Thought I'd just say that I know the track is too big, I just wanted to stop at getting it technically working and save all of the fixing for next week. I also did plan on having the slide included but changed plans and never got it into the current design. Maybe I'll work it into a shortcut... Anyways, thanks for watching!
YES! Turning 3D Mario stages into playable Mario Kart tracks is something I've been wanting Nintendo to do for years ever since Tick-Tock Clock. I'm so glad more people have had the same idea.
Honestly surprised they haven't done it more, seems pretty simple to base tracks of game stages like they did with Tick Tock Clock Really hoping with the next Mario Kart that they have a good few based on kingdoms in Odyssey. I mean imagine one based on New Donk City or The Sand Kingdom Driving down the upside down pyramid would be a cool ass idea for a track
Am I the only one who NEVER associates mkDS/mk8 Tick-Tock Clock, with the sm64 one when playing it? Whenever people mention it I'm always like "oh yeah, this one's based on a Mario level right". Idk, but it just doesn't remind me of the og one at all.
@@jbritain The fact that he's doing EVERY Mario Odyssey world has me intrigued. I'm really curious how he'll tackle the Cloud Kingdom or the Ruined Kingdom, where there's barely enough content to count as a kingdom. Or even things like the Dark and Darker Side of the Moon, where the main appeal of them is their challenge rather than anything they do world building-wise.
This is honestly really damn cool! Kinda think the track could be a lil smaller as everything seems a little too big. But that is probably just how i see it. All and all, can't wait for this to be playable!
Seeing you fall in love with faking lighting through vertex colours makes me incredibly happy! It was such a vital tool in the N64 era of gaming for good visuals, one of many reasons why Rare's games looked so good. Love to see that this tech can still excite people today :D
I'd imagine it to be too much work for the scope of this project, but the idea that instantly entered my brain for a MK track based on CCM is that you could incorporate the penguin race's slide. Like, I can just see in my head a version of this idea where you get to the bottom of the mountain, drive INTO the cabin you exit the slide from, drive UP a modified version of the slide (maybe the fake wall shortcut could be an offroad shortcut?), and then drive OUT of the cabin you enter the slide from directly into the start line for the lap.
I had that same idea but thought that the turns in and out of the cabin would be too sharp and that driving up the slide might not be fun. But I might be able to find somewhere for a slide shortcut or something. Thanks for watching!
I’ve never understood why Mario kart has been so shy to adapt actually places that Mario has adventured into race tracks. There’s so much potential! Everyone would love it and the Mario kart developers wouldn’t need to work as hard because they wouldn’t have to create something new because they would already have a base to work off of. Of course I love all of the new things that developers make but come on can’t we have just a few course based on real mario locations. I mean everyone loves tick tock clock.
Absolutely adore the mindset in this one. Better make sure I anchor my bridge in this completely isolated mountain with talking penguins and massive disembodied slides and 20ft snowmen or else it won’t look realistic. I love it so much
Honestly, 25-30% would be reasonable too. It's a long winding track, so it makes sense that the gimmick could be falling off the side. Also, I'll point to DK Jungle Parkway as an example of a track with a narrow bridge that still works. I think the map scale is *WAY* too big in its current state.
Watching these videos is so fun. I think it's because on top of just being interesting, we're kinda learning with you in a way! I hardly know a thing about blender, but watching you find ways to overcome every major issue is satisfying :]
Also it would be so adorable to make the penguin into a kart or character. Like you’re just sitting on a lil penguin while he slides around on his stomach
As I watched this, I felt like the Vince McMahon video, where he progressively get more excited to the point of falling off his chair. So much progress in 1 week. Can't wait to see next week!
I think first things first, you can definitely make the track just a tad bit smaller. idk i have beef with modders who make their tracks too big, i like a bit more challenge!
First off, this is fantastic and you've done a great job! The only thing I would love to see, and I don't even know if it would work, but considering there's a cannon at the bottom of the ski lift and the broken bridge has a teleport zone in the original game I think it's a missed opportunity to not have a launcher take you up the waterfall to the next lap. Also this is an absolute shot in the dark, but having the finishline at the bottom of the track just after the penguin would be extra cool, especially if you can still keep the starting positions at the top of the track.
Recently stumbled upon your channel (with the Delfino Square videos) and I'm a big fan - as someone whose game modding/asset creation expertise is Source, looking at how games I'm not familiar with are modded is pretty interesting. Maybe one day I'll try Mario Kart modding myself as a result of your videos. :) Just one tip for future reference - selecting all your faces in Edit Mode and then pressing Alt+J makes Blender approximate the geometry from triangles to quads, which can help you out a lot. Just be sure to check every box in the little pop up to preserve UVs and material slots, otherwise things can get messy and quads can be made in ways they aren't supposed to be.
