As a person who finished bloodborne on bl 4 I totally agree with the statement that bloodborne is a more skill than stat based game, but bloodborne was a lot easier to balance stat wise since its not an open world game and in elden ring you are bound to stumble upon areas that you are just underleveled for.
I really don't think that the open world is the problem with Elden Ring's balance. Even if you go through all the areas in the right order, the way I happened to on my first playthrough, you'll still reach a point in the game where you suddenly feel incredibly weak, but that's not because you're underleveled. It's because you've reached the post-Leyndell artificial difficulty spike where the devs decided that even basic rats should take at least 30% of your health with each hit. Pumping vigor is a necessity but there's no amount you can have that will make the damage seem reasonable.
@@aperson9847 I did notice that and I've been a souls fan since Dark Souls 1 so almost 12 years of playing these games over and over. Once I got to the mountaintop of giants I was getting smashed pretty often. I asked one of my friends who went through it and even though I don't remember my level at the time but he was almost double what I was with high vigor.
as someone with 200 hours of ER and 400 on bb, i disagree quite abit, ER is a far better and more impressive game in almost everyway imaginable. bb was great for its time though, but it aint no dark souls, and it aint no sekiro, and it sure as hell aint no freakin elden ring XD im glad fromsoft neglected this one, overall i would say bb is the jack of all trades of fromsoft and its the least necessary and consequential, it never really perfected anything it set out to do nor did it innovate much on the souls formula, it really is pretty much just grey dark souls with a 2-in-1 weapon gimmick that isnt even well designed in more than half its weapons. every single aspect in it has been done better in one of the other games, overall it was a disappointing game when i first played it tbh, it got better with replays, but considering the pedigree and industry influence of its better siblings like DS and ER, its not surprising that fromsoft arent that interested in going back for a sequel, especially since they already made better combat with ER and especially sekiro.
ER virgin: quantity over quality, focuses more on size and scope, bosses were designed around ganking them and are too agile and fast for the player to handle even breaking stamina rules, world wasnt designed to be 100% explored where areas and rewards are samey, difficulty is more based on build and lvl leading to massive spikes, balance is really skewed, to the point where going against the meta is practically a challenge run and following it makes it piss easy, being op is too easy, lore is (tho really good) samey fantasy. chad BB: quality over quantity, is more compact and focused even if its 1 note, bosses are a test of skill and balanced to be dueled and give just enough openings, world was intended to be fully explored giving variety in each, difficulty is balanced with no unfair spikes, balance is good with every build relying on player skill with said build metas only make the game slightly easier, being op is earned by going through chalice dungeons, lore is wholely unique and inspired touching on lovecraftian/eldrich themes rarely seen in modern media.
what a sweaty bb fanboy take, heres mine: theres more quality, detail and quantity in single areas of elden ring than most of bb, theres also better designed mini bosses than your average designed main bosses lol, crucible was more fun to fight than half of the main bb bosses. one is an exercise in going down copy pasted grey corridors with different shades, the other is an odyssey lol. " bosses were designed around ganking them and are too agile and fast for the player to handle even breaking stamina rules" only to bb virgins that played the game badly, with bad dodge positioning, spamming R1 and backwards dodge all the time, so ur usual bb edgy fanboy gameplay, the game loses alot of strategy of souls and devolved into R1 mashing too many times, i guess thats what you mean by a fair duel? in ER, you gotta know where youre dodging to buddy, as well as R2, jump through shockwaves and ashes of war, im guessing you barely ever broke boss posture correct? " difficulty is more based on build and lvl leading to massive spikes" only half true, the other half is the fact that alot of souls vets have trashy stat distribution and thought its like darkborne 3, level caps dont work the same, as for the laughably false statement of boss difficulty based on levels, it works the same for bb, they are rpgs, stop pretending bb is as balanced as something like sekiro, which is an action game, now how about this experiment, how about you give players that didnt play both bb and ER an OP build and watch how much they die, becuz both are games of skill, youre just angry that one of them hurt your ego and beat you more than you would like to admit, i would link the countless vids that showcase how bb can be exploited to highheaven using its rpg mechanics but i digress. "world wasnt designed to be 100% explored where areas and rewards are samey" did we play the same game? areas are samey? and the bb fanboy is saying that!??! man i dont mean to be rude but im just gonna laugh at this one as i dont feel the need to explain myself. theres also objectively more reward types in ER than in bb, so i dont know what you mean by samey here, i dont think you realize how laughably this applies to BB more, guess its that good old bb fanboy delusion thats stereotypical of the fanbase. "lore is (tho really good) samey fantasy." bbs is also really good, but is copy pasted "samey" lovecraft fiction, it aint original nor is it unique, elden rings lore is an epic mishmash of martins writing and miyazaki, copy pasting the generic standard critique over the fantasy genre wont make your statement any less thoughtless, its obvious since berserk exists lol, which seems to be miyazakis favorite thing ever, so its no surprise the games he put the most effort and innovation in are his medieval rpgs, and frankly the better writing in ER shows in how its npcs have laughably more character and dynamics than your generic edgy mad hunter/townsfolk of bb, which only talk about blood and beasts it seems. "quality over quantity" bb doesnt excel in both in alot of aspects. sekiro is better in quality and elden ring is better in both, elden rings lowest of lows dont come close to the chalice dungeons so...theres that lol. highest of highs? felt more awe going down to the underground than literally all of bb combined barring the few obvious boss moments, and thats just a single moment from ER XD!! "world was intended to be fully explored giving variety in each," the world of ER is not only laughably more complex and better designed, but its also optional in many areas, wheres the actual analysis of this critique exactly? how did you delude yourself that this is a plus for bb but a minus for ER? how does the open world of ER being optional, with laughably more intricacy and density than bbs copy pasted cobbled streets and castles, become a negative suddenly? then again youre a bb fanboy that says its areas and rewards are varied but ER, of all games, have samey areas sooo ciritcal analysis isnt exactly your strong suit, as is the norm with most bb fanboys that critique any other fromsoft game other than it. " balance is good with every build relying on player skill with said build metas only make the game slightly easier" thats a laughably, objectively false statement, meta saw cleaver builds are laughably easier than arcane builds, half the weapons arent as viable as the other half, bb started the trend of heavy weapons having a harder time in fromsoft games, and half the weapons have complete trash transformation attacks when compared to the good ones, again with this delusion that bb is actually that well balanced lol, sure its more balanced than elden souls, but not by the same amount youre telling yourself, its a smaller game in alot of ways. "being op is earned by going through chalice dungeons," or just slapping a blood pellet on your saw cleaver and kill vicar amelia without her even moving from her starting position wit a +3, bb fanboy delusions are so delicious to break XD " lore is wholely unique and inspired touching on lovecraftian/eldrich themes rarely seen in modern media." while great, its not unique, its literally just lovecraft fanfiction, now heres my final statement, you bb fanboys need to kinda chill with your inferiority complex, it aint any better than any of the other games, its just your favorite.
Bruh if you think BB’s bosses are good then you are delusional. Most of them are really lackluster and fall over if you just get behind them, which might be your kind of boss seeing how the moment ER bosses fight back you blame them of giving you now windows and incentivize ganking. ER’s bosses award good positioning and aggression. BB does the same but the bosses can’t fight back when you position yourself behind or beside them. Even Maria you just close the distance and dash to her left and she can’t do anything.
I went back to bloodborne about a week ago and I've settled on the fact is my favorite fromsoft title. After making my 3rd character in elden ring I was like damn this just doesn't have the replayability I need.
My son is a huge From Soft fan but never really clicked with Bloodborne for some reason. He went back to play through it 10 days ago. A few days later he said he understands now why Bloodborne is my favourite of the series. He went through and finished it and fell in love.
@@19822andy no other game makes me feel the same way as bloodborne makes you feel at different points throughout. The plauge of yharnem, the appearance of the great ones, unreachable knowledge wrapped up in madness for human consumption and gherman as the final boss... only boss I've ever wanted to kill so badly, but not out of hate or anger instead out of pity and remorse. Just outstanding, a true masterpiece.
With Elden Ring i think you need at least a 6 month to 1 year sabatical between each playthrough, starting fresh with a new build each time. Almost no value in a ng+ with the same character.
In term of difficulty, if you played DS3 or ER before Bloodborne, then you're used to the speed increase from the very slow DS2. So years ago when the game launched, it was the hardest souls game until it wasn't.
@@CFU It's Sekiro and everyone knows it. Well... if you consider it a "Souls" game. The only actual "Souls" games are Demons' Souls and Dark Souls 1-3.
every one of BB's weaapons is a reason to start all over again, they are just so much more fun to master than in any of the other fromsoft game. They are fun to use and change the gameplay style for a good amount :)
Bloodbourne will always be number 1 for me, it was my 1st souls like game and the challenge was hard AF... I went backwards through the series to demons soul's.... Elden is amazing but I found it easy compared to BB... I hope these rumours of a remake/remaster and a sequel are true
Highly recommend the old hunters DLC if you love the lore and also want a solid challenge! The first and final boss made me bawl my eyes out in frustration…
>has a section on boss difficulty being to easy > doesn't even mention the old hunters dlc arguably fromsofts BEST dlc with the hardest bosses in the game hmmmmm Also, boss difficulty is SO subjective that it doesnt really belong in a section attempting to make somewhat objective critiques such as the blood vials. There are people who die 70 times to Gerhman and people who 1st try him because they are parry gods. This shouldn't even factor in to any objective analysis of the games systems and mechanics because its so easily refuted by someone going "but I found it extremely hard and rewarding" while other critiques like the blood vial one is more backed by reason and evidence. The parry portion feels kinda like padding as well. You could say its too "easy" to cheese certain bosses through parries but the same could be said of alot of strats in these games such as bleed in ER or magic in Demon souls or full poise+ Black knight halberd in dark souls. . This goes for the "inconsistent" point as well as that is a thing in ALL fromsoft games(except sekiro). They all are about figuring out on the fly what attacks can be parries so unless you spent just as much time in your demon souls and elden ring reviews talking about this, it just seems kinda weak.Kinda seems like you didn't really have many solid negative critiques of the game and filled it with extremely subjective or easily countered "critiques" because you didn't want to come off too positive.
I should have been more clear about reviewing the base game. I would consider reviewing the DLC in the future. I think if you lock your best/hardest bosses behind DLC that isn't a great solution though. I certainly didn't fill my critique section with fluff - its genuinely how I feel. Some points might be more subjective, but I still prefer the game to ER.
@@CFU fair enough, I think many would find that coverage of the dlc to be good however almost ALL games have their best/hardest/ most fleshed out content in the dlc. Due to a shorter development and more focus on a smaller package, devs usually have more leeway to think outside the box and really challenge themselves. Just look at another fantastic game like doom eternal.
I personally think that boss difficulty isn't so subjective in bloodborne compared to games like dark souls and elden ring because the player is limited to only a few builds. playing without melee in bloodborne is not viable at all but in elden ring you can be a mage and spam comet azur from a distance or pick up the rivers of blood and just spam L2 through endgame bosses. Although elden ring is open world and its certainly more difficult to balance I think the balance in elden ring is messed up. In dark souls 3 for example you had a wider variety of builds to choose from than in bloodborne but you couldnt just force your way through the entire game with op bullshit like in elden ring which a lot of players did.
@@CFU locking your best in a dlc isn't great? What? That simply means they are learning from everything and making improvements. If the DLC is worse than the base game that would be terrible, means they are going backwards. You didn't think that comment through very well.
lollll its funny how bb is the only one that needs a dlc to actually be good. while for the others its just a nice bonus to complete the game, maingame of BB is full of gimicky shitty bosses and only the dlc provides better
TBH I was massively disappointed with Elden Ring, the game just seemed way too similar to previous titles, especially coming from BB and Sekiro, it just felt like a step backwards.
The Elden Beast is the worst callback to Bloodborne they could've possibly done. After DS3 I thought they'd be done with the winking callbacks. They could've done anything but they chose to rehash the Moon Presence as a golden "spirit of the forest" from Princess Mononoke which is so blatantly derivative for a From Soft game. It almost felt like they ran out of ideas.
Yes! Even though Elden Ring is the shiny new toy that everyone and their mother apparently loves - including me - I still prefer Bloodborne over Elden Ring. There's something about the lore, the visuals, atmosphere and playstyle that truly resonates with me, making Bloodborne one of my favorite games in all of my 30+ years of gaming.
By the way, the best area for blood vial farming is IMO around Cleric beast area and at the end of Hemwick Charnel. Fatties and beasts produce a lot of those.
