Getting a good night's sleep might give that a run for it's money. People complain about how they are getting 15ms of latency from bad monitors, but are also running on 4 hours of sleep and dehydrated.
Ping consistency/lack of packet loss is hands down the most important part, as long as you're not getting absurdly bad ping/fps. I switched to a hotspot that is consistently 60-110 ms in game, but it's far more playable than my home connection (12-40 ms), which has packet loss.
No one is talking about this, so I'll start. While FPS and nostalgia might be solid reasons to go stretched resolution. It's important to remember that the feel of the mouse is also completely different. Everything feels faster.
Is 1280x720 a “stretched” resolution? My native resolution is 1080p. I’m only asking because your comment made me question whether using 720p is worse for my aim - I use it for more FPS.
Lower resolution in 4:3 could be useful for quick menuing when buying the weapons each round as CSGO's UI is (surprisingly) readable even in lowres. Also speedrunners can benefit from lower resolution in PC games that have shit ton of menuing. Also IIRC CSGO has adjustment to squish the horizontal FOV to undo the screen stretch.
yeah exactly this. i think some people react better/quicker to shoulderpeeks etc, when the movement on the screen is quicker/more hectic, for example when holding an angle and one of those godforsaken crouchpeekers are sloooooowly sliding into the screen i find it harder to notice on 16:9 than in 4:3. even tho the time until they get a shot on you stays the same, they change the colors of a bigger part of your screen before doing so, thats at least how i feel. on the other hand, if your muscle memory isnt on point already, it can feel pretty weird, since it kinda feels as if you are using a faster mouses sense because everything on the screen moves by faster. But i think the fact that a lot of pros still use it today kinda speaks for itself :)
I know it's out of the scope of the video, but not EVERY type of acceleration is bad for your muscle memory. Only the ones that yo can't control it nor tune it. The acceleration implemented on QuakeLive was and still is the best on you can use since it let's you tune when and how the acceleration should kick in and by how much, 2x your sens, maybe 1.2x, your choice. Besides most accelerations on the market are not a linear curve, making it almost impossible to predict it's behavior. QuakeLive implementation of Accel was so good that people made a tool to use the same Accel settings on every game.
this is why I love mouse accel work, instead of mastering swiping your mouse halfway through your desk and making a whole dent in the middle of your mousepad you can make things kick in WHENEVER you want which is why I adore this thing so much
@@ExtremusStupidus It's awesome, right? I personally use it to achieve low sens with slow movements for better precision and higher sens for fast movements and flicks. It turned out that I got used to it and can't go back anymore. The only thing that bothers me it's not that well known and most LAN event's will probably block it's use. At least it works flawlessly on any game (not in a tournament)
Mouse acceleration doesn't always have to be bad. Ofcourse the one in the game settings or the one in Windows is atrocious, but with custom software you can actually make mouse accel very useable. Perhaps you should make a video on that?
@@n9ne its probably just muscle memory. Most of the complaint about acceleration is that it can be unpredictable but on a game like quake, it's pretty predictable.
As a person, who started playing CS with mouse acceleration, to this day, i feel my aim is much more natural with mouse acceleration, however a proper mouse acceleration program usually is not allowed on FaceIt
I love my mouse acceleration. A program I used for mouse accel got me banned from valorant for using a specific driver.. I don't think I can get back to my accel precision using raw input. Decided to try mouse accel after almost a decade of using raw input and after a few weeks of adjusting, every aspect of aiming got better and easier.
CS:GO has built in HRTF functionality, which gives you insanely precise surround sound just on regular stereo headphones. So yeah, you'll do best with a pair of regular HyperX Clouds plugged in directly to your PC.
@@htky HRTF isn't a gimmick though, it's a proper audio enhancement which only needs standard stereo headphones to get great positioning. CS:GO has it implemented via Steam Audio through the Advanced 3D Audio option, and it allows for full 360 degrees of audio positioning. That's not a gimmick because it's engine based positional virtual audio rather than some stupid USB soundcard that hacks itself as a 7.1 setup and somehow mixes it down into stereo.
@@htky be that as it may, the 7.1 button on my headset brings everything from sounding like dogshit to sounding like it's in person. I almost suspect that they make it sound worse without it on purpose. Using HyperX Cloud Alpha S
My only gripe with membrane keyboards is that there's a slight delay between crushing the silicon dome inside and actually getting the key to register. This feels really sluggish for precise tasks. Doesn't matter when you're typing though.
Most are 125hz and you need to bottom out to register keypress rather than mechanical keyboards that actuate halfway down through keypress and more likely to have gamer polling rates (1000hz)
I switched from membrane to MX Speeds and even when typing the difference is massive. Instead of having to press a key fully I can just glide over the backspace and it registers, and the lightness means your fingers never hurt
I have been using a membrane keyboard from a HP prebuilt from 2015 for 6 years now and honestly I wouldn't want a mechanical keyboard, once I was visiting a friend in an another city so we went to a gaming cafe to play and they had the HyperX Alloy FPS with Cherry MX Reds, I couldn't type on it and I was pressing keys on accident constantly because I am used to my membrane keyboard supporting my hand very slightly (which obviously makes you press random buttons constantly on MX Reds). Now I'm not a super high rank player in CS as I only play with my friends but when I do I consistently top frag and seem to have the best reaction time (and we all have similar 144hz monitors). Also when I used to play Dota and was tryharding ranked I got like rank 3000 in EU with this keyboard. So for me, membrane is superior.
