@@CasepbX True that. >trouble is this guy doesn't play the game very well... at the time this game WAS a masterpiece, asides from the bizarre nightmare setting. 1:20 buy the crowbar, rearrange the drums under the stairs, using the range of the crowbar to advantage. By the time you're ready to hit the sewers a silenced pistol(w/ magnum mod.) and a shotgun are in your arsenal.
I really dig the game's setting of Radio City, a 1940s industrial hellscape that's trapped in time, yet has anachronistic elements. Imagine it remade on the level of Deus Ex. It would also be pretty interesting since you're just a nobody with a vendetta. You don't see very many games like that anymore. There's always some big conspiracy to unravel and/or world saving to be done. In Kingpin you're a thug who gets humiliated by a bigger thug and you demand satisfaction. All the plot you need.
That weird wavy thing the character models do is because the way the Quake 2 animates characters using vertexes, and because the relative inexperience of the team with the engine.
vertexes were stored in integer space, then when animations were played, interpolated with floating point math. not really sure why carmack did it this way for quake 2.
@@Megatog615 Carmack did this from a necessity to create an animation system which was not tied to framerate and wasn't pre-calculated as the one in the Quake 1 engine. To do this, character models were created from chunks of polygons, each chunk could be independently morphed with vertices scaling and transforming by injecting point data on each vertex within an animation script with start animation and end animation coordinates, so that animations could play dynamically and smoothly and react to player input and environment. There was a problem though. Because the character models used chunks of polygonal mesh instead of a skeletal structure, the point data on the vertices would frequently overlap, and with the models using only integer values (Carmack was afraid of floating-point overflow on the software renderer due to CPUs of the time being unable to handle lots of FLOP calculations at a limited bandwidth) you get those wave patterns on character models, with Kingpin being the most affected by it because whoever partitioned the models into chunks did a poor job. Anachronox fixed this issue by introducing hardware-accelerated rendering that supported 32-bit precision floating point for all graphics.
It's an amazing game but the mod called Rags 2 Riches is a must for it, it basically fixes the shooting mechanics and makes the enemies a lot less bullet spongy.
It's not that it can't (Take a look at the AI in something like FEAR for a slightly more recent example relative to when Kingpin was released), it's that game designers aren't making games that really cater to AI doing these kind of things. Doom 2016 actually features some really good AI in terms of it's ability to track and pursue the player over ledges, through tunnels, and across arenas.
Games companies spend 100% of their time on purely graphics and OCD levels of pointless graphical detail you will never care about, zero on gameplay and even less on AI.
it's something very easy and basic to do nowadays actually, probably kingpin not even relied on a navmesh system but the AI was just following "breadcrumbs" (checkpoints left by your characters) to follow you, so nope, nothing special today. Pretty cool back then tho
zimThuet Is it REALLY what they want, or what the market pushes on them? I find it is the latter. Because of hardware limits it sort of forced companies to calm down on GFX because of the low ceiling of hardware capability. Even so, games were made by people wo loved games and could make them. What has happened is that money and business has subverted the game world, and now everything is produced by market analysts and psychologists, not true creative artists, they take the back seat and get told what to do. SO what you end up with is not so much a game, as a money lure crafted along certain parameters based on public trend data. Everything is fucked up because of the money, as it always is. The orderof things now is: make people cum for a year with trailers and teasers, get a fuckload of pay-now-get-later "pre order" bullshit scam tactic; then release a broken piece of shit because everyone has paid for it already and you have parted with your money. It is another communist strategy yet again: the hammer and sickle: beat people with the hammer, then harvest their cash. They fall for it (literally) every time. People now have revealed themselves (in general) to be bona fide shit eaters, who will swallow whole no matter what is served, so naturally the companies keep on serving.
>1999 >Kingpin is out >AI jumps between crates, climbs up ladders >2011 >Skyrim is out >You step on rock. >AI suddenly panics and starts to run across a river >Goes across bridge >Approaches you from other side >Still can't figure out this rock thing >teleports to you >2015 >Fallout 4 is out >Same thing as Skyrim >2018 ??
Xatrix entertainment also made Return to Castle Wolfenstein (when they changed their name to Gray Matter), so you could say that they redeemed themselves.
+Patrick E. Duguay , if it weren't for GGG, I wouldn't have known about the majority of the games he reviews, before I watched GGG, I was only into CoD and Battlefield(lame I know ha) but ever since I subbed GGG, I'm in FPS heaven, just recently picked up SIN GOLD, and its a blast, I'm going to give Kingpin a shot along with the Rags to Riches mod
This game also had special maneuvers you could do with different guns. Like the 360 machine gun maneuver and of course the ever tricky sometimes deadly bazooka jump. In the Multiplayer there was also an anti-gravity level.
your probably one of my favorite reviewers on youtube,ive pretty much watched every review you put out and have to say good job and keep up the good work,looking forward to more.