I ended up going to the hidden village where there are two pigs and they would kill each other. The last half of the game I was fortunate to keep farming to a minimum.
I find both games to be moderate difficulty I'm very used to playing games like Doom Eternal and I started playing Soulsborne games with Bloodborne but I love Elden Ring slightly more for its variety and loose restrictions on playstyles
Elden Ring brought Souls formula to open world, but broke many systems that made Souls games stand above other action RPGs. Broken multiplayer, balance, quests.. Basically, all other Souls game are less grindy, more balanced, better paced than Elden Ring. DS2 is too “different” and has own balance issues, but also unique and lovable parts as well. Almost all the praise poured on BB after being tired of ER is applicable to DS1 as well. Difficulty? It is in Chalice Dungeons, optional areas and DLC.
You need to check out the DLC for Bloodborne. Definitely worth the asking price with great difficult bosses, and awesome new areas to explore. Bloodborne is not only better than Elden Ring, its my favorite game of all games lol.
Killed bosses in less than 3 tries? Ah, you didn't do the DLC. When people talk about the difficulty on this game, they are almost 100% always talking about the DLC. Orphan, Maria, Ludwig, all of these are the one's talked about. Also later stages of chalice dungeons will be that frustration of dropping your fish twice in the street.
Ludwig was harder than orphan by far for me . Orphan has taken me around 10 tries on my first few characters ( all of this is with no summons mind you ) Ludwig I had to perfectly memorize every sequence of the entire fight to beat him and his moveset is absolutely massive , he can't be parried or backstabbed and he only staggers twice . He was the hardest boss other than Laurence not including chalice bosses for me
Maria is easy if you parry, but insane if you don't. Every time I fight her I refuse to parry for that reason. I feel like an honourable hunter would face her as she faces you. And it's my favourite Blodborne boss for that reason.
@@volkmist1320 I found Maria very difficult. Also a lot of people complained about Laurence but I actually killed him my first try. Orphan, literally, no joke, took me two weeks to beat. He is still by far the hardest boss I've ever fought in a video game.
I feel like Bloodborne and Elden Ring might be built for different people. But I largely agree with this assessment; bloodborne was the game to get me interested in soulslike games. I LOVE Elden Ring, but yeah, bloodborne is, to me, the better game.
Finishing the game with starting weapons is not a flex, all weapons in bloodborne are good. It has small amount of weapons but in turn all of them are decent. All starting weapons are actually great, even the cane. And I love it about bloodborne.
Bloodborne is the most balanced, polished, and cohesive game Fromsoft has ever made. I legitimately mean this: if they made a 60 fps remaster with some very basic visual updates, it would be a perfect game to me.
Umm, I think DS1 is still their best game overall. BB cut down too much in some areas. More limited multiplayer, very small choice of magic. Weapons are very cool though. I love BB too, but I find its Lovecraftian stuff somewhat unconvincing. Atmosphere is really creepy in places, but Insight/Frenzy system is imo underdeveloped and a wasted opportunity.
@@noop9k DS1 is great until Anor Londo. It peaks at Ornstein and Smough, and then the rest of it is hit or miss and it kind of ruins the game for me. Bloodborne, on the other hand, starts out great and just gets better as it goes.
Anyone else felt alone and choked up at the later stages of the game. Like when I was playing the chalice dungeons for the platinum the experience was just so nasty and gloomy at the end. I felt like I was trapped cuz I was 2 challenges away from completing the game but at the same time it had some strong and unforgiving bosses lined up which made that shit an actual nightmare. No one else? Just me? Okay lol. I also felt like I was wasting my time or I had some assignments I had to finish even tho I’ve been out of school for a while. Triggered some ptsd for sure.
Hey thanks! It used to be pinned, but I probably replaced the pin with something more recent. I use cards and end screens, but I know some YT apps don't show those. Currently playing through Sekiro and enjoying it! Review for that will be early 2023!
ER is better than BB because you are given more freedom, the colors in BB is mostly dark but in ER the colors literally vary, ER gives you much more weapon accessibility than BB even tho the weapons in ER don't have the same gameplay mechanics but at least they are more durable that they never break unlike the weapons in previous souls games, with the exception of sekiro, and last but not least in ER you get more endings and with whichever ending you get you get a sense of accomplishment, whereas in BB you only get 3 endings all of which feel depressing.
@@earlmoore7003 A more immersive environment/lore for its size, more memorable boss battles, a more iconic/memorable OST, trick weapons, one of the best dlcs for any game ever, a more noticable skill-based difficulty. And, in short, lovecraftian storytelling leaving a deeper impression than... Tch, mere fantasy provided by an author whose glory days are now officially in the past.
Bloodborne all the way. After finishing ER I went back to BB and it just feels so much better. BB is just so much more cohesive with everything in the game complementing each other. The horror atmosphere, supported by the claustrophobic and spooky enviroments, coupled with beastly combat favoring speed and aggression. The haunting soundtrack and visceral sound effects. Enemies and especially bosses designed to fit this specific philosophy in both visual design and combat style. Having now played all Fromsoft soulslikes, my personal list goes: 1) Bloodborne 2) Sekiro 3) DS3 & Elden Ring. They tie the third spot with ER having the best exploration in the series, but DS3 having way better bossfights. 4) DS1 5) DeS 6) DS2 So BB and Sekiro take the top two spots, those two imo have the best combat systems and best bossfights. They are also the two that are most focused on specific playstyle and philosphy. In BB you still have different weapons and builds, but you will always be an agile and aggressive hunter. But it doesn't take a very big brain to realize that the less the dev team has to cater for different builds and approaches, the better they can hone and polish the core experience. Faster and more aggressive playstyles also allow for the more outlandish anime bossfights From has become fond of. (and they are great!) So whatever FS do next, I hope they will finally move on from the basic dark souls- combat skeleton for good. DS3 pretty much pushed that combat system to its limit with its bossfights, there wasn't a way left for ER to top those satisfyingly. They have already created an offshoot variant with BB and something totally different with Sekiro. I'm sure they can do it again. And whatever approach or philosophy the decide on, it should be more focused on what it wants to be than ER. ER still a damn solid 9/10 though, I just know they can do better :)
"After finishing ER I went back to BB and it just feels so much better. BB is just so much more cohesive with everything in the game complementing each other. The horror atmosphere, supported by the claustrophobic and spooky enviroments, coupled with beastly combat favoring speed and aggression. The haunting soundtrack and visceral sound effects. Enemies and especially bosses designed to fit this specific philosophy in both visual design and combat style." i guess one mans treasure is anothers shit cuz i think of the opposite of bb and think your coment applies much more to ER, especially in enemy and boss and environment design, which bb frankly kinda bored me by the end.
Bloodborne is just soo good that people can't get enough of it. The gameplay is solid and very fun, the lore is far more compact and organizably understandable than Dark Souls, and the combination of the Gothic and Cosmic Horror genres continues to be novel and creative.
The way i played through Elden Ring on a lvl 1 wretch build with a club was to go aggresive and go for staggers. It bothers me so much that the game doesn't tell you this, since to me it feels like the intended way to fight bosses. In bloodborne, almost everything I needed to know came naturally to me. In ER however, nothing did. It's really a shame since ER bosses do compliment the combat pretty well and I would go as far to say that I like ER combat a little more than BB.
And one more thing. It's really counter intuitive to design a deep combat system and bosses that are complementary to that specific system, just for it to be overshadowed by summons, magic, ash of war etc. Imagine bloodborne had all of these things.
@@mohamedabdullahi3914 I sort of wish they didn't have them in the game but I think the logic behind them is that it makes the game more appealing for casual players. So it's counter intuitive only from the way you are looking at it if you really think about it.
Fromsoftware has the most artistic people I’ve ever seen. And not only this but they also have equally talented gameplay programmers and sound composers. We are so lucky as gamers. Now if only Fromsoftware could bring their technical and optimizations to the same quality. I’m optimistic that some day they will bring someone onboard that will also hone this for them.
Play the game in NG+1 and 2, you will get a taste of the true difficulty of the game, as for the perry it is perfect, some Bosses are hard to perry but you can learn, however the only reason people perry is due to the internet and chat streams or comment sections warning them about it, I personally thought it was useless and only learned the mechanic until halfway through my second playthrough, it was until then when I finally understood why the mechanic is there, so yeah the reason the later bosses don't feel as challenging is because you are battle hardened, you are a completely different player by the end of it, and it changes the way in which you approach other games, but if you wanna see the true form of those bosses go for NG+ and the chalice dungeons hosing like 7 other bosses on level 5.
i think bloodborne shines the most for players that have never touched a souls game. that was me about 9 years back. i fell in love with the game despite absolutely sucking at it. the world its set in, the horror aspect and the fast combat are the reason why i loved this game but hated dark souls. the only bosses i really didnt struggle with on my first playthrough were the final 3 bosses because at that point i learned the rules of the game and was fairly powerful. but then the dlc released and raw dogged me. its my favorite game after all these years and i curse sony every day for not bringing it to pc where it can be preserved for years to come.
Upon the initial advent of mine acquaintance with the esoteric diversions oft styled as "souls-born," I was in a most profound ignorance of their very existence, yet it was by the mysterious and sanguine enterprise of *Bloodborne* that I first did embark upon such perilous undertakings. In those early and most arduous days, I found myself sorely vexed and hopelessly ensnared by a formidable adversary, to such a degree that the contemplation of forsaking the endeavor altogether did cross my beleaguered mind. However, through the fortuitous acquisition of a learned manuscript-perchance, a guide-I did muster the resolve to persevere, and lo, now I stand triumphant, having vanquished the infernal game no fewer than ten times, with a fervor most profound and unquenchable.
Bloodborne blood 🩸 is just the epitome of classic “souls” games. The story, the start for so many but in the ps4. The setting. It’s an exclusive to the Playstaion. The HORROR. The Bosses. The Challenge. The music. The death…. But best of all…. The VICTORY.
Been playing Elden Ring for a while, even got the DLC, but it still doesn't rival Bloodborne. Even with it's game of the year award. Bloodborne is still the best Souls game IMO.
Did you play the DLC or run the chalice Dungeons? I agree the base game isn't super challenging but some of those chalice bosses still give me problems and I've beat the game in its entirety at least 10 times.
It's not so much a critic of religion; it's more an examination of the human desire to know everything and, ultimately, be the highest being in existence. The religion aspect is because real life religion is based on being more like God.
Elden Ring is a crappy copy of DS3, all the same crooked hitboxes for attack grabs, all the same poor camera, all the same enemies can knock you through the wall, you have a BUNCH of opponents who copy ordinary DS3 enemies. I'm not saying this hasn't happened before, but there's plenty of it in the Elden Ring, and yes. As a modern game, this is a real shame for the most ambitious FS game.
The main game bosses were almost all average or below in fight quality. There were a lot of average or even annoying base game areas as well. The base game is a 6/10 for me. The dlc is an 8.5 though. Definetly far from a masterpiece. Id say Sekiro is the closest souls has ever come to being perfect, despite it not being my personal favorite.
Lmao I never heard Eldentards before. I do like Elden Ring more just because it's more like Dark Souls but BloodBorne definitely has alot of stuff that is better
11:20 ER kinda has a balance issue, lol. You are NOT wrong. FS made the game for as many ppl as possible which is what imo killed it for me. Gave way too many cheesy options to make the game easy so ppl would not have to actually L2P.
Oh my lord please never ever ever farm for blood vials. Kill enemies. Buy blood vials early every chance you get while they’re cheaper. Just level vigor for a while here and there as needed. Your damage will primarily come from weapon upgrades for such a large portion of the game that you can absolutely spend echoes that you THINK you need in damage stats… on blood vials. Vibe it out. But never farm for vials. It’s completely unnecessary.
Honestly, if I think about ER right now, I can't really think of any boss that I actually like to fight, other than Rykard but...come on, everyone loves looking flashy against a gimmick boss like him. That's not something bad, far from it, but I mean "like to fight" more in a non gimmicky way. When I go to Bloodborne though, I actually love these bosses! I think I'll never forget the adrenaline rush of fighting Guacamole for the first time, the insanity of seeing Amelia transform and having Maria gently rip your heart out. And while I don't want to say every boss in this game is great, in other words fuck the blue man group lookalike called celestial emissaries and what is going on with abberant beast (?), I do very much prefer them. This might be the only game where, when I couldn't beat a boss, maybe even after a lot of tries, I wouldn't take a break or go explore somewhere else, but be like "Come on, gimme another round! I wanna see some of that red on that coat!" The combat is the main appeal of all Soulsborne games,and I'm glad to say that in that regard and every other, Bloodborne will always be my favourite. From the way they designed the ares, over how every boss expresses a certain uniqueness in the way it is designed, a character of sorts, to how it frightens, scares and overkills you with the mood, Bloodborne stands unchallenged as my number one.
