Fully Automated Mun Mission in Stock Kerbal Space Program!
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- Опубликовано: 6 фев 2025
- They said it couldn't be done. For a long time, I believed them. Until I discovered solar panels.
CRAFT FILE: kerbalx.com/Ja...
Reddit: / jamieloganaerospace
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Man, I thought my 1-click-to-orbit was decent, but the KAL control loop fighting, sun tracking, and destruction-on-darkness are all absolute genius. AMAZING!
Excuse me?????? This is some KOS level automation, you're insane! Good job!
Me who doesn‘t even know how to controll Yaw, roll and pitch with kOS
Absolutely amazing work, thank you for sharing this with us
Is that a Factorio pun or what
@@xirate7091 KOS stands for Kerbal Operating System, it's an autopilot.
@@xirate7091 what pontus said but I love factorio
WOW that was amazing! Easily one of the most impressive things I've ever seen in KSP, I was enthralled the entire time watching!
Wow, thanks!
MATT HAVE MY KIDS PLEASE
MATT HAVE MY KIDS PLEASE
MATT HAVE MY KIDS PLEASE
MATT HAVE MY KIDS PLEASE
Finally, something that someone with 0 hours in the game can fly
I'm pretty sure that eclipse sensor counts as 'I made a computer inside stock KSP', not to mention that solar panel device! This is an absolute masterpiece.
This dude's out here playing KSP 5 while we're stuck in KSP 1... Holy crap, this is amazing.
Man there is something fascinating in making the rocket "think"
Especially with such limits as you have here, "how do we make it think and know where it is, around its limited capability to know where it is?"
It really has the vibe of some old missions with limited sensors
Lol you talking about how the rocket "knows where it is" makes me think of that missile meme.
"The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum of where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air""
this is really cool since the first ever space missions also used optical tracking for calculating trajectories and the fact that you seemingly intuitively went down a similar path is jawbreaking
I would have went with jaw-dropping but you get the spirit lol
I know, and as someone who struggles with normal moon and return missions, i am positively flabbergasted and stumped
Seeing things like this done on the stock(!) KSP makes me wonder how awesome and educative (more educative, well) could the KSP 2 be if the developers did make flight computers/sensors/autopilots instead of whatever the hell they've been doing for years now...
they said themselves that they've been busy playing the game instead of working on it lol
@@treehousejackal I've been playing the game since middle school. Civil aerospace engineer now (in particular, thanks to KSP, lol). Guess, I missed my chance at becoming KSP 2 senior developer...
@@oldcameraguy I'm a long-time player too, since around 0.13, which would have been elementary school for me, though I'm going into CS for game design instead of an aero related field. I'm too young to have gotten a chance at being a dev for the game, but I imagine I wouldn't have lasted long before trying to be a whistleblower and getting my ass fired lol
The sad part is that KSP2 actully feels good if it works, I still hope for a wonder that they can catch up with development
@@Jan5366 I have faith. The team is genuinely passionate about the project, which is a lot more than can be said for a lot of actually successful AAA titles. I think the drama with Star Theory getting the axe really kneecapped them and they just never fully recovered. A good way to think of KSP2 is as a preorder and a preview build rather than a fully playable yet incomplete release as early access tends to be.
your methods of getting the kals to actually respond to external stimuli is nothing short of jawdropping, amazing work!
I came here thinking that you were going to be using like 100 kal controllers only to see be reminded once more what sort of a genius you are! The solar pannels blew my mind!
There was no reason to build this, and so many why it shouldn't have worked, but clearly that didn't stop you. I am nothing but impressed with this.
No wonder you work at NASA. This is easily the most impressive ksp mission I've ever seen. I thought the stock game's skill ceiling topped out at gravity assists, then you come in and blow that out of the water. Absolutely phenomenal!
This is highly Kerbal in jankiness. Good job. The idea of the ion engine holding back a KAL roaster is hilarious.
In a game all about waiting and letting the physics play out, someone has finally figured out how to really get the game to play itself! Congrats!!!!! Amaqzing work!
