Why didn't you change the bosses at the end of Corneria & Kazaru instead of recycling them? At least in the original, the Corneria & Venom bosses on Level 3 were different than the ones on the other 2 levels. Also, why is there no Level 4? The original had 3 routes & you added 3 more (Level 5, 6 & 7). No level 4? And why is level 6 longer than level 7? None of that makes any sense!
@@Animebryan2 Level 4 is on map 1 (hit R to get to it on the map) and is a boss rush course. Why didn't I change the bosses? idk, I did give star wolf a different model in each course as well as an additional routine in course 7. Mario and luigi were going to originally have different textures/models for course 7 but that didn't happen. As for why course 6 was longer, idk either. Honestly didn't plan any of this ahead of time, it was always just phoned in from the very start. Its just a showcase. Hope you enjoy the hack!
Is it possible to mod in avatars of different characters? Because the base game had some of the avatars in an uncompressed state, making them easily moddable.
@@s1nistr433 We had the full source code of Starfox from the Gigaleak, so I spent the first year of this project just learning the code, working backwards, absorbing the ASM...the next year was all using that knowledge to make some killer levels and effects! It's a lot easier to learn when something already works. Sadly every change I made I had to compile to test lmao, no gui here!
We were able to make models in blender and through a few conversion processes we got them in-game! Some also came from Starfox 2 and the Gigaleak in plaintext format.
@@kandowontu5896 Nice! And thank you for answering. I mainly wondered since I know, at least in the Super Mario World community, they use Lunar Magic, as well as other programs for 2D pixel art. But Starfox, I'm like "woah wait, this is a Super FX 3D! How was THIS done?". Awesome to know Blender was used. I come from a 2D art background, but I'm slowly learning Blender to make my own 3D models and rig them. Congrats on the game's development!
Do you have a link to those tools? (I'm a CG Artist.) Although I can imagine how limited the polycounts are. It would be interesting to create an environment to fly through that isn't completely vacant. I can see why Nintendo wanted to utilize the N64. It allowed them to work with far more complex environments. Creating canyon walls or tunnel passages severely restricted the strained enemy count. So it was "do you want lots of enemies, or environmental obstacles?" ruclips.net/video/Whs1TPGyGdc/видео.html The original Starfox, and this game alike have some environment levels too. But you couldn't have scenes like Cornaria with greater then one or two enemies in that space. (if any at that point) Some creativity can skirt this restriction, but it's definingly there.
Quite simply, Nintendo sends cease and desist and dmca notices to immediately shut down anyone who attempts to produce fan works - ESPECIALLY FAN GAMES - of their franchises. Nintendo, however, did not send cease and desist letters to this fan game. I theorize the only reason why Nintendo did not charge up the lawyer lasers again was precisely because this fan game so ostensibly directly called them out, by making various protagonist of their intellectual properties the enemies of the game itself. And Nintendo would probably want it this way if they were to ever tolerate fan games of their intellectual properties. Specifically, Nintendo would strongly desire their strong hatred of fan games to be featured at the forefront and center in any fan game. This fan game merely granted Nintendo their own wishes to have Nintendo's disapproval of the fan game as the fan game's main feature.
@@ferretsage8928 There's also two things or criteria Nintendo follows in terms of fan games: 1- The fan game is about a product they're gaining benefits from and they're interested in 2- The fangame is behind a paywall from which the creator is generating profit If those two are met then you're 100% guaranteed to say goodbye to the fangame/fan project But Star Fox EX is a free fan project made by modifying a 1993 game from which they no longer gain profits therefore this fan game is immune to Nintendo's ban hammer My theory is that this romhack is heavy on making other Nintendo's properties the villains as a way of expressing their disgust towards Nintendo's neglect of the Star Fox saga
This mod is stunning! If there's ever a sequel, hopefully Fay and Miyu (and maybe even the scrapped characters like Sheeply and the unnamed human girl) can be added as additional pilots/allies
I scrolled and didn’t see anyone else comment (still may have missed it), but I’m 99% sure that title music is from “X”, a Gameboy game that i believe was not released in the US, but featured two major Nintendo composers, Hirokazu “Chip” Tanaka and Kazumi Totaka. Good stuff.
