Dear Insydium, why there isn't any kind of documentation on the new release? Why you pubblish a tutorial on a wall destructtion when there is isn't even a manual available. Maybe I'm just too demanding? A couple of file on content repository also could do the job
Word! They keep releasing half baked features with slower performance. How does the dinosaur c4d engine bullet engine considerably faster then the one in XP? Pathetic
how do you get the wall bits on the sides to not fall down and how to u get some of the parts to not break all the way through like at the beginning of the shot you did?
I love it Thanks Bob But my cache time is 4 days on a 5950x, for a collapsing house (but now, it looks dope 🦊) hope every day for the cache-tool update, my 3090 is bored😂. Have a good time Insydium team you‘re doing a great job. ✌🏾
How do you cache/retime xpBullet objects? When I try to cache and retime, only the particle movement is interpolated, while the xpBullet objects stutter.
This is what I'd like to know as well! Today I was trying to make a shattered bullet object spawn additional particles using xp questions. As far as I can tell, the only way to use questions is from an xpEmitter.
Can you please make sure your new releases of indydium are backward compatible? I see lots of old tutorials making absolutely no output in the newer releases. Some of these are big matters or concerns. Thanks
Been struggling to get any stability with XP Shatter, crashing and freezing when adding different sources, dynamics behaving inconsistently etc, Been trying alongside native Voronoi, and while not as many options, it kinda works, in production cant afford continuous messing around with crashes. Would love to be able to experiment and get consistent results without the bugginess
@@loganpatrick1469 nothing against insydium they’re reels look great. Always struggled with stability in end results and crashes. I moved to Houdini for sun stuff and while it’s a steep learning curve it’s fantastic.
This is great! Love that these new feature tutorials are getting posted up super quick. But - would've loved to have seen this setup with a bit of an outline tutorial around the new xpBulletConstraints.
Just found how to make it work, my C4D crashed, but I applied the materials on the shattered objects and saved the project before, now it works, so just apply the materials, save and restart C4d lol
There's a reason he relied on the system velocity instead of animating manually. The collider system doesn't work. It's also hobo slow. The regular C4D dynamics are 10 times faster. What a waste.
Unfortunately this example is no longer functioning on the R25 C4D. Cascading shatter on collision is freezing the interface. Plus xpDynamics (original) tag is now busted. So there's no way to do this tutorial anymore :(
Having a few new issues with the latest version 1036, for some reason cycles 4d doesn't render the destruction of the shattered wall and still having problems with xpShatter itself, more than one layer of shatter crashes C4D and when i tried to change the number of points on the spline to freezes C4D again.
Hi Chris, Can you please report these bugs within the software so we can take a look. Thanks. Alternatively, you can contact Technical Support here: insydium.ltd/support-login/
My computer (2020 max specced iMac) freezes c4d every time i turn off the two collision trigger checkboxes above xpBullet and play the animation. (15:22) The second my collider hits the wall everything freezes and i have to force shut down cinema. C4D r24. I see others have reported similar crash/freeze issues.
Yep - just sent a ticket to Insydium with my scene file and a video. Hopefully this gets an answer. I'm on windows 64 core threadripper / 128gb ram stuffed full of GPU's so I know its not a performance thing - it has to be a software bug.
how to drive the debris and all with wind? it's only affecting the spline and emitter but not the debris with colission. if we can't do that xp bullet is useless in every case possible ever
@@ibayazitov та я в курсе, даже в промо видно что куски с физикой особо не дружат. но бывает нет времени варить кофе на песочке в турке - завариваешь из баночки по бырому
GPU support please
20 hours to collide a building 😩 what is With a gpu option for the cache-tool?
Dear Insydium, why there isn't any kind of documentation on the new release? Why you pubblish a tutorial on a wall destructtion when there is isn't even a manual available. Maybe I'm just too demanding? A couple of file on content repository also could do the job
0:33 first of all we want speed improvements, like multithreaded calculations, i don’t even speak about gpu acceleration
Word! They keep releasing half baked features with slower performance. How does the dinosaur c4d engine bullet engine considerably faster then the one in XP? Pathetic
@@voodoorampager bro some of these new tools are so rubbish
how do you get the wall bits on the sides to not fall down and how to u get some of the parts to not break all the way through like at the beginning of the shot you did?
I love it
Thanks Bob
But my cache time is 4 days on a 5950x, for a collapsing house (but now, it looks dope 🦊) hope every day for the cache-tool update, my 3090 is bored😂. Have a good time Insydium team you‘re doing a great job. ✌🏾
GPU SUPPORT IS NEVER COMING LMFAO
How do you cache/retime xpBullet objects? When I try to cache and retime, only the particle movement is interpolated, while the xpBullet objects stutter.
is there any way to constraint the part of the wall that has not been hired by the platonic? You need that option to make realistic collisions.
Very good tutorial, thanks. I hope the help file will be updated soon, that would be great.
Oh thank you so much for posting this! Beyond stoked.
wonderful tutorial!
