@@rontheauraknight9606 Ursaluna hype went through two distinct phases "Ursaluna's 100% going to be ubers look at this thing" > "Ursaluna would have been ubers in gen 8 but gen 9's way too powercreeped for it to be scary" > You are here.
@@kond7664 all I said is what I saw not what I personally thought. Me personally I thought it was going to be BL but with an solid OU niche. I underestimated both its bulk and it actually making Trick room Viable lol.
Fun fact: this isn't the first time trick room has been a viable play style in OU. Trick room offensive bronzong was a real metagame threat in gen 4 OU that used the massive power of gyro ball and explosion to wallbreak for its team, which often had other pokemon that could make use of extra trick room turns or otherwise punish the things that wall it like rotom and skarm. Obviously not a full trick room team like whats happening with gen 9, but i think its worth a mention
Trick Room Reuniclus has been dabbled in as a late game cleaner from my understanding, functioning essentially like an agility sweeper. Not sure how much it actually got used in OU, but it makes sense on paper.
I love Ursaluna. It’s just so blatantly powerful with its one major flaw actually becoming a strength under Trick Room. This thing is gonna an absolute gigachad in VGC.
Well not in VCG because if someone sees Ursaluna they will almost always double into the trickroom setter I have yet to lose to Ursaluna truck room team in VGC. Shadowrider Calyrex is by far the most effective at killing trick rooms setters for me.
So hyped to see Ursaluna get added to the game just before worlds alongside a slew of other broken shit that are added alongside it to throw the meta into complete disarray Yay fun time, I love Gamefreak and how they handle things 🥰🥰🥰🥰🥰
I would say this is Oricorio Sensu's time to shine, since it's naturally immune to both stabs... but then I realized that Ursaluna just gets crunch too, and then Oricorio dies. Violently.
It's worth noting that there are additional axis to this scale such as set-up cost and strength if the strategy fails. If old Trick Room failed you were stuck with a bunch of slow bulky pokemon that aren't viable otherwise. While old sand or water left you with good attackers with decent offensive and defensive presence. Ursaluna being good on its own is a huge help. The change in cost can be seen in doubles where a lower cost of using only 1 of your 2 actions makes tailwind more profitable (plus the gen 8 speed changes making boosting your partner a bigger payoff). Meanwhile a lower payoff of way less switching makes stealth rocks near non-existent.
@@roku144in gen 8 onwards, speed changes are dynamic - they apply immediately on the turn they were used, unlike earlier gens where turn order is calculated at the beginning of the turn, so speed changes don't take effect till NEXT turn basically unimportant for singles cause theres only two pokemon who move but has an impact on doubles where theres up to 4.
@@LilyTengokuThank you for explaining that! I didn't know about it since i've been away from pokémon for awhile! That's a small change that make such a big difference, also didn't know how it worked in earlier gens, like the details!
@@raphaelkgh218That one change made Whimsicott consistently a top 5 mon in Gen 8 Vgc because the combination of Prankster and Tailwind was absolutely broken. The same combination made Murkrow the single best mon in series 1 of Gen 9 Vgc
Im so happy and satisfied that I live in the timeline where Ursaring's evolution not only exists but it also is running the meta cuz its so strong. Fist to the air for XD GoD.
@@tobias9790 Freezai has another video talking about the Corvikinght vs Skarmory dilemma. In short, Corvi has higher HP and lower defense than Skarm but that makes it tank hits better.
I've been running a very fun VGC team I started piloting Ursaluna in casual play since the second I heard it was coming, I'll probably be using it in singles as well
Its one of the rare trick room users to not only have the raw power and coverage to make full use of the trick room turns, but its bulky enough to hit outside of it
I'm so glad that maybe my favorite Hisuian design is an absolute BEAST in a competitive format. Beyond that, reviving a strategy that has been dead for years is so amazing. UrsalunaHype.
For reference, in VGC on the current Showdown Ladder it is absolutely a menace. You need 2+ checks minimum and a way to stop trick room in psychic terrain. It is absolutely a menace to handle and has boosted TR from good but difficult to optimize to absolutely terrifying prep style. There’s a reason why in Reg C TR was not the play, it was too slow to get going as with a mon like chienpao you didn’t get a free turn usually. But with Ursuluna and cresselia using lunar to heal 1/4th it’s HP and it’s burn at the end of a turn it prevents it from taking residual damage per turn as well as flame orb has to reactivate. It’s absolutely terrifying.
I feel this is a great exaggeration of its power, Taunt is naturally everywhere because it's so good even without tr matchup, they also can carry fake out and the dark types often pressure the setters too much. The catch with psychic terrain is you have to actually run InDD, so now it's InDD + Cress, who struggle to do any meaningful damage themselves, Ursa can not win a 1v2 most of the time. Chien Pao can just click Ice Spinner, and now no more terrain, Rillaboom is also a super common pokemon that can override the terrain on switch in as well as access to fake out to stall a crucial trick room turn. Ursa may be super hard to slow down, but we still have intimidate, which neutralises the guts boost. Idk if I have any specific checks for Ursaluna in my team and the matchup is favourable (Eleki/Heatran/Chien Pao/Urshifu/Rillaboom/Lando-T, standard balance). I agree it's a monster of a pokemon but just wanted to expand my thoughts because I feel needing specific checks is exaggerating it
@Lux yh already talked about the flaw of indeedee, most Cress teams don't want to run it and if they do they kind of lose way too many turns to make it efficient, they might have to hard switch into Ursa if neither die, since they can't do any damage, and that's a risky play considering they could hit it on switch in. In a perfect world where indeedee dies on the first turn of TR, and Ursa comes, it can only kill 1 Mon because you can protect on the other 2, and now it's a very vulnerable pokemon. Hell, even if Ursa entered the moment tr was set up, it has 2 turns to do things because of protects. Normally, if you survive the tr turns, you can overwhelm them with stronger offence.
