The first time I was doing this part without a guide, I didn't know who in Glitzville to talk to, I ended up talking to Jolene, at that point realizing I could sign up again at the arena. I got all the way up to Champion again, walked around talking to random people (at this point I had actually forgotten about General White). When I finally talked to the right guy, I remembered why I was there in the first place...
Even the X-Naut base itself isn't a great dungeon. Unlike Chapter 7 of Paper Mario 64, where the entire chapter, dungeon included, was great, probably my favorite of the entire game.
I wasn't a huge fan of Fahr Outpost. I got the "tour of the game to reflect where you've been" but there are better ways to do it than a deceptive fetch quest.
Penelope Seale Nope. Spammers, campers, bad players all around, salty kids... if you've fought at least ONE competent player on For Glory, then you're incredibly lucky. ... Although I can't deny taunt parties in For Fun are against the game's rules either.
Annoying as it may be, I think the idea behind this was to bring you back to every level you've seen, just to remember what you've been through. But they've done it in the worst way possible.
So you're saying that's supposed to be some kind of buildup for the final level? Because if that's the case, jt really doesn't work that way. That's like saying a boss rush in the final level is supposed to make some buildup for the final boss.
The moon section isn’t much fun either. Nothing like moving incredibly slowly through lots of large screens with fast enemies. At least the X-Naut fortress is good.
If you hate backtracking for no reason, I can only imagine what you'd think of Tales of Legendia. You play through the whole game's main quest and then guess what? Then you play on separate character quests and revisit every dungeon in the game. EVERY ONE.
How Mario can breath in space since the moon has no atmosphere? Mario isn't human, he is an alien, a X-Naut who betrayed his kind and transformed to Mario as a punishment
+Minrod Vils (The night gamer) My guess would be that he's secretly eating Gyro Gearloose's "Oxy-Chew" from _Ducktales Remastered_- oxygen-flavoured taffy that lets you breathe on the lunar surface without a space suit, and apparently doesn't taste too bad either. :v
+RobotwarsKing or to even make it more known, the oxy chew was used in the original game, but wasn't mentioned. There's even a joke in the moon in remastered where Scrooge mentions an invention that's used to carry big stuff in a pocket.
you know whats weird? I'm not usually bothered by this kind of tedium. And in fact, to me, this doesn't look that bad. Maybe I'm more resistant to such things, and as such I don't get bothered by them as much. Though I can understand how such things would annoy people.
This, my friends, is what happens when you try a bit too hard to parody a trope or cliché-you end up playing it straight as an arrow. And nobody likes that, right?
Donutgames00 Well, yes and no. I'm not gonna defend Sticker Star, there, because it was horrible, Paper Jam I haven't tried, Super Paper Mario is platforming so it doesn't count, and finally, the first Paper Mario had a pretty decent battle system.
I find it a bit of a trolling by the developers to have the way to return back be a teleporter that you can reuse again and again, with the fact you can't access the door unless you from the inside out. In this game Mario has a partner that can slip through the ground, a bomb, a thief, an intelligent goomba, and a koopa with an obvious hard shell. Why is it so hard to get through a flipping door?!
+SCP-049-B [REDACTED] It's actually a reference to "Shooting the Moon" in the card game Hearts- in other words, attaining all the Hearts and the Queen of Spades to either remove 26 penalty points from your own score, or give everyone else 26 penalty points for that round.
Are you talking about the quest where you get the music note pixel? If so then I don't mind that one due to it being completely optional. There is also a fetch quest in the original paper mario but that is optional as well.
Only one thing to say about this part: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR (or alternatively) PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDIIIIIIIIIIIIIINNNNNNNNNGGGGGGGGG
hi lub lub from seven years ago i don't think it's supposed to be a parody of tedium in regular rpgs; i think it's to make you remember places so the payoff in the final battle with everyone in the game cheering you on has more punch still no excuse for boring gameplay lol
...And Bonetail because of the awful trip you have to make to get to him. I got to him once, but died because I was out of good healing items and my team was on their last legs.
