World of Warships - Dynamic Crosshair

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  • Опубликовано: 16 ноя 2024

Комментарии • 211

  • @decodeddiesel
    @decodeddiesel 8 лет назад +18

    Good deal bud. Thanks for making this! ETA: After seeing this I am realizing that the "static" crosshair is essentially a SFP (second focal plane) type reticle. The dynamic is what is known as a FFP or first focal plane. This is how high powered rifle scopes work.

  • @mattrdirks
    @mattrdirks 8 лет назад +146

    But Notser, how do we run into islands? could you make a video on the appropriate technique to use?

    • @articcenturion8387
      @articcenturion8387 6 лет назад +18

      I'm no expert but I gathered some useful tips from observing my team mates. First, NEVER zoom out. Stay zoomed in and clicking mouse at all times. Next, never have awareness or observe the minimap. Stay close to your team mates; and if you run into them or shoot them (even tho they tryen to doge) blame them.

    • @michaelavila2997
      @michaelavila2997 5 лет назад

      lol

  • @Dysphoricsmile
    @Dysphoricsmile 8 лет назад +3

    Dear Notser:
    THANK YOU YET AGAIN! You are awesome!
    I have TRIED the dynamic cross hair several times, but I just COULD NOT figure out what it was scaling to dynamically - so I stuck with what I do know.
    Now though, I think the Dynamic cross hair will be a MASSIVE Help! Especially in ships like my Atlanta, Sims, and Mahan - as I often fire at LOW zoom in them so I can actually see my shells as well as the target, the problem with that is I basically have to GUESS how much to lead until I get used to it, and that often makes me take too long trying to get a good bead on my target - as I zoom in fully to set my lead, then zoom back out to be able to see my target and shells in the same frame.
    And even for the ships with faster shell travel and flatter arcs, this will likely still make me far more accurate!
    Because static is really kinda stupid... I mean WHY scale it to just 20 knots, WHY scale that to gigantic BATTLESHIPS? They are, by far, THE EASIEST TARGETS TO HIT WITHOUT ANY CROSSHAIR! I mean if they had scaled it to 25 knots and something about the size of a Cleveland, it would be a much better setup..
    Still Dynamic is the best - provided you know what it scales to! And that is another thing: WHY WG? WHY didn't you simply write a little description of what each cross hair scales to in the "Select Crosshair" section?
    I mean it is REALLY STUPID that one has to either search Google or wait for a video like this to EXPLAIN A FRIGGING CROSSHAIR!
    On a similar note, I am STILL WAITING FOR ARMOR VIEWER!

  • @mike393000
    @mike393000 8 лет назад +1

    this video changed my life.... thanks!
    I have been using static and just eyeing it based on distance. I got instinctual in aiming but was left wanting...couldn't make consistent high damage and would screw up some easy shots. after watching this video a couple times and working on aiming this way with dynamic this morning....I'm like unicum now! well not really but my average damage is up by like 100%! I just took on two ull health fuso in my tirpitz and won with a 150k damage game. lots more cits.thanks again! ichase's video just confused me.

  • @Twannieboy
    @Twannieboy 8 лет назад +18

    Already at the start a Notser, this is going to be a good video.

  • @JericoLeslie
    @JericoLeslie 8 лет назад +21

    I'm playing this game for 1 1/2 year now and Shooting is now on my instinct xD

    • @niwanagahide2235
      @niwanagahide2235 8 лет назад +3

      after 400 games with benson i imagine fligh trajectory of shells based of distance from the ship.
      as for other ships, i imagine 2 lines at an angle, one line is aligned with enemy ship, other one is where my marker should be, and place where imaginary line and marker cross is where i shoot

  • @epicmusiclvr
    @epicmusiclvr 8 лет назад

    Thank you for sharing hints and tips. I am a subscriber and have paid close attention to the advice your videos give. It has really helped me a lot. I presently have 4,282 battles with a win rate of 53%. Total number of enemy ships destroyed is 4,246. I mostly play IJN DD's and US Cruisers. But I am finally getting on the BB bandwagon with the release of the German battleships. Keep up the good work and thank you for your time.

  • @overfrostyzh5841
    @overfrostyzh5841 8 лет назад

    Tried this earlier today and it felt so much better. Thanks for this!

  • @Dysphoricsmile
    @Dysphoricsmile 8 лет назад

    I like how the Minimap mod shows directional arrows for the target selected, it makes life SO MUCH EASIER!
    And it is not "Extra Information" so much as easier to see information. Instead of staring closely at a target's icon on the Minimap all you need is a quick glance and you can see which direction they are facing, and if they are turning.

