I have no idea if this is a professional game channel, but this is a VERY well put together video that actually taught me some new ways to look at Reapers. I was half expecting another junk video with "Elite strats" like "using grenades will attract more lost!" or "all the Chosen have two weaknesses!" LOL. Very nice dude! I will definitely watch any more that come out.
Reaper with banish + superior repeater + superior expanded magazine = very high chance of an execution shot. As far as I can tell, every individual shot taken with banish will have a 15% chance of executing (20% if you give the resistance order that improves weapon upgrades) and you'll keep shooting until you run out of ammo, which means that under ideal circumstances you can take 7 * 20% shots. Try that on for size, archon king :^)
It's a nice dream but for balance purposes it seems, whatever magazine upgrade you put in your reaper's rifle, banish will always do no more than three chain shots by default..
Sounds reasonable, but if that's the case then it isn't working properly. I encountered the Berserker Queen two days ago and counted the shots with your reply in mind. This time my reaper took a total of six shots, the last one triggering an execution. That could be a glitch though... this game isn't exactly bug free and there seem to be a few glitches associated with banish specifically.
Interesting.. I've done more than ten instances banish attacks to Gatekeepers and Sectopods with my reaper having a fully reloaded superior expanded magazine upgrade in my missions and have never done more than three shots.. Those experimental boss enemies on the other hand are something different entirely.. They always make a reaction turn so three chains or five, having a banish attack against them practically a death sentence for your reaper, right..?
Probably a glitch then, perhaps one that's specific to using banish against the alien rulers, but in my current campaign I've used banish on all three rulers and they all got executed. Couldn't count the shots against the archon king because the game stuttered and all shots seemed to happen at once, and on the viper king the execution got triggered on the third shot IIRC, but in each case the rulers had no chance to react... I don't think their reaction turn triggers in between chain shots.
wait wait wait. WHAAAAAAAAT. Ship Consuler betazoid who just wanted to befriend all aliens is now doing voicelines of a character that wants to PURGE all aliens? AMAZING. even after all these years. Great age for actors and tv series star trek was.
Thanks for making me figure out why some of my shots had no chance to break concealment. I thought it was killshots, but then sometimes killshots still revealed me. But I had 2 reapers on my payroll, one without that ability, one with it. So now it makes sense. Though my preferred strat with Reapers was "Have them run ahead and spot for my squad, use banish (with an expanded magazine, natch) against the toughest bastard in the mission, then use shadow to mark some more targets for my sniper". It helped that both my reapers got the Shredder ability, so the 6 banish shots melted any armour.
Glad it was helpful! The tooltip on silent killer is pretty damn awful lol. And. . . I'm so excited to get banish in my playthrough. It's so damn powerful.
In my experience: reapers are best used as scouts and intel gatherers for the path ahead. However, I did find a particularly dirty combination with my reapers. Soul harvest and tag rigging. A reaper can really start to become a threat on longer missions if they can equip a utility item. Talon rounds, soul harvest (+5 crit on kills) and silent assassin can, once empowered, allow a reaper to pick off targets before ever engaging them. Consider the 15% increase of superior laser, 20% from talons, the up to 20 on soul harvest and bonuses from flanks (including the bonus crit damage from talons) and you have a very capable concealment shooter who can soften targets with a claymore one turn and hunt them down on another. Sting and repeaters are useful addition to the arsenal as well, as sting can retain concealment on an iffy crit shot and a repeater May eliminate the damage issue altogether on occasion.
Inciteful, I'm finding my reaper is very good with whatever ability lets them permatag enemies while staying in concealment. As someone who heavily enjoys the ever changing cover, being able to plot out points for an ambush and secretly destroying good points of cover for enemies before they even start moving around has changed the way I look at xcom combat, I'm finding the Veteran difficulty is becoming too easy and I'm ready to take on the highest challenge there is soon
Great video. I understand this is a complicated game but quick guides like these are a godsend. I ain’t knocking the other guides but damn bruh...20 fucking minutes for a guide? It ain’t 2006 no more y’all. Keep it quick and snappy. Chaturbate ain’t gonna watch itself
Nice review. Honestly, while I do believe variety is the spice of life, and is good, imho there are just certain abilities for each class that synergize too well not to get asap , some examples are: 1. Reaper - "Blood Trail" = Extra damage. "Silent Killer" = Allows effective/safe killing without being revealed. 2. Shirmisher - "Wraith" = Damage/movement/free turn?. "Whiplash" = Damage/extra damage to mechs and is a free action. 3. Templar - "Parry" = Negates all damage from a single attack. "Channel" = Generates so much focus. "Deep Focus" = More damage, dodge, movement potential. Anyway, just my thoughts, til next time.