Thank for for clearly demarcating the ad from the rest of the video, instead of doing a "smooth" transition. I know you know this as you probably do it yourself, but most people just skip this stuff, and it's much easier to do so if the ad segment isn't hudden
Phillip is the only youtuber where i actually watch the whole sponsored segment, its always slightly entertaining every time, if its the segway or the way he trips up on his words, never fails to excite me for the rest of the video
This video is very useful, because while I feel like I kinda know my hardware, I have absolutely no idea how to pick peripherals, so it’s nice to have such a comprehensive guide by someone who I know cares about roughly the same things in gaming as I do
I always expected the usage of 4:3 stretched to be due to the lower FOV, heads and far away targets take more screenspace, thus being slightly easier targets (after lowing sens in relation to the lower fov). I can understand most of the other reasons, though i do not think higher framerate is a reason for lowering the resolution in this case
In terms of headset I pretty much agree, but that 7.1 could be legit. You're totally right 2 ears = 2 speakers, 1 per ear drum, but the reality is that software isn't good enough to mimic exactly how the waves impose each other yet. The best way to explain this is that you could in theory make a subwoofer noise with an ear bud, but we are nowhere near matching that base with tiny speakers, so adding additional speakers actually can improve audio quality.
4:12 - The very best wireless mice are >1ms input delay over wired. What matters more these days are the physical click latencies such as the Model O having 14ms more click latency due to it's debounce settings. 4:53 - Higher DPI (depending on your mouse) will have lower input latency. Usually ~1600 DPI is the sweet spot and then adjust your sensitivity accordingly. Sources such as Battle Nonsense and Fr33thy can confirm this. 16:33 - CS:GO loves large CPU cache, but unless you specifically only play CS:GO and need 800+ fps then go for it... Otherwise get what your budget requires such as a 10850k was selling for cheaper than the 5600X... What a steal that Intel CPU was. RAM speeds matter a lot too.
@@s0lsticefr4 1. He has a 4k monitor 2. How would you even be able to tell? It’s literally just a short clip of the var 3. If it was upscaled, he would 100% let you know in the video. He always does
Mouse acceleration is something that I believe has gotten a bad rap because of the default windows and ingame setting. Using a 3rd party 'liner' mouse acceleration, at least in theory, gives you the best of both worlds. I know it sounds crazy, but there are people who swear by it.
Personally i like 4:3 resolution on games because it feels more comfortable and i have a lot of trouble noticing things at high resolutions, plus it makes me feel cool using low graphics like in the Quake days
Seeing pros use wireless mice finally made me give up trashing them as inferior. Still don't want one, but that's just personal preference. I'd probably still be using a 3.5mm cassette adapter if my car had that option too.
4:54 I use 1600 DPI and at the end of the game often get the "best headshot %" or sth like that (which goes to like 80% sometimes) tho i still suck from lack of my tactical knowledge, but suprisingly accuracy is not that bad for me
"you won't notice the difference" (in regards to 144hz)- trust me. you notice the difference, and it's AMAZING. i went from a 60hz to 175hz monitor and it was absolutely night and day in EVERY application, even just moving the mouse across the desktop felt so satisfying and smooth, suddenly.
I don't really understand your implied assumption that every audiophile headset is open back, a heavy bass might sound pleasing on more mainstream headset but I'd go closed back audiophile/monitoring headphones for gaming any day of the week for a cleaner crystal clear sound. In my experience it makes it even better to track positions
Getting an open back audiophile headset probably has been the best thing ive done gaming wise. Its interesting you rate the soundstage to be of lower importance because competitively, knowing where an opponent is not just left and right, but up and down is much more important than even quality of the sound. If you prefer bass from the gaming headphones, its a simple as a software EQ for bass, or even buying a DAC with a bass button. Obviously, its a much higher cost and not viable in pro settings most of the time. But its worth considering if it fits the use case.
this, its undervalued how bigger of an advantage can a good soundstage bring, compared to getting some kind of keyboard or mouse, minimizing your input lag for such a miniscule amount that it essentialy becomes a placebo effect for those unaware, soundstage essentially means the arbitrary area from which the sound can come from if youre using headphones. closed ones are worse at that, because as philip said, the sound can literally bounce back from your head, then from headphones again into your ears, so it can mess up with accurate positioning of the sound
addendum: the open back also improves comfort, as your ears will have a better breathability, because the sweat will have much less trouble escaping from inside the ear cups by the open back, not being trapped by the closed construction note of caution, youre not only getting less isolation from your enviroment, but also vice versa, your enviroment will have less isolation from you, essentially everyone near you will be able to hear what youre hearing
Hey 3kliks I may aswell tell you a couple of things I found idk of other people found them they probs have already but may aswell just let everyone know. 1. Glitch: If you're spectator in casual and the person you spectate is crouching and you switch to free move then you're speed is set to the crouching speed. It's super annoying and also happens when players walk. 2. Stupid texture bug: There's a really really annoying red carpet on mirage located between connector and the exit to snipers that's hung up on a rope and half of the inner part is invisible and really noticeable and I always see it when playing and I hate it. Idk if these things have already been noticed or said just pointing them out ¯\_(ツ)_/¯
Hearing Philip struggling to pronounce a word despite being an Englishman speaking his native tongue makes you realize that the language is just as difficult to a person who technically would be the most... antiquated with it.
I've got a few friends who play on 480p 40fps and still do pretty well with most games going 40 kills per game. (on dmg btw) I feel like 80% of the game is more about positioning and game sense than aiming
I dont play much cs anymore but I was dmg back in the day playing on a shitty prebuilt from best buy. I used an mmo mouse with no mousepad, 900p res, and I would lag when I looked at smokes. My setup now is realistically like 50x better but I don’t think I’m as good lol. You just gotta practice, aim train, and warm-up.
adding to the whole accelaration issue; the one implemented by most programs gives the wrong impression imo. - try rawaccel instead, you can set up a linear curve for movement(good), while the one from windows accelerates at specific intervalls(bad)
I have not thought about this but is it possible to play CS:GO at 4:3 stretched but in 4k. What resolution would 4:3 even be in 4k. I think its worth checking out
Yes. If you want to keep the quality of 1080p with the stretchy bits of most known lower resolutions, you can run the game wtih 1440x1080 stretched in a 1080p monitor
@@Dapplication Exactly what I do. 1440x1080 is the way to go if you like 4:3. It doesnt look as blury as the more common resolutions and you'll have to manually create it in your graphics-controll-panel, but its really worth it. The game looks almost as nice as in native. Now you can dial up the sturation a bit via vibranceGUI and youre golden.
