I love how grand Kirby final fights are and just how many phases they have. And how Kirby always has an extra powerful secret final bosses. Mario’s final bosses have never felt that climactic or exciting as Kirby.
As a DK fan, I have a lot of issues with Donkey Kong 64, but its Final Boss Fight is not one of them. It's a 5 round fight against King K. Rool where every Kong gets a shot at him.
It would be a phenomenal final boss if it weren’t for one tiny little problem: *It’s so dang long!* It just takes way too long to get the fight done, even by final boss standards, and I doubt it would’ve been that hard for the devs to execute a similar concept in a much shorter battle.
…My dude, what would fighting Frederik on the ship do to majorly change the final boss aside from the location? There’s not much it CAN change and not much to final exam you on aside from the obstacles you dodge to get the hits. Like, I won’t deny that it’s a weak final boss, but like… on the ship, in the volcano, he’d still have the same janky small hit box, since not much would change for his design. But for a more general thought on this- it’s not realistic to expect every ending to be a final exam of every mechanic, or even most major mechanics, for a game. Like Tropical Freeze mentioned above doesn’t have much TO test the player on beyond how well they jump and avoid obstacles. Or how most 2D Mario games, given how they work mechanically, can’t do this kind of thing since they have to account for players losing power ups. Even if I grant you more games can do it… the ending is more than the final boss fight itself. Odyssey doesn’t have any captures in the fight, but you use a number of captures leading up to Bowser, fight him, then do the awesome Bowser escape sequence. Wonder has a medley of Wonder Flower effects leading up to the Bowser fight before the actual confrontation. The Kirby examples succeed since they have all the spectacle and everything in the boss fight itself. The Mario examples success because the stuff before and after elevate a perhaps mediocre final boss. Like, not all these endings you discuss are good, I will be totally honest. But some of these endings are better than you give them credit because, even with a weak final boss, the context around everything else, lead up, atmosphere, pay off, makes them more interesting.
Link: I killed a big pig Mario: I yeeted a turtle Inkling: womy (I put a weapon of power and destruction on a old dude's face) Buff Kirby: I killed alot of godlike things Edit: I got more... Yoshi: I chucked my egg at a baby dinosaur Sonic: I broke into the donut lord's house Matt: -_- Agent 8: I took out a inkling with a army of auto bombs just for a golden toothpick Me: I wonder how my most liked comment is doing... at least be 70 or 68
I actually love Splatoon's bosses You've got the goofier ones (actually just DJ Octavio copy-pasted like three times plus 3's final boss) that fit the game's whole theme Then you've got the actually kind of terrifying ones like THE ENTIRE OCTO EXPANSION END ESCAPE And Splatoon's soundtracks do a wonderful job of tying it all together (right now the Side Order final boss theme, when you first fight it, is my favorite cause it sounds like apocalyptic rave music lol) It's called "New World Order" if you want to check it out ^
That's the thing about Kirby games: The developers understand how important it is to actually test your skills. The true arenas in those games are something that the Mario and Zelda franchise could learn from
So it's called the Mario Odyssey effect ending so you don't want really bad endings. Hopefully for you that Zelda echoes of wisdom and M&L brothership gets the great endings! I know they will though!
You forgot Kirby Star Allies I know Star Allies isn't the best Kirby game but the ending is insane. First you fight the only magical ancient that is still alive that after you defeat him he Surprising himself and the mage sisters to bring the most powerful god Kirby ever fought back to life and if you look at the lore it is implied to be an evil version of Kirby and the source of Dark matter and the boss fight is so cool I don't know how to explain it
One final boss I really like is Ganon in Hyrule Warriors, where he uses all of the previous bosses abilities against you. It's also incredibly epic when you just freak shatter parts of his body. He’s also very fun to play as in the Ganon's Fury mode.
My favorite final boss in any video game. I love how after the Demise fight was a duel between two warriors wielding the same great power, the Demon King Ganondorf fight is a duel between two individuals that are each other's only equal.
They got the epic part right, and the second phase was unique, but it didn't require all of Link's skills to beat. I didn't make a single construct throughout the entire fight, nor did I use the runes, or even the muddle buds, puff shrooms, or bomb flowers. THERE IS NOTHING TO COMPLAIN ABOUT THE SPECTACLE. But you might not even know the game was in TotK if you saw it.
The endings for Kirby for it’s final boss fights that HAL makes are really good like for Queen Sectonia, Star Dream, Void Termina, and Fecto Elfilis like all of those final boss fights we’re really good especially the final boss fight against Star Dream which is cool how the final boss fight is taking place in a Star Fox Style type of boss fight which would be cool for HAL to do it again in the next Kirby Game. But think Mario, Zelda, Splatoon, Luigi’s Mansion, and Donkey Kong’s final boss fights and endings should be really good like how HAL does it for it’s Kirby Games and not terrible so I hope Nintendo can figure out how to make they’re final boss fights and endings better just like how HAL did it for Kirby.
@@JoiningIrons3306 I played also Kirby extra epic yarn 3ds version, Kirby return to dreamland deluxe, Kirby forgotten land and star allies so far :3 i have Kirby planet robobot waiting on my self which I'm planning to play soonish. How about you ^^ ?
it is. but you cant deny there was missed potential. TOTK has absolutely incredible gameplay and mechanics, so its incredibly disappointing that the final boss only incorporated Link's basic moveset
@@DORAisD34DTotK's defining mechanics aren't the kind of thing I think would work well for a final boss. It would be weird for the whole battle to come to a pause while you and Ganondorf work on manufacturing a crazy war machine.
It was a slap to thr face for Zelda fans thought Zelda would forever be a dragon and never go back to her normal self only for Nintendo to give us the middle finger because they don’t want the franchise to end
@@therealjaystone2344 Not wanting the Zelda franchise to end is a slap in the face to Zelda fans? Ok bro. On a more serious note, "draconification is irreversable" can easily just mean "we don't know how to reverse draconification" especially so early in the kingdom's life.
@@speedude0164 It would be assumed the player would be using autobuild, unless they didn't have it. Perhaps players without autobuild could even be given it before the final fight preloaded with all the schemas needed to beat Ganon.
There's a mod for Breath of the Wild (It might be Relics of the Past, I'm not sure) that spawns a variety of enemies during the Dark Beast Ganon fight, which unironically feels like a pretty decent improvement. Riding on horseback one-shotting enemies while taking down the beast sounds far more engaging than "go over here and shoot this target"
I think that the main reason they don’t do the main mechanics in the final boss is because they save it for the final challenge level like Wonder Gauntlet, Darker Side, Perfect Run, and Special 8👑
I like when you talked about the mario series you didnt mention 64 cuz that one was not a bad one, its all the game showed you to beat bowser but 3x and the floor falls, for nowadays it seems lame but for the first big 3d platformer at the time that was epic
When I first played TOTK, (spoiler free), I remember after finishing the 4 dungeons that you know of immediately, I rushed to ganon. This made it a lot harder for me for many reasons because: 1 - I had worse weapons, 2 - after fighting the army, I also had to fight the seized construct and the phantom ganon. This actually felt a lot cooler, because I was shocked with having to fight a zonai creation. I was trying out different things I could try to be able to take the construct down, which kind of relates to the point of having to use the abilities.
