I made the FASTEST GAME ever*

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  • Опубликовано: 10 дек 2024

Комментарии • 215

  • @IndieDevLab
    @IndieDevLab  2 месяца назад +1

    Hi all, just a quick correction. The official verified high score actually belongs to @jaystergg, who scored 30. Unfortunately it looks like RUclips deleted the comment, likely because I directed you all to leave a link to your videos. This is my error. The high score video can be found on the account @jaystergg.

  • @VestedUTuber
    @VestedUTuber 5 месяцев назад +64

    Just to note, the "objects flying close to the camera" thing is actually why Star Wars Episode 1 Racer feels faster than F-Zero X despite the latter having higher numeric top speeds. F-Zero X has you racing along a mostly barren ribbon of track high above the ground, whereas Star Wars Episode 1 Racer has you flying through canyons, jungles, ice caves etc. at ground level.

  • @pip360
    @pip360 5 месяцев назад +33

    You're the first game developer youtuber I've watched who doesn't make it feel like every step towards creating a game is just pain. Honestly, a nice change of pace lol

    • @fenix5fire
      @fenix5fire 5 месяцев назад +5

      Misleading then

  • @bjorntantau194
    @bjorntantau194 5 месяцев назад +16

    BTW, you don't need a dedicated QR-Code service. A QR-Code is just encoded text, usualy a URL. So just make one yourself that points to your desired URL.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +5

      Yep, well aware. I was just in a rush. And then it made a bit for the video.

    • @RubyCascade
      @RubyCascade 4 месяца назад

      @@IndieDevLabIf you have a Mac or iOS device (which I’m guessing you do since the game has a Mac version) there’s a component in Shortcuts that will make QR codes. You can make a decent reusable shortcut for making QR codes by doing [Ask for Input] into [Generate QR Code] into [Save File]. :3

  • @nevermorefractures3401
    @nevermorefractures3401 5 месяцев назад +15

    between the music, the computerized voice, and the ship this reminds me a lot of the Wip'Eout" series.

    • @Rai2M
      @Rai2M 5 месяцев назад +1

      Hi-Octane ))

  • @niceyy
    @niceyy 5 месяцев назад +59

    got to 22 on my second attempt, video is on my channel

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +9

      Congrats! Highest score video confirmed as of June 16th 2024.
      The tunnel wall seems messed up on your machine, is that right? What are you running on, if you don't mind me asking - I would like to fix that.

    • @niceyy
      @niceyy 5 месяцев назад +3

      @@IndieDevLab yeah i did notice that, not sure why thats happening on my end, im running on a ryzen 3 3200g with integrated graphics 2x8gb 2666 win 10 hdd

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +2

      @@niceyy Thanks, this should be helpful 👍

    • @samuelojedaedits
      @samuelojedaedits 5 месяцев назад +2

      just tried it, also got exactly to 22 after 4 attempts, it actuallty feels great and perfectly paced, i think that if you want you could add the possibility to fly upside down because it seems like it would be a helpful mechanic on certain situations. Great job

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +1

      @@samuelojedaedits Amazing. I'm still peaking at 20.

  • @seandorama5932
    @seandorama5932 5 месяцев назад +16

    Making the ship design first with legos as inspiration is so clever and intuitive that I wish I kept my lego T_T
    So many memories lost that day…

  • @niceyy
    @niceyy 5 месяцев назад +21

    got to level 27 on the new version, vid is on my channel

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +4

      Congrats! I'm still working on fixing that tunnel shader...

    • @jaystergg
      @jaystergg 5 месяцев назад +3

      @@IndieDevLab Man, I don't know if you have seen my comment or not, but I got to a lvl 30, 6 days ago and I left you here a big feedback regarding the project...

  • @Helium0003
    @Helium0003 5 месяцев назад +5

    how do you only have 700 subscribers???? this is so cool, I love content like this! (also love the lego ship prototyping!)

  • @dungensAreDragons
    @dungensAreDragons 2 месяца назад +1

    Criminally underrated YT channel. Glad I found you!

  • @vyutanchor9880
    @vyutanchor9880 5 месяцев назад +11

    How do you call a game that keeps getting faster and faster?
    Well… Tetris

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +4

      tbf if I was clever enough to have thought of this joke I would have used it 🫡

  • @snugglydreams
    @snugglydreams 6 месяцев назад +20

    Incredible. Thank you.