Damn, a youtuber that listens to their viewers and even follow through with requests. Thanks for this one mate it was once again an awesome review, might have to request a few more. Don't stop soon what your doin!
Also Marcellus Wallace was the name of the kingpin in Pulp Fiction, and the Marcellus Wallace character in the game even sounds like his Pulp Fiction counterpart.
Really enjoying these reviews, dude. You put a ton of work into them and it definitely shows. Your other video convinced me to pick up Jedi Outcast 2 and I'm really enjoying it. I show these to my friends on occasion and they like them too. Keep up the good work man!
Good review of the game, pretty much sums up what I think of the game aswell. I would like to add a couple of things though in regards to a couple of your points. The graphics, while pixelated, aren't as bad if you crank the texture quality up which I noticed was not in your footage. Also, there is a mod called Rags 2 Riches that alleviates the bullet sponge issue to some extent, which makes it much more fun in my opinion.
I feel like you need to stop playing the games on the hardest difficulty when you review them. A lot of the reviews I'm seeing are "the enemies are cheap and can kill you in one hit" and "the enemies are bullet sponges". It's hard to increase the difficulty (especially in older games) without increasing the number of opponents, making them more difficult to kill, and/or making them be able to kill you faster. AI tech was limited in the 90s, and still isn't even that good now.
+Gggmanlives Can confirm. Difficulty in this game doesn't really change anything. No, really, it won't. I can't remember if I played the demo or the full game as a kid cause I never got to the end of the 2nd map/level
+Victim of Lag I bought this in 98 or 99 and loved it. Played it until the very end (when you become the Kingpin). Always wondered why there wasn't a sequel.
@Reaps51 Run-and-gun doesnt work couse enemies are hitscan and unlike quake 2 they dont aim with delay, so you cant outrun them. Secondly - 6 headshots from strongest weapon in game required to kill one enemy? thats a bullshit
Kingpin has atmosphere. All that swearing is perfect, that's how thugs talk. One thing I felt weak about Kingpin, was that there were too few NPCs. It would have been great to have more bars, it should have had some clubs and brothels, and just random citizens roaming around in the city.
You will be amazed... But multyplayer is alive to this day, they even greet people that are newcomers. If you want to get there, just look for "Kingping multyplayer" and it should give you seemingly old website, but its pretty alive.
Me and a few of my buddies played the hell out of this, at after school (sometimes during school) deathmatch sessions back in the day. So much fun was had!
I love this game when it first came out I moved to pc in 95 never looked back. We need more like this to be made these days DM is very little all teams stuff
You failed to mention the main selling point - the enemies you encounter are somewhat randomize. Sometimes there will be a gang in front of the bar, sometimes - not. It is not enough to create the needed variety, but it is there, it is noticeable, and again, it is a first for the genre.
How about a Daikatana review? LOL Understandable. Great stuff, i remember borrowing this off a mate back in the day and was gutted my PC couldnt run it. For 6 bucks it's mighty tempting.
I put probably easily 200+ hours in this game's multiplayer back in the day and played through the campaign countless times. One of the best. Plus the soundtrack was from Cypress Hill IV one of the best albums of all time.
I remember going round my friend's house once and he told me he had this banned game on his PC and it was this. I stayed over and we were up all night playing it. I remember when the characters would blow to pieces I thought it was so awesome felt like a rebel breaking the law, playing this dark underground banned game that we shouldn't be playing haha
I remember playing this game back in 99 and I tell you, then this was fucking amazing. the graphic was outstanding and it was the most brutal game i had played then. First game where you could fuck someone up and then mud them. It felt so brutal in that aspect. I was around 14 maybe and my parents wouldnt allow me to play this so I had to ditch school and stay home and play this with my friends.
lmao i remember when i was a kid i wanted this so freaking bad and i remember seeing the big pc box wrapped up for my bday and when i opened it my stepdad told me that this here RTS mafia game was a lot better then that extremely violent kingpin game, and keep in mind this is the game that got me into pc gaming due to the how advanced it really was at the time!! my mom ended up buying kingpin for me anyway after my stepdad left. thanx mom!!!!!
