
Soo.. when do we get to craft a planet?
Living compartments don't require foundations at all. You can just set them directly on the ground and save yourself all that extra iron ore collecting for foundations.
Mining for space farts? I definitely need to be mining for space farts! Screw all that super alloy!
23:17 no you dont, you could just make some extra "rebreather" bases along the way, who said your confined to just 1 base?
Is the word for bumpy rock "amygduloidal"?
Imho it's a solid take on of Subnautica, "just" space version. Neat and with an overall good attention to detail, it can only limited by itself, aka issues with objectives placement by the devs. And the ragdoll of the character, in the inventory menu, is T-POSING. And that's obviously a plus xD
Thanks for showcasing! ^^
Hey anyone know of any games that let you terraform a full planet? Sort of like Surviving Mars (with the Green Mars content installed, but instead of just individual zones that have no connection to each other, you can try and terraform the whole thing? Even if it's in small maps, in multiple intervals.
Per Aspera has you with the full planet.
@@majdeath123 oooh, yeah i forgot about that one! That's on my wishlist, though I think it's still in EA? But yeah, thanks for reminding me of that one. I'll take another look at it.
17:18 - It's okay, Splatt, the devs don't seem to understand how electricity works either, which bothers me since the game seems to be somewhat engineering focused. Watts or kilowatts are already a unit that measures energy flow, it's not a measure of how much energy you have, so the seconds/hours are totally unnecessary there. You have kWh (Not kW/h), that's a measure for the amount of energy, like joules.
Hey man, I've been watching since your Dying Light playthrough. Love your stuff, you're a funny guy, bro👌
it's interesting how different people play this game
Was botryoidal the word you were looking for?
Looks like someone took the crafting in No Man's Sky and made it the game.
Yeah. This doesn't look bad, it just looks like the Wish version of NMS.
I gotta ask my father the term for the lumpiness you were talking about: since he's a geologist too, now I am quite curious...
Looking forward to the update on what that word is
@@michaelsorensen7567
Me, too. And then I'll forget it again in 5 minutes. :)
is botryoidal the word you were looking for?
Hm, wouldn't aligning those turbines work on a foundation edge? I mean if one can place one on them one could maybe put 4 in each corner?
how much time would you say you spend researching indie games to play? And what's your primary source for getting on demand indie news?
dude is losing his mind trying to think of that word lmao
thanks, I bought the game before I could finish the video lol
Always great to hear Splat rant about his OCD and the alignment of objects 😆
Would recommend!
Just guessing, but is the word your looking for one of these: Akaogiite, Ilminite, Perovskite, or Rutile?
Botryroidal? Most often comes to mind when dealing with chalcedony iir from geo undergrad.
I intitally thought that he was probably thinking of 'nodular', but having watched splat for a while, I'm pretty sure that's not it because the dude has a fairly massive vocabulary (although it's possible he did just forgot, I suppose).
Looking into it further, here's my list:
- Reniform, colloform botryoidal, and mamillary all mean roughly the same thing
(used to describe things like malachite or hematite)
-Nodular or Tuberose, again meaning roughly the same thing. Seems to mean similar [but slightly different] than the above 4 words.
(used to describe things like chalcedony)
-Oolithic (one of my favorite words, it's just fun!)
If I had to pick which one I thought he meant, I'd probably say botryoidal, since I specifically recall seeing that word used most often in the geology-related texts I've read.
I suppose the question is whether he was referring to the shape of actual [unprocessed] titanium, as it is found in nature, OR the titanium texture that games always use. Since as far as I can tell, there isn't any way for Titanium to look like that in nature (although maybe that's only true on earth, i have no idea how rocks work. I guess titanite looks vaguely similar. Or maybe they game shape comes from Ilmenite, which is a titanium-iron oxide? It's a little closer!).
TI = Terraforming Index, kTI/mTI/*gTI thousands/millions/*billions(?) Terraforming Index
ppq/ppb = Parts per Quadrillion/Billion etc (400 ppm/Parts Per Million Oxygen in our atmosphere)
pK = picokelvin (Room temp is 293K, on average)
nPa = nanopascal (For reference, the average room pressure is 101.235 kPa or kilopascal)
Just to give you a head's up on what you're getting yourself into. :D
Looks exactly like Stationeers !
Yeah, minus the insane complexity
Hey you did it! Thanks! :D
I mean I get it. After two montreal covid winters I'll take my chances as one of elon's techno-serfs
"Terraformers", "Terraforming Mars" and "Planet Crafter". Boy, turning Red Planet green is hyped like zombie games back in a L4D2, DayZ, Dead Island days
Don't forget Per Aspera, and Surviving Mars, for more 'strategy' feels
Because we've fucked our planet so we gotta have a backup IRL
@@KazeGaara89
Yup. Not that any other planet will be _better_ (heck, Antarctica would be far more inviting than any of them), but I think you're exactly right about why it's such a fad these days.