I knew Ursaluna was going to be crazy, STAB Facade with the same base attack as Conkelder is all ready nuts, but the coverage it has with Fire Punch, Crunch, Headlong Rush is even more so. Didn't think it would be THIS busted lol
I think one other factor that makes Ursaluna much better than older physical trick room abusers is that guts makes it effectively immune to getting paralysed or burned, which are generally effective counterplays against most sweepers
"ursalunas dont run crunch right now" as someone who INSTANTLY starting using mismagius just to beat luna, they always run crunch. always. i have to use sash just for that fact. but mismagius pulls its weight. one free switch in, then sash eats up another hit giving me a chance to energy ball for big damage. and mismagius doesn't actually suck outside of that interaction! its not the best but being able to force switches with three immunities and healing with draining kiss is serviceable. ive taken to calling it flutter mane at home
I’ve run crunch from the very beginning tbh. It’s not because of these hyper-specific options like drifblim or mismagius, moreso the mindgame of someone switching in their corviknight and ghost type back and forth to stall out TR turns. I just say fuck it, SD up and run crunch on top of facade and hlong rush, and either of those switch ins is taking a beating regardless and no mindgames have to be played. Honestly don’t know how people haven’t run it from the very beginning either tbh fire punch on this thing is trash honestly it hits 1-2 relevant targets tops lmao
@@BromanderInChief that's what fire fang is for, it chunks everything stimm So it ends up being the best middle ground, you effectively don't need to choose if you click fire fang because it chunks em both
Honestly kinda cool to see Trick Room be more than just a very niche, kinda gimmicky playstyle. Kinda wish Tailwind was the same(although I don't know how good it was in Gen 6 with Talon and unerfed Gale wings).
Both Tailwind and Trick Room have been important strategy staples for years now in VGC, if you want to see a metagame where they're active. You always have to plan for when the opposing team tries either move. It's really clear these moves were designed for doubles with the low turn limits.
the trickroom attacker + choice scarf combo is really funny to experiment with. So you having a rather slow team. Its not superslow, with mons between 70 and 100 speed. Than you can use trick room too, to get an edge against offense while using your choice scarfer to outspeed the one or two fast mons on more bulky teams. The best part is that your enemy is never expecting trick room from the start, its comical.
I didnt play Legends Arceus but when I took a look at Ursaluna's stats I immediately knew he was going to be a major problem. I have been using him on Showdown and he puts up massive dmg. I know he will be tested but unsure of his ban.
In Doubles i put Bulk up on Ursaluna, set up Bulk Up and Trick room, then get Guts boost. Next turn i used Helping Hand on Ursaluna and use Facade on Corvikinght and it 1 shot.... No Tera Normal either so it could of been even stronger
Ursaluna's massive power and bulk has made it an incredible Assault Vest attacker on my team. It can switch into some pretty hefty hits and shrug them off to counter KO. Also, nobody expects Bulletproof, which makes it easy to switch in on attacks it's immune to.
@EDSBeGaming even in doubles, it's still more valuable. At least in VGC where you have only 4 pokemon, Ursaluna's Tera Normal Facade can 2 shot boosted Dozo, the rest of the meta is kind of dropping dead, it gets earthquake for spread damage and is often paired with helping hand Cress to annihilate the other side
With the power creep inevitably breaking Pokemon every generation, I'm just glad to see that at least this game's Dracovish is a freaking Teddiursa evolution.
adaptations might include protect on leftovers pokemon doubling on accumulating leftovers recovery alike gen 4 nidoqueen and checking trick room teams, or level 99 ursaluna to underspeed opposing ursaluna either way I don't want it boomed instantly from the metagame so we should probably wait a while for the meta to settle
Honestly trick room should either last longer, have an item that extends it's duration, or they should create an ability that automatically sets trick room up upon entry. I'd also be open to possibly having an attack that has the secondary effect of setting trick room
Sadly, this would be one of the most broken things to ever exist in Vgc, which is the official format, so Gamefreak wont want to buff Trick Room that much
Good, Ursaring line hasn't had love since receiving Close Combat imo, and now it can run Eviolite! Ursaluna is surely not anymore broken than half of gen 9 threats anyways
I can't wait until the metagame evolves to use slow pokemon with speed reducing natures so that ursaluna outspeeds them such that they can hit them first
When fighting against a Toxic Spikes or Sneasler, switch Flame Orb for a Muscle Band and DESTROY other teams. Use Cinderace and the signature move Court Change to set up your own 1 layer of Toxic Spikes on yourself.