  • @archwaldo
    @archwaldo 8 лет назад +13

    Notser, I've been using the dynamic crosshair since it came out. I think the scales are as such:
    Cruiser = x1 +/- 0.2 depending on the type; IJN CA/CLs are faster so you add 1-2s extra for longer ranges (even 3s for some cases)
    Battleship = x0.5 or x0.6 ; except for the faster ones like Kongo, Iowa, NC and the other BBs you mentioned earlier.
    Destroyer = x2 or greater; for faster DDs like the Russkies you have to add 1-2 extra seconds for lead time. For example, whenever shell ETA is 4 seconds, I actually lead 10s ahead of the bow to land hits; 12s for 5s ETA and so on.
    It's the aiming system that's been working for me, just try it out if you can. I play cruisers and my average main battey accuracy is 36%% (even my 155mm Mogami has an accuracy of 33%). But then again, shell dynamics may differ from ship to ship so it might not work well for other players.

    • @Texaboose
      @Texaboose 8 лет назад +2

      Thank you. I've been failing with dynamic for a while now, mainly cos I didn't know about the 30 knot correlation (I was using 20) and was looking for a simple scaling method based on ship class.

    • @Hhugog
      @Hhugog 7 лет назад +1

      I came about the same results as you. Not saying I did all the math like you but with trial and error scaling of shot placement yea, came to the same percentages. i.e. DD going full across the horizon i'll usually lead to about the 10th-14th horizon marker with a 5+sec flight time. I figured it all out shortly after Beta ended and it's worked fine since..

  • @ImyoCello
    @ImyoCello 7 лет назад

    Awesome tips and very understandable for a newbie like me, im only reaching tier 4 and all this stuff is new to me, didnt even knew HE ammo did less dmg on black areas of the ship, it totally makes sense, the game is way more complex than a pew pew with ships, really nice.

  • @jonasplett172
    @jonasplett172 6 лет назад

    Thank you so much for making this vid. This will make things way easier because im at T8 so the dynamic will work perfectly

  • @Dysphoricsmile
    @Dysphoricsmile 8 лет назад

    One mod that REALLY helps at times: Running Lights! It let's you know whether a target has cutengine power to stop, shows when a target has put throttle in full reverse, and lets you know if and when a target starts moving forward again.
    Of course it DOES NOT give you current speed, and there are only 3 colors: Purple = reverse throttle (even if target is still moving forward while waiting to slow to reverse) Red = engine at stop, Green = forward throttle (of any amount)
    From there you just need to look at the smoke stacks and guess how fast they are moving in whatever direction.
    Still doesn't give you as much information as the torpedo launch predictor for ships that have torpedoes, but it is a big help at times!

  • @YesOfficer
    @YesOfficer 7 лет назад

    Took me a while but learning how to use dynamic crosshairs is the single thing that has increased my skill the most.

  • @FromGamingwithLove0456
    @FromGamingwithLove0456 8 лет назад

    Eh man... have to say that this video literally transformed my gameplay experience- I mean... I was a reasonable shot before but mostly from "feel" and probably a lot of luck (dispersion). But now I'm placing shots reliably instead of sitting back with my fingers crossed. Thanks a ton for your contributions to the community!

  • @ianmurray6896
    @ianmurray6896 7 лет назад

    This video is essential viewing. Thanks Notser!

  • @ebonypegasus9864
    @ebonypegasus9864 5 лет назад +4

    I love that you ran into the island :D yeah... I do that a lot. made you more "real" and relatable to me.

  • @drohnedjisparkfootage1557
    @drohnedjisparkfootage1557 8 лет назад

    Hi Notser, i saw you one Time in Battle. In your T10 German BB. I like the style of your Videos. A lot of interessting stuff in it. Thx for that and. go on like it.

  • @BK-zp8vl
    @BK-zp8vl 8 лет назад

    After switching to dynamic I have had much better games. Thanks very much for the vid, keep it up man!

  • @maineguide6975
    @maineguide6975 7 лет назад

    I just suck at this game. As a real Captain I obviously leave my maritime skills at the dock. Thank you for this video, now I can try and apply your info to do a better job helping my teams win.

