Turning Cool Cool Mountain into a Mario Kart DS Track (I'm not sorry)

Поделиться
HTML-код
  • Опубликовано: 8 янв 2025

Комментарии • 168

  • @CafeCharlie
    @CafeCharlie  Месяц назад +173

    Thought I'd just say that I know the track is too big, I just wanted to stop at getting it technically working and save all of the fixing for next week. I also did plan on having the slide included but changed plans and never got it into the current design. Maybe I'll work it into a shortcut... Anyways, thanks for watching!

    • @tazawagaming1540
      @tazawagaming1540 Месяц назад +5

      Personally I'd say a x40 or maybe even x30 instead of x50 could work fine, but yea that kind of stuff needs to be found via trial and error lol

  • @aspengezin
    @aspengezin Месяц назад +359

    If you don't add a shortcut inside the mountain that references the slide I will riot

    • @SomeRobIoxDude
      @SomeRobIoxDude Месяц назад +15

      Ehhh,,, seems too ambitious for a shortcut on paper

    • @Kaishidow
      @Kaishidow Месяц назад +20

      As a french, I see riot, I agree.

    • @NerdFromColorado
      @NerdFromColorado Месяц назад +1

      (checks date) Not again

    • @billyp673
      @billyp673 Месяц назад +8

      I would've had the slide be the way down and then have you drive up the mountain to complete the loop personally

    • @AngFan1
      @AngFan1 Месяц назад

      I whould have the slide as just another path down.

  • @De_an
    @De_an Месяц назад +90

    YES! Turning 3D Mario stages into playable Mario Kart tracks is something I've been wanting Nintendo to do for years ever since Tick-Tock Clock. I'm so glad more people have had the same idea.

    • @BassBanj0
      @BassBanj0 Месяц назад +9

      Honestly surprised they haven't done it more, seems pretty simple to base tracks of game stages like they did with Tick Tock Clock
      Really hoping with the next Mario Kart that they have a good few based on kingdoms in Odyssey. I mean imagine one based on New Donk City or The Sand Kingdom
      Driving down the upside down pyramid would be a cool ass idea for a track

    • @Fabricio37500
      @Fabricio37500 Месяц назад +12

      Am I the only one who NEVER associates mkDS/mk8 Tick-Tock Clock, with the sm64 one when playing it? Whenever people mention it I'm always like "oh yeah, this one's based on a Mario level right". Idk, but it just doesn't remind me of the og one at all.

    • @jbritain
      @jbritain Месяц назад +1

      One of my friends is trying to make every Mario Odyssey world into a mkwii track, he's done 3 so far!

    • @SmashSSL
      @SmashSSL 28 дней назад

      Sea Slide galaxy pls

    • @De_an
      @De_an 28 дней назад +1

      @@jbritain The fact that he's doing EVERY Mario Odyssey world has me intrigued. I'm really curious how he'll tackle the Cloud Kingdom or the Ruined Kingdom, where there's barely enough content to count as a kingdom. Or even things like the Dark and Darker Side of the Moon, where the main appeal of them is their challenge rather than anything they do world building-wise.

  • @NerdFromColorado
    @NerdFromColorado Месяц назад +64

    “I’m not sorry” mate don’t apologize this is just a free concept. I’d love to watch more of these kinds of videos, it’s satisfying

  • @Coloradorivr
    @Coloradorivr Месяц назад +51

    This is honestly really damn cool! Kinda think the track could be a lil smaller as everything seems a little too big. But that is probably just how i see it. All and all, can't wait for this to be playable!

  • @Foob
    @Foob Месяц назад +18

    Seeing you fall in love with faking lighting through vertex colours makes me incredibly happy! It was such a vital tool in the N64 era of gaming for good visuals, one of many reasons why Rare's games looked so good. Love to see that this tech can still excite people today :D

    • @Ricoxemani
      @Ricoxemani Месяц назад +2

      yes! love vertex colors it helps me so much for mkwii modding

  • @Herothecreaturemaker
    @Herothecreaturemaker Месяц назад +16

    Donkey Kong on cool cool mountain!?It's a Christmas miracle! That or it's witchcraft seeing as he can drive up the walls of the cabin...