  • @world1583
    @world1583 5 месяцев назад +2

    this is the only game dev video in which i downloaded the game with huge interest! really nice job, especially sound effects are just crazy
    my feedback would be: add speed boost that can be activated with a key to skip huge empty spaces on first levels, and that 1 shield would recover after finishing a level

  • @Celery-s9f
    @Celery-s9f 5 месяцев назад +1

    These videos are really great, we need more people like you!

  • @MatteoTarditoStudios
    @MatteoTarditoStudios 6 месяцев назад +6

    For such a simple idea, this looks very fun! Can't wait to try it out and see how far i can get.

  • @gusty7153
    @gusty7153 5 месяцев назад +2

    i've played a few slalom games that are designed to start the player off at a significantly faster speed while still being playable. they usually have less density in their obstacles to allow for enough time and space to dodge faster moving obstacles. this also allows for a variety of shapes and structures to speed through and some games even have various powerups and boosters.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +1

      Yeah thinking about this since I finished it, if I was really going for straight out speed I should have done similar, but I liked the density and the gameplay the way it was. Maybe something to explore later.

  • @calamatos
    @calamatos 5 месяцев назад +3

    I expected this video to have WAY more views than it actually has, great work!

  • @samourai23
    @samourai23 6 месяцев назад +5

    I really like your videos; it's fun, interesting, and not too long.

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад +2

      Thanks! Trying to keep things snappy for sure.

  • @oscarbark7382
    @oscarbark7382 5 месяцев назад +1

    Love it. Really reminds me of an old browser game called "Accelerator". Thanks for sharing the process of making the game!
    Some notes:
    - Would be nice to be able to start at a faster level than level 1 (though I do like how the gameplay loop can create more player engagement even in the early stages by letting you take more risk to collect more energy!)
    - Maybe draw distance should increase as speed increases?
    - Maybe make the health pickup visible through the obstacles (or is that already the case)?
    - Faster camera following at faster levels would be nice.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Great notes, thanks! In particular, a way of unlocking a later start, e.g. reach 10 to unlock starting at 5, would be really nice.

    • @imdudz2208
      @imdudz2208 5 месяцев назад

      @@IndieDevLab pls do that or something similar

  • @D0omhamm3r
    @D0omhamm3r 5 месяцев назад

    I appreciate you shared this game with us, for me its addicting already and see myself unemployed. Worth it Music 10/10

  • @theodorethewyvern2640
    @theodorethewyvern2640 3 месяца назад

    It would be cool if the separate segments of the ship break off the lower your health gets, and they get restored when you collect the repair boxes. This would also make your hitbox smaller, so the obstacles would be more forgiving the lower your health is

  • @DudesterGX
    @DudesterGX 6 месяцев назад +12

    Part way through the video, and the sphere charge system reminds me of the Touhou projects "Graze" System. The idea of the system is that near misses with bullets in the bullet hell award more points. I'm kinda curious to see how a 3rd person bullet hell with these mechanics could work

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад +3

      Interesting, I admire shmups but I’m terrible at them. Will have to check that one out for that mechanic.

    • @reikooters
      @reikooters 5 месяцев назад +1

      Thought of grazing as well, e.g. in Sisters Royale your shots are powered up while grazing

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      @@reikooters Yeah I could see it working well with a shooting mechanic

  • @blz_Omega_Orion
    @blz_Omega_Orion 3 месяца назад +1

    One thing you should do is if you take damage you brake parts like lego pieces

  • @_Pilots
    @_Pilots 5 месяцев назад +3

    Looks absolutely insane, love it.
    One thing I don‘t like though, is the music. It‘s not chaotic enough, and I think it needs to be… *Faster.*
    I think some breakcore will do, or music that gets *faster* and *faster* as levels go on (with a limit ofc)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      I added volume controls in an update yesterday, so feel free to replace with music of your choice! I’m partial to Surgeon’s Luminosity Device personally, but breakcore would work super well I think.