It would have been better if your partners were lost in the blast-off to the moon, and landed in different parts, so the X-Nauts captured them before Mario found them, so you would have to explore their base to find them and then face against Lord Crump, it could also work if Crump had all of them imprisoned, so you would have to explore the entire base without any clue of them until TEC tells you about it (that would have added more challenge, and would be ceirtanly more fun)
The part where you keep jumping to wake him up, I thought they wrote a big list of random things to say when asking to try again, and it was an endless loop, that you had to go do something else first. You ACTUALLY have to just keep jumping?! Come on, that's way too much! Even if you dont stop at 3 or 4, why?? (Counted, it's 11... oh, please.)
I honestly hate seeing my favorite game of all time get bashed like this, but to be honest, General White was the absolute worst moment in the entire Paper Mario series. At least you get rewarded with the best scene in the series afterward. But even THAT doesn't feel like much of a reward after General White... why do I like this game again?
I have reasons to think that this chapter was this long winded because the devs wanted you to level up a bit in between searches in order to be prepared for the final stretch of the game. I didn't remember this being this tedious though.
yeah Creepy Steeple I can actually look past all of the Bactracking, but if there's a videogame character I hate more than Navi or Tingle must be General White due to all the pain it puts you through with the backtracking
09:56 what if you could? Scribblenauts has scribble in the title Scribbling is similar to drawing You can draw on paper Paper Mario is a game you want guns In Scribblenauts you make whatever you want Scibble is in the title so your probably drawing it You draw whatever you want on paper Paper Mario is paper You can draw guns in paper Mario Ilumminati confirmed
My 2 least favorite chapters in this game, by an incredibly wide margin, are this one & the one before it. I liked the train chapter the first time but, on repeated playthroughs, it just feels like pointless walking & the "comedy" sounds that happen every time the penguin talks are incredibly grating. I hated Twilight Trail the first time I played it but it got a lot better to me with repeated plays because knowing what to do & how many times I need to do it makes the repetition less frustrating since I know I'm progressing & I know when it's gonna end. I love that your first 4 videos are all of levels I hate that I've barely heard anyone else complain about. Especially Mt. Mortar from Pokemon. That place is so tedious I've always remembered it from my childhood more than 10 years ago because I hated it so much even though I couldn't remember which place it was. I also hated Whirl Islands so much that it took me 3 playthroughs to even bother catching Lugia even though his existence was like some kind of magic to my child brain & I wanted him more than anything. Too bad I accidentally released him & saved shortly after catching him because I was a dumb child. Didn't get to use him once. Getting to finally use him in Soul Silver was amazing.
While I disagreed with you about Creepy Steeple, you can't be more correct about this. I mean, fuck, there is only one redeeming value to this part of the game - and that's that you get to kick the guy a good twenty times.
Wait. WHY DO YOU ONLY HAVE 10 HP!?! Holy.... that's crazy. HP is usually the first thing I keep upgraded, alongside badge power. (I don't need that much FP.)
How to fix this: Have a longer more interesting path to the Bobomb place, and make it so you don't have to backtrack, and instead just wake the general up.
This is just ridiculous reasoning. You've always had to do some preparation before starting the actual chapter in the series. While I did this part, I also got some Trouble Center jobs done along the way, and even fought Rawk Hawk for fun. This fetch quest is completely unnecessary, but by no means is this one of the Worst Levels Ever.
Oh wow, I forgot about the Trouble Center mission. It's been ages since I played this game, maybe I should give it a shot again. Thanks for covering this!
the worst things is that tehre actually a lot of game who use that crappy tecnique to make the game longuer they could at least make thats hes at the last place hes suppose to ,so you can go there from the very start instead of doing it all
All the hilarious comments the game makes when you try too wake up general white though...
The first time I was doing this part without a guide, I didn't know who in Glitzville to talk to, I ended up talking to Jolene, at that point realizing I could sign up again at the arena. I got all the way up to Champion again, walked around talking to random people (at this point I had actually forgotten about General White). When I finally talked to the right guy, I remembered why I was there in the first place...