Bro is the CEO of engineering
That lander is the Ksp engineering equivalent of when you have a foot race and one guy takes one step and says "I raced a foot, where's my prize for completion"
The biggest mistake in KSP 1's design was not allowing us to hook environmental sensors as input to robotics controllers. This video perfectly highlights why that is a critical mistake.
Using solar panels as sun attitude sensors is genius!
im impressed by how much effort youve put into to playing the game as little as possible.
Thanks Ryan - well said!
That reminds me of something I've heard once and said often. I don't quite remember how it goes, but it's something like this:
"A programmer (is someone who?) spends five hours automating a five minute task."
It adds up over time I suppose, but at times like this it's really not the point.
It's a question of "hey, I wonder if I can automate this?".
The answer is almost always yes.
I can not begin to articulate how impressive this is. I gravel before you,unworthy and humbled by your greatness. Subbed!
Now make an automated craft, place it off to the side of the launchpad, then build your own craft and launch it at the same time, and race a robot to the mun.
The only thing missing is the question: "Is KSP Touring complete?"
"genius" may be a strong word, but using the eclipse as a timed switch is absolutely genius lmao. that sounds like something actual space craft probably could've had in their designs back in the day. I mean, the Mercury craft used the horizon for navigation in cool ways so it's not entirely far off.
So this is what you have been working on all this time? This is the quality content I subscribed for, you are my favorite KSP youtuber (besides my IRL friend of course, in case you read this...). Thanks for the content! This is so cool I might actually try it myself with the kerbalx file.
"The difference between genius and madness is whether or not it works, and this sure does work." -Me, probably.
I'm sure you've already been told this, but your work here is very impressive- I cannot describe it adequately.
I feel like I should say something else here... Have a nice day, fellow internet denizens!
This level of ingenuity probably was rare at the best of times, but it is even rarer now. You sir are on the same level as the pioneers of space travel. Take the inadequate tools you have and Make. Them. Work.
i was smiling the whole time watching this! it’s so interesting seeing the creative solutions people can come up with and your videos always impress me
Dang. The time and effort you put into this project is nothing short of insanity. Nice!
this youtube channel is the closest we will get of the technical opportunity of KSP combined with the real-life ingenuity of a space program
This is nothing short of inspired. This is a level of out of the box thinking not a lot of people possess, myself included. I consider myself good at the game as I typically manage success from only a few tries and get most of my build complete besides a few minor tweaks on the first, but I really only work the stages backwards and overengineer what I need to ensure a surplus of resources. And most my my creations are simply to get to other planets, I don't often do much beyond go there and come back. This what you have accomplished blows anything I have done out of the water, and for that I must congratulate you. I have subbed, liked, and now commented.
Well now.......a couple of your fans in The Fort are very impressed! Way to go!!
Wow. Just WOW. With each technique you revealed I literally wowed even louder each time.
MADNESS!!!!! I salute you!!!!!
This will probably go down in gaming history at the crowning achievement of stock KSP1 engineering. Congratulations, Jamie Mozart!
JLA lessgo!
Right when you thought everything had been done in ksp…
Amazing work!
Wow this rocket really knows where it is at all times. It does this because it knows where it isn’t it seems. And not to forget that it knows where it’s been and not not mention where it’s going. Absolutely phenomenal.
This is absolutely ridiculous! I love it!
this is super cool! also the first time i have seen anyone actually use one of the soviet style pods for anything other than a historic recreation lol
Grand tour next? Seriously though, that's amazing, both for the ingenuity AND the dedication.
I remember asking about this who knows how many months ago! Glad to see it turned out so well! It's amazing seeing players continuing to push the boundaries of the game. Can't wait to see what's next!
Mortal humans: Stock KSP has some limitations, so you might want to install some mods.
Jamie Logan: What limitations?
This is awesome! I never thought this was possible
thats so awesome! I especially love the sun tracking engines
Now that's just fun! Thanks for sharing this :D
Your channel is criminally underrated. I have a feeling you will soon join the big leagues up with creators like Bradley Whistance and Stratzenblitz. This video is absolutely phenomenal and I cannot even comprehend the dedication you must have.
Absolutely genius! And here I am, failing to even gravity assist around Tylo.