    • @_Pilots
      @_Pilots 5 месяцев назад

      @@IndieDevLab I just turn on ULTRAKILL‘s cyber grind on and mute the music.
      Also, a question: Where in the files is the music? (So I can replace it)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Unity smooshes all the data files together - there might be some tools online for unpackaging / repackaging Unity data files, I'm not sure tbh

  • @VirtouzDJ
    @VirtouzDJ 5 месяцев назад +1

    Great Job bro! I love that you also make your own soundtracks in ableton, keep up your hard work and you will grow a lot 🔥👍🏻

  • @2200g
    @2200g 5 месяцев назад +1

    how do you not have more subscribers? your content is amazing, i watched everything you have put up so far. i love how the crystals look here ill definitely give it a try

  • @noyz-anything
    @noyz-anything 2 месяца назад

    if you ever make a remaster or sequel, here are some suggestions to make it even faster:
    * a little bit of distortion behind the ship, so it looks like the alien air is being warped from the raw speed
    * make the slowest dimension red, then hueshift it towards blue as you go faster, in reference to blueshift
    * some of the crystals being loose/fragile, so if you hit them they go flying off into the distance even though you still got hurt from it
    * alter the warp animation somewhat so there isn't an obvious screen square

  • @crimester
    @crimester 5 месяцев назад +2

    if you ram yourself into the wall you get absolutely bombarded with sfx ✨

  • @safeguard999
    @safeguard999 5 месяцев назад +1

    Really close to beating the record, getting consistent 21s rn! Invented couple mechanics to help me. The more i try to beat the current record the more I am amazed by the diffuculty of it.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Consistent 21 is better than me for sure, I’m consistent 16 and 20 highest.

  • @NeroDefogger
    @NeroDefogger 6 месяцев назад +7

    actually the game I'm designing (one of them...) is one of the games with the fastest achievable speeds, as you can achieve faster than light speed, I'm guessing that you can probably get up to 1e13m/s more or less, I will consider it a win

  • @Sesquipedalian3
    @Sesquipedalian3 5 месяцев назад +1

    I think I've reached the stack overflow limit for speed. (I didn't get past level seven)

  • @onlyaadi3171
    @onlyaadi3171 5 месяцев назад +1

    Incredible! Runs so smooth on Mac

  • @psycho__9945
    @psycho__9945 5 месяцев назад +2

    ever heard of i-war ?
    99.99% of ligthspeed

  • @_Pilots
    @_Pilots 5 месяцев назад +12

    SCORES OF MINE:
    1st score: 11

    • @seontonppa
      @seontonppa 3 месяца назад

      Dude tried once and gave up 😂

  • @jinenjipeke
    @jinenjipeke 5 месяцев назад +1

    this channel is amazing

  • @farquhaad3209
    @farquhaad3209 5 месяцев назад +1

    THANK YOU FOR DOING A MACOS BUILD!!!!! THANK YOU SO MUCH

  • @dialog_box
    @dialog_box 5 месяцев назад +1

    it would be really cool if the different segments of you ship trailed your movement just a bit

  • @Legit_SuperFall
    @Legit_SuperFall 5 месяцев назад +1

    looks really good man.
    I love the aesthetic, and i really respect the simplicity. I like that literally anyone can play and see how well they do. I think i can even get my gf to try it
    If you're interested in some criticism:
    I think the ship blowing up could be a little more bombastic. Optimally, the broken ship would have physics and would bounce around. It would have the added benefit of looking cooler the faster you go.
    You did very well with the level transition, so it feels unbalanced that the death is underwhelming
    But honestly physics like that are probably too much work for what the game is
    Sound design:
    The whoosh sound isnt quite there, it sounds like someone blowing in your ear.
    I don't think it needs to be thrown out tho It's a really good base. I like that it sounds like what it looks like. So maybe lower the pitch? Actually just layering a lower windy/rumble sound might be good. You'd have to see what works tho
    And speaking of lowering the pitch, the sound when you hit something doesn't feel like it has enough impact. Again, it's a really good base
    Settings:
    Honestly, for me i had to lower the sensitivity down to 1. so i imagine it's still too high for some people. And clicking thru would be fine if it wasn't 10 different settings
    This one might be specific just to me but my pc is trash. even running at 1280x720 only gets me about 40 frames.
    I finally get the frames im looking for at 720x480, but it cuts off the amount of shields... honestly i'm not sure why you didn't put them on the ship
    And it's good practice to keep the menu's and ui's at native screen resolution even when you lower game resolution
    I hope you can see that i say what i say out of love.
    Overall i really like it. hard to say good things about it. you just nailed the core mechanics pretty well. the ship looks sick.
    i rate it very high for what it is. it's like a step below arcade for what it is (in terms of simplicity) but it's just as fun. So in that sense it's the perfect arcade game. Simple, easy, and fun.

