@@themineguy1234 It's almost an internal meme now, supposedly in hl1 there was a cut third book talking about something related to 3, its material is still in the files apparently.
Most of the questions you asked about the first game are answered in the director's commentary version of that game, they enrich the experience and don't spoil the sequel at all, so worth a look.
I like how they replaced a slow Energy Ball mechanic from the first game with lasers one and at 47:30 you can see the Energy Ball nest slowly leaving the room, like Valve straight up telling "Yeah, forget about this one"
@@ericksonureta8291 For real, it was so frustraiting to wait that fckn ball to move in the first game, and then it would explode for some dumb reason (even you sometimes) before reaching desired destination, not to say all the attempts to track it's bounce trajectory when you literally wish this time it would actually explode sooner :) the laser moves instantaneously cause...u know...it's basically light)
@@AltFromTheLimbo Think of the energy balls like they're time bombs with a health bar, each bounce reduces health, and over time they decay, passing through a portal heals the energy ball
At the end of Portal 1, after you end up outside on the ground, it used to just fade to black. It wasn't until they started working on Portal 2, they actually updated Portal 1's ending to include the bot dragging you back off to the facility, while thanking you for "assuming the party escort submission position."
@@Jaker788 Ah, I knew about the changes to the ending, but I didn't know about the login thing. I saw that when Mapo played it, and was like, "I don't remember that!'.
Yup. If you have the Steam version of Portal 1, there was a minor update that (slightly) changed the original ending. I assume it was for continuity . . . to explain how you ended up back in the Aperture facility at the beginning of Portal 2.
One thing that I absolutely love about portal is it's musical direction. They're very interactive and common parts such as lasers and aerial faith plates have their own musical notes that play into some tracks.
I like how the first one was "we're just going to start out with a generic game and then very gradually give you bits of story throughout until the end," and this one is "BOOM, ALL STORY OFF THE BAT!"
Actually to be honest, that’s why his playthroughs are pretty good. He notices and picks up on things almost nobody does, which just enhances the experience.
@@ValexNihilist Most people's reactions are genuine, only those that claim to be "reactors" fake reactions. It's all about the money for them, and they earn money off of reactions, so just fake reactions and get money. Ezpz
Remember to explore a lot. There is a lot of secrets hidden throuout levels, especailly extremely large ones, though smaller ones also have something hidden in them. Also, if you're in damaged testing rooms - it's worth to check out any 'cracks' in walls, floor and ceiling.
fun fact: portal one was very much an experiment and they didnt really expect there to be a sequel at the time. they actually retconned the ending for portal 1 after 2's development started. in the original ending, you just laid out on the surface with debris from the facility raining down and it faded to black, the implication being that you actually escaped and that was the end of it. they updated it to have the party bot drag you back. which caused some confusion with some of the original -players- test subjects when we found ourselves back in the facility for portal 2.
One of my fav Game-dey Quotes comes from the Portal 2 Dev-Commentary: "Through playtesting, we found that smooth Jazz is funny to all Ages, Genders and Cultures". Really enjoying your Playthrough, and how invested you are with the Lore. I would encourage you to explore as much as you can, because similar to the first game, you get a lot more info about the Apature facility by doing so. Also Fun Fact: G.L.A.D.O.S. stands for "Genetic Lifeform and Disk Operating System"
I honestly think Portal 2 is Valve's finest work ever. Everything from the art direction, to sound design, and level work, it's just the peak of everything they've learned from all the games they made before. I'm so excited to follow you on this journey, aaaaaaaaaaa
Almost 100% agree; the one thing I have mixed feelings about is that the second game tends to hold your hand and guide you through the levels a lot more than the first one (the designers in Portal 2 used a *lot* of subtle psychological tricks in the level design to minimise the likelihood of the player wasting time barking up the wrong tree; I think Valve have always been pioneers at doing that, but Portal 2 turns it up to eleven); there are even parts during time-critical sequences where the game is rigged so that if you accidentally press the wrong portal button in the heat of the moment, it will actually fire the correct one anyway - and you can't turn this feature off. The first game, by comparison, doesn't really give any assistance except for portal funnelling, which is optional (which is ironic, because one specific chamber in the first game is practically impossible if you turn it off!); it just presents you with the levels and it's entirely on your own skill to get through them. Maybe I'm in the minority - I'm certainly a very old-school PC gamer - but this gave me a significantly greater sense of achievement and satisfaction beating the first game than the second one.
I think a testiment to the quality of portal's design, is the fact that the majority of the questions he had in the video before this moment, we answered by literally 3 words : "Oh.. it's you.
And it happened by accident too. When Valve showed an early version of Wheatley (at E3 I believe? could be wrong) he was voiced by one of their staff who was English. Audiences loved the idea of this little robot sidekick being a funny British guy that they ended up get Merchant to do the proper voice.
@@Myne1001 Merchant also didn't realize the significance of it, and basically just did the role for the money thinking it was just some random generic video game no one cared about, and only later when people started saying "wait, you were in PORTAL 2!?" he realized it was a big deal. He didn't even read the script ahead of time to know where the plotline was going to go, and was surprised by the story as he read through it line by line in the recording booth
You may recall from the slideshow in Portal 1, a slide listing a prototype fuel line de-icing system with the name Genetic Lifeform and Disk Operating System.