The snow town in the first paper Mario was more fun. Solving a penguin "murder" mystery was better than backtracking.
Reminds me of AHIT
Budew2222 A MYYYEEERRRDERRR!? ON MY OWL EXPRESS!?
Even the X-Naut base itself isn't a great dungeon. Unlike Chapter 7 of Paper Mario 64, where the entire chapter, dungeon included, was great, probably my favorite of the entire game.
I wasn't a huge fan of Fahr Outpost. I got the "tour of the game to reflect where you've been" but there are better ways to do it than a deceptive fetch quest.
"VIDEO GAMES ARE SUPPOSED TO BE FUN!!!!" Tell that to For Glory.
LOL
At least SOMEBODY got the joke.
But for glory is actually way funner than for fun
Extremmefan Burn on For Glory!
Penelope Seale Nope. Spammers, campers, bad players all around, salty kids... if you've fought at least ONE competent player on For Glory, then you're incredibly lucky.
... Although I can't deny taunt parties in For Fun are against the game's rules either.
Annoying as it may be, I think the idea behind this was to bring you back to every level you've seen, just to remember what you've been through. But they've done it in the worst way possible.
So you're saying that's supposed to be some kind of buildup for the final level? Because if that's the case, jt really doesn't work that way. That's like saying a boss rush in the final level is supposed to make some buildup for the final boss.
@@thesupershinymegagengar2034 megaman say hi
@@thesupershinymegagengar2034 Megaman does EXACTLY that: Make you fight the 8 robot-masters again before taking Wily.
@@alejandro_rodriguez_99 My point exactly!
Did Super Paper Mario do that idea better?
At 8:24, in the partner selection screen, you can see for a split second that the newborn Yoshi's name is Lub Lub.
_LUB LUB._
I was one of those poor souls that didn't know about the warp pipes xD
They are very easy to miss, I mean, you barely got the ultra hammer and you might have forgotten the bottom
Oh...
11:18 I'll just save the game before launching then turn off take a break for awhile and then launch to the moon when I am in a better mode.
9:50 At what point after jumping on this guy do you assume he's dead?!
5:18
Goldbob: I sure wish I kept all those coins...
All 1 coin
Keeby it was four coins.
The moon section isn’t much fun either. Nothing like moving incredibly slowly through lots of large screens with fast enemies. At least the X-Naut fortress is good.
I really think the annoyance in this part is pretty much what the game designers wanted. And it made me laugh for how blatant that was.
If you hate backtracking for no reason, I can only imagine what you'd think of Tales of Legendia. You play through the whole game's main quest and then guess what? Then you play on separate character quests and revisit every dungeon in the game. EVERY ONE.
How Mario can breath in space since the moon has no atmosphere?
Mario isn't human, he is an alien, a X-Naut who betrayed his kind and transformed to Mario as a punishment
+Minrod Vils (The night gamer) My guess would be that he's secretly eating Gyro Gearloose's "Oxy-Chew" from _Ducktales Remastered_- oxygen-flavoured taffy that lets you breathe on the lunar surface without a space suit, and apparently doesn't taste too bad either. :v
+RobotwarsKing or to even make it more known, the oxy chew was used in the original game, but wasn't mentioned.
There's even a joke in the moon in remastered where Scrooge mentions an invention that's used to carry big stuff in a pocket.
he's a *PIECE* *OF* *PAPER!!!!!!!!!!!!!!!!!*
if he can breath in underwater why not space
even though is still kinda weird since super paper mario you really need to get one "helmet" to breath
Minrod Vils what about galaxy though in a totally real alternate ending Malio was sqaaashed into paaper malio.
oh god... the fahr outpost cant be too far, fucking puns.
At least the X-Naut Fortress music is pretty great.
Chapter 7 was always my least favorite chapter, tbh Chapter 4 is my favorite (cuz I love Doopliss and Vivian)
Maybe the first jump put the poor -fucker- man into a coma, and the rest of the jumps was Mario desperately trying to revive him.
you know whats weird? I'm not usually bothered by this kind of tedium. And in fact, to me, this doesn't look that bad. Maybe I'm more resistant to such things, and as such I don't get bothered by them as much. Though I can understand how such things would annoy people.