  • @jasonoshea7947
    @jasonoshea7947 8 лет назад +2

    Thanks for the video Notser,been looking forward to this for awhile as I always wanted to use the dynamic crosshair but was uncertain about getting the best out of it.Also go easy on Poimaine as I think he shot at you so you would'nt pull another Notser as you were quite close to the island and we all know how much you love Islands.:)Hope you get twitch partner status very soon.

  • @fredjones3029
    @fredjones3029 8 лет назад

    I love the dynamic cross-hair.

  • @gwr3845
    @gwr3845 5 лет назад

    Nice video. And OMG the aiming at destroyers part “How dare you” you sounded just like TJ Miller from Deadpool

  • @sandislo
    @sandislo 8 лет назад

    really good video I didn't know what numbers 5, 10, 15... mean I thought that was distance markers 5km, 10km, 15km... So thank you for explaining in detail.

  • @kweeglee
    @kweeglee 8 лет назад

    Well done on the video, Notser!

  • @Straswa
    @Straswa 6 лет назад

    Nice vid, had no idea dynamic crosshair was there until now.

  • @theMisiul
    @theMisiul 8 лет назад

    Well, weird that this movie comes out now. Stopwatch was mentioned somewhere, but anyone who scratched his head about points on corsair could find many explanations (no idea why wg don't explain it to new players). As soon dynamic crosshair appeared I started to play more frequently and had some less overhead with scaling:P It's perfect for broadside, but smokes (estimating speed) and other angles will need experience, but it works :)

  • @iamlibra3014159
    @iamlibra3014159 7 лет назад

    I believe the biggest advantage of US BB is their ultra low speed. When aiming Colorado at 15 K you would usually only need to lead 5.

  • @KiteoHatto
    @KiteoHatto 8 лет назад

    I prefer static tbh and aiming by the gut, I used to play a lot of bf3 and bf4 as a tank driver sniping jets and choppers out of the sky with main gun, so i guess all that practice really paid off. I prefer to zoom all the way out in 3d view, then press shift and use the first zoom that gives you elevation off the water if you move the mouse up, that way you won't ever run out of room to lead and you aren't too zoomed in to not see things around you.

  • @playmorevinyl
    @playmorevinyl 8 лет назад

    Thanks for this. Very helpful.

  • @roydelpozo4816
    @roydelpozo4816 8 лет назад

    Its up to nature and physics... I think you meant geometry at the time ;) Sorry... im such a nerd! Thank you for your awesome videos as always!!!!! Really enjoy them! Major thumbs up!

  • @ejojox5302
    @ejojox5302 8 лет назад +2

    I understand the ideas behind the use of the dynamic crosshair and the time. It just feels a little overwhelming to me. Maybe you need some time to work it into your normal routine, but I probably stay with my "rule of thumb guess work aiming".

    • @Notser
      @Notser  8 лет назад

      Definitely just need time to work it into your routine. Rule of thumb works quite well too

  • @hermi0815
    @hermi0815 8 лет назад

    I play alot with the Atlanta i love the dynamic crosshair. Sometimes if you burn something you have to lead 15seconds or more so scroll out a little bit and use the scale :D greetings from germany ^^

  • @Roberttlarsen
    @Roberttlarsen 8 лет назад +2

    Tanks, very help full

  • @0bast0
    @0bast0 8 лет назад

    You get the Island Notser LOL, Great Vid thanks for the awesome content.

  • @MuckRatz
    @MuckRatz 8 лет назад

    Gonna try using the time to target.. i have always been using distance to target.
    Figured out that Shooting a DD at full speed is one on one aka 6km = 6 points or 15 = 15 basicly.
    cruisers usualy half the distance 10km = 5
    BB's (slow) a third to a quarter 10km would end up with 3 points.
    Not a very accurate way, but worked well for me in lower tiers.. (below tier 7)
    But it has become more of a feeling thing tough lol

  • @ChiefSach
    @ChiefSach 7 лет назад

    I've honestly played so many thousands of games that I can get away shooting in some of my best ships without pressing alt - specifically Atlanta & USN DDs :-) Practice makes perfect

