Me: I remember a solder once said I think it was city or an outpost Patrolling the wasteland almost makes you wish for a nuclear winter Caravan citizen soldier just need something for the log books.
The Russian faction could be composed of remnants of the navy at Vladivostok who escaped the radiation present in the city and blown into the area from northern China.
Perhaps we'd see some leftovers of the Chinese army that managed to remain in the area after losing the invasion? Like the one dude on the nuclear submarine in fallout 4
@@goroakechi6126 Maybe but it'd more interesting to have a new invisible enemy that use new unique vehicles and Chinese weapons could also be completely different to the normal fallout weapons.
As amazing as this would be, we all know Bethesda would still have us fighting deathclaws, super mutants and radscorpions. No new creatures to worry about.
There was a great fan made Alaskan mutant design where Humans had become a tall but athletic and slender super mutant with large clawed hands and a light whitish and blue snow colored fur.
would love to see if the enclave would be capable of regaining contact with mount weather or somewhere more central, if the game were set after the rigs destruction
Russia in the fallout universe was still part of the Soviet Union before 2077. It is quite possible that there is a faction like the Soviet version of the enclave in post war russia.
Suprisingly the USSR achualy got freindly with the U.S. especially with the takeover of china being the dominant power and even when the UN collapsed the U.S. and USSR worked together untill the nuclear war started. Especially with the fact china will be wanting to take those city's they gave to the USSR a while back.
@@adamcotton6507 Omega probably said the Canadians use Chinese stuff so that Bethesda would have a reason to remake stuff from FO3 and put the stealth suit in the game just to make it that cooler
Hawaii is a state I think could be another interesting state to explore. Imagine radoactive reefs teeming with mutated abominations, beware the leviathans. There may be dangerous lava fields and caves to explore. Pirate raiders, and new exotic wildlife could fill the wild jungles.The plot could be about the various islands warring for control of the archipelago, or the Chinese remnants seeking to claim the islands for themselves while the divided natives struggle to oppose them.
Hawaii would be pretty cool, though another thought would be Newer Orleans. Imagine deathclaw/alligator hybrids, voodoo priests, and insane raiders from Florida.
@@thegalaxy8891 I'd like to imagine the raiders/survivors of Florida would act like the Psychos and characters of Borderlands. New Orleans would definitely be cool. The real-life city has a huge boar problem that could've gotten worse when the bombs dropped, plus deathclaw gators, giant pythons, radspiders, hell even massive snapping turtles would be really cool.
i would love to see a US Remnant group and Enclave (also a US Government group) go head to head without the brotherhood of steel being involved and making it so we can actually join the enclave and get a ending with them while working with them all the way
@robertothesupermutant830 Also a japanese faction since in real life, Japanese Mafia or the Yakuza have influence on alaska or the CLA, a canadian raider group who dreams of unifying canada and attacking the USA as revenge
Dude, Bethesda should honestly hire you if you would ever want to work for them, because with your ideas, Fallout would be great again (when it comes to lore, quests and features… hell, if you were a lead director the game would actually turn out great)
Ha, I think just anyone with real passion for the series could steer it in the right direction, not to say the people who make it now don't have passion, but I really feel they don't understand Fallout properly and just make it dumbed-down especially with Fallout 4, although I will admit they seem to be trying to connect with old Fallout a little bit in 76.
@@TheOmegaInitiative your right, though I think it's more a learning curve for them. The 76 team will probably get better with time and I'm hopeful overall that what we sore with F4 was a consequence of overhauling the game rather than this is Fallout now as far as story.
@@The_Alt_Vault the one thing Bethesda got right with 4 & 76 was power armor. Power Armor got turned into proper mech suits, despite the extremely short battery life i think alot of those retcons in particular worked and i’d like to see them carried over. But please dear God dont let Bethesda touch the lore
@@gahamhumphrey4812 oh yeah 100% that was a good thing, maybe change it so the cores are never fully charged so it makes sense why power armour is limited use. But I'm honestly confused why none for a while at Bethesda could come up with anything more creative than a few cool ideas
It's been one of my biggest dreams to see a Fallout set in Alaska, so to see this video is to see that potential realized even further. I even had faction ideas highly similar to yours, with things like military remnants, rebels, and natives, though the military remnants were Chinese rather than USA and the rebels were simply rebelling against them. The Russian Empire idea was new though, but the closest thing I had was a church-themed faction like the Children of Atom cranked up to 11.
Im making a concept fallout cartoon of a fallout Alaska, where the military remnants find contact with the CCP to reinvade alaska and a valutdweller escapes ther vault after the PLA remnants try to kill him for being pro-american and the vaultdweller aligns themself with the enclave and american military remnants too fight the Chinese,
@@me67galaxylife They would probably inflitrate the US military remnants like they did in the NCR, and would probably have a presence the most western parts of alaska, like the aleutian islands and Nome.
As an Alaskan, I would love to see a fallout game set in my home! I would like to see a less snowy environment closer to sea level, with the snow getting deeper and deeper and the temperature getting colder and colder the further you went into the mountains. Perhaps leading to the need for heavy winter gear and snow shoes to even reach the enclave bunker. Great video as always dude! Can't wait for the next one!
You know what I'd like to see with the idea of an Enclave in Alaska? The idea of the Enclave being more good, or more moral in general. You could justify it pretty well, as like suggested, they've been isolated and on their own. It would be perfectly reasonable to have them follow a more noble version of the ideals and goals of the Enclave. It'd be a nice twist on the Enclave always being the bad guys. And you could still keep shades of grey from the more mainstream Enclave.
The combat could be similar to Fins fighting Soviets during the Winter War, a huge role of skis, with even machineguns and metal shield covers mounted on top of them, as well as some smaller cannons and grenade launchers
I could see a game like Fallout setup like New Vegas with some features from fallout 4. Each factions having its own winterized uniform and weapons centered around certain calibers of ammunition. For example, The U.S. Army remnant would center around .45 caliber and 5.56x45mm. A game set in Alaska would be a frozen forest wasteland that wasn't really touched by nuclear fire.
I love to see the enclave again. Specially seeing the enclave have newer power armor. Even newer energy weapons even other equipment. Even new factions and specially no more brotherhood of steel. As I love to see one game with no brotherhood in it. Anyway these is not a bad idea.
@@swaglevi4315 the NCR is neat but if they are used again it would have to be on the west coast unless Bethesda has a reason to take them to the east coast. I just don't see Bethesda ever going away from the east coast since that's their little lore hotspot and the west coast is interplays/black isles. But I think they should atleast add riot armor to a new game since it was SWAT armor if I'm correct and the one in 76 is from the Charleston police department so unless its not canon that riot armor exists in 76 then its a police thing.
@@destroyerofbussy An idea that i've seen going around about the NCR is that they could slowly expand into the east coast. which given their military might and their resources. it's completely possible to see at least a few camps or expeditions into the east coast to spread their good will and might
@@swaglevi4315 I think if Bethesda does make another Fallout game thats set after Fallout 4 and wanted to use the NCR, It would have to been like 50 years in the future since the NCR was moving pretty slowly east and even if they did pick up the pace to have like places on the east coast they would have to have guys right behind them and even then that would be a stretch to think they'd even want to go this East since places like Oklahoma and Kansas are probably flat nightmares with like super cool mutant tornadoes since this is Fallout and shit is cool like that
A nuclear winter could actually last long enough to affect the events in fallout. At least, some models suggest the average global temperatures could drop for hundreds of years. But it would get progressively less pronounced. It also wouldn’t be a nuclear winter per se because we’re talking about average global temperatures so there’d still be hot places and seasonal warmth. (It wouldn’t be a global winter) Still, the winters would be colder than they are now.
Like Kansas? If so then I think it would be kinda empty since Kansas is a lot of just flat lands. I think we'd see a ton of brahmin and maybe the main like story of that game (project purity, hoover dam, the geck) would be like who can take control of a giant factory that would make like food or weaponry but is actually the home to one of the factions. At the end you'd have to choose either the factory dwelling faction or one of the other factions. I think that most likely we'd have some sort of Brotherhood group (maybe from Appalachia), Maybe a like a giant group of farmers who have banded together, maybe the Enclave as the factory dwellers or just another faction there (perhaps even they're the secret ending) and then we could have a vault maybe underneath the factory and the vault dwellers are the factory dwellers.
@@destroyerofbussy I actually made A fan-setting set in the great plains. I think I still have it somewhere. I'll see if I can find it. I'll post here later.
if they do make a fallout alaska, they better not put too many super mutants, at least a couple, like a small neutral colony who's leaders consist of the masters former army and add 1 or 2 of them in a raider group consisting of ghouls and humans.
6:30 I could see the native Alaskans either being a military faction like the legion (just a lot less Rome Larpers) or being more like the new canaanites, or maybe some collaborates to another group who knows.
This is really interesting because there is a group of mod authors trying to make this happen in Gary's Mod. It really is interesting how some of these ideas just get done by the fanbase.