  • @strangegamer-si
    @strangegamer-si 5 месяцев назад +1

    Could you add vertical and diagonal lines so that the "roll" function becomes useful. Moreover, on the subject of the roll mechanic, maybe let the player fully roll, that is, not hard limit the roll to 90 degrees. Let the player do infinite barrel rolls while making sure the rotation stays at a limit but comes back to zero as the roll do a full 360. And thus, maybe let the rotation stay at what we put it to. Also, probably would need to create a keybind or an option to come back to the horizon, 0 degree angle, default state, or whatever you wanna call it. Finally, maybe also add a first person perspective, reduce a bit the easing on the camera.
    Although, that said, the game is really fun, engaging and addictive. The song slaps and the graphics even at the lowest, looks decent for the type of gameplay that plays.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Thanks! I think if I made this a bigger game, there would be some with obstacles as you are describing. There’s a lot of scope for variety. Barrel rolls you say 🤔

  • @alejolab
    @alejolab 5 месяцев назад +1

    It was epic to play this while listening to Cowgirl from Hackers soundtrack

  • @CallMeCJ_
    @CallMeCJ_ 5 месяцев назад +1

    Maybe I'm a freak, but I tend to play games in Windowed mode instead of Fullscreen , and I saw some issues. I only made it to, at most, Level 14, but that's because I kept trying to tab out to write down my thoughts and it made the game freak out.
    1. Even if the games lets you freely resize the window when in windowed mode, it'd do good to still let people lock it at certain resolutions for ease of use. Additionally, because of how the graphics menu is designed, I have no way of knowing what my framerate actually is if I go into windowed mode. I would either add a FPS counter as a setting you can enable, or at least make the FPS limit a separate option from display resolution.
    2. Additionally, the game's usage spikes like mad when I go into a different window. Despite the framerate visibly dropping when it loses focus, I saw my GPU go up to as high as 97% usage, even with RAM usage for the game staying at a few hundred MB.
    3. When you pause the game, it immediately resizes the window to my full display resolution, even if still in Windowed mode.
    4. When in windowed mode, the game doesn't lock your mouse cursor in any way, meaning it can leave the game window and interact with the rest of the stuff on my desktop and other windows. Meaning if I try to click to rotate my ship and its not in the window, the game goes out of focus and my GPU (An RTX 3070) effectively peaks.
    5. If the game window loses focus, the game doesn't automatically pause, even though it is no longer tracking the mouse. This can easily make you crash into a wall or similar if you don't catch it in time.
    6. Considering the purple noise appears on the borders of the game area, but do not give charge, I feel like that they either SHOULD give charge, or not have the "matter drive" even acknowledge it.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Thanks for the detailed notes! I’ll see what I can do for the next update.

  • @_Pilots
    @_Pilots 5 месяцев назад +2

    I think you should make the camera follow *faster* the *faster* the levels get.
    It‘s very confusing; I might see a shield cube thing within range but I can‘t get it because I‘m going too *fast*, and the camera too slow to keep up.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Thanks for the feedback! Tighter camera coming in the next update, makes a big difference.

  • @Rai2M
    @Rai2M 5 месяцев назад +1

    The only thing i would change is FOV and i would make it changing with the speed. The rest is perfect, unbelievable stuff.

  • @Mordaxe
    @Mordaxe 5 месяцев назад +1

    got to level 17! very nice game indeed

  • @anytng2077
    @anytng2077 5 месяцев назад +1

    Played the game, it was fun. Great job. However, since you made the vertical velocity much slower than the horizontal velocity it was challenging moving vertical without having a way to high horizontal movement.

  • @neologicalgamer3437
    @neologicalgamer3437 5 месяцев назад +2

    I can't prove it because I don't wanna, but I hit level 19 then gave up after dying

  • @pandolphe1669
    @pandolphe1669 5 месяцев назад +1

    nice game ! I appreciate that you released it for linux too !

  • @the_openers_of_eyes8
    @the_openers_of_eyes8 5 месяцев назад +1

    dude having enemies to fight in this game would be awesome! maybe a second mode?