  • @aeenramirez
    @aeenramirez 7 лет назад +3

    It seem each point in dynamic is about 30~33 meter in full zoom, but some data in this gam maybe wrong, shell with vlocity About 700~900 meter in second, time for travel distance about 12000 meter is about: ~14 second.
    (12000m / 850m = 14s)
    But in the gams show always 5.2 , 5.5 , 5.75, why? and vertical i cannt calculate, some time, each point about 500 meter, some Time each line in each Point is about 800~1000 meter, so if you claculate speed of ships,
    The result is:
    Each One KN/Hour is about 0.51444 meter in second (1 KN/h= 0.5144 m/s) so the ship speed when is about 40 KN/h,
    It can tarvel about 20.577( 20KN/h=20.577 m/s ) .
    And in dynamic crosshair, eachpoint in full zoom about 30~33 meter, and if the time need for shell till reach taget when show 5.75 sec, it mean that ship in 5.75 can Walking distance about 118.2 meter
    (5.75 s * 20.577 m/s =118.2).
    And when we use this result, we should point the crosshair about 3.7 NOT 5 or 6 or 10.
    (118.2m / 31.5= 3.7). but we see when you track Destroyer you put crosshair to 9 or 10 and even you cannt hit and shell go
    Behind of dd, its mean :
    1: the DD speed is much more than 40 KN/s or 20.577 M/s
    or
    2: our guess about each point size is not about 30~33 meter
    or
    3: speed of the ship (BB,DD,CA,CL) is wrong and they go faster than we see in the game for example the DD in 35KN.
    May be real speed of her in game is about 60~80KN.
    Hear the convert of the speed in KN/h and convert to meter in second:
    5 KN/h=2.572 M/S
    10 KN/h=5.144 M/S
    15 KN/h=7.716 M/S
    20 KN/h=10.288M/S
    25 KN/h=12.861M/S
    30 KN/h=15.433M/S
    35 KN/h=18.005M/S
    40 KN/h=20.577M/S
    I had too many many calculate for my own and even i have calculated include the angel of target in any speed and any distance
    very long time ago i'm in military service in Heavy Mountain Artillery 240mm watcher team (88th Armored Division) and we could target in Tank size target i over tan 20Km away and our team fire in blended and just trust to our data,and we target man, many many tank group which they separate formation about 40~70 m^2
    I guess in Navy and with too expensive BBs or or Heavy Cruiser they are very very very accurate fire on surface target than us in ground army
    so if you want my Data i can email you
    and i have too many idea that can make this lovely game much more better,
    of course if you want..
    thanks for nice clip you made it.
    AeeN.

  • @ryanfonseca3270
    @ryanfonseca3270 8 лет назад

    I had to go to dynamic and relearn all my numbers when i went to a 1440 ultrawide monitor. Sucked at first but i love it now

  • @jokomokopl
    @jokomokopl 8 лет назад

    Well, thank You sir! It was really helpfull. I wish there is some information about scaling of specific crosshairs in the game...

  • @MrRagequitnow
    @MrRagequitnow 8 лет назад

    Notser=Tacticool Beach Party

  • @billwalker9509
    @billwalker9509 8 лет назад

    Great info, thanks!

  • @greasemonkey6362
    @greasemonkey6362 7 лет назад

    thank you Notser very interesting and informative awesome . time to check it out me thinks :)

  • @Nekomancer1983
    @Nekomancer1983 8 лет назад

    At least now i know why my aim was abysmal when i tried the dynamic crosshair. No wonder, i assumed it scaled like the static.

  • @daftrhetoric
    @daftrhetoric 8 лет назад

    Point one: don't exacerbate a mistake with excuses.
    Point two: the distance to target is mostly useful in aiming at invisible targets. This is especially effective in ranging a shot at a target moving out from behind cover.

  • @KalvenP
    @KalvenP 7 лет назад

    Thank you that was interesting.

  • @frankandree62
    @frankandree62 8 лет назад

    good Intel, well done.

  • @mitchlei5794
    @mitchlei5794 8 лет назад

    When in doubt, pull a notser

  • @cap007a1
    @cap007a1 8 лет назад

    Thank you very much!

  • @williamluo6084
    @williamluo6084 8 лет назад

    Love this, there is a WoWs ad too lol. "Avenge the titanic" lol, also nice vid noster

  • @old_guard2431
    @old_guard2431 6 лет назад

    Nice. Something on really close targets? Like when you engage the sight zoomed in and all you get is the opposing captain's mustache.

  • @Kharzim69
    @Kharzim69 8 лет назад

    If i have 4-6 turrets and when im fire them one by one i'll adjust each turret a bit,not easy all the time but you do more hits though. But it works best at long range and no other threats close to you,otherwise im firing them all. Fun to experiment with it.

