MeshTools Tutorial - Shortest Path Geometry Ripple

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  • Опубликовано: 25 окт 2024

Комментарии • 75

  • @loomish
    @loomish 3 года назад +11

    Damn, INSYDIUM pumping these tutorials like there's no tomorrow.
    Absolutely sick.

  • @ridgi8605
    @ridgi8605 3 года назад +6

    How usually, an excellent tutorial. I couldn't wait to see a good tutorial on the new tools that the INSYDIUM 1030 version introduced. Thank you to you and to the whole team.

  • @alexarenas2492
    @alexarenas2492 3 года назад +1

    Insydium, you guys are absolutely mind blowing. Great Tutorial Bob!

  • @lowmoon9025
    @lowmoon9025 3 года назад +2

    Not sure what PC you're using, but an M1 Mac Mini 16GB is WAY faster than the demo at calculating and playback. When it calculates the Shortest paths it's almost instant. Alembic baking and playback much smoother too. Very impressive.

  • @3DBONFIRE
    @3DBONFIRE 3 года назад +2

    It´s exactly what I need for my new project! I love these tools.

  • @petrholusa5855
    @petrholusa5855 Год назад

    Holy moly. I am playing with trial of Fused. Looks soo cool. I need to start using it very often to afford this plugin. :P

  • @aymericdemeautis8298
    @aymericdemeautis8298 2 года назад +6

    I've followed the instructions to the tee, but my squares are rapidly changing from height back and forth and the animation is really ugly. theres no animation on the noise so i have no idea why mine is going crazy like this.

    • @rowanwhile
      @rowanwhile Год назад +1

      This is my issue too! It's super frustrating, did you manage to find out what the issue was?

    • @TheTutorialpilot
      @TheTutorialpilot 2 месяца назад

      @@rowanwhile uncheck in the Shell gen the USE Steps - That fixes it

    • @TheTutorialpilot
      @TheTutorialpilot 2 месяца назад +1

      uncheck in the Shell gen the USE Steps - That fixes it

  • @BoDodge
    @BoDodge 3 года назад

    thank you for explaining shortest path, I just wasn't getting it until now.

  • @wongkc
    @wongkc 2 года назад

    Very clear and easy understanding tutorial

  • @thinkingoutloud3757
    @thinkingoutloud3757 2 года назад +4

    It looks wrong when I animate the Shell Gen with the falloff - the segments are jumping all around their Y-axis as the falloff moves through it. Some new setting I'm missing?

    • @thinkingoutloud3757
      @thinkingoutloud3757 2 года назад +12

      ANSWER to anyone who hit this issue: In the Shell Gen object settings, go to "Steps" and switch it off!

    • @benoitcamus7680
      @benoitcamus7680 2 года назад +2

      @@thinkingoutloud3757 Thank you very much for that sir!

    • @haager123
      @haager123 2 года назад +1

      @@thinkingoutloud3757 That's for that note, it does fix the jitter but I don't think I can use the bevel in the mtShellGen with that unchecked.

    • @appachandra3351
      @appachandra3351 2 года назад

      Same thing happening with me! Can't use the bevel while checking off the steps

  • @MotionPunk
    @MotionPunk 3 года назад +1

    Awesome guys, this is an amazing toolset!

  • @FaddyVFX
    @FaddyVFX 3 года назад

    Nice video, well done, you have very nice talent, awesome and wonderful to watch

  • @archivexstudios
    @archivexstudios 2 года назад

    Epic video!!

  • @petrholusa5855
    @petrholusa5855 Год назад +2

    Hi there, very lovely tutorial. I am having issues that if I uncheck steps, I can't use the bevel and if I use steps, extruded polys don't follow the spherical field like yours.

    • @rowanwhile
      @rowanwhile Год назад +1

      Yeah, same issue here... did you find a solution?... My workaround was to put all into a null object and use the normal c4d bevel deformer

  • @muitosabao
    @muitosabao 2 года назад

    Great tut. Why does it have to rebuild the paths before and after baking to alembic, though? That's pretty annoying/unnecessary? Bug from the shortest path?

