I'd already managed to make some macro weapon effects(with sound too), thankfully some of the effects even manage to fit into Cyberpunk2020. This helped a lot. I made a macro that fires a rocket and thanks to your werewolf example, it now results in an explosion after it hits, then knowing how to do that, it leaves a fire behind. There are some other things I want to do, maybe the stuff at the end could help me out. But the fire fights really feel much better now.
Was gonna say- I always do this with the Console Open so I can see the error, and it usually points you in the right direction. Someone already said it though so LETS GO DEEPER! Get the mod - Monaco Macro Editor, it might need to be a branch from tposney - but basically it gives basic visual cues like you get in Visual Studio - as well as some autofill and add for brackets and things, all within FVTT's macro window. So it will highlight areas it recognizes something is missing or causing an error. This isn't really something to do a video on, just a quality of life enhancer when editing macros in FVTT. Also- you can show off what makes JB2A so awesome by using their websites to view their assets- AND - there is a Sequencer Database Path they can use instead of the full file path!
You're ahead of me, sir. Next video will be more in-depth Sequencer macros, and using console and/or mods to help. Just starting light :) Personally, I use Visual Studio, and I use it a lot for json files for work.
@@clay_golem Nice, looking forward to that, also please suggest sources for audio-effects. Uploading single audio effects is too time-consuming for me at least :P
Wow you are getting good! Thanks for the video :)
Slowly, slowly. I've not really focused on macros, but they're quite fun. Just take a lot of time.
I'd already managed to make some macro weapon effects(with sound too), thankfully some of the effects even manage to fit into Cyberpunk2020. This helped a lot. I made a macro that fires a rocket and thanks to your werewolf example, it now results in an explosion after it hits, then knowing how to do that, it leaves a fire behind. There are some other things I want to do, maybe the stuff at the end could help me out.
But the fire fights really feel much better now.
Nice work!
Was gonna say- I always do this with the Console Open so I can see the error, and it usually points you in the right direction. Someone already said it though so LETS GO DEEPER! Get the mod - Monaco Macro Editor, it might need to be a branch from tposney - but basically it gives basic visual cues like you get in Visual Studio - as well as some autofill and add for brackets and things, all within FVTT's macro window. So it will highlight areas it recognizes something is missing or causing an error. This isn't really something to do a video on, just a quality of life enhancer when editing macros in FVTT.
Also- you can show off what makes JB2A so awesome by using their websites to view their assets- AND - there is a Sequencer Database Path they can use instead of the full file path!
You're ahead of me, sir.
Next video will be more in-depth Sequencer macros, and using console and/or mods to help. Just starting light :)
Personally, I use Visual Studio, and I use it a lot for json files for work.
Insta-like my sir. TY
Thanks. Great video. Any have any tools for editing webp files?
GIMP will do it with a plug-in if you’re looking for a free tool.
Pixlr can do it. 3 per day for the free version: pixlr.com/
Open the console?
Usually called «developer tools» or similar dependant on your browser of choice. Look in «view» menu, or try right-clicking on the page
F12 on the top row of the keyboard
Next video, sir - better macro writing tools.
Console can look scary for people very new to it - want to easy people in with the basics :)
@@clay_golem
Nice, looking forward to that, also please suggest sources for audio-effects. Uploading single audio effects is too time-consuming for me at least :P
Hey @zonkin - new video out yesterday on audio-effects that will hopefully make your life easier.