I’m actually Alaskan myself and yes these are all great points. Fallout: Anchorage could work. Mabye have a DLC about Juneau being a Eden due too how unimportant the city is strategically. and ECT
Like a post war anchorage where Chinese and American military still fight or chinese spies that inflitrated Alaska. Also the Yakuza, japanese gangsters also have influence on alaska irl so there might be a japanese faction
@@flyingfoamtv2169 pretty much. However I doubt that Juneau would be that big of a deal. Because of how even by modern standards it is very difficult to get too
if your willing to take the chill then a core lasts 10 IRL minutes(or whatever the equivalent of 2 in world days of you moving around and whatnot would be) but with the heater core it lasts about half the time a core in a suit you are using without a heater core in but since you already have a heater in it, it has electric jets so you have double jump(normal jump then the jet engine[tiny jet, but enough to lift you up another jumps worth] kicks on before overheating and having to cool off)
I've gotta say, an enclave in a game like this would kinda feel a bit overused, like how the brotherhood is in the east coast games now. Although something small like the remnants bunker in NV could work, with maybe a misc quest that you can find out that they were looking for fuel for their vertibirds. A backup idea for the US military remnant group could just be military supplies. The amount of trains and cargo vehicles transporting old military equipment that remain in anchorage would have enough for thousands of people. I'd be interesting to have raiders and people wearing different parts of combat armor, like one may have a helmet, while the other might have a chest and a left leg. Just an idea to consider
I'd replace the enclave with the Chinese remnants left after the war only they use laser weapons exclusively cuz nuclear winter would freeze balistics and they more advance with A.I technology being the leadership like the Shi in FO2
@@Doralga And whatd be cool is because of how close russia is, they have traders that go by sea selling russian weaponry, basically a new type of gun runners. And maybe how in Lonesome Road you got to visit these far away places that got nuked, you could visit like a dock in russia or somewhere about the size of the two
@@shoebillgaming2147 Russian weapons eh Spear guns, Anchor grenades hell have them introduce a new weapon type like Sonic weaponry to mix things up in the halfway point and a lore point of stating those weapons were design for Russia space race and space stations
It would make sense for the Enclave to be there though. Just like it made sense for Enclave remnants to be in the DC area. Maybe this time they wouldn't be the enemy. Make it more nuanced and it could work. But if the brotherhood or super mutants make an appearance it would ruin it.
Your videos really pique my imagination! While its certain we're not getting another fallout for a long time, one can hope it would be as good as this video.
Protagonist wise I thought of two options: 1: the survivalist. You’ve been alone for as long as you can remember. Maybe trading with the other factions here and there, but you’ve lived a tough yet fulfilling life alone. That is until your homestead is attacked by raiders. You’re forced to flee into the icy forests while everything you’ve built for yourself goes up in flames. After finding a stash of gear (determined by your tag skills) you attack the raiders in turn, wiping out their camp. An Army remnant squadron approached the destroyed camp and is impressed with your work, and offers you shelter at one of their camps. Option 2: The multiple choice route. You could start the game as the survivalist as above, or as a member of one of the main factions.
I live in Alaska and I absolutely love this idea I am currently writing about an Alaskan fallout from my own interpretation but the enclave and military will play a pretty big role I dunno but I love this idea ❤
0:40 well based on current knowledge and debates. There shouldn't be any radiation left by the time of Fallout 1. Experts still bebate how long radiation will last after a nuclear war but the current estimates are 1 to 5 years. The longest I've ever heard is around 20 years
If a Fallout game had a Monarchist faction of some kind it would probably end up being my favorite (since I'm a monarchist IRL) and I'd be so happy lol.
Would be really interesting seeing fallout without deathclaws and mutated insects since the cold would be too much for them to handle. Although it would be interesting if they had seasons in game with different types of enemies migrating
Maybe a they turned their boats into a giant boat island? Perhaps by tying them together with chains. A real life example were those stranded trading ships that I forgot their name.
This is an amazing idea. Alaska is one of my favorite states. And has a great environment. For the US Military remnant based faction, I'd like to see it be kind of like the Rangers from the Wasteland series, or in a sense the Desert Rangers from NV, they'd bring protection and law to the territories under their control, and have a form of government known as a Kritarchy. This would be a unique position they'd be in, since we never get to interact with the Desert Rangers, and the only other group who has a similar set of ideals are the Regulators, but they don't have significant power in Fallout 3. So they could go in depth and explore that element this time around. Also, I think that having furs in this game would fit really well. Not only for character customization, but also economically. The Great White Wastes(as I'd call them), could have a huge fur trade, another thing we haven't seen much of in Fallout. And it'd give you another incentive to hunt, besides needing food to survive and keep warm. I also think it'd be a great chance to break away from the typical 'Im a hero' mentality of games. You could choose your backstory in the starting menu, and it'd give you a unique beginning, and influence how you start, but you could choose to leave that faction and walk the wastes or join another faction later on. I feel this would be great for replayability, and player freedom. It could be similar to how you play ESO(though obviously more grounded).
I would love to see a northern setting for Fallout as a Canadian, but if they ever do that, I would also like to see the Canadian resistance still fighting the Americans, since America basically annexed Canada to secure supply lines to Alaska. With the apocalypse, it would be interesting to see how both forces remaining in the area still fight each other, both for their perceived heritages and nations and to try to bring them back. If the setting was also more British Columbia than Alaska, then you could even have far more elements of the old world present due to the general sparse population in Canada. Less out right devastation and more just wilderness and the isolated pockets of civilization in the mountains
I feel like lower BC would be a great place you could have several well know major players as well as the Canadian resistance. You have Vancouver Island and it's surrounding islands ripe for discovery as well as Vancouver itself with a major naval base. You would also have the lower main land with all those smaller cities but with farm land and mountains. There is also the northern wilderness to discover which if you have been to its simply breathless. My DnD group did a campaign using modified rules with the naval base holding a pre war super carrier that was docked. We had the factions of enclave, brotherhood of steel (the northern faction), Canadian resistance, and a group of locals all trying to claim the super carrier a d its endless trove of prewar technologies. We had minor factions too like a legion infiltration/ sabature group who was trying to destroy to stop any one faction from getting it. The only problem was the base was guarded by power full robots and an army of ghouls who got more ferocious as we got to the carrier because wouldn't you know it had not one but to nuclear reactors with one of them leaking radiation. Oh man it was tough the Dm was awesome and we had a lot of great role-playing moments. We all died in the end trying to get to the carrier (ghouls killed us). To see that as the next fallout game would be so cool.
I've always wanted to see a game set in Alaska. The snow would be a beautiful setting, there would be a lot of factions (native survivors, standard fallout survivors and raiders, a Chinese enclave, Canadians, descendants of old world military), you could easily make a DLC into Russia even if just to Big Dionede Island (first Fallout that leaves America).
I would love to see smaller factions brought back that you can get to fight for either side again cause that is so fun trying to get all the allies and then sweeping the Legion at Hoover dam
Honestly this gave me a lot to think about for a custom Fallout Wasteland Warfare Setting for Alaska I made [Rambling beginning now], primarily centered around an Enclave-Splinter Faction: The Alliance, a military-led democratic Nation State headed by now Captain-General Chase, centered in Alaska with several surrounding factions vying for control over the biggest city in the area, including HOI4 Old World Blues's Washington Brotherhood and a Russian tsarist invasion force. [Ramble Ended] Thanks for all the (unintentional) writing advice!
would like to see what they do with the midwest. since tactics cannnonicty is in question and how bethesda nit picker some events from the game for 3 and 4. it would be interesting seeing it revolve around restoring the railroads infrustructure in order to maintain control of the region. enclave would play a big part from what we know from ed-e coming from their before arriving into new vegas.
@@TheOmegaInitiative true. i thank you for the reply. Omega Initiative. but that does leave to speculation. aside from the pitt. what would be instore for the american midwest? potentialy.
From what I understand Bethesda stated that the overarching events of Tactics are canon (Midwest Brotherhood exists, did something through Illinois, Missouri, and Kansas) but the details of the game aren’t (presumably no sentient Deathclaws and OP Midwest Brotherhood)
@@DarthNicky one thing i would like to return are the sentient deathclaws. goris was a favorite companion in 2. mainly cause he was interesting. that and jumping a bunch of raiders with a talking deathclaw in jedi robes was awesome and funny at the same time.
@@cmndrwolf291 Unfortunately the two smart deathclaws who survived in Fallout 2 cannot reproduce with regular deathclaws to create smart ones. The only way we could see more of them is if the Enclave created anymore although I assume they've learned their lesson from Fallout 2.