Actually in tears of the kingdom, it's about link dueling ganondorf. And it's normal cause the other powers, Rauru had them so why would he lose if we win? Ganondorf is made as a link buffed. They both have all type of weapons, they both can dodge and all the story of the game is about "Link is the only one that can hurt ganondorf.
It will never stop being funny how Super Mario Galaxy 2 has arguably one of the most stunning final boss soundtracks Nintendo has ever produced, with an incredible cinematic feel...and they made it for a boss that's simpler than the original SMB Bowser.
3D World's ending isn’t SUPPOSED to be a boss. It was supposed to be cinematic. I'm sorry if you didn't enjoy it, but that doesn't mean there's anything wrong with the ending
I adore the sheer craziness of the sequence, but the thing that kinda ruins it for me (especially on a replay) is how slow it is. It often just boils down to running to a certain platform and staying still for like 10 seconds until the camera finally lets you through.
Mario Wonder's final boss would be great if it was like, Bowser 1, and they got more creative with the actual final bowser, having him take various wonder forms or something. Wonder's bosses in general feel like the most rushed aspect of it. The airship "bosses" are still doing the run past and hit the switch thing and the rest are just Bowser Jr. And two of the worlds just straight up have none.
It would be cool if the final boss looked like the worn down trope of hitting a switch to drop bowser into lava but hitting the switch instead springs a trap wonder effect that begins the actual fight (with switching between the wonder effects like the video says).
It's a really cool concept for a Bowser fight that grew on me a lot over time. The biggest issue I have with it is that he so often just sits there waiting for you to hit him. It probably would've been better to have more stage hazards pop up when the platforms rise or something.
I literally just finished return to dreamland for the first time and WOW it was epic fr, also this is my first modern kirby game, and now its my favorite, originally my favorite was kirbys adventure but now its return to dreamland deluxe and bro, it was peak fr, and the magolor epilogue ending went hard ( as in it was peak but also hard bro i died so much)
12:53 Link autobuilds a Go-Kart and the Super Mario Kart Mario Circuit Theme plays while riding it. 13:38 Not really, Link has "The Spirit of the Hero", The Sages and King Rauru don't. Keep in mind, No One in Hyrule's History that DIDN'T have the Spirit of the Hero has been able to slay one of the Demon King's Incarnations, not even Goddess Hylia herself. The best they could do was merely seal them. Given the sheer depth of Experience the Spirit of the Hero has to have acquired over all of this time, Link basically becoming Batman skill-wise makes sense.
You know what's funny in Twilight Princess there was a Dark Beast Ganon fight and that battle was so much better than the one in BOTW so what happened?
I feel like I'm the only one here who doesn't think Nintendo finales are this bad. Like, seriously, some of this just sounds like nitpicking. As a longtime Mario fan, I understand that the games' endings can be pathetic in comparison to other series, but I don't think every single Mario game has as much of a letdown as this analysis is making it seem.
As a long time Mario fan, I don't agree. I've literally stopped buying any official Nintendo 2d Mario games at this point because there's a fan made Mario game out there called Mario Forever that puts most of them to shame. The difficulty progression is perfect and the bosses are actual fights with Bowser instead of going around him and pressing a switch. Look up the final boss to that game to see just how easy it actually is to make an awesome final bowser battle in a 2d Mario game. And there's a whole community of people making levels and new bosses on that game's engine. So until Nintendo steps up their game, I see zero reason to purchase any of their 2d games
While I do agree with some bosses here, honestly Ganondorf in Tears of the Kingdom is an awesome fight, and about your complaint, they actually leave the boss fight open to where you can actually choose how to fight Ganondorf. You can do the typical way, but more creative individuals can actually build mechs or battle machines to slay Ganondorf, I feel it's a surprisingly unique boss in that aspect, plus the fourth wall break with the health bar going completely off center alone made the second phase feel much more intimidating than if they left the health bar centered, as it shows that Ganondorf is so powerful, he's even breaking the limits of the game itself
The thing is, Kirby is a second-party series. Really makes me think. But yeah I was really underwhelmed with Odyssey's final Bowser fight. I easily predicted each extra tail swipe.
I can agree with a couple of these ( the handheld mario bros, sushine, tropical freeze, and the splatoon games ) but i think all the zelda and mario games mentioned above are fantastic, with BotW and skyward sword being my favorite endings
I feel like the Ganon battle in botw is really underrated. You say a boss should use what's learned in the game and Calamity Ganon is exactly that, even visually. You say the location should be good and he's battled in the center of the map. You complain he hasn't enough health but he has more hp than any enemy and you are fighting him after hundreds of hours of gameplay. Fighting him in hard mode without having completed the other bosses (you have to fight all those you didn't beat before and his health isn't lowered) really isn't a piece of cake. Not only that, but you said a final boss should be intimidating and he becomes invincible to anything but master sword beams and light arrows and is giant at the end. And yes it's easy, but it's meant to be cinematic and show how powerful Zelda is... I'm also confuses as to why you say wind waker Ganon is "waiting". In case you didn't notice, Ganon will just avoid Zelda's arrows unless you parry him.and throw the arrow back with the shield. He can actually be beaten really fast. Someone did it in a minute and half.
I found him so incredibly underwhelming that I made a new file, and went straight to the castle. The only thing that could make that finale feel challenging was the boss rush beforehand. And even then, Calamity Ganon himself was never the obstacle, Thunderblight Ganon was
You never brought up Metroid final boss fights I thought some final boss fights in Metroid where really well done like the Metroid Prime from well Metroid Prime, the SA-X from Fusion and even Raven Beak was a great final boss in Dread.
When it comes to Mario bosses, there's also this extremely annoying obsession Nintendo has with making their bosses die in only three hits. You mentioned New Super Mario Bros U as a good Bowser fight but even that fight is ruined by him dying in only 3 hits
Listen man Nintendo is usually for younger people like kids who may not be as intelligent to understand some of the mechanics so I understand why they do this. I think you have the wrong demographic. It’s not just about how to make it challenging for people like you. It’s also about how to make the game more accessible for younger gamers. That’s not easy to pull off
Uhm kirby literally LOOKS for kids yet is challenging fr, the whole point of a final boss is to make it challenging and epic, plus nintendo could just make different types of games, also just because someone is younger doesnt mean they need an easy game, my lil 8 year old cousin beat the botw and totk final boss with ez, yet i who am 15 struggled, its all about skill not age
@@SonicTheBlueBlur15Skill earned still depends on time. How much you play each day, your schedule, starting age and so on. For instance, can you expect a grandma who play Wii sports to endure a difficult fight? She’s 69 at that point, does it mean she can do it?
