Only for 48 hours, enjoy 20% OFF on all Hoverpens and free shipping to most countries with code MATTLOWNE: North America / UK / Australia / International: bit.ly/mattlowne_novium EU: bit.ly/mattlowne_noviumeu
Iirc in the earlier plans for KSP, it was planned for the flight UI to change with your tech level. Going from a cobbled together analog interface all the way to a sleek hi-tech digital interface. That was eventually dropped though.
For nostalgia's sake, I downloaded the oldest version I could get from Steam and downloaded a mod that adds old discontinued parts. Been playing on my laptop instead of gaming PC, running at 30 fps, half res textures, ultimate nostalgic experience
I like to use the old part models as variants in my modern career saves (if possible) so that there can be a clear sense of visual progression between the craft I use in the early game and the ones I use in the late game. It's nice to have two vessels next to each other in space and have them look like they come from two different eras of the space program (because they did)
I remember when I first started playing was the free demo mode which didn't let you use the SPH and it took forever to load, and I couldn't work out how to use the thrust for the liquid fuel rockets so I just used solid fuel
I started on the demo too! I think by that point the demo had been officially discontinued, but I found an old download of it... somewhere. I tried getting a "fly to here" contract by launching a suborbital rocket over and over until I got the capsule to land in the right place. Truly simpler times.
I started on the demo in like 2012 or 2013 as well, it was super janky and you could only get to the mun and even then it was super ghetto cause you couldnt make proper stages back then
I'd love to see a miniseries of you exploring the old system map. Moho used to be red and have a siperheated atmosphere, Duna used to have completely different topography that looked really neat, Ike had the magic boulder, etc. It was all removed so quickly and I think it'd be really neat to be explored today.
The lack of an SAS module in this design was ballsy; technically a capsule provides SAS but it’s incredibly weak compared to an SAS nodule or especially an ASAS module. But I guess most people wouldn’t remember that as it’s been years since this version.
Going old school without additional reaction wheels is definitely a ballsy move. Getting into tech tree not prioritizing reaction wheels is particularly ballsy since you have to put a small bit of thrust to turn.
oh, boy, I remember how I just started to play KSP when 0.17 came out... An entire solar system to explore, but no maneuvers, not even high-speed parachutes... That was such a challenge to get to the surface of Duna safely! At the time I had my first job, but when 0.18 came out with docking, that was all I could thnk about...
That really old one was very close to the first version of KSP I played. It was so janky. Outer space was a skybox with a square texture that wrapped around a sphere and so was all warpy at the poles. The sun was a bright octagon. Kerbin did not rotate and landing on the dark side was instant death. The atmosphere had no gradient; it was soup and then nothingness with a sharp divide. All you could do was reach orbit, which was basically a matter of luck. One time I did so, in a highly elliptical orbit, and then circularized it by timing the burn using a calculator and a stopwatch like the Mercury astronauts. Felt really good. I never made it to the Mun when it was first added though.
I remember me and my friend kept trying to get to the mun on a free edu version, using maneuvers and everything (this was like a couple days ago, like 2024 for the record) and i literally just did a launch for fun, no maneuvers, not even trying anything significant, just trying to leave kerban's orbit, and i get a mun encounter at 500 M/S LIKE WHAT our deacceleration was the problem in the last attempts, bc we were going like 2k m/s and had 1k to slow us down, so yeah it's pretty easy.
I remeber when I played KSP 0.12 and 0.13 back in 2012 and 2013. I had no clue what I was doing really and it was insane for me to reach Mun anyway properly. Took me a lot of trial and error. With only one kind of liquid engine and one size fuel tank you had to be creative
This version of KSP was before my KSP time. I reminds us that KSP was also not built in one day and has had a lot of evolution. Whoever will manage to make a worthy successor has a gigantic amount of work to perform and the fanbase seems quite critical on every small decision. Also good memories of Tonka toy trucks.