Vertex colors best lighting. I’ve spent so much time making vertex lighting in blender. Neat video! Edit: yes, continue the path of vertex colors, so much retro game goodness is in the retro lighting, keep at it
I spent my whole childhood imagining 3d mario game stages as courses. One I always imagined was Delfino Plaza from Super Mario Sunshine as a course. I know DS had a course inspired by the stage but it’s not the same.
this is so cool! idk how flexible MKDS laps are, but it might be interesting to have lap 1 go down the mountain, then have lap 2 go down the slide, then have lap 3 go down the mountain again or something like that
This is amazing, if I had one complaint is that the track seems a lot bigger then how it looks in Mario 64. I understand why it wouldn’t be exactly the same size but if does feel really big.
I would love to see more MKDS track modding because this is so neat to see as there’s something about DS quality models and textures that really make me nostalgic. Would love to see you tackle downgrading a tour-quality model to DS at one point because the idea of a track like Ninja Hideaway or Sky-High Sundae in MKDS is amazing!
It might be a bit more complex to do, but it'd be cool for the ramp back up to the top of the mountain to go through the mountain instead of around the outside.
@Charlie’s Café, you should include a reference to the “penguin slide” portion of Cool Cool mountain as it is one of the only times you actually race an opponent in Super Mario 64. In addition it could be cool to have Koopa the Quick as a spectator.
Happy that you want to tackle more projects, but its always cooler to see a longer more ambitious videos rather than shorter less commited ones even if that means a video per month or two.
A bit of advice; due to the way Tex VRAM works on the DS, the goal for your textures should not have been having as few colors as possible 16 color format textures are almost never used by courses in Mario Kart DS, and are often reserved for other things such as karts, player characters, and emblems Compressing the texels in an image is far more important than palette size, and as such you should have used tex4x4 compression for most of these for the most optimal results Direct format textures are never used by the vanilla game, and it's almost always better to use tex4x4 over something like that, or palette 256
For context, I'm assuming based on which holds more quality for transparency vs more quality for solid colours: a5i3 means 5 bits for the alpha channel and 3 bits per RGB a3i5 means 3 bits for the alpha channel and 5 bits per RGB
I was like, "use the teleporting-spot to teleport the racers back up!", but maybe that would have been a bit difficult, and maybe not look as good, haha.
I'm just wondering how this will be customized. I'm hoping we get baby penguins hanging around places like the roof of the cabins and such, and I can't wait to see if there's a custom starting line. Also, Snowman's Land next?
Really cool, however there are 2 things i would change. At first you should make the map a little bit smaller. The driver is way to small in comparison to the map. And secondly it would be really great if you coukd drive at the secret slide
Minor thing, but I think it would be neat if you put a star below the ditch you froze over, like in the original. Most power stars would be rigid if you left them in, but this one’s frozen. In Mario 64 DS, Wario has to ground pound the ditch to free a star. Sadly this is one of the few moments in the game Wario is useful because they didn’t do him justice but I digress
You know the warp from the bottom of the mountain to the top? It would have been cool if you used code from the Pipe Plaza pipes to use that warp to connect to the start of the course.
Just something I made with AI and some editing in Photoshop. Here's a few of those that I made: drive.google.com/drive/u/1/folders/1dv_zpuPohW2YIBcOzfgJYWgoSjNwrHSk
It does, though the way they work is by the same mechanism as cannon endpoints. They behave as warp pipes in battle mode, and as cannons in race mode. You could accomplish the warp pipe behavior but you'd need to modify the code a bit I believe, which I think is out of the scope of this video
I just wanna quickly say that the SM64DS model rips on Models Resource aren't as good as if you ripped them yourself, which is easy to do. Just need something like SM64DSEditorUltimate. And the original shadows that appear on noclip and in-game are on the model if you rip them using that. The CCM model on Models Resource isn't as bad as say, the castle grounds, or sunshine isles.
I think the scale is still a bit too big compared to other tracks. I mean, maybe the roads are too large. It would be better if it's a more hard track to race one
Thought I'd just say that I know the track is too big, I just wanted to stop at getting it technically working and save all of the fixing for next week. I also did plan on having the slide included but changed plans and never got it into the current design. Maybe I'll work it into a shortcut... Anyways, thanks for watching!
