My methods may be questionable... but I think they will showcase the power of regens well!🍕🍕🍕 Timestamps: 0:00 REGENS ARE STRONG. Let them tick! 0:41 Methods Used 1:40 No Heal Over Time Effects 1:48 Eos Alone 2:18 Whipsering Dawn + Eos is kinda nuts. 2:43 Sacred Soil Added 3:55 Interleaving HoT effects and raid usecases 5:24 Fey Union -- HUGE! 5:49 Seraph -- So incredibly underestimated, and so incredibly busted. 6:37 White Mage Regen 6:53 Medica 2 ontop of Regen 7:26 Asylum ( " White Mage Dome " ) 7:44 Regens are SUPER strong for real! 🍕🍕🍕
In dungeons i really like to supplement sacred soil with whispering dawn on big pulls. That's 120 potency from whispering dawn, 100 potency and 10%DR from sacred soil, and 150 potency from embrace. You can just keep spamming Arts of war with this. If you need more just keep an excog ready. This combo is available every 60 seconds anyway, so basically every big pull.
Looking more forward to reaper videos on the 13th than anything I really want a melee to enjoy but I dont vibe with monk/samurai, I hate dragoon armor and Ninja is a Dex class and if Im dex Id rather play the Aimers bc they ARENT melee lol. I just wanna see the beegdeeps Sage skill. I play healer 87% of the time so "heal x potency" isnt super exciting but what support skills healers get are much more interesting.
@@Derodek i think he refers to the look of the dragoon armor as the stats will always be fitting the job. And with reaper coming they will be adding some maiming gear that fits the reapers visuals for sure^^
I haven’t been playing a lot of scholar since I leveled it to 80 but recently got into it in Eureka. It’s much better to get around there with a buddy that heals me while I dps mobs xD. I don’t even need to recast her like I’d have to on whm 😅. I’m more in groups now doing fates, but killing mobs solo is great with Eos at your back 😁.
Just color scheme XD plus it feels VERY weird to me as a long time SCH doing whispering dawn and such on Selene rather than Eos. It's very very weird feeling to me haha.
Many Healers rly underestimate how good regen is. I´m kinda boiling inside sometimes when my WHM co-healer (me maining AST till Sage is availabe) is not just keeping that regen up on the maintank so we both could just afk spam our dmg while 2 strong regens are doin our job. As always nice vid. Keep it up and much love
Keep in mind that relative to dps loss, regen isn't actually a very efficient heal, since you're losing out on a full glare and getting nothing in return. To really put the effeciency of regen into perspective, let's look at the most direct comparison. Afflatus solace and regen are both are instant cast gcds that heal a single target, so I'd argue a very direct comparison can be made here. Regen provides 6 ticks of 200 healing for a total of 1200, while you lose out on the 300 damage a glare could've dealt. Afflatus solace on the other hand is 700 potency heal which also makes you lose out on a glare, but you're compensated with progress on your blood lily which is worth 200 damage potency (assuming you aren't near the end of the fight, where you might not necessarily get off an afflatus misery), so you end up with a damage loss of only 100 potency. In short, afflatus solace is (in general) 75% more healing per point of damage lost when compared to regen. Now to be fair, afflatus solace has a limit on how often it can be used, and as such cannot necessarily replace regen, but I think this illustrates that regen really isn't particularly efficient. And no, afflatus solace is far from the only heal more efficient than regen. Any ogcd will generally be more efficient than regen, especially celestial intersection and essential dignity, since ast has plenty of weaveslots available, making these two abilities completely dps neutral and thus infinitely efficient, at least in most scenarios. Now to reiterate, this does not necessarily mean that regen is useless, since all heals more efficient than regen have some limitation on their usage, so you can run out of those at which point regen will be optimal, but there are better options out there and these should be prioritized when available.