Also fun fact, I’ve been to Duna in modern console KSP without the use of maneuver, nodes and eve although I have not been on a return flight to either planets. Currently my next target is to try landing on lathe with my guy Vitron heavy rocket, which is basically a parody of falcon heavy it has three cores that could be recovered and it’s what got my unmanned landing probes to eve and Duna that was, of course with the use of a kick stage The second stage by the time it achieve orbit, barely has enough fuel to do a Geo stationary transfer orbit, unfortunately, which I am currently working on fixing. This is really hard to do that in stock with a reusable launch vehicle because of the timing in which you gotta have the persist far away from you so you have time to recover the three boosters do a boost back with the two side boosters which are connected to each other so they’re able to both land at once and then the center core lands using its own engines and propulsive landings and splashes down in the ocean. It’s a really cool rocket that I designed and one of my all-time favorites.
Ah yes, the KSP version I started with! (I even made a youtube video back in 2012 shortly after Duna was released in 0.17) It's been awhile since I've played KSP, but the pang of nostalgia has me eager to play it again since it remains probably my second favorite game of all time :D
I've played this game for far to long, I remember all of this. I still only managed a mun landing and return to Kerbin from cockpit view, that was my greatest achievement. On a joystick no less. That was so fun! The math to get to different celestial bodies always threw me off.
One of my proudest KSP achievements was landing on the Mun when I had to fashion landing gear out of find on three radial separators to give myself just a bit of width. I did have maneuver nodes, which was very good because I needed a lot of aerobraking to get back with the limited fuel I had left.
I don't remember what version it was in when I bought it but the Mun was the only other body at the time. Landing on it was a challenge because there was no landing gear so you would fit winglets to the bottom of your lander and if you got just the right pixel when placing them they would clear the engine and would act as landing gear. Then you had to shoot for perfectly level terrain and come straight down as gently as possible because if all the winglets didnt touch at the same or there was any lateral motion whatsoever the lander would fall over.
Started at v0.23. Pretty sure it was a xkcd comic that had me take the shot. I was still pretty skeptical of buying games without discs at the time. lol
I remember the first version of KSP I played. I think they had *just* added the Mun. There were no EVAs, no proper landing legs, no map screen. I managed a mun landing by following a tutorial from the forum, which listed the proper times and lengths to burn during your decent in order to land safely.
Try the last update immediately before the 2.5 meter parts came out. It still had a lot to work with, but getting to the mun was considerably more difficult then. That update with the 2.5m parts also contained updates to just the overall functionality of rockets. IIRC, the fuel efficiency varying by air pressure did not exist until then.
I remember this era ,personally not having anything telling me the distance to the surface when landing on the mun was the most frustrating thing for me.
And there was no time acceleration in those early versions. I got so annoyed by waiting 35 minutes to see if I was in orbit that I wrote a C# program that would take two readings of your altimeter 10 seconds apart, and calculate the shape of your orbit from that.
Reminds me of how freaking critical MechJeb was back before they finally dropped their pig headed stance towards and allowed for some level of automation and fly by wire
I actually miss the game before it had all the autopilot features. It was a little minigame to try to keep your retrograde node corralled in the right place while watching your velocity. Most players never even bothered trying a mun landing with no mods, they just hopped on Reddit and installed 50 mods right away.
Ahh the good ol days, where we would fly up, fly sideways, run out of fuel, then consult orbital speed spreadsheets to see if we were in an orbit or not. Then excitedly post about it on forums.
KSP 0.13 - first one I played, after that I stopped and went to the newest version - 0.16 - it was a shock seeing minmus on the map. I thought it was impossible to get there. And then in the next patch the planets came
There's something incredibly funny to me about how much influencers are obsessed with Novium. I still recall that I made the exact same thing in grade school for a science fair. That was 15 years ago when I was 10 years old... The parts cost less than $5.
I remember this version, I aimed myself straight for the mun and did a big ol burn. I....didn't account for how fast I'd be going when I got to the moon so..... I got there, but I think hitting it at 20km/h was, uh, sub optimal.
Watching this video now I was able to remember when I first discovered this game, in 2012 we were the same age and it was a time to study to get into a good university, a beautiful nostalgia
Thanks for reminding me just how JANK ksp was in the early days. And yet it was still revolutionary in terms of game design, freedom of choice and exploration. I hope someone like microsoft buys the KSP franchise and saves it.