44:55 I find that often there is a linguistic gap that makes it difficult to discuss horror. As I see it there is: terror: the thing that happens when the big scary monster is chasing you (or the axe-wielding maniac, or the kraken's tentacles wrap around the ship, or the bus sized hailstones crash into nearby skyscrapers). Something awful is happening in plain view and it terrifies you. dread: the feeling that something really bad (possibly terrifying, see above) is about to happen horror: the creeping sense, scratching at the back of your head that something is very wrong, or that you are not noticing something important (like a terrifying monster lurking nearby) So, we have horror in the phase where you notice that the forest around you suddenly grew quiet. Then dread when you hear and see the rustling leaves of that there bush. And then terror when a bear rears up from behind the plant and roars at you (or simply charges at you). Good horror plays with these three elements. You want to perpetually build up the horror until it becomes this choking oppressive atmosphere that feels like grease coating your tongue, like a drop of water stuck in your ear; you want to amplify that horror by teasing with dread, stop short of the scare (terror) a couple times until finally you do one big terrifying moment when the monster finally appears and it almost comes as a relief from that oppressive atmosphere of the horror. (The horror is lost the moment the monster is plainly revealed, when you see it, you are no longer missing that crucial information that brought about the sense of horror in the first place) There's nothing all that terrifying about GLaDOS, but she is fairly good at playing with horror and dread mixed in between the humour.
Highly recommend you read the online Portal comic “Lab Ratt” it basically connects Portal 1 and 2 and introduces an interesting character. It also explains how your character ends up in the position she’s in currently.
Hot take? This is Valve's greatest game. The dialogue somehow just gets even funnier every time I play it. A complete masterpiece of dialogue, storytelling, lore, art direction, music, sound design, and game/level/puzzle design.
I think Portal is of those uncommon games that is basically "perfect". Not in the sense that it's the best game ever made, just that the developers set out with a very specific goal in mind and fully executed on it without overshooting their ambitions. I'd say Left 4 Dead falls into that category as well.
I always feel that Portal 2 is 10 times the game Portal is. To me there are 4 distinct sections that are each equivalent to the content in the original Portal, then you have the sheer amount of story content over and above the amount you got in Portal, and then you have the added game mechanics (which I will not mention here for fear of spoiling things). It's a much larger experience.
One of my favorite things about Portal 2 is that Jonathan Coulton, who composed "Still Alive", the fun jingle at the end of Portal 1, was brought into be a part of the musical direction of Portal 2. So a lot of the musical cues you hear through the game, like the faith plates or the laser fields, are little things that Coulton composed to help the player navigate the game. It helps that Coulton is one of my favorite artists, so the fact that Valve enjoyed his work so much that they brought him on to be a part of the larger music composition is also fantastic.
Its going to be a ride. Portal 2 is often cited as one of the best games of all time and for a good reason. Things look a bit diffrent this time around mainly cause portal 1 was very low budget game made by basically bunch of students. Portal 2 is the "real" game so it got massive upgrade in design.
I mean Portal 1 got the same play testing rigor as their other games beforehand (that includes phycologists observation of the player responses and experience), and slight modifications to the source engine to do what Portal needed. The game started out as a student project at a university, the students were hired onto valve and switched the engine to source. There were also other valve staff that worked on the game than just the students.
@@Jaker788 Exactly. Portal 1 wasn't low budget. Tons of people who worked on Half Life worked on it. Even though it essentially is a HL2 asset flip, it was still a fully developed game with a lot of time & thought put into it. It even went through the motions of every Valve game having their story re-written multiple times (one of the first iterations there was no GLaDOS, it was just the test subject leaving the deserted Aperture Science Enrichment Centre)
Such a fantastic game, and things are just warming up! It only gets better from here on, and I'm super excited to see your reactions to another one of the Valve Masterpieces that captivated a generation of gamers! Have fun, and get those brain juices flowin'!
I love when watching someone do a puzzle wrong laughing at how they're doing it that way only for them to find a new way you didn't know about. On that last room I always shot a portal out the little hole while up inside the room, to get a way to the cube. You're the 2nd I've seen use the cube as a step to shoot in thru that hole, but that other person only used the portals to aim the laser, and the cube was only means to get the right shot.
26:50 I mean, it is clear. White, light surfaces can have portals on then. Anything else, especially dark square surfaces can't. You shouldn't need the reticle to tell you what you can and can't place on, tbh. On another note, excited for this playthrough!
1:01:50 If you listen carefully, you can hear the companion cube singing to you. The track that plays in this chamber is called "Love As A Construct" and the "singing" part can only be heard near the cube. It's a great relaxing, calming song to listen to ngl.
I would also say that this is the funniest, wittiest, cleverest game I've ever played. There are times throughout this when I literally laughed out loud.
Also, a thing you missed from Portal 1, so I donʼt think itʼs a spoiler: you read, out loud, “Genetic Lifeform and Disk Operating System”. That spells GLaDOS.
He’s the only person I’ve seen not jump when dropping into a portal from a height 30:12 he just walks off, through portal one two and all the portal 2 mods 😭
Before you played this, I was figuring you’d recognize Stephen merchants voice! Also I’m glad you recognized the difference in quality from half-life 2/portal to left 4 dead and portal 2. Valve did have that prop quality jump for whatever reason and it’s really recognizable to spot half life 2’s universe compared to their later games. I mean this in the prop quality because of course all game developers grow and make better things.
