Elden Ring - The "Friendly" Dog

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  • Опубликовано: 5 янв 2025
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Комментарии • 1,3 тыс.

  • @ZullietheWitch
    @ZullietheWitch  11 месяцев назад +5240

    I had a general understanding of why the dog was stuck in its animation, but I consulted with thefifthmatt before making this video, who helped clarify some of the finer points, including pointing out that the Grave Warden's event region was still valid and could be used to wake the dog up even in regular gameplay. Thefifthmatt is also partly responsible for DarkScript3, the program used to help view and edit event scripts, as seen in the little snippets of code shown in the video.

    • @LabTech41
      @LabTech41 11 месяцев назад +69

      It's like that one crow in Bloodborne that doesn't automatically attack you.

    • @thefifthmatt
      @thefifthmatt 11 месяцев назад +153

      Thanks for reaching out! This ended up being a fascinating unintended interaction between the two events. I have some vague familiarity with the events from Elden Ring enemy randomizer, which tries to preserve enemy wakeup behaviors, and has nearly 500 lines of C# just for dynamically rewriting wakeup event scripts. It turns out randomizer faithfully preserves this behavior, so instead of a friendly dog you could get a friendly skeleton or lobster.

    • @handwerkergermany8587
      @handwerkergermany8587 11 месяцев назад +5

      i love you videos but can you please use a text to speech voice reader PLEASE

    • @r3gret2079
      @r3gret2079 11 месяцев назад +12

      What happened to the first 4 Matts? They attacked the dog huh? Yup, get rid of em.

    • @SunbleachedAngel
      @SunbleachedAngel 11 месяцев назад +1

      there is also that one knight before the FInlay room in Elphael that doesn't aggro

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 11 месяцев назад +28569

    Inside you are two wolves. One has a misplaced animation event, and the other deals 13,000 damage per second.

    • @mimisezlol
      @mimisezlol 11 месяцев назад +1188

      But both are very angry?

    • @LowIntSpecimen
      @LowIntSpecimen 11 месяцев назад +2019

      ​@mimisezlol Inside you there are two wolves. One is angry, and the other is angry. You are angry.

    • @samtrue3
      @samtrue3 11 месяцев назад +591

      ​@LowIntSpecimen inside you are 2 wolves
      1 is angry the other is angry
      You are currently being eaten by them

    • @Manigeitora
      @Manigeitora 11 месяцев назад +1011

      Inside you there are two wolves. You are at a furry convention.

    • @5.99USD
      @5.99USD 11 месяцев назад +72

      I really hope Gengar makes it into the next smash game.

  • @EuclideanAl
    @EuclideanAl 11 месяцев назад +6868

    Zullie: It's a strange but harmless coding error.
    The internet: No it's a friend.

    • @Dinnyeify
      @Dinnyeify 11 месяцев назад +286

      maybe the real coding error was the friends we made along the way ☺

    • @ualarga
      @ualarga 11 месяцев назад +29

      A fiend*

    • @adrianflores7269
      @adrianflores7269 8 месяцев назад +14

      @@Dinnyeify BEST. COMMENT. EVER!!!

    • @kaleidoscope3234
      @kaleidoscope3234 7 месяцев назад +7

      It's frend

    • @XSilver_WaterX
      @XSilver_WaterX 6 месяцев назад +9

      Zuillie and devs say error. Fans say doggo, but where treats???

  • @mishatarkus
    @mishatarkus 11 месяцев назад +9070

    The description of how you can trigger the dog "legit" solved me feeling crazy, given this dog wasn't friendly for me when I came to it and I wondered what others were doing.

    • @portalmanHUN
      @portalmanHUN 11 месяцев назад +403

      Yeah. I always go to the colosseum first so the dog is always aggressive when I go there.

    • @leyrua
      @leyrua 11 месяцев назад +25

      Same! 😆

    • @aviannte
      @aviannte 11 месяцев назад +224

      And here I am, not even remembering the encounter. The misbegotten with a dog? Near Leyndell? Have I skipped ANOTHER region???

    • @downskitty
      @downskitty 11 месяцев назад +58

      IT KNEW WHAT YOU DID

    • @michaelmathews3632
      @michaelmathews3632 11 месяцев назад +18

      ⁠@@aviannteyou have to walk past them if you want to get to the Rold lift

  • @GodOfThings
    @GodOfThings 11 месяцев назад +4805

    When you think about it, oddities like this add to a game in the sense that it gets people thinking and talking about it. If the dog woke up as intended, it'd just be another enemy to slay, but it being docile by mistake leads to something players will remember. Happy accidents like that can add charm and staying power for a game, and that's a nice feeling.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 11 месяцев назад +127

      Similar to the happy crow in Bloodborne.

    • @Thor_the_Doge
      @Thor_the_Doge 11 месяцев назад +144

      What's especially interesting is that one unaware of the specific location thing being a bug could start to imagine there's some kind of side-story to be uncovered.
      Does that area give you a curse that causes the dog to go insane? Does that area have a scent from someone that the dog dislikes? It's anyone's guess.

    • @Victor-056
      @Victor-056 11 месяцев назад +64

      Also, if the Devs find out how many people like the bug, chances are they would actually make the NPC or enemy actually be a Friend in potential DLCs.