Personally I'd say a x40 or maybe even x30 instead of x50 could work fine, but yea that kind of stuff needs to be found via trial and error lol
If you don't add a shortcut inside the mountain that references the slide I will riot
Ehhh,,, seems too ambitious for a shortcut on paper
As a french, I see riot, I agree.
(checks date) Not again
I would've had the slide be the way down and then have you drive up the mountain to complete the loop personally
I whould have the slide as just another path down.
YES! Turning 3D Mario stages into playable Mario Kart tracks is something I've been wanting Nintendo to do for years ever since Tick-Tock Clock. I'm so glad more people have had the same idea.
Honestly surprised they haven't done it more, seems pretty simple to base tracks of game stages like they did with Tick Tock Clock
Really hoping with the next Mario Kart that they have a good few based on kingdoms in Odyssey. I mean imagine one based on New Donk City or The Sand Kingdom
Driving down the upside down pyramid would be a cool ass idea for a track
Am I the only one who NEVER associates mkDS/mk8 Tick-Tock Clock, with the sm64 one when playing it? Whenever people mention it I'm always like "oh yeah, this one's based on a Mario level right". Idk, but it just doesn't remind me of the og one at all.
One of my friends is trying to make every Mario Odyssey world into a mkwii track, he's done 3 so far!
Sea Slide galaxy pls
@@jbritain The fact that he's doing EVERY Mario Odyssey world has me intrigued. I'm really curious how he'll tackle the Cloud Kingdom or the Ruined Kingdom, where there's barely enough content to count as a kingdom. Or even things like the Dark and Darker Side of the Moon, where the main appeal of them is their challenge rather than anything they do world building-wise.
“I’m not sorry” mate don’t apologize this is just a free concept. I’d love to watch more of these kinds of videos, it’s satisfying
Same!
This is honestly really damn cool! Kinda think the track could be a lil smaller as everything seems a little too big. But that is probably just how i see it. All and all, can't wait for this to be playable!
yeah
Seeing you fall in love with faking lighting through vertex colours makes me incredibly happy! It was such a vital tool in the N64 era of gaming for good visuals, one of many reasons why Rare's games looked so good. Love to see that this tech can still excite people today :D
yes! love vertex colors it helps me so much for mkwii modding
Donkey Kong on cool cool mountain!?It's a Christmas miracle! That or it's witchcraft seeing as he can drive up the walls of the cabin...
I'd imagine it to be too much work for the scope of this project, but the idea that instantly entered my brain for a MK track based on CCM is that you could incorporate the penguin race's slide. Like, I can just see in my head a version of this idea where you get to the bottom of the mountain, drive INTO the cabin you exit the slide from, drive UP a modified version of the slide (maybe the fake wall shortcut could be an offroad shortcut?), and then drive OUT of the cabin you enter the slide from directly into the start line for the lap.
I had that same idea but thought that the turns in and out of the cabin would be too sharp and that driving up the slide might not be fun. But I might be able to find somewhere for a slide shortcut or something. Thanks for watching!
I’ve never understood why Mario kart has been so shy to adapt actually places that Mario has adventured into race tracks. There’s so much potential! Everyone would love it and the Mario kart developers wouldn’t need to work as hard because they wouldn’t have to create something new because they would already have a base to work off of. Of course I love all of the new things that developers make but come on can’t we have just a few course based on real mario locations. I mean everyone loves tick tock clock.
Seeing the skills you have learned come in to play and speed up these processes is so cool!
Absolutely adore the mindset in this one. Better make sure I anchor my bridge in this completely isolated mountain with talking penguins and massive disembodied slides and 20ft snowmen or else it won’t look realistic. I love it so much
I love this! I would maybe suggest scaling it down a little bit. Maybe to x35-40. It seems weirdly big right now. Otherwise it's really nice
yeah
Honestly, 25-30% would be reasonable too. It's a long winding track, so it makes sense that the gimmick could be falling off the side. Also, I'll point to DK Jungle Parkway as an example of a track with a narrow bridge that still works. I think the map scale is *WAY* too big in its current state.
Don't forget that MKDS courses are less wide in general because there are 8 racers, not 12.
wont lie i found it cursed how some thing were done (mostly the nitropaint section)
but very cool, like it alot
8:53 that's a nice wallpaper
This feels like something you'd see on CTGP, nice Job
Well it literally *was* in CTGP (Wii) a long time ago...
as someone who has also recently done some mario kart ds modding, it's fun to see someone else's experience with it as well
MLP and MKDS?!?!
*Immediately subscribed*
i like your funny words, magic man
This channel has been a delightful surprise for the past month, so glad I was recommended your videos.
