Bringing Visual Effects to Motion Graphics - VERTEX 2020 Presentation
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- Опубликовано: 10 сен 2024
- Find out how to take your work to the next level by integrating the latest VFX techniques into your Cinema 4D workflow.
In this Presentation filmed live at VERTEX 2020, Bob demonstrates the ease at which complex motion graphics projects can be realised quickly and effortlessly, using INSYDIUM software.
Through utilising X-Particles’ exciting physics solvers, smoke and fire, fluids and flow fields, Bob introduces you to sophisticated but artist-friendly VFX techniques.
Cycles 4D is used to render the scenes with more speed and realism than ever before.
What is X-Particles?
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What is Cycles 4D?
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Amazing presentation Bob. Your teaching style and enthusiasm are first class!
So happy I got to meet you at NAB 2019.
Insydium is the reason why I didn't switch to Houdini FX after all.
David Tennant gives the best presentations...
Man, you are such a pedagogue! Thank you once more for all the hard work that is put into Xparticles and Cycles, and for your amazing presentations!
Bob Walmsley on a Monday! just what i need to get this week going.
The effect of Cinema4D and X-Particles on my brain is equal to Chocolate Chip Cookie
What a fantastic presentation! Bob has the ability to explain complex systems without ever sounding patronising. I suspect it might be to do with his earnest and child-like enthusiam for X-Particles!
Props to Insydium for producing the sheer amount of content they do. As amazing as their reputation is, this was definitely a strong motivator for me taking the plunge with X-Particles and Cycles 4D. Please keep 'em coming!
MEGA! Bob is incredible! Thank you!!
This is super cool. As an amateur Blender user, I always like to see what the other options out there can do.
Being able to create these two demos inside of an hour is remarkable. Also, doing it all from a laptop! Fantastic!
Thanks Bob, you're the best!
Thanks Bob.
I was waiting for presentation for a long time :)
Really fantastic presentation
Thx! Master!
some particles leaked to the other side of the plane. why did that happen?
Fantastic
Insydium i love you.
Hey Insydium, what do they call Bob down at the shop?
Preacher Man? The Masterful One? Particle Prime?
Superb!
Love watching these videos! You guys created an amazing tool!
Fantastic work !!!!
love the simplicity of this demo!
for the very first example: when I try to recreate it, I get a jitter on the particles on collision that never quits once I add the fluidFX object. The only solution seems to be to eliminate 100% of the bounce from the collision tag. What am I doing wrong? I literally watched the video and emulated every step you took.
Hi,
We can't answer technical questions through social media.
However, you can contact support here: insydium.ltd/support-login/
Alternatively, we have a Discord Channel that you can join through this link here: discord.com/invite/pVkM3HP
-Thanks
still no GPU integration? means still slower sims...
i did this splash tutorial and everthing worked fine until the final render. first of all the spill animation is not the same as the preview one with all the same settings. Second thing, the liquid spills inside the plane eventhough it has de collider tab activated. Anyone can help?
Try increasing the substeps in X-Particles tab inside c4d project settings
I am sorry but i was watching it 3 times but my infection still not working. In new system this source for mesher is in a general mode, right? I need your help :)
Bob, the building's Infectio effect is just what I'm looking for, but I'm not able to match the example. I found the Infectio Outlines file example in the Repository, but the lines are static and don't dance and shimmer the way your example does. Is there a tutorial on how to get that effect with Cycles or a simple enough tip that you could share?
great Presentation, i loved it :)
Brilliant tutorial Bob, thanks very much for posting it. Can anyone point me in the right direction with how to add the lighting in the infectio tutorial pls? Only had x-particles for a week and still trying to figure it all out. Thanks.
When trying to recreate the splash sequence, the falling particles push down the floor plane with the impact (even without gravity applied), why doesn't that happen in this presentation?
The same happens to me. It seems that this effect works only for a very short sequence...
One thing I tried was making the plane bigger and bigger. With this, the outer particles of the plane will not move. It makes sense according to the xpDynamics workflow. You can also add more and more polygons to the plane, so the constraint will have more info to work with.
if you don't exclude the xpEmitter_Dynamics from the connect objects collider tag the plane seems to stay in place however the cache time increases exponentially.
onya Bobby Boy
Issuer: MATRIX FREEZE? ok, everything was going fantastically until @21:00 when I add the MATRIX in, the deforming of the plane completely freezes and stops. Anyone have any thoughts as to why this might be happening? The cached fluid system still happens, but the plane deforming completely stops. Note that after adding the Matrix, I chose object and then used the connect object
The Matrix reads from top to bottom so if there is nothing above it, it will just stick in place. Put it last in the hierarchy and it should work. Literally just found this out moments ago.
@@GameDZINer530 Thank you for your answer
@@GameDZINer530 Thanks Tyrone!!!! Just getting back to this one :) Been a long 6 months no doubt!
Where's a good place to UL things we've made as a result of this training stuff?
Great presentation! Would love to access some of these scenes from the content repository.
Can anybody help me figure out how to put render the matrix object on Octane Render?
Have you tried our community forums for help? We can't advise through social media.
insydium.ltd/community/
-Thanks
for a beginner to learn and render out using V-ray? what is the limitation? using trial version (X-particles)
Just can not cache .
@@elysiumeclogue5737 thank you
pretty good , but x-particles was too expensive