That is a good question... I've not tried this. As great as DNDBImporter is, it's not a patch on having the PHB/DMG in Foundry itself. I think the answer will be yes, but I'll have to have a play with it to see how best to approach that.
So I was considering using Bastions in my Curse of Strahd adventure, especially since after cyberpunk campaign players enjoyed base building concept. But there are many problems with Bastions in CoS. I am going with Dragnacarta's guide and it looks like players will be staying in one place (Vallaki) at most like 5-6 days. And they should probably get it as a reward on like day 4/5 of their stay there. Also whole module is span across like what... 14 days? Bastion turns would have to be like 2, 3 days... And since I am using homebrew crafting system this bastion one seems like an unfunny joke unfortunetly, would need to overhaul it whole. I just don't think there is a place for Bastions in CoS which saddens me greatly
You're absolutely right that CoS really isn't suitable for CoS. You would have to reduce the times dramatically to both with the Bastion Turns. I thinking of using it to introduce the idea of Bastions, but I don't expect them to ever have the money or time to grow it, etc. I'd have to do something like burning down the Blue Water Inn, and moving those NPCs to the Bastion in order to keep the story intact, etc. Needs more thought and work.
Hi there! Can I add bastions using the DMG24 I downloaded using the DND Beyond Importer?
That is a good question... I've not tried this. As great as DNDBImporter is, it's not a patch on having the PHB/DMG in Foundry itself.
I think the answer will be yes, but I'll have to have a play with it to see how best to approach that.
@clay_golem the importer brought the items and monsters etc but I don't think it brought in the text
@ Many of the mods that bring in items (CPR, DDBI, GPS, etc) do not bring in the text - because of copyright.
So I was considering using Bastions in my Curse of Strahd adventure, especially since after cyberpunk campaign players enjoyed base building concept. But there are many problems with Bastions in CoS. I am going with Dragnacarta's guide and it looks like players will be staying in one place (Vallaki) at most like 5-6 days. And they should probably get it as a reward on like day 4/5 of their stay there. Also whole module is span across like what... 14 days? Bastion turns would have to be like 2, 3 days... And since I am using homebrew crafting system this bastion one seems like an unfunny joke unfortunetly, would need to overhaul it whole. I just don't think there is a place for Bastions in CoS which saddens me greatly
You're absolutely right that CoS really isn't suitable for CoS. You would have to reduce the times dramatically to both with the Bastion Turns.
I thinking of using it to introduce the idea of Bastions, but I don't expect them to ever have the money or time to grow it, etc.
I'd have to do something like burning down the Blue Water Inn, and moving those NPCs to the Bastion in order to keep the story intact, etc.
Needs more thought and work.