10:23 Not only does this technique still work in KSP1, it _also_ works in Juno: New Origins, for _both_ Luna and Biggro (assuming that you launch from Ali's Pad). I'm not sure if this is something that was designed into both games or if this is something that tends to be true or what, but it does work.
I just found some screenshots from 2014 (Alpha 0.23.5). I think the reason why it was so hard back then was that I had _no idea_ what I am doing. My old designs sucked hard.
At least this version had patched conics! Back in the _old_ old versions, you just had to guess whether you were on a correct intercept course with the Mün.
2:10 I completely agree, Matt. For example, what's the point on me visiting my brother in Oxford if I can't take my space frogs out on a moonwalk there? Honestly...
Maybe you could do a series where every video you upgrade the version to the next major update. It would give everyone a really good look at how the game has grown over the years.
ksp is the game that made me realise my dell latitude d630 could not run anything I wanted it to. But I sure as hell tried anyway with the first beta release 0.24
Matt, I challenge you to a 2 kerbal mission to Eve to set up an advanced science outpost. The twist of this mission is that you can't use the 3rd person camera, only first-person instruments and map screen. God speed and good luck.
I still like to play without maneuver nodes. Hear me out... I had just started a masters degree including astrodynamics so this version without nodes was right up my street. I still today plan my missions on pen and paper before launching. There's something deeply satisfying about calculating all of your maneuvers DV. In time I wrote code to automate a lot of the calculations but the joy is still the same. Yes I've played with nodes and with mods like mechjeb and engineer, but it makes it too easy.
I kinda wish the old parts stuck around and just got updated to look better and have them function as cheap alternative's to the new parts we have today
Are you gonna continue your series where you were using mods to build space stations and stations on the Mun and all of that that you did recently? I was really enjoying the series!
2012, I was 14, and we had a all in one pc, the Cpu was 8 years outdated already, I had to download mods and edit ini files to make games look like playdough to even play games as advanced as, launch Skyrim
I think this was the first paid version I had, definitely a challenge to do a lot back then. Definitely wish I'd know about the horizon method back then. I remember the "go-to" method back then (scott manley approved!) was burning at a 100 degree phase angle (or 135 for minmus but only when it was going to cross over the equatorial plane) which was... not always the easiest to eyeball.
0:45 Wow this brings back nostalgia. I remember when this new fangled 3d version came out. You should try the old 2d ksp versions. That would be something.
Awesome! Now go back to v1.5 where there wasn't intercept information or 2.5m parts! Moon landing there with janky ships built out of the original one-size-fits-all parts was a real engineering puzzle!
I think the first version I played just had kerbin and the mun. might've been an old demo version? unsure Either way, I remember referring to the Poodle engine as a "kettle" until the model got updated, due to its appearance.
Only for 48 hours, enjoy 20% OFF on all Hoverpens and free shipping to most countries with code MATTLOWNE:
North America / UK / Australia / International: bit.ly/mattlowne_novium
EU: bit.ly/mattlowne_noviumeu
Why are you being sponsored by all the products from the cool science finds website whats next the starship butane torch?
@@microwave-radiation what website, care to share
At least its not raid shadow legends@@microwave-radiation
Honestly, this does seem the perfect product to have a 48 hour sale to drive you to impulse buy it, because like, it really do be just a fancy pen
Cool pen but 70 DOLLERS is crazy
11:35 Yes, Matt, we want you to do Jool 5 without maneuver nodes.
that would actually be incradible
yea that would be so painfull 😇
Sheets of paper full of calculus and trig like in the old days of spaceflight
@@EvonixTheGreatest
Break out the slide rulers
@@EvonixTheGreatest you forgot tears on the paper
Visiting the old Moho is probably the ultimate old KSP mission.
It’s entirely different from the modern Moho, and has an atmosphere.
yeah then they made it BORRRRINNGGGGGG
now that intrest me
Landing on that water was deeply cursed. Imagine being able to EVA onto it, some real New Testament stuff.
jebsus
1:00
Therapist: angry mattlowne isnt real he cant hurt you
Angry mat lowyne:
Mom
I'm scared
have you seen him on the cooking special thing?
