What a fantastic tip/tutorial. I've wondered how this was done for many years now. The use of possibility for this tip alone is worth the price of admission. Thank you Bob and Insydium. Much appreciated.
Bob & team knock another one out of the park! Thanks for the video; these add a ton of value to my fused sub, and the brief and content-dense nature of these short videos work nicely for my squirrel-like attention span ;)
Ha! I was literally just trying to build a similar procedural rig last night, using xpShatter… but this one looks cooler. One question: could you have varying size chunks?
You'd have to find something that would shrink the polygons/vary their scale - similar to using a random effector, but for x particles maybe? You could also always just add another emitter that activates on the destruction, and that emitter emits random polygon sizes alongside the polygons being destroyed
These short videos are great and thanks very much for putting them out but is there any chance you could do more in depth tutorials on your software so we can really start to understand your software please? There's so many things you neglect to cover that are important to new customers that we always feel like we're struggling more to use x-parcticles than we actually learn from the company. Currently we learn more from 3rd parties than we do for you which is such a let down. We spend hundreds of pounds on it only to feel like it's a waste of money, when we know it has so much to offer us. Maxon teach us more per week than insydium does in a year, is it not time to up your tutorial game so new customers can truly benefit for your software? You might have the best software but when we don't learn its full potential then why bother using it? In a few years maon will either over take you or buy you out and then all your hard work was for nothing.
What a fantastic tip/tutorial. I've wondered how this was done for many years now. The use of possibility for this tip alone is worth the price of admission. Thank you Bob and Insydium. Much appreciated.
These tips are amazing! Thank you again.
Great tips Bob. Thank you!
You made XP easy than we expected
These are great! Thank you
Love these 5 mins tips!
Didn't know this is possible, very cool! Thanks for making this video.
Great tip!
Bob & team knock another one out of the park! Thanks for the video; these add a ton of value to my fused sub, and the brief and content-dense nature of these short videos work nicely for my squirrel-like attention span ;)
Thank you Guys!!
Brilliant tut - thank you!!
Any tips on how to dislodge those last few particles that are stuck to the side of the model?
I was thinking the same thing. Maybe bumping up the wind strength would help?
Amazing tutorials as always.
Amazing!
excellent😍😍😍😍
Bloody Bonkers!
Ha! I was literally just trying to build a similar procedural rig last night, using xpShatter… but this one looks cooler. One question: could you have varying size chunks?
You'd have to find something that would shrink the polygons/vary their scale - similar to using a random effector, but for x particles maybe? You could also always just add another emitter that activates on the destruction, and that emitter emits random polygon sizes alongside the polygons being destroyed
@@amritfactorrrrrrr or just, y’know, xpShatter
🥰
We can finally become Thanos.
❤ Cool! 💯 Now, How to burn this 3D Model?? 🤔
do you have C4D 2023.1? Dont need XP
@@simontrickfilmer WHY? How to make this without Insydium??
@@ararakoyori8078 you asked for burn. you can set stuff on fire in the 2023 release of c4d
These short videos are great and thanks very much for putting them out but is there any chance you could do more in depth tutorials on your software so we can really start to understand your software please? There's so many things you neglect to cover that are important to new customers that we always feel like we're struggling more to use x-parcticles than we actually learn from the company. Currently we learn more from 3rd parties than we do for you which is such a let down. We spend hundreds of pounds on it only to feel like it's a waste of money, when we know it has so much to offer us. Maxon teach us more per week than insydium does in a year, is it not time to up your tutorial game so new customers can truly benefit for your software? You might have the best software but when we don't learn its full potential then why bother using it? In a few years maon will either over take you or buy you out and then all your hard work was for nothing.