Incredible mission. I enjoyed your commentary as well. Thank you!
Much appreciated!
The lander really gives me Pathfinder and MER vibes. Great job!
Straight-up genius--exactly what I was look for today.
I thought I had seen my last technically interesting KSP video, you have proved me wrong good sir!
You are a god amongst men... either that or completely off your rocker bonkers. Well done!
That's wild. Well done man!
I suggested this to Matt Lowne as a video idea, and now I have decided to challenge you to do this: In KSP1, you should send a base to every planet and moon in the game IN A SINGLE LAUNCH
the way i cackled when i saw the sun-tracking gimbals. thats so damn clever!!
the automation techniques implemented to introduce logic into this is crazy!! you basically made ksp computer
I was moderately impressed with this until I saw what you were using the sun tracker for. now I am extremely impressed
thats a lot of work, congratulations
mans out here building robot sextants out of solar panels and parts clipping. and they work!!
Absolutely astounding.
Earned my like and sub. this craft is ridiculous in a good way
This is crazy impressive
this is insane btw actual genius activity
Instructions unclear, landed on Jool automatically
This channel is criminally unknown.
That's crazy impressive !
This is the equivalent of NASA using extremely inefficient and large mechanical computers for the Apollo program. An incredible feat!
This is insane, amazing job!! so cool
Holy What? And in under my potato computer's 300 max part limit too?? OMG You're amazing !!
That was amazing!
You can make a telescope with the solar panel gyros.
This inspires another 1000 hours of play 🤩
Bro this wouldve taken a LOT of attempts and ingenuity to get this far! You made this a KSP first! Amazing work!
Thanks a ton!
this guy is building fully automated rockets mean while I'm over here not even able to get to the mun
This is actually terrifying. What did I just watch?
Well done!
This is insane, This is fantastic, This is kerbal!
you are crazy! good job
I would not have thought that this is possible possible.
this is insane
Mindblowing.
That's freakin awesome. GG
Holy crap, this is incredibly impressive! I wonder if this makes KSP Turing complete... perhaps by using pistons occluding solar panels, you could store states, and use that for logic gates? It'd be pretty big, and would require individual crafts for each bit, but it could potentially be done!
I might have just found something to do for a while....
Edit: even easier than described. I've got some basic logic going (logic gates, made a half adder) but I don't really have much time for more than a proof of concept right now :P
I can just say that this is A-M-A-Z-I-N-G
Outstanding.
That solar panel thing has got to be one of the wildest adaptations of completely unrelated mechanics I've ever seen. I'd have thought the solar panels would be destroyed the moment they touched something. How strong are the panel gimbals? Surely they can't hold a load, right?
They should really add sensors to KSP 2. Like, a part that has an output of altitude, speed, pressure, etc. that can be used as the X axis in a KAL controller
Outstanding
I once made a KAL autopilot for optimize the climb of my transportation system in FAR physics. Achieved Highly efficient compared to rocket mass. Payload about 30mT to 150*150. Yeah this is another. About the progressment of Katyusha to sputnik.
AUTO SUN TRACKER BLEW MY MIND
An amazing achievement, it is insane that this is possible in ksp. I do think placing parts with no connection far out from your craft is a bit of a cheat though, but with what you have shown I am sure a craft could be build which didn't do that but still got to the mun and back
I think Rube Goldberg is still holding your beer.
Wow, I really wouldn't have thought about the solar panels, only about SAS targeting the mun
totally awesome!
So sick
Next step: Automate the timing of the launch from Kerbin so that the whole system is idiot proof.
As it is now, the system seems to be quite sensitive on the correct launch timing. You have to launch at the correct lunar phase (and hit some range of lunar longitudes) so that the solar tracking gives you that 45° angle that combines lunar ascend and Kerbin deorbit. And then the time of day has to be right so that your launch trajectory hits the spot where the moon hangs in the sky at that time of the month (and accurate enough that you land on the correct side of the moon).
He sounds like the lock-in picking lawyer
Nobody:
SpaceX: I’LL TAKE YOUR ENTIRE STOCK!
How do you have so few views?? This is fucking incredible!
legendary.