I've found a little use in mixed Hoopa Unbound thanks to the bear as well being able to threaten the switch in physical walls that people want to bring
Another note is that in Doubles. Cresselias new move Lunar Blessing actually works on its teammate, so if you make it so your Cresselia is faster than Ursa in Trick Room. Ursaluna can nuke an Opponent while Cress heals Ursaluna by 25% of its HP every turn and make it not take Chip Damage because Lunar Dance heals status. And because Ursaluna goes first it always gets its attack off before its Burn is healed and re-applies at the end of the turn.
@@Rarest26 wait did i say that? I meant Ursaluna attacks first then Cresselia heals it, and it dosent get hurt by Burn but also still fires off 1 shot kills since it went first before the heal
@@drxavier1870 You said to make cress faster than ursa IN trick room. That’s the important part. She’d have to be faster outside so that inside she goes after ursa destroys something.
Worth noting is that the video focuses exclusively on single battles. Full disclaimer, I don't play competitive Pokémon but I frequent the videos cause I find it interesting. Strategies that work in single battles and double battles are different. I my mind trick room is more suited to a double battle team. This way your trick room abuser is out turn 1. With double battles you don't have to switch in to get the benefit. Also double battles tend to be shorter (4 of 6 Pokémon selected) and trick room may not need to ever be set up twice if the battle ends after only 3 turns. I don't have the experience to say trick room is definitely viable in doubles, but I would imagine it is _more_ viable than it is in singles.
Ursaluna is exactly what I hoped it would be. Something with low speed, that properly eats hits, and retaliates. It's got the stats and typing to do exactly what it needs.
The fact it doesn’t run crunch is great for me ngl. Because, no joke, I use high defense high HP Eviolite Misdreavus in OU and it usually lives a turn against Ursaluna and can either trick off the flame orb or memento on it so I can KO it or force a swap and set up Tera ghost Kingambit or a Zangoose-disguised Hisuian Zoroark
One vgc team with Ursaluna that I've been making with one of my friends is a team when we use the team preview to trick people who don't read teamsheets into thinking its a trick room team. We have builds such as choice scarf luna and offensive cress. The team is not good but it's hilarious.
Personally I like the meta shift that Home brought a lot especially cuz my team was actually built in mind for the Home release so my team pre home is still just as good post home but I have to say I actually don’t care for Ursaluna that much I think if a Pokémon is so dominant it’s a must pick if you want the best chance to win there’s a problem but that’s just me
I ran a trick room team for the first time this gen, unless you count me running it once and hating it and never doin' it for years (IE first real attempt at some kind of trick room strat with a somewhat logical team), it was B4 Ursaluna but a good friend of mine who actually beat my first OU team of this gen lost to my Trick Room team. My Trick room team was built around Skeledirge + Torch Song + Throat Spray and Tinkaton (this was at the start of the gen B4 starts started getting developed.) I'm not a very good player by any means but trick room now holds a special place for me now
Legends arceus deciding to bring back cross gen evos was one of the best decisions they ever made, I missed borderline useless pokemon get a major buff with an evolution since the last time it happened was sylveon in gen 6 lol
This reminds me of nat dex UU alpha where the trick room setters and abusers got enough usage to be UU by usage just because Melmetal could tera steel, clickdib, and win.
Trick Room can move horizontally on the graph, if it gets an item to extend it and/or an ability to set it (or a move that sets it while doing damage a la max moves with weather)
Idk how health it is for the meta game that Ursaluna gets to run wild like this. But i also loved Ursaluna a lot and i’m very happy to see it be this strong is both doubles and singles
I’ve been on Showdown, messing around with Ursaluna and Trick Room as a way to see what Hisuian Pokémon could be strong (I’ve been playing AG). The Trick Room setup I’ve been using is Wyrdeer, and I’ve gotta say, Wyrdeer works pretty well as a Trick Room setup (from what I’ve seen) thanks to good Defensive stats and Intimidate making sure Wyrdeer will survive long enough to use Trick Room
I really fell in love with Trick Room when it was introduced in Gen IV and coupled with the then defense halving Explosion it had its niches. Nonetheless, after the Explosion nerf then the strategy was relegated to lower tiers because that's where most of the "user/abusers" landed after all: Slowking, NP Cofagrigus, Steel Ball Victini and even TR/SD Gallade, etc. Now I'm cheering for Ursaluna strats and hope to don't see it banned so soon. BTW, when we will get a viable Gravity set/mon GF? Best regards!
Something cool about Trick Room in gen 9 is that is has already quite the historic run through the Nat Dex tier. Shortly after Nat Dex's creation, Melmetal with Tera Steel Double Iron Bash under Trick Room absolutely annihilated the entire tier. As a matter of fact, because this strategy was so powerful and the Nat Dex tier shifts was (and still is) so slow, Cresselia was actually stuck in the NatDexOU tier for months, long after Melmetal would be banned. On top of that, once HOME came out, Ursaluna was banned from the Nat Dex tier literally only 5 days after it got released. So yeah, you introduce mons that tip the payoff scale to the next level, then destruction will ensue. We have never seen what this would look like in any tier in any gen until now. As a matter of fact, I find it funny that gen 9 might be Cresselia's most successful generation in OU despite it being nerfed in this generation.