  • @Mucharyan
    @Mucharyan 2 года назад +5

    Hey is there a way to get the spherical field to not jitter the blocks upwards but instead have them slant like yours?

    • @sebsantizo
      @sebsantizo 2 года назад

      My problem exactly.

    • @petrholusa5855
      @petrholusa5855 Год назад +2

      I think because Steps are checked which is strange that he has it on.

    • @chenmoon1807
      @chenmoon1807 Год назад +1

      cancel step

    • @e8media48
      @e8media48 Год назад

      go to mtshellgen go to objects got to steps at the bottom and check or unchek.

  • @jungyoonkim1430
    @jungyoonkim1430 2 месяца назад

    I went through the mtSubDivider>mtDualGraph>mtSubDivider steps to work with the spline, but the second mtSubDivider suddenly splits into squares instead of triangles. What settings should I change?

  • @Shine-bm6nm
    @Shine-bm6nm 3 года назад

    Love it, keep those tutorials coming

  • @sylxeria
    @sylxeria 3 года назад +1

    Meshtools is absolutely amazing, and I love the new additions to Terraform!
    I wish I could play with xpShatter more often, but right now it seems like... It just doesn't want to work for me xD The "Shatter on Collision" repository scene doesn't shatter at all, and I had a project of mine simply stop working entirely. Even rebuilding the emitters from scratch, it'd never shatter again :(

    • @INSYDIUMLTD
      @INSYDIUMLTD  3 года назад

      Hi,
      Could you please send a message to Support about the xpShatter issue. We'd like to look into this for you.
      insydium.ltd/support-login/
      -Thanks

  • @MegaBexon
    @MegaBexon 3 года назад +1

    Bobi, Bobi Bobi, we love you !!! Yeaaaaa

  • @kspmn
    @kspmn Год назад +1

    I'm using Meshtools Build 194 and C4d 2023.1 and the spherical field doesn't produce that fallof effect even slanting the polys as it fades, it's a sharp cut and the polyons randomly grow and shrink every time you move the field, not being smooth at all, there's any thing I can do to try to get a proper behavior? Thanks!

    • @LilBucky793
      @LilBucky793 Год назад

      ​ @Ryan Mucha Im having the same issue, did did you find a solve for this?

    • @sunxiaochuan250
      @sunxiaochuan250 Год назад +2

      turn off Steps - "Use steps"

    • @kspmn
      @kspmn Год назад

      @@sunxiaochuan250 Wow! That's the thing!!! Thanks so much!!!

  • @berndwarmuth430
    @berndwarmuth430 3 года назад +3

    Great software, great tutorials. But none of them shows how to get the splines (mtEdgeSpline & mtShortestPath) rendered properly. Does anybody how to do that? They're visible in the viewport only. Tried with Cycles4D, Redshift and Standard Renderer.

    • @berndwarmuth430
      @berndwarmuth430 3 года назад +2

      Okay, xpSplineMesher could do the job...

    • @natures_wisdom
      @natures_wisdom 2 года назад

      @@berndwarmuth430 Did you make this work ?

    • @jedezign1
      @jedezign1 2 года назад

      Thanks for answering your own question cuz that got me up and running!!! I was like OK I just spent a couple of hours on something I can't render

    • @r.o.g.e.r.m.a.c
      @r.o.g.e.r.m.a.c 6 месяцев назад

      @@berndwarmuth430 It doesn't really work. Have you tried this?

  • @BongbokCG
    @BongbokCG 3 года назад

    Thanks! Great!

  • @jrsoldano1444
    @jrsoldano1444 Год назад

    Any way to add geometry to those paths? Redshift needs geo

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 года назад

    Amazing Lovely

  • @petrholusa5855
    @petrholusa5855 Год назад

    What is the best way to get mesh for mtShortestPath especially if I render in Redshift?

  • @rshiya5018
    @rshiya5018 Год назад

    hey, thanks you for great tutorial , just a question. what if we want to control Spline growth by something like an audio file? i tried adding a sound field as fall of but it was not as expected . how can i set splines growth start and end driven by a random input or in this case an audio file?