An Interesting faction could be a larger Chinese remnants, perhaps consisting of a force that after the war mounted a last ditch invasion amd got trapped there. I'd imagine they would be based out of a small fleet frozen in the ice with their only working ship being a submarine that's trapped under the ice so the only way for it to surface was for them to cut away the bottom of one of their ships to make a make shift harbour for the sub. They could act as a counter to the army remnant as they would promise an end to the harsh rule of the army. Though they would be as bad if bit worse. The army remnants would be torn do they stay with the Enclave who have been distant at best as they weight on any orders beyond hold what land they have. Or do they relent to the civilians an esentaly become a new nation like the NCR. As for the Enclave their ideal until they finnaly receive no new information from Control station Enclave, believing their the last remnants of the pre war government they move towards reclamation. As for the Russians I'd see them using their own currency though as for how big this empire is I'd say its based in Magadan so it's a small state with their goal being to take Alaska before launching the reconquest of Russia. Though i think they would very much be on a time limit for their conquest as the baring straight would only be safe to cross in winter as that's when the ice is thick enough to move men across. I'd see the natives siding with the Russians due to proximity though they wouldn't be against forming their own nation or allying with others. Just some ideas I had interested to hear feed back
One thing that came to mind after you mentioned camo polar bears was Yao Guai Kodiak bears(just look them up, they're pretty awesome), and the possibility of going back to the deathclaws prototype, the wolverine, so thanks for getting my mind started on loring for Alaska. Edit; completely forgot about the monstrosity that would be irradiated moose.
Bottle caps could absolutely be a currency. I was stationed at Eielson and the military fucked up the water so bad up there that every week Uncle Sam had to deliver water bottles to people who lived in the areas around the bases. From what I gather, we have quite a few years more of bringing water bottles to the locals.
as someone who lives in Alaska i can say there is no way that bethesda would be able to map the whole state. They would just use the interior as a template probably around anchorage. Which, by the way, we get summer here.
As in Alaskan I would love to see a fallout in alaska. I always thought that a fallout in Alaska always made scene. Fallout 3 didn't tell the whole story. If a fallout in Alaska was made it would probably compete with fallout NV. (Just my opinion tho)
All great points here 👍👍 Talking about the currency of different areas/factions I'd love to see the values of the currencies change dynamically to reflect the success/decline of factions during your playthrough. Imagine saving up a ton of "Minutemen money" and then subjugating the entire wasteland with them to become ludicrously wealthy 😁
Everyone talking about wanting to see the Enclave again and I'm just sitting here wanting to see the NCR again, even if a very minor presence in Alaska. I mean they should have ocean capable ships at this point with how well they've been able to rebuild, so wouldn't be out of the question to see them send expeditions up north.
This guy has got me pumped for a game that isn’t even in the works. This is such a great idea! The different factions that exist almost entirely outside of those already know is an incredibly attractive prospect.
As an Alaskan, I remeber the day the Operation Anchorage was announced, heck I was IN Anchorage. It was front page news. Let me repeat that. It was front page news. Why? No idea, but it was when the papers were getting thinner and thinner and I think they were starved for stories. Considering the only similarities to real life Anchorage were just the names... I
Also, I live now in homer and there are a large number of Russian Orthordox villages surrounding, so at least the Peninsula might essentially be Russian.
Current Canon i think points to toronto being a civilised settlement so I think it would be a Canada vs Alaska type scenario, you could even twist it to make the Alaskan enclave the good guys of the region.
Dude, hell yes. I would kill to play a Fallout game set in Alaska, with the Enclave returning, maybe encountering 20-year-old remnants of Chinese invaders, and meetings Russians for the first time in a Fallout game? Sign me up!
At first I was against the idea of an Alaskan Fallout but you’ve showed me that it has a lot of good potential. Unique creatures. They could add a bunch of winterized T-51bs because of the army camps. And if Bethesda does this right and add good factions like the Enclave it could feel like a really good fallout. Imagine seeing Enclave and some other faction fighting it out. Hell who knows maybe even Chinese Remnants. If Bethesda wants to make their games way earlier in the franchise(fallout 76 being set 25 years after) they could add the Enclave somehow.
A concept from the HoI4 mod for Fallout, Old World Blues is something I'd love to see. Bellingham/Koover. Being a major pipeline town, and the staging post for the Alaskan campaign, as well as a focus for the Canadian resistance, when the bombs fell, there was a high rate of Ghoulification there. After significant conflict, the remaining ghouls form a stable community that is open to outsiders. A combination of Canadian freedom fighters, US garrison troops and veteran US Alaska troops makes a powerful, anti-US, anti-raider faction, not interested in a return to the old ways, which they can remember
I really like this idea, I get the feeling like fallout new vages you'd have long stretches of nearly preste wilderness to wonder thought. I would love some kind of mount system something like a mutated horse or mouse would be the cheapest early game mouth and sometimes like skis middle of the road good for stealth players as you can move at speed while snaking or just quiter. And jet skis would be the end game mount I would have a lesser version of the tempter system eg cold during snow and rain storms on the easyer difficulty If we still have sentiment management I want to be able to elect a major or something to handle things while im gone and and tell me what the seller needs
Random idea to add onto this, alaska versions of super mutants could be a different color from green and maybe not hairless. Since the desired outcome for a super mutant is to be effective in the given environment, a super mutant could be more like a Yeti then their green hairless brothers
Maybe your power armor could freeze up sometimes, leaving you stuck in your power armor, or making your power armor unusable for a little while, so you have to have to drag it around until you can find a way to make it unfrozen. This could lead to Fusion Cells not being needed until you are able to find an upgrade that doesn't make your power armor freeze up. This would probably be for basic Brotherhood types of power armor, and then the ultimate Enclave Armor would be the end-game armor. This could be considered a retcon as the armor in Operation Anchorage doesn't freeze up (but that can be explained away because it is a simulation), and there are no records of power armor freezing up, but you could explain that with the nukes made the cold much worse. Just an idea
Could be really cool if based with Anchorage in the center, with travel both into the interior and to the islands and coastal areas. Anchorage is strategically very important to the US so it would be a target of nuclear weapons, but it is also home to a large military presence.
I would imagine Bethesda would make a reference to our character from Fallout 4 or the characters from operation Anchorage. If anything, Alaska could be a DLC location with a map just as large as California will be in Fallout 5. Raiders would likely be wearing furs as the clothing under the patchwork armor. It would also be a very good idea to mention China in this Fallout, as in, Zhao from Fallout 4, rebuilding China without the communism and such.
Faction idea: like the ncr Canadians wanted a return to the old ways and decided to rebuild the country they had once had, however the prime minister insists that a multi party system would tear the country apart so he abdicated after creating the Canadian council a group of young but still experienced leaders to represent the people and their interests. After hearing of the situation in Alaska the council agrees to assist their people in the west. Halfway through the game the Canadians appear during a big confrontation between the rebels and the army and enclave. The Canadian army lands in verta birds and in patriotically painted power armour. The army and enclave flee, you are either taken prisoner or told to come with them depending on which side you pick. The Canadian army would ally themselves with the Russian empire and both the allied factions would fight at the old battlefield of anchorage Alaska for a final showdown.
honestly, i really love the idea of a Fallout game taking place in Alaska, and you also got me excited when you mentioned a Russian faction, because i had the same idea, to have a Tsarist Russian Empire, i have a huge page on the things you said and my ideas now, for equipment, i don't think "lacking" is the word, since in real life Russia had plenty of interesting fire arms Makarov pistol - while lacking in damage, it feels nice to hold it even if it uses the weaker 9x18 caliber APS pistol - the Makarov but it's a bullet hose (don't worry you can switch fire modes from semi to full) Tokarev pistol - armor piercing ammo since the 1930 way before the 5.7x28 ammo in 1990 PPSH-41 - the tokarev pistol but is literally a "bullet hose" and has plenty of bullets Mosin Nagant lower rank infantry and sniper rifle - 7.62x54mmR is a very powerful cartridge since 1891 Dragunov marksman rifle - the Mosin Nagant but in semi auto AK rifles - if two types of AKs could be in, the difference would be, 7.62 AKs have better damage, 5.45 AKs have better customization like scope mounts and such VSK 94, AS-VAL and VSS Vintorez - these rifles are suppressed as they use the heavy but powerful subsonic 9x39 caliber (and in S.T.A.L.K.E.R they are REALLY powerful and pretty much end game loot as they win battles in only a handful of shots), excluding the OTs-14 Groza "Thunder" as it's not suppressed but still uses the same caliber plus versions have a grenade launcher module KS-23 shotgun or special carbine - a VERY interesting weapon used by riot police, Ministry Of Internal Affairs and Spetsnaz, it has many kinds of shells such as tear gas, shrapnel, flashbang and slugs (btw the 23x75mmR slug can literally destroy an entire car engine) anyways, sorry for my ramble, but yeah they're not really lacking, maybe for armor though the 6B body armors could work including the SSH 60 helmets anyways as for Canadians it would be cool to see the C7 rifle, which was the Canadian version of the M16, 9mm pistols like the Hi-Power (though for Canadians it's the L9A1, like with the British), and Mauser C96 copy, and it would be cool to see the Chinese assault rifle return with an option to convert it in 5.56 and change the handguard to a RPD style one to make it closer to the Fallout 3 counterpart, and the return of the R91 assault rifle with the ability to convert it to 308 (7.62x51 NATO), along with a long scope similar to the G3SG1 marksman version and again, i did love the multiple currency types of Legion Denari, Bottle Caps and NCR Paper Money, so for Fallout : Alaska it's Bottle Caps, Requisition Chips, Pre-War Money, Russian Rubles, Chinese Renminbi and the military grade ammo similar to Metro games (maybe it would be more valuable for the Russian faction more since in real life the Ruble is almost kind of useless and 90s Russia had similar economy as Spain, for example 100 Rubles is 1 Dollar and 55 Cents, or 2000 Rubles are 31 Dollars and 7 Cents) also, it would be awesome if there were was a "wild wasteland" type perk for interesting moments and references like i had an idea of encountering Tsar Nicholas the 2nd (with a scar on his eye from the failed assassination) asking you if you've seen Lenin anywhere, as he wants to have a "talk" with him anyways, i loved your idea TOI, and keep up the amazing work, God Bless The Enclave, God Bless the 3rd Rome and America (yes, Russia called itself the "3rd Rome" as they are Orthodox Christian after ditching Paganism in favor for the Byzantine Empire's relations)
The Russian faction would be under equipped in the same way Tsarist Russia was in the First World War. They'd have far older equipment, you mentioned plenty of good examples for weapons for them to use, which they likely would. They wouldn't have energy weapons though, or at least not very many, they wouldn't have power armour, but they might have crude tanks, or they might go back to using horses again. Their advantage would be numbers.