  • @OnyxIdol
    @OnyxIdol 5 месяцев назад +1

    This is very impressive

  • @GavinMasters
    @GavinMasters 5 месяцев назад +1

    WOW! INCREDIBLE! XD

  • @MerrowHawk
    @MerrowHawk 5 месяцев назад +28

    If the whole "bankruptcy" comment was due to the "Install fees", those only kick if you make money - at a certain level. Free games aren't going to cause bankruptcy.

    • @VestedUTuber
      @VestedUTuber 5 месяцев назад

      That's not the case with the new Unity license. It's based on install base, not income.
      Why would they do this? Because the current CEO of Unity is a greedy dipshit who thinks that any game that doesn't nickel and dime the player into bankruptcy is "stupid".
      That being said the threshold to start having to pay install fees is in the millions.

    • @5omebody
      @5omebody 5 месяцев назад

      nah i assume they mean bankruptcy as in, spending time to make games without making any money back for the time invested

    • @svampebob007
      @svampebob007 5 месяцев назад +1

      @@5omebody I think the bankruptcy was a reference to the fact that he's making a good game, that could earn some money, but doing it for free and giving it out the idea for free.

    • @Petq011
      @Petq011 5 месяцев назад +1

      @@svampebob007 And then there are people that just mash up together something disgusting and sell it at ungodly prices.

  • @guenon2023
    @guenon2023 3 месяца назад

    An informative and well thought-out video, thanks for making it; my only gripe is that the end result (checking what level 20 feels like, anyway) doesn't feel particularly fast :D. The immediate comparison point, for me, is how Torus Trooper feels like, and that feels faster right off the bat. Also thinking about proper fast nitro runs in something like Burnout Paradise and the like - but given the game's style, Torus Trooper came to mind first.

  • @nullterm
    @nullterm 6 месяцев назад +1

    This looks soooooo good.

  • @DracoTheNinja
    @DracoTheNinja 5 месяцев назад +1

    posting my records:
    first playthrough: level 8 (died half a second before warping)
    second playthrough: level 11 (i was so close! aaaahhhh!!!)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      These are good numbers for 2 plays!

    • @DracoTheNinja
      @DracoTheNinja 5 месяцев назад

      @@IndieDevLab yeah i was trying really hard

    • @DracoTheNinja
      @DracoTheNinja 5 месяцев назад +1

      @@IndieDevLab 3rd play, i REALLY tried my best: 18 (halfway to 19)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      @@DracoTheNinja This is a great score - I rarely get past 18. When I reached 20 there was a lot of luck involved!

    • @DracoTheNinja
      @DracoTheNinja 5 месяцев назад

      @@IndieDevLab yeah i was really sweating, i needed to pause a few times to calm down and get my focus up again. but i tried to pause as little as possible

  • @lopidav
    @lopidav 6 месяцев назад +1

    lil bug: when the warping animation is in the process if you hit esc > restart it'll send you to lvl 2 with all blocks restored
    Also, good game! I would like to be able to turn off music and maybe see the obstacles when the ship is in the center of the screen. Driftforce would still be my driving game of choice, but this one is nice too
    I'm comfortably reaching lvl 10 rn but I do plan to grind it a bit later.

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад

      Thanks! I’ll take a look at that bug today and yeah turning off music is at the top of my list too. Curious to what input device you’re using?

    • @lopidav
      @lopidav 6 месяцев назад

      @@IndieDevLab a mouse
      You might wanna make it so both wasd and mouse movement can work at the same time. Driftforce has something like that and it allows for very precise control.
      Also, with a mouse when the ship is pushing the edge of the screen it feels sluggish for some reason but maybe I'm just not used to it

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад +1

      @@lopidav Interesting. Is it additive? So any input from WASD adds on top of movement from the mouse? I'm not against doing that because it doesn't take away from the simplicity for beginners, but adds an option for experts.

    • @lopidav
      @lopidav 6 месяцев назад

      @@IndieDevLab in driftforce it's mouse for changing direction (kinda like in fps games) and keys for strafing left/right
      What I'm suggesting to do in your game is to just make it additive, yes

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад +1

      I uploaded an update - fixed that bug and added SFX and music settings. Thanks again for letting me know!

