Okay so I tried the same system on a 4K display and I am getting the exact same performance. Something is either wrong with their V sync or their frame limiter. Either way there is some kind of issue, but a 3080 seems to be okay at native 4k. Throw some likes on this if you want a pure 4k gameplay vid.
As far as the sound design goes - I've noticed the guns sound different depending what room you are in. They sound different in a hallway versus a large room or outdoors. Also, there are a bunch of environmental sounds that are interesting, wildlife and sirens in the far distance, machines that may or may not have meaning. Footsteps slightly change depending what room you are in and what you are standing on or if you are outside or inside. There is a lot going on dynamically - It demands to be played with a good quality headset.
It’s interesting, my largest gripe with the game that I’ve received lots of flack over is with the sound design. My opinion is the polar opposite of yours, I detest the sound design of the Spartans and guns in the game. The sounds are very serviceable, but they lack almost all of the distinct and impactful, memorable and unique sound design from the other games. I’m not opposed to new sounds, but the weapons sound sound too clean and crisp, they lack character. I agree with mostly everything else though, the battlepass F2P system is incredibly dangerous and has the potential to be incredibly predatory to the consumer. Great vid though, eager to hear more from you about infinite
Yeah totally why the hell did they need to change the gravity hammer’s sound it was perfect. And where are the plasma sounds I grew up wanting to hear every time I played halo as a kid. They seriously need to bring back the old halo sounds back maybe with a new twist so it’s fresh.
You should check out Digital Foundry's coverage. SX is not running at native 4K and achieves performance via dynamic resolution. There is def a problem with 30 series cards based on my card, my friends cards and neither being at 100% utilization.
Very different vibe. Artistically it's most comparable to halo reach, but it still as that cartoony 343 look as well. IMO halo 3's art style and map design was a lot prettier and more realistic looking, despite being 14 years old
Love the content, but a couple critiques… while I know it’s concerning for you that your performance has been bad but anecdotally I have read a number of opposite accounts including a comment here. I would rest assured that will be resolved. Second the map time is no longer than other halo games and honestly it’s mostly probably inexperienced players wandering into strange places I would imagine with time and tuning those won’t be an issue as you add variety to the maps to play. I’m curious tho, I also loved the spatial audio and gun sounds did you notice any difference from the first flight?
@@CFU Yes but you have to remember a few things 1. They were immediately going to do a sequel for halo 5 but after the reception of halo 5, they crossed corrected and decide to do a reboot of the franchise instead. 2. They are building a brand new engine which is no small feat. I wouldn't be surprised if half the development cycle was working on the engine. 3. On top of the engine this halo is a semi-open world, and bigger than the halo 4 & 5 combine. 4. They are building a multiplayer and campaign, at the same time on 2 generations of consoles each with 2 separate versions, and on pc at launch. 5. Lastly they ended up overhauling the campaign again once Joseph became head. This is just to illustrate the development clarifications that people think that just because it six years does not mean the entire time was dedicated to Halo campaign and multiplayer.
There is def a problem with 30 series cards based on my card, my friends cards and neither being at 100% utilization. I was hitting 56-58 at 28% utilization for 1080p
I hate the change of red vs Blue. I found it hard to discern enemies from Friendly's. I also hate how weapons no longer appear on the map but instead on dumb weapons lockers stuck on walls thereby destroying map control and any knowledge of who has what. A major part of halo was knowing where weapons spawn and you could tell how many of a particular weapon was on the map at any given time... Melee feels way off and vehicles are once again useless death traps! The vehicle destruction is laughable , go compare damage from h3 ghost vs infinite.... Lol. The game will be sprinting and sliding low ttk cod . Oh and the time to kill needs to be raised. Seems you die very quick with any weapon..... This game needs alot more work. Spawning is bad too
Okay so I tried the same system on a 4K display and I am getting the exact same performance. Something is either wrong with their V sync or their frame limiter. Either way there is some kind of issue, but a 3080 seems to be okay at native 4k. Throw some likes on this if you want a pure 4k gameplay vid.
its CPU bound so monitor/GPU makes little difference
This was the exact information I wanted to hear. Thank you.
As far as the sound design goes - I've noticed the guns sound different depending what room you are in. They sound different in a hallway versus a large room or outdoors. Also, there are a bunch of environmental sounds that are interesting, wildlife and sirens in the far distance, machines that may or may not have meaning. Footsteps slightly change depending what room you are in and what you are standing on or if you are outside or inside. There is a lot going on dynamically - It demands to be played with a good quality headset.
love the video but are u on mnk and if u r have u experienced any input delay that detriments ur mouse movement.
So far so good. Jake had some general multiplayer lag though.
I feel like the gravity hammer sounds weak not bad but just doesn't have that classic thud.