Man thanx for dis awsm review! Never heard of the game and it looks fantastic! The graphics looks awesome, I luv dis kind of graphics and the Cypress Hill! one of the bands I liked in my younger years.
one of the best fps games ever after DOOM 2 .... the graphics were amazing, the urban backyard setting was so ultra moody , and i liked how it was so hard to get a grip at the first stages unlike todays generic soulless shooters that are way too easy and won't suck me into their world in any respect like via atmosphere or engaging or hard gameplay
+R. Harms Not to mention, the AI, especially with your helpful hired NPC's, is MUCH better than even a lot of more modern games. I hate it, when you are surrounded by a bunch of friendly, well armed NPC's, and they really don't do shit. It just pulls you so much more into a gunfight when you have NPC's on your side also kicking ass like you... you practically end up cheering for them while they actively help you mow down your enemies. It's just not done well like that these days.
+R. Harms Well, those NPC's that help you so much in this game, also cost a lot of very hard earned cash, so that factor probably makes it even that much more rewarding when they actively help you clear out an entire area, unlike the average "grunt" soldier in the Halo series.
Kingpin is the only game I ever replayed on all difficulty levels, its gritty and brutal but there's a dark realism that puts it above most FPS games I've played.
I agree. The critique of ggg is simply stupid. The only valid point is the fact that a guy is still kicking after you shoot him in the head. I found the game to be the most fun on easy difficulty. Realistic difficulty is anything but real.
I bought this in 1999 and loved it, still have the original CD. Although it wasn't perfect, there was still something about it that I thought merited a sequel.
Really loved this game back then, even remember one of the earliest game to say "Fuck" repeatedly in the 90's. Also with Cypress Hill having their soundtrack in there, which was rare to see a legendary Hip Hop group to appear in a game back then.
This game was pretty badass back in the day. I clearly remember buying it, and I was kind of amused by how much they swear in this game, and how violent it was. It sounds forced tho, but thats the charm in the game. It has solid shooting, and is quite atmospheric for a 1990's FPS.
There is an unofficial sequel called Final Crime. Method, the guy who made it, went on to work for id software. www.gamefront.com/games/kingpin/downloads/kingpin-final-crime-mod
Loved this game and still do. It's far from perfect, but it's a solid shooter (tend to disagree on the shooting mechanics; the game's freakin' hard in the beginning, yes, but you're simply not supposed to try and kill the guy with the shotgun in the beginning. The gunplay in general is pretty solid, if quirky) with some interesting albeit underdeveloped mechanics and some seriously good art design. I'd love a remake or sequel to this, but alas, not gonna happen. Although the IP is probably still for sale...
Hi, I need to ask, at 1:10 about rockets and stuff, or everytime I blow something up, the game keeps freezing up every time, have to hit escape and start all over, but when I get back to where I left off, and when I blow up barrels it just does it again, every single time. I am running the game on windows 7, but I other than blowing anything up, it does not give me problems, would this because I have the cheats on or is there something else wrong. I hope you can answer my question, and know what might be the issue. Thank you.
Kingpin had a pretty big impact on me as a child. It was the first game I ever played that featured dismemberment. I remember being sat at the pc and killing someone then blowing each limb off one by one, amazed that games could do this.
Oh i remember this one. Couldn't beat that god damn first level even on easy. I was like 10 years old or something but god, can't think of any worse balanced beginning ever.
Because gaming was a niche back then. It was for edgelord, nerd, alternative dweebs. Thus the devs and publsihers made games with love and care, because the devs were also, nerd dweeb, edgelords lol. They didn't care about DLC and microtransactions or meeting release dates. They didn't care about Political Correction. That's why they weren't mainstream. Your mom, the conservatives and even the dems/libs were always upset with how video games were "hyper violent" and "corrupting the youth". In the 90s clear up to the late 2000s, every mainstream news channel and poltical scum was upset about videogames and how they were hyper violent, male centric, highly non-politically correct media. The devs didn't care about being cool or being mainstream (unlike most "AAA" devs of today). They embraced being the outcast nerds, as that's who mostly played "hardcore" games back then. They embraced it. And thus were free to be as over the top, non PC, ultra bad ass, male fantasy as they wanted. It was amazing. Now.... You have fortnite dominating the shooter landscape. When you use to have Unreal Tourney and DOOM and hardcore OG CoD games dominating it. Sad state the shooter landscape has come to.
Greatest PC game of its generation. Mixes open world, FPS, and RPG elements perfectly. Set a precedent for its time. A shame it was buried under the controversies.
is this vanilla Kingpin? There is a cel shaded kind of thing going on to your video that I haven't seen before on Kingpin. Probably just the sharp edges on the high rez makes it appear this way.