I know what you mean. There are definitely a lot of meta picks for the new classes. I can't, for the life of me, imagine playing Templar without selecting Parry first. It would probably be more balanced if deflect and parry were swapped but I must admit. . .having over powered soldiers is fun lol.
To be honest I think I'm most excited to get my hands on the Reaper. As much as I love blowing things up I think the only saboteur skill I'm really excited about is remote start. Otherwise, I'm most excited about marksman. Especially with the talent that allows me to see targets no matter where they are once I've seen them.
The reaper has been a very big MVP in all of my WOTC campaigns. They start off much stronger than the other 2 Imo. That talent for vision on enemies is great against the chosen assassin.
The Reaper is easily the second best class in the game simply due to the scouting ability, bring 2 or more snipers with you to exploit this on various maps. Banish makes short work of a sectopod with the shred ability and the ability to stay in concealment after a kill is gold. The Reaper excels with a sniper buddy or two on high ground, actually any class works well with the Reaper and this includes the best class in the game, the Psi Operative, opening a battle with a void rift is one my favorites since you can keep all your soldiers out of sight.
I just completed War of the Chosen for the nth time, and I'm sure i will be coming back to see if I can do it a little slicker. As it was, I got away with one dead, and a few wounded, although my Med Specialist still had some heals left. I had no Faction personnel on the squad. You cant let them take advantage of your specialist armours or weapons, including Ruler Armour and Chosen weaponry, while my ace sniper shone with an Icarus suit and the Hunter's Darklance (one of only two to get out completely unscathed, the other being the healer), and one of my two top Rangers got the Arashi and the deadly Katana, as well as a Berserker suit which actually freaked out a couple of Berserkers, who were then easy meat. Even maxed out, I find the Faction weapons to be a bit "meh". I have learned from the first time I did the final mission and got wiped out that. The only two who weren't permanently in the avatar arena were the sniper and healer, funnily enough. The sniper stayed behind a full-cover pillar on the extreme left of the area, and only once was troubled, by a Berserker who'd run away in terror, from the Ranger wearing the Berserker suit, with an Arashi wound to be dealing with: one beam pistol shot from the sniper did the trick. But you have to get into the belly of the beast , with guys scattered throughout the arena, and ruthlessly go after the avatars, ignoring the Sectoids and Berserkers and Archons and Andromedons if you have one of these purple-haired psycho-freaks in your sight. Otherwise it never ends.
You've left out how an insanely OP skill Banish is. Coupled with a superior magazine upgrade, it can fire up to 7 shots at a single or multiple targets, decimating alien rulers and Chosen alike in a single action. That's how I killed the Archon King on my first encounter with it.
Actually you can get spotted by killing things, you have to do a whole lot of killing and the mission has to take long to really matter. Was once on a mission to destroy something. The advent guys were kicking my ass, and most of my guys were new because I decided it was a good time to send some guys doing other stuff and just did a black site thing which wounded some of my guys. I sent all but the reaper back to the ship. I killed about 8 enemies with her alone. After the 5th one the next kills put me at 50% to get revealed and after that 80%. At the end of it all 3 of them were alive before I decided to run.
Very helpful! Can you do a templar video next? I really like that class and it's possible my favorite, despite the consensus that it's the worst of the three.
Reapers are spotters for your snipers. Sometime I hardly shoot with my Reapers and still get massive value out of ambushing every pod on the map. Target Definition is really strong. Use Reapers to never get jumped by the enemy.
Hrrrrm - looks like I'll have to wait till the next playthrough to spec a stealth/marksman reaper. Remote trigger was fun, but as you point out, it's really inconsistent in its usefulness.
Yeah remote start is amazing but I like the extra consistency for when my luck isn't there. But meh, the beauty of the ability point system is you can have both if you're willing to invest!
Sure just use the format and I'll add them to the pool! *Soldier Name:* First "Nickname" Last _(Optional Stuff)_ *DoB:* (mm/dd/yyyy) (XCOM takes place in 2035) *Country of Origin:* *Bio:* a brief history of your soldier *special notes* about what they like & dislike
I pick up this game and did a reaper build then look this up see if i F up my reaper I am shocked I did not Side note: remote started Good when you be stealthy and want take out good chunks of enemies without alerting base (at least on switch it does because I used it on a car killing 2 mech,2 advent troops and 1 general I expect this would break concealment but it did not
I'm a lot more conservative with my ability point spending. I've only spent on one ability so far in my playthrough. I feel like if I spend too much on one soldier, ADVENT will get some secret intel and focus them down lol.