The reticle now shows what portals you have open. If the Blue one is filled, for instance, it means you have an open Blue Portal. There is another way to tell what surfaces you can and can't shoot, however.
So hyped for this! I'm so happy you're playing Portal 2 and getting to experience it! It's hands down my favorite game of all time. I hope you enjoy it!
I absolutely love his reaction to Wheatley being a robot and not a person. Your reactions to these games are exactly why I watch your stuff. You are so aware of everything going on and you actually pay attention to the story. It really sets you apart and we love it.
Oh I'm so excited for this! Portal 2 is in the list of some of my top gaming experiences of all time! The more the story unfolds, the more I was intrigued and loved it!
your attention to detail is great. I've played through this campaign at least 5 times and you're picking up on things I'd never noticed. You've earned yourself a sub friend
Man, for some reason, this game is perfect for you. Always love the way you appreciate the world and think about things. Cant wait to watch the rest!! Masterpiece of a game, and probably my favourite dialogue ever, haha.
Great first episode, Mapo. Looking forward to the rest of this series! It's really entertaining to watch these games played blind, to see what lands and what doesn't, whether that's gameplay hints, story and jokes, etc. Just shows we all experience games differently and developers do a hell of a job making sure we all come away having enjoyed ourselves!
@@Freezorgium She comments just before it that she plans to make you run tests for the rest of your life. By suggesting that she will learn to reanimate the dead, she is threatening to extend your life past its natural limit so that she can run tests on you forever.
Portal is one of my favorite series, and I'm glad you're playing it. You got her name right, it's usually pronounced all together as GLaDOS, not as GLaD-OS. Hopefully you get to play Half Life: Alyx later if you ever get a VR set-up to keep up with the story!
This game is brilliant in so many ways! Dialogue, humor, environmental storytelling, music and sound, and satisfying challenges! It really keeps you engaged the whole way through. Super fun to see you enjoying it so much!
Wheatly is so well animated because he was animated by Karen Prell, a former Pixar animator and Muppets puppeteer. She also animated the Vortigaunts in Half-Life: Alyx.
So, I am experiencing this game for the first time, through your videos, as I did with the first Portal game. The first game had me smiling every now and then, but this one has me laughing every few minutes. Man, I love the writing in this one. That whole intro with Wheatley had me going for a good while. I can hardly wait to see more of him, and GLaDOS herself also seems more fun this time around, at least to me. Keep up the good work, and thank you so much for taking us along on this amazing journey.
This is one of my favorite games to watch other people play. I've replayed it so much, it's fun to live vicariously through other players who get to discover and figure things out. You're one of few players I've seen explore this much. It makes it easy to root for you, and I love the relaxed environment. Excited to watch Portal 2 and then see what else you have going on your channel.
By the time I got around to trying Portal, p2 was in late development so just like you I just did them back to back. Really helped my playthrough of 2. Thanks for getting me to reinstall these games, forgot how fun they are.
Hey man, just wanna say that I found you super recently when you started HL2, and since then I've watched a ton of your Mass Effect and Souls stuff, and eagerly look forward to the rest of your Portal 2 playthrough as yet another person who loves this game. Keep up the good work!
Oh yeah, I'm so excited for this!! One of the major things that I love this game are the environments as well as the humor and puzzles. The best is yet to come. The music is amazing too, which is why I bought the soundtrack.
I stumbled onto this video today and I love it. Portal 2 is such an incredible game and improvement on the first. Easily one of my fav all time games. The dialogue is exceptionally funny, and you can easily stand around for 5 minutes at any point just listening to how much Wheatley has to say.
I love how most of the soundtrack is very muted and in the background but the different mechanics (like the lasers hitting their target or being catapulted by the plates) all have their own musical soundeffect and depending on what your are doing in a level the music changes dynamically. Very smart and makes it so the music doesn't feel to stale.
This game was so good, and watching you run through blind is just reminding me how good it actually is. After playing through a few times, yea the jokes are still funny, and even the puzzles are interesting, but the wonder of the plot line unfolding is gone. Watching this is bringing back some of that and I'm really enjoying it :D
25:06 here we go, I've been studying physics all my life for this one moment, let's go, so that's the heisenberg uncertainity principle, and below that, that's the lorentz factor, and then below that, that's the time-independent schrodinger equation, and above the "unreason" it's the time-dependent schrodinger equation, and then there's the schrodinger equation written again, a third time. And in the bottom right those are the maxwell's equations (I would call them maxwell-heaviside equations because oliver heaviside turned maxwell's original 20 or something equations into those 4 sleek looking equations using vector calculus notation)
While never explicitly stated in-game, a developer commentary has stated Chell was in suspension for around 50,000 years... The Combine was around during Portal 1, by this point they're almost certainly LONG gone lol
I love to see first reactions to this game, it is so good after multiple playthroughs but the first playthrough was such a trip and story aside and atmosphere, the puzzles were really confusing the first time. Such a good game
Loving these playthroughs as usual, and this is out of left field, but I would love to watch you go through the first 3 Thief games. Your playthrough style would fit with them perfectly.