The only way I was able to finish this game was by peeking around a corner for a fraction of a second, shooting the enemy, and immediately getting behind cover. Rinse and repeat. Over and over again. There's literally no other way to deal with such bullet-spongy enemies in any other way. Otherwise, enjoyed the game. Great atmosphere, impressive graphics for its time, they managed to squeeze out a lot out of the Q2 engine.
i miss when games felt exciting and adult...it was like playing the game you shouldn't play. Swearing, violence and hip hop..even the gameplay was deep and challenging. very fond of this game and the memories it gave me...i was a big Quentin Tarantino fan at the time so it just makes me remember Pulp Fiction and Marseilles Wallace
Interesting how the game reuses some Quake 2 sounds. In this video, the sound of footsteps on certain metal floor and the choking sound of drowning when he shoots the truck driver...
Nice gore system, too. Some of the heavier weapons could even blow people's arms and legs off. My brother once killed a guy mid-jump, and he just stopped in the air, with one leg missing XD
Hey brother, what's the name of the game that appears at the 7:15 mark? I couldn't make out the name. I heard "Canine Wench", but I'm pretty sure that's not it.
In my opinion this was the high-end of the Quake 2 engine-era. i loved this game!
Soldier of Fortune kinda blew it away though....
@@CasepbX True that. >trouble is this guy doesn't play the game very well... at the time this game WAS a masterpiece, asides from the bizarre nightmare setting.
1:20 buy the crowbar, rearrange the drums under the stairs, using the range of the crowbar to advantage. By the time you're ready to hit the sewers a silenced pistol(w/ magnum mod.) and a shotgun are in your arsenal.
Marcellus Wallace? Like Pulp Fiction? Groovy.
00:44 It's fuxkin pretty far from okay.
+Fake Insane Stuff And Co. what?!
NOOOOOOOOOOO!!!!!!!!!!
He is the reason I have a fucking massive brown cat with the same name.
"DOES HE LOOK LIKE A BITCH?"
I really dig the game's setting of Radio City, a 1940s industrial hellscape that's trapped in time, yet has anachronistic elements. Imagine it remade on the level of Deus Ex. It would also be pretty interesting since you're just a nobody with a vendetta. You don't see very many games like that anymore. There's always some big conspiracy to unravel and/or world saving to be done. In Kingpin you're a thug who gets humiliated by a bigger thug and you demand satisfaction. All the plot you need.
mcgibs 1930s actually
That weird wavy thing the character models do is because the way the Quake 2 animates characters using vertexes, and because the relative inexperience of the team with the engine.
vertexes were stored in integer space, then when animations were played, interpolated with floating point math. not really sure why carmack did it this way for quake 2.
@@Megatog615 Carmack did this from a necessity to create an animation system which was not tied to framerate and wasn't pre-calculated as the one in the Quake 1 engine. To do this, character models were created from chunks of polygons, each chunk could be independently morphed with vertices scaling and transforming by injecting point data on each vertex within an animation script with start animation and end animation coordinates, so that animations could play dynamically and smoothly and react to player input and environment.
There was a problem though.
Because the character models used chunks of polygonal mesh instead of a skeletal structure, the point data on the vertices would frequently overlap, and with the models using only integer values (Carmack was afraid of floating-point overflow on the software renderer due to CPUs of the time being unable to handle lots of FLOP calculations at a limited bandwidth) you get those wave patterns on character models, with Kingpin being the most affected by it because whoever partitioned the models into chunks did a poor job.
Anachronox fixed this issue by introducing hardware-accelerated rendering that supported 32-bit precision floating point for all graphics.
It's an amazing game but the mod called Rags 2 Riches is a must for it, it basically fixes the shooting mechanics and makes the enemies a lot less bullet spongy.
ZaxxerDog does it work on the gog version?
Yep.
I've downloaded the mod and nothing changed. The first level is unbeatable.
@@SuperCookiemonser use cheats bruh
Amazing how AI today can't do that
It's not that it can't (Take a look at the AI in something like FEAR for a slightly more recent example relative to when Kingpin was released), it's that game designers aren't making games that really cater to AI doing these kind of things.
Doom 2016 actually features some really good AI in terms of it's ability to track and pursue the player over ledges, through tunnels, and across arenas.
Games companies spend 100% of their time on purely graphics and OCD levels of pointless graphical detail you will never care about, zero on gameplay and even less on AI.
it's something very easy and basic to do nowadays actually, probably kingpin not even relied on a navmesh system but the AI was just following "breadcrumbs" (checkpoints left by your characters) to follow you, so nope, nothing special today. Pretty cool back then tho
zimThuet Is it REALLY what they want, or what the market pushes on them? I find it is the latter. Because of hardware limits it sort of forced companies to calm down on GFX because of the low ceiling of hardware capability. Even so, games were made by people wo loved games and could make them. What has happened is that money and business has subverted the game world, and now everything is produced by market analysts and psychologists, not true creative artists, they take the back seat and get told what to do.
