How To Count Moves In Pokemon Go PvP! Fast Move Duration / Energy Gains / CMP Ties / Quick Switching

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  • Опубликовано: 15 дек 2024

Комментарии • 57

  • @Thien77o
    @Thien77o 2 года назад +9

    I have seen many youtubers putting new event pokemons in everytime in thier battels.They also somehow win those matches. But i am not that kind of legend. Moreover, i don't have that much resources to get every pokemon like them.Meanwhile i was lossing every single game.But you and you the only man who made me a legend.You taught me how to be calm when we are lossing continuously. You taught me how to stick with only one team.i can't even recognise myself who was at 1670elo and now at 2747. I won 25-25 with you team and no doubt that your team was very good.Words will fail to thank you.I don't know how it matters to you but it means a lot for me. Thank you so much for making me potential player.🙂

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      I’m so happy it’s working out for you! I love hearing success stories, so thank you so much for sharing yours. Keep up the good work, and thanks again. It means a lot. It truly does.

    • @Thien77o
      @Thien77o 2 года назад +1

      @@SirLarsOLOT You are most welcome🙂🙂

  • @ChillisFM
    @ChillisFM 2 года назад +6

    Great job tackling this. This video is very thorough and easy to follow. Dropped a sub!

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      Thank you, that’s wonderful news! I was worried about putting too much info in such a short amount of time, so I’m glad it was easy to follow. Thanks again!

  • @fillory
    @fillory 2 года назад +7

    another incredibly helpful video. you’re the greatest dude thanks for the tips

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      Thank you! This one took me a while because I’m using a new video editor. Plus, it is one of those things that is just kind of hard to explain. I wasn’t sure if everyone would understand it or not, so I’m definitely glad you found it helpful. Thank you so much!!!!

  • @Rainchaser007
    @Rainchaser007 6 месяцев назад

    Thank you for this. Not to say that other pvp'tubers didn't explain it well, but I was having a helluva time trying to understand lol. Now that counting doesn't seem as intimidating as I thought, I'm looking forward to practicing more and getting better at it. ☺️✨

  • @garyn3323
    @garyn3323 2 года назад +1

    Ty. Best explanation I've found. Finally got it.

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      Thanks so much! I kept having to do multiple different takes, only to realize what I was trying to say didn’t exactly come out in a way that was easy to understand, so hearing that the explanation worked is wonderful. Thanks again, and have a great day!

  • @ckgaming2366
    @ckgaming2366 2 года назад +1

    Hey Lars, sorry im late ; had much going on w battle.. Now thx for this Video, ill study it and learn for next season... This season i Hit Veteran w 2613 elo,, and you have a huge impact on it... I didnt want to give up, and will go on use Bast /medi/victr,, for last push i did i had to go willpower cup, and Hit my highest elo So far in my first Real season because i thought of early the bulk from umrbreon, mandi, and the use of Charme in that cup, with gothitelle.. Thx so much so far, pls keep on the great work, i keep watching and grinding 👍🙏

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      That’s great news! Keep up the good work and before long you’ll absolutely be hitting that Legend rank. Thanks again for your kind words, and as always I wish you the best of luck my friend.

  • @madeoutofglue
    @madeoutofglue Год назад

    This is the only video that I've found explaining cmp that actually sounds legit. Thanks for the info 👌

  • @andrewberger6072
    @andrewberger6072 10 месяцев назад +1

    Finically I get it! Thank you for explaining it

    • @SirLarsOLOT
      @SirLarsOLOT  10 месяцев назад

      That’s great, and thanks for the comment! It can be a tough concept at first (at least it was for me) but once it clicks it definitely clicks

  • @BrijSheeeesh
    @BrijSheeeesh 2 года назад +1

    Yo nice vid, left a sub!

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      Thanks so much, and welcome!!

  • @majinzanza
    @majinzanza 2 месяца назад

    This is pretty dope!

  • @celestial4577
    @celestial4577 2 года назад +1

    Please suggest a good open or a premier ultra league team like your great leauge team.