  • @Candesce
    @Candesce 8 лет назад

    I'm so used to leading with the static crosshairs that it'd be pretty hard for me to adjust I think.
    Enemy destroyer moving at full speed horizontally to me is a dead easy shot for me even at max range with the static crosshairs if they're not manoeuvring and it's hard to imagine myself being able to quickly make fire control decisions on the fly with a dynamic crosshair.
    I'm still going to give it a go but I'm skeptical.
    I guess one way it's improved over the static one is if you're in a group of ships with drastically different shell velocities it's easier to give each other firing solutions.

  • @pitfrr
    @pitfrr 6 лет назад

    Thx a lot for these explanations. I'll be better thx to you. :-)

  • @imfedup123
    @imfedup123 8 лет назад

    Great vid man ! New sub

  • @MidnightShamalan
    @MidnightShamalan 8 лет назад

    if i were new to the game, i'd probably use the dynamic. seems like the best option for people learning to aim. but with more than 2k battles using the old style, i think i'll just stick with what i know best. hasn't failed me yet.

  • @KarlBarbosa
    @KarlBarbosa 8 лет назад

    My big beef with the dynamic crosshair (and the reason I still don't use it) is because they changed the scaling from 20 knots to 30 knots. All the static ones are set to 20 and after spending months on it, practically to the point of muscle memory, it's really hard to suddenly change to 30 knots on a single crosshair. I personally wish there was a setting where you could set the scale yourself :/

  • @johncmcham
    @johncmcham 8 лет назад

    good to know it was calibrated to 30knots, ive been aiming it as if i were aiming the static, which is why ive never been able to hit things without ignoring the numbers and going by intuition netting me 30% hit rates (actually 28%, yeah thats not particularly good)

  • @kevinwebster7868
    @kevinwebster7868 8 лет назад +32

    This video was about 12 minutes longer than it needed to be.

    • @Satanperkele
      @Satanperkele 6 лет назад

      RUclipsrs always pull that shit, cause viewcount matters less than viewed minutes.

  • @MrBrguy1
    @MrBrguy1 5 лет назад

    ,,lol,, while watching I was busy reading the chat window,,found it was funny that you was commenting/teaching how to aim while others in the game was commenting about you blowing them up,,,lol,, am also glad I am not the only one that runs into islands,, I do it better though,, I usually get stuck in a crevasse that I can not back out or go forwards,, kinda like parallel parking to close to a car then getting trapped by another that parks to close in front,, JJJJEEEEEZXZZZZZ that sucks,,lol,,

  • @Spinosaurus1212
    @Spinosaurus1212 8 лет назад

    I use the dynamic crosshair, but I never knew how to use it. I always aim well without any help.

  • @Kilian2
    @Kilian2 8 лет назад

    I wonder for what distance the dynamic crosshair is calibrated on the different zoom levels.

  • @tommeakin1732
    @tommeakin1732 8 лет назад +4

    I'm sort of struggling to really understand how this is particularly helpful.... Like I use the standard cross-hair and all I really need to know is the enemy ships max speed, time to target, the movements they've made, and the calibre I'm firing (lighter shells do seem to slow down quicker in game; as they should). Maybe it's just because I'm so used to the standard one.

    • @SheepWaveMeByeBye
      @SheepWaveMeByeBye 8 лет назад

      Why do you need caliber? Shell slowdown is already included in Time to Target. Did I miss something?

    • @tommeakin1732
      @tommeakin1732 8 лет назад

      SheepWaveMeByeBye Well it could just be me, but when I fire at a ship going 30 knots 10 seconds away with the 15 inch guns on the warspite I aim around the 15/12 tick mark, whereas when firing at the same target with the guns on the nurnberg I aim more like over 15 (if memory serves me well).

    • @purefucknmetal
      @purefucknmetal 8 лет назад

      A lot of it is just time man. There are so many different ships, going so many different speeds at so many different angles and there are so many different guns with so many different shell velocities.
      A large part of getting good aim is practice and instinct. Fire a lot of shells, adjust your aim when you miss and fire again. Its one of the things I like about WoWs, the core mechanic of dealing damage is a finesse skill.

    • @tommeakin1732
      @tommeakin1732 8 лет назад

      Fallschirmjager I'm not a total noob (don't know if I sound like one), I've got quite a few games now and 60% wr and 1050+ average exp, so I know what I'm doing ;) Just saying what I've gathered from playing a lot of games. Like some shells slow down faster than others. Which is representative of reality.

