Yeah, it is a joke from Id that is carried from 1993 to present, when you kill the cyberdemon in doom 2016 you get an achieviment called "Shoot it until it dies"
Lights off, volume on high, used to make me shit myself at the point where he turned up on PlayStation 1 Doom... Going from dead silence to that hellish roar
+Ryan Antczak Yes, but it looks terrible though. I was expecting an updated version of the original design, complete with cybernetic right leg. Instead we got a giant moose complete with antlers ffs! lol
+Lee Ames Ain't that the truth. The other monster designs looks cool, but the Cyberdemon feels like prank from the designers. I don't know what they were thinking.
Yeah in the Super Gore Nest master level you fight 5 at the same time and then after you kill 3 of them Archvilles spawn in so you fight 2 Cyberdemons and 3 Archvilles at the same time
There's something kind of hypnotic about the way Doom and Doom 2 were put together. As enjoyable as Doom 2016 is it still doesn't quite do what these ones did.
CYBERDEMON? BIG DEAL! HES SLIM PICKIN'! RIP AND TEAR RIP AND TEAR RIP AND TEAR.. YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR YOUR HUGE GUTS!
I wonder why they keep screwing up the design of the cyberdemon for the new doom games? The newest one looks like a samurai with the funny looking horns on his forehead. This looks like a demon.
Cyber demon is immune to splash damage which means your rockets only do a fraction of their usual damage. Plasma and the shotgun would have been way more effective!
me_too_thanks yeah...in a much smaller enclosed space. I guess they put him in early to hold player attention and get you excited for the next episode.
This comment likely will never be seen, but yes the PS version was the best out of all as far as sounds, light sourcing, and just overall creepiness, same goes for Final Doom on the PS, the only console to get FD. I bought Doom brand new in 1996, and yes game may be well dated, but it is still lots of fun to play through again. Doesn't hold a candle to the newer FPS's as far as graphics but its all about nostalgia. I hadn't touched my PS1 or PS2 consoles in almost a decade and started playing PS Doom again abt a week ago casually as lots of other things to take my time, I still love the puzzles, backtracking and finding all of the secrets, up to level 14 right now.
The one thing that pisses me off in this level is that there are lost souls. They just make the level more annoying and were probably there for that reason. The only cool thing about them is that they make this level possible on pacifist mode.
@VulgarViscera i giving u challange to u do kill Cyberdemon with fist...There is help Fist: 1,090,909 punches over 6 Days, 7 Hours, 30 Minutes, and 54 Seconds.
Rocket launcher is probably the worst weapon to have saved for this boss. I hate that is the only form of ammo that level really provides, when the cyberdemon is immune to the bulk of the damage done by the launcher
Palsma autorifle, super shot gun, and BFG are all much better choices. SSG is really slow, and it requires some intense strafing to use effectively and the rate of fire may make it weaker though, but my time playing frag matches leads me to believe that a SSG to the face is more effective at killing enemies than a rocket launcher, but that just may be due to the shot happening almost instantly. The reload may make it weaker if the first blast does not seal the deal.... But plasma does win, for certain. I just like using SSG for everything because it makes the game a lot more intense, and I like living on the edge. I also enjoy chainsawing mancubuses. Mancubi.
Kraedi The Super Shotgun wasn't in the first game. The Plasma Gun still isn't powerful enough. The BFG has a shooting delay, making it hard to actually hit the enemy.
Not very much. Admittedly, I had Doom 2 growing up so my knowledge of 'Doom' was tainted by the availability of weapons in that game. I have played through Doom a couple of times, but not in this decade. Overall I've played a lot of Doom, but a significant portion of my time was spent playing through MegaWads like AV and Memento Mori, etc. Had I taken the time to actually research my claims a year ago, I would have at least realize the potency of the rocket launcher without splash damage. The SSG takes 20 very fun to land direct hits to take down a cyberdemon. The BFG takes 3 well-timed direct hits, which also consume a large amount of ammo. Plasma autorifle takes 180 shots on average, but its very hard to aim while dodging rockets. Rocket launcher takes 46 shots. The first two are arguably better, but since they are not available and rocket ammo is plenty, it is hands down the best choice.