This, my friends, is what happens when you try a bit too hard to parody a trope or cliché-you end up playing it straight as an arrow. And nobody likes that, right?
Funny how, despite both of theses chapters you mentioned having backtracking, this game is still pretty much called the best Paper Mario game.
It's because it has the best battle system in the series
Donutgames00 Well, yes and no. I'm not gonna defend Sticker Star, there, because it was horrible, Paper Jam I haven't tried, Super Paper Mario is platforming so it doesn't count, and finally, the first Paper Mario had a pretty decent battle system.
+Extremmefan Paper Jam isn't a Paper Mario it's a Mario and Luigi
Weeping Dalek It's a crossover in-between the two series. That much is pretty much certain.
Extremmefan But the name of the game is Mario and Luigi: Paper Jam so I say it's a Mario and Luigi
I find it a bit of a trolling by the developers to have the way to return back be a teleporter that you can reuse again and again, with the fact you can't access the door unless you from the inside out.
In this game Mario has a partner that can slip through the ground, a bomb, a thief, an intelligent goomba, and a koopa with an obvious hard shell. Why is it so hard to get through a flipping door?!
Considering it’s a magic door, it probably has a magic seal on it preventing stuff like that anyways. Wait, wrong door.
1:46 ...There is something wrong with the sentence "Shoots the moon." I just don't know what...
+SCP-049-B [REDACTED] It's actually a reference to "Shooting the Moon" in the card game Hearts- in other words, attaining all the Hearts and the Queen of Spades to either remove 26 penalty points from your own score, or give everyone else 26 penalty points for that round.
reminds me of a camp Lazlo episode.
Maybe cause it sounds like you're putting a gun into the moon...
it reminds me of Yugi attacking the moon
@@KhristianBolano: goddammit yugi
fucking cheating at card games just because he's the main character
At least the text was funny when you try to wake up general white
the final chapter is the weakest for me, because on the moon, there are these enemies called Yux, and ALL VARIATIONS OF IT ARE ANNOYING!!!!
PREACH
It was the second-to-last chapter tho
Just waking him up would have been enough tedium. Funny tedium, but still tedium. The backtracking was just salt on the wound.
Chapter 4 seems tame compared to this.
DOOPLISS PLEASE BLESS US AGAIN
The part with jumping on white reminds me of DEADPOOL
Sadly, I remember a similar quest like that in Super Paper Mario.
Are you talking about the quest where you get the music note pixel? If so then I don't mind that one due to it being completely optional. There is also a fetch quest in the original paper mario but that is optional as well.
It's all worth it just to hear the slappin' hot beats of the X-Naut Fortress theme.
Only one thing to say about this part:
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
(or alternatively)
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDIIIIIIIIIIIIIINNNNNNNNNGGGGGGGGG
hi lub lub from seven years ago
i don't think it's supposed to be a parody of tedium in regular rpgs; i think it's to make you remember places so the payoff in the final battle with everyone in the game cheering you on has more punch
still no excuse for boring gameplay lol
it's funny. when you play some songs really fast, they sound completely different, and quite catchy anyway.
Try Pac Man World 2 Volcanic Panic. Its harder than hell. Heck its hell itself. The camera is your worst enemy
I *HATED* that stage!
The camera screwed me over more times then I could count!
oh noe
Volcanic Panic can die in a fire.
Wait a minute.
Me too
Aether Guy I actually found it easy
...And Bonetail because of the awful trip you have to make to get to him. I got to him once, but died because I was out of good healing items and my team was on their last legs.