I simply love how he did the test chamber at 1:07:00 backwards for whatever reason, as if it made any difference from which side you make the portals. That's what the hole in the glass was for
Correction: Valve WAS capable of making a great sequel. Portal 2 was the last real game they actually made, and that was over a decade ago. I'm pretty sure the team that made these games has split up and moved on to other things by now.
Man it is such a blast watching you play this game. I love everything about that game, and I really appreciate your experience of it. How do I say this without it being weird...I like your mind, Mapo!
Just found out about your channel through your first Portal playthrough. Definitely hooked now! Subscribed, and gonna go through the rest of your content! Keep up the good work
19:35 "Valve *really* knows how to do a sequel."
Yes. Valve knows how to do *A* sequel.
i get you are still waiting for
half-life 3
portal 3
team fortress 3
half-life 2: episode 3
dota 3
left 4 dead 3
same buddy, same
@@themineguy1234 they can do a sequel. Trilogies, however.... XD
We dont need any of these
@@Charlotet_1411we only need half life 3
@@themineguy1234 It's almost an internal meme now, supposedly in hl1 there was a cut third book talking about something related to 3, its material is still in the files apparently.
"We both said a lot of things you are going to regret"
Such as awesome line.
It’s even better if you remember that Chell never spoke.
@@vadim503_ That.. that was jumping, you just jumped.
"for science. you monster." chills me to the bone every time.
I really hope I don't ever get the opportunity to use that line on someone, but if I do, I will.
I actually told that line to my son one day when he was still a teenager and being a pain... And then I punished him. Mouhahahaha
"One of my favorite tropes is a robot with personality."
You're literally playing the best game possible for that trope lmao
*Definitely* play "The Fall" if you're into that, too!
I'd argue Detroit become human is great for that too
The word you were looking for was "epitome".
@@ToaCody1 It's like an epipen, but it's a tome instead of being a pen.
@@falleithani5411 Quick, read the epitome!
Most of the questions you asked about the first game are answered in the director's commentary version of that game, they enrich the experience and don't spoil the sequel at all, so worth a look.
or in the Lab Rat comic as well
He should also play developer comentary version of Lost Coast
I like how they replaced a slow Energy Ball mechanic from the first game with lasers one and at 47:30 you can see the Energy Ball nest slowly leaving the room, like Valve straight up telling "Yeah, forget about this one"
Honestly the lasers were a step up over the energy balls
@@ericksonureta8291 For real, it was so frustraiting to wait that fckn ball to move in the first game, and then it would explode for some dumb reason (even you sometimes) before reaching desired destination, not to say all the attempts to track it's bounce trajectory when you literally wish this time it would actually explode sooner :) the laser moves instantaneously cause...u know...it's basically light)
@@AltFromTheLimbo Think of the energy balls like they're time bombs with a health bar, each bounce reduces health, and over time they decay, passing through a portal heals the energy ball
@@samuels1123 bouncing does nothing to it, it just explodes after a certain time, but the timer resets if it goes through a portal
They changed a lot of stuff to make the game faster, and then made it way longer.
At the end of Portal 1, after you end up outside on the ground, it used to just fade to black. It wasn't until they started working on Portal 2, they actually updated Portal 1's ending to include the bot dragging you back off to the facility, while thanking you for "assuming the party escort submission position."
ahh so that's why there's Portal 2 robotic noises at the end, I didn't know that
And in a secret spot they updated the textures to have pictures of the founder and a login for an Easter egg website they created.
@@Jaker788 Ah, I knew about the changes to the ending, but I didn't know about the login thing. I saw that when Mapo played it, and was like, "I don't remember that!'.
@@Jaker788 the Easter egg website was always in the original version of the game released in 2007.
Yup. If you have the Steam version of Portal 1, there was a minor update that (slightly) changed the original ending.
I assume it was for continuity . . . to explain how you ended up back in the Aperture facility at the beginning of Portal 2.
One thing that I absolutely love about portal is it's musical direction. They're very interactive and common parts such as lasers and aerial faith plates have their own musical notes that play into some tracks.
Dynamic music is always fantastic.
Yup, the air pads are especially great :)
I know right that's so good
Aerial faith plate is my personal favorite
Listening to Friendly Faith Plate in 2012 was the first domino that sent me down the path to breakcore enjoyer
I love Glados' voice acting, "Oh 😊 it's *you* 😡"
"They are sentient, of course. We just have a lot of them" This game just has so many gems, the writing all the way through is absolutely astounding.
I like how the first one was "we're just going to start out with a generic game and then very gradually give you bits of story throughout until the end," and this one is "BOOM, ALL STORY OFF THE BAT!"
All these years and I never noticed the phases of the moon on the ceiling of the mural room. Awesome.
There is a lot of very subtle foreshadowing in the game's visual storytelling. 'Nuff said.
Now take into account the murals, the moon phases, and the slightly busted portal gun...I wonder if a certain someone thought of a certain idea first?
39:56 Fun fact: One of the working cd keys for retail Half-Life 1 is all A's.
Also don't forget to play with Steam achievement notifications on!
AAAA-AAAA-AAC. Did I forget B?
Game: extremely funny joke
Mapo: hmm, let me think about the lore implications.