@@TheOmegaInitiative oh right, like the Avtomat assault rifle that uses the Japanese 6.5x50mm Arisaka, and i suppose the other Soviet equipment could be used by the elite troopers (since the Soviet Union and even after it's dissolution suffered from Oligarchy), and plus if they would use horses, they would have Cossacks (Ukrainians), since medieval and early modern ages they were very well trained in horseback as the Russian Empire used them as auxiliary carabinier and were experts in melee combat against the Polish, Turkish, Swedish and French armies, and i do like those disadvantages about lack of energy weapons (maybe during the nuclear incidents and lack of resources caused them to ditch the energy weapons except for maybe private international purchases), and yep. numbers as high as the Mongolian hordes (aka medieval Russia's worst enemy), and i'm sure some Chukchi people would fit in as well
I think it would be cool to have a faction in a Alaskan fallout to use styer augs and p90s. Both guns have appeared before in fallout tactics and 2 respectively. Also. I imagine that the factions would probably be fighting over the oil in Alaska which would be cool and fit the themes of fallout because they would be fighting over the same resource that sparked the sino-American war which ended in nuclear fire.
I made up some factions for Fallout Alaska: -Major faction: Sinos: the decentents of Chinese invaders and Native americans, Can ally with SSAR and Alasks Major Faction: Новая Российская империя (New Russian empire) the remnants of the Russian Peasents who are from Siberia, the empire is half the size russia now is, with the entire western russia being annihilated thus not being a part of the New Russian Empire, can ally with Canada Rangers and Alasks -SSAR (Soviet Socialist Alaskan Republic) a combination of Russian Tourists and Chinese invaders which are ruling with a stalinist regime, Can ally with Sinos -Canada Rangers (kinda like Desert rangers just in alaska) willing to help anybody in need, polite as always, always say sorry to their victims, Can ally with New Russian Empire -Alasks: a Native american tribe which were staying at a ski lounge when bombs fell, the Last A in Alaska fell off when bombs fell so their decentants thought they were in Alask instead of Alaska, they live isolationist in that ski lounge, throwing snowballs at anybody they saw come near and worshiping Snowmen as Totems and Statues, can ally with Sinos and New Russian Empire Major faction: NUAA(New United Alaska Army) pretty much US army with white camo combat armor and laser rifles, can ally with Enclave Enclave: Just watching over everything, kinda like House. Can ally with NUAA
I think it more likely there is a game setting setup around the Puget Sound from Seattle in Washington to maybe as far north as Vancouver Canada, but considering the proximity a Alaska DLC might be possible, possibly centered around the all important Anchorage, and the overall Anchorage Municipality which is a good looking area for a game map.
All of those factions would be great, but as you stated being a pre-war war zone would also mean the brotherhood of steel would have sent a chapter there aswell, as they sent chapters everywhere and as fallout 4 introduced the airship which is something the brotherhood used a long time ago to spread out chapters, so with the oil, prewar tech everywhere and how isolated the region would be along with remnant chinese tech, american tech and the abundance of remnant army personnel i could envision the brotherhood would move into the region while roger maxson was in charge still and making the remnant potential allies, new recruits or just brokering a peaceful treaty to allow the scavenging of prewar tech
@@TheOmegaInitiative well mate its an overdone faction but with the lore it would fit in alot more than most pf us would like, hell if they did the brotherhood.....I would like to see one that splintered from the main objective like fallout 3 again, ya know one that joined the remnant as heavy troops or the natives for the way of resources, a splintered group that would be willing to leave and become allies or join the enclave as we all know the company bethesda wont ever leave the brotherhood but itd be good to see a vastly different style or version of mentality of the faction
Honestly i would love to see fallout expand on the lore around Denver and the surrounding area (Yes i live in the area) but in real life the airforce base in cheyenne, wy (100 mi north of Denver) holds the 90th missle wing and is heavily rumored the the two guys with the keys are located in our Base plus we have the countries largest oil and coal supply in the lower 48 states
Idea : What if the Mojave Chapter of the Brotherhood of Steel won in Operation Sunburst and Father Elijah still remain as the Mojave Brotherhood elder (there is reference from the HOI4 mod Old World Blues).
Imagine ghouls suddenly jumping out from the snow giving you a good jumpscare.
Oh god, then it really would be like metro lol
Don't suggest a nightmare, soldier. You'll jinx it.
@@tostbutyoutube7204 commies giving us a last scare before we bash their heads in
Me: I remember a solder once said I think it was city or an outpost
Patrolling the wasteland almost makes you wish for a nuclear winter
Caravan citizen soldier just need something for the log books.
The Russian faction could be composed of remnants of the navy at Vladivostok who escaped the radiation present in the city and blown into the area from northern China.
Fallout version of the High Admiral Kolchak?
@@alpharius2omegaboogaloo384
Communism isn't all that different from nuclear fallout, is it?
What about a shrunken Soviet government led by Lenin’s remains which were embalmed with a robot brain
@@alpharius2omegaboogaloo384 hell yea! a russian kolchak type whose allied with enclave to fight china
Perhaps we'd see some leftovers of the Chinese army that managed to remain in the area after losing the invasion? Like the one dude on the nuclear submarine in fallout 4
Zero doubts the Enclave would enslave them.
@@goroakechi6126 glorious
@@goroakechi6126 Maybe but it'd more interesting to have a new invisible enemy that use new unique vehicles and Chinese weapons could also be completely different to the normal fallout weapons.
@@robkemp598 the enclave would slaughter them or enslave them no doubt but for sure it would be cooler but less likely
Honestly I wanna see a ghoul ship in this game just a bunch of prewar criminals, turned pirates
As amazing as this would be, we all know Bethesda would still have us fighting deathclaws, super mutants and radscorpions. No new creatures to worry about.
yes bethesda’s strong suit isn’t really creativity so probably won’t see this in a fallout game for a while
There was a great fan made Alaskan mutant design where Humans had become a tall but athletic and slender super mutant with large clawed hands and a light whitish and blue snow colored fur.
I mean, Bethesda made a bunch of new creatures for Far Harbor, Nuka World, and Fallout 76. So don't count them out just yet.
They would probably just color them blue and white and call it a day
Well, then it's time to call Obisidian back, and this time give them more than just 18 months to make the game.
would love to see if the enclave would be capable of regaining contact with mount weather or somewhere more central, if the game were set after the rigs destruction
We should go to mount weather in 76, in real life it's only around 20 miles from Harpers Ferry.
Apparently I live near there.
Russia in the fallout universe was still part of the Soviet Union before 2077. It is quite possible that there is a faction like the Soviet version of the enclave in post war russia.
Suprisingly the USSR achualy got freindly with the U.S. especially with the takeover of china being the dominant power and even when the UN collapsed the U.S. and USSR worked together untill the nuclear war started. Especially with the fact china will be wanting to take those city's they gave to the USSR a while back.
@@Demicleas *We were once enemies, now we the closest of comrades*
Russia was also friendly to the yanks the stealth suits are chinese not Canadian
@@adamcotton6507 Omega probably said the Canadians use Chinese stuff so that Bethesda would have a reason to remake stuff from FO3 and put the stealth suit in the game just to make it that cooler
Metro 2022
Hawaii is a state I think could be another interesting state to explore. Imagine radoactive reefs teeming with mutated abominations, beware the leviathans. There may be dangerous lava fields and caves to explore. Pirate raiders, and new exotic wildlife could fill the wild jungles.The plot could be about the various islands warring for control of the archipelago, or the Chinese remnants seeking to claim the islands for themselves while the divided natives struggle to oppose them.
A tons of honest hearts-ish tribal people
Bro it would be sick if we could walk around a destroyed Pearl Harbor
Hawaii would be pretty cool, though another thought would be Newer Orleans. Imagine deathclaw/alligator hybrids, voodoo priests, and insane raiders from Florida.