I thought the stretched image was so that you react quicker to an enemy peeking around the corner since any part of their body moving from behind cover (like their shoulder or the edge of a hat) would be stretched and would be easier to notice and therefore make your reaction time the tiniest bit faster. But like you said, the enemy would also appear to move slightly faster which might defeat the purpose. But let's say we have an enemy who is stationary looking through a super tiny gap between two walls, so small that it's hard to even make out he's there unless you look closely, and the walls are a pure white color (for purposes of painting a picture in your head of this scenario) and you're looking directly at the gap from some distance. The more physically bigger you make this gap between the walls, the more of the enemy is exposed, and therefore easier to see. If you stretch your aspect ratio, there would be more space between the gap, and therefore the enemy should be easier to see as well. This advantage is of course minuscule but just shows that there could be an advantage to reaction times for stretching the aspect ratio.
It is. There's barely an FPS difference with the settings. These baddie pros just need those bigger player models to see and hit. Honestly hate the amount of customization in this game compared to back in the day.
What? Sure Acceleration will allow you to flick fast, but it will NOT allow "Precise" tracking. Acceleration literally trades in precision to do its job.
Gotta correct something about the headsets though. Soundstage isn't the ability of a headset to separate between channels, it's how wide the headset sounds. Open-back excels at this category, so for a quick summarize on what they're, picture a bunch of speakers lining up a circle around you with each one playing a different range of frequencies and instruments, the bigger the circle the better the soundstage. For the definition of soundstage that Philips brought up earlier, that's more akin to imaging, which is how accurate the sounds can come from different positions, making pin-pointing enemies thru gunshots and footsteps much easier. This is where closed-back shines the most
The most valuable information, to me, is not what pros use (per se) but what the most consistent players use out of competition or influenced/paid playing. I would care what other paid pros might be using if I was a paid pro, but on a non-pro level when I am (like most) trying to be "the best" I want to know what other non-pro and non-paid players are using.
yeah but this equipement is not only for cs go. A good mech keyboard is a joy to type on, i could not live without my logitech wireless mouse, my headset is awesome for music listening, etc..
Maybe it doesn't make you better but it sure doesn't make you worse/gives a disadvantage. With a better headset you will hear more compared to some 2$ earbuds or some cheap mice have horrible acceleration which will mess you up.
6:44 everything about headsets doesnt matter since pros use earphones on stage anyway, the headsets are for the teamspeak only so just pick the better mic quality (allthough there have been many instances in pro tournaments where that hasnt been the case)
best ways to improve: 1. switch from wifi to ethernet 2. get a mouse that won't lose tracking 3. get a 120hz+ monitor bonus tip: don't get mechanical blue switches.. these are the loud clicky type
6:21 also consider numpad important if you plan on playing other games for example in GTA5 numpad is essential if you want to fly a plane/helicopter i remember on my previous pc i had to do some ridiciolous key binding to spare keys on my keyboard to just manage flying in GTA so basically try to get a numpad unless you have a specific reason you dont want one
Mouse acceleration isn't something inherently bad, it has gotten bad reputation due to a lot of bad implementation in programs and games, however you would actually see a lot of quake pro's using accel, because in the quake series acceleration was implemented well.
My theory on why pros use a "square" resolution: in wildlife, most prey animals have eyes that see a lot horizontally, while most predators have eyes that see a narrower field of view. Thus, some edgy gamer thought it'd be cool to play with a smaller FOV so they feel like they're hunting "prey" and everyone else copied them and now it's standard
Philip, a higher DPI makes your mouse movements more accurate but it might also start registering unintended movements: A flick sideways might also include a slight vertical move. By lowering the dpi pro players can eliminate those, losing some ability to make minute adjustments. However, it makes it easier to move only in one direction when small deviations aren't registered.
4:3 Black Bars is definitely a relic of the past. Pro players who grew up with 4:3 often prefer this. 4:3 stretched, however CAN give you an actual advantage (probably). It gives you more tunnel vision and makes stationary targets easier to hit (arguably). There is a good video from TheScore Esports about aspect ratios in CS
having an open back headset is actually a lot better as it creates a bigger soundstage and your can more accurately position sounds. they use closed backs as they are normally in loud stadiums.
3:47 I used to use MadCatz RAT mice (more than 1) and I would always put on all of the weights, it felt awesome, it was comfortable, and I was playing well. When it died I moved to a Roccat Kone AIMO and everything I thought I liked I was wrong, the lightness, the comfort, I improved even more; I have my DPI set "ridiculously low" which might have been coming from playing with a 220g mouse as you need a low DPI to control it, but now with a light mouse and used to low DPI I'm far more accurate able to stop immediately with room spare.
With my old i5 7400, pared with a 1050Ti, I was getting aroung 200~ FPS with some drops here and there. Know that i upgraded to a Ryzen 5 5600x, with the same GPU, i'm getting constantly 400 FPS, they never dipp below 300. What a beutiful machine is the Ryzen 5 5600x!
As a music mixing engineer u described the closed headphones perfectly...kinda... It doesn't makes the sound worse, it makes it too much better,too much that we the sound guys cant hear an accurate enough to use it(an none flat output).. Its like the difference between studio sound monitors and home stereo system :)
Some points you missed: Mouse acceleration can be set up "correctly" and actually be usable. Usually you'd want to use an external program over the inbuilt acceleration of a mouse though. I recommend "Raw Accel" Also, using 4:3 stretched has some actual benefits. See it as a way of zooming in on what you are seeing. Your mouse movements and the movements of your opponents will be easier to see. This makes an actual difference in your ability to aim. At the cost of a lower FOV, blurrier vision and so on. You can even measure the difference in controlled environments, such as aim trainers or a firing range
On monitor resolution, I've been using a 5120x1440 monitor for a while now and the extra few degrees of viewing angle are amazing. I can check corners without moving my mouse and see enemies my friends miss entirely. Every now and then someone will call wallhacks. It's not without downsides, distorion at the edges is massive like a fisheye lens and my framerates in pretty games kinda suck.