Maybe to further cement its place, a 4th coverage move can be given, especially a move like Fire Punch for covering for its weaknesses the most efficiently
I will still fight and die on the hill that gen 7 made trickroom viable first not gen 9, I got into the high 1700s when it was the current ou ladder with a trickroom team and haven’t been able to replicate that success with any other team since
My favorite Ursaluna counter is Fluffy Houndstone! With max defense and Body Press it can tank multiple hits and threaten Ursa with a 2hko. It's also great rn as a counter to both Zamazenta (even if the one got banned) and Sneasler. But outside of Houndstone, the Ursaluna checks/counters are very few and/or very situational. I won't be surprised if it gets suspected during summer. It would be a shame though, cause Trick Room is one of my favorite strats and I'm very happy it's viable again!
I'm really glad to see that Ursaluna lived up to the hype, because man it was hyped
Really? I saw an lot of people say it was gonna be an BL or UU Mon
@@rontheauraknight9606 Ursaluna hype went through two distinct phases
"Ursaluna's 100% going to be ubers look at this thing" > "Ursaluna would have been ubers in gen 8 but gen 9's way too powercreeped for it to be scary" > You are here.
@@kond7664 all I said is what I saw not what I personally thought. Me personally I thought it was going to be BL but with an solid OU niche. I underestimated both its bulk and it actually making Trick room Viable lol.
Yeah I saw a lot of clowns say at best ursaluna was going to be uu and how iron hands and great tusk invalidate it. Lol they were wrong
I saw that PLA catching race tournament Wolfy did with like. RTgame, Smant, Xray but not Vav and so on.
It's performance in that was unbelievable
Fun fact: this isn't the first time trick room has been a viable play style in OU. Trick room offensive bronzong was a real metagame threat in gen 4 OU that used the massive power of gyro ball and explosion to wallbreak for its team, which often had other pokemon that could make use of extra trick room turns or otherwise punish the things that wall it like rotom and skarm. Obviously not a full trick room team like whats happening with gen 9, but i think its worth a mention
I remember looking at Bronzong in Diamond as a kid and just wishing it got Curse.
Imagine what that could do!
Alolan marowak could be good in past gens but was more of a rogue strategy than high tier.
Trick Room Reuniclus has been dabbled in as a late game cleaner from my understanding, functioning essentially like an agility sweeper.
Not sure how much it actually got used in OU, but it makes sense on paper.
@@MacZephyrZ some usage but cm magic gaurd and regenerator usuaply were used more
@@MacZephyrZ tr reni was great in bw ou. Just shit on faster teams trying to dink on cm reuni. U change the speed matchup.
can't wait for "why people run level 99 ursaluna" in 2 weeks if this team becomes meta and your best chance is to underspeed opposing ursaluna
I love Ursaluna. It’s just so blatantly powerful with its one major flaw actually becoming a strength under Trick Room. This thing is gonna an absolute gigachad in VGC.
And ruin the format and worlds in the process. Yeeeeeeey.
Well not in VCG because if someone sees Ursaluna they will almost always double into the trickroom setter I have yet to lose to Ursaluna truck room team in VGC. Shadowrider Calyrex is by far the most effective at killing trick rooms setters for me.
@@Rogue1sme bro thats an unrestricted meta you won't be using that rider in ranked while luna gets to run free
So hyped to see Ursaluna get added to the game just before worlds alongside a slew of other broken shit that are added alongside it to throw the meta into complete disarray
Yay fun time, I love Gamefreak and how they handle things 🥰🥰🥰🥰🥰
@@Azusashusband oh that’s true then I would just run imprison trickroom gengar
Imagining hitting so hard you just make a strategy that's not very good in singles somehow viable
Imagine hitting so hard that you make a previously unviable strategy suspect to being banned.
The big boy bear destroy all with the fury paws with the power of the angry. XD
@@asterlofts1565 ?
Oh, me? I just like hurting people.
Honestly in Ubers last gen trick room was fun to play with melmetal, glastrier and kyogre
I would say this is Oricorio Sensu's time to shine, since it's naturally immune to both stabs... but then I realized that Ursaluna just gets crunch too, and then Oricorio dies. Violently.
Stall has been trying to incorporate Drifblim. But according to an unofficial Stall tierlist it's ranked as C-.
I thought of using Drifblim with Rocky Helmet and Aftermath. It works now but once Ursaluna starts to run Crunch, it's of no use.
Imagine forgetting that a bear can bite u lol
@@herhhetj5372 lol
Early Gen normal type = infinite coverage, remember?
ursaluna feels like a mega evolution in a meta where all other megas are gone.
the infamous flame orb i hate it when my enemies use it to mega evolve their guts pokemon
It's worth noting that there are additional axis to this scale such as set-up cost and strength if the strategy fails. If old Trick Room failed you were stuck with a bunch of slow bulky pokemon that aren't viable otherwise. While old sand or water left you with good attackers with decent offensive and defensive presence. Ursaluna being good on its own is a huge help.