  • @squawk-box
    @squawk-box Месяц назад +18

    I'd imagine it to be too much work for the scope of this project, but the idea that instantly entered my brain for a MK track based on CCM is that you could incorporate the penguin race's slide. Like, I can just see in my head a version of this idea where you get to the bottom of the mountain, drive INTO the cabin you exit the slide from, drive UP a modified version of the slide (maybe the fake wall shortcut could be an offroad shortcut?), and then drive OUT of the cabin you enter the slide from directly into the start line for the lap.

    • @CafeCharlie
      @CafeCharlie  Месяц назад +16

      I had that same idea but thought that the turns in and out of the cabin would be too sharp and that driving up the slide might not be fun. But I might be able to find somewhere for a slide shortcut or something. Thanks for watching!

  • @lopezz6716
    @lopezz6716 Месяц назад +5

    I’ve never understood why Mario kart has been so shy to adapt actually places that Mario has adventured into race tracks. There’s so much potential! Everyone would love it and the Mario kart developers wouldn’t need to work as hard because they wouldn’t have to create something new because they would already have a base to work off of. Of course I love all of the new things that developers make but come on can’t we have just a few course based on real mario locations. I mean everyone loves tick tock clock.

  • @NovaMSM
    @NovaMSM Месяц назад +2

    Seeing the skills you have learned come in to play and speed up these processes is so cool!

  • @st_rexanne
    @st_rexanne Месяц назад +17

    Absolutely adore the mindset in this one. Better make sure I anchor my bridge in this completely isolated mountain with talking penguins and massive disembodied slides and 20ft snowmen or else it won’t look realistic. I love it so much

  • @SinisterPixel
    @SinisterPixel Месяц назад +41

    I love this! I would maybe suggest scaling it down a little bit. Maybe to x35-40. It seems weirdly big right now. Otherwise it's really nice

    • @aykarain
      @aykarain Месяц назад

      yeah

    • @Kwauhn.
      @Kwauhn. Месяц назад +3

      Honestly, 25-30% would be reasonable too. It's a long winding track, so it makes sense that the gimmick could be falling off the side. Also, I'll point to DK Jungle Parkway as an example of a track with a narrow bridge that still works. I think the map scale is *WAY* too big in its current state.

    • @happygamer787
      @happygamer787 Месяц назад +2

      Don't forget that MKDS courses are less wide in general because there are 8 racers, not 12.

  • @prellit
    @prellit Месяц назад +2

    wont lie i found it cursed how some thing were done (mostly the nitropaint section)
    but very cool, like it alot

  • @RobbiePhillips-d2f
    @RobbiePhillips-d2f Месяц назад +3

    8:53 that's a nice wallpaper

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi Месяц назад +13

    This feels like something you'd see on CTGP, nice Job

    • @unebaguette9745
      @unebaguette9745 Месяц назад

      Well it literally *was* in CTGP (Wii) a long time ago...

  • @pinkiepeachypie
    @pinkiepeachypie Месяц назад +7

    as someone who has also recently done some mario kart ds modding, it's fun to see someone else's experience with it as well

    • @LadySamanthally
      @LadySamanthally Месяц назад

      MLP and MKDS?!?!
      *Immediately subscribed*

  • @lunothesys
    @lunothesys Месяц назад +4

    i like your funny words, magic man

  • @Fishermhm
    @Fishermhm Месяц назад +8

    This channel has been a delightful surprise for the past month, so glad I was recommended your videos.