Absolute legend for beating the boss @ 1:03:02 without taking any damage. Just attempted this magnificent romhack today and found "Craig" to be a monumental pain in the fucking ass to beat. The bootleg-VMU took me nearly 15 attempts thanks to those damn hovercars that fly off screen and barrage you with ridiculously-fast plasma beams that have such a small window to deflect! Never struggled so hard with a Star Fox boss before. Anyway, this romhack is great so far and I'm glad to see it getting played! Thanks for uploading! EDIT : God Mode was used against Craig. Can't blame ya, though. He's a bastard. You still a legend for uploading footage of this game. 👍
Wow! You really weren't paying any attention, were you? He never took ANY damage on that entire last route, because he enabled God Mode, which not only makes him immune from taking any damage, but also gave him unlimited bombs. You can even see him turn it on at 46:12
@@Animebryan2 Incorrect. I came here specifically for footage on how to beat him, so I skipped ahead after a few levels to that fight after the first few levels to see how that boss was dealt with. But thank you for pointing that out!
Man I love seeing the OG star fox getting some content. I'm not sure how I feel about all the meme bosses and other Nintendo crossovers though. I dunno, maybe I just hate fun
Just few seconds into the game and that rabbit already spoke hard truth. Damn you dev, I just wanted to enjoy my time don't hurt me mentally like that ffs.
Check the description, the plot says that Mario and the rest of Nintendo wants to get rid of Star Fox and the Lylat system, and Team Star Fox had to fight them all to survive.
That Mode 7 polygonal gameplay…add 60 FPS and some endless modes, as well as a new campaign, and you’ve got an old fan’s attention (and probably wallet, let’s face it)
Shoehorning run-and-gun and using SF to test hardware gimmicks (Command, Zero) did more damage to the franchise than Krystal's inclusion, even if in hindsight Dinosaur Planet needed a ton of more work before it could be made part of the Star Fox mythos.
@@Y.Moroboshiand besides assault had her as well. Meaning she was featured in a good star fox game as well. And I don't see anyone complaining about that
It would have been more fitting to add koopas, goombas, and other Super Mario enemies in this game for them to shoot, because Mario and Luigi are the villains in this game.
Can't help but wonder what the SNES games would have been like if the SuperFX Mode 7 chip was integrated onboard as intended. Developers being able to program for it without an increased cost for their cartridge, might have come out with some interesting things.
whoa where did u heard that info?? thats new to me. i thought sfx chip was soley designed for starfox in mind. since the snes was not worthy to run it by itself... why most of the other super fx games that did come out after it kinda sucked. lol. but stunt race was cool.
@@ssppeeaarrhe's mixed up a bunch of info/misremembered it The SuperFX chip wasn't related to Mode 7, it's what allowed for untextured 3d modeling at (what was then) a decent frame rate, as without it, the SNES could only draw 3d images at a few Frames Per Second. Also the Super FX chip was developed by Argonaut, a British company and wasn't related to Nintendo or the design process of the SNES and it was developed several years after the SNES first hit the shelves. Still, I think what he was getting at would be cool to think about ; What would have a SNES with a integrated Super FX chip look like in terms of the types of games we might have had? It's True they only made a few games with the SuperFX/SuperFX2 chips but that's basically because of costs plus what was potentially coming down the road in terms of hardware. Had it been part of the system we'd have ended up with very different games.
I hope someone makes a star fox and star wars hack. that would be awesome the arwing taking on star destroyers, fighting tie fighters. Tie fighter pilot I got lock on this strang ship and it does a somersault and takes out the tie fighter, I bet none of the star wars ships can somersault and deflect lasers.
Show de bola a hack parabens aos produtores audio fantástico palheta de cores lindas .passa façil por um jogo ofiçial .porem poderia melhorar a camera e se portar como o star fox 1 achei a camera mto em cima as x atrapalha o campo de visao frontal em ver os inimigos basta ajustar numa proxima tb acredito poder melhorar a parte grafuca de alguns chefes e esda tela iniçial chets etcet deveria ficar numa tela option nao junto a intro game start porem num todo é mto boa ate digo que gostei mais que o star fox 2 ofiçial kkk.torcer para os emvolvidos lançar mais jogos com essa qualidade .
It's a good start well done. The levels aren't quite as polished or as varied as the official game of course but the music and enemy variety are great!
When you create a romhack based on the own franchise fading into obscurity, rubbing the salt in the wound that this series is forever stuck in irrelevancy. Come on F-Zero fans, where's the SNES F-Zero hack at? Joking and cynicism aside, this hack is so good, I love it
I dunno if I did something wrong patching the game but the controls are a little nuts. At one point, the camera was turning when I'd try to turn the Arwing, and another time, the Arwing kept going up and I couldn't make it come back down.