SO what you end up with is not so much a game, as a money lure crafted along certain parameters based on public trend data. Everything is fucked up because of the money, as it always is. The orderof things now is: make people cum for a year with trailers and teasers, get a fuckload of pay-now-get-later "pre order" bullshit scam tactic; then release a broken piece of shit because everyone has paid for it already and you have parted with your money. It is another communist strategy yet again: the hammer and sickle: beat people with the hammer, then harvest their cash. They fall for it (literally) every time. People now have revealed themselves (in general) to be bona fide shit eaters, who will swallow whole no matter what is served, so naturally the companies keep on serving.
>1999
>Kingpin is out
>AI jumps between crates, climbs up ladders
>2011
>Skyrim is out
>You step on rock.
>AI suddenly panics and starts to run across a river
>Goes across bridge
>Approaches you from other side
>Still can't figure out this rock thing
>teleports to you
>2015
>Fallout 4 is out
>Same thing as Skyrim
>2018 ??
Xatrix entertainment also made Return to Castle Wolfenstein (when they changed their name to Gray Matter), so you could say that they redeemed themselves.
Kingpin: Reloaded announced with updated graphics and rebalanced gameplay, woohoo
Can't wait
Already on my wishlist :)
Any release date for 2020 yet?
After watching this I had to buy it! Love your vids, always nice discovering oldschool FPS games that I never knew existed!
+Patrick E. Duguay Thanks!
+Patrick E. Duguay , if it weren't for GGG, I wouldn't have known about the majority of the games he reviews, before I watched GGG, I was only into CoD and Battlefield(lame I know ha) but ever since I subbed GGG, I'm in FPS heaven, just recently picked up SIN GOLD, and its a blast, I'm going to give Kingpin a shot along with the Rags to Riches mod
This game had wonderful multiplayer.
Damn, thanks for reminding me! This was THE pre-soldier-of-fortune realistic shooter!
Yeah .. I seem to remember some sort of prefernce towards the shotgun :)
People are still playing the multiplayer. There are games every Thursday and Sunday night 9pm/9.30pm UK time.
This game also had special maneuvers you could do with different guns. Like the 360 machine gun maneuver and of course the ever tricky sometimes deadly bazooka jump.
In the Multiplayer there was also an anti-gravity level.
The "Hey, where's my twenty dollars?" for the truck ride moment was so shocking and funny to me at the time.
your probably one of my favorite reviewers on youtube,ive pretty much watched every review you put out and have to say good job and keep up the good work,looking forward to more.
Wait Marsellus Wallace? Like the Pulp Fiction Marsellus Wallace?
They just copied all of his dialogue, mostly.
Are there other Pulp Fiction tie ins that I've missed?
Alex Howard
It's not a tie in, more so a easter egg/homage.
Bit of a big easter egg
Alex Howard
That's why I also said 'homage'.
This game really had some great MP action. The game mode Bag Man was surprisingly fun and overall Kingpin was a very enjoyable online game.
man i really miss this kind of games.
why isn't there more games like this these days.
Must have sunk 1000+ hours on this in multiplayer back in the day. Top game. Although the single player was never that special IMO.
Damn, a youtuber that listens to their viewers and even follow through with requests. Thanks for this one mate it was once again an awesome review, might have to request a few more. Don't stop soon what your doin!
the multiplayer onine for this game was incredibly fun - i played it for 2-3 years - rocket jump!
I loved the shit out of the trucker moment. "Hold on a second"
:D
Was the foot massage a pulp fiction reference?
GameShowUps Yes. Yes it was.
almost everything the main bad guy says is from pulp fiction
Also Marcellus Wallace was the name of the kingpin in Pulp Fiction, and the Marcellus Wallace character in the game even sounds like his Pulp Fiction counterpart.
"Pretty fuckin far from ok"
no it was a goodfellas reference
Really enjoying these reviews, dude. You put a ton of work into them and it definitely shows. Your other video convinced me to pick up Jedi Outcast 2 and I'm really enjoying it.
I show these to my friends on occasion and they like them too. Keep up the good work man!
Good review of the game, pretty much sums up what I think of the game aswell. I would like to add a couple of things though in regards to a couple of your points. The graphics, while pixelated, aren't as bad if you crank the texture quality up which I noticed was not in your footage. Also, there is a mod called Rags 2 Riches that alleviates the bullet sponge issue to some extent, which makes it much more fun in my opinion.