It would have been better if your partners were lost in the blast-off to the moon, and landed in different parts, so the X-Nauts captured them before Mario found them, so you would have to explore their base to find them and then face against Lord Crump, it could also work if Crump had all of them imprisoned, so you would have to explore the entire base without any clue of them until TEC tells you about it (that would have added more challenge, and would be ceirtanly more fun)
The part where you keep jumping to wake him up, I thought they wrote a big list of random things to say when asking to try again, and it was an endless loop, that you had to go do something else first. You ACTUALLY have to just keep jumping?! Come on, that's way too much! Even if you dont stop at 3 or 4, why??
(Counted, it's 11... oh, please.)
For a second I thought that they sacrificed thousands of Bob-ombs just to send Mario to space. Phew, glad they survived. *For now, muahahahahahaha.*
I honestly hate seeing my favorite game of all time get bashed like this, but to be honest, General White was the absolute worst moment in the entire Paper Mario series. At least you get rewarded with the best scene in the series afterward. But even THAT doesn't feel like much of a reward after General White... why do I like this game again?
That's a question I would like to know for the people who are obsessed with that game.
I am the poor soul but I lost mine spending 3 HOURS trying to find general white.
I have reasons to think that this chapter was this long winded because the devs wanted you to level up a bit in between searches in order to be prepared for the final stretch of the game. I didn't remember this being this tedious though.
i think the game is called paper mario the thousand year door cause it takes 1000 years to beat
yeah Creepy Steeple I can actually look past all of the Bactracking, but if there's a videogame character I hate more than Navi or Tingle must be General White due to all the pain it puts you through with the backtracking
Apparently its possible to ignore the wild goose chase all together if you just head into general whites cabin from the start.
I've tried it, it doesn't work.
Legit I thought I had a high playback speed from the start of the video
The town in chapter 1 is called petalburg...
i cant tell if thats a reference to pokemon
Gergely Hajdu it is
omg, you have so many videos...of so many awesome games mostly untouched by the youtube community. sigh, guess I'll wave goodbye to my week...
WHAT THE ACTUAL FUCK WERE THEY THINKING?!
I love your videos! They're either hilarious or interesting.
10:37 TACTICAL NUKE INCOMING!!!!!!
LOL goldbob asked soo many questions just for ONE coin XD
>blood in Mario
It has, right? In the Japanese version, I think...
yup, and the outline of a toad made with police tape
So for the developers. Was it revisiting every location one last time or just filler?
I think they were going for "Going everywhere one last time".
@@rosheafan In other words, filler.
I swear this is worse then paper Mario's "are you sure?"
hissss... sorry about that , but you got me hooked since the first video. you are great man, keep it up.
At least here, there aren't nearly as many enemies in your way as that debacle in Chapter 4.
I think he explained his logic pretty well what was so rage-ful you would have to dislike?
id hate it more than the endless backtracking
This whole part feels like a Naruto filler episode.
09:56 what if you could?
Scribblenauts has scribble in the title
Scribbling is similar to drawing
You can draw on paper
Paper Mario is a game you want guns
In Scribblenauts you make whatever you want
Scibble is in the title so your probably drawing it
You draw whatever you want on paper
Paper Mario is paper
You can draw guns in paper Mario
Ilumminati confirmed
"Mario shoots the moon"
It sounds so fake but I guess they had to keep it short
Plot twist: Mario ATTYD was never supposed to be fun
One thing you left out is that you get cheered up later in the chapter by the music in the X-Naut Fortress
I remember going on this wild goose chase it was a pain in the but.
6:20
I see you missed a Star Piece behind that rock.
Just a little heads-up.
I like Fahr Outpost snowy atmosphere and music, but the back-tracking is really tedious though, it was kind unecessary
This is a good game, but I enjoyed watching your criticism videos, very enjoyable to watch.
Only good backtracking "level" i've played is the Resindet Evil's Cable Car's section.
Why do so many of Intelligent System's games have aneurysm-inducing levels?
+Stephen Weir it could be argued that it has a better battle system, but pm64 is still leagues ahead
I thought the Git might have something to say about the title of this chapter...
"Mario Shoots the Moon"?! What!?
Luigi did it first.
***** Luigi's Mansion, he shot the Moon and created a path to the Mario's Star item.
He's probably doing a BP only run, those are really fun and actually pretty easy.