@@Mr.Bonuts fear.mp4
@@Mr.BonutsWhat cooking special thing? Tell me now, I must see it.
It is crazy how much of the first version of ksp still exists in the game right now, especially the ui.
Iirc in the earlier plans for KSP, it was planned for the flight UI to change with your tech level. Going from a cobbled together analog interface all the way to a sleek hi-tech digital interface. That was eventually dropped though.
@1mariomaniac oh that would have been cool
@@1mariomaniacLearn 2 Fly vibes
and that lander ! mun or bust !!! its still as one of the main menu on the latest update
the ui is goated
For nostalgia's sake, I downloaded the oldest version I could get from Steam and downloaded a mod that adds old discontinued parts. Been playing on my laptop instead of gaming PC, running at 30 fps, half res textures, ultimate nostalgic experience
I like to use the old part models as variants in my modern career saves (if possible) so that there can be a clear sense of visual progression between the craft I use in the early game and the ones I use in the late game. It's nice to have two vessels next to each other in space and have them look like they come from two different eras of the space program (because they did)
1:03
I'm not even angry.
I'm being so sincere right now.
Even though,
@operator8014 you broke my heart
@alexbramley and killed me
@duskblau486And tore me to pieces
@stop-533 and threw every piece
I will never complain about modern KSP ever again.
"Aerodynamics weren't as much of an issue back then"
No, because the atmosphere had a nice, uniform consistency of clam chowder.
I remember when I first started playing was the free demo mode which didn't let you use the SPH and it took forever to load, and I couldn't work out how to use the thrust for the liquid fuel rockets so I just used solid fuel
I started on the demo too! I think by that point the demo had been officially discontinued, but I found an old download of it... somewhere. I tried getting a "fly to here" contract by launching a suborbital rocket over and over until I got the capsule to land in the right place. Truly simpler times.
I started on the demo in like 2012 or 2013 as well, it was super janky and you could only get to the mun and even then it was super ghetto cause you couldnt make proper stages back then
I'd love to see a miniseries of you exploring the old system map. Moho used to be red and have a siperheated atmosphere, Duna used to have completely different topography that looked really neat, Ike had the magic boulder, etc. It was all removed so quickly and I think it'd be really neat to be explored today.
The lack of an SAS module in this design was ballsy; technically a capsule provides SAS but it’s incredibly weak compared to an SAS nodule or especially an ASAS module. But I guess most people wouldn’t remember that as it’s been years since this version.
Going old school without additional reaction wheels is definitely a ballsy move.
Getting into tech tree not prioritizing reaction wheels is particularly ballsy since you have to put a small bit of thrust to turn.
Yeah I still have the habit of just slapping extra SAS on every stage and fins at the bottom.
oh, boy, I remember how I just started to play KSP when 0.17 came out... An entire solar system to explore, but no maneuvers, not even high-speed parachutes... That was such a challenge to get to the surface of Duna safely!
At the time I had my first job, but when 0.18 came out with docking, that was all I could thnk about...
oh god yeah, back before gradual deploy curves or even drogues, trying to slow down with parachutes was an exercise in playing chicken with the soup.
1:03 “ISGUSTHETEMPRATURWGHATIT” Truly words to live by.
That really old one was very close to the first version of KSP I played. It was so janky. Outer space was a skybox with a square texture that wrapped around a sphere and so was all warpy at the poles. The sun was a bright octagon. Kerbin did not rotate and landing on the dark side was instant death. The atmosphere had no gradient; it was soup and then nothingness with a sharp divide. All you could do was reach orbit, which was basically a matter of luck. One time I did so, in a highly elliptical orbit, and then circularized it by timing the burn using a calculator and a stopwatch like the Mercury astronauts. Felt really good.
I never made it to the Mun when it was first added though.
I remember me and my friend kept trying to get to the mun on a free edu version, using maneuvers and everything (this was like a couple days ago, like 2024 for the record) and i literally just did a launch for fun, no maneuvers, not even trying anything significant, just trying to leave kerban's orbit, and i get a mun encounter at 500 M/S LIKE WHAT our deacceleration was the problem in the last attempts, bc we were going like 2k m/s and had 1k to slow us down, so yeah it's pretty easy.