The change in cost can be seen in doubles where a lower cost of using only 1 of your 2 actions makes tailwind more profitable (plus the gen 8 speed changes making boosting your partner a bigger payoff). Meanwhile a lower payoff of way less switching makes stealth rocks near non-existent.
Would you be able to clarify the Gen 8 speed changes?
@@roku144in gen 8 onwards, speed changes are dynamic - they apply immediately on the turn they were used, unlike earlier gens where turn order is calculated at the beginning of the turn, so speed changes don't take effect till NEXT turn
basically unimportant for singles cause theres only two pokemon who move but has an impact on doubles where theres up to 4.
@@LilyTengokuThank you for explaining that! I didn't know about it since i've been away from pokémon for awhile! That's a small change that make such a big difference, also didn't know how it worked in earlier gens, like the details!
@@raphaelkgh218That one change made Whimsicott consistently a top 5 mon in Gen 8 Vgc because the combination of Prankster and Tailwind was absolutely broken. The same combination made Murkrow the single best mon in series 1 of Gen 9 Vgc
Im so happy and satisfied that I live in the timeline where Ursaring's evolution not only exists but it also is running the meta cuz its so strong. Fist to the air for XD GoD.
Same. I love Ursaring and was mad it was being slept on all this time. No one’s sleeping now
@@TheNadroj10 except in the graaaaave!!!!
It’s ridiculous how Ursaluna can go up against non tera ghost Corviknight and still win
Can it win versus skarm?
@@tobias9790 i mean its pretty widely agreed upon that corv is better than skarm so probably
@@tobias9790 Freezai has another video talking about the Corvikinght vs Skarmory dilemma.
In short, Corvi has higher HP and lower defense than Skarm but that makes it tank hits better.
@@jonathanchen1834 na skarm is better then corv in every way, including design
@@MrMonkey2150 Objectively wrong, not on the design part.
Can’t wait to see the Five Turns In Trick Room movie this October
Ursaluna's eyes turn red to signify it's been burned by its Flame Orb
I've been running a very fun VGC team I started piloting Ursaluna in casual play since the second I heard it was coming, I'll probably be using it in singles as well
Its one of the rare trick room users to not only have the raw power and coverage to make full use of the trick room turns, but its bulky enough to hit outside of it
Ursuluna is everything Rampardos wants to be in trick room
Furthermore, it’s not even Normal/Rock. This also means that Rock is proven a horrible type once again.
and rampardos just dies to its own head smash and how the hell is blud gonna set up a swords dance with that bulk
Your videos are so freaking good man... The b-roll, the editing, the writing. Ace tier stuff man. Been a fan for a long time
I'm so glad that maybe my favorite Hisuian design is an absolute BEAST in a competitive format. Beyond that, reviving a strategy that has been dead for years is so amazing. UrsalunaHype.
For reference, in VGC on the current Showdown Ladder it is absolutely a menace. You need 2+ checks minimum and a way to stop trick room in psychic terrain. It is absolutely a menace to handle and has boosted TR from good but difficult to optimize to absolutely terrifying prep style. There’s a reason why in Reg C TR was not the play, it was too slow to get going as with a mon like chienpao you didn’t get a free turn usually. But with Ursuluna and cresselia using lunar to heal 1/4th it’s HP and it’s burn at the end of a turn it prevents it from taking residual damage per turn as well as flame orb has to reactivate. It’s absolutely terrifying.
I feel this is a great exaggeration of its power, Taunt is naturally everywhere because it's so good even without tr matchup, they also can carry fake out and the dark types often pressure the setters too much. The catch with psychic terrain is you have to actually run InDD, so now it's InDD + Cress, who struggle to do any meaningful damage themselves, Ursa can not win a 1v2 most of the time. Chien Pao can just click Ice Spinner, and now no more terrain, Rillaboom is also a super common pokemon that can override the terrain on switch in as well as access to fake out to stall a crucial trick room turn. Ursa may be super hard to slow down, but we still have intimidate, which neutralises the guts boost. Idk if I have any specific checks for Ursaluna in my team and the matchup is favourable (Eleki/Heatran/Chien Pao/Urshifu/Rillaboom/Lando-T, standard balance). I agree it's a monster of a pokemon but just wanted to expand my thoughts because I feel needing specific checks is exaggerating it
@@lovelyluna733 mental herb, psychic terrain, and many other things which are common as hell on a standard indeedee cress lead.
@Lux yh already talked about the flaw of indeedee, most Cress teams don't want to run it and if they do they kind of lose way too many turns to make it efficient, they might have to hard switch into Ursa if neither die, since they can't do any damage, and that's a risky play considering they could hit it on switch in.
In a perfect world where indeedee dies on the first turn of TR, and Ursa comes, it can only kill 1 Mon because you can protect on the other 2, and now it's a very vulnerable pokemon. Hell, even if Ursa entered the moment tr was set up, it has 2 turns to do things because of protects. Normally, if you survive the tr turns, you can overwhelm them with stronger offence.
Imprison Gardevoir works wonders at denying that team from having a chance to get started.