@@kandowontu5896 you gotta give me either download links or the post patched file because I tried everything and all I get is the original game speed modified
Question for you: Are you recording gameplay in Retro Arch with the recording feature or using a standalone emulator such as SNES9x with separate recording software?
Hello. I am trying to play this hack on my Super UFO Pro 8. I downloaded the patch, applied the patch to a Star Fox ROM file, and copied the patched game into the SD card. I inserted a Star Fox cart on top of the Super UFO and tried starting EX, but whenever it loads, I can hear the intro music, but the screen is blank. Any idea why this is happening?
That box art omg 😮 thank you for this video!!!
This is one heck of a rom hack.
Why didn't you change the bosses at the end of Corneria & Kazaru instead of recycling them? At least in the original, the Corneria & Venom bosses on Level 3 were different than the ones on the other 2 levels.
Also, why is there no Level 4? The original had 3 routes & you added 3 more (Level 5, 6 & 7). No level 4? And why is level 6 longer than level 7? None of that makes any sense!
@@Animebryan2 Level 4 is on map 1 (hit R to get to it on the map) and is a boss rush course.
Why didn't I change the bosses?
idk, I did give star wolf a different model in each course as well as an additional routine in course 7.
Mario and luigi were going to originally have different textures/models for course 7 but that didn't happen.
As for why course 6 was longer, idk either.
Honestly didn't plan any of this ahead of time, it was always just phoned in from the very start. Its just a showcase.
Hope you enjoy the hack!
Is it possible to mod in avatars of different characters?
Because the base game had some of the avatars in an uncompressed state, making them easily moddable.
@@LuigianoMariano Yes, we have added so many avatars that I had to make a second file for them and a second whole new routine!
Star Fox: ...
Mario: I RULE LYLAT NOW. REST IN PEPPERONI.
I was wondering how long before someone would learn to hack these. Pretty cool!
Congratulations to the Developers who created this work of Art 🎮👏🏻😁
How do people even make hacks like this? There are tools online but they only get you so far, do people just write their own ASM code?
@@s1nistr433 We had the full source code of Starfox from the Gigaleak, so I spent the first year of this project just learning the code, working backwards, absorbing the ASM...the next year was all using that knowledge to make some killer levels and effects! It's a lot easier to learn when something already works. Sadly every change I made I had to compile to test lmao, no gui here!
Can't heap enough praise on them. It's such a special gift for the people that loved the original.
30:30 Toad: "Now this is Podracing!"
31:18 Fox: "You mean this WAS Podracing!"
The music from this hack is actually pretty good.
Not one track feels out of place. Not one. That feat in it of itself is an accomplishment.
@@BigBlack81 Huh... Thanks...
This hack's very impressive. The new enemy designs look cool. I wonder how they managed to create new 3D models for this. And the music's awesome too!
We were able to make models in blender and through a few conversion processes we got them in-game! Some also came from Starfox 2 and the Gigaleak in plaintext format.
@@kandowontu5896 Nice! And thank you for answering. I mainly wondered since I know, at least in the Super Mario World community, they use Lunar Magic, as well as other programs for 2D pixel art. But Starfox, I'm like "woah wait, this is a Super FX 3D! How was THIS done?". Awesome to know Blender was used. I come from a 2D art background, but I'm slowly learning Blender to make my own 3D models and rig them.
Congrats on the game's development!
@@DeadPhoenX cheers!!
Do you have a link to those tools? (I'm a CG Artist.) Although I can imagine how limited the polycounts are. It would be interesting to create an environment to fly through that isn't completely vacant.
I can see why Nintendo wanted to utilize the N64. It allowed them to work with far more complex environments. Creating canyon walls or tunnel passages severely restricted the strained enemy count. So it was "do you want lots of enemies, or environmental obstacles?"
ruclips.net/video/Whs1TPGyGdc/видео.html
The original Starfox, and this game alike have some environment levels too. But you couldn't have scenes like Cornaria with greater then one or two enemies in that space. (if any at that point) Some creativity can skirt this restriction, but it's definingly there.
@@kandowontu5896 will you be releasing the music online?
Why do I feel like this mod is a Nintendo hate letter in disguise? I mean, why the heck would the Mario Bros. want Star Fox dead?!
Quite simply, Nintendo sends cease and desist and dmca notices to immediately shut down anyone who attempts to produce fan works - ESPECIALLY FAN GAMES - of their franchises. Nintendo, however, did not send cease and desist letters to this fan game. I theorize the only reason why Nintendo did not charge up the lawyer lasers again was precisely because this fan game so ostensibly directly called them out, by making various protagonist of their intellectual properties the enemies of the game itself.