@@CFU The Maingame bosses aren't the most difficult, true, but I think 1. The scenery and feeling made up for that. 2. The DLC bosses delivered in terms of difficulty and design
The thing is I find elder ring really is carried by its exploration. No doubt it’s a great game but if it was as long as ds 3 or bb, it would probably be one of the weakest games
I noticed you didn’t include any footage from the Old Hunters DLC which makes up the back third of the entire Bloodborne campaign. I’m not so sure that your opinion on Bloodborne would be quite the same after playing the DLC which I believe to be a must play.
I might review the DLC later. I wanted to check out the base game specifically because I was comparing to Elden Ring a lot (which only has the base game atm).
I think calling bloodborne too easy is a bit unfair. 1. Bloodborne is different from the other souls games thematically in the sense that you are actually more powerful than the foes you face. In Elden Ring and Dark souls it's emphasized how those who came before you failed, but in bloodborne you are expected to slaughter the beasts its your job. You even come across multiple hunters who have passed through the dream before you. In the other games you kill legends, but in bloodborne (except for DLC) you're killing victims. There's a reason instead of "Victory Achieved" its "Prey Slaughtered" 2. Power Creep. Gaming in general has been in a difficulty arms race and this game came out all the way back in 2015 even playing non fromsoft games can over condition you for games like this. 3. Its a common misconception that a lot of content creators and game reviewers uphold that people like fromsoft games because they're hard and frustrating. This isn't the case the point is to feel like you overcame a challenge, not to try your patience and waste your time. You shouldn't finish a souls game and then say, "man I wish this game made me angrier" also I don't really agree that parrying is inconsistent. From the beginning it was clear that small beasts and hunters could be and giant beasts and jump/lunge attacks (barring a few exceptions) could not be. Bloodborne's parry system is the best in the series and is miles better that ER's and DS's McDonald's wifi parries. I think criticism of the blood vial system is valid but my interpretation is that it wasn't added to arbitrarily increase the difficulty or to punish you for playing poorly although it does both, I always thought this was them trying to take inspiration from horror games by giving you a limited resource for healing it adds even more suspense for when you get near the end of a level and it encourages players to use rally to gain as much health back without using vials as possible. I do still think the system could have been fleshed out more and I see why many people aren't a fan. One of the main reasons I love bloodborne is because its like a horror game, but the protagonist is actually empowered so it comes down to them actually having the guts to face the challenge rather than the means or ability. Even though the world is against you, you are still powerful enough to win , it just comes down to your determination and skill in the moment.
Subscribed. I just started Bloodborne for the first time. I beat the first three bosses in elden ring but now I feel as though i don’t wanna spend 2 hours on one boss. The boss design in elden ring is just bullshit. It’s not even a “skill” issue. I react and read moves in real time fine. The moves are unavoidable and it becomes a memorization game. Rather than the fights being reactive, it pulls you OUT of the fight because you have to memorize moves and move out the way preemptively.
Elden Ring is much more of a stat based RPG than a skill based action game compared to From's other stuff. I just dropped my Sekiro review which goes a lot more into that key difference. Thank you so much for the sub.
bloodborne was the first fromsoft game i ever played and one of the first games i played that was known to be " hard". It took a while to get into it but when it settled, ( roughly around the blood starved beast) i realized just how amazing of a game it was. i was fully immersed in the world or yharnam. While i have not played any of the other fromsoft games other than elden ring ( i will get to all of them i swear), bloodborne will always hold a special place in my gamer heart as one of if not my favorite game of all time. Its the perfect game to isolate yourself from the constantly so in your face outside world. Its just you and the amazingly bleak and hopeless world. You cant help but wonder what life was like before the blood. Its so difficult to imagine anything but despair and tragedy in the yharnam and what i think fromsoft does so well with their games is the story telling. Their purposeful avoidance of making a straight to the player told story is an amazing idea. it lets the players mind wander deep into its lore. truly a masterpiece.
Have you played Old Hunters DLC since? The final boss of that DLC is considered the 2nd hardest only to Melania in the franchise. Also the First and the Clock Tower boss are among the best bosses in the whole series, but I recommend you do not parry the 2nd one, because it can be made trivial.
@@CFU If you liked the base game, you'll love the DLC. It's the best part of bloodborne. Also I hope you played all the optional areas of the base game. The upper cathedral ward, Cainhurst Castle are a must see places. But Nightmare Frontier for the final boss of the area is also very good.
I guess your feeling less frustrated in the difficulty level of the gamd because of the appreciation of the level design and the beauty of the world overcomes it. Like I actually find it hard already but I always keep coming back to it.
I think bloodborne is great, but the comparison is simply unfair. they are both action rpg yes, but they do not focus on the same things at all. Elden Ring is more of an rpg, picking your stats, your summons, your consummable, you are expected not only to pick your style, but to alter it to fit the trial ahead. As you explore, you find new ways to handle problem and the game expect you to use as many of them as you stats allow, making restat super easy in case you realise your build isn't fitting with the new objects you want to use. Sure the action is a bit lesser, but I think the true reason so many souls player complain about elden ring is because they stubbornly try to play it like they played dark souls and bloodborne, by refusing to summon, to use the numberous consummables and sticking to only one set of weapons (some even refusing to use the gigantic catalog of spells) Sure that was the way to play dark souls and bloodborne, but here you are actively choosing to play in a suboptimal way and it's not the game's responsibility to make it easy for you. With Sekiro they didtched most of the rpg to make a pure fromsoft action game, and with Elden Ring they gave up some of the pure reflex based action gameplay for a more rpg experience, it is not inferior, just different, which is why I think the "better" is unfair here. Those two games simply have different qualities that will be appreciated differently, and the huge sucess of Elden Ring shows that there are definitely players who enjoy it's style.
Im addicted to heavy charge attacking with my axe. Ng5 and so many chalice full clears now and ive had my axe by my side the entire time. My guiding moonlight.
Its better than Sims 4 and the Forza Horizon 5 too if you more into the boss fights and horror theme. Bloodborne is all about this Lovecraftian nightmare world and fight in a classic souls set but ER is a bigger pie and the reason its more liked by many because it's focus less on one aspect. You can play and win the gmae in so many other way. Both really good in its own turf and I am so glad they don't try to be the other .
I started another play through about a week ago (probably around my 10th full one) and it's always the same... I get super into the game, I watch a ton of RUclips lore videos and my love the game never diminishes.
Elden ring is great but it lacks balancing and even if you are just exploring you may end up finishing the game or ruining the quests or miss out due to you having no sense of direction. They should lock a ton of areas until you finish a certain area like gta san Andreas so you can understand the story and your purpose. Sure, for veterans or who looks up way too many guides would manage to do it right but what about those new ones. The other problem with elden ring as we kinda had on dark souls games is the ability to break the game with insane builds. Sekiro so far felt more balanced since you are forced to get good and learn all the skills and items to your advantage with only one weapon you mainly use. Sekiro is a pure skill game followed by bloodborne which can be broken too but not to the extent of elden ring unless you mod the saves. My buddies that I invited to the game had fun but never really understood the story of elden ring since few dialogue here and there or clues compared to sekiro and bloodborne and even dark souls was a bit confusing but towards the end you can peace it together. Elden ring fell short on that and wishing more bosses were made since it's an open world new areas and have that sense of adventure and curiosity. It also needs more random events to happen instead of all monsters lingering around. Like rdr 2 random animals fighting or just straight up doing dumb things you wouldn't expect. Even witcher 3 had more life in their world. All the games they did prior to elden ring is like a building connected from top to bottom and elden ring is like they spread those floor buildings into areas. It's pretty but in can get tiring after a while. Let's wait for the dlc and it may improve or not. I prefer linear now since it will guide you where to go and gives me the opportunity to possibly finish it faster and have more time to play other games. Open world are commitments since they have a ton of quests to finish to level up or get something and people miss out on other games because they have the sense of duty to finish the game they bought for 60 or 70 dollars unless, you got cheaper or free. Yes, you can say it's their first open world but, they already have other developers made games and showed it can be done so take notes and make a new and better experience. I had fun with elden ring but felt not that too excited towards the end and those disappointing endings. I will come back when the dlc comes.
@@CFU sekiro is their best game so far imo. They force you to get good and you only have your sword and prosthetic and items. If you die that will be your fault. You can change the look if you have dlc. I look at these games as sekiro as the game where you test your full potential, elden ring the play ground on testing your creativity and just boosting your morale due to how many broken builds you can do, and the legendary bloodborne the game that teaches you the mechanics, experience, conditioning your mind being paranoid at times and welcomes you to the world. And of course demon souls and dark souls teaches you despair, loneliness and how the lore is. They are all great games but not everyone would have the time to get good or to explore a massive world.
Fantastic review. I love all souls titles and BB is no exception. My biggest critique is Blood Vial farming as well. I stumbled upon a tough boss that I dont think im supposed to fight till later or higher level as i was taking only tiny tiny amounts of hp off him but i thought it would be fun to take em out anyway through practice and perseverence until i remembeted arfter a bunch of failed attempts i would need to farm up hundreds of blood vials again and I said nah F that. Thats bad. Thats the vial system actively discouraging me from taking on tough bosses out of order. Still afantastic game though. Probably best game on ps4 imo
I just wished i like bloodborne :( Not for me but I'm happy for those who like it. Sekiro and Souls games will always be my favorite. Elden ring was what I wanted from Fromsoft and I'm happy they delivered it so well.
Love the story, and how it salutes Lovecraftian horror. I like the weapons; cuz their limited but distinguishable. The battle mechanics are a fast and range based; encouraging players to take risks and play closely to enemies. The style is consistent; the game stays true to story, having everything following the asthetic.
I really don’t understand ppl who farm for blood vials. Maybe pre-cathedral ward. But once you reach cathedral ward start buying them. Have echoes left after leveling up? Buy vials. Never leave the Hub with souls. By the time you head to bergenworth enemies drop so much cash that vials and bullets shouldn’t be a second thought. I’ve heard ppl tell me they hated farming vials and they were in the Nightmare of Mensis 😂 The only serious problem with Bloodborne is the pvp/co-op using a weird bell system instead of summon signs.
@@causality.mp3 honestly, I actually completely agree. If Bloodborne came to PC at 30fps I’d still buy it for $60. Just because I know my PC can process faster than my PS4 and would maintain 30fps where the PS4 would chug and dip to 10fps.
I liked bloodborne, I have played all of the souls games and its a good game. I did find myself thinking the game was a little less challenging. People always told me this game was one of the harder games in the series and I have gotta say, this game is easier than DS3, Elden Ring, and Sekiro easily. It was very underwhelming, but it was still an enjoyable game. I honestly put this game beside DS1 in terms of how hard it is, they are certainly different gameplay styles, but it really is one of the easier games. I almost think this is a good thing though, as this was a lot of players first souls game (Due to it being a heavily marketed PS4 exclusive). The easier bosses allowed them to get into the whole series. I also think that's why it is often prasied as the "best" of the souls games. While its a great game, I feel most of the absolute praise for this game over the others is due to it being so many players first souls experience. I think overall the best game in the series in my opinion (including DLC) is DS3, the early game is quite meh, but the late game and DLC is wonderful. Dark souls 1 has the best experience in the series in my opinion for the first half of the game. Elden Ring is insanely fun with all the build variety. Bloodborne feels very simple, but fun and aggressive. A great first game for at the time at release. Now when people say that the game is beautiful I do almost kind of wince at times, like I understand the the art style is certainly amazing. People almost always forget to mention the game has ZERO antialiasing. Like I don't understand how people do not mention this, and it is not due to resolution (the game runs at a flat 1080p). 1080p with decent AA is at least presentable, this game is covered in jaggies everywhere. The Frame pacing is awful as well. This game is a decent 8/10 in my honest opinion, but obv that's just my experience with it as someone who enjoys all of the games (other than DS2). It wasn't as good as people made it out to be in my opinion.
