I checked out your channel because I couldn't understand how you had so few followers... BUT YOU LITERALLY STARTED THE CHANNEL 2 MONTHS AGO!!! You're going to gain a lot more! You are my new inspiration! Hahaha
you absolutely need to play BreakQuest and Ricochet Infinity, both extremely innovative brick breaking games. I grew up with Ricochet Infinity and still play it to this day.
This game looks really fun and addicting, so I had best not start playing it. Really loved learning ab out the making of it though! And you have a great laconic way of presenting things. Please continue making behind-the-scenes vids like this. [Subscribes]
That clown bg music loop had me feel like I was going a little crazy by the end 😅 maybe revist that in the next one boss. Otherwise I'm loving what you're cooking up!
Thanks! I did it by applying a force to the ball perpendicular to the direction the ball is travelling. The force gets stronger as the ball spins faster. What I'm modelling here is the magnus force. Google "magnus effect" for why this happens to spinning objects, and that should also be helpful for implementing it. It probably won't format nicely here, but here is the code: var angularVelocity = _rb.angularVelocity; var v = _rb.velocity; var perpendicular = new Vector2( -v.y, v.x ); var magnusForce = perpendicular * (angularVelocity * magnusCoefficient); _rigidbody.AddForce( magnusForce );
@@IndieDevLab Thank you for the detailed explanation. I'll try the code. Btw i played the game a lot. :D Are you going to publish this somehow? People probably play this on mobile :)
Just on itch.io at the moment. These games are just smaller proof of concept type things, but if I get one that seems to resonate I'll definitely consider making a fuller game.
I was very sceptical before I tried it, but I have found that it’s often worth trying these small things if it doesn’t take too long. And once the sound design was done it felt great. But you might not agree, and that’s okay.
Nice work! I'm working on a breakout style game too. I recently decided to switch to 3d objects instead of the standard 2d. Got a few twists in mind to try. Using Godot, never worked in 3d before, so mostly will be a learning experience.
@@IndieDevLab One idea i have, may involve the Y axis, but yeah that was my reasoning, most of this will be x and z axis. Funnily enough, I ended up adding the extra paddle to the other side on the game jam prototype and have kept it in so far due to the way one of the mechanics work. Also figure it can be a nice co-op option! And thanks! Godot is my preferred tool, trying out Gdevelop for a game jam this week, after that it's back to the brick breaker. Awesome job with your channel so far!
heeeeeeeeeeey you make a GOOD games! i mean thoes looks good, sounds good, plays good and, you know, jst good! only one downside is thats mostly like demos, i mean this game is actually not thats easy, thats mean 1rst lvls would be replays a lot... so maybe at least 3 variations of lvl 1 and 2 variations of lavel 2 would be good, but yeah, in the other side have the same levels is more "cybersporty"
Thanks! Yeah I’m concentrating on smaller games for a while. My last big release took 4 years (Super Impossible Road on all the consoles, Mac and PC) so I’m enjoying not thinking about how to spin these things into longer experiences. It’s very freeing.
@@IndieDevLab ho... 4 years as solo dev.. i congrad you thats you has finished the project.. anyway i think if you continue making cool mini games, with a little polish it will be good to sell them as a collection. i likely buy it for something like 6 usd for like 9 little arcady games (like Faster with some more tracks and environment, or Spinbreak with a bit more levels)
wow yeah you only have 222 views and 26 likes, with how good it is produced I thought you would be a bigger channel, fun ideas for the breakout concept
Thanks! Just getting started. Consensus seems to say it takes a few videos before the algorithm knows who to send your content to. Plenty more game ideas to come, anyway!
._. ur doing great bro! I mean it's ur video, and u can use whatever music you want but High pitched and repetitive music tends to draw extra attention, So some people can't help but notice it. And whether or not they like it. I'm one of the ones do and don't like it. Also for most content I use 1.5-2x speed. So it's amplified for me. But that's me, I'm not judging your music taste, but if music is not the focus or active element of ur content, you may want have it "subtle" enough to be ignored if desire ( Subtle may not be the best word it doesn't have to be timid or soft just not attention stealing, I'm gonna be honest I didn't finish this video! I'm so sorry, I felt bad cause the contents on point but I couldn't endure the music. It's normal not share taste, that's not the problem . You won't find music that makes everyone happy. But In this case the volume and pitch were too high to let fade into the background behind your voice. SO IM SORRY, bout the first comment. I should have been clear and more constructive.
