Saxony Militant in 3 Minutes

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  • Опубликовано: 6 сен 2024

Комментарии • 15

  • @johnengooyen
    @johnengooyen 4 года назад +6

    These 3 minute videos are amazing! Keep them coming.

  • @leenathanael
    @leenathanael 4 года назад +11

    Fomof is smart. Really smart.

    • @FOMOF
      @FOMOF  4 года назад +1

      Thanks son! ;)

  • @normanhittle5254
    @normanhittle5254 4 года назад +2

    Love it man. Tried this strategy for the first time in ranked today and won in round 16 without being able to get objectives. That Enlist is killer helpful.

  • @achipinthesugar
    @achipinthesugar 4 года назад +4

    First! ALSO: great job. The only RUclips creator where I use both the speed up and slow down function depending on the type of video. 😅

  • @markwhitmore4547
    @markwhitmore4547 3 года назад +1

    As always, a tremendously educational video!

  • @TwistPickle
    @TwistPickle 3 года назад

    Sorry I'm a little confused. How can you end this on turn 13? Let's assume you get your two combats and objective, you're at 4 stars. On turn 11, you use factory card to get an enlist, on turn 12 you get your last mech, and on turn 13 you can get another enlist, but you still need one more. Is the idea that you can get one from an encounter? These are awesome videos by the way!!

    • @TheNewLooter
      @TheNewLooter 10 месяцев назад

      I know it's a bit late, but with good combats he can get as many stars as he wants

  • @alradig
    @alradig 3 года назад +1

    Great video! One question: doesn’t it make more sense to change the order of turn 5 and 6? I mean, trade/enlist in turn 5 and then move/deploy in turn 6? As far as I can see It will have the same results, but with the enlist recruit one turn earlier, which gives the potential for getting some more combat cards out of this recruit.

    • @FOMOF
      @FOMOF  3 года назад +4

      It’s actually been pointed out to me that you can get the enlist even earlier by doing:
      1. Trade food
      2. Move
      3. Produce
      4. Trade 1 m 1 food > enlist
      5. Produce
      6. Move.
      And so forth.
      It’s always great when people collaborate to improve things! :)

    • @alradig
      @alradig 3 года назад +1

      Amazing! 👍🏻

  • @volodymyrbelozorov2504
    @volodymyrbelozorov2504 Год назад

    round 11 and you are on the board with one power. doesn't seem very reliable especially if patrioc or mechanical are in the game. even agr nordic might try to go for the factory at that time.
    i usually try to get 2 nearby encounters by building a Riverwalk first. I look for 3 food, oil , upgrade. didn't fail me so far, but of course it is a bit chancy too

    • @FOMOF
      @FOMOF  Год назад +1

      I think you’ll find with Saxony in general that Underpass and Speed are the better starting Mechs.