Actually to be honest, that’s why his playthroughs are pretty good. He notices and picks up on things almost nobody does, which just enhances the experience.
@@shocktricity balls
@@shocktricity for real. Mapo's reactions are genuine. Much rather have his "hmm what are the lore implications" than a bunch of fake "AHAHAHAHHAHAA"
@@ValexNihilist Most people's reactions are genuine, only those that claim to be "reactors" fake reactions.
It's all about the money for them, and they earn money off of reactions, so just fake reactions and get money. Ezpz
The coop campaign is _so_ worth it, but there's a non-zero chance of finding out your friends are actually complete monsters while playing it :D.
If he gets Dex to play it, he will only seach for that sweet GlaDOS BDCA so it shouldn't be a problem.
to this day I ask friends since playing with random strangers ends mostly being a hassle, but no one wants to play with me :(
The problem with Portal 2's coop, is that it usually becomes a pvp hate game.
@@urtoryu_dy_althraidn That's not a problem, that's a feature :D.
Remember to explore a lot. There is a lot of secrets hidden throuout levels, especailly extremely large ones, though smaller ones also have something hidden in them.
Also, if you're in damaged testing rooms - it's worth to check out any 'cracks' in walls, floor and ceiling.
Yea like the times when wheatly pops out of the wall and can be grabbed!
@@ultmatepotato
Shhhh............ no spoilers
@@julianemery718 Too late he already probably read that.
@@julianemery718 WHAT SPOILER HE ALREADY SAW THAT HAPPEN ONCE, THERE WAS NO SPOILER THATS WHY I SAID IT
@@ultmatepotato that's a bug
34:50 "The turrets really fascinate me"
"I'm different!"
AMAZING TIMING
Love how it prompts every player to stare at the art, yet in the next scene where the art is different, almost nobody ever notices
fun fact: portal one was very much an experiment and they didnt really expect there to be a sequel at the time. they actually retconned the ending for portal 1 after 2's development started. in the original ending, you just laid out on the surface with debris from the facility raining down and it faded to black, the implication being that you actually escaped and that was the end of it. they updated it to have the party bot drag you back. which caused some confusion with some of the original -players- test subjects when we found ourselves back in the facility for portal 2.
One of my fav Game-dey Quotes comes from the Portal 2 Dev-Commentary: "Through playtesting, we found that smooth Jazz is funny to all Ages, Genders and Cultures".
Really enjoying your Playthrough, and how invested you are with the Lore. I would encourage you to explore as much as you can, because similar to the first game, you get a lot more info about the Apature facility by doing so.
Also Fun Fact: G.L.A.D.O.S. stands for "Genetic Lifeform and Disk Operating System"
I honestly think Portal 2 is Valve's finest work ever. Everything from the art direction, to sound design, and level work, it's just the peak of everything they've learned from all the games they made before. I'm so excited to follow you on this journey, aaaaaaaaaaa
Almost 100% agree; the one thing I have mixed feelings about is that the second game tends to hold your hand and guide you through the levels a lot more than the first one (the designers in Portal 2 used a *lot* of subtle psychological tricks in the level design to minimise the likelihood of the player wasting time barking up the wrong tree; I think Valve have always been pioneers at doing that, but Portal 2 turns it up to eleven); there are even parts during time-critical sequences where the game is rigged so that if you accidentally press the wrong portal button in the heat of the moment, it will actually fire the correct one anyway - and you can't turn this feature off.
The first game, by comparison, doesn't really give any assistance except for portal funnelling, which is optional (which is ironic, because one specific chamber in the first game is practically impossible if you turn it off!); it just presents you with the levels and it's entirely on your own skill to get through them. Maybe I'm in the minority - I'm certainly a very old-school PC gamer - but this gave me a significantly greater sense of achievement and satisfaction beating the first game than the second one.
I think a testiment to the quality of portal's design, is the fact that the majority of the questions he had in the video before this moment, we answered by literally 3 words : "Oh.. it's you.
Wheatley being voiced by Steven Merchant was a great idea
Would have been better with Karl Pilkington
Guillame Lebon too.
And it happened by accident too. When Valve showed an early version of Wheatley (at E3 I believe? could be wrong) he was voiced by one of their staff who was English. Audiences loved the idea of this little robot sidekick being a funny British guy that they ended up get Merchant to do the proper voice.
@@Myne1001 Merchant also didn't realize the significance of it, and basically just did the role for the money thinking it was just some random generic video game no one cared about, and only later when people started saying "wait, you were in PORTAL 2!?" he realized it was a big deal. He didn't even read the script ahead of time to know where the plotline was going to go, and was surprised by the story as he read through it line by line in the recording booth
@@cleverman383 Would have loved a "Manc Core" that only whinged or gave out monkey news
You may recall from the slideshow in Portal 1, a slide listing a prototype fuel line de-icing system with the name Genetic Lifeform and Disk Operating System.
Genetic Lifeform and Disk Operaing System. Or GLaDOS perhaps?
44:55 I find that often there is a linguistic gap that makes it difficult to discuss horror.