    • @purefucknmetal
      @purefucknmetal 8 лет назад

      Tom Meakin sorry didnt mean to be rude, you sounded newish in your original comment lol

  • @MrMurphyum
    @MrMurphyum 5 лет назад

    If I ever will win the jackpot, I will buy a jacht, and I will invite you on it. But you can only drive it, when there are no islands around! :D

  • @WolfoftheAurora
    @WolfoftheAurora 8 лет назад

    Hi, Notser.
    About the Alternative Battle Interface not being on by default, I think it is something like your dislike for the more 'fancy' static crosshairs. It really clutters the screen for people that play on less powerful computers and with smaller monitors. That's what I experienced anyway.

  • @vantonspraul
    @vantonspraul 7 лет назад +3

    If anyone here is interested, I made a video on World of Warships aiming, explaining the method I use and why I don't think the tick marks are, or could even be, calibrated for a particular speed. Fair warning: compared to Notser, I'm not a particularly good Warships player. Actually, I'm not particularly good compared to most players, but I did figure out a way to aim at distant targets that may help others. You can check it out here: ruclips.net/video/HnT2wDbcC_M/видео.html

  • @amx2769
    @amx2769 8 лет назад

    In the future can the be a video on how to accurately aim and fire at ships moving directly from and away from you using the horizontal tick marks underneath the aiming horizon line? Thanks

  • @lanslater
    @lanslater 6 лет назад

    Well articulated o7

  • @pomlady3
    @pomlady3 8 лет назад

    School is about to start and you post a video on practical application of Geometry. Hated that course, but the application is the same.

  • @daftrhetoric
    @daftrhetoric 8 лет назад

    I wish the distance to ship was extended to another significant figure.

  • @admiralrodney3818
    @admiralrodney3818 6 лет назад

    Sometime, I have my own crew (my friend irl, sit beside me), I tell the distance and time, and he do the math. It was fun and (maybe) somewhat almost not really realistic.

  • @yuzual9506
    @yuzual9506 7 лет назад

    Thx a lot, and i m french, so u re a very good teacher

  • @jg4_skylon848
    @jg4_skylon848 8 лет назад

    Notser, there is not only 1 static crosshair. There are (i think) 6 in total, scaling 10/15/20 and in black or white.

  • @HarkonnenTV
    @HarkonnenTV 8 лет назад

    Great video. Finally I can understand a bit more of the crosshair and get my hit ratio up! Shared on thedailybounce.net

  • @NegativeZero56
    @NegativeZero56 8 лет назад

    Does the dynamic crosshair scale correctly with screen resolution? I run at 2560x1440 and with the static crosshair, I always felt like I had to give an extra 1-2 ticks for a lot of my shots over where I would expect to need to shoot which I always assumed was the UI not scaling properly to the extra screen resolution. If dynamic doesn't have that flaw then I'd definitely want to swap.

  • @MikeyBestSparky
    @MikeyBestSparky 8 лет назад

    Trial and error is how I learned to aim.

  • @leechristmas9770
    @leechristmas9770 8 лет назад +3

    Noster you keep saying vertical tick marks, did you mean to say horizontal?

  • @zoltan1953
    @zoltan1953 7 лет назад

    Can you maybe give some tips on how to kill an enemy ship by setting it on fire rather than with direct damage? I'm trying to get the arsonist achievement for a campaign mission, but what always happens is the fire goes out and I end up killing my target with direct damage by trying to set them on fire again, or someone else takes the kill before my fire can kill them. It's extremely frustrating.

  • @2212db
    @2212db 8 лет назад

    13:59 wtf was the AOBA torping? Apart from the island.

  • @joevivilacqua
    @joevivilacqua 8 лет назад

    I have noticed that the crosshair seems to scale the estimated km needed to aim at to the ship you are targeting. I don't think it used to do this, but I notice it now. Aiming at American BB's, shooting at the estimated distance of the ship away (say the ship is 16.2 km away, aim at ~16.2 km away and it will hit.) the same is true for shooting at IJN Cruisers and other ships. It seems to scale, at least while they are broadsiding, even if they are not going full speed.
    Can you prove or disprove this?.