I cannot out bloodborn and Elden ring in a “fromsoft” tier list, they are just to different. I have 300 hrs on BB over a years time but i have 260 on Elden ring. Bloodborn to me is the greatest story/lore/ atmosphere. But ER is the best adventure I’ve ever experienced. Idk it’s late I’m making no sense but i love them both so much
I love Bloodborne, and I like this video (subscribed!), but I prefer Elden Ring between the two. I've finished both games over 30 times each, including BL4 and RL1 respectively. Bloodborne has incredibly weapons, fascinating lore, and mind-blowing DLC, but Elden Ring has way better performance, and I prefer (though this is subjective) its levels, enemies, bosses, and characters. Don't get me wrong - Ludwig and the Orphan of Kos are two of the best boss fights ever made in a video game, and Central Yharnam is phenomenal, but Elden Ring feels more consistently polished and balanced to me. Plus, Elden Ring is super gorgeous and colorful, which is something I miss sorely when I go back to previous games, and the Blood Vial system is a big step back from the Estus formula introduced in DS1. They're both insanely good games though, so it's not important to compare them lol
Not to bust your bubble. But. The one reborn and up are almost unanimously known to be easy as shit. Imo from soft has a balancing issue with bosses. I had more trouble in dungeons than anything. I remember beating Rom my first try, but getting my butt handled by the Hunter in the tower lol. I don’t think what you’re saying is wrong a lot would agree. The second half of the game is “easy” once you git gud
I kinda got sick of the bullshit that is elden ring’s boss design and decided to play blood borne cuz it was free with the ps5, I completed it yesterday and really enjoyed its bosses , everything from the cleric beast to the moon presence( minus micolash).
@@potmansonofryker3116 It's a gimmick fight, not the worst of From's by any means, but still. On NG+ cycles tho it gets absurdly hard, for some reason Micolash starts one-shooting you and the run between both of its phases is a drag.
Fascinating that you complain Elden Ring was hard, when it is designed to be more accessible than Bloodborne and the other games. Bloodborne was the hardest for me because it was my first From Software title.
I don't think ER was necessarily hard more unbalanced. I discuss the difficult in depth in my ER review. I think it being so stat based makes it easier to find yourself in over your head. BB has some really hard stuff I just wish more of it was tied to the main quest.
I guess they selected the way of getting hp different from dark souls is because Bloodborne has the rally mechanic. So you'll less likely to die if you keep hitting bac whwn farming for blood vials. You would beat the game a lot faster if you have the option to get max potions and rally mechanic after resting and might be a different review of the game then.
Just finished my first playthrough, and i was expecting more. The main game bosses were almost all average or below in fight quality. There were a lot of average or even annoying base game areas as well. The base game is a 6/10 for me. The dlc is an 8.5 though. Definetly far from a masterpiece. Id say Sekiro is the closest souls has ever come to being perfect, despite it not being my personal favorite.
While I totally agree that Bloodborne is not difficult and I don't think any of the bosses took me more than 3 tries either on my first playthrough, if you haven't killed all the bosses in the base game nor touched the DLC, can you really judge the difficulty? Everyone who plays From Soft games regularly knows that the DLC is where the real challenge lies. The DLC for Bloodborne is also the best part. Now, the game does get extremely difficult in new game+ cycles, especially with bosses like Laurence. As to your point about blood vial farming, I've only had to blood vial farm once ever and I've beaten the game upwards of 15 times at this point including a BL4 run where I also didn't have to farm vials. Honestly, the most impressive thing is that you used the cane the whole time. That weapon is awful.
BB is on a whole the best FromSoft game they have ever made. I still love all of them. BB DS3 and ER are all top 3. the bosses from DS3, the world of ER, are extremally amazing but over all BB is the best all around game
I'm a huge Bloodborne fan but you can't say it's better than Elden Ring. It depends what kind of game you want to play. Bloodborne would be better if you were to want a more linear game. Elden Ring would be better if you wanted complete freedom.
This is going to sound mean but I’m sick of it at this point, I will never understand people harping about presentation and how Important it is yet they put “jokes” like the cut @ 2:46 in their videos, it’s not funny and actively suspends my ability to take what’s being said seriously for a bit. Thank god this guy doesn’t do it as much but I don’t understand the point of it to begin with, it broke the perfectly good pacing of the video and it seems like damn near every RUclipsr thinks shit like this is hilarious for whatever reason. Also a side note for the section about difficulty, bold hunter marking out of a boss as soon as you get to one to go spend echoes has to be the weakest thing I’ve ever heard in a souls game especially for someone who claims they “got good”
This is something I/assume other YTers making longer videos struggle with. Walking the fine line between informative/entertaining. The fact is if you are entertaining people they are likely to stick around (increase watch time, more likely to engage, more likely to return). Entertainment can be achieved a bunch of ways: good editing, good core content and often jokes. If you look at big YT channels or even narrow down to big gaming channels like Girlfriend Reviews about every 10 seconds there is a cut/joke thrown in. GF Reviews strikes the balance a bit more on entertaining, but always keeps informative in mind. Finding that balance is... hard. Continuing to make content hopefully equates to finding that balance.
@@CFU it could just be me maybe I’m getting old but like I said the video was perfectly paced up until that point and it just through me off, I understand your example about GF reviews and that the exact reason I stopped watching them, every 10 seconds there’s a joke that in my personal opinion didn’t need to be there
Blood vials: concept great, farming bad 😂. I think each one heals for 40% no matter what. For lore versions I get it. But dropping them down to 15 and making them refill by visiting a lantern or dying would have been top knotch. 10/10 should do for remake if ever happens.
Honestly, after having put 80+ hours into ER and still not having finished it, I'm not sure I have the motivation to deal with the further BS this game throws at me. I will finish it, because the sunken cost fallacy made me its bitch, but I really don't like the game. Bloodborne on the other hand might just be my favourite game of all time, and a contender for objectively the best game of all time. Kind of like how Twilight Princess is my favourite Zelda game, and how BotW has left me a rather hollow person. I much more appreciate a tightly tailored and slightly linear challenge with actual roadblocks that test what you've learned so far, over an open world with really not a single incentive to explore beside curiosity and a weak story. I play minecraft for that. Also, combat wise, I love how Bloodborne incentivises riskful aggression more than any other game I've ever played. The rallying system alone does a great job with that, but combined with beast blood pellets, it makes for a game that actually has me feel like my character. As if every move I make towards my enemy is one that actually saves my own life. The weightiness of soulsborne combat has always had that effect on me, but bloodborne finally allowed me to truly get in the thick of it and come out on top feeling satisfied, and even proud of every kill I make. I truly feel like I'm a hunter of beasts. Also, the weapon variety in Bloodborne is arguably greater than any other soulsborne game to date. Sure, in raw numbers it seems lacking, but having 20 different straight swords with only slightly tweaked numbers and movesets still only feels like having 1 weapon to me. Even more so with the interchangeable ashes of war in ER. Bloodborne chose, on purpose, to have one kind of each weapon, and even dared to give nearly each weapon two whole movesets to choose from. This gives insane amounts of complexity to any encounter you go into, as you can change your approach to an encounter mid fight with the press of a single button, sometimes even allowing that change to be an attack in and off itself. Not to speak of the uniqueness of some of these weapons. Take for example the Amygdalan Arm. A freakish hammer/scythe that is unlike anything I've seen before or since in any fromsoft game. Or the Stake Driver. Or even something as simple as the Hunter's Saw Cleaver. And on a final note, the boss variety in Bloodborne is amazing. Sure, there's only like 23 of them disregarding the chalice dungeons, but they all feel amazing to fight (beside amygdala and rom, but that's beside the point). The DLC kicks this up a notch, going to 11 with insanely difficult fights like Orphan and Ludwig, challenges that have been unmatched in both difficulty and challenge except for maybe Gael. The movesets they employ feel truly unique to them, while still following a general pattern of beast and man that you can master during your time with the game. This allows them to gradually make the fights harder, while not throwing BS curveballs your way. This has really only been done again with the DS3 DLC, as both the Demon Princes and Gael test your skills in a variety of different playstyles you should have picked up during your playthrough. Anyway, to wrap my long ass comment up, Bloodborne is amazing. And though I may never play it again, my time with it has been more memorable than any other game, and I'm proud to permanently carry the Hunter's Mark on my arm til the day I die.
If I may comment once more Elden Rings difficulty is attuned to the Smithing Stones found in specific areas of the map and you control how difficult or easy the game is through them. The way Fromsoft intended the system to work is you explore, complete a dungeon, then proceed and the bell bearings grant the boost to deal better damage in their respective areas.. They even made it so bell bearings carry over to NG+ to make getting them less tedious. I personally enjoyed feeling under leveled in ER because I noticed early on melee was polished beautifully enough to fight back, the dodge is less insane than ds3 which I can respect, and my damage didn't make the fight last a few seconds The extra aggression of the bosses is actually a new stance system inspired by Sekiro and the more they attack the easier it is to break their stance with charged attacks As I said before I'm used to Doom Eternal so I'm already extremely aggressive and figured out early if you out maneuver the boss and do big damage in a short time they always stagger You can stagger a Crucible Knight with a caestus if you time the R2's correctly and it doesn't have to charge Bloodborne for me is alot easier than ER because I centered my build around the Skill stat so my parry + ripostes can one shot almost everything in game from a distance which makes Bb feel slower to me than both Ds3 and ER It's extremely subjective I'm more happy ER introduced more people to Soulsborne games than anything
You can also stagger Radagon As soon as the cut scene ends Spawn in 2 Flame of the fell God orbs and hit him with an extremely hard ash of War when they go off He staggers for a crit But be advised I did it with the Bloodhound Fang's L2 which hits hard as hell
For me its not even close Elden Ring is just chefs kiss! Best game i ever played. I also played Elden Ring first, it was my first Souls game so maybe the has something to do with it.
RE4 Remake Review Here: ruclips.net/video/Rd3_9de3mL8/видео.html
As a person who finished bloodborne on bl 4 I totally agree with the statement that bloodborne is a more skill than stat based game, but bloodborne was a lot easier to balance stat wise since its not an open world game and in elden ring you are bound to stumble upon areas that you are just underleveled for.
I really don't think that the open world is the problem with Elden Ring's balance. Even if you go through all the areas in the right order, the way I happened to on my first playthrough, you'll still reach a point in the game where you suddenly feel incredibly weak, but that's not because you're underleveled. It's because you've reached the post-Leyndell artificial difficulty spike where the devs decided that even basic rats should take at least 30% of your health with each hit. Pumping vigor is a necessity but there's no amount you can have that will make the damage seem reasonable.
@@aperson9847 I did notice that and I've been a souls fan since Dark Souls 1 so almost 12 years of playing these games over and over. Once I got to the mountaintop of giants I was getting smashed pretty often. I asked one of my friends who went through it and even though I don't remember my level at the time but he was almost double what I was with high vigor.
As someone with over 800 hours on bloodborne, i agree
3000 hour gang rise up ✌️
:o
As someone who has evolved into a literal Beyblade, I too agree.
as someone with 200 hours of ER and 400 on bb, i disagree quite abit, ER is a far better and more impressive game in almost everyway imaginable. bb was great for its time though, but it aint no dark souls, and it aint no sekiro, and it sure as hell aint no freakin elden ring XD
im glad fromsoft neglected this one, overall i would say bb is the jack of all trades of fromsoft and its the least necessary and consequential, it never really perfected anything it set out to do nor did it innovate much on the souls formula, it really is pretty much just grey dark souls with a 2-in-1 weapon gimmick that isnt even well designed in more than half its weapons. every single aspect in it has been done better in one of the other games, overall it was a disappointing game when i first played it tbh, it got better with replays, but considering the pedigree and industry influence of its better siblings like DS and ER, its not surprising that fromsoft arent that interested in going back for a sequel, especially since they already made better combat with ER and especially sekiro.
@@flamingmanure disrespectfully, you are wrong
ER virgin: quantity over quality, focuses more on size and scope, bosses were designed around ganking them and are too agile and fast for the player to handle even breaking stamina rules, world wasnt designed to be 100% explored where areas and rewards are samey, difficulty is more based on build and lvl leading to massive spikes, balance is really skewed, to the point where going against the meta is practically a challenge run and following it makes it piss easy, being op is too easy, lore is (tho really good) samey fantasy.
chad BB: quality over quantity, is more compact and focused even if its 1 note, bosses are a test of skill and balanced to be dueled and give just enough openings, world was intended to be fully explored giving variety in each, difficulty is balanced with no unfair spikes, balance is good with every build relying on player skill with said build metas only make the game slightly easier, being op is earned by going through chalice dungeons, lore is wholely unique and inspired touching on lovecraftian/eldrich themes rarely seen in modern media.
what a sweaty bb fanboy take, heres mine:
theres more quality, detail and quantity in single areas of elden ring than most of bb, theres also better designed mini bosses than your average designed main bosses lol, crucible was more fun to fight than half of the main bb bosses. one is an exercise in going down copy pasted grey corridors with different shades, the other is an odyssey lol.