I checked out your other videos and didnt have issues with either, one was abit repetitive but was subtle enough to ignore and the other one I kinda liked. But it too was subtle enough to ignore. So again ur doing great
i genuinely thought this channel had thousands of subscribers and i check the subscriber cound and i was disappointed DISAPPOINTED FROM HOW EXTREMELY SMALL CREATORS NOT GETTING THAT MUCH ATTENTION YET EVERYONE SUBS AND TALKS ABOUT BIG CHANNELS POSTING CRAP
how does this man get such good ideas and not give up halfway through
I checked out your channel because I couldn't understand how you had so few followers... BUT YOU LITERALLY STARTED THE CHANNEL 2 MONTHS AGO!!! You're going to gain a lot more! You are my new inspiration! Hahaha
Most kind! Best of luck with your games!
@@IndieDevLab thanks a lot!
Now add non euclidean levels, the spin shots will be amazing
you absolutely need to play BreakQuest and Ricochet Infinity, both extremely innovative brick breaking games. I grew up with Ricochet Infinity and still play it to this day.
BreakQuest mentioned!! :D
@@Notester82 absolutely :3 also nice sona design ^ ^
Wow! an underrated indie channel that makes actually good looking games!!!
This game looks really fun and addicting, so I had best not start playing it. Really loved learning ab out the making of it though! And you have a great laconic way of presenting things. Please continue making behind-the-scenes vids like this. [Subscribes]
You NEED to make this available for Android!
So many underrated indie devs on this platform! Hope you get the recognition and support you deserve 😁
How do you only have 100 subs thats criminal
Yeah, seriously, that's what i was thinking
That clown bg music loop had me feel like I was going a little crazy by the end 😅 maybe revist that in the next one boss. Otherwise I'm loving what you're cooking up!
Thanks for the feedback, I’ll definitely dial it back next time.
@@IndieDevLab I think it fits the video pretty well. Levels weren't too loud honestly ,,, Also, do you guys have a website/social link(s)?
@@pacovernen Best website is the small indie dev company I run at wonderful-lasers.com/
For socials, I'm not that active at the moment tbh!
yesss I agree about Arkanoid, it was so good
ok
If I was in charge, i wouldve had the last brick have that effect in Peggle when you're about to pass, or hit the last peg
Yeah I’d like to explore that too, could be great. Maybe in an update.
@@IndieDevLab if you do, please use classical music like it, at least as a placeholder. it just makes it feel 100x more satisfying
Great idea, Awesome quality video. Keep it up man.
I wondering something How did you do the Curve Effect?
Thanks! I did it by applying a force to the ball perpendicular to the direction the ball is travelling. The force gets stronger as the ball spins faster. What I'm modelling here is the magnus force. Google "magnus effect" for why this happens to spinning objects, and that should also be helpful for implementing it.
It probably won't format nicely here, but here is the code:
var angularVelocity = _rb.angularVelocity;
var v = _rb.velocity;
var perpendicular = new Vector2( -v.y, v.x );
var magnusForce = perpendicular * (angularVelocity * magnusCoefficient);
_rigidbody.AddForce( magnusForce );
@@IndieDevLab Thank you for the detailed explanation. I'll try the code. Btw i played the game a lot. :D Are you going to publish this somehow? People probably play this on mobile :)
Just on itch.io at the moment. These games are just smaller proof of concept type things, but if I get one that seems to resonate I'll definitely consider making a fuller game.
How to flip you have 8-bit integer limit number of subs only???
lol
Loved this! Good job man!
Thanks!
unity free game?
brother wake up and said, today i chose bankruptcy.
lol!
This was fun to watch and play!
I am a godot user and i really admire you
underated AF!!!!
how only 144 views?!?!?!?!!?!?!?!??!?!?!?
I would advise against slowing time down when the spin ball rips through bricks, it feels like the game is chugging and lagging.
I was very sceptical before I tried it, but I have found that it’s often worth trying these small things if it doesn’t take too long. And once the sound design was done it felt great. But you might not agree, and that’s okay.
Nice work! I'm working on a breakout style game too. I recently decided to switch to 3d objects instead of the standard 2d. Got a few twists in mind to try. Using Godot, never worked in 3d before, so mostly will be a learning experience.
Probably a good genre for your intro to 3D since the logic will be 2D. I really need to learn Godot at some point too. Good luck!
@@IndieDevLab One idea i have, may involve the Y axis, but yeah that was my reasoning, most of this will be x and z axis.