    • @lechking941
      @lechking941 11 месяцев назад +9

      and the odd thing for some to get attached too :P

    • @Xuepreme69
      @Xuepreme69 11 месяцев назад +6

      Ok bob ross of elden ring.

  • @Arrakiz666
    @Arrakiz666 11 месяцев назад +7980

    A real "I have no mouth and I must scream" scenario.

    • @zutaca2825
      @zutaca2825 11 месяцев назад +1030

      I have no wakeup animation and I must bite

    • @WarOfWolves
      @WarOfWolves 11 месяцев назад +57

      I genuinely don’t understand how this has any relations to Harlan Ellison’s short story?

    • @Destro65
      @Destro65 11 месяцев назад

      @@WarOfWolves it's a reference to the expression not the short story, dumbass, Harlan Ellison didn't invent the phrase "I have no mouth and I must scream".

    • @LuisSoto-fw3if
      @LuisSoto-fw3if 11 месяцев назад +513

      ​@@WarOfWolveshe really wants to do something (attack the player) but he can't because he lacks something (the woke up state)

    • @_xx_TehDestr0yergamer_Xxx
      @_xx_TehDestr0yergamer_Xxx 11 месяцев назад +128

      @@WarOfWolves lol yeah if anyone’s in a scenario where they can’t do something people automatically compare it to I have no mouth and I must scream, it’s like how anytime there’s a societal problem people say “1984” although at least that’s ironic now

  • @MediumMoe
    @MediumMoe 11 месяцев назад +2974

    In Ds3, there's two Lycanthropes chilling near a fire in Crucifixion woods, and I always thought it was odd that one of them stays passive, while the other one is triggered to attack as soon as you approach. I'd wager a bet that it's the exact same bug.

    • @zenebean
      @zenebean 11 месяцев назад +142

      Doesn't the second just wait until you are close to jumpscare you?

    • @iamMildlyUpsetWithMostOfYouTub
      @iamMildlyUpsetWithMostOfYouTub 11 месяцев назад +108

      In the dreg heap there is a legion knight who guards a titanite slab in the cave and he’s never attacked me beyond the first time.

    • @horizonbumpy2828
      @horizonbumpy2828 11 месяцев назад +123

      nah, you can walk into him and he still won't attack you. only if attacked first@@zenebean

    • @zenebean
      @zenebean 11 месяцев назад +147

      @@horizonbumpy2828 From must have just instilled so much distrust I always just attacked first lol

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 11 месяцев назад +78

      I'm pretty sure that second one waits until you go down the side path, to the left of the fire.
      You're unlikely to ever go down that side path a second time, since I think it's just a normal loot corpse, but

  • @waterfalleyes
    @waterfalleyes 11 месяцев назад +96

    He craves violence but he is bound by chilling

  • @TheValiantBob
    @TheValiantBob 11 месяцев назад +750

    There's another doggo with interesting behavior I noticed. On Mt. Gelmir, there's a corpse sitting on a chair looking out over a cliff, with a wolf laying down next to the body. If the player approaches, the wolf will aggro, but unlike other enemies, it won't chase the player. It'll instead stay within a set radius of the corpse in the chair. And if you wait long enough even just outside that zone, it'll eventually de-aggro and go back to the body and lay down. However unlike the doggo in this video, I imagine that this wolf's behavior was intentionally coded to behave this way.

    • @ranewolfe19
      @ranewolfe19 11 месяцев назад +173

      You can sneak getting the item without the dog aggroing. I always approach from the right side. I always do this since he's so at peace and remained by his master's side and I didn't want to ruin that

    • @TheValiantBob
      @TheValiantBob 11 месяцев назад +81

      @@ranewolfe19 Oh you can sneak up to him? I would always just sprint up, grab the item and then book it as fast as I can. That's how I found out that the wolf doesn't chase you lol. I'll make sure to remember that for my next playthrough!

    • @NatalieChernova-x7n
      @NatalieChernova-x7n 11 месяцев назад +17

      ​@@TheValiantBobor hold aromatic torch, the wolf will not aggro

    • @partyrockerzz
      @partyrockerzz 11 месяцев назад

      ​@@TheValiantBobhey what wolf ur talking abt?

  • @Dandyfloss
    @Dandyfloss 11 месяцев назад +3031

    I hope they never fix this, it's a wonderful bug that's turned into a very wholesome feature.

    • @peterjohansson1828
      @peterjohansson1828 11 месяцев назад +102

      I doubt they'll ever fix it cause of simple it would be to fix and they still haven't done it.

    • @jackblades90
      @jackblades90 11 месяцев назад +40

      more like, thank god is stuck or the misbigoten would be far more anoying to fight

    • @scorpiowarrior7841
      @scorpiowarrior7841 11 месяцев назад +17

      @@jackblades90 Yeahhh, as someone whoose farmed for the iron greatsword multiple times na fam, that fight dosen't need to be any harder

    • @patigelstarberry4302
      @patigelstarberry4302 11 месяцев назад +64

      Fromsoft has a history of accidentally making cool things like this and leaving them.