  • @Lunar_willoww
    @Lunar_willoww Месяц назад +2

    Watching these videos is so fun. I think it's because on top of just being interesting, we're kinda learning with you in a way! I hardly know a thing about blender, but watching you find ways to overcome every major issue is satisfying :]

  • @ScarlettJett34
    @ScarlettJett34 Месяц назад +2

    Happy to know you had an easier time in the modding department after the conundrum of Delfino Plaza

  • @SaltySylveon-r5b
    @SaltySylveon-r5b Месяц назад +4

    Feeling so jolly today

  • @st_rexanne
    @st_rexanne Месяц назад +1

    Also it would be so adorable to make the penguin into a kart or character. Like you’re just sitting on a lil penguin while he slides around on his stomach

  • @rbblakk
    @rbblakk Месяц назад +3

    These videos are some of the best on youtube, i love these!

  • @NezNen
    @NezNen Месяц назад +2

    As I watched this, I felt like the Vince McMahon video, where he progressively get more excited to the point of falling off his chair. So much progress in 1 week. Can't wait to see next week!

  • @ai_is_a_great_place
    @ai_is_a_great_place Месяц назад +5

    My favorite series of videos is seeing these transformations!!!

  • @pbgamer115
    @pbgamer115 Месяц назад +2

    Been enjoying the constant uploads ❤

  • @pokemnfan1
    @pokemnfan1 28 дней назад +1

    I love Mario Kart tracks that are adapted from real game levels, keep up the great work dude

  • @fruitsnackia2012
    @fruitsnackia2012 Месяц назад +1

    old hacker here. mkds really doesnt have a limit to how steep the path can be lol. the game engine is really well rounded and nice to work with.

  • @nutellaontoast4281
    @nutellaontoast4281 Месяц назад +13

    We've come full circle now. Maybe you should make your version of coconut mall into a tour track... Wait!!!!!

  • @PocketDeerBoy
    @PocketDeerBoy Месяц назад +7

    I think first things first, you can definitely make the track just a tad bit smaller. idk i have beef with modders who make their tracks too big, i like a bit more challenge!

  • @PuppetSquid
    @PuppetSquid Месяц назад +1

    First off, this is fantastic and you've done a great job!
    The only thing I would love to see, and I don't even know if it would work, but considering there's a cannon at the bottom of the ski lift and the broken bridge has a teleport zone in the original game I think it's a missed opportunity to not have a launcher take you up the waterfall to the next lap.
    Also this is an absolute shot in the dark, but having the finishline at the bottom of the track just after the penguin would be extra cool, especially if you can still keep the starting positions at the top of the track.

  • @beabuzzkill
    @beabuzzkill Месяц назад +2

    this video is genuinely so inspiring to me, 10/10

  • @DudeTheNinja
    @DudeTheNinja Месяц назад +1

    Recently stumbled upon your channel (with the Delfino Square videos) and I'm a big fan - as someone whose game modding/asset creation expertise is Source, looking at how games I'm not familiar with are modded is pretty interesting. Maybe one day I'll try Mario Kart modding myself as a result of your videos. :)
    Just one tip for future reference - selecting all your faces in Edit Mode and then pressing Alt+J makes Blender approximate the geometry from triangles to quads, which can help you out a lot. Just be sure to check every box in the little pop up to preserve UVs and material slots, otherwise things can get messy and quads can be made in ways they aren't supposed to be.

  • @christianthompson2768
    @christianthompson2768 Месяц назад +1

    This is SUCH a fun idea. Super excited for this!

  • @PatinaGames
    @PatinaGames Месяц назад +1

    Vertex colors best lighting. I’ve spent so much time making vertex lighting in blender. Neat video!
    Edit: yes, continue the path of vertex colors, so much retro game goodness is in the retro lighting, keep at it

  • @lucrio4088
    @lucrio4088 Месяц назад +1

    I spent my whole childhood imagining 3d mario game stages as courses. One I always imagined was Delfino Plaza from Super Mario Sunshine as a course. I know DS had a course inspired by the stage but it’s not the same.

  • @0CT4V14N
    @0CT4V14N Месяц назад +2

    You should have made the path back up a cavern inside the mountain, leading back out to the top cabin!