And Nintendo would probably want it this way if they were to ever tolerate fan games of their intellectual properties. Specifically, Nintendo would strongly desire their strong hatred of fan games to be featured at the forefront and center in any fan game.
This fan game merely granted Nintendo their own wishes to have Nintendo's disapproval of the fan game as the fan game's main feature.
@@ferretsage8928 There's also two things or criteria Nintendo follows in terms of fan games:
1- The fan game is about a product they're gaining benefits from and they're interested in
2- The fangame is behind a paywall from which the creator is generating profit
If those two are met then you're 100% guaranteed to say goodbye to the fangame/fan project
But Star Fox EX is a free fan project made by modifying a 1993 game from which they no longer gain profits therefore this fan game is immune to Nintendo's ban hammer
My theory is that this romhack is heavy on making other Nintendo's properties the villains as a way of expressing their disgust towards Nintendo's neglect of the Star Fox saga
@@ferretsage8928😵💫🤯😵
*Be me seeing Mario in thumbnail*
“PLEASE let there be a low poly Mario ver of Andros”
*sees final boss*
YES
This is truly incredible. A massive congratulations to everyone involved.
This mod is stunning! If there's ever a sequel, hopefully Fay and Miyu (and maybe even the scrapped characters like Sheeply and the unnamed human girl) can be added as additional pilots/allies
Here's name krystal adventures human girl
Where's Krystal In Arwing Star Fox Assault, Command
And Fara Phoenix Star Fox Comics
Krystal Added Pilot Star Fox
This feels like a metaphor of the franquise trying to survive Nintendo's neglect
I scrolled and didn’t see anyone else comment (still may have missed it), but I’m 99% sure that title music is from “X”, a Gameboy game that i believe was not released in the US, but featured two major Nintendo composers, Hirokazu “Chip” Tanaka and Kazumi Totaka. Good stuff.
Absolute legend for beating the boss @ 1:03:02 without taking any damage. Just attempted this magnificent romhack today and found "Craig" to be a monumental pain in the fucking ass to beat. The bootleg-VMU took me nearly 15 attempts thanks to those damn hovercars that fly off screen and barrage you with ridiculously-fast plasma beams that have such a small window to deflect! Never struggled so hard with a Star Fox boss before.
Anyway, this romhack is great so far and I'm glad to see it getting played! Thanks for uploading!
EDIT : God Mode was used against Craig. Can't blame ya, though. He's a bastard. You still a legend for uploading footage of this game. 👍
Wow! You really weren't paying any attention, were you? He never took ANY damage on that entire last route, because he enabled God Mode, which not only makes him immune from taking any damage, but also gave him unlimited bombs.
You can even see him turn it on at 46:12
@@Animebryan2 Incorrect. I came here specifically for footage on how to beat him, so I skipped ahead after a few levels to that fight after the first few levels to see how that boss was dealt with. But thank you for pointing that out!
Avoiding the Twin Blasters power ups was making my teeth itch
Man I love seeing the OG star fox getting some content. I'm not sure how I feel about all the meme bosses and other Nintendo crossovers though. I dunno, maybe I just hate fun
lol nah it kinda ruins the hype and feeling of starfox... sigh. BUT this was an awesome hack by some fans. i enjoyed it.
0:01-0:40 those tunes were bad ass and rockin
The dev recommended to turn snes9x cpu overclock to Max and SuperFX overclock to 400% so you can enable 60fps mode on page 2 of the options menu.
Doesn't CPU overclock add a boatload of vblank time to give the ROM sufficient time to copy the SuperFX frame to the PPU RAM?
"The Crimson King" is the boss of the Tarkus-H-2112 sector.
*Ah, I see you're a man of culture as well.*
Hahah, check out the style of the music that goes with it too
Just few seconds into the game and that rabbit already spoke hard truth.
Damn you dev, I just wanted to enjoy my time don't hurt me mentally like that ffs.
ahahahah XD
That's the best Star Fox hack I have ever seen. But, why Mario and Luigi as the final boss?
Check the description, the plot says that Mario and the rest of Nintendo wants to get rid of Star Fox and the Lylat system, and Team Star Fox had to fight them all to survive.
Well, that's a gift for Bowser.
I wish I could listen to the music in this hack. It’s so awesome!