I remeber when I played KSP 0.12 and 0.13 back in 2012 and 2013. I had no clue what I was doing really and it was insane for me to reach Mun anyway properly. Took me a lot of trial and error. With only one kind of liquid engine and one size fuel tank you had to be creative
This version of KSP was before my KSP time. I reminds us that KSP was also not built in one day and has had a lot of evolution. Whoever will manage to make a worthy successor has a gigantic amount of work to perform and the fanbase seems quite critical on every small decision. Also good memories of Tonka toy trucks.
Also fun fact, I’ve been to Duna in modern console KSP without the use of maneuver, nodes and eve although I have not been on a return flight to either planets. Currently my next target is to try landing on lathe with my guy Vitron heavy rocket, which is basically a parody of falcon heavy it has three cores that could be recovered and it’s what got my unmanned landing probes to eve and Duna that was, of course with the use of a kick stage The second stage by the time it achieve orbit, barely has enough fuel to do a Geo stationary transfer orbit, unfortunately, which I am currently working on fixing. This is really hard to do that in stock with a reusable launch vehicle because of the timing in which you gotta have the persist far away from you so you have time to recover the three boosters do a boost back with the two side boosters which are connected to each other so they’re able to both land at once and then the center core lands using its own engines and propulsive landings and splashes down in the ocean. It’s a really cool rocket that I designed and one of my all-time favorites.
Ah yes, the KSP version I started with! (I even made a youtube video back in 2012 shortly after Duna was released in 0.17) It's been awhile since I've played KSP, but the pang of nostalgia has me eager to play it again since it remains probably my second favorite game of all time :D
This was interesting. I bought my KSP in 2018 (yeah I checked) and had not heard about it before. Nice to see the history.
I love how most of the UI hasn’t changed since the beginning of time.
if it's not broken don't fix it.
*cough*
yeah I know, it's kicking a very dead horse at this point.
I've played this game for far to long, I remember all of this.
I still only managed a mun landing and return to Kerbin from cockpit view, that was my greatest achievement. On a joystick no less. That was so fun! The math to get to different celestial bodies always threw me off.
Just use some online tool like we all do. I like KSP Launch Window Planner by alexmoon.
One of my proudest KSP achievements was landing on the Mun when I had to fashion landing gear out of find on three radial separators to give myself just a bit of width. I did have maneuver nodes, which was very good because I needed a lot of aerobraking to get back with the limited fuel I had left.
1:03
Well, I remember that ‘Technical Difficulties’ was a different song, but the good old radio tune fits well too xD
You should do Moho back when it had its atmosphere
it never had an atmosphere
@ it did - read the wiki
@@benmunko7228 Huh. Was sure it didn't have one, since I played 0.17
@@danzstuff It wasn't any use for aerobraking, it just caused your craft to explode.
Interplanetary missions in 0.17 were very challenging, as docking was not added until 0.18.
I feel like we should not correct Matt that he is not playing the oldest version ever..
The memories this brings back 😭
I’m getting nostalgic just from the mainsail being the biggest engine!
I don't remember what version it was in when I bought it but the Mun was the only other body at the time. Landing on it was a challenge because there was no landing gear so you would fit winglets to the bottom of your lander and if you got just the right pixel when placing them they would clear the engine and would act as landing gear. Then you had to shoot for perfectly level terrain and come straight down as gently as possible because if all the winglets didnt touch at the same or there was any lateral motion whatsoever the lander would fall over.
Started at v0.23. Pretty sure it was a xkcd comic that had me take the shot. I was still pretty skeptical of buying games without discs at the time. lol
Matt will make a vid on ANYTHING except his minmus-refinery thingy series. Nonetheless, love the vid❤
lol yea, continue it now matt!
10k then 45deg turn, wait till you see the mun and prograde burn. the nostalgia oh my god, i have those two bits burned permanently in my memory.
I remember the first version of KSP I played. I think they had *just* added the Mun. There were no EVAs, no proper landing legs, no map screen. I managed a mun landing by following a tutorial from the forum, which listed the proper times and lengths to burn during your decent in order to land safely.