  • @Tracey1302
    @Tracey1302 Месяц назад +1

    this is so cool! idk how flexible MKDS laps are, but it might be interesting to have lap 1 go down the mountain, then have lap 2 go down the slide, then have lap 3 go down the mountain again or something like that

  • @krubbington
    @krubbington 29 дней назад +1

    Thank you for explaining your thought process and what tools you used (especially for stuff like Nitro Paint), this is super interesting!

  • @JonathanQShrimpling
    @JonathanQShrimpling Месяц назад +1

    Wow that's a really cool project! Looking forward to the next part

  • @patmoulton6823
    @patmoulton6823 Месяц назад +3

    Keep up the good work!!!!!!

  • @Oscar-ek2jx
    @Oscar-ek2jx Месяц назад +1

    Your vids are actually amazing and its cool seeing you get better at this

  • @fabianf.2300
    @fabianf.2300 Месяц назад +1

    Great job!
    Decresing the size by 3%-7% would be a good idea personally.
    Right now it seems very big.

  • @V3YRO420
    @V3YRO420 Месяц назад +1

    Underrated youtuber.
    Looking forward to next week's episode!

  • @meraak1
    @meraak1 Месяц назад

    remember that scaling is super important and is hard to get right. its also always better for it to be too small than too big

  • @That1One-Guy
    @That1One-Guy Месяц назад +2

    This is amazing, if I had one complaint is that the track seems a lot bigger then how it looks in Mario 64. I understand why it wouldn’t be exactly the same size but if does feel really big.

  • @fromixty
    @fromixty 13 дней назад +2

    Really nice video. If you want to have Cool cool mountain music, I could help you, as I have a lot of experience with DS sound modding.

  • @n14c0
    @n14c0 Месяц назад +3

    looove this, would be super hyped for more mkds content!

  • @LadySamanthally
    @LadySamanthally Месяц назад +1

    I can’t wait for the final look of the map!☃️❄️

  • @LittleGarfieldOriginal
    @LittleGarfieldOriginal Месяц назад +1

    I would love to see more MKDS track modding because this is so neat to see as there’s something about DS quality models and textures that really make me nostalgic. Would love to see you tackle downgrading a tour-quality model to DS at one point because the idea of a track like Ninja Hideaway or Sky-High Sundae in MKDS is amazing!

  • @psib8552
    @psib8552 Месяц назад +1

    Such a cool and original idea, I love it

  • @maneluluxdilopho
    @maneluluxdilopho Месяц назад +1

    This is amazing im loving this mario kart moding devlogs

  • @Breegullbeak
    @Breegullbeak 29 дней назад +1

    It might be a bit more complex to do, but it'd be cool for the ramp back up to the top of the mountain to go through the mountain instead of around the outside.

  • @MiroBouchard
    @MiroBouchard Месяц назад +3

    YES. IT IS SO COOOOOOOL!!!!!!!!

  • @nicholaspearce2250
    @nicholaspearce2250 Месяц назад +1

    @Charlie’s Café, you should include a reference to the “penguin slide” portion of Cool Cool mountain as it is one of the only times you actually race an opponent in Super Mario 64. In addition it could be cool to have Koopa the Quick as a spectator.

  • @Aura_Miller
    @Aura_Miller Месяц назад +1

    Happy that you want to tackle more projects, but its always cooler to see a longer more ambitious videos rather than shorter less commited ones even if that means a video per month or two.

  • @8SomaCruzes
    @8SomaCruzes Месяц назад +1

    "Oh no", my thought exactly when I saw filtered NDS graphics.