Honestly, your argument doesn’t really make sense… if kids can make it through an entire game to the final boss then there’s clearly no need to treat them as idiots by drastically lowering the skill level required to beat the final boss to something far below the level of competency. If you recheck the video, they never unfairly compared games with each other, the primary comparison was within the content of the game itself, such as prior levels, abilities, the difficulty/complexity of the gameplay, etc. whether this RUclipsr personally found a final boss difficult wasn’t the point, likewise, the target age demographic of a game is completely irrelevant here as the comparison of difficulty was relative to the content of the individual game. Basically, this video’s critique was specifically pointing out the way these boss fights breaks a fundamental rule of game design theory, as all the games mentioned involved a linear progression for skill and difficulty. When games are designed like this it means the core motivation for the player is experiencing triumphant satisfaction each time they overcome the game’s incremental progression, thusly, when a final boss breaks a game’s pattern of progression on skill/difficulty, a player gets robbed of obtaining this sense of satisfaction, as there is no accomplishment in beating a final boss that was easier than the game’s prior challenges or a final boss that is fought/defeated via means completely unrelated to all the skills the game had been prompting players to master in order to progress. Either way, in both scenarios the player does not get a satisfying ending to the game they’ve just played. Another way to think about it is to imagine an action movie where you’ve watched a protagonist overcome bigger and bigger obstacles, only for the conflict of the movie’s climax to be resolved in a way that is extremely low effort and simplistic, via skills/techniques completely different to the skills/techniques the audience has been watching the protagonist build upon and master throughout the entire plot of the movie. It’d leave the audience massively disappointed irrespective of the original target audience, the same applies to video games.
I'd argue there's something to be said of final boss fights being spectacles over a grueling test of everything you've learned. Though not always implemented well, I kind of appreciate boss fights that act as a simple finish line rather than a climax that can sometimes over stay its welcome.
I thought I was the only one who prefers NSMBU's final Bowser boss fight over Wii's. Jumping on enemies' heads is the main way to damage enemies in the NSMB games so damaging Bowser by squashing his head was so satisfying
Oh yeah it's really cool getting to use the clown car to hit Bowser in the same way as the Koopalings, and it's surprising that it took until the Wii U for a Bowser fight to do that.
Metroid has had some fantastic final bosses. Metroid Prime and Emperor Ing are both super exciting and utilize a whole bunch of their game's upgrades, Mother Brain in Super Metroid is an amazing emotional rollercoaster, Raven Beak is my second favorite final boss ever after Demon King Ganondorf and I've heard great things about Ridley in Samus Returns despite not having played the game. Here's hoping Beyond's final boss can earn its place in the hall of fame too.
nintendo always has the gimmick that the semi-final boss is the hardest part and super difficult and the real final boss is super easy but really cinematic, I enjoy this but dont understand why they always continue to keep the cinematography and difficulty separate.
Do you remember Super Mario Land 2, from the GameBoy? The bossfight against Wario, where after you hit him three times on his first phase and then he starts the other phases where he uses all the power ups from the game? I know the game has only the fire flower and the super carrot as power ups, but it was the GAMEBOY! For that old handheld console, it was a HUGE achievement to make all that map with a lot of different zones (the pumpkin zone, the Macro zone, and others), each with a unique bossfight (like the one with the pigs or the one with the witch), and even make a creative final boss to end it all. And despite being old and in a limited console, it has bosses better than many of the bosses from the latest mario games! I know the it didnt have graphics as good as the ones from the boss fights we get nowadays, but it was a gameboy, do you know how much memory a gameboy game could have? Not much, i will tell ya. Just to fit that many unique features into that thing without all the tecnology we have now must have been way harder than what Nintendo does to the Switch games. Come on, Nintendo, we have proof that you've done better!
The most absolutely frustrating one of all is Mario Galaxy 2, since the final boss phase has an outstanding music track that is impossible to hear play all the way through without robbing the battle of any illusion of drama. There's no way the composer knew how lackluster the fight it'd be played over would be. Maybe the final phase was different in an earlier build of the game but they considered it too difficult or something? Furthermore, I can excuse not making an in-fight gauntlet of using all the power-ups on Bowser, some are more suited to platforming and they did get featured in other boss fights and the final level(s), but why wasn't Yoshi part of the fight after how central of a focus Yoshi 's return was to the game's marketing?
To be fair, totk’s ending was amazing in my opinion. The music, the one on one fighting, it really felt like the older Zelda games for me. Sure, the last part was simple, but it wasn’t supposed to be hard. I understand all the other rankings, I just feel totk had a very epic ending and didn’t deserve being in the lower ranks.
There ain’t no way you just said the Tears of the Kingdom ending isn’t epic!!! I have it up there as one of the most epic video game endings ever. Though most Kirby games still beat it
but you cant deny there was missed potential. TOTK has absolutely incredible gameplay and mechanics, so its incredibly disappointing that the final boss only incorporated Link's basic moveset
@@DORAisD34D that is true. Though incorporating ultra hand in someway would definitely make the battle feel a bit cheesy, kinda like the Master Kohga battles.
This is my only problem with Super Mario Galaxy, the ending. When Bowser falls in the lava, he should have come back for another phase as Dry Bowser or Giant Bowser. (Perhaps Giga Bowser, that would've upped the wow factor) Possibly with the help of Kamek's magic dust. I was expecting something, but instead... the game was over.
I HAVE BASICALLY DEVOTED MY LIFE TO 100% LUIGI’S MANSION GOOIGI WAS ONE OF MY FAVORITE PARTS AND NOT ONLY THAT, BUT IN A LOT OF BOSSES AND FLOORS YOU NEED HIM TO GET THROUGH MOST PUZZLES LIKE IN THE POOL GHOST BOSS WHERE YOU NEED TO KNOCK HIM OUT COLD FOR A FEW SECONDS SO THAT GOOIGI HAS ENOUGH TIME TO TURN OFF THE WATER AND OTHER BOSSES TOO!
7:32 To be fair, no matter how it seems the final boss is ultimately defeated by a switch in any game, even if that switch isn't the kind your in-game character can jump on. Buttons on your keyboard are no different, and neither are bits being switched. They're just being honest about the true nature of final boss battles.
FE games have great final maps... barring FE6 and Sacred Stones. Mostly because those are pretty darn easy. Metroid usually delivers when it's time for the final battle. Apparently, it's a rule in modern Pokemon that only the regional champion gets a full team of 6 'mons, which I guess does make their battles special compared to all the other trainers in the game.