" bosses were designed around ganking them and are too agile and fast for the player to handle even breaking stamina rules" only to bb virgins that played the game badly, with bad dodge positioning, spamming R1 and backwards dodge all the time, so ur usual bb edgy fanboy gameplay, the game loses alot of strategy of souls and devolved into R1 mashing too many times, i guess thats what you mean by a fair duel? in ER, you gotta know where youre dodging to buddy, as well as R2, jump through shockwaves and ashes of war, im guessing you barely ever broke boss posture correct?
" difficulty is more based on build and lvl leading to massive spikes" only half true, the other half is the fact that alot of souls vets have trashy stat distribution and thought its like darkborne 3, level caps dont work the same, as for the laughably false statement of boss difficulty based on levels, it works the same for bb, they are rpgs, stop pretending bb is as balanced as something like sekiro, which is an action game, now how about this experiment, how about you give players that didnt play both bb and ER an OP build and watch how much they die, becuz both are games of skill, youre just angry that one of them hurt your ego and beat you more than you would like to admit, i would link the countless vids that showcase how bb can be exploited to highheaven using its rpg mechanics but i digress.
"world wasnt designed to be 100% explored where areas and rewards are samey" did we play the same game? areas are samey? and the bb fanboy is saying that!??! man i dont mean to be rude but im just gonna laugh at this one as i dont feel the need to explain myself. theres also objectively more reward types in ER than in bb, so i dont know what you mean by samey here, i dont think you realize how laughably this applies to BB more, guess its that good old bb fanboy delusion thats stereotypical of the fanbase.
"lore is (tho really good) samey fantasy." bbs is also really good, but is copy pasted "samey" lovecraft fiction, it aint original nor is it unique, elden rings lore is an epic mishmash of martins writing and miyazaki, copy pasting the generic standard critique over the fantasy genre wont make your statement any less thoughtless, its obvious since berserk exists lol, which seems to be miyazakis favorite thing ever, so its no surprise the games he put the most effort and innovation in are his medieval rpgs, and frankly the better writing in ER shows in how its npcs have laughably more character and dynamics than your generic edgy mad hunter/townsfolk of bb, which only talk about blood and beasts it seems.
"quality over quantity" bb doesnt excel in both in alot of aspects. sekiro is better in quality and elden ring is better in both, elden rings lowest of lows dont come close to the chalice dungeons so...theres that lol. highest of highs? felt more awe going down to the underground than literally all of bb combined barring the few obvious boss moments, and thats just a single moment from ER XD!!
"world was intended to be fully explored giving variety in each," the world of ER is not only laughably more complex and better designed, but its also optional in many areas, wheres the actual analysis of this critique exactly? how did you delude yourself that this is a plus for bb but a minus for ER? how does the open world of ER being optional, with laughably more intricacy and density than bbs copy pasted cobbled streets and castles, become a negative suddenly? then again youre a bb fanboy that says its areas and rewards are varied but ER, of all games, have samey areas sooo ciritcal analysis isnt exactly your strong suit, as is the norm with most bb fanboys that critique any other fromsoft game other than it.
" balance is good with every build relying on player skill with said build metas only make the game slightly easier" thats a laughably, objectively false statement, meta saw cleaver builds are laughably easier than arcane builds, half the weapons arent as viable as the other half, bb started the trend of heavy weapons having a harder time in fromsoft games, and half the weapons have complete trash transformation attacks when compared to the good ones, again with this delusion that bb is actually that well balanced lol, sure its more balanced than elden souls, but not by the same amount youre telling yourself, its a smaller game in alot of ways.
"being op is earned by going through chalice dungeons," or just slapping a blood pellet on your saw cleaver and kill vicar amelia without her even moving from her starting position wit a +3, bb fanboy delusions are so delicious to break XD
" lore is wholely unique and inspired touching on lovecraftian/eldrich themes rarely seen in modern media." while great, its not unique, its literally just lovecraft fanfiction, now heres my final statement, you bb fanboys need to kinda chill with your inferiority complex, it aint any better than any of the other games, its just your favorite.
Bruh if you think BB’s bosses are good then you are delusional. Most of them are really lackluster and fall over if you just get behind them, which might be your kind of boss seeing how the moment ER bosses fight back you blame them of giving you now windows and incentivize ganking.
ER’s bosses award good positioning and aggression. BB does the same but the bosses can’t fight back when you position yourself behind or beside them. Even Maria you just close the distance and dash to her left and she can’t do anything.
@@d.e.a.t.hgamingavrangor9361 i like to have fun what can i say
@@Z-Mikes00 Fair, fun is subjective. I also enjoyed BB but its bosses are nowhere near ER quality.
@@d.e.a.t.hgamingavrangor9361 er bosses made me more frustrated than any other of the from soft bosses. Even sekiro was fun
I went back to bloodborne about a week ago and I've settled on the fact is my favorite fromsoft title. After making my 3rd character in elden ring I was like damn this just doesn't have the replayability I need.
My son is a huge From Soft fan but never really clicked with Bloodborne for some reason. He went back to play through it 10 days ago. A few days later he said he understands now why Bloodborne is my favourite of the series.
He went through and finished it and fell in love.
@@19822andy no other game makes me feel the same way as bloodborne makes you feel at different points throughout. The plauge of yharnem, the appearance of the great ones, unreachable knowledge wrapped up in madness for human consumption and gherman as the final boss... only boss I've ever wanted to kill so badly, but not out of hate or anger instead out of pity and remorse.
Just outstanding, a true masterpiece.
With Elden Ring i think you need at least a 6 month to 1 year sabatical between each playthrough, starting fresh with a new build each time. Almost no value in a ng+ with the same character.
I feel this way about Dark Souls. Its like the world is just big enough to want to explore every inch and nook and cranny.
In term of difficulty, if you played DS3 or ER before Bloodborne, then you're used to the speed increase from the very slow DS2.
So years ago when the game launched, it was the hardest souls game until it wasn't.
What is the hardest one now do you think?
@@CFU It's Sekiro and everyone knows it. Well... if you consider it a "Souls" game. The only actual "Souls" games are Demons' Souls and Dark Souls 1-3.
every one of BB's weaapons is a reason to start all over again, they are just so much more fun to master than in any of the other fromsoft game. They are fun to use and change the gameplay style for a good amount :)
Good point!
theres far more depth to master in elden souls games than bb tbh, especially when builds come into play, and sekiro is better ona quality level.
I really hope they upgrade the graphics and 60fps would be unreal.
Bloodbourne will always be number 1 for me, it was my 1st souls like game and the challenge was hard AF... I went backwards through the series to demons soul's.... Elden is amazing but I found it easy compared to BB... I hope these rumours of a remake/remaster and a sequel are true
It really does need some kind of remake/port. Sony is big on putting stuff on PC now though, so there is hope!
Highly recommend the old hunters DLC if you love the lore and also want a solid challenge!
The first and final boss made me bawl my eyes out in frustration…
Laurence was the only damn thing that made me hit my head on wall😂
>has a section on boss difficulty being to easy
> doesn't even mention the old hunters dlc arguably fromsofts BEST dlc with the hardest bosses in the game
hmmmmm
Also, boss difficulty is SO subjective that it doesnt really belong in a section attempting to make somewhat objective critiques such as the blood vials. There are people who die 70 times to Gerhman and people who 1st try him because they are parry gods. This shouldn't even factor in to any objective analysis of the games systems and mechanics because its so easily refuted by someone going "but I found it extremely hard and rewarding" while other critiques like the blood vial one is more backed by reason and evidence.
The parry portion feels kinda like padding as well. You could say its too "easy" to cheese certain bosses through parries but the same could be said of alot of strats in these games such as bleed in ER or magic in Demon souls or full poise+ Black knight halberd in dark souls. . This goes for the "inconsistent" point as well as that is a thing in ALL fromsoft games(except sekiro). They all are about figuring out on the fly what attacks can be parries so unless you spent just as much time in your demon souls and elden ring reviews talking about this, it just seems kinda weak.Kinda seems like you didn't really have many solid negative critiques of the game and filled it with extremely subjective or easily countered "critiques" because you didn't want to come off too positive.
I should have been more clear about reviewing the base game. I would consider reviewing the DLC in the future. I think if you lock your best/hardest bosses behind DLC that isn't a great solution though. I certainly didn't fill my critique section with fluff - its genuinely how I feel. Some points might be more subjective, but I still prefer the game to ER.
@@CFU fair enough, I think many would find that coverage of the dlc to be good however almost ALL games have their best/hardest/ most fleshed out content in the dlc. Due to a shorter development and more focus on a smaller package, devs usually have more leeway to think outside the box and really challenge themselves. Just look at another fantastic game like doom eternal.
I personally think that boss difficulty isn't so subjective in bloodborne compared to games like dark souls and elden ring because the player is limited to only a few builds. playing without melee in bloodborne is not viable at all but in elden ring you can be a mage and spam comet azur from a distance or pick up the rivers of blood and just spam L2 through endgame bosses. Although elden ring is open world and its certainly more difficult to balance I think the balance in elden ring is messed up. In dark souls 3 for example you had a wider variety of builds to choose from than in bloodborne but you couldnt just force your way through the entire game with op bullshit like in elden ring which a lot of players did.
@@CFU locking your best in a dlc isn't great? What? That simply means they are learning from everything and making improvements. If the DLC is worse than the base game that would be terrible, means they are going backwards. You didn't think that comment through very well.
lollll its funny how bb is the only one that needs a dlc to actually be good. while for the others its just a nice bonus to complete the game, maingame of BB is full of gimicky shitty bosses and only the dlc provides better
You are right, RUclips loves bloodborne so much that they decided to pop out this video to my recommendation page. It worked
😆
TBH I was massively disappointed with Elden Ring, the game just seemed way too similar to previous titles, especially coming from BB and Sekiro, it just felt like a step backwards.
The Elden Beast is the worst callback to Bloodborne they could've possibly done. After DS3 I thought they'd be done with the winking callbacks. They could've done anything but they chose to rehash the Moon Presence as a golden "spirit of the forest" from Princess Mononoke which is so blatantly derivative for a From Soft game. It almost felt like they ran out of ideas.
Yes! Even though Elden Ring is the shiny new toy that everyone and their mother apparently loves - including me - I still prefer Bloodborne over Elden Ring.
There's something about the lore, the visuals, atmosphere and playstyle that truly resonates with me, making Bloodborne one of my favorite games in all of my 30+ years of gaming.
By the way, the best area for blood vial farming is IMO around Cleric beast area and at the end of Hemwick Charnel. Fatties and beasts produce a lot of those.
I ended up going to the hidden village where there are two pigs and they would kill each other. The last half of the game I was fortunate to keep farming to a minimum.
I've seen at least 3 other videos saying "Bloodborne is better than X", can't get enough of it lol
the trick weapons bro... the best concept in soulslikes. Also you definitely didn't play the DLC if you think the difficulty was underwhelming
*cries in just starting DLC on new game+*
@@ghosty3494 I played the DLC on ng+ the first time round. Laurence was hell
@@bosipatrol I have come back after punch punching Laurence in his left knee and killing him. (With a fellow hunter)
I find both games to be moderate difficulty
I'm very used to playing games like Doom Eternal and I started playing Soulsborne games with Bloodborne but I love Elden Ring slightly more for its variety and loose restrictions on playstyles
Elden Ring brought Souls formula to open world, but broke many systems that made Souls games stand above other action RPGs.
Broken multiplayer, balance, quests..
Basically, all other Souls game are less grindy, more balanced, better paced than Elden Ring. DS2 is too “different” and has own balance issues, but also unique and lovable parts as well.
Almost all the praise poured on BB after being tired of ER is applicable to DS1 as well.
Difficulty? It is in Chalice Dungeons, optional areas and DLC.
You need to check out the DLC for Bloodborne. Definitely worth the asking price with great difficult bosses, and awesome new areas to explore. Bloodborne is not only better than Elden Ring, its my favorite game of all games lol.
Planning to check it out eventually - I'll review it if I do.
Killed bosses in less than 3 tries? Ah, you didn't do the DLC. When people talk about the difficulty on this game, they are almost 100% always talking about the DLC. Orphan, Maria, Ludwig, all of these are the one's talked about. Also later stages of chalice dungeons will be that frustration of dropping your fish twice in the street.
Maybe Orphan and Lawrence, but Maria was easy if you knew how to parry, ludwig also was not so hard.
