When the valhalla delay chief was on Why We Bleep, he said the reverb he uses most is Valhalla Delay (referring to the diffusion thing it does). I don't know if that's really true but it's at least not nonsense.
It works very well for reverb 👍 Valhalla Ubermod is also great for creative reverbs. Honestly, you should be able to turn every delay into reverb of sorts, even without any built in diffusion code.
@@Vegan_Kebab_In_My_Hand most reverb algorithms include allpass filters, which create a delay where the delay time varies with the frequency, which is what "dispersion" refers to. (Higher frequencies tend to propagate faster than lower frequencies in many media, which is why you get a twang in a spring reverb or a slinky.) Dispersion can sound really, really good - the McGill Nord Modular Book includes some speculation that it's responsible for the "wetness" of analog filters, which makes sense of you think about the "plinking" sound you get from the sweep of the 303 filter envelope on low notes. And of course there's the Kilohearts "Disperser." So my own hunch is that dispersion is also responsible for the "aahh" you get when you add reverb to super dry sound. But for sure, you can do pretty well by using multi tap delays with irregular taps close together, especially if they are summed into feedback path plus some filtering to keep it from getting too metallic. (I'm like 97% sure that all IIR digital filters all work using dispersion to produce the phase delays necessary for phase cancelation. It's possible analog filters do as well; my recollection is that there are pretty straightforward mathematical models describing an RC circuit that do not explicitly refer to delays of any kind work that way, instead using something like frequency dependant friction, but I wouldn't be surprised if there are different formulae that represent the same phenomenon that end up being mathematically equivalent.)
Not that anyone probably cares, but "diffusion" and dispersion are different terms in wave mechanics, but you can certainly produce acoustic diffusion using processes that also introduce dispersion.
my fav delay , its basically in every of my tracks
Nice man! Thx for all this detailed way of using this mad delay!
only VST delay plugin you will ever need
Oh my! I'm still sitting on version 2.1 😬
Time to update this baddie!
Nice track btw!
No reason not to as it’s free. Thanks for the kind words
Nice! 🔥
I would love it if you made a video comparing this with your hardware delays!
I will try to do it early 2025 ;-)
excellent!
When the valhalla delay chief was on Why We Bleep, he said the reverb he uses most is Valhalla Delay (referring to the diffusion thing it does). I don't know if that's really true but it's at least not nonsense.
I loved that Why We Bleep episode. Diffusion delay are indeed great as you can do some sort of blend of both delay & reverb so just need one effect.
It works very well for reverb 👍 Valhalla Ubermod is also great for creative reverbs.
Honestly, you should be able to turn every delay into reverb of sorts, even without any built in diffusion code.
@@Vegan_Kebab_In_My_Hand most reverb algorithms include allpass filters, which create a delay where the delay time varies with the frequency, which is what "dispersion" refers to. (Higher frequencies tend to propagate faster than lower frequencies in many media, which is why you get a twang in a spring reverb or a slinky.) Dispersion can sound really, really good - the McGill Nord Modular Book includes some speculation that it's responsible for the "wetness" of analog filters, which makes sense of you think about the "plinking" sound you get from the sweep of the 303 filter envelope on low notes. And of course there's the Kilohearts "Disperser." So my own hunch is that dispersion is also responsible for the "aahh" you get when you add reverb to super dry sound.
But for sure, you can do pretty well by using multi tap delays with irregular taps close together, especially if they are summed into feedback path plus some filtering to keep it from getting too metallic.
(I'm like 97% sure that all IIR digital filters all work using dispersion to produce the phase delays necessary for phase cancelation. It's possible analog filters do as well; my recollection is that there are pretty straightforward mathematical models describing an RC circuit that do not explicitly refer to delays of any kind work that way, instead using something like frequency dependant friction, but I wouldn't be surprised if there are different formulae that represent the same phenomenon that end up being mathematically equivalent.)
Not that anyone probably cares, but "diffusion" and dispersion are different terms in wave mechanics, but you can certainly produce acoustic diffusion using processes that also introduce dispersion.