We're not willing to actually _do_ anything to protect our own environment, but we can always imagine leaving for another planet, even if that's completely ridiculous as an option for so many billions of human beings.
Globular? Botryoidal? (for the lumpy shape)
Looks good Splatt
Ilmenites? For titanium gobs?
Oh wow, was here at the 2m mark, damn!
Played this a while ago, waiting for the full version...
Damn, I can't get over how well spoken you are, mate. Did you produce that review at the end just off the top of your head?
Wow, early comment. Looks a bit like Subnautica in terms of how the construction works.
The bird is the word!
I love the look and feel of this game. It's quirky and seems a lot of fun ! 😊
But PLEASE, where is a regional or world MAP in the top right of the screen? Surely this is essential for future exploration. Maybe it's a blueprinted item?
Thanks, Mr SplatterCat. 🙏
M 🦘🏏😎
there is a map (and a compass) down the progression path. You will need blueprint chips to be discovered first and build yourself a satelite - so its more of mid-game item
Lirma?
Lirma child into yo van
HAH GATEEEEEEEEM
mars has like 5 moons? interesting. lol also as you explore you will fine others failed before you.. from the earlier demo, they removed damage from those hot sunny times.. and other things.. also seem to have remove critters you had to deal with.
it's not actually mars.
What is that planet in the sky? It makes it look like you’re on a moon around a gas giant given how huge it is.
Hey splat ya gotta build pods to extend oxygen range
Metamorphic rocks? Is that the term you were thinking of?
I intitally thought that he was probably thinking of 'nodular', but having watched splat for a while, I'm pretty sure that's not it because the dude has a fairly massive vocabulary (although it's possible he did just forgot, I suppose).
Looking into it further, here's my list:
- Reniform, colloform botryoidal, and mamillary all mean roughly the same thing
(used to describe things like malachite or hematite)
-Nodular or Tuberose, again meaning roughly the same thing. Seems to mean similar [but slightly different] than the above 4 words.
(used to describe things like chalcedony)
-Oolithic (one of my favorite words, it's just fun!)
If I had to pick which one I thought he meant, I'd probably say botryoidal, since I specifically recall seeing that word used most often in the geology-related texts I've read.
I suppose the question is whether he was referring to the shape of actual [unprocessed] titanium, as it is found in nature, OR the titanium texture that games always use. Since as far as I can tell, there isn't any way for Titanium to look like that in nature (although maybe that's only true on earth, i have no idea how rocks work. I guess titanite looks vaguely similar. Or maybe they game shape comes from Ilmenite, which is a titanium-iron oxide? It's a little closer!).
Is this a reskin of Osiris New Dawn ?
Looks pretty interesting
Could you play this on your twitch?
Nodular? Is that the term you’re looking for?
Played this... "beat it" as far as building everything it has to offer more or less. I think it is an OK start to a game idea but it needs A LOT of work.
Biggest issue I have with it is how fake everything is. The world automatically changes based on how many points you've earned. Player building decisions make zero difference.
Another major concern I have is how mobile-game it feels. You just build stuff to increase point gain and point multipliers and... that's it. Build buildings to increase point gain.
This makes me think of Astroneer in 1st person.
That's what I was thinking. (Admittedly, I haven't played many of these.) Astroneer was fun, but not very serious. This seems similar - perhaps a bit more serious, but not too much. And while I like more realistic - and more complicated - games, it's a nice change of pace to play something simple, colorful, and casual.
Is the texture called bumpy?
Diffusivity in the superplastic deformation flow of titanium
Hey man, I'm going to say something that you're going to think it weird or dumb, but I am literally 100% sure you'll be thankful for the advice in a few years: change your username. It's super, super cringe. I'm sure you're a pretty normal (and non-cringe) dude, so I figured you might want to know that you're sending the wrong message. Unless 'absolute edgelord' is the message you're trying to send ;)
It's kinda weird that we've reached the point where just calling something 'cringe' makes me cringe at myself... because 'cringe' is cringe. Kinda weird, right?
(and one more piece of unsolicited advice, because I wish someone had told me when I was younger: you don't need to prove to anyone that you're smart, because you actually _are_ smart, and people will pick up on that. If they don't, then they're probably not worth the time anyway, so don't worry about it 🙂)
Edit: I know this because my username used to be something awful like ...Xx_DarkXAvenger37_xX lol. Learn from my mistakes so you don't have to learn from your own! :)
@@idontwantahandlethough dude, relax. It's not that serious. My username isn't literal. It's a song title. Chill out. I'm also not worried if people think I am smart or not. My comment wasn't serious. lol. I was just making a goofy comment about the word Splat couldn't remember regarding the geologic formation of titanium. I quite literally googled "Geologic terms associated with titanium" and found a paper about the different process's used to form sheet titanium from raw product. I just picked out the biggest, silliest words in the paper and threw them together into the biggest word salad sentence I could. It was a joke. If I really wanted to sound smart, I easily could have copied one of the other dozen comments of people who actually came up with the word Splat was probably looking for, which seemed to be "botryoidal" but I wasn't looking to be right. I was looking to be sarcastic.
