Using math to make your games better with Emerson Matsuuchi

Поделиться
HTML-код
  • Опубликовано: 5 окт 2024
  • In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathmatical models, and more!
    Need help with a game or crowdfunding campaign? Maybe I can help: www.boardgamedesignlab.com/help
    The BGDL site with lots of resources: boardgamedesig...
    BGDL podcast: boardgamedesig...
    BGDL Facebook community: / bgdlcommunity
    Gabe's main channel: www.youtube.co...
    Find my t-shirts and books here: gamenightoutfi...
    Find my board games here: bestwith1.com
    Find my #1 motivation tool here: 4kweeks.com/?r...
    (And be sure to use coupon code GABE to take 5% off your order!)
    *All of these links provide revenue for the channel through either direct sales or affiliates.
  • ИгрыИгры

Комментарии • 6

  • @Aannon
    @Aannon 8 месяцев назад +5

    Very interesting topic. As a non math-centric person, it was very relieving him Emerson to explain that math doesn't need to necessarily be at the forefront in the design process, but that soon or later it must come into play (balance, design space, mechanism validation).

  • @zirkereuler5242
    @zirkereuler5242 2 месяца назад

    im at around 42:00 when Emerson mentions how he hasn't figured out an application of calculus, I think calculus helps a lot with understanding functions that model how resources vary through time, concepts like derivatives and taylor series give more intuition as to why certain functions outpace others and clears up the confusion between polynomial and exponential growth, a lot of theory crafting that players end up doing also uses calculus for calculating which stats to pick that maximize for example a damage formula, which game designers should take into account when thinking of damage calculation works.

  • @sail-into-the-sunset
    @sail-into-the-sunset 6 месяцев назад

    Thanks very much for bringing up such various topics. I have just been wondering how to go about "math" of my prototype, and Emerson gave some great points where to start.

  • @anotherdimension6053
    @anotherdimension6053 8 месяцев назад +1

    Great interview. Interestingly I do some of the things Emerson mentions here, and I'm also come from a software engineering background :)

  • @蘇維明
    @蘇維明 7 месяцев назад

    I need a summary

  • @FersusSwingo
    @FersusSwingo 2 месяца назад

    the math comedian probably was @standupmaths: ruclips.net/video/UBX2QQHlQ_I/видео.html