  • @GRAnimated
    @GRAnimated Месяц назад +11

    This is a weird switch up but I'm here for it

    • @GRAnimated
      @GRAnimated Месяц назад +3

      well it's a track alright

  • @ai_is_a_great_place
    @ai_is_a_great_place Месяц назад +2

    And wow - this episode was epic! 👏 👏 👏 👏

  • @SuperGameCube
    @SuperGameCube Месяц назад +3

    A bit of advice; due to the way Tex VRAM works on the DS, the goal for your textures should not have been having as few colors as possible
    16 color format textures are almost never used by courses in Mario Kart DS, and are often reserved for other things such as karts, player characters, and emblems
    Compressing the texels in an image is far more important than palette size, and as such you should have used tex4x4 compression for most of these for the most optimal results
    Direct format textures are never used by the vanilla game, and it's almost always better to use tex4x4 over something like that, or palette 256

    • @CafeCharlie
      @CafeCharlie  Месяц назад

      Ah ok cool, thanks for the advice!

  • @andrewdalton3178
    @andrewdalton3178 Месяц назад +2

    You should probably put some boost panels on that final ice path back to the starting line

  • @GuanlongX
    @GuanlongX Месяц назад +1

    Can't wait to find the ultra shortcut with TAS if this ever releases.

  • @safebox36
    @safebox36 23 дня назад +1

    For context, I'm assuming based on which holds more quality for transparency vs more quality for solid colours:
    a5i3 means 5 bits for the alpha channel and 3 bits per RGB
    a3i5 means 3 bits for the alpha channel and 5 bits per RGB

  • @theboyfromla3781
    @theboyfromla3781 Месяц назад +1

    This is so good keep going

  • @AndrewJW
    @AndrewJW Месяц назад +1

    You gotta shrink it way down but im excited for the next video

  • @Str4ky
    @Str4ky Месяц назад +1

    I really like these types of videos :) Hope to see you touch Mario Kart 7

  • @shishoun1135
    @shishoun1135 Месяц назад +4

    Got me jolly, incredible stuff as always

  • @92nicu17
    @92nicu17 Месяц назад

    I was like, "use the teleporting-spot to teleport the racers back up!", but maybe that would have been a bit difficult, and maybe not look as good, haha.

  • @zwoofi
    @zwoofi Месяц назад +1

    i think the tracks is a little huge but it looks great so far

  • @anneprocter
    @anneprocter Месяц назад +1

    I'd love to see you try and backport a stage from 8 to DS

  • @ARDIZsq
    @ARDIZsq Месяц назад +1

    I'm just wondering how this will be customized. I'm hoping we get baby penguins hanging around places like the roof of the cabins and such, and I can't wait to see if there's a custom starting line.
    Also, Snowman's Land next?

  • @yoshyfoods
    @yoshyfoods Месяц назад +1

    Feels a little big, but thats why we learn i suppose

  • @chrizzy2664
    @chrizzy2664 Месяц назад +2

    Really cool, however there are 2 things i would change. At first you should make the map a little bit smaller. The driver is way to small in comparison to the map. And secondly it would be really great if you coukd drive at the secret slide

  • @NPGames4e
    @NPGames4e Месяц назад +3

    I guess you could say this track is pretty cool. (I'm not sorry)

  • @FilmingAustralia1623
    @FilmingAustralia1623 Месяц назад +1

    Its a shame mario kart ds has so little amount of tracks it needed at least 100 this mountain track looks fun

  • @sauzeefy
    @sauzeefy 29 дней назад +2

    looks so epico!!!!!!

  • @WarioTimeWarioTimeWarioTime
    @WarioTimeWarioTimeWarioTime Месяц назад +1

    Minor thing, but I think it would be neat if you put a star below the ditch you froze over, like in the original. Most power stars would be rigid if you left them in, but this one’s frozen. In Mario 64 DS, Wario has to ground pound the ditch to free a star. Sadly this is one of the few moments in the game Wario is useful because they didn’t do him justice but I digress

  • @TroboTicTac
    @TroboTicTac Месяц назад +1

    Why would you need to be sorry? ;-;
    This is cool asf

  • @gooowon
    @gooowon Месяц назад +1

    i love your videos so much

  • @Cilvathorne
    @Cilvathorne Месяц назад +5

    Please continue this! It’s such a cool idea for a series!