You hit my algo not long ago and i been a fan ever since, Keep producing bangers you’ll go way up!
ursaluna's damage is unBEARable
Genius
Take my like and leave
I knew Ursaluna was going to be crazy, STAB Facade with the same base attack as Conkelder is all ready nuts, but the coverage it has with Fire Punch, Crunch, Headlong Rush is even more so. Didn't think it would be THIS busted lol
I've been running TR in VGC, so seeing my bear Ursaluna is viable in TR makes me very excited!
I think one other factor that makes Ursaluna much better than older physical trick room abusers is that guts makes it effectively immune to getting paralysed or burned, which are generally effective counterplays against most sweepers
Yeah... It kind off just looks like GameFreak wanted it to be busted, or they did it accidentally dunno...
Surely Conkeldurr is not that forgettable of a mon
also immune to sleep, cause you're already going to be burning yourself with flame orb regardless. :P
"ursalunas dont run crunch right now" as someone who INSTANTLY starting using mismagius just to beat luna, they always run crunch. always. i have to use sash just for that fact. but mismagius pulls its weight. one free switch in, then sash eats up another hit giving me a chance to energy ball for big damage. and mismagius doesn't actually suck outside of that interaction! its not the best but being able to force switches with three immunities and healing with draining kiss is serviceable. ive taken to calling it flutter mane at home
I’ve run crunch from the very beginning tbh. It’s not because of these hyper-specific options like drifblim or mismagius, moreso the mindgame of someone switching in their corviknight and ghost type back and forth to stall out TR turns. I just say fuck it, SD up and run crunch on top of facade and hlong rush, and either of those switch ins is taking a beating regardless and no mindgames have to be played.
Honestly don’t know how people haven’t run it from the very beginning either tbh fire punch on this thing is trash honestly it hits 1-2 relevant targets tops lmao
@@BromanderInChief that's what fire fang is for, it chunks everything stimm
So it ends up being the best middle ground, you effectively don't need to choose if you click fire fang because it chunks em both
Honestly kinda cool to see Trick Room be more than just a very niche, kinda gimmicky playstyle. Kinda wish Tailwind was the same(although I don't know how good it was in Gen 6 with Talon and unerfed Gale wings).
Both Tailwind and Trick Room have been important strategy staples for years now in VGC, if you want to see a metagame where they're active. You always have to plan for when the opposing team tries either move.
It's really clear these moves were designed for doubles with the low turn limits.
the trickroom attacker + choice scarf combo is really funny to experiment with. So you having a rather slow team. Its not superslow, with mons between 70 and 100 speed. Than you can use trick room too, to get an edge against offense while using your choice scarfer to outspeed the one or two fast mons on more bulky teams.
The best part is that your enemy is never expecting trick room from the start, its comical.
Five turns in trickroom jumpscare
6:44 Try this one on for size:
252+ Atk Guts Ursaluna Crunch vs. 252 HP / 252 Def Mismagius: 328-386 (101.2 - 119.1%) -- guaranteed OHKO
252+ Atk Guts Ursaluna Crunch vs. 216 HP / 220 Def Eviolite Misdreavus: 226-268 (71.7 - 85%) -- guaranteed 2HKO
No, I'm totally not biased anyway.
I didnt play Legends Arceus but when I took a look at Ursaluna's stats I immediately knew he was going to be a major problem. I have been using him on Showdown and he puts up massive dmg. I know he will be tested but unsure of his ban.
In Doubles i put Bulk up on Ursaluna, set up Bulk Up and Trick room, then get Guts boost. Next turn i used Helping Hand on Ursaluna and use Facade on Corvikinght and it 1 shot.... No Tera Normal either so it could of been even stronger
Ursaluna's massive power and bulk has made it an incredible Assault Vest attacker on my team. It can switch into some pretty hefty hits and shrug them off to counter KO. Also, nobody expects Bulletproof, which makes it easy to switch in on attacks it's immune to.
I don't know if that's worth dropping a free choice band and 140 BP STAB move though
@@lovelyluna733 If its a doubles team like I assumed it to be then maybe
@@edsbegaming507 you'd rather have flame orb in doubles, no? To protect from sleep?
@EDSBeGaming even in doubles, it's still more valuable. At least in VGC where you have only 4 pokemon, Ursaluna's Tera Normal Facade can 2 shot boosted Dozo, the rest of the meta is kind of dropping dead, it gets earthquake for spread damage and is often paired with helping hand Cress to annihilate the other side
Yall. It isn’t my team I don’t have all the answers lmfao, all I was saying was I can see it being a set for doubles
Imagine not giving gengar levitate and then turning around and putting this thing into the game
With the power creep inevitably breaking Pokemon every generation, I'm just glad to see that at least this game's Dracovish is a freaking Teddiursa evolution.
2:52 song music: Cynthia Battle Theme (Remix) - Pokémon Diamond and Pearl
Man… we really had our hopes up for this boy
In the wise words of a trainer of an Ursaluna he named Big Bertha: “You can’t stop it all.”
adaptations might include protect on leftovers pokemon doubling on accumulating leftovers recovery alike gen 4 nidoqueen and checking trick room teams, or level 99 ursaluna to underspeed opposing ursaluna
either way I don't want it boomed instantly from the metagame so we should probably wait a while for the meta to settle
Great explanatory and in-depth video!
Greatest trick room mon of all time 🐻
Decent analysis video! Thanks for uploading!