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      Hey hey, working on Ultra Premier now. It’s been a long time since I’ve participated in it, but so far everything is actually going pretty good. I’ll upload the video tomorrow.

    • @celestial4577
      @celestial4577 2 года назад

      @@SirLarsOLOT ok then.

  • @stegr23
    @stegr23 2 года назад +1

    Hi Lars, thanks for your videos, I will try this team next season and hopefully reach legend for the first time ever. What IV are your pokemon?

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      Right now I’m using..
      Bastiodon is 0/15/14
      Shadow Victreebel is 1/15/14
      Medicham is 5/15/14
      I wish you the best of luck! Let me know how it goes and remember.. If you have any problems along the way let me know and we can try and figure them out. Thanks again!

  • @totashark
    @totashark 2 года назад +1

    Thank you for the video. I’ve a question for you, do you like to count seconds, count moves, or count energy? I try to count moves but some are hard, not sure on seconds. You said you and your wife do it differently, just wondering good options I can work on. Thanks

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      When we first started out, our main problem was keeping the count during a switch, and if/when there is lag and so I started counting in seconds. It’s also super helpful when you go up against an Altaria or anything else that has a .5 second fastmove.
      Another thing that I didn’t really mention is familiarity. If you run a team long enough, you start to learn who is going to do what without needing to count (i.e. Deoxys can get 3 psycho boosts off against Victreebel / Registeel can get two attacks off against a power-up punch medicham unless they don’t get the attack fall, in which case they only get one) so there’s also that. A lot of people say not to look at your own charged attack meter when counting, but if you constantly see like, a sableye throwing an attack whenever you are at a given charged energy level, then you’ll know exactly when to switch.

    • @totashark
      @totashark 2 года назад +1

      @@SirLarsOLOT thanks! I’ll work on that

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      No problem. Let me know how it goes

  • @GrannySingaporePVP
    @GrannySingaporePVP 2 года назад +1

    Hey man what are the IVs on your Vic? Do you need great pvp IVs for it or do you want high attack for some kind of break points?

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      I was using a 0/13/9 but I finally got one that is much more decent at 1/15/14. I know it sounds weird given the fact that it is a glass cannon, but that little extra bit of bulk if you even want to call it that will help out greatly.

    • @GrannySingaporePVP
      @GrannySingaporePVP 2 года назад +1

      @@SirLarsOLOT ok thanks man. I’ve spent the majority of the day with my black radar equipped catching shadow bell sprouts. It was sunny all day (my luck) so the best I got was a rk109. It’s cloudy now so I’m back out on the hunt haha. I’ve never bothered to build one but you’ve convinced me I need to. Thanks for all your videos and help

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      You’re welcome! I hope you get a decent one. Let me know how it goes

    • @GrannySingaporePVP
      @GrannySingaporePVP 2 года назад

      @@SirLarsOLOT will do 🤙🏼

    • @GrannySingaporePVP
      @GrannySingaporePVP 2 года назад +1

      @@SirLarsOLOT as soon as I went back out last night the weather went back to clear so they were boosted again. Weather is just right for now. I’ve hatched a sinister plan: I’m going to push for legend the last 2 weeks using this team (albeit with a level 40 Basti) in the catch cup: season of light edition; I’ve got a rank 1 bast and medi built already, but they’re from before the season started. I hatched a shieldon yesterday from my adventure sync egg and I have another meditite rank 1 from trade that was caught in October. If I spend the dust to build a second rank 1 medi and a second Basti I think I can dominate the catch cup 🤙🏼
      Of course, next season I’ll install my rank 1 Basti and use it for the entire season

  • @eekdicelana
    @eekdicelana 2 года назад +2

    Thank you!

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      You are very welcome! If you have any questions or if I need to clarify anything just let me know : ). Thanks again for watching!