Philip. @ 5:30 you showed your old setup. You had-said you prefer lighter mice. That Corsair is quite heavy for a mouse. Having your elbow supported close to the waist is a very precise way to move the arm. Surgeons do it.
FYI: There is no option to filter for cupsize of headsets. Basically you have 1 option, "OVER" ear. Theoretically your old KOSS headset is also over your ear. The size and depth of the cup vary wildly. The cushion travel and material of the headset also vary wildly, but isnt mentioned anywhere in the description. Its all about 4k super 3D mega res 4 corner headset with 3 to 1 sound aspect. Come forth Able, headset. Fix this issue please. If you have pointy ears that stick straight out, you will have to pay thousands on trail and error to find a pair that works for you. You will have to go through a minimum of a solid 8 hour session before you can say its comfortable or not. Good luck getting the local store to let you do that, given they have any real gaming headsets in stock.
I'm no pro but I reached faceit lvl 10. I've been playing 4:3 stretched for the last 5-6 years because when I started I had a bad computer and needed every frame I could get so playing 4:3 was my best option. When I got a better PC, I tried switching back to native but the change in resolution changes everything with how your sensitivity feels, your muscle memory for crosshair placement and angles, and I did like the fact that it made my targets slightly larger. I would guess that a lot of pros stay on 4:3 for the same reasons as me.
4:53 - Higher DPI (depending on your mouse) will have lower input latency. Usually ~1600 DPI is the sweet spot and then adjust your sensitivity accordingly. Sources such as Battle Nonsense and Fr33thy can confirm this.
Some mice interpolate their sensors to achieve higher dpi’s. Meaning the input is inaccurate and somewhat “fuzzy”, so it’s probably best to use a lower dpi ~ 1000 to prevent this from happening. It depends on the mouse though.
For me, stretching my res using the 4:3 aspect ratio is mainly a psychological thing, obviously you get more fps but its just a habbit for me now, got me to global and B+ esea and im happy
Ok, just saying from someone who's gone from a 15 inch laptop, to a 17 inch to a 29 inch ultrawide, it is undeniably easier to see targets with the bigger screen, It allows you to see characters further away and see small movements etc. It may not make a difference going from 24 inches to 32, but from the smaller sizes it makes a massive difference
For the 4:3 aspect ration people, I think its mostly because its less screen space to travel across, therefore improving accuracy, especially since the models are fatter, meaning that they are bigger targets being easier to hit. Still, for me, i spent $200 dollars on my monitor i'll use all of it dammit.
getting a 120ms ping down to 40ms helps more than any other hardware upgrade
How about Intel i3 2130 to i7 8700k
Getting a good night's sleep might give that a run for it's money. People complain about how they are getting 15ms of latency from bad monitors, but are also running on 4 hours of sleep and dehydrated.
he's talking about actual ping in game, not monitor latency feeling higher on no sleep
@@dpear3 I found that reaction time isn't that slower but you lose focus fast
Ping consistency/lack of packet loss is hands down the most important part, as long as you're not getting absurdly bad ping/fps. I switched to a hotspot that is consistently 60-110 ms in game, but it's far more playable than my home connection (12-40 ms), which has packet loss.
Philip now: Well, no csgo update so I guess I'll do something creative.
Philip then: This bench has been slightly moved.
Philip then is 3 days ago
@@joaopacheco2240 y e s
@@joaopacheco2240 LOL
Literally watch a 5 year old philip video about a map update, he has not changed one bit
I like how Philip also takes into consideration outside factors like desk space and whatnot, nice to see things like that
Leave it to Philip to make me want to replace my perfectly good setup
The hardware is not important. It's all about the chair!
You mean toaster
Ergonomics are very important
you begg for that philip reply so bad i almost want to register copycat nickname to respond to you
Rbg toilet with gamer water is more important.
I have to disagree, the most important thing is gaming socks.
the fact that my phone has better refresh rate than my monitor keeps me awake at night
Same
90hz on the galaxy a52 😶 60hz on the lenovo gaming laptop 😶
@@gui18bif mine is 60hz on the potato pc and 120hz on my poco. 50% difference xD
@@gui18bif hardly a gaming laptop at 60 herz
No one is talking about this, so I'll start. While FPS and nostalgia might be solid reasons to go stretched resolution. It's important to remember that the feel of the mouse is also completely different. Everything feels faster.
Is 1280x720 a “stretched” resolution? My native resolution is 1080p. I’m only asking because your comment made me question whether using 720p is worse for my aim - I use it for more FPS.
@@Oodelally 1280x720 is still 16:9 aspect ratio so no its not stretched
Lower resolution in 4:3 could be useful for quick menuing when buying the weapons each round as CSGO's UI is (surprisingly) readable even in lowres. Also speedrunners can benefit from lower resolution in PC games that have shit ton of menuing.
Also IIRC CSGO has adjustment to squish the horizontal FOV to undo the screen stretch.
yeah exactly this. i think some people react better/quicker to shoulderpeeks etc, when the movement on the screen is quicker/more hectic, for example when holding an angle and one of those godforsaken crouchpeekers are sloooooowly sliding into the screen i find it harder to notice on 16:9 than in 4:3. even tho the time until they get a shot on you stays the same, they change the colors of a bigger part of your screen before doing so, thats at least how i feel. on the other hand, if your muscle memory isnt on point already, it can feel pretty weird, since it kinda feels as if you are using a faster mouses sense because everything on the screen moves by faster. But i think the fact that a lot of pros still use it today kinda speaks for itself :)
I know it's out of the scope of the video, but not EVERY type of acceleration is bad for your muscle memory. Only the ones that yo can't control it nor tune it. The acceleration implemented on QuakeLive was and still is the best on you can use since it let's you tune when and how the acceleration should kick in and by how much, 2x your sens, maybe 1.2x, your choice. Besides most accelerations on the market are not a linear curve, making it almost impossible to predict it's behavior. QuakeLive implementation of Accel was so good that people made a tool to use the same Accel settings on every game.
this is why I love mouse accel work, instead of mastering swiping your mouse halfway through your desk and making a whole dent in the middle of your mousepad you can make things kick in WHENEVER you want which is why I adore this thing so much
@@ExtremusStupidus It's awesome, right? I personally use it to achieve low sens with slow movements for better precision and higher sens for fast movements and flicks. It turned out that I got used to it and can't go back anymore. The only thing that bothers me it's not that well known and most LAN event's will probably block it's use. At least it works flawlessly on any game (not in a tournament)
I just stick to high sens lul
Has this got something to do with the bezier curves and others that I just studied in my computer aided design course in college.