Funnily enough, I ended up adding the extra paddle to the other side on the game jam prototype and have kept it in so far due to the way one of the mechanics work. Also figure it can be a nice co-op option!
And thanks!
Godot is my preferred tool, trying out Gdevelop for a game jam this week, after that it's back to the brick breaker.
Awesome job with your channel so far!
Thanks! Best of luck with getting to grips with 3D. It's only an extra D, right?
i loved this vid! subbed :) ❤
I was here before the channel blew up.
Some great ideas added to this, but I wonder how does it feel with all the mechanics. Is it overloaded?
This was a concern, but I tried to pace it so that each level introduces just one new thing. Try it on itch and let me know what you think!
i bet y ou just thought "who tf would pay for breakout game in 2024" and made it free
looks amazing though
Winbrick is the best breakout game. 😈
heeeeeeeeeeey you make a GOOD games! i mean thoes looks good, sounds good, plays good and, you know, jst good! only one downside is thats mostly like demos, i mean this game is actually not thats easy, thats mean 1rst lvls would be replays a lot... so maybe at least 3 variations of lvl 1 and 2 variations of lavel 2 would be good, but yeah, in the other side have the same levels is more "cybersporty"
Like isnt a big complex games, but more like the games who's know what they would like to be and do it well
Thanks! Yeah I’m concentrating on smaller games for a while. My last big release took 4 years (Super Impossible Road on all the consoles, Mac and PC) so I’m enjoying not thinking about how to spin these things into longer experiences. It’s very freeing.
@@IndieDevLab ho... 4 years as solo dev.. i congrad you thats you has finished the project.. anyway i think if you continue making cool mini games, with a little polish it will be good to sell them as a collection. i likely buy it for something like 6 usd for like 9 little arcady games (like Faster with some more tracks and environment, or Spinbreak with a bit more levels)
ok mb 3 usd cause im broke)
so you fused pong with z-ball
Broo, i thought you have like 500k+ sub
wow yeah you only have 222 views and 26 likes, with how good it is produced I thought you would be a bigger channel, fun ideas for the breakout concept
Thanks! Just getting started. Consensus seems to say it takes a few videos before the algorithm knows who to send your content to. Plenty more game ideas to come, anyway!
This is like Tetris Effect but for breakout
Also, what font did you use for the title?
Junegull
@@IndieDevLab thanks
Try hyperforma
Great video but the music bro..... Like the video is so good im baffled at the music. Sorry bout the backhanded compliment.
Thanks for the feedback, I’m still trying to dial in tone on this channel and music choice definitely changes things a lot.
._. ur doing great bro! I mean it's ur video, and u can use whatever music you want but High pitched and repetitive music tends to draw extra attention, So some people can't help but notice it. And whether or not they like it. I'm one of the ones do and don't like it. Also for most content I use 1.5-2x speed. So it's amplified for me. But that's me, I'm not judging your music taste, but if music is not the focus or active element of ur content, you may want have it "subtle" enough to be ignored if desire ( Subtle may not be the best word it doesn't have to be timid or soft just not attention stealing, I'm gonna be honest I didn't finish this video! I'm so sorry, I felt bad cause the contents on point but I couldn't endure the music. It's normal not share taste, that's not the problem . You won't find music that makes everyone happy. But In this case the volume and pitch were too high to let fade into the background behind your voice. SO IM SORRY, bout the first comment. I should have been clear and more constructive.
😂 you can think of it as rating your music from "elevator" to "Icecream truck" in relation to attention.
I checked out your other videos and didnt have issues with either, one was abit repetitive but was subtle enough to ignore and the other one I kinda liked. But it too was subtle enough to ignore. So again ur doing great
Appreciate the lengthy explanation! The 1.5-2x speed thing is not something I had considered. That would definitely amplify the worst aspects.
i genuinely thought this channel had thousands of subscribers and i check the subscriber cound and i was disappointed
DISAPPOINTED FROM HOW EXTREMELY SMALL CREATORS NOT GETTING THAT MUCH ATTENTION YET EVERYONE SUBS AND TALKS ABOUT BIG CHANNELS POSTING CRAP
great video
2:53 you make what????
The game is Super Impossible Road
@@IndieDevLab you make it? I love that game
Oh really? Yeah, 4 years of my life 👀. Thanks!
Im the 420th subscriber
Mobile???
No plans for it at the moment, mostly concentrating on getting more games and videos like this together.
@IndieDevLab PLEASE