  • @LordIronfist
    @LordIronfist Год назад

    That comparison... You muddled it up with the different classes of ancient weaponry (I understood it but I know pogo players who would not), but, it actually was an accessible analogy otherwise, because you demonstrated the swing of the zweihänder taking a long time, vs a dagger being culturally known as a quick stabbing weapon. I wasn't really understanding how the damage landed but really, I wasn't aware that the speed and energy #vin the info of fast moves weren't necessarily correlated? Well.... Im still trying to wrap my head around the way it works. I think that sounds right but now I'm thinking I'm not so sure

    • @SirLarsOLOT
      @SirLarsOLOT  Год назад

      Think of PvP in a matter of turns with a base value of 1/2 a second. Each turn lasts 1/2 a second and a fast move can encompass anywhere between 1 turn to 5 turns (1/2 second to 2 1/2 seconds)
      Dragon breath for example lasts 1 turn so every 1/2 second your are gaining 3 energy
      Shadowclaw however, is a 2 turn move (taking 1 second from start to finish) so that means for the first 1/2 second you are preparing the attack, and for the next 1/2 second the attack is finishing. From start to finish you will gain 8 energy per attack. With each attack lasting one second, that means it takes twice as long for each shadow claw compared to dragon breath which is 1/2 a second per attack, start to finish.
      Incinerate on the other hand is a 5 turn move. Meaning that it takes 2 1/2 seconds for each turn from start to finish. However, unlike dragon breath it nets you 20 energy once the move has finished.
      Here’s where things get tricky. Since everyone now gets a free fast move during your opponents charged attack, you want to make sure that you don’t let an extra inecenerate sneak by since unlike dragon breath which nets them 3 energy or shadow claw which is 8 energy, you’re giving up 20 energy to your opponent.
      How do you do it? Well, the damage counted per attack happens on the very last turn. That means for dragon breath the attack starts and finishes each 1/2 second and the energy is gained each 1/2 second. With shadow claw, the attack starts the first 1/2 second, then the next 1/2 second the attack ends and the energy is gained.
      The energy and damage will be counted always on the last 1/2 second on each attack. So with your opponent having Incinerate and you having shadow claw, you want to throw your charged move as late as possible into the attack, so that they don’t get a “freebie” fast move because their current move is still processing. If you can line it up and throw your charged move when they throw theirs then all the better! But it depends on the fast move and it’s duration.

    • @LordIronfist
      @LordIronfist Год назад

      @@SirLarsOLOT yeah I was thinking of the disparities between the energy gain for fast moves that are the same speed when I said the gain doesn't correlate to the number, ie bite and dragon breath are both 1 truth or 1/2 second fast moves but the energy gain is not the same... So to some extent the numbers are correlated, however, a 9 energy 1.5 second and a 7 energy 1 second is not an equivalent exchange, or a 1.5 second might gain 9 and a different might gain 11, but the damage doesn't land until after an opponent charge move if the animation doesn't finish before the charge move starts, though, unlike team rocket battles, the damage is assessed after the charge move is completed (hence the times a Pokemon is dispatched by a charge move, but your mon still goes down-i think. There's still some confusion regarding the times my on field Pokemon is unable to launch an attack against the incoming enemy after a knockout, whether I was trying to use a charge move or 1 turn fast move seemingly irrelevant)

    • @LordIronfist
      @LordIronfist Год назад

      But to expound a bit-your analogy actually is quite fitting, but cut out the middleman part of it and use only the dagger and 2 handed sword -though potentially you can add the part back in afterward to explain the differing lengths to someone who is struggling to grasp the core concept-but it's not needed to get it across in a simple & understandable way. Btw-i intended this to be a way for you to potentially use going forward, it seemed a bit unscripted here and that's totally fine, but in the future you can really streamline that explanation without losing most people, should you need to go over it again

  • @shabibkhattak
    @shabibkhattak 2 года назад +1

    Thanks

  • @nirupamkeshav5875
    @nirupamkeshav5875 Год назад

    Very well explained 👏

  • @KrishnaKottawar
    @KrishnaKottawar 2 года назад +1

    Nice video helps to learn counting. I had one doubt - do we still need to remember how many fast moves a Pokémon needs to get to a charged attack ? Remembering a lot many Pokémon data will be difficult 😥