    • @icecreamvendor8245
      @icecreamvendor8245 11 месяцев назад +82

      Fromsoft fans creating 10 pages of lore and backstory for a gamedev bug:

  • @n4m420
    @n4m420 11 месяцев назад +761

    “If it doesn’t kill you immediately it’s a friend“ sums up this franchise perfectly

    • @universal608
      @universal608 6 месяцев назад +46

      Except for some bald guy that appear in almost every soulsborne and he pushes you off a cliff whenever possible.

    • @flying-magpie
      @flying-magpie 5 месяцев назад +5

      ​@@universal608 patches

    • @raznaak
      @raznaak 5 месяцев назад +2

      @@universal608 grrrrr. Patches.

    • @axios4702
      @axios4702 5 месяцев назад +11

      ​@@universal608 He doesn't kill you immediately now does he?

    • @rob2257
      @rob2257 5 месяцев назад +3

      @@axios4702I don’t think so. I accidentally killed him before he could yield though.

  • @connorr-w9133
    @connorr-w9133 11 месяцев назад +315

    I feels like every souls game has one enemy like this. Bloodborne has a non-aggro crow, and I think there are others I can't remember offhand. I always thought they were just a little easter egg.

    • @Kowalzky
      @Kowalzky 11 месяцев назад +22

      Ds2 has a sir alonne archer in iron keep that sometimes attacks you and sometimes doesnt

    • @Kowalzky
      @Kowalzky 11 месяцев назад

      Ds2 has a sir alonne archer in iron keep that sometimes attacks you and sometimes doesnt

    • @everydaysmoment5692
      @everydaysmoment5692 11 месяцев назад +16

      In Dark Souls 3, in Smoldering Lake you can find some Giant Ember Crabs in the far back. All of them are Hostile towards the player except one. Even further, this is intensional as the Crab is patrolling around the lake, ignoring the players presence unless provoked.

    • @Jiminycrockett
      @Jiminycrockett 10 месяцев назад +4

      Ds3 also has a hollow at firelink who runs at you but doesn't attack unless you do. It also throws a unique objectv at you

    • @YantoWest
      @YantoWest 8 месяцев назад +3

      DS1 also has one in Lost Izalith, a Titanite Demon. Well he's perpetually angry but he respawns because of a typo.

  • @qtarokujod3401
    @qtarokujod3401 11 месяцев назад +2013

    The one good doggie in all of Fromsoftware's history.

    • @riccardomazzaro1901
      @riccardomazzaro1901 11 месяцев назад +209

      You're forgetting about Miriel

    • @DataNotLost
      @DataNotLost 11 месяцев назад +362

      You forgot Sif

    • @FKyoutubeSERIOUSLY
      @FKyoutubeSERIOUSLY 11 месяцев назад +192

      Mfers out here really forgetting about the Royal Rat Authority.

    • @NetherStray
      @NetherStray 11 месяцев назад +52

      Rot dog: am I a joke to you

    • @MercurialStatic
      @MercurialStatic 11 месяцев назад +130

      Don’t forget about the random friendly crow in Bloodborne.
      They’re basically honorary dogs z

  • @emilyscratchcat7103
    @emilyscratchcat7103 7 месяцев назад +401

    Who else thought this was going to be a lore dump video because you know nothing about dark souls and this video just happened to show up randomly in their feed?

    • @TheLawlessRogue
      @TheLawlessRogue 6 месяцев назад +17

      I was also waiting to hear the lore dump but was pleasantly surprised instead 🙏

    • @julialungan4722
      @julialungan4722 6 месяцев назад +2

      Same here lol

    • @yanadnadya
      @yanadnadya 6 месяцев назад +4

      I dont even play elden ring but 🍿

    • @onlyone8331
      @onlyone8331 6 месяцев назад +3

      I don't play it either but my recommended page is full of elden ring now

    • @osheridan
      @osheridan 5 месяцев назад +1

      Elden Ring is Dark Souls??

  • @Vulzie
    @Vulzie 11 месяцев назад +308

    Zullie can I just say that last little slide about certain slip ups leading to charming little moments is why I watch this channel. I love learning these quirks about my favorite games but your way of concluding with more than just a statement about the game's programming but also something akin to a moral to the story, like you're reading the final words of a fairy tale, is what makes these videos so comforting to me and I'm sure plenty, plenty others!

    • @abaddon130
      @abaddon130 11 месяцев назад +15

      The background music also adds so much to it. That's one of my comfort channels where I put a video just to relax, I don't even need to pay attention to the vid in question, the song alone is enough to make me sleep peacefully and heal from a heavy day

    • @Bathezid
      @Bathezid 11 месяцев назад +7

      I feel like you put into words something that I could not, to explain why I like Zullie's videos so much. Thank you, and thanks Zullie!

    • @monhi64
      @monhi64 8 месяцев назад +1

      Almost makes me wonder why devs don’t do that more often, and basically intentionally introduce glitches for a certain charm. Theres a million obvious retorts for why they don’t do that but I’m just pointing out nonexistent that is. You’d think at least someone would try even if it’s hard to pull of

  • @dred_dreamr
    @dred_dreamr 11 месяцев назад +120

    Maybe the real friends were the typo we made along the way 😔

  • @nonamenoname9322
    @nonamenoname9322 11 месяцев назад +22

    Something about the zombie like dog being not only disturbing to look at but also having a broken ai causing it to idle menacingly, makes it that much more creepy.