@@thegalaxy8891 I'd like to imagine the raiders/survivors of Florida would act like the Psychos and characters of Borderlands. New Orleans would definitely be cool. The real-life city has a huge boar problem that could've gotten worse when the bombs dropped, plus deathclaw gators, giant pythons, radspiders, hell even massive snapping turtles would be really cool.
Maybe even see attempts for the NCR to establish a base there, maybe we could see an NCR navy?
i would love to see a US Remnant group and Enclave (also a US Government group) go head to head without the brotherhood of steel being involved and making it so we can actually join the enclave and get a ending with them while working with them all the way
I would like some new factions
@robertothesupermutant830 Also a japanese faction since in real life, Japanese Mafia or the Yakuza have influence on alaska or the CLA, a canadian raider group who dreams of unifying canada and attacking the USA as revenge
Dude, Bethesda should honestly hire you if you would ever want to work for them, because with your ideas, Fallout would be great again (when it comes to lore, quests and features… hell, if you were a lead director the game would actually turn out great)
Ha, I think just anyone with real passion for the series could steer it in the right direction, not to say the people who make it now don't have passion, but I really feel they don't understand Fallout properly and just make it dumbed-down especially with Fallout 4, although I will admit they seem to be trying to connect with old Fallout a little bit in 76.
For all we know, me might have an NDA and already is!
@@TheOmegaInitiative your right, though I think it's more a learning curve for them. The 76 team will probably get better with time and I'm hopeful overall that what we sore with F4 was a consequence of overhauling the game rather than this is Fallout now as far as story.
@@The_Alt_Vault the one thing Bethesda got right with 4 & 76 was power armor. Power Armor got turned into proper mech suits, despite the extremely short battery life i think alot of those retcons in particular worked and i’d like to see them carried over.
But please dear God dont let Bethesda touch the lore
@@gahamhumphrey4812 oh yeah 100% that was a good thing, maybe change it so the cores are never fully charged so it makes sense why power armour is limited use.
But I'm honestly confused why none for a while at Bethesda could come up with anything more creative than a few cool ideas
It's been one of my biggest dreams to see a Fallout set in Alaska, so to see this video is to see that potential realized even further. I even had faction ideas highly similar to yours, with things like military remnants, rebels, and natives, though the military remnants were Chinese rather than USA and the rebels were simply rebelling against them. The Russian Empire idea was new though, but the closest thing I had was a church-themed faction like the Children of Atom cranked up to 11.
The Chinese have been wiped out
Im making a concept fallout cartoon of a fallout Alaska, where the military remnants find contact with the CCP to reinvade alaska and a valutdweller escapes ther vault after the PLA remnants try to kill him for being pro-american and the vaultdweller aligns themself with the enclave and american military remnants too fight the Chinese,
@@me67galaxylife They would probably inflitrate the US military remnants like they did in the NCR, and would probably have a presence the most western parts of alaska, like the aleutian islands and Nome.
@@user-3550 the chinese were wiped out before the nukes fell. their numbers can at most be counted with your fingers
@@me67galaxylife okay then. Well for the commenter and my concepts, you can say they were trying to reinvade alaska
Hmm. Enclave forces in Alaska would make sense, as does most of this video.
@@bigshrimp6458 Drunk moment.
Maybe there is a second unknown oil rig somewhere of the coast of Alaska held by the enclave would be cool
Yes, it would.
Sound like bulshits to me
@@alet2691 I don't care but it would be a great story
I dont know i think something new would be nice not just enclave super mutants brotherhood new factions would be nice not the same tropes again
i wouldn't give it to the enclave then. Maybe the military for direct front line support in resources and freshly build/repaired equipment.
As an Alaskan, I would love to see a fallout game set in my home! I would like to see a less snowy environment closer to sea level, with the snow getting deeper and deeper and the temperature getting colder and colder the further you went into the mountains. Perhaps leading to the need for heavy winter gear and snow shoes to even reach the enclave bunker. Great video as always dude! Can't wait for the next one!
Enclave troopers with eskimo clothing would be amazing
yeah it sounds like it would be really cool
Enclave snowtroopers
Are you turkish too. My parents are turkish
Maybe a eskimo faction who turned away from technology. Maybe make them more violent and xenophobic similar go Ceasars legion but more tribal
@@SuperPRguru Eh, I feel like that would be too stereotypical to the point of being offensive.
You know what I'd like to see with the idea of an Enclave in Alaska? The idea of the Enclave being more good, or more moral in general. You could justify it pretty well, as like suggested, they've been isolated and on their own. It would be perfectly reasonable to have them follow a more noble version of the ideals and goals of the Enclave. It'd be a nice twist on the Enclave always being the bad guys. And you could still keep shades of grey from the more mainstream Enclave.
The combat could be similar to Fins fighting Soviets during the Winter War, a huge role of skis, with even machineguns and metal shield covers mounted on top of them, as well as some smaller cannons and grenade launchers
I could see a game like Fallout setup like New Vegas with some features from fallout 4. Each factions having its own winterized uniform and weapons centered around certain calibers of ammunition. For example, The U.S. Army remnant would center around .45 caliber and 5.56x45mm. A game set in Alaska would be a frozen forest wasteland that wasn't really touched by nuclear fire.
I love to see the enclave again. Specially seeing the enclave have newer power armor. Even newer energy weapons even other equipment. Even new factions and specially no more brotherhood of steel. As I love to see one game with no brotherhood in it. Anyway these is not a bad idea.
The Brotherhood may be overused but if they're like used like they were in New Vegas I think it'd be fine.
I miss the NCR to be honest
@@swaglevi4315 the NCR is neat but if they are used again it would have to be on the west coast unless Bethesda has a reason to take them to the east coast. I just don't see Bethesda ever going away from the east coast since that's their little lore hotspot and the west coast is interplays/black isles. But I think they should atleast add riot armor to a new game since it was SWAT armor if I'm correct and the one in 76 is from the Charleston police department so unless its not canon that riot armor exists in 76 then its a police thing.
@@destroyerofbussy An idea that i've seen going around about the NCR is that they could slowly expand into the east coast. which given their military might and their resources. it's completely possible to see at least a few camps or expeditions into the east coast to spread their good will and might
@@swaglevi4315 I think if Bethesda does make another Fallout game thats set after Fallout 4 and wanted to use the NCR, It would have to been like 50 years in the future since the NCR was moving pretty slowly east and even if they did pick up the pace to have like places on the east coast they would have to have guys right behind them and even then that would be a stretch to think they'd even want to go this East since places like Oklahoma and Kansas are probably flat nightmares with like super cool mutant tornadoes since this is Fallout and shit is cool like that
A nuclear winter could actually last long enough to affect the events in fallout. At least, some models suggest the average global temperatures could drop for hundreds of years. But it would get progressively less pronounced.
It also wouldn’t be a nuclear winter per se because we’re talking about average global temperatures so there’d still be hot places and seasonal warmth. (It wouldn’t be a global winter) Still, the winters would be colder than they are now.
Man, now you got me wishing that something like this someday happens
Would me awesome, maybe even DLC where you cross to Russia or deeper into canada
That would be so cool!
Maybe the MC, would venture to Magadan or Vladivostok using a trading ship.
I feel like the Ozark region could make a hell of a fallout setting. Or a great plains setting would be a nice change of pace
Like Kansas? If so then I think it would be kinda empty since Kansas is a lot of just flat lands. I think we'd see a ton of brahmin and maybe the main like story of that game (project purity, hoover dam, the geck) would be like who can take control of a giant factory that would make like food or weaponry but is actually the home to one of the factions. At the end you'd have to choose either the factory dwelling faction or one of the other factions. I think that most likely we'd have some sort of Brotherhood group (maybe from Appalachia), Maybe a like a giant group of farmers who have banded together, maybe the Enclave as the factory dwellers or just another faction there (perhaps even they're the secret ending) and then we could have a vault maybe underneath the factory and the vault dwellers are the factory dwellers.
@@destroyerofbussy I actually made A fan-setting set in the great plains. I think I still have it somewhere. I'll see if I can find it. I'll post here later.
@@destroyerofbussy I dug up some old fanfiction about A Fallout setting on the great plains.
@@nathanielhinz4946 Hmm can I get a link?
@@destroyerofbussy that would be an amazing story. Especially if you could choose one of the three factions
well if the enclave might be in it, i think its quite a good idea
@@bigshrimp6458 bruh wtf
if they do make a fallout alaska, they better not put too many super mutants, at least a couple, like a small neutral colony who's leaders consist of the masters former army and add 1 or 2 of them in a raider group consisting of ghouls and humans.
6:30 I could see the native Alaskans either being a military faction like the legion (just a lot less Rome Larpers) or being more like the new canaanites, or maybe some collaborates to another group who knows.
This is really interesting because there is a group of mod authors trying to make this happen in Gary's Mod. It really is interesting how some of these ideas just get done by the fanbase.