Stealth marksman with needle and soul harvest. Combo it with free relodes, a superior laser sight, and expanded mags and you'll be hitting crits every turn. Give a movement pcs for some extra distance and your reaper will hard carry every mission. Except maybe lost but fuck those zombie bastards between the eyes exists.
You can get random researches from Tygan for +damage to vectors (or one of the stealth mission rewards). But even without them, their damage scales well from passives instead of the weapon damage itself like sniper rifles.
Added a line in my "DefaultClassData" .ini file to the sharpshooter section. AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="vektor_rifle")
SO MANY EXPLOSIONS!!!!!!!!!
►Want to watch more of my XCOM 2 content? ruclips.net/p/PL0GyXGSNsQ2wUi75o1EEGOmNh6LSMYtdd
My Build: ALL ABILITIES !!!!!!!!
I have no idea if this is a professional game channel, but this is a VERY well put together video that actually taught me some new ways to look at Reapers. I was half expecting another junk video with "Elite strats" like "using grenades will attract more lost!" or "all the Chosen have two weaknesses!" LOL.
Very nice dude! I will definitely watch any more that come out.
Rofl thanks m8. I try to make the highest quality I can-so in my book, that makes me a pro lol.
Commander, you may want to instruct your men to exercise restraint when using explosives.
Ahhh the good old days of Dr. Vahlen.
Reaper with banish + superior repeater + superior expanded magazine = very high chance of an execution shot.
As far as I can tell, every individual shot taken with banish will have a 15% chance of executing (20% if you give the resistance order that improves weapon upgrades) and you'll keep shooting until you run out of ammo, which means that under ideal circumstances you can take 7 * 20% shots. Try that on for size, archon king :^)
Ahhh every day that goes by where I haven't unlocked banish in my campaign makes me very sad lol.
It's a nice dream but for balance purposes it seems, whatever magazine upgrade you put in your reaper's rifle, banish will always do no more than three chain shots by default..
Sounds reasonable, but if that's the case then it isn't working properly. I encountered the Berserker Queen two days ago and counted the shots with your reply in mind. This time my reaper took a total of six shots, the last one triggering an execution.
That could be a glitch though... this game isn't exactly bug free and there seem to be a few glitches associated with banish specifically.
Interesting.. I've done more than ten instances banish attacks to Gatekeepers and Sectopods with my reaper having a fully reloaded superior expanded magazine upgrade in my missions and have never done more than three shots.. Those experimental boss enemies on the other hand are something different entirely.. They always make a reaction turn so three chains or five, having a banish attack against them practically a death sentence for your reaper, right..?
Probably a glitch then, perhaps one that's specific to using banish against the alien rulers, but in my current campaign I've used banish on all three rulers and they all got executed. Couldn't count the shots against the archon king because the game stuttered and all shots seemed to happen at once, and on the viper king the execution got triggered on the third shot IIRC, but in each case the rulers had no chance to react... I don't think their reaction turn triggers in between chain shots.
God, I could not understand how "Blood Trail" worked for the LIFE of me. A thanks to you, even 3 years later.
Very interesting video, hearing about how the Reaper can be built in two very different ways. Can't wait to see the Templar and the Skirmisher vid
"Tell your god i am coming."
Elena after Banishing the chosen assassin
That's an epic line. The voice actress for her did an amazing job. (It's Diana Troi in case you're a star trek fan)
wait wait wait. WHAAAAAAAAT.
Ship Consuler betazoid who just wanted to befriend all aliens is now doing voicelines of a character that wants to PURGE all aliens?
AMAZING. even after all these years. Great age for actors and tv series star trek was.
Super high quality guide, good job!
BOOM! thanks.
Thanks for making me figure out why some of my shots had no chance to break concealment. I thought it was killshots, but then sometimes killshots still revealed me. But I had 2 reapers on my payroll, one without that ability, one with it. So now it makes sense.
Though my preferred strat with Reapers was "Have them run ahead and spot for my squad, use banish (with an expanded magazine, natch) against the toughest bastard in the mission, then use shadow to mark some more targets for my sniper". It helped that both my reapers got the Shredder ability, so the 6 banish shots melted any armour.