    • @Notser
      @Notser  8 лет назад

      +Vivilacqua 1 I don't know enough about this, need to do some research

    • @joevivilacqua
      @joevivilacqua 8 лет назад

      Never mind, I'm just an idiot who has really good guesswork on where to fire :P

  • @kamikamieu
    @kamikamieu 5 лет назад

    You may use 2x scale for RU DDs lol they're close to 40kts

  • @Elven_Red
    @Elven_Red 8 лет назад +2

    The one thing I have with the dynamic crosshair is that not all numbers are written in the scale, I find it more annoying to go 2 right of 5 than just doing the mental math and find 7 on the scale.
    That being said, this vid still leaves me a couple questions. Are we still placing those tickmarks on the bow, or imaginary bow, of the targeted ships? I assumo so, since you shot the Cleveland @4:56 with the 5 tick about on her bow when the time to target was about 5.10s, you did however say you gave her a bit more lead, so that left me a bit confused on what you were doing there.
    When you shot the Gnevny at the beginning, @2:54, the time to target was 3.50s, and the bow of the ship was placed at about 9.5. The smoke on the Gnevny was faded, so it should have been moving at almost 40 knots, so that would be a ~33% increase to the lead time for 30kts, yet it was given almost triple. Now, I'm pretty bad at this visualizing a different size of ship when aiming, but I'd assume if it was the case you'd actually be aiming at what would be at 6.5 - 7 at that moment, which would still be almost double the time to target. How did you reach at that lead in that situation? It worked perfectly, so it's not like it was the wrong lead.
    As a feedback to the video, it was very chatty and entertainment as usual, but I think this kind of tutorial video would benefit more from being made in a more structured and informative way, it's a bit 'hard' to find the information this way

    • @CapitanoAraym
      @CapitanoAraym 8 лет назад +2

      How (roughly) dynamic crossair could be used (as it was introduced, I switched to it immediately): it's pretty accurate on bigger ship
      - For BBs or "longer" cruisers sailing at 30 knots, you should allign the "tic" corresponding the flight time to their bow, and the shoot go to their "middle" (not always a citadels, as you should also adjust to find "where" you wanna land your hits)
      - For smaller ships (light cruisers or Dds) at 30knots, you should "add" some "tic", as the size matters (if aimed to the bow, your risk is to hit water BEHIND them)
      - For ships not showing a perfect broadside, you should still "guess": more (or less) elevation if is coming or going away to you, but also the different time your bullet will reach him (if incoming, the shell will fly less than predicted by the game, if going away a little more)
      - mental calculation about actual velocity, to adjust the "tic" if they are going slower (20 knots: 67% of the predicted flight time... 10 knots = 33% of depicted second of flight time and so on...)
      The main point for a good shot is not only knowing your ship, but also the enemy one (size, speed, predicted motion) to have the best lead possible.
      Specifically for destroyer, I add the rules abot 1.5/2 time the second of flight predictions (it depends on nations) because they are the smallest, so you should add already some more than the 33% more (40/30 = 1.33... but only if they were "battleship sized", so basically you wanna aim and then hit at the same spot you are guessing, rather than the bow, giving how small they are)
      For 20knots max enemies (always supposing their are sailing at MAX), I basically remove the idea of "aim the bow" and then use the "tic" corresponding to the flight path as the point were the shell will hit (not always accurate, but good as first guestimation on the first shot)
      For close range (around from 7 to 5 km, it depends on the ship I'm sailing) all the guess about "tic" and "seconds" could be forgotten: it's more important know the balistic of your cannons, and also there are pretty different impact point if you are shooting with forward or back guns
      What I like with the dynamic crossair is that if I have a solid perception of were the shell will land (aiming shots done or any situation where "you know" it) I could change the magnification of the zoom leaving on the spot the corresponding "tic" for the next shot, as a solid reference...

  • @wiryantirta
    @wiryantirta 8 лет назад

    so.... no Type-7 option for dynamic crosshair? =/

  • @skybuck2000
    @skybuck2000 8 лет назад

    How did you know the dynamic crosshair is "30 knots" aligned ? This information not present anywhere ? Or did I miss it somehow ? ;)

  • @Redrax123
    @Redrax123 7 лет назад

    It doesnt work for me ;( Maybe it is because of screen resolution ? Whenever im trying to shoot target over 10 km me, all of shells land just far before ship. Can you help me mate ?

  • @JJ-cx6ro
    @JJ-cx6ro 8 лет назад

    Anybody else read the chat? Everyone was reacting to him being in the game

  • @craigcox1309
    @craigcox1309 8 лет назад

    how many seconds is each tick mark supposed to be?

  • @rangerh81
    @rangerh81 8 лет назад

    I never used the marks on the crosshair :/

  • @rustysimonds5011
    @rustysimonds5011 2 года назад

    Wouldnt it be better to range the scale to the ship your locked on to

  • @TrainSimUSA
    @TrainSimUSA 7 лет назад

    Hmm. I think ill switch crosshairs now.