@@eiknaurjensen7927 I definitely believe what you say. I mean it´s quite clear and these are facts for sure. But i rly dont understand why this type of argumentation is always brought up. As this only applies in what? Maybe 15-20% of the content avaiable? As even in ultimates ur downsynced to lvl 70 and dont even have the blood lily? And also these compairsions always assume that every mechanic is done right by everyone and you never run out of lilys or ogcd´s. But in real gameplay and all the roulettes you have plenty of ppl fcking up constantly and i personally feel that it helps a lot to keep the maintank with regens alive so you have instant cast heals or ogcd´s as emergency buttons. And also outside of ultimate content and just released savage raids that will be done on min ilvl, those 4-6 glares or malefics or broils will not loose you the fight and neither will they shorten the time needed to clear the content by more than maybe a couple of seconds. Don´t get me wrong. I understand why ppl participating at the highest lvl of difficulty would minmax everything they can. But in practice and the amount of content where this type of "mastering" the class and all the potencies is simply not needed at all, it just seems weird to me always discussing about dps loss on healers. Espacially healers that aren´t sages ;P Much love dude
@@aetas810 Just to clarify, my first comment was specifically assuming you're trying to optimize, and when I said "you should...", I really meant "if you're trying to optimize you should...". I recognize that wasn't clear in my original comment, so I thought I should leave this clarification. I totally believe that as long as you're trying to do mechanics and whatever else is expected of your role, in the case of the healer role that would be not letting anyone die, you're well within your right to do whatever it is you're doing. If you wanna be more comfy while healing, that's totally fine even if it comes at the cost of lower dps, but by the same token, I also think anyone is allowed to optimize their damage as much as possible, again assuming they're doing the mechanics and are keeping everyone alive when playing healer (if at all possible). Of course I am aware that damage optimization isn't strictly necessary outside of ultimates and early savage prog, but if I'm comfortable with the content I'm running and the tools my class has available, simply clearing the content really doesn't get me engaged, so I'll optimize any content on any class simply to have something to do. Yes, the time saved isn't huge (although it might add up eventually) but that really isn't the point, I just enjoy optimizing and I'm sure most people who optimize feel the same. I also understand why one would hold onto resources, especially if it's content you haven't run a million times, but if you have a good grasp of how much healing you'll need, the worst that can happen is that you have to use a cure 2 or whatever to save whoever took a mechanic to the face, and sure that sucks, and it may very well ruin your damage this particular run if enough goes wrong, but if my choice usually results in better damage, I'm fine with that gamble, especially since I don't tend to find myself _completely_ out of resources, at worst I'll be out of good ones, but ofc you shouldn't play in a way that can render you with literally nothing left. To get back on topic, you're allowed to play however you want, it's absolutely fine to play it safe and comfy, especially when there are no dps checks to meet, but I also think people who want to should be allowed to optimize their damage regardless of the content being run, as long as they don't screw over the party to do so, and I hold firm that regen isn't a particularly efficient heal compared to most ogcds (and a couple of other things), which is why I think it's reasonable to not use it too often, and why I think what you said could be construed as poor advice, even if you didn't intend for your comment to be interpreted that way. I hope this clears everything up, I didn't intend to be super elitist, and I don't wanna force my playstyle on anyone, I'm just passionate about this topic because I love to optimize
The thing is people seem to think only one spell is better than other. In real scenario its part of your kit. You use all of it when people start dying in aoes. Regen follow by stacking afflatus with misery then throwing on glares. Sure if you can keep everyone up with one cast of afflatus and then spam glare then that tells you how stupid easy the content of the game is that its enough in most contents.
@@zlonewolf Saying a is better than b doesn't necessarily imply that b is useless. For example, celestial opposition is strictly better than aspected helios, they do the exact same thing but one is an ogcd while the other isn't, but celestial opposition has a cooldown so when it isn't available you may want to use aspected helios instead. They're both parts of your kit with use cases, but they're not equal.
And youre telling me that sage can do more potency (because pet potency) and faster (because its not on ticks but gamcd casts) than embrace just by spamming dosis? Insane.
WHM has so many powerful heals it doesnt need the regen. There should be a dedicated Regen/HoT healer and WHM can be the midpoint between barrier and regen healer.
My methods may be questionable... but I think they will showcase the power of regens well!🍕🍕🍕
Timestamps:
0:00 REGENS ARE STRONG. Let them tick!
0:41 Methods Used
1:40 No Heal Over Time Effects
1:48 Eos Alone
2:18 Whipsering Dawn + Eos is kinda nuts.
2:43 Sacred Soil Added
3:55 Interleaving HoT effects and raid usecases
5:24 Fey Union -- HUGE!
5:49 Seraph -- So incredibly underestimated, and so incredibly busted.
