Tin Can - Low Sci Fi Space Pod Survival
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- Опубликовано: 10 сен 2024
- Tin Can Gameplay with Splat! Let's Play Tin Can and check out a game where you'll try to survive for as long as possible using only the materials you have at hand while the entire trash pod falls apart around you.
Download Tin Can : store.steampow...
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I appreciate how thoughtful you are about your profession: 1:50 re-recording to not make the devs look bad unfairly. With great power comes great responsibility-Uncle Ben would be proud.
A very thoughtful gesture for a very fair man
I'm so glad that kind of things still matters for some ppl, you are right to highlight this :)
5:46 Nitrogen exists in one of the following states:
1. Innert. Nearly impossible to disolve. If earths biocycle did not need Nitrogen for other stuff, it could be replaced with a noble gas for all the chemical interaction it does.
2. Explosive. Like, literally all of them. Gunpowder. C4. Torpex. TNT. Nitroglycerine. You name a explosive, 99% chance it involves Nitrogen. And the other stuff is usually just there to make it _safer_ to handle. The most explosive Compound ever - C2N14 - is too explosive to measure how explosive it even is.
3. Unintentional explosives. Fertilizer mostly. Remember the beirut explosion in 2020? Amonium Nitrate.
So, be happy you only deal with the "innert Filler Gas" form of Nitrate.
It could be usefull to detect contaminants. O2, CO2 and N2 should sum up to 100%. When they don't, something you likely do not want is gathering in concentraitons.
Nitrogen wants to be N2. It wants it really really bad. It will do just about anything to get back to being N2. Nitrogen can make long chains and forking trees, but you can't just keep shoving nitrogens together willy-nilly and expect them to keep needing _reasons_ to explode. It especially detests _loops._ Nitrogen be cray.
For contamination how about toxic fumes from certain components breaking. Like the batteries and fuses or those biowaste containers on the wall release something toxic.
It would be fixed by draining atmo and replenishing with breathable air or you could use a special air filter with limited usability and have to repair or replace it. Think like those masks for organic compounds and acids you need for acrylics.
This game would be so sweet with multiplayer can you imagine the dynamic betting you and a friend needing to keep your pod together and not having a clue what your doing?
Basically "Imposter" without the imposter part.
Kindah like "Keep talking and nobody explodes".
I appreciate a more thorough review over a first impression. You being more knowledgeable about the game helps you to give a better and more accurate presentation of it. I completely understand though about not having enough time or interest to dedicate as much time as you did to this game to every game.
That gravitational anomaly part of the video was legitimately making me feel uncomfortable pressure, very good design.
Me: "Gravitational anomaly? What, is there a black hole?
...
Oh"
Splattercat is at his best when he's playing a game about a mundane ordinary job in totally extraordinary circumstances
What about being an astronaut is ordinary and mundane?
@@marcoswixson6007 didn't he say the player was a janitor?
20:00
@@normtrooper4392 but he's a space janitor.
Just a thought, if the escape capsule requires this much care or has this low of a reliability, I wonder how bad the station or ship reliability would be. If it's this bad, then all those that explore space are true heros
It could be more durable and have longer lasting canisters, but yeah. Meteors, gravitating anomalies, etc cause issues. It's a bit limited, but fairly enjoyable
Tbf nothing breaks except in unusual circumstances.
In the tutorial you're being walked through by your friend engineer, who's seemingly holed up in the engine room for multiple consecutive days so much that he can't perform regular maintenance on the rest and needs to recruit the janitor... so yeah
This video is a very good example of your artistic integrity with the fact your taking the time to not only go into sandbox to make the game more clear to understand but also re-record the entire video in order to give the best first impression to your audience as possible (even though most of us would forgive an indie dev for an already fixed bug).
Great video! I especially like that you knew how to play. I saw a video on this a few days ago, and the person who made it basically just flailed around in panic for half an hour. I don't think they fixed a single thing in their several lives. I learned very little about the game from that, but this was a really good overview and explanation. Thumbs up!
this would be a great module for KSP, something to do while cruising between moons and planets, besides time warp.
it might also get us to care about the kerbals and plan for their return...
And would fit in with their 'banged together' ships.
And then there is Frontier Development telling us "Ship interiors are boring".
Lol love the game slogan "in space, tech support can't hear you scream"
I see they are working on VR for it, and it is in the beta branch.