I feel like you need to stop playing the games on the hardest difficulty when you review them. A lot of the reviews I'm seeing are "the enemies are cheap and can kill you in one hit" and "the enemies are bullet sponges". It's hard to increase the difficulty (especially in older games) without increasing the number of opponents, making them more difficult to kill, and/or making them be able to kill you faster. AI tech was limited in the 90s, and still isn't even that good now.
What I said applies to any difficulty.
+Gggmanlives Can confirm. Difficulty in this game doesn't really change anything. No, really, it won't. I can't remember if I played the demo or the full game as a kid cause I never got to the end of the 2nd map/level
+Victim of Lag I bought this in 98 or 99 and loved it. Played it until the very end (when you become the Kingpin). Always wondered why there wasn't a sequel.
+Nathan Brookes To be fair its properly better that there wasn't a sequel, I think it's better have a cult classic status
@Reaps51 Run-and-gun doesnt work couse enemies are hitscan and unlike quake 2 they dont aim with delay, so you cant outrun them.
Secondly - 6 headshots from strongest weapon in game required to kill one enemy? thats a bullshit
Kingpin has atmosphere. All that swearing is perfect, that's how thugs talk.
One thing I felt weak about Kingpin, was that there were too few NPCs. It would have been great to have more bars, it should have had some clubs and brothels, and just random citizens roaming around in the city.
Great stuff! Thanks for listening to the community. You definitely deserve more subscribers!
You will be amazed... But multyplayer is alive to this day, they even greet people that are newcomers. If you want to get there, just look for "Kingping multyplayer" and it should give you seemingly old website, but its pretty alive.
loved this game as a child 👍
Unintentionally hilarious
Me and a few of my buddies played the hell out of this, at after school (sometimes during school) deathmatch sessions back in the day. So much fun was had!
I love this game when it first came out I moved to pc in 95 never looked back. We need more like this to be made these days DM is very little all teams stuff
Watched the kingpin reloaded trailer
And thankfully took me here next
Looking forward to the rebalancing they are going to implement
I came back to watch this review again as soon as I heard about the remaster.
Well, let's see how Kingpin Reloaded will address the mentioned issues. Still play the original from time to time, love it despite its flaws.
You failed to mention the main selling point - the enemies you encounter are somewhat randomize. Sometimes there will be a gang in front of the bar, sometimes - not. It is not enough to create the needed variety, but it is there, it is noticeable, and again, it is a first for the genre.
How about a Daikatana review? LOL Understandable.
Great stuff, i remember borrowing this off a mate back in the day and was gutted my PC couldnt run it.
For 6 bucks it's mighty tempting.
I put probably easily 200+ hours in this game's multiplayer back in the day and played through the campaign countless times. One of the best. Plus the soundtrack was from Cypress Hill IV one of the best albums of all time.
I was a console gamer as a kid but this was the game that made me start playing PC too.
I remember going round my friend's house once and he told me he had this banned game on his PC and it was this. I stayed over and we were up all night playing it. I remember when the characters would blow to pieces I thought it was so awesome felt like a rebel breaking the law, playing this dark underground banned game that we shouldn't be playing haha
the one thing i remember about this game is the weird jiggling all the models have going on, i see it in this video too. what causes that?
Those flame trails from explosions sure are pretty. :)
I loved this game as kid, and multiplayer.... oooh
I remember playing this game back in 99 and I tell you, then this was fucking amazing. the graphic was outstanding and it was the most brutal game i had played then. First game where you could fuck someone up and then mud them. It felt so brutal in that aspect. I was around 14 maybe and my parents wouldnt allow me to play this so I had to ditch school and stay home and play this with my friends.
+joh ber I also remember playing blood 2 so much! and lula the sexy empire lol
Idk why I just love how you say "rocket launcher"
E X T R A T H I C C and SHIEEEEEEEEEET
lmao i remember when i was a kid i wanted this so freaking bad and i remember seeing the big pc box wrapped up for my bday and when i opened it my stepdad told me that this here RTS mafia game was a lot better then that extremely violent kingpin game, and keep in mind this is the game that got me into pc gaming due to the how advanced it really was at the time!! my mom ended up buying kingpin for me anyway after my stepdad left. thanx mom!!!!!
This game was great back in the day. Loved every violent minute of it.
I loved this game back in the day . The maps and characters people made were awesone. I had the wrestler Kane mask. Was Bad Ass !
I think sometimes in life.
Well... most times.
You just need exactly a game like this.
Loved this game. Can't believe so many sites (like Gamespot) basically slaughtered the game. It had so many original mechanics for the time.
I was really afraid to play this game back in the day... the most violent and realistic in my opinion...and the graphics were really amazing.