6:37 White Mage Regen
6:53 Medica 2 ontop of Regen
7:26 Asylum ( " White Mage Dome " )
7:44 Regens are SUPER strong for real!
🍕🍕🍕
In dungeons i really like to supplement sacred soil with whispering dawn on big pulls. That's 120 potency from whispering dawn, 100 potency and 10%DR from sacred soil, and 150 potency from embrace. You can just keep spamming Arts of war with this. If you need more just keep an excog ready.
This combo is available every 60 seconds anyway, so basically every big pull.
Sadly enough there are lots of people that dont understand sacred soil gives regen
Typically as a regen healer as long as the tank is 50% over they are fine unless there TB coming in
You're lucky if I am leaving you that high until an emergency happens XD
I play Ast as a main the closest we have to a restro druid. Stacking Celestial opposition and aspected helios is beautiful
Liked for "Skankcinni", hilarious testing method. What's the background music btw?
Looking more forward to reaper videos on the 13th than anything I really want a melee to enjoy but I dont vibe with monk/samurai, I hate dragoon armor and Ninja is a Dex class and if Im dex Id rather play the Aimers bc they ARENT melee lol.
I just wanna see the beegdeeps Sage skill. I play healer 87% of the time so "heal x potency" isnt super exciting but what support skills healers get are much more interesting.
The 13th is going to be VERY exciting to say the least... I am waiting on baited breath xD I am VERY hyped.
But... reaper uses maiming gear. It'll have the same armor as dragoons
@@Derodek i think he refers to the look of the dragoon armor as the stats will always be fitting the job. And with reaper coming they will be adding some maiming gear that fits the reapers visuals for sure^^
@@Derodek I meant dragoon af gear
@@andrewan1225 ahh. Good luck in the new sets then
Hey cole your videos help me so much
I haven’t been playing a lot of scholar since I leveled it to 80 but recently got into it in Eureka. It’s much better to get around there with a buddy that heals me while I dps mobs xD. I don’t even need to recast her like I’d have to on whm 😅. I’m more in groups now doing fates, but killing mobs solo is great with Eos at your back 😁.
The real question is... Who would pick Eos over Selene? :/
I do always 😅. I like her color better plus she’s part of quests so I feel more bonded to her
Just color scheme XD plus it feels VERY weird to me as a long time SCH doing whispering dawn and such on Selene rather than Eos. It's very very weird feeling to me haha.
Many Healers rly underestimate how good regen is. I´m kinda boiling inside sometimes when my WHM co-healer (me maining AST till Sage is availabe) is not just keeping that regen up on the maintank so we both could just afk spam our dmg while 2 strong regens are doin our job.
As always nice vid. Keep it up and much love
Keep in mind that relative to dps loss, regen isn't actually a very efficient heal, since you're losing out on a full glare and getting nothing in return. To really put the effeciency of regen into perspective, let's look at the most direct comparison. Afflatus solace and regen are both are instant cast gcds that heal a single target, so I'd argue a very direct comparison can be made here. Regen provides 6 ticks of 200 healing for a total of 1200, while you lose out on the 300 damage a glare could've dealt. Afflatus solace on the other hand is 700 potency heal which also makes you lose out on a glare, but you're compensated with progress on your blood lily which is worth 200 damage potency (assuming you aren't near the end of the fight, where you might not necessarily get off an afflatus misery), so you end up with a damage loss of only 100 potency. In short, afflatus solace is (in general) 75% more healing per point of damage lost when compared to regen.
Now to be fair, afflatus solace has a limit on how often it can be used, and as such cannot necessarily replace regen, but I think this illustrates that regen really isn't particularly efficient. And no, afflatus solace is far from the only heal more efficient than regen. Any ogcd will generally be more efficient than regen, especially celestial intersection and essential dignity, since ast has plenty of weaveslots available, making these two abilities completely dps neutral and thus infinitely efficient, at least in most scenarios.
Now to reiterate, this does not necessarily mean that regen is useless, since all heals more efficient than regen have some limitation on their usage, so you can run out of those at which point regen will be optimal, but there are better options out there and these should be prioritized when available.