Over 90% of Nintendo final bosses being weak is a bit of a overestimated statement, cause there's some AMAZING ones counting series that aren't just Mario & Zelda lol. Buuuut those two series truly can be hit or miss on finales at times. Especially when it comes to mainline Mario. Mario suffers so much from having bog standard Bowser final battles where you hit a button to kill him, or he gets big and that's literally it... etc. And Zelda will have an amazing setup for a final boss, but it'll also feel a little safe sometimes. (Although saying Zelda finales are always tame is a straight lie. What Link did to Ganondorf in WW is still one of the most raw Nintendo moments.) Kirby tho? That pink puff almost ALWAYS cooks on the finales. Because the villains pretty much usually turn out to be a godlike entity with insane power (and a character who isn't recycled between 10+ games), and Kirby does the most RIDICULOUS thing in order to stop them... but its something built up throughout the game. More Nintendo finales need that energy. Not to say I think characters like Bowser & the Ganons should be perma retired... but there's better ways to do their fights. 3D World was on the right track with having Bowser use Power-Ups against Mario & Co for example. But again, it felt more like a cinematic chase, than a fun game fight. And that summerizes the Nintendo finale issue. I don't even think they need to be hard. They just need to feel like actual good final struggles. Just like Kirby. Kirby games are NOT hard. The franchise is inherently designed to be easy, and the final battles are still great.
Your one of the best Nintendo RUclipsrs ik that it’s slow rn but keep up the good work! I know that when we get closer to Switch 2 it will pick up a lot
How did my boy not talk about the Zant boss fight from Twilight Princess. It is likable the perfect boss in my opnion. All the items ger used and you go back to all the different boss arenas
So my theory for the next 3d Mario is that you can equip different things like you can turn into A kart or a ball, and it gives you like a gun (Mario rabbits style) just like take stuff into that and put it into the game IMAGINE THE BOSS FIGHT
10:54 Wait, there were dungeons in BotW? I must've missed all of them. I did do all 4 divine beasts, but they are not dungeons. I do remember there being about 120+ shrines with half-baked "challenges" in them. 30 (if we are being generous) of them being good. The Divine Beasts felt like a slighly upgraded shrine. But even the worst dungeons in previous Zelda games were leagues ahead of BotW's "dungeons"
As long as the boss feels epic and stressfull i am all here for it i do agree that the bosses should be really difficult but i dont mind them But yeah mario wonder was terrible not even a phase where you escape the castle or something
8:19 you fight bowser several times in Mario galaxy, but you didn't have a problem with that one. Don't say the final bowser was different, because it really only had a few new gimmicks. Im not hating on Mario galaxy, I love it, but it should receive the same amount of criticism as every other Mario game, regardless of how nostalgic you are.
My main issue with Nintendo is the underpowered hardware. Since Nintendo has the best iconic video game characters all they have to do is make a more powerful console with backward compatibility for 3DS and DS games. Also if it's possible Gameboy advance games.
Nin10doland, I’m a huge fan but this video was sorta greedy. The times you aren’t talking about Nintendo news, you re sorta just nitpicking. Believe me, this video was great but could you do more what ifs? You should still make these videos? Just post more different videos in between.
but you cant deny there was missed potential. TOTK has absolutely incredible gameplay and mechanics, so its incredibly disappointing that the final boss only incorporated Link's basic moveset
10:00 heres the thing you COULD just wait a little while and run around to make the battle feel harder but you chose to keep hitting the guy with the sword and blocking with the sheild now i never played zelda but i doubt it says you have to spam your sword and sheild anywhere
I love how grand Kirby final fights are and just how many phases they have. And how Kirby always has an extra powerful secret final bosses. Mario’s final bosses have never felt that climactic or exciting as Kirby.
Same
SAME
Not even galaxy or oddessy
@@jarrellfamily1422 No.
Only in RPGs...
Most Kirby games have such dramatic endings that they make Super Mario Galaxy’s ending look tame.
Most Kirby games have such dramatic endings that the fight seems fall apart into a rush of Eldridge horrors.
some dark souls endings are also not as climatic as almost all kirby endings
As a DK fan, I have a lot of issues with Donkey Kong 64, but its Final Boss Fight is not one of them.
It's a 5 round fight against King K. Rool where every Kong gets a shot at him.
Now THAT is a proper final boss
It would be a phenomenal final boss if it weren’t for one tiny little problem: *It’s so dang long!* It just takes way too long to get the fight done, even by final boss standards, and I doubt it would’ve been that hard for the devs to execute a similar concept in a much shorter battle.
…My dude, what would fighting Frederik on the ship do to majorly change the final boss aside from the location? There’s not much it CAN change and not much to final exam you on aside from the obstacles you dodge to get the hits. Like, I won’t deny that it’s a weak final boss, but like… on the ship, in the volcano, he’d still have the same janky small hit box, since not much would change for his design.
But for a more general thought on this- it’s not realistic to expect every ending to be a final exam of every mechanic, or even most major mechanics, for a game. Like Tropical Freeze mentioned above doesn’t have much TO test the player on beyond how well they jump and avoid obstacles. Or how most 2D Mario games, given how they work mechanically, can’t do this kind of thing since they have to account for players losing power ups. Even if I grant you more games can do it… the ending is more than the final boss fight itself.
Odyssey doesn’t have any captures in the fight, but you use a number of captures leading up to Bowser, fight him, then do the awesome Bowser escape sequence. Wonder has a medley of Wonder Flower effects leading up to the Bowser fight before the actual confrontation. The Kirby examples succeed since they have all the spectacle and everything in the boss fight itself. The Mario examples success because the stuff before and after elevate a perhaps mediocre final boss.
Like, not all these endings you discuss are good, I will be totally honest. But some of these endings are better than you give them credit because, even with a weak final boss, the context around everything else, lead up, atmosphere, pay off, makes them more interesting.
Mario RPGs in general have AMAZING final fights. Bowser’s Inside Story immediately comes to mind.
I now understand why Mario rpg games are so beloved.
the fact that these bosses have attacks you've never seen in the entire game make the series awesome
Yeah the grand final one of my favourite songs
Nintendo better make the final boss of Mario and Luigi brothership good.
Considering the great track record M&L final boss fights have, I think we'll be fine.
@@HelloSayEm6yeah I agree I think nin10doland was mostly talking about mainline Mario games because the rpgs never let us down with the final bosses
@@YoshigamingchannelExcept King Smithy.
@@HelloSayEm6 don't forget that those were made by alpha dream and not nintendo. nintendo just own the games and IP, but they didn't make those ones.
I bet it will.
Don’t diss demise like that, timing my Shield blocks and going ham on the wii remote was EXHILARATING
Link: I killed a big pig
Mario: I yeeted a turtle
Inkling: womy (I put a weapon of power and destruction on a old dude's face)
Buff Kirby: I killed alot of godlike things
Edit: I got more...