Me too! Those crawling faces were quite distracting though...
What does Marcellus Wallace look like?
What?
The Why you trying to fuck him like a bitch
+Andersen William a bitch
No the why are you tryna fuck him like a bitch
Shit... I shot Marvin
Man thanx for dis awsm review! Never heard of the game and it looks fantastic! The graphics looks awesome, I luv dis kind of graphics and the Cypress Hill! one of the bands I liked in my younger years.
I had the original CD-ROM that, when on a Discman, played the original soundtrack by Cypress Hill.
B.O Art hell yeah! These tracks are from their cypress hill iv album! Checkmate being one of my favs!
"maybe he gave marcellus walles wife a foot massage". this cracked me up!
one of the best fps games ever after DOOM 2 .... the graphics were amazing, the urban backyard setting was so ultra moody , and i liked how it was so hard to get a grip at the first stages
unlike todays generic soulless shooters that are way too easy and won't suck me into their world in any respect like via atmosphere or engaging or hard gameplay
+R. Harms Not to mention, the AI, especially with your helpful hired NPC's, is MUCH better than even a lot of more modern games. I hate it, when you are surrounded by a bunch of friendly, well armed NPC's, and they really don't do shit. It just pulls you so much more into a gunfight when you have NPC's on your side also kicking ass like you... you practically end up cheering for them while they actively help you mow down your enemies. It's just not done well like that these days.
+R. Harms Well, those NPC's that help you so much in this game, also cost a lot of very hard earned cash, so that factor probably makes it even that much more rewarding when they actively help you clear out an entire area, unlike the average "grunt" soldier in the Halo series.
Kingpin is the only game I ever replayed on all difficulty levels, its gritty and brutal but there's a dark realism that puts it above most FPS games I've played.
I agree. The critique of ggg is simply stupid. The only valid point is the fact that a guy is still kicking after you shoot him in the head. I found the game to be the most fun on easy difficulty. Realistic difficulty is anything but real.
Honestly, seeing that AI jump over that ledge made me go whoa slightly, I mean it is pretty impressive.
I bought this in 1999 and loved it, still have the original CD. Although it wasn't perfect, there was still something about it that I thought merited a sequel.
Really loved this game back then, even remember one of the earliest game to say "Fuck" repeatedly in the 90's. Also with Cypress Hill having their soundtrack in there, which was rare to see a legendary Hip Hop group to appear in a game back then.
And B-Real was the voice of one of the bosses you kill!
This game was pretty badass back in the day. I clearly remember buying it, and I was kind of amused by how much they swear in this game, and how violent it was. It sounds forced tho, but thats the charm in the game. It has solid shooting, and is quite atmospheric for a 1990's FPS.
+Anders Kristensen I could never get the "Checkmate" beat outta my head.
This underrated gem deserves a sequel. All someone from Xatrix has to do is put up a Kickstarter page.
There is an unofficial sequel called Final Crime. Method, the guy who made it, went on to work for id software.
www.gamefront.com/games/kingpin/downloads/kingpin-final-crime-mod
With its retro aesthetic and style I almost put this as if it takes place in the same universe as "Streets of Fire"
Loved this game and still do. It's far from perfect, but it's a solid shooter (tend to disagree on the shooting mechanics; the game's freakin' hard in the beginning, yes, but you're simply not supposed to try and kill the guy with the shotgun in the beginning. The gunplay in general is pretty solid, if quirky) with some interesting albeit underdeveloped mechanics and some seriously good art design. I'd love a remake or sequel to this, but alas, not gonna happen. Although the IP is probably still for sale...
Hi, I need to ask, at 1:10 about rockets and stuff, or everytime I blow something up, the game keeps freezing up every time, have to hit escape and start all over, but when I get back to where I left off, and when I blow up barrels it just does it again, every single time. I am running the game on windows 7, but I other than blowing anything up, it does not give me problems, would this because I have the cheats on or is there something else wrong. I hope you can answer my question, and know what might be the issue. Thank you.
I can't help you there, mate. I never had any problems running it. Are you using the GOG.com version or running off the original CD?
Kingpin had a pretty big impact on me as a child. It was the first game I ever played that featured dismemberment. I remember being sat at the pc and killing someone then blowing each limb off one by one, amazed that games could do this.
Still one of my favorite games.
This game was mostly forgotten for one main reason:
It was released around the infamous Columbine high school shooting.
Ouch.
I truly miss this game!! Kingpin for life!
Those particle effects are gorgeous for the Quake 2 engine.
yeah i like the variety of weapons as well.
I've heard of it, might be worth looking into I guess.