Yeah it will be a great fit
Looks totally like a game made primarily for VR
This sort of thing in VR sounds amazing
Wow, like Intercosmos!
for rouge like: time based fabricator, perhaps - You choose what part you want and it takes X time to make - changing part will reset/lose that time.
That fabricator could be placed instead of one sitting.
Hard mode should be a Russian escape pod. Everything is in Russian, it's a bit harder.
Everything is in Russian and held together by twisted wires and duct tape and you have to untwist and cut to repair every time.
Don't sounds very hard to me
Only if you don't read Russian...
@@BadgerBishop yeah. It's actually not that hard to read. It's almost like an encryption.
It was kind of a joke, but at least somewhat relevant.
It's sort of like that movie gravity. I think Sandra bullock had to use a Chinese or Russian vehicle at one point.
Devs achieved something really cool by making this challenge in such a confined environment to be exciting and intriguing.
29:10 Ole Splatty pulling out the 'I beat that on my other computer' line. Man bro, thought you were better then that ;)
Mr. Splat do not need to apologize for enjoying a game. I can only speak for my self but i like your opinion of games.
I'm glad you play these games so we all get to see them. It's great to see how these neat sounding games actually play.
Yeah, it's nice to see a reviewer/lets-player who jumps right into the game, skips tutorials, skips in game prompts, reads nothing, and then complains that they don't know what they're supposed to do.
This looks like a more polished Objects in Space. That was a realistic space ship simulator with working replaceable components too, but had a trading and ship combat layer on top. It also had graphics that looked like they were done in MS Paint and was ultimately abandoned by the developer though
CIG needs to hire these cats to help with Star Citizen. This looks sick.
Star Citizen is suppose to be a everything simulator that happens to take place in the distant future. It will never be fully finished.
@@placeholdername3818 Regardless of what people say is happening, they are making it--however slowly--and the decision to not rush continues to pay out for them better and better as they break funding records yearly.
In this sense you may be right, and I guess as long as they keep making game, and it is always getting more content, I don't mind. And it is. So I don't mind. I even like that rich people are funding it by buying ships they will never use. 😝
@@CapnSnackbeard Yes, they make more money spinning their wheels than releasing the game. Sort of the inverse of game development: it's more profitable to never finish the game and leave it broken than it is to finish it and reconcile this with the hype.
Truly e-begging has been a disaster for the video game industry.
@@SecuR0M I guess. I don't work there. If you want me to get all upset because you are, I got nothing for you. For an unfinished game, I play it for hours with my friends and have a great time. 🤷♂️
@@CapnSnackbeard OK.
That doesn't change the fact that one day CIG is going to go poof and leave you holding the bag of an empty, single-player only "world" where you glitch into landing pads and stairs in a hangar, and can't even play the actual game.
Most games usually solve this by actually being well managed lol.
This seems as perfect game to be made into VR version.
"i have another computer i try games on you wouldn't know her" 28:57, amazing Splat
Thanbk you so much! I was having a very hard time with this game with you playing and explaining this game i learned a whole lot on how to survive thank you so much! Really GREAT VIDEO!!!
If I was stuck in space with you I'd be confident, thanks for such a thorough review of this game my man!
4:53 has some demon core screwdriver vibes.
Whenever splat can't help but play a game. I know its gonna be good
i would think that if i was on a ship or station that had pods, i would make sure that they had the extra parts draws already fully stocked BEFORE an emergency arrived. makes more sense to me than running around trying to decide what to take or find to take when an emergency pops up,
Thanks for reviewing the game! I hope more people join the discord for help as currently it isn't lively there. :)
This kind of game should be in nasa or space X. To gauge how much stress the pilot can handle!
Great game hope you play it later
lol they do have this kind of "game" at their facilities. They have multi-million dollar replica flight simulators so they can practice their entire missions. They have this game, but in real life. Even as far as motion on 5 axis to simulate crashes or collisions, having all the real life buttons and devices they would need to trouble shoot if something went wrong. They spend months and months getting put through stress testing and emergency management simulations.