Ludwig was harder than orphan by far for me . Orphan has taken me around 10 tries on my first few characters ( all of this is with no summons mind you ) Ludwig I had to perfectly memorize every sequence of the entire fight to beat him and his moveset is absolutely massive , he can't be parried or backstabbed and he only staggers twice . He was the hardest boss other than Laurence not including chalice bosses for me
Maria is easy if you parry, but insane if you don't. Every time I fight her I refuse to parry for that reason. I feel like an honourable hunter would face her as she faces you. And it's my favourite Blodborne boss for that reason.
@@volkmist1320 I found Maria very difficult. Also a lot of people complained about Laurence but I actually killed him my first try.
Orphan, literally, no joke, took me two weeks to beat. He is still by far the hardest boss I've ever fought in a video game.
Maybe I'll review the DLC separately :D
I feel like Bloodborne and Elden Ring might be built for different people. But I largely agree with this assessment; bloodborne was the game to get me interested in soulslike games. I LOVE Elden Ring, but yeah, bloodborne is, to me, the better game.
I agree - they are on opposite ends!
I would also agree that BloodBorne bosses are not that hard. That being said I was stuck at Lawrence for a bout a week.
Finishing the game with starting weapons is not a flex, all weapons in bloodborne are good. It has small amount of weapons but in turn all of them are decent. All starting weapons are actually great, even the cane. And I love it about bloodborne.
Bloodborne is the most balanced, polished, and cohesive game Fromsoft has ever made. I legitimately mean this: if they made a 60 fps remaster with some very basic visual updates, it would be a perfect game to me.
Umm, I think DS1 is still their best game overall. BB cut down too much in some areas. More limited multiplayer, very small choice of magic. Weapons are very cool though.
I love BB too, but I find its Lovecraftian stuff somewhat unconvincing.
Atmosphere is really creepy in places, but Insight/Frenzy system is imo underdeveloped and a wasted opportunity.
@@noop9k DS1 is my favorite too but BB has some pretty amazing combat
It really does just need an FPS and Res boost.
@@CFU Level designer and greater variety for Chalice Dungeons. Raise MP player limit.
Lighting improvement to the level of DS2 demo.
@@noop9k DS1 is great until Anor Londo. It peaks at Ornstein and Smough, and then the rest of it is hit or miss and it kind of ruins the game for me. Bloodborne, on the other hand, starts out great and just gets better as it goes.
Anyone else felt alone and choked up at the later stages of the game. Like when I was playing the chalice dungeons for the platinum the experience was just so nasty and gloomy at the end. I felt like I was trapped cuz I was 2 challenges away from completing the game but at the same time it had some strong and unforgiving bosses lined up which made that shit an actual nightmare. No one else? Just me? Okay lol. I also felt like I was wasting my time or I had some assignments I had to finish even tho I’ve been out of school for a while. Triggered some ptsd for sure.
Bloodborne was very dark,bloody and dirty
Hey! Make sure you link your ER video in the video description... it makes it easier for us who want to watch it! 😊
Ps: great video, btw!
Hey thanks! It used to be pinned, but I probably replaced the pin with something more recent. I use cards and end screens, but I know some YT apps don't show those. Currently playing through Sekiro and enjoying it! Review for that will be early 2023!
ER is better than BB because you are given more freedom, the colors in BB is mostly dark but in ER the colors literally vary, ER gives you much more weapon accessibility than BB even tho the weapons in ER don't have the same gameplay mechanics but at least they are more durable that they never break unlike the weapons in previous souls games, with the exception of sekiro, and last but not least in ER you get more endings and with whichever ending you get you get a sense of accomplishment, whereas in BB you only get 3 endings all of which feel depressing.
bruh
@@yarikyarikyarikyarikyarikyarik just speaking facts dude 🤷♂️
@@earlmoore7003 Not very relevant/decisive facts though.
@@subjetividadobjetivaconmak4259 oh really? And what do you have to say to defend BB??
@@earlmoore7003 A more immersive environment/lore for its size, more memorable boss battles, a more iconic/memorable OST, trick weapons, one of the best dlcs for any game ever, a more noticable skill-based difficulty. And, in short, lovecraftian storytelling leaving a deeper impression than... Tch, mere fantasy provided by an author whose glory days are now officially in the past.
Bloodborne all the way. After finishing ER I went back to BB and it just feels so much better. BB is just so much more cohesive with everything in the game complementing each other. The horror atmosphere, supported by the claustrophobic and spooky enviroments, coupled with beastly combat favoring speed and aggression. The haunting soundtrack and visceral sound effects. Enemies and especially bosses designed to fit this specific philosophy in both visual design and combat style.
Having now played all Fromsoft soulslikes, my personal list goes:
1) Bloodborne
2) Sekiro
3) DS3 & Elden Ring. They tie the third spot with ER having the best exploration in the series, but DS3 having way better bossfights.
4) DS1
5) DeS
6) DS2
So BB and Sekiro take the top two spots, those two imo have the best combat systems and best bossfights. They are also the two that are most focused on specific playstyle and philosphy. In BB you still have different weapons and builds, but you will always be an agile and aggressive hunter.
But it doesn't take a very big brain to realize that the less the dev team has to cater for different builds and approaches, the better they can hone and polish the core experience.
Faster and more aggressive playstyles also allow for the more outlandish anime bossfights From has become fond of. (and they are great!)
So whatever FS do next, I hope they will finally move on from the basic dark souls- combat skeleton for good. DS3 pretty much pushed that combat system to its limit with its bossfights, there wasn't a way left for ER to top those satisfyingly. They have already created an offshoot variant with BB and something totally different with Sekiro. I'm sure they can do it again.
And whatever approach or philosophy the decide on, it should be more focused on what it wants to be than ER.
ER still a damn solid 9/10 though, I just know they can do better :)
Gonna have to check out Sekiro at one point :)
For me Sekiro >>> Bloodborne.
@@LuM4rex for me ER is laughably above bb.
"After finishing ER I went back to BB and it just feels so much better. BB is just so much more cohesive with everything in the game complementing each other. The horror atmosphere, supported by the claustrophobic and spooky enviroments, coupled with beastly combat favoring speed and aggression. The haunting soundtrack and visceral sound effects. Enemies and especially bosses designed to fit this specific philosophy in both visual design and combat style." i guess one mans treasure is anothers shit cuz i think of the opposite of bb and think your coment applies much more to ER, especially in enemy and boss and environment design, which bb frankly kinda bored me by the end.
@@flamingmanure Boring, ONLY for you! But I see that you like to make your opinions look like objective answers.
Bloodborne is just soo good that people can't get enough of it. The gameplay is solid and very fun, the lore is far more compact and organizably understandable than Dark Souls, and the combination of the Gothic and Cosmic Horror genres continues to be novel and creative.
It does have decently approachable lore - hadn't considered that.
The way i played through Elden Ring on a lvl 1 wretch build with a club was to go aggresive and go for staggers. It bothers me so much that the game doesn't tell you this, since to me it feels like the intended way to fight bosses. In bloodborne, almost everything I needed to know came naturally to me. In ER however, nothing did. It's really a shame since ER bosses do compliment the combat pretty well and I would go as far to say that I like ER combat a little more than BB.
And one more thing. It's really counter intuitive to design a deep combat system and bosses that are complementary to that specific system, just for it to be overshadowed by summons, magic, ash of war etc. Imagine bloodborne had all of these things.
@@mohamedabdullahi3914 I sort of wish they didn't have them in the game but I think the logic behind them is that it makes the game more appealing for casual players. So it's counter intuitive only from the way you are looking at it if you really think about it.
Wow THAT sounds like a challenge!
Fromsoftware has the most artistic people I’ve ever seen. And not only this but they also have equally talented gameplay programmers and sound composers. We are so lucky as gamers.
Now if only Fromsoftware could bring their technical and optimizations to the same quality. I’m optimistic that some day they will bring someone onboard that will also hone this for them.
Better than GameFreak devs :D
Servers are both up and running and the online player base is still alive , just wanted to add that..
Guess I checked in during server maintenance.
Play the game in NG+1 and 2, you will get a taste of the true difficulty of the game, as for the perry it is perfect, some Bosses are hard to perry but you can learn, however the only reason people perry is due to the internet and chat streams or comment sections warning them about it, I personally thought it was useless and only learned the mechanic until halfway through my second playthrough, it was until then when I finally understood why the mechanic is there, so yeah the reason the later bosses don't feel as challenging is because you are battle hardened, you are a completely different player by the end of it, and it changes the way in which you approach other games, but if you wanna see the true form of those bosses go for NG+ and the chalice dungeons hosing like 7 other bosses on level 5.
i think bloodborne shines the most for players that have never touched a souls game. that was me about 9 years back. i fell in love with the game despite absolutely sucking at it. the world its set in, the horror aspect and the fast combat are the reason why i loved this game but hated dark souls. the only bosses i really didnt struggle with on my first playthrough were the final 3 bosses because at that point i learned the rules of the game and was fairly powerful. but then the dlc released and raw dogged me. its my favorite game after all these years and i curse sony every day for not bringing it to pc where it can be preserved for years to come.
I LOVE BLOODBORNE. I LOVE BLOODBORNE
I LOVE BLOODBORNE. I LOVE BLOODBORNE
@@rollman3044 I LOVE BLOODBORNE. I LOVE BLOODBORNE
Upon the initial advent of mine acquaintance with the esoteric diversions oft styled as "souls-born," I was in a most profound ignorance of their very existence, yet it was by the mysterious and sanguine enterprise of *Bloodborne* that I first did embark upon such perilous undertakings. In those early and most arduous days, I found myself sorely vexed and hopelessly ensnared by a formidable adversary, to such a degree that the contemplation of forsaking the endeavor altogether did cross my beleaguered mind. However, through the fortuitous acquisition of a learned manuscript-perchance, a guide-I did muster the resolve to persevere, and lo, now I stand triumphant, having vanquished the infernal game no fewer than ten times, with a fervor most profound and unquenchable.
Bloodborne blood 🩸 is just the epitome of classic “souls” games.
The story, the start for so many but in the ps4. The setting. It’s an exclusive to the Playstaion. The HORROR. The Bosses. The Challenge. The music. The death…. But best of all…. The VICTORY.
Been playing Elden Ring for a while, even got the DLC, but it still doesn't rival Bloodborne. Even with it's game of the year award. Bloodborne is still the best Souls game IMO.
Did you play the DLC or run the chalice Dungeons? I agree the base game isn't super challenging but some of those chalice bosses still give me problems and I've beat the game in its entirety at least 10 times.
This review was just the base game - might do the DLC later.
It's not so much a critic of religion; it's more an examination of the human desire to know everything and, ultimately, be the highest being in existence.
The religion aspect is because real life religion is based on being more like God.
I think there's a bit of both in there. Certainly not glorifying religion. I also agree with your points.
Bloodborne = perfection
Elden ring is far better.
Elden Ring is a crappy copy of DS3, all the same crooked hitboxes for attack grabs, all the same poor camera, all the same enemies can knock you through the wall, you have a BUNCH of opponents who copy ordinary DS3 enemies. I'm not saying this hasn't happened before, but there's plenty of it in the Elden Ring, and yes. As a modern game, this is a real shame for the most ambitious FS game.
The main game bosses were almost all average or below in fight quality. There were a lot of average or even annoying base game areas as well. The base game is a 6/10 for me. The dlc is an 8.5 though. Definetly far from a masterpiece. Id say Sekiro is the closest souls has ever come to being perfect, despite it not being my personal favorite.
This is a known fact. Eldentards will seethe though
Lmao I never heard Eldentards before. I do like Elden Ring more just because it's more like Dark Souls but BloodBorne definitely has alot of stuff that is better
Bloodborne fanboy moment
@@theemeghost2323 That’s most of the comment section bud
11:20 ER kinda has a balance issue, lol. You are NOT wrong. FS made the game for as many ppl as possible which is what imo killed it for me. Gave way too many cheesy options to make the game easy so ppl would not have to actually L2P.
Oh my lord please never ever ever farm for blood vials. Kill enemies. Buy blood vials early every chance you get while they’re cheaper. Just level vigor for a while here and there as needed. Your damage will primarily come from weapon upgrades for such a large portion of the game that you can absolutely spend echoes that you THINK you need in damage stats… on blood vials. Vibe it out. But never farm for vials. It’s completely unnecessary.