Yoshi: I chucked my egg at a baby dinosaur
Sonic: I broke into the donut lord's house
Matt: -_-
Agent 8: I took out a inkling with a army of auto bombs just for a golden toothpick
Me: I wonder how my most liked comment is doing... at least be 70 or 68
Calamity ganon, fury bowser, and dj ocjova:👁👄👁
@@supleh5937 I was actually referencing bowser from mario 64
Luigi: i threw spike balls at a ghost
Donkey Kong: i beat up a walrus called Frederick
Sonic: i usually jump on fat men
@@capricornkitchenist106 I just realized that’s how you beat him in all 3 games
I actually love Splatoon's bosses
You've got the goofier ones (actually just DJ Octavio copy-pasted like three times plus 3's final boss) that fit the game's whole theme
Then you've got the actually kind of terrifying ones like THE ENTIRE OCTO EXPANSION END ESCAPE
And Splatoon's soundtracks do a wonderful job of tying it all together
(right now the Side Order final boss theme, when you first fight it, is my favorite cause it sounds like apocalyptic rave music lol)
It's called "New World Order" if you want to check it out ^
That's the thing about Kirby games: The developers understand how important it is to actually test your skills. The true arenas in those games are something that the Mario and Zelda franchise could learn from
So it's called the Mario Odyssey effect ending so you don't want really bad endings. Hopefully for you that Zelda echoes of wisdom and M&L brothership gets the great endings! I know they will though!
Bro, what?
I genuinely think all the Pikmin games have really good endings.
i haven’t beaten pikmin 4 (yet) but i can confidently say that 1-3 all have great endings
@@istealpopularnamesforlikes3340 I agree
Fr Even The Sovereign Bulblax Fight In Pikmin 1 Is Such A Good Ending And A Boss Battle
@@SeanR.-br7gs agreed Sean. Also hi!😊
Dread’s ending was epic
The Mario and Luigi Series has some phenomenal endings.
You forgot Kirby Star Allies I know Star Allies isn't the best Kirby game but the ending is insane. First you fight the only magical ancient that is still alive that after you defeat him he Surprising himself and the mage sisters to bring the most powerful god Kirby ever fought back to life and if you look at the lore it is implied to be an evil version of Kirby and the source of Dark matter and the boss fight is so cool I don't know how to explain it
Maybe with periods.
One final boss I really like is Ganon in Hyrule Warriors, where he uses all of the previous bosses abilities against you. It's also incredibly epic when you just freak shatter parts of his body.
He’s also very fun to play as in the Ganon's Fury mode.
I dont agree with the Totk one, i thought ganondorf fight was quite epic and unique
My favorite final boss in any video game. I love how after the Demise fight was a duel between two warriors wielding the same great power, the Demon King Ganondorf fight is a duel between two individuals that are each other's only equal.
The two waves of Ganondorf fights were great but the third wave was weak
They got the epic part right, and the second phase was unique, but it didn't require all of Link's skills to beat. I didn't make a single construct throughout the entire fight, nor did I use the runes, or even the muddle buds, puff shrooms, or bomb flowers.
THERE IS NOTHING TO COMPLAIN ABOUT THE SPECTACLE. But you might not even know the game was in TotK if you saw it.
It's so ironic how a small pink blob has a harder boss than a literal warrior with a legendary sword.
The endings for Kirby for it’s final boss fights that HAL makes are really good like for Queen Sectonia, Star Dream, Void Termina, and Fecto Elfilis like all of those final boss fights we’re really good especially the final boss fight against Star Dream which is cool how the final boss fight is taking place in a Star Fox Style type of boss fight which would be cool for HAL to do it again in the next Kirby Game. But think Mario, Zelda, Splatoon, Luigi’s Mansion, and Donkey Kong’s final boss fights and endings should be really good like how HAL does it for it’s Kirby Games and not terrible so I hope Nintendo can figure out how to make they’re final boss fights and endings better just like how HAL did it for Kirby.
Kirby spoilers for those who haven't played the games
i love Kirby triple deluxe was my first Kirby game and i fell in love instantly * -*
Play it again!
What other Kirby games have you played?
SAME!!
SAME!!
@@JoiningIrons3306 I played also Kirby extra epic yarn 3ds version, Kirby return to dreamland deluxe, Kirby forgotten land and star allies so far :3 i have Kirby planet robobot waiting on my self which I'm planning to play soonish. How about you ^^ ?
Totk had an incredible ending imo
it is. but you cant deny there was missed potential. TOTK has absolutely incredible gameplay and mechanics, so its incredibly disappointing that the final boss only incorporated Link's basic moveset
@@DORAisD34DTotK's defining mechanics aren't the kind of thing I think would work well for a final boss. It would be weird for the whole battle to come to a pause while you and Ganondorf work on manufacturing a crazy war machine.
It was a slap to thr face for Zelda fans thought Zelda would forever be a dragon and never go back to her normal self only for Nintendo to give us the middle finger because they don’t want the franchise to end
@@therealjaystone2344 Not wanting the Zelda franchise to end is a slap in the face to Zelda fans? Ok bro.
On a more serious note, "draconification is irreversable" can easily just mean "we don't know how to reverse draconification" especially so early in the kingdom's life.
@@speedude0164 It would be assumed the player would be using autobuild, unless they didn't have it. Perhaps players without autobuild could even be given it before the final fight preloaded with all the schemas needed to beat Ganon.
A great example of this are the final booses in Banjo- Kazzoie/tooie.
Yeah. Honestly each game, including nuts and bolts, ended great.
There's a mod for Breath of the Wild (It might be Relics of the Past, I'm not sure) that spawns a variety of enemies during the Dark Beast Ganon fight, which unironically feels like a pretty decent improvement. Riding on horseback one-shotting enemies while taking down the beast sounds far more engaging than "go over here and shoot this target"
That's like not the point of that phase. It's like an interactive cutscene. DBG just gave in to hatred and started acting on instinct.
They should, I mean the peach showtime ending was amazing because of the Kirby style ending, they should continue doing it in other games too
I think that the main reason they don’t do the main mechanics in the final boss is because they save it for the final challenge level like Wonder Gauntlet, Darker Side, Perfect Run, and Special 8👑
They should do it more often
I like when you talked about the mario series you didnt mention 64 cuz that one was not a bad one, its all the game showed you to beat bowser but 3x and the floor falls, for nowadays it seems lame but for the first big 3d platformer at the time that was epic
Ocarina of times boss was peak in my opinion
When I first played TOTK, (spoiler free), I remember after finishing the 4 dungeons that you know of immediately, I rushed to ganon. This made it a lot harder for me for many reasons because: 1 - I had worse weapons, 2 - after fighting the army, I also had to fight the seized construct and the phantom ganon. This actually felt a lot cooler, because I was shocked with having to fight a zonai creation. I was trying out different things I could try to be able to take the construct down, which kind of relates to the point of having to use the abilities.