@@ExtremusStupidus I don’t see an issue I just use a high sens.
I bought an RGB Keyboard but I'm still in silver? Wondering if I missed anything, advice appreciated.
Your RGB power may not enough
Gaming chair?
Rgb gaming chair
RGB Gaming Hand
RGB Fridge
Mouse acceleration doesn't always have to be bad. Ofcourse the one in the game settings or the one in Windows is atrocious, but with custom software you can actually make mouse accel very useable. Perhaps you should make a video on that?
It's still a very, very niche thing... I doubt most people who don't enable raw input do it on purpose
@@n9ne its probably just muscle memory. Most of the complaint about acceleration is that it can be unpredictable but on a game like quake, it's pretty predictable.
Xantares uses it and god damn good at aiming.
As a person, who started playing CS with mouse acceleration, to this day, i feel my aim is much more natural with mouse acceleration, however a proper mouse acceleration program usually is not allowed on FaceIt
I love my mouse acceleration. A program I used for mouse accel got me banned from valorant for using a specific driver.. I don't think I can get back to my accel precision using raw input. Decided to try mouse accel after almost a decade of using raw input and after a few weeks of adjusting, every aspect of aiming got better and easier.
CS:GO has built in HRTF functionality, which gives you insanely precise surround sound just on regular stereo headphones. So yeah, you'll do best with a pair of regular HyperX Clouds plugged in directly to your PC.
a pair of nice open headphones can also give increased soundstage/positioning with just 2 speakers, surround sound in headsets is just gimmick
The virtual surround is a gimmick anyway. Gaming headphones should focus on improving imaging, but companies just don't care.
@@htky HRTF isn't a gimmick though, it's a proper audio enhancement which only needs standard stereo headphones to get great positioning. CS:GO has it implemented via Steam Audio through the Advanced 3D Audio option, and it allows for full 360 degrees of audio positioning. That's not a gimmick because it's engine based positional virtual audio rather than some stupid USB soundcard that hacks itself as a 7.1 setup and somehow mixes it down into stereo.
@@supra107 HRTF is not, im talking about 7.1 solutions as separate programs for headphones
@@htky be that as it may, the 7.1 button on my headset brings everything from sounding like dogshit to sounding like it's in person. I almost suspect that they make it sound worse without it on purpose. Using HyperX Cloud Alpha S
My only gripe with membrane keyboards is that there's a slight delay between crushing the silicon dome inside and actually getting the key to register. This feels really sluggish for precise tasks. Doesn't matter when you're typing though.
Yea, When I got my G910 I noticed walking aroud in Minecraft immediately felt more responsive lol.
Most are 125hz and you need to bottom out to register keypress rather than mechanical keyboards that actuate halfway down through keypress and more likely to have gamer polling rates (1000hz)
I switched from membrane to MX Speeds and even when typing the difference is massive. Instead of having to press a key fully I can just glide over the backspace and it registers, and the lightness means your fingers never hurt
I find typing much more responsive with a mechanical keyboard.
I have been using a membrane keyboard from a HP prebuilt from 2015 for 6 years now and honestly I wouldn't want a mechanical keyboard, once I was visiting a friend in an another city so we went to a gaming cafe to play and they had the HyperX Alloy FPS with Cherry MX Reds, I couldn't type on it and I was pressing keys on accident constantly because I am used to my membrane keyboard supporting my hand very slightly (which obviously makes you press random buttons constantly on MX Reds).
Now I'm not a super high rank player in CS as I only play with my friends but when I do I consistently top frag and seem to have the best reaction time (and we all have similar 144hz monitors). Also when I used to play Dota and was tryharding ranked I got like rank 3000 in EU with this keyboard.
So for me, membrane is superior.
Philip always finds a way to get new content, I wonder how hard he works...
the music in this video is amazing
and to believe most of it is his own music or his dads.
I would assume computers
Thank for for clearly demarcating the ad from the rest of the video, instead of doing a "smooth" transition. I know you know this as you probably do it yourself, but most people just skip this stuff, and it's much easier to do so if the ad segment isn't hudden
Phillip is the only youtuber where i actually watch the whole sponsored segment, its always slightly entertaining every time, if its the segway or the way he trips up on his words, never fails to excite me for the rest of the video
i am always happy to see you have a sponsor :)
"Something that is represented by the VAR number"
★ Butter
This video is very useful, because while I feel like I kinda know my hardware, I have absolutely no idea how to pick peripherals, so it’s nice to have such a comprehensive guide by someone who I know cares about roughly the same things in gaming as I do
I always expected the usage of 4:3 stretched to be due to the lower FOV, heads and far away targets take more screenspace, thus being slightly easier targets (after lowing sens in relation to the lower fov). I can understand most of the other reasons, though i do not think higher framerate is a reason for lowering the resolution in this case
0:27 Philip flexing his juggling skillz..
laughs in ultrawide monitor. 31:9, i too like to see the back of my characters head.
In terms of headset I pretty much agree, but that 7.1 could be legit. You're totally right 2 ears = 2 speakers, 1 per ear drum, but the reality is that software isn't good enough to mimic exactly how the waves impose each other yet. The best way to explain this is that you could in theory make a subwoofer noise with an ear bud, but we are nowhere near matching that base with tiny speakers, so adding additional speakers actually can improve audio quality.
keep up the frequent uploads philp! youre sure to make it one day!
-burger40
one of the best videos ive seen in a long time
they recommend the peripherals their sponsors make lmao
3k phillip Again with the best thumbnail ever
4:12 - The very best wireless mice are >1ms input delay over wired. What matters more these days are the physical click latencies such as the Model O having 14ms more click latency due to it's debounce settings.