Guess what, there's a Bandcamp album ready to download, it even includes the SPC's
That Mode 7 polygonal gameplay…add 60 FPS and some endless modes, as well as a new campaign, and you’ve got an old fan’s attention (and probably wallet, let’s face it)
Finally people still remembering star fox
Nintendo better not shut this down
Ahhh, don't jinx it!
An SNES Star Fox rom hack with Mario and Luigi? This is bizarre
but a fair crossover
The fiend roll music in Star Fox is still one of my most favorite tracks. Happy to hear it playing again even in this killer mod. ❤❤
nice box art, better then what we were working on!
we were superior, they just beat us to it
Parabéns pra quem desenvolveu essa obra de arte...
Roda no snes?
@@miriamalmeida6687 só por emulador
@@adrianveidt8056 então não é para snes .coloca.jogo pra PC. Pois só é de snes quando roda no hardware original
I just got randomly recommended what is essentially starfox on an acid trip. Nice rom hack tho. The people who made thos clearly are skilled.
神曲ばかりだしカメラ演出もいい😊
Happy Anniversary Star Fox Adventures 23th
I really like the music in this.
The fans do what Nintendon't...
MAKE A GOOD STAR FOX GAME!
And come on! Is Krystal REALLY the reason Star Fox is in a downhill spiral?
Shoehorning run-and-gun and using SF to test hardware gimmicks (Command, Zero) did more damage to the franchise than Krystal's inclusion, even if in hindsight Dinosaur Planet needed a ton of more work before it could be made part of the Star Fox mythos.
She's Cloudrunner For Krystal Star Fox Command Veichle
@@Y.Moroboshiand besides assault had her as well. Meaning she was featured in a good star fox game as well. And I don't see anyone complaining about that
That looks like a great hack
It would have been more fitting to add koopas, goombas, and other Super Mario enemies in this game for them to shoot, because Mario and Luigi are the villains in this game.
R.I.P. Toad 🙁☹️🤕
It´s nice to see a Rom hack not based on Mario, Zelda or Sonic.
53:47 the best song in the game
Tarkus zone and that music. Someone was an Emerson Lake and Palmer fan :)
@@yevonator88 And the ending is very king crimson influenced!
@@yevonator88 I am the Emerson, Lake & Palmer fan ✋
Can't help but wonder what the SNES games would have been like if the SuperFX Mode 7 chip was integrated onboard as intended. Developers being able to program for it without an increased cost for their cartridge, might have come out with some interesting things.
whoa where did u heard that info?? thats new to me. i thought sfx chip was soley designed for starfox in mind. since the snes was not worthy to
run it by itself... why most of the other super fx games that did come out after it kinda sucked. lol. but stunt race was cool.
@@ssppeeaarrhe's mixed up a bunch of info/misremembered it
The SuperFX chip wasn't related to Mode 7, it's what allowed for untextured 3d modeling at (what was then) a decent frame rate, as without it, the SNES could only draw 3d images at a few Frames Per Second.
Also the Super FX chip was developed by Argonaut, a British company and wasn't related to Nintendo or the design process of the SNES and it was developed several years after the SNES first hit the shelves.
Still, I think what he was getting at would be cool to think about ; What would have a SNES with a integrated Super FX chip look like in terms of the types of games we might have had?
It's True they only made a few games with the SuperFX/SuperFX2 chips but that's basically because of costs plus what was potentially coming down the road in terms of hardware.
Had it been part of the system we'd have ended up with very different games.
esse Hack rom é de muita qualidade!
This should be the true SNES Starfox 2!
44:10: Perfect Score
43:09 Fox: Say Goodbye Evil Brothers Duo, The Mascot Now is Ours
This is a cool mod and all, but it seems all the bosses just spam lasers at you while you spam them back.
I'd love to have this on a cartridge to give to my older brother
I hope someone makes a star fox and star wars hack. that would be awesome the arwing taking on star destroyers, fighting tie fighters. Tie fighter pilot I got lock on this strang ship and it does a somersault and takes out the tie fighter, I bet none of the star wars ships can somersault and deflect lasers.
Impressive.
Most impressive.
My friend Livvy helped with the music
I am very thankful for her.
@@Plasmariel Thank you for composing that one track i watched her work on :)
4:28 nooo why you liink you were my favouriteeeee
Why is the screen smaller than the original? The music isn't better than the original either. So i consider this not worthwhile.
2:17: Stage Start
FANTASTIC!
id love to see something like this for star fox 64
Why arent you using the barrel roll to deflect most of the projectiles?
oh lord, the late object pop up is horrible. Like I'm playing vortex
Ugh. Just imagine if all this work had been put into a Star Fox 64 mod, the true staple of the series.
