Foundry VTT - D&D2024 - Bastions! A Home for your Players

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  • Опубликовано: 28 янв 2025
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Комментарии • 6

  • @zainabjaved258
    @zainabjaved258 12 дней назад

    Hi there! Can I add bastions using the DMG24 I downloaded using the DND Beyond Importer?

    • @clay_golem
      @clay_golem  11 дней назад

      That is a good question... I've not tried this. As great as DNDBImporter is, it's not a patch on having the PHB/DMG in Foundry itself.
      I think the answer will be yes, but I'll have to have a play with it to see how best to approach that.

    • @metalmorphosis
      @metalmorphosis День назад

      ​@clay_golem the importer brought the items and monsters etc but I don't think it brought in the text

    • @clay_golem
      @clay_golem  21 час назад

      @ Many of the mods that bring in items (CPR, DDBI, GPS, etc) do not bring in the text - because of copyright.

  • @maciejzielinski4682
    @maciejzielinski4682 24 дня назад

    So I was considering using Bastions in my Curse of Strahd adventure, especially since after cyberpunk campaign players enjoyed base building concept. But there are many problems with Bastions in CoS. I am going with Dragnacarta's guide and it looks like players will be staying in one place (Vallaki) at most like 5-6 days. And they should probably get it as a reward on like day 4/5 of their stay there. Also whole module is span across like what... 14 days? Bastion turns would have to be like 2, 3 days... And since I am using homebrew crafting system this bastion one seems like an unfunny joke unfortunetly, would need to overhaul it whole. I just don't think there is a place for Bastions in CoS which saddens me greatly

    • @clay_golem
      @clay_golem  23 дня назад +1

      You're absolutely right that CoS really isn't suitable for CoS. You would have to reduce the times dramatically to both with the Bastion Turns.
      I thinking of using it to introduce the idea of Bastions, but I don't expect them to ever have the money or time to grow it, etc.
      I'd have to do something like burning down the Blue Water Inn, and moving those NPCs to the Bastion in order to keep the story intact, etc.
      Needs more thought and work.