Is the word you're looking for "Bituminous"?
You hit a point later where it takes forever to continue. Definitely needs to be fixed, especially when you run out of uranium.
you can find a few uranium in debris if you search thoroughly so when you have the blueprint for the rockets, you hold on to it and make a uranium one. I struggled a bit with that as well but once I caught on the rince/repeat of uranium/red gem rockets, I could send at least four per day ^^
I do like this game but right now it ends when you plant trees on the surface and that's it. No animals / wildlife as far as i know.
they're going to implement small insects first but I do hope for aquatic live too ^^
Wait so you dont actually get insects when you reach that stage??? Ive been working so long to get to insects 😭😭😭
@@bazamere Sorry to disappoint you but no :(
This gives me subnautica in space vibes
No 👽. IDK why I was expecting them tho?
'xenoplanet'
they may be referring to 'exoplanet'.
This looks a lot like Osiris New Dawn, I really hope it's not the same devs that bated and switched.
I really disagree with any Subnautica comparisons. I played the game for 20 hours and it's more of an incremental cookie clicker game because you need to increase numbers. It's the entire game loop. Yes, you do explore and find some wrecks and can unlock some blueprints but thats the only similarity
This game reminds me of Subnautica but in space.
Oooh, just got it
Planet crapper or Planet clapper?
Maybe bulbous?
Reminds me of the base building of Subnatica mixed with No Man's Sky environment.
thinking of conglomorate, maybe?
subnautica without the water?
Glad your doing this game...i was hoping you would do a play of this. i bought the game anyway after watching some other uhh person.
Nice game but I can see from where the "subnautica" feeling seems to come. The entire building and crafting seems a 1:1 from subnautica with even the style of building being incredibly close to be point of feeling very close to an asset flip. Hopefully it gets more of its own identity down the line. The entire thing about resources spread around being "out there" sticking like sore thumbs is the only major "no no" for me to be honest.
No Man's Sky at home:
Right from the get go; eyes on the ground and let the busywork start. One dimension and one dimension only. You're even tied to your location, which may seem like a clever way to not having to actually design an interactive world if it wasn't so damn transparent. Welcome to this sci-fi setting. You have the power to create a liveable planet, but you have a 1 minute oxygen tank. TB (RIP) was the first to harp on this "busywork design philosophy" which isn't a design philosophy at all, it's a money making philosophy. Well, now it's absolutely everywhere. Every day almost I see a new "game" where busywork is all you do. People pay money to simulate RL boring jobs now, when they could have taken that same job IRL and gotten paid. It boggles the mind.
It's a survival game. Busy work (resource, food, and water gathering etc.) is in it's DNA. If you don't want to be grinding materials for a few hours to get something done then this, or any game that isn't a first person shooter, probably isn't for you and it certainly wasn't a game for TotalBiscuit either. Do yourself a favor and, when you see a game like this crop up, look away, don't bother yourself with it and, most importantly, keep your's and a dead man's opinion to yourself.
@@bahmuut4825 Oh boohoo, did someone utter an opinion differing from your own? This isn't even a survival game you cretin.
As you play your O2 tank gets bigger, your movement speed goes up, and you can drop a new mini base anywhere to recharge your O2. Exploration, or moving your base is trivial. The map is actually quite large, has many surprises, and changes as the terraforming progresses. And you can automate more stuff as the game progresses, but never everything for reasons which become apparent later too. It is a survival game, btw, it's quite easy to die. Do you seriously think you've seen enough in this tiny video to judge the game so harshly?
You aren't tied to you location at all. You steadily gain larger and larger oxygen tanks, and you can make independent oxygen cabins cheaply anywhere.
@@AndortheGrognard Indeed I do. I know a busywork game when I see one. And it's clearly not a survival game. Why don't you people care to open a wiki or something from time to time, get some proper definitions under your belt before you start typing? I'm not here to educate you, you're gonna have to do that yourself. I've provided you with a critical base, do with it what you will. If I had a verbal fight with every impressionable escapist here, It'd be a full time job.
Well, you know, there is no noise in space. So the "atmospheric noise" you speak of is probably down in the the atmosphere of that planet.
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badum tss
The first thing I typically do in a game is turn off the music, so I liked the fact that the opening menu was quiet. Sometimes, I'm forced to listen at first, until I get to a point where I can change the settings. No big deal, of course. Just personal preference.
Dat gravity doe..
Seems similar to Astroneer
Poor man's osiris new dawn? :)
cool
🖤
👍🏻👍🏻👍🏻👍🏻
please runa LP on it even just a mini please
so it's basically a shitty no man's sky. I don't understand