You know, that never even occurred to me. Spent so of my time with fast monsters that I didn't notice. Probably right. I'm just glad I discovered ports so I could turn some features on without the others. Really hated how, with my play style (nightmare skill, but slow and leisurely with lots of infighting), I always kept forgetting the boss I killed and it would come back, and half the time I'm right where it was last XD If it was a level that triggered an exit on boss death it wasn't such an issue. But once I started on the later versions (Doom 2, Final Doom) where you can have multiple bosses on a level or you have to actually find an exit rather than expect one once the boss dies, that's where my play style came back to bite me. Fun times.
Yup, that's why I love ports. Using Zandronum currently (well before my PC died and left me without Doom) and it's a lovely feeling when I untick the "monsters respawn like Nightmare" box lol. I love having loads of baddies but not having them sneak up on me from a spot I cleared already due to respawn. Bad enough when you play a slaughter map that doesn't have a crap ton of Archviles, add Archviles AND nightmare respawn? No thank you. Nope. I'm good. XD
No joke on the SNES version i once used a pistol and killed him. With the control pad i could get close and miss the rockets LOL! took ages! Wasted youth.......?????
Don't know about console versions, but with a port on the PC version, you can tick a setting to "randomize pitch". I do it so not everything sounds exactly the same.
@@DrazaKhan I know it now, it's because the modern console ports are based on the BFG Edition which has an exaggerated pitch randomiser (I find it ear-grating)
Not trying to say the video was bad. But maybe it was a bug that cause the demon to stay in that room the whole time? It could have been easier if you restarted the level and recorded when it would come out so it wouldn't be as hard.
Cyberdemon had a bad habit (like most of the AI) of taking the shortest route to the player a lot. This means if you go on the other side of the room, structure..etc, more often than not the baddie would get "stuck" trying to go through walls or small doors in order to use the shortest path. Even though they would be able to leave at anytime, they would stick to what they were doing until the player stayed in a spot long enough for the AI to "figure a way out" of wherever it was XD Useful if you needed to trap a bunch of dudes in a room with a switch/trigger sealing door.
+VulgarViscera .. was only a question. it just looked strange to me because im so used to playin ultra violence. started new doom on ultra violence. could have been a mistake tho 😒
fuck, this was scary as a kid. Used to get my dad to play & id just watch, completely gripped. amazing game
still is amazing. I still play to this day
arcticjacko same lol
arcticjacko Nobody told me about id
yez
Haha bro me too!! Im from the 92 gen
I saw some sentence at game magazine...how to kill the cyberdemon (To defeat the cyberdemon, you should shoot at it until it dies)
Yeah, it is a joke from Id that is carried from 1993 to present, when you kill the cyberdemon in doom 2016 you get an achieviment called "Shoot it until it dies"
@@bullcheese2236 its actually a tip in doom eternal, i love id software lol
@@cheeseman4898 Ah yes! I was playing it the other day and it showed up in the loading screens.
@@bullcheese2236 Tbh when i saw it when playing on ultra violence I was so sad lmao
cheese man how do you think i felt playing nightmare 😭 nah but really was such a blast fighting him, even more fun in the cultist base master level.
To defeat the cyberdemon, shoot at it until it dies.
Instructions unclear, dick stuck in Hell
*facts*
@@irontomato3835 now how in the sam fuck
how to kill icon of sin???
shoot its brain until it dies
fighting with rocket launchers like they're just pistols
Ikr
God, my aim was awful in this fight xD
LMAO!!! How long did you stopped playing this game before creating this video?
Same! I never actually beat the CyberDemon. I just skipped the level after dying a million times!
Splash damage doesn’t work on Cyberdemon.