@@aSinisterKiid that would be awesome to play there
@@alexisguzman296 heck yeah man, it's like to coolest simulator you could ever play hahaha. All the buttons to push and buzzers going off while the ship is tilting and shaking and the screens showing like an asteroid shower or something crazy. It's like when you see a meme of an "amateur" racing sim guy who just bought a steering wheel and then you see a "professional" racing sim setup that has a chair on pistons and a full blown racing replica wheel with stick shift and 3 monitors to show a full panoramic view. It would be so much fun to go try and work through emergency situations on a space ship at NASA.
27:30 Use the red on/off switch to turn off the radio beacon before touching the power connector. The power connectors should only be disconnected from a battery-powered systems. Other systems must be turned off, but if a system is forgotten to shut down, the battery will be discharged. An electrical surge will damage the fuse and power connector. You need only O2, CO2 and heat systems and 3 battery. Everything else need to be turned off. 👍
Actually happened in real life. Scrap thieves removed the protective casing of a nuclear battery powering a navigation beacon.
I'm no scientist, but I've watched enough Interstellar to make me dangerous. How does the game square with surviving for 25 minutes but then passing near a singularity (black hole) so won't an insane amount of time pass as a result?
For you, doesn't really make a difference to the rescue crew so.... time is weird
@@arkvoodleofthesacredcrotch6060 That's the point. Time would pass normally for you inside the pod, but a large chunk of time would have gone by for the rescue crew. By the time you moved far enough away from the singularity so that the time would be normal for both you, and the rescue crew, a large chunk of time would have passed for the rescuers, say 5 years, but for you it would have been minutes. The rescuers would have been long gone by the time you arrived, and you'd be screwed lol.
@@cairnserelli72 I don't think the effect would be that strong.
Yes and no, the amount of time that would pass is not nearly as extreme as the movie suggests. You'd have to be at the event horizon for it to get that bad.
This wouldn't be an issue for rescuers in either case, they'll have extra time to be in position to pick you up as you would be stalled in place with a lower time ratio passing for problems to harm you.
I'd be far more concerned about radiation and escaping debris from the accretion disc. Lead may be in fashion depending on your position relative to the black hole.
Thanks for showcasing! ^^
When you ask the tutorial if you will survive in the main game after succeeding in it: Yes you can. x)
When you work shifts, come back home, sleep, and start your day by binging SplatterCat.
This is like the game I've always wanted to make (but never will cause I'm a technological peasant), in mine though you'd be in the future as a sole survivor in a spaceship that's much too big for one person to run and you'd be able to scavenge derelict space stations/ships for parts and equipment. Imagine running around a huge ship, scrambling into maintenance hatches desperately trying to make it back to civilization as the ship starts to fall apart around you. You could have more "sci-fi" events like maybe your AI gets corrupted and starts secretly working against you or aliens teleport in. you'd also be able to choose travel paths FTL style, do you go for that derelict space station that might contain a working food synthesizer but is also behind an asteroid field or do you take the safe path and hope something opens up later? Where is that wormhole going to take you? Maybe somewhere cool, maybe to your doom.
I think my biggest problem with this game is having to rip parts out to protect them instead of just having a switch to fully shut off a system to protect its components.
Having a breaker in each drawer for the component, if you forget to pull it, you could have "unfortunate" events happen.
Another problem with too much oxygen, is it MASSIVELY increases the flammability of literally everything. Which is what happened to Apollo 1. i doubt they included that hazard in the game, but it would add to the realism.
23:30 You always use some oxygen, so it will go down
Oh my days I was just looking at this title last night and thought "oooo this looks like a challenge" 🤣
Splatt you are the man !!
Playing on a different computer so you can play near your wife is so wholesome!
I love how instant an unwarned death is here. Pull the wrong thing, just dead. Space be like that.
"He wasn't quite sure what went wrong,
Just that the engine blew
And flung him hard against the wall
And him the only crew.
He felt like he'd been broke in half
He passed out twice from pain
And when he heard the voices
He was sure he'd gone insane.
Just two of them at first it was
And then a dozen more.
He blinked to see two women kneel
Beside him on the floor.
He thought they might be angels
But they weren't like angels much;
No wings, no robes, just plain grey spacer
Coveralls and such.
"You're not dead yet, my friend
And it's not quite your time to go, "
The first one said "Now look,
Your rescue beacon's down below
Ed says that there's another ship,
Not far away at all.
You still have two good arms my friend
So grit your teeth and crawl."