As I see it there is:
terror: the thing that happens when the big scary monster is chasing you (or the axe-wielding maniac, or the kraken's tentacles wrap around the ship, or the bus sized hailstones crash into nearby skyscrapers). Something awful is happening in plain view and it terrifies you.
dread: the feeling that something really bad (possibly terrifying, see above) is about to happen
horror: the creeping sense, scratching at the back of your head that something is very wrong, or that you are not noticing something important (like a terrifying monster lurking nearby)
So, we have horror in the phase where you notice that the forest around you suddenly grew quiet.
Then dread when you hear and see the rustling leaves of that there bush.
And then terror when a bear rears up from behind the plant and roars at you (or simply charges at you).
Good horror plays with these three elements. You want to perpetually build up the horror until it becomes this choking oppressive atmosphere that feels like grease coating your tongue, like a drop of water stuck in your ear; you want to amplify that horror by teasing with dread, stop short of the scare (terror) a couple times until finally you do one big terrifying moment when the monster finally appears and it almost comes as a relief from that oppressive atmosphere of the horror. (The horror is lost the moment the monster is plainly revealed, when you see it, you are no longer missing that crucial information that brought about the sense of horror in the first place)
There's nothing all that terrifying about GLaDOS, but she is fairly good at playing with horror and dread mixed in between the humour.
"Just remember what I said but in slow motion" Kills me every time XD She is actually saying something if you slow her words down too
if i remember right a paragraph from the book mobydick
I've been told she's reading a passage from "Moby Dick."
Highly recommend you read the online Portal comic “Lab Ratt” it basically connects Portal 1 and 2 and introduces an interesting character. It also explains how your character ends up in the position she’s in currently.
Hot take? This is Valve's greatest game. The dialogue somehow just gets even funnier every time I play it. A complete masterpiece of dialogue, storytelling, lore, art direction, music, sound design, and game/level/puzzle design.
I’m excited to see how Half Life: Alyx compares to this
I think Portal is of those uncommon games that is basically "perfect". Not in the sense that it's the best game ever made, just that the developers set out with a very specific goal in mind and fully executed on it without overshooting their ambitions. I'd say Left 4 Dead falls into that category as well.
@@yewtewbstew547 I can't think of anything wrong with it, so you may be right!
@@shocktricity I'm not really into VR so I watched someone else play through that and it looked really cool.
I always feel that Portal 2 is 10 times the game Portal is. To me there are 4 distinct sections that are each equivalent to the content in the original Portal, then you have the sheer amount of story content over and above the amount you got in Portal, and then you have the added game mechanics (which I will not mention here for fear of spoiling things).
It's a much larger experience.
The humour in these games is just... *chef's kiss*
One of my favorite things about Portal 2 is that Jonathan Coulton, who composed "Still Alive", the fun jingle at the end of Portal 1, was brought into be a part of the musical direction of Portal 2. So a lot of the musical cues you hear through the game, like the faith plates or the laser fields, are little things that Coulton composed to help the player navigate the game. It helps that Coulton is one of my favorite artists, so the fact that Valve enjoyed his work so much that they brought him on to be a part of the larger music composition is also fantastic.
It's finally here!!!!
I love the fact that you're letting all the dialogues go on. They're just insanely good.
I really hope he listens to the entirety of the hacking monologue... one of my favorites in the game
A positive effect of the antiskip is that even if they forget to wait the elevator won't load the next level until the dialogue finishes.
I love it when people take the time to listen to all of the dialog. Stephen Merchant (Wheatley) is a genius.
@@ethanlivemere1162 and everything from CJ
I just don't like that he prereads the subtitles before the dialoge catches up, kind of spoiling the moment before it happens.
Its going to be a ride. Portal 2 is often cited as one of the best games of all time and for a good reason.
Things look a bit diffrent this time around mainly cause portal 1 was very low budget game made by basically bunch of students. Portal 2 is the "real" game so it got massive upgrade in design.
I mean Portal 1 got the same play testing rigor as their other games beforehand (that includes phycologists observation of the player responses and experience), and slight modifications to the source engine to do what Portal needed.
The game started out as a student project at a university, the students were hired onto valve and switched the engine to source. There were also other valve staff that worked on the game than just the students.
Portal 1 is really a Half Life 2 mod lol
@@Jaker788 Exactly. Portal 1 wasn't low budget. Tons of people who worked on Half Life worked on it. Even though it essentially is a HL2 asset flip, it was still a fully developed game with a lot of time & thought put into it. It even went through the motions of every Valve game having their story re-written multiple times (one of the first iterations there was no GLaDOS, it was just the test subject leaving the deserted Aperture Science Enrichment Centre)
Portal 1 was not low budget tho? Idk where you got this information, since when has Valve made a low budget game, especially in that era?
@@toaster_rtx1829 You haven't done any research at all buddy. I recommend you do it before claiming stuff around.
Such a fantastic game, and things are just warming up! It only gets better from here on, and I'm super excited to see your reactions to another one of the Valve Masterpieces that captivated a generation of gamers! Have fun, and get those brain juices flowin'!
I love when watching someone do a puzzle wrong laughing at how they're doing it that way only for them to find a new way you didn't know about. On that last room I always shot a portal out the little hole while up inside the room, to get a way to the cube. You're the 2nd I've seen use the cube as a step to shoot in thru that hole, but that other person only used the portals to aim the laser, and the cube was only means to get the right shot.