Oh i remember this one. Couldn't beat that god damn first level even on easy. I was like 10 years old or something but god, can't think of any worse balanced beginning ever.
Why old games have the best atmosphere..?
Because gaming was a niche back then. It was for edgelord, nerd, alternative dweebs. Thus the devs and publsihers made games with love and care, because the devs were also, nerd dweeb, edgelords lol. They didn't care about DLC and microtransactions or meeting release dates. They didn't care about Political Correction. That's why they weren't mainstream. Your mom, the conservatives and even the dems/libs were always upset with how video games were "hyper violent" and "corrupting the youth". In the 90s clear up to the late 2000s, every mainstream news channel and poltical scum was upset about videogames and how they were hyper violent, male centric, highly non-politically correct media. The devs didn't care about being cool or being mainstream (unlike most "AAA" devs of today). They embraced being the outcast nerds, as that's who mostly played "hardcore" games back then. They embraced it. And thus were free to be as over the top, non PC, ultra bad ass, male fantasy as they wanted. It was amazing.
Now.... You have fortnite dominating the shooter landscape. When you use to have Unreal Tourney and DOOM and hardcore OG CoD games dominating it. Sad state the shooter landscape has come to.
Played it back in the day, and totally loved it. It was a ton of fun.
I loved this fucking game, when I found out about this game a year ago I binge played it twice and on hardest difficulty on my 2nd playthrough.
New to your channel, and i really like it.
Greatest PC game of its generation. Mixes open world, FPS, and RPG elements perfectly. Set a precedent for its time. A shame it was buried under the controversies.
This game was my heart! One of the best game's I played online as a kid.
Daikatana is in the works. it's really hard to play for obvious reasons lol
is this vanilla Kingpin? There is a cel shaded kind of thing going on to your video that I haven't seen before on Kingpin. Probably just the sharp edges on the high rez makes it appear this way.
I remember this game being a demo on a CD that came with a game magazine and there was a huge warning on it saying 18 and over. I was 15.
Marcellus Wallace....? You mean the Pulp Fiction one?
The 20$ scene made me piss my pants
Zeles this game is like GTA3 if it was an FPS
Zeles Twenny dallahs?
"Hold on a second" kills him 😂
Zeles I cried. Best laugh in a long time
The only way I was able to finish this game was by peeking around a corner for a fraction of a second, shooting the enemy, and immediately getting behind cover. Rinse and repeat. Over and over again. There's literally no other way to deal with such bullet-spongy enemies in any other way.
Otherwise, enjoyed the game. Great atmosphere, impressive graphics for its time, they managed to squeeze out a lot out of the Q2 engine.
You say lazy with the cursing, I say realistic. When you hang with gangbangers it's just "fuck shit fuuuuuuuuuck shiiiiiit" LOL
I remember playing this when I was about 4 or 5 years old on a demo disk. I was so scared I refused to leave the starting area lol
Ahahaha EXACTLY me when I was 5. Shit you not.
Loool!! This was me when playing the Marine demo for Alien vs predator! I wouldn't leave the APC vehicle as I was crapping it!
i miss when games felt exciting and adult...it was like playing the game you shouldn't play. Swearing, violence and hip hop..even the gameplay was deep and challenging. very fond of this game and the memories it gave me...i was a big Quentin Tarantino fan at the time so it just makes me remember Pulp Fiction and Marseilles Wallace
The music in this video, is in tha game Too?
see how time flies... miss those days..
Dude this game was a blessing before it's time.
For a game made in the Quake II Engine it's actually pretty awesome!
I love the old md2 wobbly animation.
So is there a chance you could review Dark Omen?
Interesting how the game reuses some Quake 2 sounds. In this video, the sound of footsteps on certain metal floor and the choking sound of drowning when he shoots the truck driver...
yeah the shooting kinda sucks, but the level design is really great for its time.
I think this game was also controversial due to the fact that it was released 2 months after the Columbine High School massacre.
Always gotta love that cheep ass A.I in old games.
Nice gore system, too. Some of the heavier weapons could even blow people's arms and legs off. My brother once killed a guy mid-jump, and he just stopped in the air, with one leg missing XD
6:06 20 pistol shots? What difficulty did you play on?
Wait... Is this game based off or takes place in the world of Pulp Fiction?
... if that is the case... I might want to give it shot.
Hey brother, what's the name of the game that appears at the 7:15 mark? I couldn't make out the name. I heard "Canine Wench", but I'm pretty sure that's not it.
Kane and lynch
Happy Whels Thanks, man. Never heard of it.
No problem always cool to help have a nice day brother
When does the Nintendo Switch port come out? Any release date yet?
I wish this had a sequel