  • @MrRoadie36
    @MrRoadie36 8 лет назад

    is 1x really 30 knots? Ichase mentioned it to be 20 knots. Ive been working with that and keep hitting alot..

  • @terryvickers5986
    @terryvickers5986 5 лет назад

    How do you get the list of ships to show on the game screen?

  • @marijnkieboom3506
    @marijnkieboom3506 8 лет назад

    captain here: you don't call it an ovel (don't know the spelling in english) but an eclipse *flies away

    • @Notser
      @Notser  8 лет назад

      Hmm, that is a interesting word to use. Thanks for the info :) It is Oval in English btw

    • @marijnkieboom3506
      @marijnkieboom3506 8 лет назад

      Notser i am not a clever man, i mean 'ellipse'...

  • @tappel01
    @tappel01 8 лет назад

    I prefer the static crosshair. When you play against good players you have angeled and wasd-cheating ships. Against these players the time to ship is mostly useless and a more zoomed crosshair to 20k is more precise, because an hint of an inch doesn't count as much as on the 30k crosshair. With worse aiming you have better results especially on dds... But when you play against low skilled low tier the dynamic is the better choice i agree.

  • @guy7555
    @guy7555 6 лет назад

    how do you get the 1x time 30 nots

  • @MariosKarampalis
    @MariosKarampalis 8 лет назад

    I am using only the max zoom, in a shortcut in my mouse, so static and dynamic is the some in my case?

    • @Notser
      @Notser  8 лет назад

      Yes, if you don't change your zoom then the only difference is the 20 knot scale versus 30 knot scale

    • @iamplay797
      @iamplay797 6 лет назад

      Notser oh so static crosshair is 20 knot scale thats good info

  • @ambasutori9053
    @ambasutori9053 6 лет назад

    Is there a way to better determine the speed of enemy warships in game rather than guessing or instinct?

    • @FromGamingwithLove0456
      @FromGamingwithLove0456 6 лет назад +1

      Not sure if you still want to know this- but the smoke is the best tell. If there is no smoke, the target is stationary... if there's just smoke but it's barely going further aft than the stack itself then it's 1/4 speed... if it's about halfway to the stern it's 1/2 speed... ALMOST all the way to the stern or about the aft turret it's 3/4 speed and at or past the stern it's flank. Dark smoke means speed boost... A little awareness on average ship max speeds will be beneficial...

    • @ambasutori9053
      @ambasutori9053 6 лет назад

      Eno M Thanks, that seems actually quite helpful.

    • @FromGamingwithLove0456
      @FromGamingwithLove0456 6 лет назад +1

      Happy to help.

  • @vicmclaglen1631
    @vicmclaglen1631 7 лет назад

    I don't know, my hit ratio is consistently well above average with the same standard crosshair I've always used. It's second nature now and worries me to try and change it. Seems like this is more of an aid to people who have trouble judging their targets and gun arcs.

  • @Geneticlyinsane1
    @Geneticlyinsane1 8 лет назад

    Do you have any tips for playing the Colorado ? , i loved the way the New Mexico played but this thing feels aweful compared to it

    • @hihi-fi8by
      @hihi-fi8by 8 лет назад

      play it just like the new mex when you fully upgraded it but if your still in a hull then just stay at the backand snip

    • @purefucknmetal
      @purefucknmetal 8 лет назад

      Grinding it now. It sucks.

    • @purefucknmetal
      @purefucknmetal 8 лет назад

      ***** I free exp'd all the mods off the bat. It still sucks in my opinion. The speed is awful, especially on large maps it sees, the armor is mediocre at best and the guns, while good are hardly auto-win like a Yamato, so the ship really has nothing going for it

    • @purefucknmetal
      @purefucknmetal 8 лет назад

      ***** 29 battles over a week or so. averaging 62k dmg and 1.5 k/d ratio. but my win rate is 37%. While some of that is out of my control the inability of the Colorado to redeploy means you can only fight on 1 flank, win or lose, and hope your team wins on the other.
      And yeah. Compared to the Scharnhorst...its hilarious.

    • @purefucknmetal
      @purefucknmetal 8 лет назад

      ***** Trust me, I have bigger issues being over aggressive and pushing up too close than I do sitting too far back. But yeah.
      In all honestly I think I might be more of a DD main...my stats in US DD's are sublime but well....I want to sail an Iowa....xD

  • @thedarkknight1584
    @thedarkknight1584 6 лет назад

    Anybody know how to get the km and timer on the crosshair