Actually in tears of the kingdom, it's about link dueling ganondorf. And it's normal cause the other powers, Rauru had them so why would he lose if we win? Ganondorf is made as a link buffed. They both have all type of weapons, they both can dodge and all the story of the game is about "Link is the only one that can hurt ganondorf.
It will never stop being funny how Super Mario Galaxy 2 has arguably one of the most stunning final boss soundtracks Nintendo has ever produced, with an incredible cinematic feel...and they made it for a boss that's simpler than the original SMB Bowser.
3D World's ending isn’t SUPPOSED to be a boss. It was supposed to be cinematic. I'm sorry if you didn't enjoy it, but that doesn't mean there's anything wrong with the ending
I adore the sheer craziness of the sequence, but the thing that kinda ruins it for me (especially on a replay) is how slow it is. It often just boils down to running to a certain platform and staying still for like 10 seconds until the camera finally lets you through.
Mario Wonder's final boss would be great if it was like, Bowser 1, and they got more creative with the actual final bowser, having him take various wonder forms or something. Wonder's bosses in general feel like the most rushed aspect of it. The airship "bosses" are still doing the run past and hit the switch thing and the rest are just Bowser Jr. And two of the worlds just straight up have none.
Man, that boss battle sucks. You should have had to fight the entire castle, like a full world version of the revenge of meta knight.
It would be cool if the final boss looked like the worn down trope of hitting a switch to drop bowser into lava but hitting the switch instead springs a trap wonder effect that begins the actual fight (with switching between the wonder effects like the video says).
It's a really cool concept for a Bowser fight that grew on me a lot over time. The biggest issue I have with it is that he so often just sits there waiting for you to hit him. It probably would've been better to have more stage hazards pop up when the platforms rise or something.
And about the thumbnail, Dark Beast Ganon was also part of the final boss in Twilight Princess and Hyrule Warriors.
I literally just finished return to dreamland for the first time and WOW it was epic fr, also this is my first modern kirby game, and now its my favorite, originally my favorite was kirbys adventure but now its return to dreamland deluxe and bro, it was peak fr, and the magolor epilogue ending went hard ( as in it was peak but also hard bro i died so much)
How much you died?
@@NickMario15-7 times out of
12:53 Link autobuilds a Go-Kart and the Super Mario Kart Mario Circuit Theme plays while riding it. 13:38 Not really, Link has "The Spirit of the Hero", The Sages and King Rauru don't. Keep in mind, No One in Hyrule's History that DIDN'T have the Spirit of the Hero has been able to slay one of the Demon King's Incarnations, not even Goddess Hylia herself. The best they could do was merely seal them. Given the sheer depth of Experience the Spirit of the Hero has to have acquired over all of this time, Link basically becoming Batman skill-wise makes sense.
As much as i liked the original thumbnail, they new one is hilarious
You know what's funny in Twilight Princess there was a Dark Beast Ganon fight and that battle was so much better than the one in BOTW so what happened?
I honestly respect is guy he finds random stuff online about to talk about then make a entertaining video sometimes even multiple times a day
I feel like I'm the only one here who doesn't think Nintendo finales are this bad. Like, seriously, some of this just sounds like nitpicking. As a longtime Mario fan, I understand that the games' endings can be pathetic in comparison to other series, but I don't think every single Mario game has as much of a letdown as this analysis is making it seem.
As a long time Mario fan, I don't agree. I've literally stopped buying any official Nintendo 2d Mario games at this point because there's a fan made Mario game out there called Mario Forever that puts most of them to shame. The difficulty progression is perfect and the bosses are actual fights with Bowser instead of going around him and pressing a switch. Look up the final boss to that game to see just how easy it actually is to make an awesome final bowser battle in a 2d Mario game. And there's a whole community of people making levels and new bosses on that game's engine. So until Nintendo steps up their game, I see zero reason to purchase any of their 2d games
@@somerandomnon-importantper3219 You are aware there's a reason to those fights, right?
I love the endings to Botw and Totk but I agree with the other takes
12:29 I never got to the final boss in Tears of the Kingdom, but given that I was never for the life of me able to flurry rush the phantom Ganons...
While I do agree with some bosses here, honestly Ganondorf in Tears of the Kingdom is an awesome fight, and about your complaint, they actually leave the boss fight open to where you can actually choose how to fight Ganondorf. You can do the typical way, but more creative individuals can actually build mechs or battle machines to slay Ganondorf, I feel it's a surprisingly unique boss in that aspect, plus the fourth wall break with the health bar going completely off center alone made the second phase feel much more intimidating than if they left the health bar centered, as it shows that Ganondorf is so powerful, he's even breaking the limits of the game itself
The thing is, Kirby is a second-party series. Really makes me think.
But yeah I was really underwhelmed with Odyssey's final Bowser fight. I easily predicted each extra tail swipe.
Never underestimate second parties. They usually put much more passion in their games than the giants
I can agree with a couple of these ( the handheld mario bros, sushine, tropical freeze, and the splatoon games ) but i think all the zelda and mario games mentioned above are fantastic, with BotW and skyward sword being my favorite endings
I feel like the Ganon battle in botw is really underrated. You say a boss should use what's learned in the game and Calamity Ganon is exactly that, even visually. You say the location should be good and he's battled in the center of the map. You complain he hasn't enough health but he has more hp than any enemy and you are fighting him after hundreds of hours of gameplay. Fighting him in hard mode without having completed the other bosses (you have to fight all those you didn't beat before and his health isn't lowered) really isn't a piece of cake. Not only that, but you said a final boss should be intimidating and he becomes invincible to anything but master sword beams and light arrows and is giant at the end. And yes it's easy, but it's meant to be cinematic and show how powerful Zelda is...
I'm also confuses as to why you say wind waker Ganon is "waiting". In case you didn't notice, Ganon will just avoid Zelda's arrows unless you parry him.and throw the arrow back with the shield. He can actually be beaten really fast. Someone did it in a minute and half.
I found him so incredibly underwhelming that I made a new file, and went straight to the castle. The only thing that could make that finale feel challenging was the boss rush beforehand. And even then, Calamity Ganon himself was never the obstacle, Thunderblight Ganon was
I literally didn't even use a horse during the BotW ending, those attacks were so slow.
Kirby fights are the best!
You never brought up Metroid final boss fights I thought some final boss fights in Metroid where really well done like the Metroid Prime from well Metroid Prime, the SA-X from Fusion and even Raven Beak was a great final boss in Dread.
You want a great final boss? Majora.