26:50 I mean, it is clear. White, light surfaces can have portals on then. Anything else, especially dark square surfaces can't. You shouldn't need the reticle to tell you what you can and can't place on, tbh. On another note, excited for this playthrough!
I'm so glad I'm not the only one who was a little bothered by that ^^;
1:01:50 If you listen carefully, you can hear the companion cube singing to you. The track that plays in this chamber is called "Love As A Construct" and the "singing" part can only be heard near the cube. It's a great relaxing, calming song to listen to ngl.
if i'm not wrong it sings Cara Mia Addio, the song the Turret Opera plays at the end of the game
@@randomtexanguy9563 yes it does. I didn't say that at the time since he didn't like people spoiling stuff for him.
I would also say that this is the funniest, wittiest, cleverest game I've ever played. There are times throughout this when I literally laughed out loud.
One of the developer commentary balloons is about how they did an expressive robot with no mouth etc., so it was nice hearing you pick up on that.
Also, a thing you missed from Portal 1, so I donʼt think itʼs a spoiler: you read, out loud, “Genetic Lifeform and Disk Operating System”. That spells GLaDOS.
He’s the only person I’ve seen not jump when dropping into a portal from a height 30:12 he just walks off, through portal one two and all the portal 2 mods 😭
Wasn't expecting this one so soon, thanks Mapo!
Better to just do it before everyone in the comments spoil whatever comes up
@@fali1207 Some says that's their job... can you imagine that attitude?
@@fali1207 I've heard that the Russians pay people to spoil video games in RUclips comments as an attack on Western Culture
53:33 You missed it, there's a hidden room that you could explore.
Before you played this, I was figuring you’d recognize Stephen merchants voice! Also I’m glad you recognized the difference in quality from half-life 2/portal to left 4 dead and portal 2. Valve did have that prop quality jump for whatever reason and it’s really recognizable to spot half life 2’s universe compared to their later games. I mean this in the prop quality because of course all game developers grow and make better things.
Stephen Merchants voice acting is perfection as Wheatley, it really makes the game for me even though all the other voice acting is brilliant too.
I want this guy to start reacting to the Ricky Gervais Show now
@@ericksonureta8291 start with the XFM podcasts
The reticle now shows what portals you have open. If the Blue one is filled, for instance, it means you have an open Blue Portal.
There is another way to tell what surfaces you can and can't shoot, however.
So hyped for this! I'm so happy you're playing Portal 2 and getting to experience it! It's hands down my favorite game of all time. I hope you enjoy it!
You are truly the gift that keeps on giving
I absolutely love his reaction to Wheatley being a robot and not a person. Your reactions to these games are exactly why I watch your stuff. You are so aware of everything going on and you actually pay attention to the story. It really sets you apart and we love it.
Did you know, that Portal 2 is the most upvoted game on Steam of all time.
Cannot wait for you to see more of this. Portal 2 is by far my all time favourite game and you don't see many blind playthroughs of it anymore!
Oh I'm so excited for this! Portal 2 is in the list of some of my top gaming experiences of all time! The more the story unfolds, the more I was intrigued and loved it!
Between this series, your Half-Life videos, and your KotOR videos your becoming my favorite RUclipsr.
your attention to detail is great. I've played through this campaign at least 5 times and you're picking up on things I'd never noticed. You've earned yourself a sub friend
"Oh look. An actual computer." I know an IBM home Personal Systems 2 unit when I see one
Man, for some reason, this game is perfect for you. Always love the way you appreciate the world and think about things. Cant wait to watch the rest!! Masterpiece of a game, and probably my favourite dialogue ever, haha.
Very good playthrough. Love your attention to detail and the way you actually pause when you want to talk to not talk over the dialogue.
These videos are so great! Looking forward to every single blind valve playthrough! Thanks!
Great first episode, Mapo. Looking forward to the rest of this series! It's really entertaining to watch these games played blind, to see what lands and what doesn't, whether that's gameplay hints, story and jokes, etc. Just shows we all experience games differently and developers do a hell of a job making sure we all come away having enjoyed ourselves!
11 years of playing this game and for some reason I just NOW understood her "reanimating the dead" joke. I feel like an idiot.
What's the joke?
@@Freezorgium She comments just before it that she plans to make you run tests for the rest of your life. By suggesting that she will learn to reanimate the dead, she is threatening to extend your life past its natural limit so that she can run tests on you forever.
@Vitor PR She mentions having you run tests until you die, then mentions reanimating the dead as a hobby. You know.. to continue to torture you lol.
That was awesome, i watched all of your half life 2 series and portal 1. And now this!
I cannot wait for part 2 :D
Portal is one of my favorite series, and I'm glad you're playing it. You got her name right, it's usually pronounced all together as GLaDOS, not as GLaD-OS.
Hopefully you get to play Half Life: Alyx later if you ever get a VR set-up to keep up with the story!
pretty sure he does have VR, Alyx is going to melt his face
This game is brilliant in so many ways! Dialogue, humor, environmental storytelling, music and sound, and satisfying challenges! It really keeps you engaged the whole way through. Super fun to see you enjoying it so much!
Wheatly is so well animated because he was animated by Karen Prell, a former Pixar animator and Muppets puppeteer. She also animated the Vortigaunts in Half-Life: Alyx.
