Making KSP Play Itself: Fully Automated Eve Landing

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  • Опубликовано: 8 фев 2025
  • This was a ton of work for a challenge that requires doing nothing.

Комментарии • 49

  • @jamieloganaerospace6404
    @jamieloganaerospace6404  5 дней назад +15

    Thanks for 10K subs!!!! I am thrilled to present you all with what I believe is the first fully automated interplanetary mission in stock KSP. I started this project over a year ago, and I’m quite relieved I managed to get the thing working in the end. To perform the full end-to-end test flights, I admit I didn’t let the game run non-stop for 10 consecutive days. Instead, I let it run overnight and then I paused the game and closed KSP. If you restart the game, open the scenario and switch to the craft, the throttle remains at 100% and the delay sequence continues from where it left off, so closing and restarting the game does not interrupt the flight automation. However, this also meant that each full test flight took a few weeks of real time. I only attempted three of these.
    Lastly, at 2:12 and 3:43 I say kilometers when I meant to say meters. Oops.

    • @chrisgaming9567
      @chrisgaming9567 5 дней назад +1

      Are you planning to make another speedrun similar to your old Eve Landing & Return Speedrun? I'd really like to see something similar to that for, say, Jool perhaps.

  • @mikhailkerman8323
    @mikhailkerman8323 5 дней назад +92

    This is literally how real spacecrafts fly. Very impressive!

    • @benwaffleiron
      @benwaffleiron 3 дня назад +6

      it almost makes me mad that the game has the KAL controllers that make this possible in the first place, while not actually giving you adequate tools for doing this kind of thing in a sane manner. why can't there be some kind of trigger in the KAL controllers that detects when you have line of sight with the sun? why do we have to rig up ridiculous contraptions made of spinning motors just to detect sunlight?

  • @Jonassoe
    @Jonassoe 5 дней назад +49

    The delay sequence reminds me of Assembly, where instead of having a wait() function you just make nested loops of wait routines.
    Also, the eclipse detection mechanism is the coolest thing ever.

  • @linecraftman3907
    @linecraftman3907 5 дней назад +30

    one of the most impressive and creative missions ever in KSP
    surprised the game can actually run for 10 days and not crash

  • @robotmonkeys
    @robotmonkeys 5 дней назад +10

    Alright, that's legit cool.
    Very nerdy and precise, but definitel cool.

  • @VacatedData
    @VacatedData 5 дней назад +11

    using a flywheel for the solar panels is genius, like i would never be able to so much as get that bad boy off the ground with calc controllers but thats just the icing on cake

  • @destroyinator29
    @destroyinator29 5 дней назад +7

    my god, he's done it again?!

  • @notfeedynotlazy
    @notfeedynotlazy 5 дней назад +6

    Man, you should upload this ship to KerbalX _just_ so it can be added to the "someday KSP will play KSP" hangar

  • @mikhailkerman8323
    @mikhailkerman8323 5 дней назад +11

    New Jamie Logan Aerospace video!

  • @caps_lock
    @caps_lock 5 дней назад +2

    absolutely amazing peak i love this

  • @AgentCryo
    @AgentCryo 5 дней назад +3

    Please make more of these, I always wanted to do this in ksp.

  • @40watt53
    @40watt53 5 дней назад +1

    peak aerospace returns

  • @samvcostin
    @samvcostin 3 дня назад

    puts my automated launch, boostback and landing to shame. incredibly impressive

  • @QuackingQuietly
    @QuackingQuietly 3 дня назад +1

    Another Jamie Logan Aerospace instant classic

  • @PerseveranceBrother
    @PerseveranceBrother 3 дня назад +1

    i think having a way to auto activate things in the game is a good idea for future games

  • @ivanjermakov
    @ivanjermakov 5 дней назад +3

    I hoped this video would be about kOS. Using KAL controllers for this is both impressive and pure madness.

  • @Brain-dead-gamer
    @Brain-dead-gamer 5 дней назад +8

    Just remember, they left their game open for 10 days to achieve this.