Bloodborne is not inspired by steampunk :/
Honestly, if I think about ER right now, I can't really think of any boss that I actually like to fight, other than Rykard but...come on, everyone loves looking flashy against a gimmick boss like him. That's not something bad, far from it, but I mean "like to fight" more in a non gimmicky way. When I go to Bloodborne though, I actually love these bosses! I think I'll never forget the adrenaline rush of fighting Guacamole for the first time, the insanity of seeing Amelia transform and having Maria gently rip your heart out. And while I don't want to say every boss in this game is great, in other words fuck the blue man group lookalike called celestial emissaries and what is going on with abberant beast (?), I do very much prefer them. This might be the only game where, when I couldn't beat a boss, maybe even after a lot of tries, I wouldn't take a break or go explore somewhere else, but be like "Come on, gimme another round! I wanna see some of that red on that coat!" The combat is the main appeal of all Soulsborne games,and I'm glad to say that in that regard and every other, Bloodborne will always be my favourite. From the way they designed the ares, over how every boss expresses a certain uniqueness in the way it is designed, a character of sorts, to how it frightens, scares and overkills you with the mood, Bloodborne stands unchallenged as my number one.
Bosses are cool... I just kinda blew through them which disappointed me.
@@CFU The Maingame bosses aren't the most difficult, true, but I think
1. The scenery and feeling made up for that.
2. The DLC bosses delivered in terms of difficulty and design
The thing is I find elder ring really is carried by its exploration. No doubt it’s a great game but if it was as long as ds 3 or bb, it would probably be one of the weakest games
Can I just say that cathedrals are notorious for taking up to multiple lifetimes to build. Yharnam really must be ancient
I noticed you didn’t include any footage from the Old Hunters DLC which makes up the back third of the entire Bloodborne campaign. I’m not so sure that your opinion on Bloodborne would be quite the same after playing the DLC which I believe to be a must play.
I might review the DLC later. I wanted to check out the base game specifically because I was comparing to Elden Ring a lot (which only has the base game atm).
Also - I refuse to believe you beat all of the DLC bosses on first or second try 👀
I just reviewed the base game.
I think calling bloodborne too easy is a bit unfair.
1. Bloodborne is different from the other souls games thematically in the sense that you are actually more powerful than the foes you face. In Elden Ring and Dark souls it's emphasized how those who came before you failed, but in bloodborne you are expected to slaughter the beasts its your job. You even come across multiple hunters who have passed through the dream before you. In the other games you kill legends, but in bloodborne (except for DLC) you're killing victims. There's a reason instead of "Victory Achieved" its "Prey Slaughtered"
2. Power Creep. Gaming in general has been in a difficulty arms race and this game came out all the way back in 2015 even playing non fromsoft games can over condition you for games like this.
3. Its a common misconception that a lot of content creators and game reviewers uphold that people like fromsoft games because they're hard and frustrating. This isn't the case the point is to feel like you overcame a challenge, not to try your patience and waste your time. You shouldn't finish a souls game and then say, "man I wish this game made me angrier" also I don't really agree that parrying is inconsistent. From the beginning it was clear that small beasts and hunters could be and giant beasts and jump/lunge attacks (barring a few exceptions) could not be. Bloodborne's parry system is the best in the series and is miles better that ER's and DS's McDonald's wifi parries. I think criticism of the blood vial system is valid but my interpretation is that it wasn't added to arbitrarily increase the difficulty or to punish you for playing poorly although it does both, I always thought this was them trying to take inspiration from horror games by giving you a limited resource for healing it adds even more suspense for when you get near the end of a level and it encourages players to use rally to gain as much health back without using vials as possible. I do still think the system could have been fleshed out more and I see why many people aren't a fan. One of the main reasons I love bloodborne is because its like a horror game, but the protagonist is actually empowered so it comes down to them actually having the guts to face the challenge rather than the means or ability. Even though the world is against you, you are still powerful enough to win , it just comes down to your determination and skill in the moment.
I couldn’t do more than ng+3 in elden ring and i was like it’s enough i can’t play this anymore
BB it’s countless times and still playing it
Bloodborne was the first soulsborne game I played, and I feel like it was definitely difficult, but not as difficult as the other games.
Subscribed. I just started Bloodborne for the first time. I beat the first three bosses in elden ring but now I feel as though i don’t wanna spend 2 hours on one boss. The boss design in elden ring is just bullshit. It’s not even a “skill” issue. I react and read moves in real time fine. The moves are unavoidable and it becomes a memorization game. Rather than the fights being reactive, it pulls you OUT of the fight because you have to memorize moves and move out the way preemptively.
Elden Ring is much more of a stat based RPG than a skill based action game compared to From's other stuff. I just dropped my Sekiro review which goes a lot more into that key difference. Thank you so much for the sub.
Zero question that BB is better than Elden Ring. You’d have to be brain ded to think otherwise
If it wasn’t for elden ring I would’ve never touched bloodborne.
bloodborne was the first fromsoft game i ever played and one of the first games i played that was known to be " hard". It took a while to get into it but when it settled, ( roughly around the blood starved beast) i realized just how amazing of a game it was. i was fully immersed in the world or yharnam. While i have not played any of the other fromsoft games other than elden ring ( i will get to all of them i swear), bloodborne will always hold a special place in my gamer heart as one of if not my favorite game of all time. Its the perfect game to isolate yourself from the constantly so in your face outside world. Its just you and the amazingly bleak and hopeless world. You cant help but wonder what life was like before the blood. Its so difficult to imagine anything but despair and tragedy in the yharnam and what i think fromsoft does so well with their games is the story telling. Their purposeful avoidance of making a straight to the player told story is an amazing idea. it lets the players mind wander deep into its lore. truly a masterpiece.
Have you played Old Hunters DLC since? The final boss of that DLC is considered the 2nd hardest only to Melania in the franchise. Also the First and the Clock Tower boss are among the best bosses in the whole series, but I recommend you do not parry the 2nd one, because it can be made trivial.
This review was just the base game... hoping to review DLC one day :)
@@CFU If you liked the base game, you'll love the DLC. It's the best part of bloodborne. Also I hope you played all the optional areas of the base game. The upper cathedral ward, Cainhurst Castle are a must see places. But Nightmare Frontier for the final boss of the area is also very good.
Elden Ring is so special it just doesn't compare to other games. It started its own league
I guess your feeling less frustrated in the difficulty level of the gamd because of the appreciation of the level design and the beauty of the world overcomes it. Like I actually find it hard already but I always keep coming back to it.
The coincidence between both games: Bloodborne has the array of spiders and Elden Ring has the collection of rats.
I think bloodborne is great, but the comparison is simply unfair.
they are both action rpg yes, but they do not focus on the same things at all.
Elden Ring is more of an rpg, picking your stats, your summons, your consummable, you are expected not only to pick your style, but to alter it to fit the trial ahead. As you explore, you find new ways to handle problem and the game expect you to use as many of them as you stats allow, making restat super easy in case you realise your build isn't fitting with the new objects you want to use.
Sure the action is a bit lesser, but I think the true reason so many souls player complain about elden ring is because they stubbornly try to play it like they played dark souls and bloodborne, by refusing to summon, to use the numberous consummables and sticking to only one set of weapons (some even refusing to use the gigantic catalog of spells)
Sure that was the way to play dark souls and bloodborne, but here you are actively choosing to play in a suboptimal way and it's not the game's responsibility to make it easy for you.
With Sekiro they didtched most of the rpg to make a pure fromsoft action game, and with Elden Ring they gave up some of the pure reflex based action gameplay for a more rpg experience, it is not inferior, just different, which is why I think the "better" is unfair here. Those two games simply have different qualities that will be appreciated differently, and the huge sucess of Elden Ring shows that there are definitely players who enjoy it's style.
Im addicted to heavy charge attacking with my axe. Ng5 and so many chalice full clears now and ive had my axe by my side the entire time. My guiding moonlight.
I used to think this until sote came out, now they're tied for my number 1 spot
also seeing him try to backstab and parry cleric beast 😭😭
Its better than Sims 4 and the Forza Horizon 5 too if you more into the boss fights and horror theme.
Bloodborne is all about this Lovecraftian nightmare world and fight in a classic souls set but ER is a bigger pie and the reason its more liked by many because it's focus less on one aspect. You can play and win the gmae in so many other way. Both really good in its own turf and I am so glad they don't try to be the other .
aaah i need a pc port now!!!
I started another play through about a week ago (probably around my 10th full one) and it's always the same... I get super into the game, I watch a ton of RUclips lore videos and my love the game never diminishes.
I feel like Elden Ring is way better
Me 2
Elden ring is great but it lacks balancing and even if you are just exploring you may end up finishing the game or ruining the quests or miss out due to you having no sense of direction. They should lock a ton of areas until you finish a certain area like gta san Andreas so you can understand the story and your purpose. Sure, for veterans or who looks up way too many guides would manage to do it right but what about those new ones. The other problem with elden ring as we kinda had on dark souls games is the ability to break the game with insane builds. Sekiro so far felt more balanced since you are forced to get good and learn all the skills and items to your advantage with only one weapon you mainly use. Sekiro is a pure skill game followed by bloodborne which can be broken too but not to the extent of elden ring unless you mod the saves. My buddies that I invited to the game had fun but never really understood the story of elden ring since few dialogue here and there or clues compared to sekiro and bloodborne and even dark souls was a bit confusing but towards the end you can peace it together. Elden ring fell short on that and wishing more bosses were made since it's an open world new areas and have that sense of adventure and curiosity. It also needs more random events to happen instead of all monsters lingering around. Like rdr 2 random animals fighting or just straight up doing dumb things you wouldn't expect. Even witcher 3 had more life in their world. All the games they did prior to elden ring is like a building connected from top to bottom and elden ring is like they spread those floor buildings into areas. It's pretty but in can get tiring after a while. Let's wait for the dlc and it may improve or not. I prefer linear now since it will guide you where to go and gives me the opportunity to possibly finish it faster and have more time to play other games. Open world are commitments since they have a ton of quests to finish to level up or get something and people miss out on other games because they have the sense of duty to finish the game they bought for 60 or 70 dollars unless, you got cheaper or free. Yes, you can say it's their first open world but, they already have other developers made games and showed it can be done so take notes and make a new and better experience. I had fun with elden ring but felt not that too excited towards the end and those disappointing endings. I will come back when the dlc comes.
Excited to try Sekiro eventually. It seems to address a lot of my issues with From games overall.
@@CFU sekiro is their best game so far imo. They force you to get good and you only have your sword and prosthetic and items. If you die that will be your fault. You can change the look if you have dlc. I look at these games as sekiro as the game where you test your full potential, elden ring the play ground on testing your creativity and just boosting your morale due to how many broken builds you can do, and the legendary bloodborne the game that teaches you the mechanics, experience, conditioning your mind being paranoid at times and welcomes you to the world. And of course demon souls and dark souls teaches you despair, loneliness and how the lore is. They are all great games but not everyone would have the time to get good or to explore a massive world.
Fantastic review. I love all souls titles and BB is no exception. My biggest critique is Blood Vial farming as well. I stumbled upon a tough boss that I dont think im supposed to fight till later or higher level as i was taking only tiny tiny amounts of hp off him but i thought it would be fun to take em out anyway through practice and perseverence until i remembeted arfter a bunch of failed attempts i would need to farm up hundreds of blood vials again and I said nah F that. Thats bad. Thats the vial system actively discouraging me from taking on tough bosses out of order. Still afantastic game though. Probably best game on ps4 imo
I just wished i like bloodborne :(
Not for me but I'm happy for those who like it. Sekiro and Souls games will always be my favorite. Elden ring was what I wanted from Fromsoft and I'm happy they delivered it so well.
FRD chalices cut your health in half or worse. There's one chalice that lowers your hp by 98% or so.
Love the story, and how it salutes Lovecraftian horror. I like the weapons; cuz their limited but distinguishable. The battle mechanics are a fast and range based; encouraging players to take risks and play closely to enemies. The style is consistent; the game stays true to story, having everything following the asthetic.
I really don’t understand ppl who farm for blood vials. Maybe pre-cathedral ward. But once you reach cathedral ward start buying them.
Have echoes left after leveling up? Buy vials. Never leave the Hub with souls. By the time you head to bergenworth enemies drop so much cash that vials and bullets shouldn’t be a second thought.
I’ve heard ppl tell me they hated farming vials and they were in the Nightmare of Mensis 😂
The only serious problem with Bloodborne is the pvp/co-op using a weird bell system instead of summon signs.
Unpopular opinion: 30 fps is enough
@@causality.mp3 honestly, I actually completely agree. If Bloodborne came to PC at 30fps I’d still buy it for $60. Just because I know my PC can process faster than my PS4 and would maintain 30fps where the PS4 would chug and dip to 10fps.
Why fromsoft did not skim down Elden Ring like Bloodborne was ? Because it's an open-world.
Also, you need to do the DLC. Like the DLC is necessary.
Hopefully one day!