@@eiknaurjensen7927 I definitely believe what you say. I mean it´s quite clear and these are facts for sure. But i rly dont understand why this type of argumentation is always brought up. As this only applies in what? Maybe 15-20% of the content avaiable? As even in ultimates ur downsynced to lvl 70 and dont even have the blood lily? And also these compairsions always assume that every mechanic is done right by everyone and you never run out of lilys or ogcd´s. But in real gameplay and all the roulettes you have plenty of ppl fcking up constantly and i personally feel that it helps a lot to keep the maintank with regens alive so you have instant cast heals or ogcd´s as emergency buttons. And also outside of ultimate content and just released savage raids that will be done on min ilvl, those 4-6 glares or malefics or broils will not loose you the fight and neither will they shorten the time needed to clear the content by more than maybe a couple of seconds.
Don´t get me wrong. I understand why ppl participating at the highest lvl of difficulty would minmax everything they can. But in practice and the amount of content where this type of "mastering" the class and all the potencies is simply not needed at all, it just seems weird to me always discussing about dps loss on healers. Espacially healers that aren´t sages ;P
Much love dude
@@aetas810 Just to clarify, my first comment was specifically assuming you're trying to optimize, and when I said "you should...", I really meant "if you're trying to optimize you should...". I recognize that wasn't clear in my original comment, so I thought I should leave this clarification. I totally believe that as long as you're trying to do mechanics and whatever else is expected of your role, in the case of the healer role that would be not letting anyone die, you're well within your right to do whatever it is you're doing. If you wanna be more comfy while healing, that's totally fine even if it comes at the cost of lower dps, but by the same token, I also think anyone is allowed to optimize their damage as much as possible, again assuming they're doing the mechanics and are keeping everyone alive when playing healer (if at all possible).
Of course I am aware that damage optimization isn't strictly necessary outside of ultimates and early savage prog, but if I'm comfortable with the content I'm running and the tools my class has available, simply clearing the content really doesn't get me engaged, so I'll optimize any content on any class simply to have something to do. Yes, the time saved isn't huge (although it might add up eventually) but that really isn't the point, I just enjoy optimizing and I'm sure most people who optimize feel the same.
I also understand why one would hold onto resources, especially if it's content you haven't run a million times, but if you have a good grasp of how much healing you'll need, the worst that can happen is that you have to use a cure 2 or whatever to save whoever took a mechanic to the face, and sure that sucks, and it may very well ruin your damage this particular run if enough goes wrong, but if my choice usually results in better damage, I'm fine with that gamble, especially since I don't tend to find myself _completely_ out of resources, at worst I'll be out of good ones, but ofc you shouldn't play in a way that can render you with literally nothing left.
To get back on topic, you're allowed to play however you want, it's absolutely fine to play it safe and comfy, especially when there are no dps checks to meet, but I also think people who want to should be allowed to optimize their damage regardless of the content being run, as long as they don't screw over the party to do so, and I hold firm that regen isn't a particularly efficient heal compared to most ogcds (and a couple of other things), which is why I think it's reasonable to not use it too often, and why I think what you said could be construed as poor advice, even if you didn't intend for your comment to be interpreted that way.
I hope this clears everything up, I didn't intend to be super elitist, and I don't wanna force my playstyle on anyone, I'm just passionate about this topic because I love to optimize
The thing is people seem to think only one spell is better than other. In real scenario its part of your kit. You use all of it when people start dying in aoes. Regen follow by stacking afflatus with misery then throwing on glares. Sure if you can keep everyone up with one cast of afflatus and then spam glare then that tells you how stupid easy the content of the game is that its enough in most contents.
@@zlonewolf Saying a is better than b doesn't necessarily imply that b is useless.
For example, celestial opposition is strictly better than aspected helios, they do the exact same thing but one is an ogcd while the other isn't, but celestial opposition has a cooldown so when it isn't available you may want to use aspected helios instead. They're both parts of your kit with use cases, but they're not equal.
And youre telling me that sage can do more potency (because pet potency) and faster (because its not on ticks but gamcd casts) than embrace just by spamming dosis? Insane.
It'll actually end up evening out. Every single time you have to stop DPS for any reason, kardia stops ticking.
Running a dungeon unsynced isnt a good way to show the effectiveness imo.
WHM has so many powerful heals it doesnt need the regen. There should be a dedicated Regen/HoT healer and WHM can be the midpoint between barrier and regen healer.