Gm boreas fallout rp
I’m actually Alaskan myself and yes these are all great points. Fallout: Anchorage could work. Mabye have a DLC about Juneau being a Eden due too how unimportant the city is strategically. and ECT
Like a post war anchorage where Chinese and American military still fight or chinese spies that inflitrated Alaska. Also the Yakuza, japanese gangsters also have influence on alaska irl so there might be a japanese faction
like how the tiny town of barstow became the hub due to it being too unimportent to be bombed.
@@flyingfoamtv2169 pretty much. However I doubt that Juneau would be that big of a deal. Because of how even by modern standards it is very difficult to get too
I clicked so fast that my brain couldn't register how fast it was
I would love to see Power Armor with a Heating Element Crafting Mod. It keeps you toasty, but consumes a bit more Fusion Core Energy.
Não, por favor não. Sem essa porcaria de idéia de Fusion Core... 🤬
if your willing to take the chill then a core lasts 10 IRL minutes(or whatever the equivalent of 2 in world days of you moving around and whatnot would be) but with the heater core it lasts about half the time a core in a suit you are using without a heater core in but since you already have a heater in it, it has electric jets so you have double jump(normal jump then the jet engine[tiny jet, but enough to lift you up another jumps worth] kicks on before overheating and having to cool off)
Fusion cores lasts decades
I've gotta say, an enclave in a game like this would kinda feel a bit overused, like how the brotherhood is in the east coast games now. Although something small like the remnants bunker in NV could work, with maybe a misc quest that you can find out that they were looking for fuel for their vertibirds.
A backup idea for the US military remnant group could just be military supplies. The amount of trains and cargo vehicles transporting old military equipment that remain in anchorage would have enough for thousands of people. I'd be interesting to have raiders and people wearing different parts of combat armor, like one may have a helmet, while the other might have a chest and a left leg. Just an idea to consider
Yeah I'd feel like the factions in Alaska would be more militarized and more fortified than in other games
I'd replace the enclave with the Chinese remnants left after the war only they use laser weapons exclusively cuz nuclear winter would freeze balistics and they more advance with A.I technology being the leadership like the Shi in FO2
@@Doralga And whatd be cool is because of how close russia is, they have traders that go by sea selling russian weaponry, basically a new type of gun runners. And maybe how in Lonesome Road you got to visit these far away places that got nuked, you could visit like a dock in russia or somewhere about the size of the two
@@shoebillgaming2147 Russian weapons eh Spear guns, Anchor grenades hell have them introduce a new weapon type like Sonic weaponry to mix things up in the halfway point and a lore point of stating those weapons were design for Russia space race and space stations
It would make sense for the Enclave to be there though. Just like it made sense for Enclave remnants to be in the DC area. Maybe this time they wouldn't be the enemy. Make it more nuanced and it could work.
But if the brotherhood or super mutants make an appearance it would ruin it.
Your videos really pique my imagination! While its certain we're not getting another fallout for a long time, one can hope it would be as good as this video.
Protagonist wise I thought of two options:
1: the survivalist. You’ve been alone for as long as you can remember. Maybe trading with the other factions here and there, but you’ve lived a tough yet fulfilling life alone. That is until your homestead is attacked by raiders. You’re forced to flee into the icy forests while everything you’ve built for yourself goes up in flames. After finding a stash of gear (determined by your tag skills) you attack the raiders in turn, wiping out their camp. An Army remnant squadron approached the destroyed camp and is impressed with your work, and offers you shelter at one of their camps.
Option 2: The multiple choice route.
You could start the game as the survivalist as above, or as a member of one of the main factions.
I live in Alaska and I absolutely love this idea I am currently writing about an Alaskan fallout from my own interpretation but the enclave and military will play a pretty big role I dunno but I love this idea ❤
0:40 well based on current knowledge and debates. There shouldn't be any radiation left by the time of Fallout 1. Experts still bebate how long radiation will last after a nuclear war but the current estimates are 1 to 5 years. The longest I've ever heard is around 20 years
I played 1 and 2 recently and there was like barely any raditation spots outside of thr Dayglow?
The nations in Fallout use much lower yield nukes, resulting in smaller blast radiuses but more radiation.
@@TheOmegaInitiative nuclear reactors would be more prevalent in the fallout universe.
If a Fallout game had a Monarchist faction of some kind it would probably end up being my favorite (since I'm a monarchist IRL) and I'd be so happy lol.
Based
The ideas that come out of this channel make me squeal like a little girl thinking of all the amazing possibilities
Would be really interesting seeing fallout without deathclaws and mutated insects since the cold would be too much for them to handle. Although it would be interesting if they had seasons in game with different types of enemies migrating
I always imagined what remains of the US and Chinese navy's formed a civilization somewhere.
Maybe a they turned their boats into a giant boat island? Perhaps by tying them together with chains. A real life example were those stranded trading ships that I forgot their name.
This is an amazing idea. Alaska is one of my favorite states. And has a great environment. For the US Military remnant based faction, I'd like to see it be kind of like the Rangers from the Wasteland series, or in a sense the Desert Rangers from NV, they'd bring protection and law to the territories under their control, and have a form of government known as a Kritarchy. This would be a unique position they'd be in, since we never get to interact with the Desert Rangers, and the only other group who has a similar set of ideals are the Regulators, but they don't have significant power in Fallout 3. So they could go in depth and explore that element this time around. Also, I think that having furs in this game would fit really well. Not only for character customization, but also economically. The Great White Wastes(as I'd call them), could have a huge fur trade, another thing we haven't seen much of in Fallout. And it'd give you another incentive to hunt, besides needing food to survive and keep warm. I also think it'd be a great chance to break away from the typical 'Im a hero' mentality of games. You could choose your backstory in the starting menu, and it'd give you a unique beginning, and influence how you start, but you could choose to leave that faction and walk the wastes or join another faction later on. I feel this would be great for replayability, and player freedom. It could be similar to how you play ESO(though obviously more grounded).
I would love to see a northern setting for Fallout as a Canadian, but if they ever do that, I would also like to see the Canadian resistance still fighting the Americans, since America basically annexed Canada to secure supply lines to Alaska. With the apocalypse, it would be interesting to see how both forces remaining in the area still fight each other, both for their perceived heritages and nations and to try to bring them back. If the setting was also more British Columbia than Alaska, then you could even have far more elements of the old world present due to the general sparse population in Canada. Less out right devastation and more just wilderness and the isolated pockets of civilization in the mountains
I feel like lower BC would be a great place you could have several well know major players as well as the Canadian resistance. You have Vancouver Island and it's surrounding islands ripe for discovery as well as Vancouver itself with a major naval base. You would also have the lower main land with all those smaller cities but with farm land and mountains. There is also the northern wilderness to discover which if you have been to its simply breathless.
My DnD group did a campaign using modified rules with the naval base holding a pre war super carrier that was docked. We had the factions of enclave, brotherhood of steel (the northern faction), Canadian resistance, and a group of locals all trying to claim the super carrier a d its endless trove of prewar technologies. We had minor factions too like a legion infiltration/ sabature group who was trying to destroy to stop any one faction from getting it. The only problem was the base was guarded by power full robots and an army of ghouls who got more ferocious as we got to the carrier because wouldn't you know it had not one but to nuclear reactors with one of them leaking radiation. Oh man it was tough the Dm was awesome and we had a lot of great role-playing moments. We all died in the end trying to get to the carrier (ghouls killed us). To see that as the next fallout game would be so cool.
I've always wanted to see a game set in Alaska. The snow would be a beautiful setting, there would be a lot of factions (native survivors, standard fallout survivors and raiders, a Chinese enclave, Canadians, descendants of old world military), you could easily make a DLC into Russia even if just to Big Dionede Island (first Fallout that leaves America).
I would love to see smaller factions brought back that you can get to fight for either side again cause that is so fun trying to get all the allies and then sweeping the Legion at Hoover dam
Honestly this gave me a lot to think about for a custom Fallout Wasteland Warfare Setting for Alaska I made [Rambling beginning now], primarily centered around an Enclave-Splinter Faction: The Alliance, a military-led democratic Nation State headed by now Captain-General Chase, centered in Alaska with several surrounding factions vying for control over the biggest city in the area, including HOI4 Old World Blues's Washington Brotherhood and a Russian tsarist invasion force. [Ramble Ended] Thanks for all the (unintentional) writing advice!
would like to see what they do with the midwest. since tactics cannnonicty is in question and how bethesda nit picker some events from the game for 3 and 4.
it would be interesting seeing it revolve around restoring the railroads infrustructure in order to maintain control of the region. enclave would play a big part from what we know from ed-e coming from their before arriving into new vegas.
I'm pretty sure Tactics isn't actually canon at all anymore, it's just that a lot of aspects of Tactics have been brought into canon.
@@TheOmegaInitiative true. i thank you for the reply. Omega Initiative. but that does leave to speculation. aside from the pitt. what would be instore for the american midwest? potentialy.