So, I am experiencing this game for the first time, through your videos, as I did with the first Portal game. The first game had me smiling every now and then, but this one has me laughing every few minutes. Man, I love the writing in this one.
That whole intro with Wheatley had me going for a good while. I can hardly wait to see more of him, and GLaDOS herself also seems more fun this time around, at least to me.
Keep up the good work, and thank you so much for taking us along on this amazing journey.
The companion cube has a heart on it's faces. And possibly has a living creature inside... Ergo the weighted bit.
This is so pleasant to watch, you are a lot quicker than other blind playthroughs I have seen.
This is one of my favorite games to watch other people play. I've replayed it so much, it's fun to live vicariously through other players who get to discover and figure things out. You're one of few players I've seen explore this much. It makes it easy to root for you, and I love the relaxed environment. Excited to watch Portal 2 and then see what else you have going on your channel.
Yess! Discovered your channel today and immediately started getting hyped for this!
I absolutely love how you're enjoying the series so far!
Don't know why I started watching your channel. But I can't stop! Love your energy and commentary into these playthroughs
The music, writing, atmosphere, and everything about this game is just absolutely amazing. You’re gonna love it all so much
man i love watching these. super excited to watch you play my favorite game!
Thanks for not having us wait. Already waiting for the next episode
You are in for such a treat...I love portal 2. It is my favorite game of all time
By the time I got around to trying Portal, p2 was in late development so just like you I just did them back to back. Really helped my playthrough of 2. Thanks for getting me to reinstall these games, forgot how fun they are.
i am so ready and happy to see you play this
I already love this playthrough
Hey man, just wanna say that I found you super recently when you started HL2, and since then I've watched a ton of your Mass Effect and Souls stuff, and eagerly look forward to the rest of your Portal 2 playthrough as yet another person who loves this game. Keep up the good work!
Oh yeah, I'm so excited for this!! One of the major things that I love this game are the environments as well as the humor and puzzles. The best is yet to come. The music is amazing too, which is why I bought the soundtrack.
I stumbled onto this video today and I love it. Portal 2 is such an incredible game and improvement on the first. Easily one of my fav all time games. The dialogue is exceptionally funny, and you can easily stand around for 5 minutes at any point just listening to how much Wheatley has to say.
I love how most of the soundtrack is very muted and in the background but the different mechanics (like the lasers hitting their target or being catapulted by the plates) all have their own musical soundeffect and depending on what your are doing in a level the music changes dynamically. Very smart and makes it so the music doesn't feel to stale.
I Love this playthru and commentary! Keep it up.
Yooooo. Let's gooooooooo
This journey has been great so far and I'm always looking forward to the next part
Yes, I needed this!
So much so.
This game was so good, and watching you run through blind is just reminding me how good it actually is. After playing through a few times, yea the jokes are still funny, and even the puzzles are interesting, but the wonder of the plot line unfolding is gone. Watching this is bringing back some of that and I'm really enjoying it :D
Ah yess, Portal 2 is one of my favourites. The humor in these games is amazing.
25:06 here we go, I've been studying physics all my life for this one moment, let's go, so that's the heisenberg uncertainity principle, and below that, that's the lorentz factor, and then below that, that's the time-independent schrodinger equation, and above the "unreason" it's the time-dependent schrodinger equation, and then there's the schrodinger equation written again, a third time. And in the bottom right those are the maxwell's equations (I would call them maxwell-heaviside equations because oliver heaviside turned maxwell's original 20 or something equations into those 4 sleek looking equations using vector calculus notation)
While never explicitly stated in-game, a developer commentary has stated Chell was in suspension for around 50,000 years... The Combine was around during Portal 1, by this point they're almost certainly LONG gone lol
I love to see first reactions to this game, it is so good after multiple playthroughs but the first playthrough was such a trip and story aside and atmosphere, the puzzles were really confusing the first time. Such a good game
Portal is one of those games which really makes an impact on you, and Portal 2 really delivered for fans of the first game, fantastic sequel.
Loving these playthroughs as usual, and this is out of left field, but I would love to watch you go through the first 3 Thief games. Your playthrough style would fit with them perfectly.
I simply love how he did the test chamber at 1:07:00 backwards for whatever reason, as if it made any difference from which side you make the portals. That's what the hole in the glass was for
Correction: Valve WAS capable of making a great sequel. Portal 2 was the last real game they actually made, and that was over a decade ago. I'm pretty sure the team that made these games has split up and moved on to other things by now.
Don't you consider Alyx as a real game?
Love to see you play my favorite game.
So happy to see you play this... one of my favourites. Can I suggest the Witness also, another excellent puzzle game.
FINALLY, you're gonna have a blast!
“Valve really knows how to do a sequel”
Well, as long as it’s only one. 😏
YUSS! I replayed Portal 2 last night just so I could have a fresh mindset of what you would be experiencing lol GREATEST sequel ever. lol
Man it is such a blast watching you play this game. I love everything about that game, and I really appreciate your experience of it. How do I say this without it being weird...I like your mind, Mapo!
Just found out about your channel through your first Portal playthrough. Definitely hooked now! Subscribed, and gonna go through the rest of your content!
Keep up the good work
Absolutely one of my favorite games ever.
I love the way you play games my dude. New subscriber for you.