Oh man, this is SUCH a blast from the past! I started *just* as they added maneuver nodes. Good times. :)
Try the last update immediately before the 2.5 meter parts came out. It still had a lot to work with, but getting to the mun was considerably more difficult then. That update with the 2.5m parts also contained updates to just the overall functionality of rockets. IIRC, the fuel efficiency varying by air pressure did not exist until then.
45 degrees at 10km was such a weird nostalgia trip for me. It was simply the way things were done for such a long time!
I remember this era ,personally not having anything telling me the distance to the surface when landing on the mun was the most frustrating thing for me.
I definitely don't miss having random things other than engines, decouplers and parachutes in the staging lineup.
You know, if you’re looking for a challenge in modern KSP, you should try -RSS- Principia
And there was no time acceleration in those early versions. I got so annoyed by waiting 35 minutes to see if I was in orbit that I wrote a C# program that would take two readings of your altimeter 10 seconds apart, and calculate the shape of your orbit from that.
10:20 i actually like how it draws your trajectory better in this version
Matt: Doing Mun missions without maneuver nodes is really challenging
Me who has mastered the art of playing the game without maneuver nodes
Yeah. We used to go to the Mun by reaching orbit and then waiting for moonrise.
Reminds me of how freaking critical MechJeb was back before they finally dropped their pig headed stance towards and allowed for some level of automation and fly by wire
Bro the space shuttle launch in the beginning of the video is literally how all of my space shuttle launches go
I actually miss the game before it had all the autopilot features. It was a little minigame to try to keep your retrograde node corralled in the right place while watching your velocity.
Most players never even bothered trying a mun landing with no mods, they just hopped on Reddit and installed 50 mods right away.
Ahh the good ol days, where we would fly up, fly sideways, run out of fuel, then consult orbital speed spreadsheets to see if we were in an orbit or not.
Then excitedly post about it on forums.
"What's the point of going anywhere if you can't... get out on an EVA?" Spaceflight Simulator, take notes.
Waiting for SFS2 to do that...
Each planet in it's first version could be a fun series.
I believe 0.11 had the mun but no map view, you could try that
We live in a world where a multiple hundred year old invention "the pen" is invention of the year....
KSP 0.13 - first one I played, after that I stopped and went to the newest version - 0.16 - it was a shock seeing minmus on the map. I thought it was impossible to get there. And then in the next patch the planets came
Eyeballing the burn to the Mun was always a treat, will never forget the technique
LMAO, we should make Matt mad more often
There's something incredibly funny to me about how much influencers are obsessed with Novium. I still recall that I made the exact same thing in grade school for a science fair. That was 15 years ago when I was 10 years old... The parts cost less than $5.
I remember this version, I aimed myself straight for the mun and did a big ol burn. I....didn't account for how fast I'd be going when I got to the moon so..... I got there, but I think hitting it at 20km/h was, uh, sub optimal.
Watching this video now I was able to remember when I first discovered this game, in 2012 we were the same age and it was a time to study to get into a good university, a beautiful nostalgia
'...meanwhile jebadiah, you know ... Jebadiah '- wise words from a wise man
Thanks for reminding me just how JANK ksp was in the early days. And yet it was still revolutionary in terms of game design, freedom of choice and exploration. I hope someone like microsoft buys the KSP franchise and saves it.
10:23 Not only does this technique still work in KSP1, it _also_ works in Juno: New Origins, for _both_ Luna and Biggro (assuming that you launch from Ali's Pad).
I'm not sure if this is something that was designed into both games or if this is something that tends to be true or what, but it does work.
Will you be continuing that modded save you started recently, the one with the minmus base.
I don’t remember which version I started with. It definitely was after this, but it was way before modern buildings were included.
Guess we're doin old versions now
His refusal to explore further into the mod scene is really holding his channel back.
i used to use that old Decoupler as a service by for things that didnt need to stay with the pod on touch down back to kerbin.
I'd love like a 0.11 video where you land on the Mün using winglets for landing legs, just like we used to back in the day.