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +2

      Thanks for the compliment! Unfortunately, it does take a little bit of studying, but the good news is (for the most part) there are a handful of popular pvp moves both fast and charged, so it’s not as bad as it initially seems.
      For example, the fast move “Counter” it’s a 1 second (2 turn) move, so once you get the timing down it wont matter if you’re up against Medicham, Sirfetch’d, Machamp, scrafty, vigoroth, deoxys. Etc.
      As far as energy gains go, the lower the time it takes to complete each attack, the lower the energy gain. i.e. .5 second fast moves (1 turn) typically yield around 3-4 energy per completed fast attack whereas 1 second fast moves (2 turns) tend to be around 7-8 per completed fast attack. Of course, this increase isn’t always the case for each and every move, but it’s a good rule of thumb in case you aren’t sure what the fast move is, but you know it’s taking like, 1.5 seconds (3 turns) to complete.
      As far as charged moves go, they will either end in a “5” or “0” and most pvp charged moves tend to fall between 35-65 energy.

    • @KrishnaKottawar
      @KrishnaKottawar 2 года назад

      @@SirLarsOLOT wow, that’s so helpful.

  • @pokegolife
    @pokegolife 2 года назад

    I can count moves very well but facing problem with baiting and stuck on vet.

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад

      Are you running the Bastiodon/Medicham/shadow Victreebel team, or something else? If something else, let me know the team and the moveset so we can see what’s going on.

    • @pokegolife
      @pokegolife 2 года назад +1

      @@SirLarsOLOT I was talking about ultra league well I am running tapu fini lead giratina alter and registeel

    • @SirLarsOLOT
      @SirLarsOLOT  2 года назад +1

      Oh, I understand now. Sorry for my confusion. So, (in my opinion at least) to be successful in baiting you have to understand the risk/reward scenario. i.e. If I’m a Charizard and I’m up against a shadow machamp, theres a good chance we are both going to bait eachother and shield eachother because the risk is an instant KO if we choose wrong. Sometimes people will really, really risk it and call your bluff, but usually it will work.
      Second is just the precedent for that given scenario. Even though each team has a different person “behind the wheel” A lot of times you will find that people will react the same to a charge move with that particular pokemon. Now, this could be at the advice of like, a famous PvP Influencer or something, but who knows?

    • @pokegolife
      @pokegolife 2 года назад

      @@SirLarsOLOT thanks indeed a great help

  • @ahkisong
    @ahkisong 2 года назад +1

    Sucks when game lags though. Miss counts

  • @MrRk540
    @MrRk540 Год назад

    Your explanation of timing charged moves was not clear. The issue is that each fast move generates energy. When you chose to use your charged move the opponent gets a free fast move that means a free energy build up. If you time your throw to the end of the animation, so that the opponents fast move comes in then they do not get that free bee fast move. That means they do not get any additional energy on top of the fast move that they would have got.

  • @Danger28783
    @Danger28783 Год назад

    Nice

  • @LordIronfist
    @LordIronfist Год назад +1

    That intro is kinda a jam

  • @MrKooderna
    @MrKooderna Год назад

    Okay so, no. The illusion is it caught on that this is turn based, because the fastest skill in the game is 0.5 seconds. Just because the fastest skill in the game is 0.5 seconds, and all other skills and actions are anchored around that framework, does not mean in any way shape or form that the game engine registers 0.5 seconds turns.
    Go into a pvp battle with every pokemon at 2.5s incinerates, and one pokemon has 1.5s attack skill, then you could equally say in that SPECIFIC match, the turns are now 1.5 seconds long.
    I can't beleive I had to explain this 🤦

    • @SirLarsOLOT
      @SirLarsOLOT  Год назад

      If you took an entire battle and broke it down everything would be based off of 0.5 second turns. Smack Down for example takes 3 turns, Incinerate takes 5, etc etc.
      I’m not sure what you are referencing in your second paragraph. In any battle regardless of what fast moves are used, 0.5 seconds is still used as a base. Nothing changes. Smack down will still take 3 turns (1.5 seconds) and incinerate would still take 5 turns (2.5 seconds).