  • @Emberell
    @Emberell 11 месяцев назад +37

    I remember there being a few of these in the game early on - there was a dragon in faram azula that wouldn't wake up either, that I ended up putting a "don't you dare" sign by. Later on I came back to them though and the AI had been fixed, but it honestly brought back memories of the dragons from DS2 that would be completely peaceful until you broke their eggs. The rare peaceful enemies always stood out to me so much more because of how simply hostile and unfriendly the rest of the games are.

  • @TheLegendofGumby
    @TheLegendofGumby 11 месяцев назад +39

    Let’s not forget about the friendly crow from Hemwick in Bloodborne

  • @WithyBog
    @WithyBog 11 месяцев назад +55

    Despite playing through the game several times now.
    Looking at the player model petting the dog has made me realize just how massive they are. They're like small horses or regular ponies.

    • @axios4702
      @axios4702 5 месяцев назад +1

      There are dogs of all sizes, but yeah Elden Ring has some BIG doggies.

  • @Goose683
    @Goose683 11 месяцев назад +112

    These videos always remind me how great the music is in Breath of the Wild. They really knocked it out of the park with that game.

    • @LtCdrXander
      @LtCdrXander 11 месяцев назад +7

      Agreed. For some reason Tears of the Kingdom didn't do it for me, but Breath of the Wild is still so awesome. Most of the time I don't even play the game, I just look for nice spots to chill and enjoy the music and scenery.

    • @scottgust9709
      @scottgust9709 11 месяцев назад +1

      i like elden ring

  • @tTaseric
    @tTaseric 11 месяцев назад +1091

    2:11 Is it not possible the dog was originally placed here with the Grave Warden, then moved to its final location after the Warden was removed? Or the friendly one was copied from a deleted enemy here, and they forgot to change that value?

    • @ZullietheWitch
      @ZullietheWitch  11 месяцев назад +600

      Distantly possible, but seemingly unlikely. The dog having two separate events is unusual, as they just cause conflicts with each other, and there's no reason they'd need to drag an enemy across the map rather than just create a new one. The dummied out Grave Warden has their own event as well, so we know the dog's second event at least isn't just a broken version of that.

    • @jamesarthurkimbell
      @jamesarthurkimbell 11 месяцев назад +38

      @@ZullietheWitch Once the Grave Warden event had been entered, it may have made that region come up in autocomplete for future enemies

    • @woulfhound
      @woulfhound 11 месяцев назад +3

      Seems negligent of Fromsoft. They fixed the colosseum and other broken bonfires so why not this?

    • @tTaseric
      @tTaseric 11 месяцев назад +194

      @@woulfhound because this isn't an actual problem that people want solved

    • @woulfhound
      @woulfhound 11 месяцев назад +3

      @@tTaseric I do. I hate having an enemy just waiting around for me to drop my guard.

  • @IhnoBlack
    @IhnoBlack 11 месяцев назад +86

    I've worked at a number of animal shelters and I can verify this is heartbreaking.

    • @ShyVelociraptor
      @ShyVelociraptor 11 месяцев назад +42

      yeah i know its a game but the features like the matted fur the skin and their bones and weight is just so similar to real things ive seen in dogs, ouch

  • @Acoustin9572
    @Acoustin9572 11 месяцев назад +4

    Maybe this is the true definition of what a friend is

  • @billedefoudre
    @billedefoudre 11 месяцев назад +25

    I'm so caught up in the eerie and enchanting atmosphere of all your videos that near the end of this one, I whispered: "don't pet it! It's dangerous!"
    Sublime. Just sublime.

  • @lpnlizard2742
    @lpnlizard2742 11 месяцев назад +22

    I love to see little quirks in coding like this. Im even more impressed that you managed to figure out the root cause and solve it. Happy accidents that lead to interesting, if unintended results.

  • @Adrian-zs3ol
    @Adrian-zs3ol 11 месяцев назад +45

    Seeing the dog getting pet at the end of the video made my day, thank you Zullie!

  • @DefonotMax
    @DefonotMax 11 месяцев назад +136

    It is really interesting how fromsoft crafts their games. From reaction based events, too region based actions, you really cant know for certain what the next area contains

    • @Voc_spooksauce
      @Voc_spooksauce 11 месяцев назад +10

      I would say most games with enemies do that. If there's a part in a game that an enemy will only attack you when you get to a certain area, it probally works this way

    • @Sternertime
      @Sternertime 11 месяцев назад

      fuckery. you can know that the next region will contain fuckery (also wizardry. Oftentimes both).

    • @prawngravy18
      @prawngravy18 11 месяцев назад +4

      @@Voc_spooksauce Yeah almost every game with idle enemies use this, why do people become bullshit spouting "experts" because they watched a dark souls video haha.

    • @hangry3102
      @hangry3102 11 месяцев назад +20

      @@prawngravy18 Yes and no... Yes almost every game with idle enemies use this, no most of the time it is not done to the same extent that Fromsoft does. The original commenter is not amazed at the idea of having events in games, they are interested in specifically how Fromsoft utilizes it to build interesting encounters/environments throughout their entire games. There is no one here pretending to be an expert about anything, just people talking about what they are interested in. Maybe you should be less pretentious.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 11 месяцев назад

      This is literally a common way to design dormant enemies in most games. The only difference is the coding itself.