9:17 Seri - f*ckin' - ously...?
NOTHlNG : Apparently he’s serious about this sadly.
and the backtracking was bad but THIS this is the icing on the cake
Supergreenboy04 :Lol good one.
Timothy Roehm was not meanning to make a pun
Supergreenboy04 :Ok sorry
Intelligent Systems must really be the biggest trolls of the industry.
Did I read that right? Mario shoots the moon?
My 2 least favorite chapters in this game, by an incredibly wide margin, are this one & the one before it. I liked the train chapter the first time but, on repeated playthroughs, it just feels like pointless walking & the "comedy" sounds that happen every time the penguin talks are incredibly grating.
I hated Twilight Trail the first time I played it but it got a lot better to me with repeated plays because knowing what to do & how many times I need to do it makes the repetition less frustrating since I know I'm progressing & I know when it's gonna end.
I love that your first 4 videos are all of levels I hate that I've barely heard anyone else complain about. Especially Mt. Mortar from Pokemon. That place is so tedious I've always remembered it from my childhood more than 10 years ago because I hated it so much even though I couldn't remember which place it was.
I also hated Whirl Islands so much that it took me 3 playthroughs to even bother catching Lugia even though his existence was like some kind of magic to my child brain & I wanted him more than anything. Too bad I accidentally released him & saved shortly after catching him because I was a dumb child. Didn't get to use him once.
Getting to finally use him in Soul Silver was amazing.
This game IS quite easy y'know
(apart from the final boss)
I feel sorry for you because you had to go through all this.
While I disagreed with you about Creepy Steeple, you can't be more correct about this. I mean, fuck, there is only one redeeming value to this part of the game - and that's that you get to kick the guy a good twenty times.
Wait. WHY DO YOU ONLY HAVE 10 HP!?! Holy.... that's crazy. HP is usually the first thing I keep upgraded, alongside badge power. (I don't need that much FP.)
Ah, pt. 2 of Paper Mario: Thousand Year Door!
5:30 Petalburg City?
Two towns called petalburg both made by Nintendo (this game and the honnen region)
How to fix this: Have a longer more interesting path to the Bobomb place, and make it so you don't have to backtrack, and instead just wake the general up.
The metal blocks are actual stone blocks. There are metal blocks in the game, and they are unbreakable.
This is just ridiculous reasoning. You've always had to do some preparation before starting the actual chapter in the series. While I did this part, I also got some Trouble Center jobs done along the way, and even fought Rawk Hawk for fun. This fetch quest is completely unnecessary, but by no means is this one of the Worst Levels Ever.
9:45 How many times must I jump on you to wake you up!?
At least 11 times, I counted. That white dude's face is solid enough to sleep through anything like that.
Fredcat11 Make that 22. I counted as well.
SRB2Sonic127 The Hedgehog I counted each time Mario jump from the floor, not bounce on the guy. But yeah, you counted his bounces.
Well, that looked terribly tedious for lil' to no reason. D:
I'm amazed that you can play through the whole game using only 10 HP.
this game is more padded than a mental ward
Atleast the music in this game is funny.
Don't you need FP for Badge attacks? Or for Partner attacks? (I'm looking at you, Smooch!)
Oh wow, I forgot about the Trouble Center mission. It's been ages since I played this game, maybe I should give it a shot again. Thanks for covering this!
Play Bomberman Land Touch for ds, some of the minigames are like impossible to beat without spending tokens.
Pretty rought way to wake somebody ...
How did you get this far with only 10 HP!?!?
Perfect-blocking and probably running a lot.
I just realized that Mario has brown hair.
the worst things is that tehre actually a lot of game who use that crappy tecnique to make the game longuer
they could at least make thats hes at the last place hes suppose to ,so you can go there from the very start instead of doing it all
Why weren't you riding lub lub (yoshi kid)
In the first part
For me Chapter 7 is really good once you get to the X-Naut Fortress
Weeping Dalek : Agreed.
When fast forwarding, turn speed on 0.25