From what I understand Bethesda stated that the overarching events of Tactics are canon (Midwest Brotherhood exists, did something through Illinois, Missouri, and Kansas) but the details of the game aren’t (presumably no sentient Deathclaws and OP Midwest Brotherhood)
@@DarthNicky one thing i would like to return are the sentient deathclaws. goris was a favorite companion in 2. mainly cause he was interesting. that and jumping a bunch of raiders with a talking deathclaw in jedi robes was awesome and funny at the same time.
@@cmndrwolf291 Unfortunately the two smart deathclaws who survived in Fallout 2 cannot reproduce with regular deathclaws to create smart ones. The only way we could see more of them is if the Enclave created anymore although I assume they've learned their lesson from Fallout 2.
An Interesting faction could be a larger Chinese remnants, perhaps consisting of a force that after the war mounted a last ditch invasion amd got trapped there.
I'd imagine they would be based out of a small fleet frozen in the ice with their only working ship being a submarine that's trapped under the ice so the only way for it to surface was for them to cut away the bottom of one of their ships to make a make shift harbour for the sub.
They could act as a counter to the army remnant as they would promise an end to the harsh rule of the army. Though they would be as bad if bit worse.
The army remnants would be torn do they stay with the Enclave who have been distant at best as they weight on any orders beyond hold what land they have. Or do they relent to the civilians an esentaly become a new nation like the NCR.
As for the Enclave their ideal until they finnaly receive no new information from Control station Enclave, believing their the last remnants of the pre war government they move towards reclamation.
As for the Russians I'd see them using their own currency though as for how big this empire is I'd say its based in Magadan so it's a small state with their goal being to take Alaska before launching the reconquest of Russia. Though i think they would very much be on a time limit for their conquest as the baring straight would only be safe to cross in winter as that's when the ice is thick enough to move men across. I'd see the natives siding with the Russians due to proximity though they wouldn't be against forming their own nation or allying with others.
Just some ideas I had interested to hear feed back
Thanks for covering this up this idea has been stuck up on my head for the last 3 years.
One thing that came to mind after you mentioned camo polar bears was Yao Guai Kodiak bears(just look them up, they're pretty awesome), and the possibility of going back to the deathclaws prototype, the wolverine, so thanks for getting my mind started on loring for Alaska.
Edit; completely forgot about the monstrosity that would be irradiated moose.
Bottle caps could absolutely be a currency. I was stationed at Eielson and the military fucked up the water so bad up there that every week Uncle Sam had to deliver water bottles to people who lived in the areas around the bases. From what I gather, we have quite a few years more of bringing water bottles to the locals.
as long as the need to eat, sleep, drink, and stay warm all stays in survival and survival only than I'm cool with these ideas.
Not big on bullet currency but otherwise I like your ideas on unique economies. Maybe a gold based system since the Yukon was famous for the gold rush
as someone who lives in Alaska i can say there is no way that bethesda would be able to map the whole state. They would just use the interior as a template probably around anchorage. Which, by the way, we get summer here.
As in Alaskan I would love to see a fallout in alaska. I always thought that a fallout in Alaska always made scene. Fallout 3 didn't tell the whole story. If a fallout in Alaska was made it would probably compete with fallout NV. (Just my opinion tho)
You convinced me at snow. Alaska is now my #1 location for the next game
All great points here 👍👍
Talking about the currency of different areas/factions I'd love to see the values of the currencies change dynamically to reflect the success/decline of factions during your playthrough. Imagine saving up a ton of "Minutemen money" and then subjugating the entire wasteland with them to become ludicrously wealthy 😁
I’d imagine a Fallout set in Alaska would look similar to Far Cry 5/Far Cry: New Dawn’s Hope, Montana
Every time you upload my day becomes made!
Everyone talking about wanting to see the Enclave again and I'm just sitting here wanting to see the NCR again, even if a very minor presence in Alaska. I mean they should have ocean capable ships at this point with how well they've been able to rebuild, so wouldn't be out of the question to see them send expeditions up north.
A cold fallout area works for wasteland three I love to see a bit of Canada if they go to Alaska
This guy has got me pumped for a game that isn’t even in the works. This is such a great idea! The different factions that exist almost entirely outside of those already know is an incredibly attractive prospect.
If this happens similar to how you described I would like to see a dlc where the old military and BOS join forces or something like that
Alaska gets hot half the year when it's non stop sun shine. It's not snowy all year
a ghoul tsar Nicholas XVII taking Alaska for the empire would be pretty epic
As an Alaskan, I remeber the day the Operation Anchorage was announced, heck I was IN Anchorage. It was front page news. Let me repeat that. It was front page news. Why? No idea, but it was when the papers were getting thinner and thinner and I think they were starved for stories.
Considering the only similarities to real life Anchorage were just the names... I
Also, I live now in homer and there are a large number of Russian Orthordox villages surrounding, so at least the Peninsula might essentially be Russian.
Current Canon i think points to toronto being a civilised settlement so I think it would be a Canada vs Alaska type scenario, you could even twist it to make the Alaskan enclave the good guys of the region.
A sort of Canadian faction like how Caesar read about Rome and made the legion would be nice
The idea of an enclave mountain base sounds sick af.
Dude, hell yes. I would kill to play a Fallout game set in Alaska, with the Enclave returning, maybe encountering 20-year-old remnants of Chinese invaders, and meetings Russians for the first time in a Fallout game? Sign me up!
At first I was against the idea of an Alaskan Fallout but you’ve showed me that it has a lot of good potential. Unique creatures. They could add a bunch of winterized T-51bs because of the army camps. And if Bethesda does this right and add good factions like the Enclave it could feel like a really good fallout. Imagine seeing Enclave and some other faction fighting it out. Hell who knows maybe even Chinese Remnants. If Bethesda wants to make their games way earlier in the franchise(fallout 76 being set 25 years after) they could add the Enclave somehow.
A concept from the HoI4 mod for Fallout, Old World Blues is something I'd love to see. Bellingham/Koover. Being a major pipeline town, and the staging post for the Alaskan campaign, as well as a focus for the Canadian resistance, when the bombs fell, there was a high rate of Ghoulification there. After significant conflict, the remaining ghouls form a stable community that is open to outsiders. A combination of Canadian freedom fighters, US garrison troops and veteran US Alaska troops makes a powerful, anti-US, anti-raider faction, not interested in a return to the old ways, which they can remember
I really like this idea, I get the feeling like fallout new vages you'd have long stretches of nearly preste wilderness to wonder thought. I would love some kind of mount system something like a mutated horse or mouse would be the cheapest early game mouth and sometimes like skis middle of the road good for stealth players as you can move at speed while snaking or just quiter. And jet skis would be the end game mount
I would have a lesser version of the tempter system eg cold during snow and rain storms on the easyer difficulty
If we still have sentiment management I want to be able to elect a major or something to handle things while im gone and and tell me what the seller needs
If snowboards were added, someone would definitly made an SA2 City escape mod.
the money is idea is interesting if it is implemented well and the factions have something worthwhile to get for the trouble.
Random idea to add onto this, alaska versions of super mutants could be a different color from green and maybe not hairless. Since the desired outcome for a super mutant is to be effective in the given environment, a super mutant could be more like a Yeti then their green hairless brothers
I would love to see a Fallout New York, settlement inside of skyscrapers, or landmarks for example the wtc would be in a Fallout style
Maybe your power armor could freeze up sometimes, leaving you stuck in your power armor, or making your power armor unusable for a little while, so you have to have to drag it around until you can find a way to make it unfrozen. This could lead to Fusion Cells not being needed until you are able to find an upgrade that doesn't make your power armor freeze up. This would probably be for basic Brotherhood types of power armor, and then the ultimate Enclave Armor would be the end-game armor. This could be considered a retcon as the armor in Operation Anchorage doesn't freeze up (but that can be explained away because it is a simulation), and there are no records of power armor freezing up, but you could explain that with the nukes made the cold much worse. Just an idea
At last, the nuclear winter those Mojave patrolmen were talking about
it would be cool if DLC would take place in the Yukon as another region to explore
Maybe the rebel faction could take over the part of Alaska that sticks more in between the pacific and Canada, that would make sense to me.
Could be really cool if based with Anchorage in the center, with travel both into the interior and to the islands and coastal areas. Anchorage is strategically very important to the US so it would be a target of nuclear weapons, but it is also home to a large military presence.
The brotherhood, while overused, does make a lot of sense in Alaska, all of that untouched tech would definitely attract the brotherhood
I would imagine Bethesda would make a reference to our character from Fallout 4 or the characters from operation Anchorage.
If anything, Alaska could be a DLC location with a map just as large as California will be in Fallout 5.
Raiders would likely be wearing furs as the clothing under the patchwork armor.
It would also be a very good idea to mention China in this Fallout, as in, Zhao from Fallout 4, rebuilding China without the communism and such.
I think the Rebels, same as possible native factions, might use either ammunition currency, or exchange-trade. Simply echanging goods for other goods.