  • @lmtalpha6382
    @lmtalpha6382 11 месяцев назад +177

    There's a similar enemy in another place in the game. The Haligtree Soldier wielding a greatsword standing guard outside the room where you get Cleanrot Knight Finlay will just keep looking at you until you attack him. I wonder if there's something similar going on there

    • @horizonbumpy2828
      @horizonbumpy2828 11 месяцев назад +30

      true, but getting to close to him or bumping into himwill make him aggro i believe, unlike the dog which actively needs to be attacked

    • @lized478
      @lized478 11 месяцев назад +3

      I think that was part of the lore. I can't remember correctly and someone might come later to correct me, but weren't the Clearnrot Knights blind because of the rot?

    • @lmtalpha6382
      @lmtalpha6382 11 месяцев назад +3

      @@horizonbumpy2828 I swear I've literally stood right in front of him and he didn't aggro.

    • @lmtalpha6382
      @lmtalpha6382 11 месяцев назад +21

      @@lized478 It's the Haligtree Soldier that's not aggressive from the start not the Cleanrot Knight in the room, that one attacks normally.
      Also I'm pretty sure that it's just Malenia who is blind, I don't remember anything about the Cleanrot Knights being blind as well. All the item descriptions related to them talk about how they were the strongest army in the Shattering or that they have accepted their fate in that they will eventually be reduced to nothing by the rot yet they still fight with ferocity despite that.

    • @nightscout9979
      @nightscout9979 11 месяцев назад

      @@lmtalpha6382 Malenia still seems capable of sight, considering that she'll dodge normal spells but not Night sorceries.

  • @Puffleman24
    @Puffleman24 11 месяцев назад +262

    FromSoft: _Makes one tiny error in the coding of a specific, unimportant enemy at the backend of the game_
    Zullie: Everyone look at our friend :)

    • @Voc_spooksauce
      @Voc_spooksauce 11 месяцев назад +6

      That's how we all acted huehue

    • @StarshadowMelody
      @StarshadowMelody 11 месяцев назад

      Fool! There can be no peace with their ilk!

    • @prawngravy18
      @prawngravy18 11 месяцев назад +6

      Zullie: Makes one video
      Commenters: Let me show you how cringe i can be.

    • @Alluring_Phantom
      @Alluring_Phantom 11 месяцев назад +8

      Well I always wanted to know why we had a friendly dog in this area. Thanks Zullie.

    • @abaddon130
      @abaddon130 11 месяцев назад +23

      ​@@prawngravy18not everything in life is cringe, grown ass man

  • @birdwaslive
    @birdwaslive 11 месяцев назад +2

    this video appeared, I watched it, I enjoyed the vibe, learned something for that Elden Ring playthrough I'll totally do and then left, a calmer, more content individual. masterpiece.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 11 месяцев назад +17

    *pets him VERY carefully so as to not to wake up the Leonine Misbegotten*

  • @skyler7303
    @skyler7303 11 месяцев назад +19

    reminds me of the friendly crow in bloodborne, found in hemwick, just up the first elevator shortcut to the right of the lamp. if you kill the aggro ones, this one crow never attacks, and i dont think it has a "waking up" animation, so it makes me wonder why its passive

    • @fortidogi8620
      @fortidogi8620 11 месяцев назад +3

      Another commenter has mentioned that crow being deliberately edited and commented as friendly!

  • @amberhernandez
    @amberhernandez 11 месяцев назад +6

    The one dog in all of FromSoft that didn't let his intrusive thoughts win

  • @TheTruth-xi1mu
    @TheTruth-xi1mu 5 месяцев назад +2

    "Believe me every f--king bone in my body wants to kill you, but Charles would never let me stand here and watch you die. Take your hands off. This is for him. This is for Charles." - Logan aka The Wolverine

  • @RINA4D85S1
    @RINA4D85S1 11 месяцев назад +4

    Thank you for covering this! I've always wondered about this pup ever since our first encounter. A dog and a cat chilling under a tree?! Friendly wildlife in a souls game!? How rare lol

  • @NotOnLand
    @NotOnLand 11 месяцев назад +2

    You just _know_ he's surrounded by messages all the time.
    Dog

  • @LinkG6C4N
    @LinkG6C4N 11 месяцев назад +3

    Your music choices are always on point.

  • @The.Tabellion
    @The.Tabellion 11 месяцев назад +1

    Collecting a team of friendly From Soft animals, starting with the friendly Bloodborne crow and the Elden Ring dog.

  • @thecrazycapn
    @thecrazycapn 11 месяцев назад +35

    As someone who spent all morning fixing a small coding oversight in a game, this dog hits very close to home.
    Or doesn't hit close to home, as one hitbox trigger is upstairs on the ledge, I guess.

  • @Chwiztid
    @Chwiztid 11 месяцев назад +73

    Have you ever looked into Radahn's bow phase? The player can run away from him immediately and he'll switch to melee. He fires an arrow towards the castle though, and I wonder if it's aiming at Jerren.

