X-Particles - xpBullet Tutorial - Destruction Scene

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  • Опубликовано: 26 ноя 2024

Комментарии • 67

  • @_o__o_
    @_o__o_ 3 года назад +13

    GPU support please

  • @machblau6148
    @machblau6148 3 года назад +20

    20 hours to collide a building 😩 what is With a gpu option for the cache-tool?

  • @luigidallariva
    @luigidallariva 3 года назад +16

    Dear Insydium, why there isn't any kind of documentation on the new release? Why you pubblish a tutorial on a wall destructtion when there is isn't even a manual available. Maybe I'm just too demanding? A couple of file on content repository also could do the job

  • @shstplv
    @shstplv 3 года назад +10

    0:33 first of all we want speed improvements, like multithreaded calculations, i don’t even speak about gpu acceleration

    • @voodoorampager
      @voodoorampager 3 года назад +5

      Word! They keep releasing half baked features with slower performance. How does the dinosaur c4d engine bullet engine considerably faster then the one in XP? Pathetic

    • @loganpatrick1469
      @loganpatrick1469 2 года назад

      @@voodoorampager bro some of these new tools are so rubbish

  • @no_damage
    @no_damage 3 года назад +1

    how do you get the wall bits on the sides to not fall down and how to u get some of the parts to not break all the way through like at the beginning of the shot you did?

  • @Underground_Grooves_Portal
    @Underground_Grooves_Portal 3 года назад +7

    I love it
    Thanks Bob
    But my cache time is 4 days on a 5950x, for a collapsing house (but now, it looks dope 🦊) hope every day for the cache-tool update, my 3090 is bored😂. Have a good time Insydium team you‘re doing a great job. ✌🏾

  • @daskerdaks
    @daskerdaks 3 года назад +2

    How do you cache/retime xpBullet objects? When I try to cache and retime, only the particle movement is interpolated, while the xpBullet objects stutter.

  • @oliverlueiza2513
    @oliverlueiza2513 3 года назад +4

    is there any way to constraint the part of the wall that has not been hired by the platonic? You need that option to make realistic collisions.

  • @qingquanfu4728
    @qingquanfu4728 3 года назад +6

    Very good tutorial, thanks. I hope the help file will be updated soon, that would be great.

  • @MrNickyCz
    @MrNickyCz 3 года назад +1

    Oh thank you so much for posting this! Beyond stoked.

  • @alexanderklymak3124
    @alexanderklymak3124 Год назад

    wonderful tutorial!

  • @pauldonnelly2160
    @pauldonnelly2160 3 года назад +1

    I have no INSYDIUM tag options. Why>

  • @HYEOKJIN_DLEE
    @HYEOKJIN_DLEE Год назад

    HI, when I cached my xpshatter object. texture is gone and can't apply. i'm octane user. and is there any solution?

  • @Perry-wy2fc
    @Perry-wy2fc 3 года назад

    very good tutorial ! Thanks a lot Bob

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 года назад

    thank you , but how you make it run in slow motion like that

  • @ace5
    @ace5 3 года назад +1

    Very cool stuff! Gonna go blow some stuff up!

  • @nwor38lk
    @nwor38lk 2 года назад +1

    Can I use XpBullest dynamics with xpActions ?

    • @kickheavy8982
      @kickheavy8982 2 года назад

      This is what I'd like to know as well! Today I was trying to make a shattered bullet object spawn additional particles using xp questions. As far as I can tell, the only way to use questions is from an xpEmitter.

  • @kiddish10
    @kiddish10 2 года назад

    Can you please make sure your new releases of indydium are backward compatible? I see lots of old tutorials making absolutely no output in the newer releases. Some of these are big matters or concerns. Thanks

  • @philiprafferty849
    @philiprafferty849 3 года назад +3

    Been struggling to get any stability with XP Shatter, crashing and freezing when adding different sources, dynamics behaving inconsistently etc, Been trying alongside native Voronoi, and while not as many options, it kinda works, in production cant afford continuous messing around with crashes. Would love to be able to experiment and get consistent results without the bugginess

    • @jordanwright5795
      @jordanwright5795 3 года назад +1

      100% this…

    • @jagz888
      @jagz888 3 года назад

      I basically started again rebuild using traditional voronoi

    • @philiprafferty849
      @philiprafferty849 3 года назад

      @@jagz888 I’m doing Houdini courses. Satisfying and v stable. Export. Back to cinema for rendering

    • @loganpatrick1469
      @loganpatrick1469 2 года назад

      welcome to xparticles, startng to question if this plugin is actually useful....

    • @philiprafferty849
      @philiprafferty849 2 года назад

      @@loganpatrick1469 nothing against insydium they’re reels look great. Always struggled with stability in end results and crashes. I moved to Houdini for sun stuff and while it’s a steep learning curve it’s fantastic.

  • @Vladislav3003
    @Vladislav3003 3 года назад +2

    just another Voronoi, "great job" insydium

  • @danieldowneyjr
    @danieldowneyjr 3 года назад +1

    This is great! Love that these new feature tutorials are getting posted up super quick. But - would've loved to have seen this setup with a bit of an outline tutorial around the new xpBulletConstraints.

  • @ararakoyori8078
    @ararakoyori8078 3 года назад +1

    😊" Great class as always!! 💯 🥇

  • @麦扣r
    @麦扣r 7 дней назад

    How come Spawn Points does not work lol

  • @yoannjegoux
    @yoannjegoux 3 года назад +5

    Hey team, amazing work on the last release and great tutorial. Will you cover the texturing of XP Shatter items in a coming video?