@@CFU No no, you don't get it, like.... It is literally required. If you played BB you have to play the DLC, it's not optional
I liked bloodborne, I have played all of the souls games and its a good game. I did find myself thinking the game was a little less challenging. People always told me this game was one of the harder games in the series and I have gotta say, this game is easier than DS3, Elden Ring, and Sekiro easily. It was very underwhelming, but it was still an enjoyable game. I honestly put this game beside DS1 in terms of how hard it is, they are certainly different gameplay styles, but it really is one of the easier games. I almost think this is a good thing though, as this was a lot of players first souls game (Due to it being a heavily marketed PS4 exclusive). The easier bosses allowed them to get into the whole series. I also think that's why it is often prasied as the "best" of the souls games. While its a great game, I feel most of the absolute praise for this game over the others is due to it being so many players first souls experience. I think overall the best game in the series in my opinion (including DLC) is DS3, the early game is quite meh, but the late game and DLC is wonderful. Dark souls 1 has the best experience in the series in my opinion for the first half of the game. Elden Ring is insanely fun with all the build variety. Bloodborne feels very simple, but fun and aggressive. A great first game for at the time at release. Now when people say that the game is beautiful I do almost kind of wince at times, like I understand the the art style is certainly amazing. People almost always forget to mention the game has ZERO antialiasing. Like I don't understand how people do not mention this, and it is not due to resolution (the game runs at a flat 1080p). 1080p with decent AA is at least presentable, this game is covered in jaggies everywhere. The Frame pacing is awful as well. This game is a decent 8/10 in my honest opinion, but obv that's just my experience with it as someone who enjoys all of the games (other than DS2). It wasn't as good as people made it out to be in my opinion.
I cannot out bloodborn and Elden ring in a “fromsoft” tier list, they are just to different. I have 300 hrs on BB over a years time but i have 260 on Elden ring. Bloodborn to me is the greatest story/lore/ atmosphere. But ER is the best adventure I’ve ever experienced. Idk it’s late I’m making no sense but i love them both so much
I love Bloodborne, and I like this video (subscribed!), but I prefer Elden Ring between the two. I've finished both games over 30 times each, including BL4 and RL1 respectively. Bloodborne has incredibly weapons, fascinating lore, and mind-blowing DLC, but Elden Ring has way better performance, and I prefer (though this is subjective) its levels, enemies, bosses, and characters. Don't get me wrong - Ludwig and the Orphan of Kos are two of the best boss fights ever made in a video game, and Central Yharnam is phenomenal, but Elden Ring feels more consistently polished and balanced to me. Plus, Elden Ring is super gorgeous and colorful, which is something I miss sorely when I go back to previous games, and the Blood Vial system is a big step back from the Estus formula introduced in DS1. They're both insanely good games though, so it's not important to compare them lol
Thanks for the sub! Totally fair to like ER more - I have a 30 min review on why that is so good also :P
Not to bust your bubble. But. The one reborn and up are almost unanimously known to be easy as shit. Imo from soft has a balancing issue with bosses. I had more trouble in dungeons than anything. I remember beating Rom my first try, but getting my butt handled by the Hunter in the tower lol. I don’t think what you’re saying is wrong a lot would agree. The second half of the game is “easy” once you git gud
I kinda got sick of the bullshit that is elden ring’s boss design and decided to play blood borne cuz it was free with the ps5, I completed it yesterday and really enjoyed its bosses , everything from the cleric beast to the moon presence( minus micolash).
Why does everyone hate micolash? he pretty cool and quite easy
@@potmansonofryker3116 I like that fight too
@@potmansonofryker3116 It's a gimmick fight, not the worst of From's by any means, but still. On NG+ cycles tho it gets absurdly hard, for some reason Micolash starts one-shooting you and the run between both of its phases is a drag.
@@danielmontilla1197 oh, ok
@@potmansonofryker3116 It’s an extremely boring fight that drags on waaaaay too long (also one shot bs attack)
Fascinating that you complain Elden Ring was hard, when it is designed to be more accessible than Bloodborne and the other games. Bloodborne was the hardest for me because it was my first From Software title.
I don't think ER was necessarily hard more unbalanced. I discuss the difficult in depth in my ER review. I think it being so stat based makes it easier to find yourself in over your head. BB has some really hard stuff I just wish more of it was tied to the main quest.
I guess they selected the way of getting hp different from dark souls is because Bloodborne has the rally mechanic. So you'll less likely to die if you keep hitting bac whwn farming for blood vials. You would beat the game a lot faster if you have the option to get max potions and rally mechanic after resting and might be a different review of the game then.
Just finished my first playthrough, and i was expecting more. The main game bosses were almost all average or below in fight quality. There were a lot of average or even annoying base game areas as well. The base game is a 6/10 for me. The dlc is an 8.5 though. Definetly far from a masterpiece. Id say Sekiro is the closest souls has ever come to being perfect, despite it not being my personal favorite.
While I totally agree that Bloodborne is not difficult and I don't think any of the bosses took me more than 3 tries either on my first playthrough, if you haven't killed all the bosses in the base game nor touched the DLC, can you really judge the difficulty? Everyone who plays From Soft games regularly knows that the DLC is where the real challenge lies. The DLC for Bloodborne is also the best part. Now, the game does get extremely difficult in new game+ cycles, especially with bosses like Laurence.
As to your point about blood vial farming, I've only had to blood vial farm once ever and I've beaten the game upwards of 15 times at this point including a BL4 run where I also didn't have to farm vials. Honestly, the most impressive thing is that you used the cane the whole time. That weapon is awful.
I will probably review the DLC at some point.
BB is on a whole the best FromSoft game they have ever made. I still love all of them. BB DS3 and ER are all top 3. the bosses from DS3, the world of ER, are extremally amazing but over all BB is the best all around game
I'm a huge Bloodborne fan but you can't say it's better than Elden Ring. It depends what kind of game you want to play. Bloodborne would be better if you were to want a more linear game. Elden Ring would be better if you wanted complete freedom.
Your name is about BB and you like ER more :D
Bloodborne DLC and NG+ requires 50 Vitality. Since Blood Vials heal exactly 40% every time.
I don't think Bloodborne story is ridiculous, I don't get why you say that
I appreciate the female White Church drip. Very very elegant
Thanks!
This is going to sound mean but I’m sick of it at this point, I will never understand people harping about presentation and how Important it is yet they put “jokes” like the cut @ 2:46 in their videos, it’s not funny and actively suspends my ability to take what’s being said seriously for a bit. Thank god this guy doesn’t do it as much but I don’t understand the point of it to begin with, it broke the perfectly good pacing of the video and it seems like damn near every RUclipsr thinks shit like this is hilarious for whatever reason. Also a side note for the section about difficulty, bold hunter marking out of a boss as soon as you get to one to go spend echoes has to be the weakest thing I’ve ever heard in a souls game especially for someone who claims they “got good”
This is something I/assume other YTers making longer videos struggle with. Walking the fine line between informative/entertaining. The fact is if you are entertaining people they are likely to stick around (increase watch time, more likely to engage, more likely to return). Entertainment can be achieved a bunch of ways: good editing, good core content and often jokes. If you look at big YT channels or even narrow down to big gaming channels like Girlfriend Reviews about every 10 seconds there is a cut/joke thrown in. GF Reviews strikes the balance a bit more on entertaining, but always keeps informative in mind. Finding that balance is... hard. Continuing to make content hopefully equates to finding that balance.
@@CFU it could just be me maybe I’m getting old but like I said the video was perfectly paced up until that point and it just through me off, I understand your example about GF reviews and that the exact reason I stopped watching them, every 10 seconds there’s a joke that in my personal opinion didn’t need to be there
Blood vials: concept great, farming bad 😂. I think each one heals for 40% no matter what. For lore versions I get it. But dropping them down to 15 and making them refill by visiting a lantern or dying would have been top knotch. 10/10 should do for remake if ever happens.
I think Bloodborne content may be so popular on RUclips because of all the people that can't play it due to their choice of platform.
Really good point.
Honestly, after having put 80+ hours into ER and still not having finished it, I'm not sure I have the motivation to deal with the further BS this game throws at me. I will finish it, because the sunken cost fallacy made me its bitch, but I really don't like the game. Bloodborne on the other hand might just be my favourite game of all time, and a contender for objectively the best game of all time. Kind of like how Twilight Princess is my favourite Zelda game, and how BotW has left me a rather hollow person. I much more appreciate a tightly tailored and slightly linear challenge with actual roadblocks that test what you've learned so far, over an open world with really not a single incentive to explore beside curiosity and a weak story. I play minecraft for that.
Also, combat wise, I love how Bloodborne incentivises riskful aggression more than any other game I've ever played. The rallying system alone does a great job with that, but combined with beast blood pellets, it makes for a game that actually has me feel like my character. As if every move I make towards my enemy is one that actually saves my own life. The weightiness of soulsborne combat has always had that effect on me, but bloodborne finally allowed me to truly get in the thick of it and come out on top feeling satisfied, and even proud of every kill I make. I truly feel like I'm a hunter of beasts.
Also, the weapon variety in Bloodborne is arguably greater than any other soulsborne game to date. Sure, in raw numbers it seems lacking, but having 20 different straight swords with only slightly tweaked numbers and movesets still only feels like having 1 weapon to me. Even more so with the interchangeable ashes of war in ER. Bloodborne chose, on purpose, to have one kind of each weapon, and even dared to give nearly each weapon two whole movesets to choose from. This gives insane amounts of complexity to any encounter you go into, as you can change your approach to an encounter mid fight with the press of a single button, sometimes even allowing that change to be an attack in and off itself. Not to speak of the uniqueness of some of these weapons. Take for example the Amygdalan Arm. A freakish hammer/scythe that is unlike anything I've seen before or since in any fromsoft game. Or the Stake Driver. Or even something as simple as the Hunter's Saw Cleaver.
And on a final note, the boss variety in Bloodborne is amazing. Sure, there's only like 23 of them disregarding the chalice dungeons, but they all feel amazing to fight (beside amygdala and rom, but that's beside the point). The DLC kicks this up a notch, going to 11 with insanely difficult fights like Orphan and Ludwig, challenges that have been unmatched in both difficulty and challenge except for maybe Gael. The movesets they employ feel truly unique to them, while still following a general pattern of beast and man that you can master during your time with the game. This allows them to gradually make the fights harder, while not throwing BS curveballs your way. This has really only been done again with the DS3 DLC, as both the Demon Princes and Gael test your skills in a variety of different playstyles you should have picked up during your playthrough.
Anyway, to wrap my long ass comment up, Bloodborne is amazing. And though I may never play it again, my time with it has been more memorable than any other game, and I'm proud to permanently carry the Hunter's Mark on my arm til the day I die.
Great comment! BB has a great world, great gameplay and is 100% a must play PS game!
Finished Elden Ring with 92 hours on record. Definitely a good game, just not something I'll replay any year soon :)
Not hallucinating seeing whats really there
Breh
If I may comment once more
Elden Rings difficulty is attuned to the Smithing Stones found in specific areas of the map and you control how difficult or easy the game is through them. The way Fromsoft intended the system to work is you explore, complete a dungeon, then proceed and the bell bearings grant the boost to deal better damage in their respective areas..
They even made it so bell bearings carry over to NG+ to make getting them less tedious.
I personally enjoyed feeling under leveled in ER because I noticed early on melee was polished beautifully enough to fight back, the dodge is less insane than ds3 which I can respect, and my damage didn't make the fight last a few seconds
The extra aggression of the bosses is actually a new stance system inspired by Sekiro and the more they attack the easier it is to break their stance with charged attacks
As I said before I'm used to Doom Eternal so I'm already extremely aggressive and figured out early if you out maneuver the boss and do big damage in a short time they always stagger
You can stagger a Crucible Knight with a caestus if you time the R2's correctly and it doesn't have to charge
Bloodborne for me is alot easier than ER because I centered my build around the Skill stat so my parry + ripostes can one shot almost everything in game from a distance which makes Bb feel slower to me than both Ds3 and ER
It's extremely subjective
I'm more happy ER introduced more people to Soulsborne games than anything
You can also stagger Radagon
As soon as the cut scene ends Spawn in 2 Flame of the fell God orbs and hit him with an extremely hard ash of War when they go off
He staggers for a crit
But be advised I did it with the Bloodhound Fang's L2 which hits hard as hell
I prefer elden ring but I’ll always love Bloodborne
Elden ring is better but bloodborne is not far behind. Both games are almost perfect.
Online co-op for the main game and chalice dungeons is not dead. Far from it.
For me its not even close Elden Ring is just chefs kiss! Best game i ever played. I also played Elden Ring first, it was my first Souls game so maybe the has something to do with it.
5th best