4:53 - Higher DPI (depending on your mouse) will have lower input latency. Usually ~1600 DPI is the sweet spot and then adjust your sensitivity accordingly. Sources such as Battle Nonsense and Fr33thy can confirm this.
16:33 - CS:GO loves large CPU cache, but unless you specifically only play CS:GO and need 800+ fps then go for it... Otherwise get what your budget requires such as a 10850k was selling for cheaper than the 5600X... What a steal that Intel CPU was. RAM speeds matter a lot too.
14:24
you upscaled this didn't you?
4k
@@3kliksphilip this was from an older video of yours that's why I asked
@@s0lsticefr4
1. He has a 4k monitor
2. How would you even be able to tell? It’s literally just a short clip of the var
3. If it was upscaled, he would 100% let you know in the video. He always does
9:19 thank you so much for including that into your video :)
Mouse acceleration is something that I believe has gotten a bad rap because of the default windows and ingame setting. Using a 3rd party 'liner' mouse acceleration, at least in theory, gives you the best of both worlds. I know it sounds crazy, but there are people who swear by it.
Skins and knives gives 50% morale and confidence boost
Personally i like 4:3 resolution on games because it feels more comfortable and i have a lot of trouble noticing things at high resolutions, plus it makes me feel cool using low graphics like in the Quake days
Congrats on the mil subs Philip
Seeing pros use wireless mice finally made me give up trashing them as inferior. Still don't want one, but that's just personal preference. I'd probably still be using a 3.5mm cassette adapter if my car had that option too.
Logitech’s “Lightspeed” wireless mice are actually faster than wired mice because of the technology they use
@@NepSpoon They're insanely fast, but they aren't faster. Using a G Pro plugged in, it will be ~1-2ms faster than the same mouse in wireless mode.
congrats on 1 mill phillip
4:54
I use 1600 DPI and at the end of the game often get the "best headshot %" or sth like that (which goes to like 80% sometimes)
tho i still suck from lack of my tactical knowledge, but suprisingly accuracy is not that bad for me
"you won't notice the difference" (in regards to 144hz)- trust me. you notice the difference, and it's AMAZING. i went from a 60hz to 175hz monitor and it was absolutely night and day in EVERY application, even just moving the mouse across the desktop felt so satisfying and smooth, suddenly.
I don't really understand your implied assumption that every audiophile headset is open back, a heavy bass might sound pleasing on more mainstream headset but I'd go closed back audiophile/monitoring headphones for gaming any day of the week for a cleaner crystal clear sound. In my experience it makes it even better to track positions
I have a pair of raggedy senheiser hd 598cs I got on sale for 80 and they could probably beat out every "gaming" headset on the market
Getting an open back audiophile headset probably has been the best thing ive done gaming wise. Its interesting you rate the soundstage to be of lower importance because competitively, knowing where an opponent is not just left and right, but up and down is much more important than even quality of the sound. If you prefer bass from the gaming headphones, its a simple as a software EQ for bass, or even buying a DAC with a bass button. Obviously, its a much higher cost and not viable in pro settings most of the time. But its worth considering if it fits the use case.
this, its undervalued how bigger of an advantage can a good soundstage bring, compared to getting some kind of keyboard or mouse, minimizing your input lag for such a miniscule amount that it essentialy becomes a placebo effect
for those unaware, soundstage essentially means the arbitrary area from which the sound can come from if youre using headphones. closed ones are worse at that, because as philip said, the sound can literally bounce back from your head, then from headphones again into your ears, so it can mess up with accurate positioning of the sound
addendum: the open back also improves comfort, as your ears will have a better breathability, because the sweat will have much less trouble escaping from inside the ear cups by the open back, not being trapped by the closed construction
note of caution, youre not only getting less isolation from your enviroment, but also vice versa, your enviroment will have less isolation from you, essentially everyone near you will be able to hear what youre hearing
4:3 stretches the models wider, so headshots are easier to track
Hey 3kliks I may aswell tell you a couple of things I found idk of other people found them they probs have already but may aswell just let everyone know.
1. Glitch:
If you're spectator in casual and the person you spectate is crouching and you switch to free move then you're speed is set to the crouching speed. It's super annoying and also happens when players walk.
2. Stupid texture bug:
There's a really really annoying red carpet on mirage located between connector and the exit to snipers that's hung up on a rope and half of the inner part is invisible and really noticeable and I always see it when playing and I hate it.
Idk if these things have already been noticed or said just pointing them out ¯\_(ツ)_/¯
Hearing Philip struggling to pronounce a word despite being an Englishman speaking his native tongue makes you realize that the language is just as difficult to a person who technically would be the most... antiquated with it.
This is funny because I am English and have no idea what antiquated means
I have a 5800x with a 3080ti. You have now convinced me to go from 1440x1080 to 1920x1080 after years of playing 4:3 stretched, and I quite like it.
I've got a few friends who play on 480p 40fps and still do pretty well with most games going 40 kills per game. (on dmg btw) I feel like 80% of the game is more about positioning and game sense than aiming
I dont play much cs anymore but I was dmg back in the day playing on a shitty prebuilt from best buy. I used an mmo mouse with no mousepad, 900p res, and I would lag when I looked at smokes. My setup now is realistically like 50x better but I don’t think I’m as good lol. You just gotta practice, aim train, and warm-up.
I think its also about aiming but I agree hardware only improves you by a very small percentage.
Dmg in 2021 is like low gold nova 5 years ago. You can play that shit blindfolded with a steering wheel and still carry
@@ppeez good to know, from what I know it wasn't that hard either before, like 2015 before the rank shift
I prefer the use of gsync or adaptive sync. I will cap my frames and feel smoothy. Like 75 fps or 85 it's pretty solid.
very good in-depth video. very well made
adding to the whole accelaration issue; the one implemented by most programs gives the wrong impression imo.