  • @mej0berr
    @mej0berr 5 месяцев назад +1

    so i played it and i must say its very nice, good background gameplay for comentary the only problom that i have is just how long it takes to get fast or maybe its just my attention span.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      You’re not the only one! I’m looking at options for unlocking starting at a later level.

  • @E2_2020
    @E2_2020 5 месяцев назад +1

    When you make the procedural cristals, how will you ensure the player can reach the end of the level. Do you use like a percentage of fill?
    Spawning random objects doesn't always ensure theres a clean path to a finish (in this case a full meter)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Low density, guaranteed by the spawning algorithm which leaves a random space (between a specified minimum and maximum distance).
      Simple, not taxing on the CPU, works.

    • @E2_2020
      @E2_2020 5 месяцев назад

      @@IndieDevLab Ofcourse,makes sense, thanks for clarifying

  • @Gront517
    @Gront517 5 месяцев назад +1

    Bro built a transformer bro

  • @NerdGlasses256
    @NerdGlasses256 5 месяцев назад

    New record: Level.25
    Video on channel, I have done 24 too, not sure if earlyer than others.

  • @stephenkamenar
    @stephenkamenar 6 месяцев назад +3

    can you also give us the source code? i'd like to continue to add features to the game

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад +1

      I haven't decided whether to open source yet these games yet, but stay tuned! I'll take this as a data point.

    • @TwilightPB
      @TwilightPB 5 месяцев назад

      @@IndieDevLab IMO if you're releasing the game for free anyways, open sourcing can only ever be a good thing!

  • @safeguard999
    @safeguard999 5 месяцев назад +1

    =NEW WORLD RECORD=
    | Level: 24
    | Description: Im satisfied with my score, so unless someone beats my score or a new update to the game releases, this score will stay like that for a while.
    VIDEO IN THE PROFILE

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Congrats! I checked out the video, mad skills!

    • @jaystergg
      @jaystergg 5 месяцев назад

      @@IndieDevLab I literally left you a huge comment here that I have achieved lvl 30. Have you read it dude

  • @evanlee93
    @evanlee93 5 месяцев назад +1

    You need breakcore in this game

  • @jimday666
    @jimday666 5 месяцев назад +1

    Thanks! Gonna try it out!
    Comment to the game: would have been nice to have raw mouse input; smooth mouse controls aren't my favourite tho...not that sharp imho.

  • @mrcomment6035
    @mrcomment6035 5 месяцев назад +1

    I don't know, if that's just the Linux version, but the game is broken. The force field just keeps glitching and the particles stutter. Here are my settings:
    Video Quality: High (I tried Low & Medium)
    Fullscreen: On (I tried off)
    Resolution: 1920 X 1200, native (For some reason every time I try changing it, it keeps reverting back immediately)
    OS: Fedora Linux 40
    GPU (Built in): Intel Xe Graphics (TGL GT2)
    The game itself is running smoothly, but there are constant glitches with the force field (pink) flashing in an epilepsy-like manner. On level 2 for me the game becomes unplayable because of the figures and force fields glitching in and out of vision uncontrollably.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +1

      Might be the integrated GPU? Or possibly the Linux component - I haven't had a lot of feedback on that version. Mac and PC seems to be running fine for folk, though I have seen some glitching with the tunnel on lower level hardware.
      Sorry that it wasn't playable for you.

    • @mrcomment6035
      @mrcomment6035 5 месяцев назад

      @@IndieDevLab nothing to worry about 🙂 Just thought I would provide some feedback for you. I doubt, that it might be the integrated GPU, as most other games seem to run fine. But I have no dedicated GPU to try out. As for the Linux... That seems like the most probable cause. Will try spinning up another distro to give it a try.

    • @mrcomment6035
      @mrcomment6035 5 месяцев назад

      @@IndieDevLab Actually, I just read the latest reply in the pinned comment. @revengebreaker2415 has the same glitch on Ubuntu (purple force field flashing), so I would guess, it is unique to the Linux version.

    • @mrcomment6035
      @mrcomment6035 5 месяцев назад

      @@IndieDevLab edit 2: just tried using Windows version via Wine (compatibility layer for Windows software). Resolution changes on a dime and no more flickering at all. The performance is visibly lower though, so waiting in anticipation for a fixed native port of this game 😉

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +1

      Thanks for trying this! Very useful in tracking the problem down. I've removed the Linux version from itch.io for now until this is fixed.