55:33-55:34-55:35 / 55:50-55:51-55:52-55:53-55:54-55:55: Warning Incoming and Danger Incoming
I would like to play this game, but I can't produce it for some reason. Is there an instruction document somewhere, or a rom cart for sale I can buy?
I hope this encourages more proper mods to Star fox.
Show de bola a hack parabens aos produtores audio fantástico palheta de cores lindas .passa façil por um jogo ofiçial .porem poderia melhorar a camera e se portar como o star fox 1 achei a camera mto em cima as x atrapalha o campo de visao frontal em ver os inimigos basta ajustar numa proxima tb acredito poder melhorar a parte grafuca de alguns chefes e esda tela iniçial chets etcet deveria ficar numa tela option nao junto a intro game start porem num todo é mto boa ate digo que gostei mais que o star fox 2 ofiçial kkk.torcer para os emvolvidos lançar mais jogos com essa qualidade .
The Music from game is Great, awesome, Amazing… Please where Can i get the OST (SPC)?
BandCamp!
This is amazing!!! Excellent work. OMG! Will the rom hack work on the SNES Mini??
It's a good start well done. The levels aren't quite as polished or as varied as the official game of course but the music and enemy variety are great!
On Stage 3, those are Metroid's from Metroid.
Excelente
a game like this would be perfect as a new star fox title. i don't get why nintendo doesn't do something like this.
Star Fox vs Mario & Luigi?
When you create a romhack based on the own franchise fading into obscurity, rubbing the salt in the wound that this series is forever stuck in irrelevancy. Come on F-Zero fans, where's the SNES F-Zero hack at?
Joking and cynicism aside, this hack is so good, I love it
Omigosh i finally found this game..i play when i was 5 ❤️
lmao, this feels like a fever dream 10 y/o me would have while he was sick lol.
Now this is cool.
Is there a hack where you can play as the other Star Fox 2 characters?
Here's Girls Characters Miyu, Fay, Krystal
30:08: Toad (Super Mario)
I dunno if I did something wrong patching the game but the controls are a little nuts. At one point, the camera was turning when I'd try to turn the Arwing, and another time, the Arwing kept going up and I couldn't make it come back down.
Where do you find the music to this amazing hack?
It's on BandCamp
This looks hard. So many bossed where beaten with only an inch of health left.
I hope there is a cartridge version of this.
You have to either do it yourself or pay someone to do it for you.
Pretty interesting.
Is there people putting this game on the SNES classic edition, I really need to know to put rom game on the SNES Classic edition.
1:45: Game Start
Is it just me or Linktron from the side looks like Donald Trump?
Is there a way to activate the secret of the X-Dimension... or to enter the Black Hole Secret Level in this Mod?
(I'm just curious)
There is! ;)
Is there something I need to do differently to play this rom? Getting bad checksum message...perhaps a different emulator or core?
Use Starfox 1.2 (rev 2) and make sure its unheadered :)
@@kandowontu5896 you gotta give me either download links or the post patched file because I tried everything and all I get is the original game speed modified
I would love to try this on console with a flashcart but I'm afraid my SNES will explode in flames.
This is so cool I gotta play it on my fx pak pro eventually. hard play I pretty much can beat even the God mode part. Best regards Nikita.K
57:16-57:17: Another Boss Battle
0:10: Story Xadx
Awesome !
Question for you: Are you recording gameplay in Retro Arch with the recording feature or using a standalone emulator such as SNES9x with separate recording software?
I'm using SNEs9x and recording with Movavi Screen capture.
Could use the interceptor-type arwing from Star Fox 2. But overall it looks pretty good.
18:31: Star Wolf Battle
Where can I pick up the soundtrack?
BandCamp!
Wow 👏🏻
13:04: Another Stage Clear
Yes, real men DON'T barrel roll! Or at least SNES Drunk 1's.
i will drag every starfox fan back from the grave if i have too
5:25: Stage Clear
What's with all the bosses having shit that homes in on you? There's challenging, and then there's unfair.
Mario seems salty about losing in Smash bros
He’s too dead center to see what’s up ahead correctly.
1:54: World Map
Hello. I am trying to play this hack on my Super UFO Pro 8. I downloaded the patch, applied the patch to a Star Fox ROM file, and copied the patched game into the SD card. I inserted a Star Fox cart on top of the Super UFO and tried starting EX, but whenever it loads, I can hear the intro music, but the screen is blank. Any idea why this is happening?