Honestly trick room should either last longer, have an item that extends it's duration, or they should create an ability that automatically sets trick room up upon entry. I'd also be open to possibly having an attack that has the secondary effect of setting trick room
It would make Ursaluna, like, unstoppable, but others could come in and reverse trick room
Sadly, this would be one of the most broken things to ever exist in Vgc, which is the official format, so Gamefreak wont want to buff Trick Room that much
Never, never create a trick room on switch unless is a box legendary, you'd make VGC the worst format, at least Smogon can ban pokemon
Nice to see Ursaluna doing well.
I really enjoy your editing style. Keep up the great work!
Can’t wait to see Ursaluna wreak havoc in VGC.
“Larry’s Ursaluna used Facade!”
Good, Ursaring line hasn't had love since receiving Close Combat imo, and now it can run Eviolite!
Ursaluna is surely not anymore broken than half of gen 9 threats anyways
I can't wait until the metagame evolves to use slow pokemon with speed reducing natures so that ursaluna outspeeds them such that they can hit them first
When fighting against a Toxic Spikes or Sneasler, switch Flame Orb for a Muscle Band and DESTROY other teams. Use Cinderace and the signature move Court Change to set up your own 1 layer of Toxic Spikes on yourself.
I've found a little use in mixed Hoopa Unbound thanks to the bear as well being able to threaten the switch in physical walls that people want to bring
Another note is that in Doubles. Cresselias new move Lunar Blessing actually works on its teammate, so if you make it so your Cresselia is faster than Ursa in Trick Room. Ursaluna can nuke an Opponent while Cress heals Ursaluna by 25% of its HP every turn and make it not take Chip Damage because Lunar Dance heals status. And because Ursaluna goes first it always gets its attack off before its Burn is healed and re-applies at the end of the turn.
That would make the value of Knock Off extremely high.
Why on earth would you want to heal the burn BEFORE Ursa attacks?
@@Rarest26 wait did i say that? I meant Ursaluna attacks first then Cresselia heals it, and it dosent get hurt by Burn but also still fires off 1 shot kills since it went first before the heal
@@drxavier1870 You said to make cress faster than ursa IN trick room. That’s the important part. She’d have to be faster outside so that inside she goes after ursa destroys something.
@@Rarest26 Apologies for the mistake, do you at least see where im going with the strategy?
Big Bear Strong.
Worth noting is that the video focuses exclusively on single battles. Full disclaimer, I don't play competitive Pokémon but I frequent the videos cause I find it interesting. Strategies that work in single battles and double battles are different. I my mind trick room is more suited to a double battle team. This way your trick room abuser is out turn 1. With double battles you don't have to switch in to get the benefit. Also double battles tend to be shorter (4 of 6 Pokémon selected) and trick room may not need to ever be set up twice if the battle ends after only 3 turns. I don't have the experience to say trick room is definitely viable in doubles, but I would imagine it is _more_ viable than it is in singles.
Fantastic editing
I'm so hype for your project for a less restricted meta
Ursaluna is exactly what I hoped it would be. Something with low speed, that properly eats hits, and retaliates. It's got the stats and typing to do exactly what it needs.
People told me Ursaluna wouldn't be viable. I feel incredibly vindicated now.
Wish game freak would make a one time use item that switches the Pokémon if it uses a room move like wonder room, magic room, or trick room.
The fact it doesn’t run crunch is great for me ngl. Because, no joke, I use high defense high HP Eviolite Misdreavus in OU and it usually lives a turn against Ursaluna and can either trick off the flame orb or memento on it so I can KO it or force a swap and set up Tera ghost Kingambit or a Zangoose-disguised Hisuian Zoroark
Freezai I love your videos. Ur very concise and informative
5:45 That's a Huge Power Azumarill using Liquidation in Rain....
J E S U S
"Ursaluna is just vanilla overpowered"
In about 3 days.
Ursaluna is tera'd normal in this clip. It still tanked the attack pretty well though
This thing feels like it’ll be a monster in VGC.
One vgc team with Ursaluna that I've been making with one of my friends is a team when we use the team preview to trick people who don't read teamsheets into thinking its a trick room team. We have builds such as choice scarf luna and offensive cress. The team is not good but it's hilarious.
Big bear 🐻 :DD
big bear goes rawr :33
Personally I like the meta shift that Home brought a lot especially cuz my team was actually built in mind for the Home release so my team pre home is still just as good post home but I have to say I actually don’t care for Ursaluna that much I think if a Pokémon is so dominant it’s a must pick if you want the best chance to win there’s a problem but that’s just me
shoutout agency with the blunder clip big fan
Returning to this after finding out Ursaluna will get a new form be like..