Glad it was helpful! The tooltip on silent killer is pretty damn awful lol. And. . . I'm so excited to get banish in my playthrough. It's so damn powerful.
Awesome, i love the reaper.
In my experience: reapers are best used as scouts and intel gatherers for the path ahead. However, I did find a particularly dirty combination with my reapers. Soul harvest and tag rigging. A reaper can really start to become a threat on longer missions if they can equip a utility item. Talon rounds, soul harvest (+5 crit on kills) and silent assassin can, once empowered, allow a reaper to pick off targets before ever engaging them. Consider the 15% increase of superior laser, 20% from talons, the up to 20 on soul harvest and bonuses from flanks (including the bonus crit damage from talons) and you have a very capable concealment shooter who can soften targets with a claymore one turn and hunt them down on another.
Sting and repeaters are useful addition to the arsenal as well, as sting can retain concealment on an iffy crit shot and a repeater May eliminate the damage issue altogether on occasion.
Inciteful, I'm finding my reaper is very good with whatever ability lets them permatag enemies while staying in concealment. As someone who heavily enjoys the ever changing cover, being able to plot out points for an ambush and secretly destroying good points of cover for enemies before they even start moving around has changed the way I look at xcom combat, I'm finding the Veteran difficulty is becoming too easy and I'm ready to take on the highest challenge there is soon
Just based on their amazing scouting abilities, a reaper is really valuable because they give you so much map info.
Yeah the map vision is amazing. Feels like cheating sometimes and I love it.
The pickup sniper line got me.
Good tips! I'm on my first run, but I'll definitely use your tips on my 2nd run.
Sure thing! I'm gona have a much smoother second run through of WOTC too lol. There's so much to learn.
Great video. I understand this is a complicated game but quick guides like these are a godsend. I ain’t knocking the other guides but damn bruh...20 fucking minutes for a guide? It ain’t 2006 no more y’all. Keep it quick and snappy. Chaturbate ain’t gonna watch itself
LOL you're the best. Thanks for watching, glad you enjoyed!
On untimed missions especially, reaper stealth and sniper long-range shots are deadly.
Nice review. Honestly, while I do believe variety is the spice of life, and is good, imho there are just certain abilities for each class that synergize too well not to get asap , some examples are:
1. Reaper - "Blood Trail" = Extra damage. "Silent Killer" = Allows effective/safe killing without being revealed.
2. Shirmisher - "Wraith" = Damage/movement/free turn?. "Whiplash" = Damage/extra damage to mechs and is a free action.
3. Templar - "Parry" = Negates all damage from a single attack. "Channel" = Generates so much focus. "Deep Focus" = More damage, dodge, movement potential.
Anyway, just my thoughts, til next time.
I know what you mean. There are definitely a lot of meta picks for the new classes. I can't, for the life of me, imagine playing Templar without selecting Parry first. It would probably be more balanced if deflect and parry were swapped but I must admit. . .having over powered soldiers is fun lol.
To be honest I think I'm most excited to get my hands on the Reaper. As much as I love blowing things up I think the only saboteur skill I'm really excited about is remote start. Otherwise, I'm most excited about marksman. Especially with the talent that allows me to see targets no matter where they are once I've seen them.
The reaper has been a very big MVP in all of my WOTC campaigns. They start off much stronger than the other 2 Imo. That talent for vision on enemies is great against the chosen assassin.
The Reaper is easily the second best class in the game simply due to the scouting ability, bring 2 or more snipers with you to exploit this on various maps. Banish makes short work of a sectopod with the shred ability and the ability to stay in concealment after a kill is gold.
The Reaper excels with a sniper buddy or two on high ground, actually any class works well with the Reaper and this includes the best class in the game, the Psi Operative, opening a battle with a void rift is one my favorites since you can keep all your soldiers out of sight.
I agree. The reaper is insane once she starts ranking up. it's hard to play without them after getting used to their playstyle
I just completed War of the Chosen for the nth time, and I'm sure i will be coming back to see if I can do it a little slicker. As it was, I got away with one dead, and a few wounded, although my Med Specialist still had some heals left. I had no Faction personnel on the squad. You cant let them take advantage of your specialist armours or weapons, including Ruler Armour and Chosen weaponry, while my ace sniper shone with an Icarus suit and the Hunter's Darklance (one of only two to get out completely unscathed, the other being the healer), and one of my two top Rangers got the Arashi and the deadly Katana, as well as a Berserker suit which actually freaked out a couple of Berserkers, who were then easy meat. Even maxed out, I find the Faction weapons to be a bit "meh".