I have no INSYDIUM tag options. Why>
HI, when I cached my xpshatter object. texture is gone and can't apply. i'm octane user. and is there any solution?
very good tutorial ! Thanks a lot Bob
thank you , but how you make it run in slow motion like that
Very cool stuff! Gonna go blow some stuff up!
Can I use XpBullest dynamics with xpActions ?
This is what I'd like to know as well! Today I was trying to make a shattered bullet object spawn additional particles using xp questions. As far as I can tell, the only way to use questions is from an xpEmitter.
Can you please make sure your new releases of indydium are backward compatible? I see lots of old tutorials making absolutely no output in the newer releases. Some of these are big matters or concerns. Thanks
Been struggling to get any stability with XP Shatter, crashing and freezing when adding different sources, dynamics behaving inconsistently etc, Been trying alongside native Voronoi, and while not as many options, it kinda works, in production cant afford continuous messing around with crashes. Would love to be able to experiment and get consistent results without the bugginess
100% this…
I basically started again rebuild using traditional voronoi
@@jagz888 I’m doing Houdini courses. Satisfying and v stable. Export. Back to cinema for rendering
welcome to xparticles, startng to question if this plugin is actually useful....
@@loganpatrick1469 nothing against insydium they’re reels look great. Always struggled with stability in end results and crashes. I moved to Houdini for sun stuff and while it’s a steep learning curve it’s fantastic.
just another Voronoi, "great job" insydium
This is great! Love that these new feature tutorials are getting posted up super quick. But - would've loved to have seen this setup with a bit of an outline tutorial around the new xpBulletConstraints.
😊" Great class as always!! 💯 🥇
How come Spawn Points does not work lol
Hey team, amazing work on the last release and great tutorial. Will you cover the texturing of XP Shatter items in a coming video?
more importantly....
Yep, cant see any applied material on the XP Shattered objects( Maybe its because of RedShift..?
Just found how to make it work, my C4D crashed, but I applied the materials on the shattered objects and saved the project before, now it works, so just apply the materials, save and restart C4d lol
So helpful! Thank you very much
SOUND TRACK: Ooyy - Springbreak (Instrumental Version)
Hi i'm having trouble with the xpshatter object ... when I cache the scene my material doesnt render onto the object. Using Redshift :/
Hi,
Please send a message to Technical Support: insydium.ltd/support-login/
Be sure to include your scene file too.
-Thanks
There's a reason he relied on the system velocity instead of animating manually. The collider system doesn't work. It's also hobo slow. The regular C4D dynamics are 10 times faster. What a waste.
Does anyone know how to render the smoke into octane?
Using VDB volume
Unfortunately this example is no longer functioning on the R25 C4D. Cascading shatter on collision is freezing the interface. Plus xpDynamics (original) tag is now busted. So there's no way to do this tutorial anymore :(
Hi, can you please report this as a bug so we can take a look at it.
Thanks
@@INSYDIUMLTD I did. Also Fields in the xpFlock aren't being read. I believe i reported that as well.
@@INSYDIUMLTD Same thing is happening to me on S24. Also sent in a ticket with the scene file.
Yes good tutorial, but it still does not have rough edges like NitroBlast introduced in 2020
fantastic demo!
Having a few new issues with the latest version 1036, for some reason cycles 4d doesn't render the destruction of the shattered wall and still having problems with xpShatter itself, more than one layer of shatter crashes C4D and when i tried to change the number of points on the spline to freezes C4D again.
Hi Chris,
Can you please report these bugs within the software so we can take a look. Thanks.
Alternatively, you can contact Technical Support here: insydium.ltd/support-login/
im beginer in this, sho how i can made shatter, from left to right like 00:13, thank you in advance everybody
My computer (2020 max specced iMac) freezes c4d every time i turn off the two collision trigger checkboxes above xpBullet and play the animation. (15:22) The second my collider hits the wall everything freezes and i have to force shut down cinema. C4D r24. I see others have reported similar crash/freeze issues.
Yep - just sent a ticket to Insydium with my scene file and a video. Hopefully this gets an answer. I'm on windows 64 core threadripper / 128gb ram stuffed full of GPU's so I know its not a performance thing - it has to be a software bug.
Is there inside surface detailing like Voronoi Fracture in c4d?
Yes. Under Shatter object properties.. Click on Voronoi then you'll see the detailing options at bottom
@@drewnix7201 found it, thanks Drew!
28:16 focus camera
cool ~~
Joelle Falls
how to drive the debris and all with wind? it's only affecting the spline and emitter but not the debris with colission. if we can't do that xp bullet is useless in every case possible ever
Weston Mountains
Veum Gardens
ну вы даете)) гудини можно удалять?) спасибо за труд
да им до гудини срать и срать) партиклы это как кофе растворимый. вроде как кофе,а вроде и нет) а вот гудини - это добротный кофе с кофемолки))
@@ibayazitov та я в курсе, даже в промо видно что куски с физикой особо не дружат. но бывает нет времени варить кофе на песочке в турке - завариваешь из баночки по бырому
Oh my god this is ugly