How to playtest like a pro | Rob Daviau
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- Опубликовано: 7 июл 2024
- In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more.
The BGDL site with lots of resources: boardgamedesignlab.com
BGDL podcast: boardgamedesignlab.com/episodes/
BGDL Facebook community: / bgdlcommunity
Gabe's main channel: www.youtube.com/@gabebarrett/...
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Okay... wth. Why did I not think of assigning the different player colours to different types of players when playtesting. THAT IS A HUGE TIP!!! Thanks for the video Gabe & Rob :)
~ Devon M
"Are you sure you want a kid? How about a dog?" 🤣🤣🤣
Hey. I like the solo playtesting with the Red = the aggressive player; yellow = the cautious player, etc . I playtest just taking the best choice possible for every “player”, but it’s true, different players are just different. Loved this
It's excellent to hear from such an experience designer and developer. It feels good to know someone with many years and many games still has to put in the work - that there's no quick path.
Always appreciated Rob's take on game design. Been listening to him for almost 10 years.
This episode is a pure juicer. Thanks alot for providing this!!
Videos that show a detailed breakdown of how much you made last year from your business do really well on RUclips. I'd love to see how you make a living as an independent board game design business.
I’ve had the pleasure of playtesting remotely for Rob several times. Such an honor and so great to see where the games end up after many iterations.
Bought your book on audible and listen it 2 times
And also bought your book after that. Im so grateful for this content youre making thank you!!
So appreciate the C.S. Lewis quote; I've used that one a lot myself. Great discussion.
1:00:34 "I want to know how people are GOING TO play, not how they're NOT GOING TO PLAY."
Excellent video, Thank you. I've been living in a bit of a bubble since we recently moved half way across the country. I've been doing my best to playtest on my own but I'm getting close to needing an outside group. FYI, I always pictured Restoration Games as an ideal publisher for my game since the original ThunderRoad ( I still own my childhood copy) was a part of my original inspiration and now I'm loving Vendetta; which is a much better game. Excellent job on that game! I love that you brought Crossbows and Catapults back too!
What a great interview. Thank you both!! Play each color as a different personality!!! 😮🤯🫡