Watching these videos is so fun. I think it's because on top of just being interesting, we're kinda learning with you in a way! I hardly know a thing about blender, but watching you find ways to overcome every major issue is satisfying :]
Happy to know you had an easier time in the modding department after the conundrum of Delfino Plaza
Feeling so jolly today
Also it would be so adorable to make the penguin into a kart or character. Like you’re just sitting on a lil penguin while he slides around on his stomach
These videos are some of the best on youtube, i love these!
As I watched this, I felt like the Vince McMahon video, where he progressively get more excited to the point of falling off his chair. So much progress in 1 week. Can't wait to see next week!
My favorite series of videos is seeing these transformations!!!
Been enjoying the constant uploads ❤
I love Mario Kart tracks that are adapted from real game levels, keep up the great work dude
old hacker here. mkds really doesnt have a limit to how steep the path can be lol. the game engine is really well rounded and nice to work with.
We've come full circle now. Maybe you should make your version of coconut mall into a tour track... Wait!!!!!
I think first things first, you can definitely make the track just a tad bit smaller. idk i have beef with modders who make their tracks too big, i like a bit more challenge!
First off, this is fantastic and you've done a great job!
The only thing I would love to see, and I don't even know if it would work, but considering there's a cannon at the bottom of the ski lift and the broken bridge has a teleport zone in the original game I think it's a missed opportunity to not have a launcher take you up the waterfall to the next lap.
Also this is an absolute shot in the dark, but having the finishline at the bottom of the track just after the penguin would be extra cool, especially if you can still keep the starting positions at the top of the track.
this video is genuinely so inspiring to me, 10/10
Recently stumbled upon your channel (with the Delfino Square videos) and I'm a big fan - as someone whose game modding/asset creation expertise is Source, looking at how games I'm not familiar with are modded is pretty interesting. Maybe one day I'll try Mario Kart modding myself as a result of your videos. :)
Just one tip for future reference - selecting all your faces in Edit Mode and then pressing Alt+J makes Blender approximate the geometry from triangles to quads, which can help you out a lot. Just be sure to check every box in the little pop up to preserve UVs and material slots, otherwise things can get messy and quads can be made in ways they aren't supposed to be.
This is SUCH a fun idea. Super excited for this!
Vertex colors best lighting. I’ve spent so much time making vertex lighting in blender. Neat video!
Edit: yes, continue the path of vertex colors, so much retro game goodness is in the retro lighting, keep at it
I spent my whole childhood imagining 3d mario game stages as courses. One I always imagined was Delfino Plaza from Super Mario Sunshine as a course. I know DS had a course inspired by the stage but it’s not the same.
You should have made the path back up a cavern inside the mountain, leading back out to the top cabin!
this is so cool! idk how flexible MKDS laps are, but it might be interesting to have lap 1 go down the mountain, then have lap 2 go down the slide, then have lap 3 go down the mountain again or something like that
Thank you for explaining your thought process and what tools you used (especially for stuff like Nitro Paint), this is super interesting!
Wow that's a really cool project! Looking forward to the next part
Keep up the good work!!!!!!
Your vids are actually amazing and its cool seeing you get better at this
Great job!
Decresing the size by 3%-7% would be a good idea personally.
Right now it seems very big.
Underrated youtuber.
Looking forward to next week's episode!
remember that scaling is super important and is hard to get right. its also always better for it to be too small than too big
This is amazing, if I had one complaint is that the track seems a lot bigger then how it looks in Mario 64. I understand why it wouldn’t be exactly the same size but if does feel really big.
Really nice video. If you want to have Cool cool mountain music, I could help you, as I have a lot of experience with DS sound modding.
looove this, would be super hyped for more mkds content!
I can’t wait for the final look of the map!☃️❄️
I would love to see more MKDS track modding because this is so neat to see as there’s something about DS quality models and textures that really make me nostalgic. Would love to see you tackle downgrading a tour-quality model to DS at one point because the idea of a track like Ninja Hideaway or Sky-High Sundae in MKDS is amazing!
Such a cool and original idea, I love it
This is amazing im loving this mario kart moding devlogs
It might be a bit more complex to do, but it'd be cool for the ramp back up to the top of the mountain to go through the mountain instead of around the outside.
YES. IT IS SO COOOOOOOL!!!!!!!!
@Charlie’s Café, you should include a reference to the “penguin slide” portion of Cool Cool mountain as it is one of the only times you actually race an opponent in Super Mario 64. In addition it could be cool to have Koopa the Quick as a spectator.
Happy that you want to tackle more projects, but its always cooler to see a longer more ambitious videos rather than shorter less commited ones even if that means a video per month or two.