  • @Plexi.T
    @Plexi.T 5 месяцев назад

    I hate youtube so much. Such talented artist go unnoticed on the daily 😔

  • @Skeffles
    @Skeffles 6 месяцев назад +2

    Looks awesome. The ship design reminds me of F Zero

    • @IndieDevLab
      @IndieDevLab  6 месяцев назад +2

      Thanks! F-Zero takes up roughly 25% of my brain mass so that would explain that

  • @5omebody
    @5omebody 5 месяцев назад

    nitpick: idk but i think the shield icons are a bit out of the way, i'm not sure it makes sense to even look all the way out there especially in the faster levels.
    i assume it'd make more sense to have shield icons in a circle (or perhaps just as 5 stylized arcs, althought that's more up to taste than anything) around a crosshair in the center of the screen...?
    similarly with the hp meter - it's certainly more visible when it's next to the ship, but i'm not sure looking at the _back_ of the ship of all places doesn't affect the player's skill either

  • @DaxSudo
    @DaxSudo 5 месяцев назад

    This would actually be a really fun project to fork and learn how to do like real time multiplayer and real time leaderboard stuff in rust or go

  • @typicallucas
    @typicallucas 5 месяцев назад +3

    you shouldn't need to pay anyone for a QR code. it's just encoded bits.. like a barcode. it's such s miniscule task it seems like a scam if someone wants to charge for them, let alone charge $350

  • @ianmonticello6625
    @ianmonticello6625 5 месяцев назад +1

    4 first run, then got 13. haven't beaten 13 yet

  • @MajatekYT
    @MajatekYT 5 месяцев назад +2

    QR Codes can expire? 😟

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +2

      Only ones from these providers trying to make money through their extra services like tracking. I didn’t check before I used it because I was in too much of a rush 💀

  • @YTDuckinsea
    @YTDuckinsea 6 месяцев назад +1

    Love your vids❤

  • @giosee_
    @giosee_ 3 месяца назад +1

    The game is cool asf

  • @forgottensnecko4631
    @forgottensnecko4631 3 месяца назад

    this reminds me really strongly of a gam i used to paly all the time called Barrier X

  • @epox_
    @epox_ 5 месяцев назад +1

    Warframe is really good at looking fast

  • @notplushh
    @notplushh 6 месяцев назад +1

    UNDERRATED

  • @tylerloo2164
    @tylerloo2164 5 месяцев назад +1

    Well, if you REALLY want to make the fastest ever game, a good benchmark is Big Rigs: Over The Road Racing, which allows vehicles to go ~12.3 undecillion MPH. (Although, that's because the game is very poorly programmed and doesn't restrict reverse acceleration.)

  • @GonziHere
    @GonziHere 5 месяцев назад

    For the challenge, it would be nice if there would be an option to start at level 10 or something. I had that issue with my ship game, where it was fun on waves, but you basically didn't get to them in the first half of the gameplay.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +1

      Perhaps the ability to unlock this by reaching it would be nice

    • @Roxor128
      @Roxor128 5 месяцев назад +1

      @@IndieDevLab Might be better to make it "beat it to unlock it", rather than merely reaching it, just so the player gets a starting point they can actually handle and gets some practice time before retrying what they failed on.

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      @@Roxor128 Yeah for sure. Was thinking it would be unlocked in increments of 5, so if you reach 10 then it unlocks starting from 5, if you reach 15 then it unlocks starting from 10. Or this might seem a bit mean - I'll have to play around with it and see what feels right.

  • @Акіро
    @Акіро 5 месяцев назад +1

    Bro, this game is so cool. I think it will be blow up very soon.
    (My record is 13😊)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      I hit 20 once and I can’t hit it again, most runs I die around 13-15

  • @foodaah
    @foodaah 5 месяцев назад

    you know, you could also have done something more to add to the feeling of speed, with each level passed, you could also have increased the music playback rate, also keeping the warp to the next nevel optional as a second mode would have been nice too
    also, if im not mistaken, i've seen a similar game on android, but the way the map worked was different, it was kinda music driven, with the ability to use your own songs on it, it started slow, but rapidly descended into madness

  • @blar2112
    @blar2112 5 месяцев назад +2

    The fastest game i ever played is Barrier X, lets see if this project beats it

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад +1

      Thanks for the rec, that look great (and v. fast)

  • @LuiDeca
    @LuiDeca 6 месяцев назад +1

    this is such a fun concept haha. if u ever need music done for a project shoot me a msg.