    • @SaHaRaSquad
      @SaHaRaSquad 11 месяцев назад +39

      I'm pretty sure the direction is either random or based on your timing. When I see speedrunners use that trick Radahn usually shoots to the side before going melee.

    • @thosebloodybadgers8499
      @thosebloodybadgers8499 11 месяцев назад

      Mf got tired of that ostentatious prick yelling every couple of years about some "festival"

  • @kushsmokah1337
    @kushsmokah1337 11 месяцев назад +5

    your vids are so calming and educational

  • @Bitscreed
    @Bitscreed 6 месяцев назад +1

    Tarnished: "My, this sure is an impressive colosseum here on the outskirts of Leyndell!"
    Dog, miles away: "I feel a sudden urge to be violent."

  • @FlintSparkedStudios
    @FlintSparkedStudios 11 месяцев назад +20

    I remember encountering this and thinking “there’s probably some crazy lore about this dog”

    • @833Rowan
      @833Rowan 6 месяцев назад +3

      but instead of game lore it was irl lore lmao

  • @toast9694
    @toast9694 11 месяцев назад +1

    Don’t forget the troll near the wagons in weeping peninsula, is a buddy too.

  • @TheHonoredMadman
    @TheHonoredMadman 11 месяцев назад +6

    Love this guy. He featured heavily in my earlier videos

  • @furyunleash22
    @furyunleash22 11 месяцев назад +2

    Reminds me of that one crow in Bloodborne that you encounter in the Hemwick Chapel. A group of crows will attack you if you get close, but one of them is just vibing there. The fact this bug seems to have happened here too makes me think it may not have been such an accident after all...

  • @karljohan2300
    @karljohan2300 11 месяцев назад +21

    peacefull crow in bloodborne peacefulldog in elden ring makes you wonder if any more peacefull encounters are around in other games

    • @ICantSplel
      @ICantSplel 11 месяцев назад +1

      ManSepent in Sen's Fortress guarding Big Hat Logan. Sorta anyway. Maybe a design choice though.

    • @SkiperGripper
      @SkiperGripper 11 месяцев назад

      the man-grub on the way to Rosaria that drops the red soap stone in ds3

    • @ryantgosling2430
      @ryantgosling2430 11 месяцев назад +2

      One ds3 crab

    • @karljohan2300
      @karljohan2300 11 месяцев назад

      isnt that skeleton ball crab attacking you though?@@ryantgosling2430

    • @ORL177
      @ORL177 11 месяцев назад

      The cathedral knight sitting on the bench just outside the deacons of the deep entrance

  • @newmanmarka28
    @newmanmarka28 11 месяцев назад +1

    You put a lot of work in and you don't get enough love. Hat's off to you sir or ma'am

  • @mr.hedgefund6205
    @mr.hedgefund6205 11 месяцев назад +39

    This one dog in particular was raised well. One of the few happy endings one might see in a Fromsoft tale…

    • @chucklebutt4470
      @chucklebutt4470 11 месяцев назад +2

      If you want a happy ending you should see Fia the Deathbed Companion

    • @craigauclair4026
      @craigauclair4026 11 месяцев назад +1

      ​@@chucklebutt4470 Or Rya if you complete it correctly.

  • @oneangryboi408
    @oneangryboi408 11 месяцев назад +1

    This could've been a good, sad story of a master lost to madness with his best friend over-watching his end in hopes of you as the victor.

  • @combine1175
    @combine1175 11 месяцев назад +8

    This sort of event reminds me of the Haligtree Soldiers napping away in Elphael, or sometimes being extremely passive to everything around them. Of course, they actually do wake up when you get really close to them.

    • @Xandros999
      @Xandros999 11 месяцев назад

      Their wakeup event is usually after you've passed them.

  • @CelestialDraconis
    @CelestialDraconis 11 месяцев назад +1

    There's one of these dogs in every Soulsborne game, I wonder if it's a deliberate easter egg at this point. In Bloodborne, it's a friendly crow.

  • @n8doggy733
    @n8doggy733 11 месяцев назад +11

    an overdue video would be why the camera chooses random enemies to lock on to instead of the one you are looking at. happens ALL the time but most noticable in Renala fight. also, i absolutely love the Gerudo Night track ❤❤❤

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 11 месяцев назад +6

      Probably something to do with proximity values. Also, the lock-on is based on the camera, so trying to move the camera while locked on will change targets whether you want it to or not.

  • @uwillnevernoewhoiam
    @uwillnevernoewhoiam 10 месяцев назад +2

    I wished that dog in caelid by Gowry was like this. At first I saw that it had a collar and so I thought maybe it was friendly. Nope it will attack you just like any other dog :(

  • @twistedgwazi5727
    @twistedgwazi5727 11 месяцев назад +21

    I think it's worth mentioning that not all enemies with idle animations use events to wake them up. A lot of other times it's handled through the BackupEventAnimID field on the enemy, which does seem to go through their AI and play the wakeup whenever they're in a searching/combat state.
    Also, it surprises me that this isn't intentional. It reminds me of that one passive crow in Bloodborne, but that one is definitely intentional since it has its own dedicated AI param that mentions it being friendly.