Unless you cheese it with the fierce deity mask
When it comes to Mario bosses, there's also this extremely annoying obsession Nintendo has with making their bosses die in only three hits. You mentioned New Super Mario Bros U as a good Bowser fight but even that fight is ruined by him dying in only 3 hits
Listen man Nintendo is usually for younger people like kids who may not be as intelligent to understand some of the mechanics so I understand why they do this. I think you have the wrong demographic. It’s not just about how to make it challenging for people like you. It’s also about how to make the game more accessible for younger gamers. That’s not easy to pull off
Uhm kirby literally LOOKS for kids yet is challenging fr, the whole point of a final boss is to make it challenging and epic, plus nintendo could just make different types of games, also just because someone is younger doesnt mean they need an easy game, my lil 8 year old cousin beat the botw and totk final boss with ez, yet i who am 15 struggled, its all about skill not age
It's not about making boss fights hard, its about making them grand and utilizing mechanics of its respective game
@@SonicTheBlueBlur15Skill earned still depends on time. How much you play each day, your schedule, starting age and so on. For instance, can you expect a grandma who play Wii sports to endure a difficult fight? She’s 69 at that point, does it mean she can do it?
Honestly, your argument doesn’t really make sense… if kids can make it through an entire game to the final boss then there’s clearly no need to treat them as idiots by drastically lowering the skill level required to beat the final boss to something far below the level of competency. If you recheck the video, they never unfairly compared games with each other, the primary comparison was within the content of the game itself, such as prior levels, abilities, the difficulty/complexity of the gameplay, etc. whether this RUclipsr personally found a final boss difficult wasn’t the point, likewise, the target age demographic of a game is completely irrelevant here as the comparison of difficulty was relative to the content of the individual game.
Basically, this video’s critique was specifically pointing out the way these boss fights breaks a fundamental rule of game design theory, as all the games mentioned involved a linear progression for skill and difficulty. When games are designed like this it means the core motivation for the player is experiencing triumphant satisfaction each time they overcome the game’s incremental progression, thusly, when a final boss breaks a game’s pattern of progression on skill/difficulty, a player gets robbed of obtaining this sense of satisfaction, as there is no accomplishment in beating a final boss that was easier than the game’s prior challenges or a final boss that is fought/defeated via means completely unrelated to all the skills the game had been prompting players to master in order to progress. Either way, in both scenarios the player does not get a satisfying ending to the game they’ve just played.
Another way to think about it is to imagine an action movie where you’ve watched a protagonist overcome bigger and bigger obstacles, only for the conflict of the movie’s climax to be resolved in a way that is extremely low effort and simplistic, via skills/techniques completely different to the skills/techniques the audience has been watching the protagonist build upon and master throughout the entire plot of the movie. It’d leave the audience massively disappointed irrespective of the original target audience, the same applies to video games.
Except Kirby is arguably THE most "children targeted" of all of Nintendo's franchises and has some of the most amazing finales imaginable
I'd argue there's something to be said of final boss fights being spectacles over a grueling test of everything you've learned. Though not always implemented well, I kind of appreciate boss fights that act as a simple finish line rather than a climax that can sometimes over stay its welcome.
I’m surprised you didn’t mention princess peach showtime. The game was fine but the final boss battle was actually epic
Under 10mins gang
Under 37mins gang
im pretty sure the video is 19 minutes and i think thats more than 10
@@j.n.-fr5uh i meant i watched it before the video was 10 minutes old
Super Mario Odyssey Kaizo Mode actually fixes the slight difficulty bump.
It goes from a 2/10 fight to a 10/10 fight (difficulty)
I thought I was the only one who prefers NSMBU's final Bowser boss fight over Wii's. Jumping on enemies' heads is the main way to damage enemies in the NSMB games so damaging Bowser by squashing his head was so satisfying
Oh yeah it's really cool getting to use the clown car to hit Bowser in the same way as the Koopalings, and it's surprising that it took until the Wii U for a Bowser fight to do that.
Metroid has had some fantastic final bosses. Metroid Prime and Emperor Ing are both super exciting and utilize a whole bunch of their game's upgrades, Mother Brain in Super Metroid is an amazing emotional rollercoaster, Raven Beak is my second favorite final boss ever after Demon King Ganondorf and I've heard great things about Ridley in Samus Returns despite not having played the game. Here's hoping Beyond's final boss can earn its place in the hall of fame too.
19:11 you forgot to say “see ya guys”
I LOVE PIKMIN AND I LOVE EVERYTHING ABOUT PIKMIN
well except being limited with using pikmin in Pikmin 4... but still love this game soooooo much
5:36 I never thought I’d see the day Nin10doland uses fart meme sfx in a video. 😆
nintendo always has the gimmick that the semi-final boss is the hardest part and super difficult and the real final boss is super easy but really cinematic, I enjoy this but dont understand why they always continue to keep the cinematography and difficulty separate.
Do you remember Super Mario Land 2, from the GameBoy? The bossfight against Wario, where after you hit him three times on his first phase and then he starts the other phases where he uses all the power ups from the game? I know the game has only the fire flower and the super carrot as power ups, but it was the GAMEBOY! For that old handheld console, it was a HUGE achievement to make all that map with a lot of different zones (the pumpkin zone, the Macro zone, and others), each with a unique bossfight (like the one with the pigs or the one with the witch), and even make a creative final boss to end it all. And despite being old and in a limited console, it has bosses better than many of the bosses from the latest mario games!
I know the it didnt have graphics as good as the ones from the boss fights we get nowadays, but it was a gameboy, do you know how much memory a gameboy game could have? Not much, i will tell ya. Just to fit that many unique features into that thing without all the tecnology we have now must have been way harder than what Nintendo does to the Switch games.
Come on, Nintendo, we have proof that you've done better!
The most absolutely frustrating one of all is Mario Galaxy 2, since the final boss phase has an outstanding music track that is impossible to hear play all the way through without robbing the battle of any illusion of drama. There's no way the composer knew how lackluster the fight it'd be played over would be. Maybe the final phase was different in an earlier build of the game but they considered it too difficult or something?
Furthermore, I can excuse not making an in-fight gauntlet of using all the power-ups on Bowser, some are more suited to platforming and they did get featured in other boss fights and the final level(s), but why wasn't Yoshi part of the fight after how central of a focus Yoshi 's return was to the game's marketing?
this is full of mid takes, meh meh its never enough
Some people are never satisfied with Nintendo.
To be fair, totk’s ending was amazing in my opinion. The music, the one on one fighting, it really felt like the older Zelda games for me. Sure, the last part was simple, but it wasn’t supposed to be hard. I understand all the other rankings, I just feel totk had a very epic ending and didn’t deserve being in the lower ranks.
I think the biggest problem with lord Frederick is that he don't have much lore as k,rool or tiki tong
There ain’t no way you just said the Tears of the Kingdom ending isn’t epic!!! I have it up there as one of the most epic video game endings ever. Though most Kirby games still beat it
but you cant deny there was missed potential. TOTK has absolutely incredible gameplay and mechanics, so its incredibly disappointing that the final boss only incorporated Link's basic moveset
@@DORAisD34D that is true. Though incorporating ultra hand in someway would definitely make the battle feel a bit cheesy, kinda like the Master Kohga battles.