  • @linkthepringlesman3951
    @linkthepringlesman3951 Месяц назад +1

    You know the warp from the bottom of the mountain to the top? It would have been cool if you used code from the Pipe Plaza pipes to use that warp to connect to the start of the course.

  • @dznwombo
    @dznwombo Месяц назад +1

    Hey, it looks really good!! Just maybe a bit too big

  • @BaconFearMC
    @BaconFearMC 27 дней назад

    Maybe bring the hut by where the penguin is normally so the door isn’t blocked

  • @Someone69769
    @Someone69769 28 дней назад +1

    WOOOO!!!!

  • @zoa1530
    @zoa1530 Месяц назад +1

    The track is kind of big but nice work

  • @delinquenter
    @delinquenter 23 дня назад

    2:09 - 2:19 You could've just made up a Mario warp box that puts the plays back on top after reaching the bottom, counting as one lap...

  • @TomWDW1
    @TomWDW1 Месяц назад +7

    Happy Winter!!

  • @RobbiePhillips-d2f
    @RobbiePhillips-d2f Месяц назад +2

    What wallpaper are you using at 8:54

    • @CafeCharlie
      @CafeCharlie  Месяц назад +1

      Just something I made with AI and some editing in Photoshop. Here's a few of those that I made: drive.google.com/drive/u/1/folders/1dv_zpuPohW2YIBcOzfgJYWgoSjNwrHSk

    • @RobbiePhillips-d2f
      @RobbiePhillips-d2f Месяц назад +2

      @CafeCharlie Thanks so much

    • @CafeCharlie
      @CafeCharlie  Месяц назад +1

      No problem!

  • @CamCam-j6z
    @CamCam-j6z Месяц назад +1

    Last Christmas i made DK Pass, the next 3 weeks I didn't do anything

  • @necrozma_mk7
    @necrozma_mk7 Месяц назад +2

    You do know mario kart DS has the warp pipes from double dash right?

    • @declanmoore
      @declanmoore Месяц назад

      It does, though the way they work is by the same mechanism as cannon endpoints. They behave as warp pipes in battle mode, and as cannons in race mode. You could accomplish the warp pipe behavior but you'd need to modify the code a bit I believe, which I think is out of the scope of this video

    • @necrozma_mk7
      @necrozma_mk7 Месяц назад

      @declanmoore oh ok that makes sense

  • @thedude4063
    @thedude4063 Месяц назад +1

    The track width seems very large for MKDS

  • @hiddencorner
    @hiddencorner Месяц назад +1

    super loveley

  • @KingOshawott
    @KingOshawott Месяц назад +1

    If you like: messing around with vertex colring in blender
    you will love: modding mario kart tour

  • @zzz12466
    @zzz12466 28 дней назад +2

    Now do all the Mario Galaxy 2 and 1 and 3D World and Odyssey galaxies into tracks (joking)

  • @ohderjxnny
    @ohderjxnny 21 день назад

    1:30 how did you add the textures to the model

    • @CafeCharlie
      @CafeCharlie  21 день назад

      They were already on the model, I just switched to material view in the top right (which was off screen cause the footage is zoomed in)

  • @cathymyers8286
    @cathymyers8286 Месяц назад +1

    waow mario kart

  • @Brob2nd
    @Brob2nd Месяц назад

    You should submit this track to CTGP Nitro!

  • @ErrorHN
    @ErrorHN Месяц назад +1

    I just wanna quickly say that the SM64DS model rips on Models Resource aren't as good as if you ripped them yourself, which is easy to do. Just need something like SM64DSEditorUltimate. And the original shadows that appear on noclip and in-game are on the model if you rip them using that. The CCM model on Models Resource isn't as bad as say, the castle grounds, or sunshine isles.

  • @Alex-gv9os
    @Alex-gv9os Месяц назад +1

    I think the scale is still a bit too big compared to other tracks. I mean, maybe the roads are too large. It would be better if it's a more hard track to race one

  • @Pau31076
    @Pau31076 Месяц назад

    Do this for wii ctgp, wanna try it