    • @mkv2718
      @mkv2718 11 месяцев назад +2

      huh. cool to know, my first thought was the old Crow

    • @Xandros999
      @Xandros999 11 месяцев назад

      So the wake up even is like when an enemy is triggered to charge forth at you, but it still won't automatically see you if you're invisible and if it doesn't pick you up they usually go into some kind of patrol.

    • @twistedgwazi5727
      @twistedgwazi5727 11 месяцев назад

      @@Xandros999 it's essentially just setting their idle animation to something else, and making it so that when they aggro, they play the wakeup animation instead of going straight into combat.

  • @justaguy.literallyjustaguy
    @justaguy.literallyjustaguy 11 месяцев назад

    The thumbnail was so ominous 😭 I thought this was going to be like a sinister game theory type of video, but it was still interesting to learn something new! 👍

  • @EVPointMaster
    @EVPointMaster 11 месяцев назад +3

    I'd love to see a deep dive on input queuing.
    My dodge rolls caused me a few deaths before I decided to figure out what was wrong. I found that if a dodge roll is queued up while locked onto an enemy, the roll action and direction is queued. But when you are not locked onto an enemy, the roll action is queued up, while the direction is NOT queued up.

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 11 месяцев назад +1

    i dont care what the code says that dog is a friend and he will always be a good boy. i found him in my first playthrough and sat down to take a photo with him, one of my favourite moments from the game

  • @damien678
    @damien678 11 месяцев назад +4

    "It wants to attack you, but it can't" is very relatable

  • @kirbydreamcast
    @kirbydreamcast 6 месяцев назад

    That really is fascinating, this is why I love this channel.

  • @cantthinkofaname4555
    @cantthinkofaname4555 11 месяцев назад +10

    Pitbulls when they're in a school zone, but on their leash

  • @falgalhutkinsmarzcal3962
    @falgalhutkinsmarzcal3962 11 месяцев назад +1

    Now if we only knew what the invisible enemy is in Giant-Conquering hero's grave (vers 1.00), I would be happy.

  • @vinndolyn5976
    @vinndolyn5976 11 месяцев назад +5

    Great vid as always! I have a suggestion/question for a subject to potentially investigate. There’s a scripted fight between the giant dogs and Redmane soldiers at the Impassable Greatbridge, and the scaling of these particular enemies behave completely differently when interacting with each other than a nonscripted enemy from nearby, or even the player. They do very little damage to each other to prolong the spectacle of the fight, but drawing in nearby unscripted enemies will usually take the normal damage you’d expect them to do. I was curious as to how this exactly works or if it’s seen anywhere else in the game besides this spot, I just noticed it because the redmanes usually decimate the pack of giant dogs further up the hill if you bring them into the fight yourself.

    • @nightscout9979
      @nightscout9979 11 месяцев назад

      A few other enemies have events like this, such as the demi-humans and Godrick soldiers in southern Limgrave, the Misbegotten and Godrick soldiers at Castle Morne, the Raya Lucaria and "puppet" forces leading to the Caria Manor, the Leyndell forces and wormface at the Woodfolk Ruins, the Leyndell soldiers and Fire Monk forces at Fort Laiedd, and the giant crows/dogs and trolls at the Mountaintops of the Giants. Also, the second Crucible Knight in Farum Azula takes massively reduced damage from the beastmen he fights, but he does full damage to them, likely to indicate that he's far, far more formidable than them.

  • @theyoutubeprowler
    @theyoutubeprowler 11 месяцев назад

    this channel is such a fun way to learn how games work in bite sized chunks

  • @blakebailey22
    @blakebailey22 11 месяцев назад +4

    The whole "region scripts make enemies act instead of AI" is actually one of my biggest complaints about Elden Ring, and I think is a huge betrayal by FROMSOFT. There are moments that feel gamey and cheap when the players falls for what I've come to call "auto traps." Two of them that come to mind are in the Lyndell sewers when an imp comes around a corner to attack you without having seen you, and another is in the snowfields catacomb when an ice blower pillar raises and waits to blast ice until you've made your way up some stairs. Traditionally, traps in FROM comes are consequences of the player not being mindful of their surroundings, but in ER it doesn't matter how mindful the player is, certain auto traps will still go off. Stuff like that is beneath FROM

  • @Mr.NobodyOfficial
    @Mr.NobodyOfficial 11 месяцев назад +1

    I like how this just has Zelda music playing in the background lol.

  • @Corybander
    @Corybander 11 месяцев назад +1

    You humanize the code wonderfully. Thank you.

  • @icetide9411
    @icetide9411 11 месяцев назад +1

    * sniffs the air *
    "YOU SMELL LIKE YOUVE BEEN TO THE COLOSSEUM!"

  • @TheSamya2005
    @TheSamya2005 11 месяцев назад +1

    am i crazy or does that even make that dog more adorable? i remember bumping in to him and really loving that moment, its strange to think its because of a bug - maybe they found it to be charming as well and left it in

  • @Piitanko
    @Piitanko 11 месяцев назад +1

    I remember seeing the Leonine Misbegotten and the dog sitting there with a couple of messages left around the two, after killing both the misbegotten and the dog, thinking they were you’re average enemies, I read the messages all saying stuff like “friend ahead” and “ahh let there me friend” and was super bummed cause I thought so killed a docile misbegotten and doggie combo

  • @KomicalFox
    @KomicalFox 11 месяцев назад +1

    Have I ever played Elden Ring? No.
    Did I still watch this all the way through because little quirks in games like this are fun and the editing and music was smart and relaxing? Yes

  • @AuntBibby
    @AuntBibby 11 месяцев назад +1

    *bug in street fighter 2 world warrior:* allows u to cancel an attack into another attack, inventing the 1st combo
    *bug in elden ring:* DOGY

  • @barbecue1015
    @barbecue1015 11 месяцев назад +1

    Pitbull named “Destroyer of Worlds, Destined to end Malenia’s Scarlet Rot.”