They winked out then, the pain clamped down
He thought he'd move no more.
Another one appeared
And sat beside him on the floor.
"Come on, tovarich, " this one urged
"You'll make it, I don't doubt.
Show me some of these Yankee guts
I've heard so much about."
It seemed to take eternity
To crawl from here to there
The pain at least a hundred times
Was more than he could bear
But every time he'd start to quit,
Lie down, give up and die
Another would appear beside him
Urging him to try.
He reached the beacon in a daze
Of fever, mist and pain.
He hit the activator
And he saw them once again
"Remember friend, " the woman said
"When death is closing fast,
It's then you try your hardest
For the darkness will not last."
He passed out then, the rescue came
They brought him safely home,
And he forgot it all
Until he got to Luna dome.
And passed beneath the hologram
That stands above the door
And recognized those faces there
He'd seen them all before.
Gus and Ed and Roger
Made him hold to hope and try.
The Russians, Ronald, Christa too,
They wouldn't let him die.
He knew whose words had saved him
And he knew that in the end
He'd go to join their company
And greet them as a friend."
Guardians - Leslie Fish, Teri Lee
I love this song! I was listening to it earlier today.
I was sure I was the only one who knew about this song
@@PawelKozlowski77 we exist but we're a critically endangered species just remember that.
@@amphitheremajesticon4928 Thats why I post lyrics (where its appropiate/fitting the topic). When I found out about filk year ago I was hooked. Maybe I can spark someones love for it. There are also quiet a few people that try to conserve the old tapes, uploading cleaned up versions and such.
@@amphitheremajesticon4928 MY FELLOWS! This song is my JAM
This game is the answer to the question everyone has been asking for almost half a century : "What do all the buttons in the Millenium Falcon do ?"
Ah, just what the doctor ordered.. a game to raise your anxiety
Clowns to the left of me, and jokers to the right, here I am, stuck in the middle with you.
I both hate and love this game, it tickles my Adhd brain with all the stuff I can interact with but also bring up my stress levels to the point that it gets less fun
A bigger pod with a second person would be cool
Suggestion for fixing the oxygen: don't vent...just disconnect the oxy tank for a while...lol
Foresight gets you 3 points good sir!
You have 60 seconds to grab stuff, and you were just blind panicking hoping to find enough of the right kind of stuff and throw it in the pod. Is it maybe worth the few seconds to look inside the pod first and see what's already there so you know what's missing to go get?
Would be cool if this could be a part of Subnautica. After the Aurora gets shot down, you first have to make it onto an escape pod, maybe survive for a few orbits and then make it down onto the surface of 4546B, at which point the regular Subnautica game starts.
so simplistic on first glance, damn hard when dig in. LOVE IT :D . also, would it happen in reality, i'd rather be dead than trying to fix that damn thing. esp when you know that help is at best week or two away .
13:52 damage can also knock out the Master Warning/Cautions, so it's always better to stay paranoid
Very cool black hole.
Thank you for reviewing this video. This has been on my wish list for a while but I'm waiting on VR. This was a great review.
watching an interesting game like this makes me worry about the development of Star Citizen. its a compliment to these developers and a confession as a sucker
This game would be amazing on the oculus.
if you want to know Nitrogen might be important in the air systems read about what happened to Apollo 1 through 3. They didn't Nitrogen in their air and well fire real bad if your in a bubble of almost pure oxygen
Absolutely love this game. I wish it was in VR!
it is isnt it? maybe just the beta build now. theres videos on youtube of it in vr though
@@shoutingstone it does seem to be just in testing. Maybe for a future dlc!
@@Kymlaar It's tagged in "VR" so it is going to be added. Doubt you will have to pay for it though. Most devs add it for free to the main game once they release it.
@@Irishkennedy931 I’ve looked into it. The dev keeps calling it a dlc? But whether it’s paid or not, I look forward to it!
Loved watching you play. That large astroid could be called peanut! =)
Heresy!
Out of curiosity, what reason would I have for ever keeping the gravity generator on? I play a lot of games with zero G and am fine managing an environment where my stuff is floating around, especially if I can keep most of it stowed away in a cabinet. Grav gen just seems like it would be sucking up power that could be used elsewhere.