Patrolling the Yukon makes you glad there's not a nuclear winter
Faction idea: like the ncr Canadians wanted a return to the old ways and decided to rebuild the country they had once had, however the prime minister insists that a multi party system would tear the country apart so he abdicated after creating the Canadian council a group of young but still experienced leaders to represent the people and their interests. After hearing of the situation in Alaska the council agrees to assist their people in the west. Halfway through the game the Canadians appear during a big confrontation between the rebels and the army and enclave. The Canadian army lands in verta birds and in patriotically painted power armour. The army and enclave flee, you are either taken prisoner or told to come with them depending on which side you pick. The Canadian army would ally themselves with the Russian empire and both the allied factions would fight at the old battlefield of anchorage Alaska for a final showdown.
I'd love to see a Native American faction in the NE part of the map
honestly, i really love the idea of a Fallout game taking place in Alaska, and you also got me excited when you mentioned a Russian faction, because i had the same idea, to have a Tsarist Russian Empire, i have a huge page on the things you said and my ideas
now, for equipment, i don't think "lacking" is the word, since in real life Russia had plenty of interesting fire arms
Makarov pistol - while lacking in damage, it feels nice to hold it even if it uses the weaker 9x18 caliber
APS pistol - the Makarov but it's a bullet hose (don't worry you can switch fire modes from semi to full)
Tokarev pistol - armor piercing ammo since the 1930 way before the 5.7x28 ammo in 1990
PPSH-41 - the tokarev pistol but is literally a "bullet hose" and has plenty of bullets
Mosin Nagant lower rank infantry and sniper rifle - 7.62x54mmR is a very powerful cartridge since 1891
Dragunov marksman rifle - the Mosin Nagant but in semi auto
AK rifles - if two types of AKs could be in, the difference would be, 7.62 AKs have better damage, 5.45 AKs have better customization like scope mounts and such
VSK 94, AS-VAL and VSS Vintorez - these rifles are suppressed as they use the heavy but powerful subsonic 9x39 caliber (and in S.T.A.L.K.E.R they are REALLY powerful and pretty much end game loot as they win battles in only a handful of shots), excluding the OTs-14 Groza "Thunder" as it's not suppressed but still uses the same caliber plus versions have a grenade launcher module
KS-23 shotgun or special carbine - a VERY interesting weapon used by riot police, Ministry Of Internal Affairs and Spetsnaz, it has many kinds of shells such as tear gas, shrapnel, flashbang and slugs (btw the 23x75mmR slug can literally destroy an entire car engine)
anyways, sorry for my ramble, but yeah they're not really lacking, maybe for armor though the 6B body armors could work including the SSH 60 helmets
anyways as for Canadians it would be cool to see the C7 rifle, which was the Canadian version of the M16, 9mm pistols like the Hi-Power (though for Canadians it's the L9A1, like with the British), and Mauser C96 copy, and it would be cool to see the Chinese assault rifle return with an option to convert it in 5.56 and change the handguard to a RPD style one to make it closer to the Fallout 3 counterpart, and the return of the R91 assault rifle with the ability to convert it to 308 (7.62x51 NATO), along with a long scope similar to the G3SG1 marksman version
and again, i did love the multiple currency types of Legion Denari, Bottle Caps and NCR Paper Money,
so for Fallout : Alaska it's Bottle Caps, Requisition Chips, Pre-War Money, Russian Rubles, Chinese Renminbi and the military grade ammo similar to Metro games (maybe it would be more valuable for the Russian faction more since in real life the Ruble is almost kind of useless and 90s Russia had similar economy as Spain, for example 100 Rubles is 1 Dollar and 55 Cents, or 2000 Rubles are 31 Dollars and 7 Cents)
also, it would be awesome if there were was a "wild wasteland" type perk for interesting moments and references
like i had an idea of encountering Tsar Nicholas the 2nd (with a scar on his eye from the failed assassination) asking you if you've seen Lenin anywhere, as he wants to have a "talk" with him
anyways, i loved your idea TOI, and keep up the amazing work, God Bless The Enclave, God Bless the 3rd Rome and America (yes, Russia called itself the "3rd Rome" as they are Orthodox Christian after ditching Paganism in favor for the Byzantine Empire's relations)
The Russian faction would be under equipped in the same way Tsarist Russia was in the First World War. They'd have far older equipment, you mentioned plenty of good examples for weapons for them to use, which they likely would. They wouldn't have energy weapons though, or at least not very many, they wouldn't have power armour, but they might have crude tanks, or they might go back to using horses again. Their advantage would be numbers.
@@TheOmegaInitiative oh right, like the Avtomat assault rifle that uses the Japanese 6.5x50mm Arisaka, and i suppose the other Soviet equipment could be used by the elite troopers (since the Soviet Union and even after it's dissolution suffered from Oligarchy), and plus if they would use horses, they would have Cossacks (Ukrainians), since medieval and early modern ages they were very well trained in horseback as the Russian Empire used them as auxiliary carabinier and were experts in melee combat against the Polish, Turkish, Swedish and French armies, and i do like those disadvantages about lack of energy weapons (maybe during the nuclear incidents and lack of resources caused them to ditch the energy weapons except for maybe private international purchases), and yep. numbers as high as the Mongolian hordes (aka medieval Russia's worst enemy), and i'm sure some Chukchi people would fit in as well
Oh man. I would LOVE a frozen wasteland fallout. Maybe even with survival mechanics like frostbite
I think it would be cool to have a faction in a Alaskan fallout to use styer augs and p90s. Both guns have appeared before in fallout tactics and 2 respectively. Also. I imagine that the factions would probably be fighting over the oil in Alaska which would be cool and fit the themes of fallout because they would be fighting over the same resource that sparked the sino-American war which ended in nuclear fire.
I made up some factions for Fallout Alaska:
-Major faction: Sinos: the decentents of Chinese invaders and Native americans, Can ally with SSAR and Alasks
Major Faction: Новая Российская империя (New Russian empire) the remnants of the Russian Peasents who are from Siberia, the empire is half the size russia now is, with the entire western russia being annihilated thus not being a part of the New Russian Empire, can ally with Canada Rangers and Alasks
-SSAR (Soviet Socialist Alaskan Republic) a combination of Russian Tourists and Chinese invaders which are ruling with a stalinist regime, Can ally with Sinos
-Canada Rangers (kinda like Desert rangers just in alaska) willing to help anybody in need, polite as always, always say sorry to their victims, Can ally with New Russian Empire
-Alasks: a Native american tribe which were staying at a ski lounge when bombs fell, the Last A in Alaska fell off when bombs fell so their decentants thought they were in Alask instead of Alaska, they live isolationist in that ski lounge, throwing snowballs at anybody they saw come near and worshiping Snowmen as Totems and Statues, can ally with Sinos and New Russian Empire
Major faction: NUAA(New United Alaska Army) pretty much US army with white camo combat armor and laser rifles, can ally with Enclave
Enclave: Just watching over everything, kinda like House. Can ally with NUAA
I think it more likely there is a game setting setup around the Puget Sound from Seattle in Washington to maybe as far north as Vancouver Canada, but considering the proximity a Alaska DLC might be possible, possibly centered around the all important Anchorage, and the overall Anchorage Municipality which is a good looking area for a game map.
it would be very cool some kind of gold rush aesthetic in a fallout alaska
Nice Video Idea.
All of those factions would be great, but as you stated being a pre-war war zone would also mean the brotherhood of steel would have sent a chapter there aswell, as they sent chapters everywhere and as fallout 4 introduced the airship which is something the brotherhood used a long time ago to spread out chapters, so with the oil, prewar tech everywhere and how isolated the region would be along with remnant chinese tech, american tech and the abundance of remnant army personnel i could envision the brotherhood would move into the region while roger maxson was in charge still and making the remnant potential allies, new recruits or just brokering a peaceful treaty to allow the scavenging of prewar tech
No more Brotherhood
@@TheOmegaInitiative well mate its an overdone faction but with the lore it would fit in alot more than most pf us would like, hell if they did the brotherhood.....I would like to see one that splintered from the main objective like fallout 3 again, ya know one that joined the remnant as heavy troops or the natives for the way of resources, a splintered group that would be willing to leave and become allies or join the enclave as we all know the company bethesda wont ever leave the brotherhood but itd be good to see a vastly different style or version of mentality of the faction
I’ve always wanted an Alaskan fallout
Maybe the goal of the Enclave could be to take over leadership in the army. Doing a coup or something like that.
Honestly i would love to see fallout expand on the lore around Denver and the surrounding area (Yes i live in the area) but in real life the airforce base in cheyenne, wy (100 mi north of Denver) holds the 90th missle wing and is heavily rumored the the two guys with the keys are located in our Base plus we have the countries largest oil and coal supply in the lower 48 states
Im already doing that with some fanon stories and thanks for the bit of knowledge :))
sightings of bigfoot in the mountains could just be enclave members in power armour.
This is very interesting, I like the idea of it too...
Bethesda should higher you to look over the lore of their next games
Idea : What if the Mojave Chapter of the Brotherhood of Steel won in Operation Sunburst and Father Elijah still remain as the Mojave Brotherhood elder (there is reference from the HOI4 mod Old World Blues).
"Patrolling a nuclear winter almost makes you wish for the Mojave"