    • @INSYDIUMLTD
      @INSYDIUMLTD  Год назад +1

      Hi,
      We'd recommend joining our Discord Channel. It's the place to go for this sort of question: discord.com/invite/X2zYY7qEyr
      Alternatively, you can send a message to Technical Support here: insydium.ltd/help/
      -Thanks

  • @alexarenas2492
    @alexarenas2492 3 года назад

    Hey Bob, quick question ... Once the fall off for the mtShellGen object is animated, is there anyway to cache that animation?
    I thought the MoGraph Cache tag would do the trick but that's not working on my end. Just curious.

    • @imdb6942
      @imdb6942 3 года назад

      Alembic build like he demonstrated.

  • @DenysGlagoliev
    @DenysGlagoliev 2 года назад

    Hello, Thank you for this cool tutorial. Tell me please, what PC parametrs are you have?

    • @INSYDIUMLTD
      @INSYDIUMLTD  2 года назад +1

      Hi Denis,
      Sorry for the delay. PC Specs have been added to the video description.
      -Thanks

    • @DenysGlagoliev
      @DenysGlagoliev 2 года назад

      @@INSYDIUMLTD Thank you for your answer. I have i7 6700 and Zotac 2070 Super Extreme Gaming and to the compare with yours its slow down a bit with same scene

  • @oliviernigay9017
    @oliviernigay9017 Год назад

    why the bevel doesn't work ?

  • @ryanpwm
    @ryanpwm 2 года назад

    hit the audio compression a little hard no?

  • @natures_wisdom
    @natures_wisdom 2 года назад

    I can't get the shortest path splines to render - what am i doing wrong ?

    • @INSYDIUMLTD
      @INSYDIUMLTD  2 года назад

      Hi,
      Please send a message to Technical Support here: insydium.ltd/support-login/
      Be sure to attach your scene file and reference this tutorial.
      -Thanks

  • @gabrielsmetzer4137
    @gabrielsmetzer4137 3 года назад

    Is Shortest Path working in R25? I cannot get it working....

    • @iamrahulxender
      @iamrahulxender 2 года назад +1

      Tried today. was not working when i fixed starting point. After a few times deleting and reassigning the point it suddenly worked out.

  • @Druskqq
    @Druskqq 2 года назад

    Is there a way to avoid the faces slanting due to the field's influence as seen on 13:21 ? I don't see any options in the MtShellGen for that. I'm trying to create something similar with the faces being level.

    • @Mucharyan
      @Mucharyan 2 года назад +1

      I actually cant even get mine to slant like that and mine stay level lol. opposite problem here

    • @LilBucky793
      @LilBucky793 Год назад

      ​@@Mucharyan Im having the same issue, did did you find a solve for this?

    • @e8media48
      @e8media48 Год назад

      @@LilBucky793 people are saying you have to check or uncheck the 'step'

    • @e8media48
      @e8media48 Год назад

      go to mtshellgen go to objects got to steps at the bottom and check or unchek.

  • @lxs123
    @lxs123 Год назад

    应该是域名更新,当前域名会影响随机大小,达不到这个效果

  • @frauenpower67
    @frauenpower67 3 года назад

    great

  • @waikyun
    @waikyun 3 года назад

    可以提供中文版本吗?

  • @夏至-z6i
    @夏至-z6i 3 года назад

    可以出汉化xp版本吗

  • @lowmoon9025
    @lowmoon9025 3 года назад +1

    too long and time consuming for such a niche effect.

    • @jaevnstroem
      @jaevnstroem 3 года назад +7

      This is not really about the end result tho, it's about the way he got there... This is training, meant to teach people how to use these tools, not making the absolute most useful motion graphics piece ever...

    • @MotionPunk
      @MotionPunk 3 года назад

      @@RodyMeldricz not that easy unless xpresso, search for quadtree

    • @lowmoon9025
      @lowmoon9025 3 года назад

      @@RodyMeldricz Houdini says hold my beer.

    • @donross7820
      @donross7820 3 года назад +1

      And I'd wildly guess that you voted for Trump too!

    • @thinkingoutloud3757
      @thinkingoutloud3757 2 года назад

      Dude it's 1 hour, slowly walking through it - in practice this is like 20 minutes. lol