This was my first version :) I still remembered how to get to the Mun from this version haha, very nostalgic.
Also, back then the aerodynamics model only modeled certain parts- so adding nose cones to the boosters actually made your rocket less efficient.
I just found some screenshots from 2014 (Alpha 0.23.5). I think the reason why it was so hard back then was that I had _no idea_ what I am doing. My old designs sucked hard.
I think this should be a series of going to different places in difficulty order without maneuver nodes
Ahhhhh... the great lens flare effect in the sky. So beautiful.
Maybe after this video Matt`s therapist we be let out from the basement for a little bit...
I got KSP as a gift back in 2015, but I had been watching gameplay videos for 2-3 years before then. I still feel like the offset tool was just added.
If you want to keep doing old KSP videos you could try doing something in the old demo version, I'm sure that's nostalgic for many of us
At least this version had patched conics! Back in the _old_ old versions, you just had to guess whether you were on a correct intercept course with the Mün.
Wow, nostalgic. Takes me back to watching Jefmajor over a decade ago.
The Minmus texture since old version is basicly the texture of 0.16 Mun but made green
Now this is the ksp i remember! I used to play this loads as a kid
2:10 I completely agree, Matt. For example, what's the point on me visiting my brother in Oxford if I can't take my space frogs out on a moonwalk there? Honestly...
Maybe you could do a series where every video you upgrade the version to the next major update. It would give everyone a really good look at how the game has grown over the years.
ksp is the game that made me realise my dell latitude d630 could not run anything I wanted it to. But I sure as hell tried anyway with the first beta release 0.24
Matt, I challenge you to a 2 kerbal mission to Eve to set up an advanced science outpost.
The twist of this mission is that you can't use the 3rd person camera, only first-person instruments and map screen.
God speed and good luck.
I still like to play without maneuver nodes. Hear me out... I had just started a masters degree including astrodynamics so this version without nodes was right up my street. I still today plan my missions on pen and paper before launching. There's something deeply satisfying about calculating all of your maneuvers DV. In time I wrote code to automate a lot of the calculations but the joy is still the same.
Yes I've played with nodes and with mods like mechjeb and engineer, but it makes it too easy.
I kinda wish the old parts stuck around and just got updated to look better and have them function as cheap alternative's to the new parts we have today
Are you gonna continue your series where you were using mods to build space stations and stations on the Mun and all of that that you did recently? I was really enjoying the series!
2012, I was 14, and we had a all in one pc, the Cpu was 8 years outdated already, I had to download mods and edit ini files to make games look like playdough to even play games as advanced as, launch Skyrim
I think this was the first paid version I had, definitely a challenge to do a lot back then.
Definitely wish I'd know about the horizon method back then. I remember the "go-to" method back then (scott manley approved!) was burning at a 100 degree phase angle (or 135 for minmus but only when it was going to cross over the equatorial plane) which was... not always the easiest to eyeball.
Moho in 0.17 specifically with its superheated atmosphere.
back then they didnt even know you could go to space in the space game
Absolute power move by Matt
brings back a lot of memories first discovering this game as a kid in 2012. Thanks Matt lol.
I used to play way back when and after watching this I dont feel so bad about never pulling off a moon landing
Dude you unlocked a memory I didn't even know i had 😂 loved the intro 😂
0:45 Wow this brings back nostalgia. I remember when this new fangled 3d version came out. You should try the old 2d ksp versions. That would be something.
I didn't know that had been released to the public.
@@RAFMnBgaming They ran in a web browser. I'm not sure if you can even find them anymore.
I have a novium hover pen and I splurged for the meteorite laden interstellar edition and it's just gorgeous
Hard to believe this game made it off the launch pad when you see that, what kind of crazy backed that in early access.
Nooo let me believe going to the mun is still hard so I can think I’m good at the game
Awesome! Now go back to v1.5 where there wasn't intercept information or 2.5m parts! Moon landing there with janky ships built out of the original one-size-fits-all parts was a real engineering puzzle!
I think the first version I played just had kerbin and the mun. might've been an old demo version? unsure
Either way, I remember referring to the Poodle engine as a "kettle" until the model got updated, due to its appearance.