Update: there's changes coming to the Gravity Hammer and should at least sound a little more solid upon next flight/launch of the game.
It’s interesting, my largest gripe with the game that I’ve received lots of flack over is with the sound design. My opinion is the polar opposite of yours, I detest the sound design of the Spartans and guns in the game. The sounds are very serviceable, but they lack almost all of the distinct and impactful, memorable and unique sound design from the other games. I’m not opposed to new sounds, but the weapons sound sound too clean and crisp, they lack character. I agree with mostly everything else though, the battlepass F2P system is incredibly dangerous and has the potential to be incredibly predatory to the consumer. Great vid though, eager to hear more from you about infinite
Yeah totally why the hell did they need to change the gravity hammer’s sound it was perfect. And where are the plasma sounds I grew up wanting to hear every time I played halo as a kid. They seriously need to bring back the old halo sounds back maybe with a new twist so it’s fresh.
I agree guns are less distinct but I think they generally have a satisfying punch to them
I have the Xbox Series X the game runs perfectly @60fps at Dynamic 4K no problem no dips no problem
You should check out Digital Foundry's coverage. SX is not running at native 4K and achieves performance via dynamic resolution. There is def a problem with 30 series cards based on my card, my friends cards and neither being at 100% utilization.
I had a good time playing on my 8 year old Xboxone
How does Halo infinite compare to the original 3 Halo games especially Halo 1 and Halo 2?
its definitely different no matter how u look at it
@@johnle1723 How different ? Because the backlash comes from gamers that are from the original fans not the new ones.
@@Gridlocked I'm not a Halo fan but the Lore was always great and I hope the game does well in spite of bad news.
Still Halo but very different. I'd say closest to H3 because of equipment, but with sprinting, sliding, bloom etc. It is quite different.
Very different vibe. Artistically it's most comparable to halo reach, but it still as that cartoony 343 look as well. IMO halo 3's art style and map design was a lot prettier and more realistic looking, despite being 14 years old
Love the content, but a couple critiques… while I know it’s concerning for you that your performance has been bad but anecdotally I have read a number of opposite accounts including a comment here. I would rest assured that will be resolved. Second the map time is no longer than other halo games and honestly it’s mostly probably inexperienced players wandering into strange places I would imagine with time and tuning those won’t be an issue as you add variety to the maps to play. I’m curious tho, I also loved the spatial audio and gun sounds did you notice any difference from the first flight?
Wasn't on the first flight. Hopefully matches speed up over time.
I hit a consistent 100 to 130 frames with a GTX 1080ti and i7 8700k
There is def a problem with 30 series cards based on my card, my friends cards and neither being at 100% utilization.
First thing this game has not been in development for 6 years
It was in planning staging in 2015.
@@CFU Yes but you have to remember a few things
1. They were immediately going to do a sequel for halo 5 but after the reception of halo 5, they crossed corrected and decide to do a reboot of the franchise instead.
2. They are building a brand new engine which is no small feat. I wouldn't be surprised if half the development cycle was working on the engine.
3. On top of the engine this halo is a semi-open world, and bigger than the halo 4 & 5 combine.
4. They are building a multiplayer and campaign, at the same time on 2 generations of consoles each with 2 separate versions, and on pc at launch.
5. Lastly they ended up overhauling the campaign again once Joseph became head.
This is just to illustrate the development clarifications that people think that just because it six years does not mean the entire time was dedicated to Halo campaign and multiplayer.
I still cant get in after they sent me the inv cuz the website wont load can anyone help
If you login to waypoint you can bypass the email.
Dude that’s probably because you have a week CPU because I’m getting over 100 frames with my 2080 TI and I9
Something was wrong with their Vsync/frame capper. Seemed much better week 2.
Game time probably won't be as long once they fix the spawns
Love the video keep it up
Rtx3080 here and play at 70 -90 fps ultra settings/2840:1600
There is def a problem with 30 series cards based on my card, my friends cards and neither being at 100% utilization. I was hitting 56-58 at 28% utilization for 1080p
Weird maybe drivers are goofed 3070 at 1440p ultra around 55-70
I hate the change of red vs Blue. I found it hard to discern enemies from Friendly's. I also hate how weapons no longer appear on the map but instead on dumb weapons lockers stuck on walls thereby destroying map control and any knowledge of who has what. A major part of halo was knowing where weapons spawn and you could tell how many of a particular weapon was on the map at any given time... Melee feels way off and vehicles are once again useless death traps! The vehicle destruction is laughable , go compare damage from h3 ghost vs infinite.... Lol. The game will be sprinting and sliding low ttk cod . Oh and the time to kill needs to be raised. Seems you die very quick with any weapon.....
This game needs alot more work. Spawning is bad too