Not to mention regular Ursaluna dropped to UU💀
@@angrycinnabon2956 still one of the goats in natdex
3:00 I like our demonstration of ursuluna's monsterous power is KOing a level 2 Lechonk.
five nights in trick room
I ran a trick room team for the first time this gen, unless you count me running it once and hating it and never doin' it for years (IE first real attempt at some kind of trick room strat with a somewhat logical team), it was B4 Ursaluna but a good friend of mine who actually beat my first OU team of this gen lost to my Trick Room team. My Trick room team was built around Skeledirge + Torch Song + Throat Spray and Tinkaton (this was at the start of the gen B4 starts started getting developed.) I'm not a very good player by any means but trick room now holds a special place for me now
Yogi is no longer asking for your picnic basket. He’s taking it by force
Legends arceus deciding to bring back cross gen evos was one of the best decisions they ever made, I missed borderline useless pokemon get a major buff with an evolution since the last time it happened was sylveon in gen 6 lol
If Melmetal ever drops into Gen 9 the Double Iron Bash/Facade/EQ pick and roll would be insane lol
This reminds me of nat dex UU alpha where the trick room setters and abusers got enough usage to be UU by usage just because Melmetal could tera steel, clickdib, and win.
The edits are a neat addition
It's time to release the Driflooms
They took away Diggersby, and gave us Guts Ursaluna.
New drinking game: take a shot every time the word "Ursaluna" is said
Zangoose watching from PU: U show them boy, show them what the Facade-Style is capable of!!!!
Trick Room can move horizontally on the graph, if it gets an item to extend it and/or an ability to set it (or a move that sets it while doing damage a la max moves with weather)
Ursaluna: can't learn trickroom
Also ursaluna: i make trickroom go brrr
haha big bear go brrr
I don’t want it to get banned because nobody in the low ladder (my home where I live) knows how to pilot the team lmao
Idk how health it is for the meta game that Ursaluna gets to run wild like this. But i also loved Ursaluna a lot and i’m very happy to see it be this strong is both doubles and singles
Glad my shiny bear was able to help the production process
The Ursaluna theorem: Why attack IS everything
First thing that came to mind was some kind of Drifblim set if the Ursaluna doesn't have crunch to cover it.
I’ve been on Showdown, messing around with Ursaluna and Trick Room as a way to see what Hisuian Pokémon could be strong (I’ve been playing AG). The Trick Room setup I’ve been using is Wyrdeer, and I’ve gotta say, Wyrdeer works pretty well as a Trick Room setup (from what I’ve seen) thanks to good Defensive stats and Intimidate making sure Wyrdeer will survive long enough to use Trick Room
I really fell in love with Trick Room when it was introduced in Gen IV and coupled with the then defense halving Explosion it had its niches. Nonetheless, after the Explosion nerf then the strategy was relegated to lower tiers because that's where most of the "user/abusers" landed after all: Slowking, NP Cofagrigus, Steel Ball Victini and even TR/SD Gallade, etc. Now I'm cheering for Ursaluna strats and hope to don't see it banned so soon. BTW, when we will get a viable Gravity set/mon GF? Best regards!
Gen 6-7 had some very cool trick room teams with a-marowak, crawdaunt and magearna
trick room also had a brief moment of viability in this gen's nat dex thanks to tera steel melmetal before mel was banned as a whole
I'm gonna lose my lunch if ursaluna a somehow makes oricorio viable.
Not me as a Honduran surprised at the "LaBaleada" person that's fighting Freezai at 6:57
Something cool about Trick Room in gen 9 is that is has already quite the historic run through the Nat Dex tier.
Shortly after Nat Dex's creation, Melmetal with Tera Steel Double Iron Bash under Trick Room absolutely annihilated the entire tier.
As a matter of fact, because this strategy was so powerful and the Nat Dex tier shifts was (and still is) so slow, Cresselia was actually stuck in the NatDexOU tier for months, long after Melmetal would be banned. On top of that, once HOME came out, Ursaluna was banned from the Nat Dex tier literally only 5 days after it got released.
So yeah, you introduce mons that tip the payoff scale to the next level, then destruction will ensue. We have never seen what this would look like in any tier in any gen until now. As a matter of fact, I find it funny that gen 9 might be Cresselia's most successful generation in OU despite it being nerfed in this generation.
Maybe to further cement its place, a 4th coverage move can be given, especially a move like Fire Punch for covering for its weaknesses the most efficiently
magearna+ursaluna was just unstoppable, maybe now it will still be viable but certainly not broken as before
Makes me miss Reuniclus even more...
I will still fight and die on the hill that gen 7 made trickroom viable first not gen 9, I got into the high 1700s when it was the current ou ladder with a trickroom team and haven’t been able to replicate that success with any other team since
damn I wish pokemon showdown was bigger. You have such good content. Glad you're in the community tho
My favorite Ursaluna counter is Fluffy Houndstone!
With max defense and Body Press it can tank multiple hits and threaten Ursa with a 2hko. It's also great rn as a counter to both Zamazenta (even if the one got banned) and Sneasler.
But outside of Houndstone, the Ursaluna checks/counters are very few and/or very situational. I won't be surprised if it gets suspected during summer. It would be a shame though, cause Trick Room is one of my favorite strats and I'm very happy it's viable again!
the moment we needed levitate gengar the most, he dissapeared
trick room's always been viable, just as a rogue/anti meta strat. Ursaluna just brought it into the center
I remember it in Gen 7 OU, it was difficult to react to.
viable is a stretch. doable and able to win games but never a top tier strategy.
@@Asch_Ente yes, anti mets/rogue doesnt usually win events, that's why it's rogue and not meta