  • @Zane12ai
    @Zane12ai 5 месяцев назад +1

    Like scoob, does it have mobile support??

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Nwope! It’s just a little experimental game for now, no plans for mobile. It could become more but no plans yet. Sorry!

  • @x_neo.
    @x_neo. 5 месяцев назад +1

    very cool game! i got to level 5!
    edit: i tried again and i got to level 7!

  • @Van_Darkhole
    @Van_Darkhole 5 месяцев назад +1

    i dnt own a PSP but think game will play on it pretty comfortable, indeed you will need some cut off in sort of visual effects because of mighty PSP specs, but you now what, PSP handle a games like Grand turismo or FF type 0 so it should be fine

  • @xander2853
    @xander2853 5 месяцев назад

    Ok, so games with technically fast, but agonizingly long interstellar travel don’t count.

  • @IndraKurniawan-vk2qb
    @IndraKurniawan-vk2qb 5 месяцев назад +1

    Bro, you can't keep making these games free for us to play! That's not how big AAAA games company work!

  • @weirdochristoffel5285
    @weirdochristoffel5285 5 месяцев назад +2

    rules in a nutshell make a game that can be speedran

  • @indiglowpufferfish1002
    @indiglowpufferfish1002 3 месяца назад

    can you make it so L Mouse Button and R mouse button Rotate the screen instead of tilting the Craft there is a distinct visibility disadvantage at the top of the screen compared to the bottom. And have a mouse screen lockout for those with dual screens.

  • @highcomputing2342
    @highcomputing2342 5 месяцев назад +1

    Race the sun enters chat

  • @pacovernen
    @pacovernen 5 месяцев назад +1

    Subbed as soon as I got to the end. Your pure passion is crystal clear, mate. I've got an unreleased track which I produced with a game in mind. Would be interesting & lovely to collab with you someday. Keep up the amazing quality. 👽🚀☯

  • @ParkingLotStudioGames
    @ParkingLotStudioGames 5 месяцев назад

    no air warp particles
    my disappointment is immesurable and my days is ruined

  • @fardouk
    @fardouk 5 месяцев назад +1

    first score : 10
    Realy nice game, only need a "user name" and server to handle "high score" like arcades games ! 😍

  • @denulwelianga9686
    @denulwelianga9686 5 месяцев назад

    Can we make our own levels and vehicles.

  • @apodsilvaticus6489
    @apodsilvaticus6489 5 месяцев назад +1

    No Lego racer warp...not fast enough.

  • @ArtificialDjDAGX
    @ArtificialDjDAGX 5 месяцев назад

    so, basically Boson X?

  • @NulL1zz
    @NulL1zz 5 месяцев назад

    I think Redout might be a bit faster feeling

  • @Van_Darkhole
    @Van_Darkhole 5 месяцев назад

    i kinda enjoy the estetics of siple colorfull cubies

    • @Van_Darkhole
      @Van_Darkhole 5 месяцев назад

      like wipeout pure cover

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      Yeah agree, I think if this were a bigger game with distinct levels, I'd have a level which looks a bit like that.

    • @Van_Darkhole
      @Van_Darkhole 5 месяцев назад

      Also that's cool you add a reverse control option, if i had a controller iv likely use it.

    • @Van_Darkhole
      @Van_Darkhole 5 месяцев назад

      And so, did you the one who made music? fit the game verry well!
      ho annnnnnnnnd maybe use analog R2 L2 to sontroll the "fullness" of roll instead of fast clicking (don't have a gamepad now so sorry if this implemented already)

    • @IndieDevLab
      @IndieDevLab  5 месяцев назад

      @@Van_Darkhole Yeah on a controller the roll control is full analog. I did indeed make the music, thanks!

  • @sorathedev6739
    @sorathedev6739 5 месяцев назад +1

    Bro..... This is the real game dev, totally a nice work ❤

  • @allwehadtodowasfollowtheda3061
    @allwehadtodowasfollowtheda3061 5 месяцев назад +1

    Titania