Idk, the origami king Olly fight was amazingly good, but then again the entire game was sooo…..
I think this is the first time I've seen someone say Origami King was good
I liked Origami king
The mario RPG games in general do not suffer from this effect at all, they have amazing finales
The thumbnail would of made me spit out my drink from laughter
This is my only problem with Super Mario Galaxy, the ending.
When Bowser falls in the lava, he should have come back for another phase as Dry Bowser or Giant Bowser.
(Perhaps Giga Bowser, that would've upped the wow factor)
Possibly with the help of Kamek's magic dust.
I was expecting something, but instead... the game was over.
I HAVE BASICALLY DEVOTED MY LIFE TO 100% LUIGI’S MANSION GOOIGI WAS ONE OF MY FAVORITE PARTS AND NOT ONLY THAT, BUT IN A LOT OF BOSSES AND FLOORS YOU NEED HIM TO GET THROUGH MOST PUZZLES LIKE IN THE POOL GHOST BOSS WHERE YOU NEED TO KNOCK HIM OUT COLD FOR A FEW SECONDS SO THAT GOOIGI HAS ENOUGH TIME TO TURN OFF THE WATER AND OTHER BOSSES TOO!
Kirby has the best bosses in video games
Only the morden games
@@JeremyWatson-zg9pl Even older games (ex. Amazing Mirror) have great bosses compared to other game during the same time period
I wouldn't say THE best, but probably the most consistent for sure
7:32 To be fair, no matter how it seems the final boss is ultimately defeated by a switch in any game, even if that switch isn't the kind your in-game character can jump on. Buttons on your keyboard are no different, and neither are bits being switched. They're just being honest about the true nature of final boss battles.
5:36 I was not expecting that 💀
FE games have great final maps... barring FE6 and Sacred Stones. Mostly because those are pretty darn easy.
Metroid usually delivers when it's time for the final battle.
Apparently, it's a rule in modern Pokemon that only the regional champion gets a full team of 6 'mons, which I guess does make their battles special compared to all the other trainers in the game.
TOTK has amazing gameplay, so it's so disappointing that the final boss only utilized Link's basic moveset
Over 90% of Nintendo final bosses being weak is a bit of a overestimated statement, cause there's some AMAZING ones counting series that aren't just Mario & Zelda lol. Buuuut those two series truly can be hit or miss on finales at times. Especially when it comes to mainline Mario.
Mario suffers so much from having bog standard Bowser final battles where you hit a button to kill him, or he gets big and that's literally it... etc. And Zelda will have an amazing setup for a final boss, but it'll also feel a little safe sometimes. (Although saying Zelda finales are always tame is a straight lie. What Link did to Ganondorf in WW is still one of the most raw Nintendo moments.)
Kirby tho? That pink puff almost ALWAYS cooks on the finales. Because the villains pretty much usually turn out to be a godlike entity with insane power (and a character who isn't recycled between 10+ games), and Kirby does the most RIDICULOUS thing in order to stop them... but its something built up throughout the game.
More Nintendo finales need that energy. Not to say I think characters like Bowser & the Ganons should be perma retired... but there's better ways to do their fights. 3D World was on the right track with having Bowser use Power-Ups against Mario & Co for example. But again, it felt more like a cinematic chase, than a fun game fight. And that summerizes the Nintendo finale issue.
I don't even think they need to be hard. They just need to feel like actual good final struggles. Just like Kirby. Kirby games are NOT hard. The franchise is inherently designed to be easy, and the final battles are still great.
Misleading title this video isn't about the 8 years of no Star Fox
I agree
Splatoon 1 Octavio was peak 😔👌
Nothing is perfect?
What about Pokémon Legends Arceus? I really liked the Boss Battles, and the Battle against Arceus was insane with the attacks and music in my opinion.
Yeah, I gotta agree with everything you said.
As much as I love playing Nintendo games I agree they need to make better boss fights and endings
Agreed
The luigis mansion 1 ending
Your one of the best Nintendo RUclipsrs ik that it’s slow rn but keep up the good work! I know that when we get closer to Switch 2 it will pick up a lot
The thumbnail is crazy
How did my boy not talk about the Zant boss fight from Twilight Princess. It is likable the perfect boss in my opnion. All the items ger used and you go back to all the different boss arenas
Not the final boss technically
13:49 Huh, I didn't know Splatoon had an ending, I've never really played it though.
So my theory for the next 3d Mario is that you can equip different things like you can turn into A kart or a ball, and it gives you like a gun (Mario rabbits style) just like take stuff into that and put it into the game IMAGINE THE BOSS FIGHT
10:54
Wait, there were dungeons in BotW? I must've missed all of them. I did do all 4 divine beasts, but they are not dungeons.
I do remember there being about 120+ shrines with half-baked "challenges" in them. 30 (if we are being generous) of them being good. The Divine Beasts felt like a slighly upgraded shrine. But even the worst dungeons in previous Zelda games were leagues ahead of BotW's "dungeons"
yes the divine beasts are dungeons
@@DORAisD34D If you say so. I suppose the 120 shrines are dungeons as well if we go by your "logic"
Sorry if I'm misinterpreting the tone here but this feels a little petty 😅
ladies and gentlemen, a hater hating in the wild.
As long as the boss feels epic and stressfull i am all here for it i do agree that the bosses should be really difficult but i dont mind them
But yeah mario wonder was terrible not even a phase where you escape the castle or something
8:19 you fight bowser several times in Mario galaxy, but you didn't have a problem with that one. Don't say the final bowser was different, because it really only had a few new gimmicks. Im not hating on Mario galaxy, I love it, but it should receive the same amount of criticism as every other Mario game, regardless of how nostalgic you are.
He does. At 18:20
That thumbnail is FOUL
My main issue with Nintendo is the underpowered hardware. Since Nintendo has the best iconic video game characters all they have to do is make a more powerful console with backward compatibility for 3DS and DS games. Also if it's possible Gameboy advance games.
Why did you had to add fart sounds during the Final Battle in Super Mario Galaxy 2? I hate it when people do that in their videos.
Nin10doland, I’m a huge fan but this video was sorta greedy. The times you aren’t talking about Nintendo news, you re sorta just nitpicking. Believe me, this video was great but could you do more what ifs? You should still make these videos? Just post more different videos in between.
well ganondorf in totk only started to regain power
but you cant deny there was missed potential. TOTK has absolutely incredible gameplay and mechanics, so its incredibly disappointing that the final boss only incorporated Link's basic moveset
I wish that nintendo had better ending too. (But the final boss of totk should not have zonai devices in it, dear lord that would be so bad).
10:00 heres the thing you COULD just wait a little while and run around to make the battle feel harder but you chose to keep hitting the guy with the sword and blocking with the sheild now i never played zelda but i doubt it says you have to spam your sword and sheild anywhere