Thanks for 10K subs!!!! I am thrilled to present you all with what I believe is the first fully automated interplanetary mission in stock KSP. I started this project over a year ago, and I’m quite relieved I managed to get the thing working in the end. To perform the full end-to-end test flights, I admit I didn’t let the game run non-stop for 10 consecutive days. Instead, I let it run overnight and then I paused the game and closed KSP. If you restart the game, open the scenario and switch to the craft, the throttle remains at 100% and the delay sequence continues from where it left off, so closing and restarting the game does not interrupt the flight automation. However, this also meant that each full test flight took a few weeks of real time. I only attempted three of these. Lastly, at 2:12 and 3:43 I say kilometers when I meant to say meters. Oops.
Are you planning to make another speedrun similar to your old Eve Landing & Return Speedrun? I'd really like to see something similar to that for, say, Jool perhaps.
it almost makes me mad that the game has the KAL controllers that make this possible in the first place, while not actually giving you adequate tools for doing this kind of thing in a sane manner. why can't there be some kind of trigger in the KAL controllers that detects when you have line of sight with the sun? why do we have to rig up ridiculous contraptions made of spinning motors just to detect sunlight?
The delay sequence reminds me of Assembly, where instead of having a wait() function you just make nested loops of wait routines. Also, the eclipse detection mechanism is the coolest thing ever.
using a flywheel for the solar panels is genius, like i would never be able to so much as get that bad boy off the ground with calc controllers but thats just the icing on cake
It is so cool to see how far automated portions of missions have become, expanding all the way to an interplanetary mission. Eve of all places is not a challenge I would have expected being completed
I assumed it was impossible as well until I found I could get consistent enough launch and injection results using stock automation. I think at this point the holy grail would be a fully stock automated interplanetary landing and return, but I’m not yet convinced that’s possible within reason. Would love to figure it out though!
Damn incredible Was the choice not to do a direct interplaentary reentry a self imposed challenge or was it necessary because it was found the KAL system didn't have the accuracy to do so?
Great question - the latter. I initially wanted to go with a direct descent, but I couldn’t get consistent enough re-entry geometry to ensure the final probe would survive. Also, using the initial capture orbit was the only way I could manage to get a reliable eclipse pass to use to activate anything.
Building the craft did not take long - it’s just over 100 parts. However, programming the KAL sequences and testing/tweaking everything to get it all working properly took many months of work on and off.
Could you have just set the throttle to full with the panels deployed to initiate the deorbit maneuver? the engines would have drained the power, but would resume producing thrust once it exits the shadow
That would only be an option if the timing uncertainty on the capture was on the order of 20 minutes or so. That way, I could have the deorbit burn start during the eclipse and drain the power that way. But the uncertainty is more like 3 hours, so the burn would mostly likely end up starting before the eclipse and burn up all the fuel before the desired time.
Thanks for 10K subs!!!! I am thrilled to present you all with what I believe is the first fully automated interplanetary mission in stock KSP. I started this project over a year ago, and I’m quite relieved I managed to get the thing working in the end. To perform the full end-to-end test flights, I admit I didn’t let the game run non-stop for 10 consecutive days. Instead, I let it run overnight and then I paused the game and closed KSP. If you restart the game, open the scenario and switch to the craft, the throttle remains at 100% and the delay sequence continues from where it left off, so closing and restarting the game does not interrupt the flight automation. However, this also meant that each full test flight took a few weeks of real time. I only attempted three of these.
Lastly, at 2:12 and 3:43 I say kilometers when I meant to say meters. Oops.
Are you planning to make another speedrun similar to your old Eve Landing & Return Speedrun? I'd really like to see something similar to that for, say, Jool perhaps.
This is literally how real spacecrafts fly. Very impressive!
it almost makes me mad that the game has the KAL controllers that make this possible in the first place, while not actually giving you adequate tools for doing this kind of thing in a sane manner. why can't there be some kind of trigger in the KAL controllers that detects when you have line of sight with the sun? why do we have to rig up ridiculous contraptions made of spinning motors just to detect sunlight?
The delay sequence reminds me of Assembly, where instead of having a wait() function you just make nested loops of wait routines.
Also, the eclipse detection mechanism is the coolest thing ever.
one of the most impressive and creative missions ever in KSP
surprised the game can actually run for 10 days and not crash
Alright, that's legit cool.
Very nerdy and precise, but definitel cool.
using a flywheel for the solar panels is genius, like i would never be able to so much as get that bad boy off the ground with calc controllers but thats just the icing on cake
my god, he's done it again?!
Man, you should upload this ship to KerbalX _just_ so it can be added to the "someday KSP will play KSP" hangar
New Jamie Logan Aerospace video!
absolutely amazing peak i love this
Please make more of these, I always wanted to do this in ksp.
peak aerospace returns
puts my automated launch, boostback and landing to shame. incredibly impressive
Another Jamie Logan Aerospace instant classic
i think having a way to auto activate things in the game is a good idea for future games
I hoped this video would be about kOS. Using KAL controllers for this is both impressive and pure madness.
Just remember, they left their game open for 10 days to achieve this.
Now he should make attempt to reach Jool, and left computer to play itself for 3+ year
Holy shit! With this quality, I thought you would have like 10 million subs!
He's back!!
Amazing video, just impressive mastery of the game
Much appreciated!
I came here expecting to see a kOS script. Holy shit! If kOS is a digital computer then this is KSPs version of flying analog. Super impressive!
Damn. Great job. I bet the reason you release 1 video every year is because it's so hard to do all this and you gotta tune it every time it fails.
Pretty much!
It is so cool to see how far automated portions of missions have become, expanding all the way to an interplanetary mission. Eve of all places is not a challenge I would have expected being completed
I assumed it was impossible as well until I found I could get consistent enough launch and injection results using stock automation. I think at this point the holy grail would be a fully stock automated interplanetary landing and return, but I’m not yet convinced that’s possible within reason. Would love to figure it out though!
dude this is insane, you should have more subs!
Welcome back!
You madman. Amazing. :D
Insanely cool
Damn incredible
Was the choice not to do a direct interplaentary reentry a self imposed challenge or was it necessary because it was found the KAL system didn't have the accuracy to do so?
Great question - the latter. I initially wanted to go with a direct descent, but I couldn’t get consistent enough re-entry geometry to ensure the final probe would survive. Also, using the initial capture orbit was the only way I could manage to get a reliable eclipse pass to use to activate anything.
wow
Good job
Man, I hope you got the recoding on the first try....
Hey Jamie, Awesome build. how long did it take to construct?
Building the craft did not take long - it’s just over 100 parts. However, programming the KAL sequences and testing/tweaking everything to get it all working properly took many months of work on and off.
Could you have just set the throttle to full with the panels deployed to initiate the deorbit maneuver?
the engines would have drained the power, but would resume producing thrust once it exits the shadow
That would only be an option if the timing uncertainty on the capture was on the order of 20 minutes or so. That way, I could have the deorbit burn start during the eclipse and drain the power that way. But the uncertainty is more like 3 hours, so the burn would mostly likely end up starting before the eclipse and burn up all the fuel before the desired time.
@jamieloganaerospace6404 makes sense, this is an impressive achievement
This is with stock??
Yes, fully stock. Base game + DLC.
100%!
WOW, it's vanilla?
It sure is!
lfg