    • @nmarukhno
      @nmarukhno 5 дней назад +3

      Now he should make attempt to reach Jool, and left computer to play itself for 3+ year

  • @Alpacaluffy
    @Alpacaluffy 4 дня назад +2

    Holy shit! With this quality, I thought you would have like 10 million subs!

  • @Countryballsandstuff999
    @Countryballsandstuff999 5 дней назад +2

    He's back!!

  • @claudiojaramillo5177
    @claudiojaramillo5177 5 дней назад +1

    Amazing video, just impressive mastery of the game

  • @DiveTheseClips
    @DiveTheseClips 4 дня назад +1

    I came here expecting to see a kOS script. Holy shit! If kOS is a digital computer then this is KSPs version of flying analog. Super impressive!

  • @GP22855
    @GP22855 4 дня назад +1

    Damn. Great job. I bet the reason you release 1 video every year is because it's so hard to do all this and you gotta tune it every time it fails.

  • @idguy4rainbowpheonix
    @idguy4rainbowpheonix 4 дня назад

    It is so cool to see how far automated portions of missions have become, expanding all the way to an interplanetary mission. Eve of all places is not a challenge I would have expected being completed

    • @jamieloganaerospace6404
      @jamieloganaerospace6404  4 часа назад

      I assumed it was impossible as well until I found I could get consistent enough launch and injection results using stock automation. I think at this point the holy grail would be a fully stock automated interplanetary landing and return, but I’m not yet convinced that’s possible within reason. Would love to figure it out though!

  • @galaxygaming5199
    @galaxygaming5199 2 часа назад

    dude this is insane, you should have more subs!

  • @DerInterloper
    @DerInterloper 4 дня назад +1

    Welcome back!

  • @Ylyrra
    @Ylyrra 5 дней назад

    You madman. Amazing. :D

  • @Jermem
    @Jermem 5 дней назад

    Insanely cool

  • @therathalosabusnardo923
    @therathalosabusnardo923 4 дня назад +2

    Damn incredible
    Was the choice not to do a direct interplaentary reentry a self imposed challenge or was it necessary because it was found the KAL system didn't have the accuracy to do so?

    • @jamieloganaerospace6404
      @jamieloganaerospace6404  4 часа назад +1

      Great question - the latter. I initially wanted to go with a direct descent, but I couldn’t get consistent enough re-entry geometry to ensure the final probe would survive. Also, using the initial capture orbit was the only way I could manage to get a reliable eclipse pass to use to activate anything.

  • @masterquacc
    @masterquacc 12 часов назад +1

    wow

  • @Lea_Avi
    @Lea_Avi 5 дней назад

    Good job

  • @MadPirateShin
    @MadPirateShin 5 дней назад

    Man, I hope you got the recoding on the first try....

  • @Mr_Spherical12
    @Mr_Spherical12 7 часов назад

    Hey Jamie, Awesome build. how long did it take to construct?

    • @jamieloganaerospace6404
      @jamieloganaerospace6404  4 часа назад

      Building the craft did not take long - it’s just over 100 parts. However, programming the KAL sequences and testing/tweaking everything to get it all working properly took many months of work on and off.

  • @king_br0k
    @king_br0k 4 дня назад

    Could you have just set the throttle to full with the panels deployed to initiate the deorbit maneuver?
    the engines would have drained the power, but would resume producing thrust once it exits the shadow

    • @jamieloganaerospace6404
      @jamieloganaerospace6404  4 часа назад +1

      That would only be an option if the timing uncertainty on the capture was on the order of 20 minutes or so. That way, I could have the deorbit burn start during the eclipse and drain the power that way. But the uncertainty is more like 3 hours, so the burn would mostly likely end up starting before the eclipse and burn up all the fuel before the desired time.

    • @king_br0k
      @king_br0k 4 часа назад

      @jamieloganaerospace6404 makes sense, this is an impressive achievement

  • @willbradley1734
    @willbradley1734 5 дней назад

    This is with stock??

  • @qutibplay1152
    @qutibplay1152 5 дней назад

    WOW, it's vanilla?

  • @nathanielpribyla4801
    @nathanielpribyla4801 5 дней назад

    lfg