- try rawaccel instead, you can set up a linear curve for movement(good), while the one from windows accelerates at specific intervalls(bad)
Great ad segment
I have not thought about this but is it possible to play CS:GO at 4:3 stretched but in 4k. What resolution would 4:3 even be in 4k. I think its worth checking out
2880x2160 yeah this is 4:3 then stretch it to 4k monitor
Yes.
If you want to keep the quality of 1080p with the stretchy bits of most known lower resolutions, you can run the game wtih 1440x1080 stretched in a 1080p monitor
@@Dapplication Exactly what I do. 1440x1080 is the way to go if you like 4:3. It doesnt look as blury as the more common resolutions and you'll have to manually create it in your graphics-controll-panel, but its really worth it. The game looks almost as nice as in native. Now you can dial up the sturation a bit via vibranceGUI and youre golden.
I thought the stretched image was so that you react quicker to an enemy peeking around the corner since any part of their body moving from behind cover (like their shoulder or the edge of a hat) would be stretched and would be easier to notice and therefore make your reaction time the tiniest bit faster. But like you said, the enemy would also appear to move slightly faster which might defeat the purpose. But let's say we have an enemy who is stationary looking through a super tiny gap between two walls, so small that it's hard to even make out he's there unless you look closely, and the walls are a pure white color (for purposes of painting a picture in your head of this scenario) and you're looking directly at the gap from some distance. The more physically bigger you make this gap between the walls, the more of the enemy is exposed, and therefore easier to see. If you stretch your aspect ratio, there would be more space between the gap, and therefore the enemy should be easier to see as well. This advantage is of course minuscule but just shows that there could be an advantage to reaction times for stretching the aspect ratio.
It is. There's barely an FPS difference with the settings. These baddie pros just need those bigger player models to see and hit. Honestly hate the amount of customization in this game compared to back in the day.
most pro quake players actually use mouse accel because the game demands fast flicks and precise tracking
What?
Sure Acceleration will allow you to flick fast, but it will NOT allow "Precise" tracking. Acceleration literally trades in precision to do its job.
Only about 3% of ladder regulars use accel of any kind m8
Mouse accel was only used because mice back then had a ball in them and weren't that fast or accurate...
Gotta correct something about the headsets though. Soundstage isn't the ability of a headset to separate between channels, it's how wide the headset sounds. Open-back excels at this category, so for a quick summarize on what they're, picture a bunch of speakers lining up a circle around you with each one playing a different range of frequencies and instruments, the bigger the circle the better the soundstage. For the definition of soundstage that Philips brought up earlier, that's more akin to imaging, which is how accurate the sounds can come from different positions, making pin-pointing enemies thru gunshots and footsteps much easier. This is where closed-back shines the most
Should it be mouse asselaration or ackselaration?
Ex seller ay shun
@@nynx2504 no I am saying that philips says asselaration
The most valuable information, to me, is not what pros use (per se) but what the most consistent players use out of competition or influenced/paid playing. I would care what other paid pros might be using if I was a paid pro, but on a non-pro level when I am (like most) trying to be "the best" I want to know what other non-pro and non-paid players are using.
Equipment doesn't make you a better player, don't waste your money if you're trash.
@MrAzure those can still be expensive
yeah but this equipement is not only for cs go. A good mech keyboard is a joy to type on, i could not live without my logitech wireless mouse, my headset is awesome for music listening, etc..
It's obvious you never played with 10€ mouse or 10€ phone earbuds
Maybe it doesn't make you better but it sure doesn't make you worse/gives a disadvantage. With a better headset you will hear more compared to some 2$ earbuds or some cheap mice have horrible acceleration which will mess you up.
This
Happy to see the NP-01 in the top of mice used by pros
PC, probably. The console versions of CSGO haven't been updated since like 2013
6:44 everything about headsets doesnt matter since pros use earphones on stage anyway, the headsets are for the teamspeak only so just pick the better mic quality (allthough there have been many instances in pro tournaments where that hasnt been the case)
Answer :They are gaming on a PC while sitting in a really good gaming chair.(Forsaken probably had the best chair).
best ways to improve:
1. switch from wifi to ethernet
2. get a mouse that won't lose tracking
3. get a 120hz+ monitor
bonus tip:
don't get mechanical blue switches.. these are the loud clicky type
How to be pro in csgo:
step 1: install aimbot
step 2: VAC Ban?
step 3: Proffit???
love the music my dude!
CS:GO What are the Pro Players Gaming on?
CS:GO What are the Pro Players Gaming on?
CS:GO What are the Pro Players Gaming on?
CS:GO What are the Pro Players Gaming on?
CS:GO What are the Pro Players Gaming on?
CS:GO What are the Pro Players Gaming on?
6:21 also consider numpad important if you plan on playing other games
for example in GTA5 numpad is essential if you want to fly a plane/helicopter
i remember on my previous pc i had to do some ridiciolous key binding to spare keys on my keyboard to just manage flying in GTA
so basically try to get a numpad unless you have a specific reason you dont want one
Mouse acceleration isn't something inherently bad, it has gotten bad reputation due to a lot of bad implementation in programs and games, however you would actually see a lot of quake pro's using accel, because in the quake series acceleration was implemented well.
Mouse accel is not very useful in CSGO unless you play Naf sensitivity where turning around is bit slower
My theory on why pros use a "square" resolution: in wildlife, most prey animals have eyes that see a lot horizontally, while most predators have eyes that see a narrower field of view.
Thus, some edgy gamer thought it'd be cool to play with a smaller FOV so they feel like they're hunting "prey" and everyone else copied them and now it's standard
Philip, a higher DPI makes your mouse movements more accurate but it might also start registering unintended movements: A flick sideways might also include a slight vertical move.
By lowering the dpi pro players can eliminate those, losing some ability to make minute adjustments.
However, it makes it easier to move only in one direction when small deviations aren't registered.
4:3 Black Bars is definitely a relic of the past. Pro players who grew up with 4:3 often prefer this.