I have learned from the first time I did the final mission and got wiped out that. The only two who weren't permanently in the avatar arena were the sniper and healer, funnily enough. The sniper stayed behind a full-cover pillar on the extreme left of the area, and only once was troubled, by a Berserker who'd run away in terror, from the Ranger wearing the Berserker suit, with an Arashi wound to be dealing with: one beam pistol shot from the sniper did the trick. But you have to get into the belly of the beast , with guys scattered throughout the arena, and ruthlessly go after the avatars, ignoring the Sectoids and Berserkers and Archons and Andromedons if you have one of these purple-haired psycho-freaks in your sight. Otherwise it never ends.
KABOOM!
Great video
Thanks m8!
You've left out how an insanely OP skill Banish is. Coupled with a superior magazine upgrade, it can fire up to 7 shots at a single or multiple targets, decimating alien rulers and Chosen alike in a single action. That's how I killed the Archon King on my first encounter with it.
Actually you can get spotted by killing things, you have to do a whole lot of killing and the mission has to take long to really matter. Was once on a mission to destroy something. The advent guys were kicking my ass, and most of my guys were new because I decided it was a good time to send some guys doing other stuff and just did a black site thing which wounded some of my guys. I sent all but the reaper back to the ship. I killed about 8 enemies with her alone. After the 5th one the next kills put me at 50% to get revealed and after that 80%. At the end of it all 3 of them were alive before I decided to run.
Very helpful! Can you do a templar video next? I really like that class and it's possible my favorite, despite the consensus that it's the worst of the three.
Glad you enjoyed! I've been meaning to look more into the Templar so sure! I'll do him next.
Reapers are spotters for your snipers. Sometime I hardly shoot with my Reapers and still get massive value out of ambushing every pod on the map. Target Definition is really strong. Use Reapers to never get jumped by the enemy.
can anyone please tell me why my first Reaper while she has the "highland" ability, she's not able to add a secondary claymore? thanks
Hrrrrm - looks like I'll have to wait till the next playthrough to spec a stealth/marksman reaper. Remote trigger was fun, but as you point out, it's really inconsistent in its usefulness.
Yeah remote start is amazing but I like the extra consistency for when my luck isn't there. But meh, the beauty of the ability point system is you can have both if you're willing to invest!
Just get all the abilities
Will character requests on this video. E considered for the war of the chosen playthrough?
Sure just use the format and I'll add them to the pool!
*Soldier Name:* First "Nickname" Last
_(Optional Stuff)_
*DoB:* (mm/dd/yyyy) (XCOM takes place in 2035)
*Country of Origin:*
*Bio:* a brief history of your soldier
*special notes* about what they like & dislike
I pick up this game and did a reaper build then look this up see if i F up my reaper
I am shocked I did not
Side note: remote started Good when you be stealthy and want take out good chunks of enemies without alerting base (at least on switch it does because I used it on a car killing 2 mech,2 advent troops and 1 general I expect this would break concealment but it did not
I dont think you really have to choose. At least on normal difficulty by mid game my Reaper had pretty much every skill on her tree.
I'm a lot more conservative with my ability point spending. I've only spent on one ability so far in my playthrough. I feel like if I spend too much on one soldier, ADVENT will get some secret intel and focus them down lol.
Stealth marksman with needle and soul harvest. Combo it with free relodes, a superior laser sight, and expanded mags and you'll be hitting crits every turn. Give a movement pcs for some extra distance and your reaper will hard carry every mission. Except maybe lost but fuck those zombie bastards between the eyes exists.
Builds like that make me horny. The reaper is so awesome once it gets leveled up.
any way to upgrade the weapon with research at all? 4-5 dmg mid to endgame makes them more of just demolitionist
You can get random researches from Tygan for +damage to vectors (or one of the stealth mission rewards). But even without them, their damage scales well from passives instead of the weapon damage itself like sniper rifles.
How did drone live at 1:55
Plot armor.
How did you got a sharpshootter with a vektor ?
Added a line in my "DefaultClassData" .ini file to the sharpshooter section.
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="vektor_rifle")
no sergeant perk?
wait...A SHARPSHOOTER CAN USE THE VEKTOR RIFLE ?!?!?!?!?!??!?
Not by default. I changed it in the .ini files so they can.