Great one, some added info. 1, in temporal sanctum Julra fight, when you shift timeline to dodge the clockwork slam, better not wait for Julra to enter rather you want to shift back when the slam is over (which isn't hard to time), because she usually brings a damaging ground effect, for builds do not have great dot defense it can be deadly. 2, when you add mods to a LP unique, it does not change the base unique item requirement level, I guess uniques don't count for mod requirement but that's not important, what's important is this is how you make great starter weapons for your later characters, a level 1 melee weapon with T7 flat melee damage roll is better than most drops you will have until monolith.
Blanket hiding magic and rare items is honestly not good advice. I understand the want to hide items you won't equip, but they are still invaluable for affix shards. If you are going to hide magic and rare, I HIGHLY recommend another rule above where you take a little time to "Show" the affixes you do want, particularly HP, hybrid health and +skills.
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Great one, some added info. 1, in temporal sanctum Julra fight, when you shift timeline to dodge the clockwork slam, better not wait for Julra to enter rather you want to shift back when the slam is over (which isn't hard to time), because she usually brings a damaging ground effect, for builds do not have great dot defense it can be deadly. 2, when you add mods to a LP unique, it does not change the base unique item requirement level, I guess uniques don't count for mod requirement but that's not important, what's important is this is how you make great starter weapons for your later characters, a level 1 melee weapon with T7 flat melee damage roll is better than most drops you will have until monolith.
You can easily do the "level 90" stuff before level 70. Don't be afraid of the level...
thanks for the mouse pointer tip, good thing i didn't purchase it on steam for different cursor
I already know most of these things, but I still watch your videos bcs you look seem a cool dude who knows LE.
ayyyy fellow spin to win enjoyer
Is there a way by scaling tags to see how it scales? E.g. 1 dex means 10 more dmg or smth like that?
Most attributes add 4% damage per point to a skill. Just hover over the skill and hold alt to see what the skill scales with and by how much.
Can't you gamble with Rune of Removal on your exalteds for it to have less mods= more chance of getting the good mod?
Yup.
Blanket hiding magic and rare items is honestly not good advice. I understand the want to hide items you won't equip, but they are still invaluable for affix shards. If you are going to hide magic and rare, I HIGHLY recommend another rule above where you take a little time to "Show" the affixes you do want, particularly HP, hybrid health and +skills.
where can i get keys?
They'll drop