4:3 stretched, however CAN give you an actual advantage (probably). It gives you more tunnel vision and makes stationary targets easier to hit (arguably). There is a good video from TheScore Esports about aspect ratios in CS
having an open back headset is actually a lot better as it creates a bigger soundstage and your can more accurately position sounds.
they use closed backs as they are normally in loud stadiums.
1440p 144hz is the sweet spot when it comes to video games and normal day-to-day tasks on a computer without overly taxing a graphics card
Edifier G4 headphones have such great bass that they allow me to feel every grenade explosion near me and every death, stimulating me to die less
3:47 I used to use MadCatz RAT mice (more than 1) and I would always put on all of the weights, it felt awesome, it was comfortable, and I was playing well. When it died I moved to a Roccat Kone AIMO and everything I thought I liked I was wrong, the lightness, the comfort, I improved even more; I have my DPI set "ridiculously low" which might have been coming from playing with a 220g mouse as you need a low DPI to control it, but now with a light mouse and used to low DPI I'm far more accurate able to stop immediately with room spare.
With my old i5 7400, pared with a 1050Ti, I was getting aroung 200~ FPS with some drops here and there. Know that i upgraded to a Ryzen 5 5600x, with the same GPU, i'm getting constantly 400 FPS, they never dipp below 300. What a beutiful machine is the Ryzen 5 5600x!
As a music mixing engineer u described the closed headphones perfectly...kinda...
It doesn't makes the sound worse, it makes it too much better,too much that we the sound guys cant hear an accurate enough to use it(an none flat output)..
Its like the difference between studio sound monitors and home stereo system :)
Thank you Philip, you made me check if mouse acceleration was turned on and apparently it was! I've turned it off and am already feeling like a pro™
4:3 improves visibility and your speed ingame since it reduces your fov it's like getting a very slight zoom without a scope
Some points you missed:
Mouse acceleration can be set up "correctly" and actually be usable. Usually you'd want to use an external program over the inbuilt acceleration of a mouse though. I recommend "Raw Accel"
Also, using 4:3 stretched has some actual benefits. See it as a way of zooming in on what you are seeing. Your mouse movements and the movements of your opponents will be easier to see. This makes an actual difference in your ability to aim. At the cost of a lower FOV, blurrier vision and so on. You can even measure the difference in controlled environments, such as aim trainers or a firing range
On monitor resolution, I've been using a 5120x1440 monitor for a while now and the extra few degrees of viewing angle are amazing. I can check corners without moving my mouse and see enemies my friends miss entirely. Every now and then someone will call wallhacks. It's not without downsides, distorion at the edges is massive like a fisheye lens and my framerates in pretty games kinda suck.
For me, I use a K70 Lux mechanical keyboard, a Microsoft Lifechat headset, and a Steelseries rival mouse.
Finally long video
A good mouse and a good monitor are essential, I went from mge to supreme in the span of a year. Currently for a global promo¡
excellent video Philip, thank you :)
Philip. @ 5:30 you showed your old setup. You had-said you prefer lighter mice. That Corsair is quite heavy for a mouse. Having your elbow supported close to the waist is a very precise way to move the arm. Surgeons do it.
This is a 2kliksphilip video with a 3kliksphilip skin on.
It's great. :)
FYI: There is no option to filter for cupsize of headsets. Basically you have 1 option, "OVER" ear. Theoretically your old KOSS headset is also over your ear. The size and depth of the cup vary wildly. The cushion travel and material of the headset also vary wildly, but isnt mentioned anywhere in the description. Its all about 4k super 3D mega res 4 corner headset with 3 to 1 sound aspect. Come forth Able, headset. Fix this issue please. If you have pointy ears that stick straight out, you will have to pay thousands on trail and error to find a pair that works for you. You will have to go through a minimum of a solid 8 hour session before you can say its comfortable or not. Good luck getting the local store to let you do that, given they have any real gaming headsets in stock.
I'm no pro but I reached faceit lvl 10. I've been playing 4:3 stretched for the last 5-6 years because when I started I had a bad computer and needed every frame I could get so playing 4:3 was my best option. When I got a better PC, I tried switching back to native but the change in resolution changes everything with how your sensitivity feels, your muscle memory for crosshair placement and angles, and I did like the fact that it made my targets slightly larger. I would guess that a lot of pros stay on 4:3 for the same reasons as me.
4:53 - Higher DPI (depending on your mouse) will have lower input latency. Usually ~1600 DPI is the sweet spot and then adjust your sensitivity accordingly. Sources such as Battle Nonsense and Fr33thy can confirm this.
Some mice interpolate their sensors to achieve higher dpi’s. Meaning the input is inaccurate and somewhat “fuzzy”, so it’s probably best to use a lower dpi ~ 1000 to prevent this from happening. It depends on the mouse though.
@@Oodelally Modern mice don't have this issue but if you use an older one then sure. Might even be worth running it at 500hz as well for stability.
5:29 Ahh yes, the Corsair M65. Fits my hand so well.
For me, stretching my res using the 4:3 aspect ratio is mainly a psychological thing, obviously you get more fps but its just a habbit for me now, got me to global and B+ esea and im happy
the models are bigger so it's easier for me to process that they are there and thus kill them faster
Ok, just saying from someone who's gone from a 15 inch laptop, to a 17 inch to a 29 inch ultrawide, it is undeniably easier to see targets with the bigger screen, It allows you to see characters further away and see small movements etc. It may not make a difference going from 24 inches to 32, but from the smaller sizes it makes a massive difference
who cares about the hardware man
ITS ALL ABOUT THE GODDAMN GAMING CHAIR!!!
I think the most horrifying thing here is how many people are playing with a fucked up screen ratio
if you try tapping heads on distance, it is an advantage if the models are bigger :)
the old desk is legendary!
For the 4:3 aspect ration people, I think its mostly because its less screen space to travel across, therefore improving accuracy, especially since the models are fatter, meaning that they are bigger targets being easier to hit. Still, for me, i spent $200 dollars on my monitor i'll use all of it dammit.
Especially since a have a few friends who were in a college pro team (they were silver elite at best)
Been playing at 1440 for the last couple months...loving it so far.