  • @Spike2276
    @Spike2276 11 месяцев назад +2

    I always love when weird errors like this cause enemies to not aggro, much like the friendly crow in BB, it's such a small thing but somehow it makes the worlds of Fromsoft games a little more charming when there's even a single animal that just chills

  • @umdadvocate
    @umdadvocate 11 месяцев назад +1

    Finally, Zullie does a video about my dog

  • @Chamomileable
    @Chamomileable 11 месяцев назад +2

    Seems incredibly likely a Grave Warden + dog encounter was set up at the colosseum, they decided not to, then moved the dog to its final location because they thought it would work better there and wrote the new event script while simply overlooking the first one. Would make a lot of sense.

  • @cheeky_casual
    @cheeky_casual 11 месяцев назад +1

    If I remember correctly, the event area outside the colloseum is where Corhyn and Goldmask appear during their quest, which could explain why the duelist was removed.

  • @jacquiecotillard9699
    @jacquiecotillard9699 11 месяцев назад +1

    I love that although you can target the Dog, any deployed Glintstone Phalanxes etc will not engage to attack it until that second trigger.

  • @rambosimpson
    @rambosimpson 5 месяцев назад

    Thank you for explaining in a way that makes sense to someone unfamiliar with the series! ❤

  • @ec5400
    @ec5400 8 месяцев назад

    It may be like drinking water to you, but you amaze me with cool and smart things like this with every video!

  • @Pyre
    @Pyre 11 месяцев назад

    Amidst the whole interesting-as-always video, I can't help but like how Zullie's "Oh heck oh heck oh heck" pose at around @0:20 is just, all of us when encountering one of those things.
    Which, honestly, continues to make me happy the dog DOESN'T jump in usually.

  • @gdoubleu8045
    @gdoubleu8045 8 месяцев назад

    Interesting video. Also thank you for putting the song used in the description.

  • @NokoFace
    @NokoFace 11 месяцев назад +1

    I don't care what "logic" and "code" dictates. This dog is a good boy and must be protected at all costs!

  • @cho4d
    @cho4d 11 месяцев назад +2

    likely friend, therefor offer love

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas 11 месяцев назад +1

    well, this certainly explains some things,
    like why I was able to get the drop on certain enemies who'd pull a little ambush attack otherwise by going around the edge of an area and jumping on things.

  • @thGonk
    @thGonk 11 месяцев назад

    thank you zullie for the seemingly endless flow of wonderful souls trivia :)

  • @luwucian4497
    @luwucian4497 11 месяцев назад

    1:06 hahaha I love it, she just stopped when she heard that someone was reloading the attack

  • @maivaiva1412
    @maivaiva1412 11 месяцев назад

    gotta love the communal adoration towards this one puppy

  • @slumcity9092
    @slumcity9092 11 месяцев назад +1

    This song is so good God I love Zelda and Eldin ring

  • @sevendaysin8374
    @sevendaysin8374 11 месяцев назад

    Sweet, sweet bugged narrative theater...Thank you for yet another installment!

  • @jamesd4223
    @jamesd4223 11 месяцев назад

    0:47 I love the happy music sting right as he stands up.
    I like to think it was fate that this happened. Chill hollow from DS1 needed a companion so we got Chill doggo.

  • @varethiustariel
    @varethiustariel 11 месяцев назад +1

    Thank you so much for your vids Zullie, you're genuinely one of my fave channels and I love seeing new vids from you

  • @TheJoJoRose
    @TheJoJoRose 11 месяцев назад

    one of my favorite weird interactions in this game. i always snap a screenshot with doggo on my way up to the mountaintops.

  • @Ballinout30
    @Ballinout30 11 месяцев назад

    Wow, just learn alot from this. This video just gave me a deeper understanding of video game development. Deep as hell

  • @austino545
    @austino545 9 месяцев назад

    You and Wand of Sparking have the exact same vibe and I love it

  • @FlyingGiraffe67
    @FlyingGiraffe67 11 месяцев назад

    I never realized how big the dogs are until the last bit where you put your hand on its head lmao

  • @erickchristensen746
    @erickchristensen746 11 месяцев назад

    Some of the most interesting little things in the souls franchise has been completely unintentional ❤

  • @DietmarEugen
    @DietmarEugen 11 месяцев назад

    Reminds me of the Demi-Humans west of / below Forest Lookout Tower (Weeping Peninsula). They have been attacked by the Footsoldier ballista and are still frozen in fear when you approach them, and usually they don't attack you.

  • @PanD0rado
    @PanD0rado 11 месяцев назад +1

    The Gerudo night theme LMAOOO