"Oh no", my thought exactly when I saw filtered NDS graphics.
This is a weird switch up but I'm here for it
well it's a track alright
And wow - this episode was epic! 👏 👏 👏 👏
A bit of advice; due to the way Tex VRAM works on the DS, the goal for your textures should not have been having as few colors as possible
16 color format textures are almost never used by courses in Mario Kart DS, and are often reserved for other things such as karts, player characters, and emblems
Compressing the texels in an image is far more important than palette size, and as such you should have used tex4x4 compression for most of these for the most optimal results
Direct format textures are never used by the vanilla game, and it's almost always better to use tex4x4 over something like that, or palette 256
Ah ok cool, thanks for the advice!
You should probably put some boost panels on that final ice path back to the starting line
Can't wait to find the ultra shortcut with TAS if this ever releases.
For context, I'm assuming based on which holds more quality for transparency vs more quality for solid colours:
a5i3 means 5 bits for the alpha channel and 3 bits per RGB
a3i5 means 3 bits for the alpha channel and 5 bits per RGB
This is so good keep going
You gotta shrink it way down but im excited for the next video
I really like these types of videos :) Hope to see you touch Mario Kart 7
Got me jolly, incredible stuff as always
I was like, "use the teleporting-spot to teleport the racers back up!", but maybe that would have been a bit difficult, and maybe not look as good, haha.
i think the tracks is a little huge but it looks great so far
I'd love to see you try and backport a stage from 8 to DS
I'm just wondering how this will be customized. I'm hoping we get baby penguins hanging around places like the roof of the cabins and such, and I can't wait to see if there's a custom starting line.
Also, Snowman's Land next?
Feels a little big, but thats why we learn i suppose
Really cool, however there are 2 things i would change. At first you should make the map a little bit smaller. The driver is way to small in comparison to the map. And secondly it would be really great if you coukd drive at the secret slide
I guess you could say this track is pretty cool. (I'm not sorry)
Its a shame mario kart ds has so little amount of tracks it needed at least 100 this mountain track looks fun
looks so epico!!!!!!
Minor thing, but I think it would be neat if you put a star below the ditch you froze over, like in the original. Most power stars would be rigid if you left them in, but this one’s frozen. In Mario 64 DS, Wario has to ground pound the ditch to free a star. Sadly this is one of the few moments in the game Wario is useful because they didn’t do him justice but I digress
Why would you need to be sorry? ;-;
This is cool asf
i love your videos so much
Please continue this! It’s such a cool idea for a series!
You know the warp from the bottom of the mountain to the top? It would have been cool if you used code from the Pipe Plaza pipes to use that warp to connect to the start of the course.
Hey, it looks really good!! Just maybe a bit too big
Maybe bring the hut by where the penguin is normally so the door isn’t blocked
WOOOO!!!!
The track is kind of big but nice work
2:09 - 2:19 You could've just made up a Mario warp box that puts the plays back on top after reaching the bottom, counting as one lap...
Happy Winter!!
Thanks, you too!
What wallpaper are you using at 8:54
Just something I made with AI and some editing in Photoshop. Here's a few of those that I made: drive.google.com/drive/u/1/folders/1dv_zpuPohW2YIBcOzfgJYWgoSjNwrHSk
@CafeCharlie Thanks so much
No problem!
Last Christmas i made DK Pass, the next 3 weeks I didn't do anything
You do know mario kart DS has the warp pipes from double dash right?
It does, though the way they work is by the same mechanism as cannon endpoints. They behave as warp pipes in battle mode, and as cannons in race mode. You could accomplish the warp pipe behavior but you'd need to modify the code a bit I believe, which I think is out of the scope of this video
@declanmoore oh ok that makes sense
The track width seems very large for MKDS
super loveley
If you like: messing around with vertex colring in blender
you will love: modding mario kart tour
Now do all the Mario Galaxy 2 and 1 and 3D World and Odyssey galaxies into tracks (joking)
1:30 how did you add the textures to the model
They were already on the model, I just switched to material view in the top right (which was off screen cause the footage is zoomed in)
waow mario kart
You should submit this track to CTGP Nitro!
I just wanna quickly say that the SM64DS model rips on Models Resource aren't as good as if you ripped them yourself, which is easy to do. Just need something like SM64DSEditorUltimate. And the original shadows that appear on noclip and in-game are on the model if you rip them using that. The CCM model on Models Resource isn't as bad as say, the castle grounds, or sunshine isles.
I think the scale is still a bit too big compared to other tracks. I mean, maybe the roads are too large. It would be better if it's a more hard track to race one
Do this for wii ctgp, wanna try it