    • @loganpatrick1469
      @loganpatrick1469 2 года назад

      more importantly....

    • @bogscave
      @bogscave 2 года назад

      Yep, cant see any applied material on the XP Shattered objects( Maybe its because of RedShift..?

    • @bogscave
      @bogscave 2 года назад

      Just found how to make it work, my C4D crashed, but I applied the materials on the shattered objects and saved the project before, now it works, so just apply the materials, save and restart C4d lol

  • @donross7820
    @donross7820 3 года назад

    So helpful! Thank you very much

  • @АлександрБезгин-и6я

    SOUND TRACK: Ooyy - Springbreak (Instrumental Version)

  • @8KGHOST
    @8KGHOST 2 года назад

    Hi i'm having trouble with the xpshatter object ... when I cache the scene my material doesnt render onto the object. Using Redshift :/

    • @INSYDIUMLTD
      @INSYDIUMLTD  2 года назад

      Hi,
      Please send a message to Technical Support: insydium.ltd/support-login/
      Be sure to include your scene file too.
      -Thanks

  • @NORRIN-RADD
    @NORRIN-RADD 3 года назад +3

    There's a reason he relied on the system velocity instead of animating manually. The collider system doesn't work. It's also hobo slow. The regular C4D dynamics are 10 times faster. What a waste.

  • @no_damage
    @no_damage 3 года назад

    Does anyone know how to render the smoke into octane?

    • @lyder8027
      @lyder8027 2 года назад

      Using VDB volume

  • @imdb6942
    @imdb6942 3 года назад +1

    Unfortunately this example is no longer functioning on the R25 C4D. Cascading shatter on collision is freezing the interface. Plus xpDynamics (original) tag is now busted. So there's no way to do this tutorial anymore :(

    • @INSYDIUMLTD
      @INSYDIUMLTD  3 года назад

      Hi, can you please report this as a bug so we can take a look at it.
      Thanks

    • @imdb6942
      @imdb6942 3 года назад +1

      @@INSYDIUMLTD I did. Also Fields in the xpFlock aren't being read. I believe i reported that as well.

    • @jordanwright5795
      @jordanwright5795 3 года назад +1

      @@INSYDIUMLTD Same thing is happening to me on S24. Also sent in a ticket with the scene file.

  • @fungineer100
    @fungineer100 2 года назад

    Yes good tutorial, but it still does not have rough edges like NitroBlast introduced in 2020

  • @mikkelmelby
    @mikkelmelby 3 года назад

    fantastic demo!

  • @chrisrossi5176
    @chrisrossi5176 3 года назад

    Having a few new issues with the latest version 1036, for some reason cycles 4d doesn't render the destruction of the shattered wall and still having problems with xpShatter itself, more than one layer of shatter crashes C4D and when i tried to change the number of points on the spline to freezes C4D again.

    • @INSYDIUMLTD
      @INSYDIUMLTD  3 года назад

      Hi Chris,
      Can you please report these bugs within the software so we can take a look. Thanks.
      Alternatively, you can contact Technical Support here: insydium.ltd/support-login/

  • @singgihdc9695
    @singgihdc9695 2 года назад

    im beginer in this, sho how i can made shatter, from left to right like 00:13, thank you in advance everybody

  • @jumpkut
    @jumpkut 3 года назад +1

    My computer (2020 max specced iMac) freezes c4d every time i turn off the two collision trigger checkboxes above xpBullet and play the animation. (15:22) The second my collider hits the wall everything freezes and i have to force shut down cinema. C4D r24. I see others have reported similar crash/freeze issues.

    • @jordanwright5795
      @jordanwright5795 3 года назад

      Yep - just sent a ticket to Insydium with my scene file and a video. Hopefully this gets an answer. I'm on windows 64 core threadripper / 128gb ram stuffed full of GPU's so I know its not a performance thing - it has to be a software bug.

  • @ganlin4277
    @ganlin4277 3 года назад

    Is there inside surface detailing like Voronoi Fracture in c4d?

    • @drewnix7201
      @drewnix7201 3 года назад

      Yes. Under Shatter object properties.. Click on Voronoi then you'll see the detailing options at bottom

    • @ganlin4277
      @ganlin4277 3 года назад +1

      @@drewnix7201 found it, thanks Drew!

  • @howvfx
    @howvfx 3 года назад

    28:16 focus camera

  • @shie4134
    @shie4134 3 года назад

    cool ~~

  • @JeremyDrew-p1u
    @JeremyDrew-p1u 2 месяца назад

    Joelle Falls

  • @izored
    @izored 3 года назад

    how to drive the debris and all with wind? it's only affecting the spline and emitter but not the debris with colission. if we can't do that xp bullet is useless in every case possible ever

  • @RonaldGarcia-y8s
    @RonaldGarcia-y8s Месяц назад

    Weston Mountains

  • @LawSebastiane-t4b
    @LawSebastiane-t4b 2 месяца назад

    Veum Gardens

  • @Djoshua1000
    @Djoshua1000 3 года назад +3

    ну вы даете)) гудини можно удалять?) спасибо за труд

    • @ibayazitov
      @ibayazitov 3 года назад

      да им до гудини срать и срать) партиклы это как кофе растворимый. вроде как кофе,а вроде и нет) а вот гудини - это добротный кофе с кофемолки))

    • @Djoshua1000
      @Djoshua1000 3 года назад

      @@ibayazitov та я в курсе, даже в промо видно что куски с физикой особо не дружат. но бывает нет времени варить кофе на песочке в турке - завариваешь из баночки по бырому

  • @lagrinta9689
    @lagrinta9689 3 года назад +3

    Oh my god this is ugly