I have yet to play this game, but I'm just thinking about this from a hard sci-fi perspective
A year too late, but i’ll still answer. There is no downside to playing with gravity turned off other than needing to move using the handles. In fact, to play and get far in endless, cannibalizing the components from gravity and both lights is a good strategy.
Reminds me of Keep talking and nobody explodes but single player. I guess this would be Keep fixing and you won't die.
Nitrogen gas would be used to keep the pressure of the atmosphere where you need it while keeping the O2 and CO2 at levels where you want them.
Another indie gem found. Thanks Splatt
Nitrogen gas on your meter is good for raising pressure without raising carbon dioxide or oxygen. You need a certain pressure to breathe, you need that pressure to not be deadly carbon dioxide, and it also can't be pure oxygen because that makes you spontaneously combust. So, nitrogen.
Seems like a pretty cool idea for a game.
Based on the amount of times in the first 10 minutes you said niche, I can assume this has a crazy amount of micromanagement aswell as variety in events
'This is fine.' - The Game
This is engineering in game form......
This would probably be pretty cool on VR
Been following this from the beginning, glad to see you give it a fair whack!
i feel like an escape pod should have all the replacement parts and reduntant systems you would want, not like you have many options when inside one of them
Would have been great if Hellion had had some of this sort of thing involved.
This look like one of those games which vr was made for...
Seems like the tutorial would be a good way to introduce the game
"don't take off the atomic shield", i'll put this one right next to my "don't smash your own balls with a hammer" stick note
For here, am I sitting in a tin can, far above the world....
Love it please more
If the O2 to Nitrogen percentage gets too high, things will break more and can cause parts to catch fire.
Added to my wishlist.
What engine are they using for the game? Unity? Unreal?
is that Tin Ball thing on the wall a Basketball Hoop or a Handle of some kind? at 24:52
Pretty sure it's a game hoop that the singularity pulled down. It was folded up before that
RSI needs to have these guys design their space ship repair game loop for Star Citizen.
What if there were a pod that has moving panels? Maybe its part of a sentient machine that is annoyed at the dirty meat man poking around his insides?
now i need a Quest port of this.
Sounds like interesting mashup of Objects in Space and Hellion...
One thing popular RUclipsrs have in common is they feel the need to talk constantly, much of is just explaining everything the player is doing from moment to moment, as if we can’t see what’s happening. I don’t mean to sound negative, it’s a little exhausting to listen to and stops people from hearing the games sound effects and music.
Computer from Canada, Splat? Mmmnn sus as hell. Everyone knows Canada has no computers! It's all just Hockey and Bret Hart statues covered in maple syrup!
Pretty simple game to be honest. Albeit it was a fun time.
Edit: Taking a processor out of the gravity gen is handy.
You’re the only person on that level? (I guess so, since you’re the janitor.)
Or did they Ark B you, to get you off the ship?
What happens if you don’t make it to the escape pod?
Wouldn’t survival be better if the pods had simple space suits? Insulation, air…
Also, since this is an escape pod, the systems should assume you are not an expert, and instruct you on how to fix things, and how to survive specific disasters like asteroids, ion storms, etc.
Is the intention that you learn the upcoming events and pre-emptively remove all those components? Or is the intent that they get damaged more and you repair them?
(How viable is the game if you react to events instead of trying to preempt them?)
This would do great in VR
This would be a good game back in the 1980s.... today this should be phase_1 of a space game.
Doing pull ups in zero G 😂
AAaaaaaand I'm floating in a tin can...
you know, if you want less oxygen without venting all that nitrogen, you coulda just turned off the oxygen generator while repressurizing with nitrogen ;)
How soon before someone makes a video featuring all the ways you can die in this game? :D
is that a blue scream canister in the upper left of the title screen?
Was the red book of errors never showcased in action or did I miss it?
He didn't need it, just explained the problems and how to fix it himself.
He did say he has 8 hours of gameplay afterall
@@FiresgoneBut he said it contained reference for translation of cryptic error codes. I assumed basically hexadecimal strings for some special malfunctions, but saw none of those - instead all the error messages seemed pretty self-explanatory.
Guess I misunderstood.
@@MuradBeybalaev think he said the main computer makes it translate them?
@@WolfgangDoW So you'd have to use the book if the computer broke down? Alright, that would be cool.
Oh! confused would we?
I get a little bit of a Deep Sixed vibe, but with better graphics and interfaces.