Try to kill this fiend in brutal doom, that's hardcore. I'm passed)
You did great
1:00
funny that AI in most games havent changed much in 2 decades
Dick Cummington Your name tho
AI is only as good as it's programmed to be. ;-)
It seems smater than the player
@@qbkill1617 her name is Mayflower
@@DrakoNotDraco People can change RUclips names
The Cyberdemon in Doom 1 looks so small......
He was still the most Bad ass Cyberdemon of all, on Doom 2
@Starscream91 Imagine you have no internet and the cyberdemon wasn't mentioned at all in the original game manual
Yet so epic
I thought he was only on doom II growing up😭
The cyberdemon is always gonna be badass no matter what
His name alone also badass
This level scared the shit out of me as a kid. But I did it in the end!
Lights off, volume on high, used to make me shit myself at the point where he turned up on PlayStation 1 Doom... Going from dead silence to that hellish roar
kinda sad that this is the most viewed cyberdemon, he gets stuck and does nothing...
Getting stuck actually helped the cyberdemon dodge Doomguy's guns
2016 Cyberdemon is my fav. Its the most badass looking, the hardest to beat and also has the best music.
Nah, he was just hiding from Doom Guy's wrath. Freakin coward
the 2016 cyberdemon is a little more complex than the the 1993 version. lol
+Ryan Antczak Yes, but it looks terrible though. I was expecting an updated version of the original design, complete with cybernetic right leg. Instead we got a giant moose complete with antlers ffs! lol
+Lee Ames Ain't that the truth. The other monster designs looks cool, but the Cyberdemon feels like prank from the designers. I don't know what they were thinking.
+Lee Ames
It has a mechanical right leg...
Professional Surgeon
Yeah, just like the original, a full cybernetic leg. *yawn*
Lee Ames
Sorry it's not pixelated like you were hoping from a modern game. Nothing like butthurt retro hipster to make my day. :D
2:51 Damn!!!
I shit a whole house watching them play lmao
@@ihop911 that's a lot of shit
Yeah Cyberdemon hits hard
That hurt 😅
These old games with pixel graphics and midi music are so much scarier and more disturbing than any more modern game for some reason
You got only 36% health and still went out to face the cyberdemon without hestiation. You are a real badass.
Wow, this took me back! I actually used to be afraid of this thing :) Thanks for posting.
Doom eternal: hey yo let's just throw three of these dudes at the player they can handle it probably
Yeah in the Super Gore Nest master level you fight 5 at the same time and then after you kill 3 of them Archvilles spawn in so you fight 2 Cyberdemons and 3 Archvilles at the same time
Tip : to defeat cyberdemon shoot at it until it dies
"The pants-shitting heard 'round the world in 1993." - Civvie11
There's something kind of hypnotic about the way Doom and Doom 2 were put together. As enjoyable as Doom 2016 is it still doesn't quite do what these ones did.
So what exactly was your thought on Doom Eternal?
Also "joined 17 years ago" One of the first youtube accounts found here. Dope.
CYBERDEMON? BIG DEAL! HES SLIM PICKIN'! RIP AND TEAR RIP AND TEAR RIP AND TEAR.. YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR YOUR HUGE GUTS!
Are you high on Meth ??
He's just quoting a classic.
John Heater Ooh, here it comes! Here comes the Night Train! Choo choo cha BOOGIE! (Bonk.) ...Choo choo cha (Bonk.) Choo ch... choo cha (Bonk.) ...oh.
was fucking terrified of this mofo when i was a child... my sis used to play for me when cyberdemon comes
I miss playing this Doom
i feel like the best part of this game is doom guy's speed, it just makes the game all the more satisfying
I always thought the Cyberdemons nostrils were its eyes. Which in my opinion gave it a more scarier interpretation
Next time kill him with shotgun :-). It needs more or less 60 shots with good accuracy
here is a legend
I played this when i was a kid. Never beat cyberdemon :(
mdk
Yo ahora con 34 años no puedo derrotarlo
Cyberdemon < Spider mastermind
Can’t change my mind, the cyberdemon will always be scarier and more intimidating than a brain-dead demonic spider
I used to be afraid of this and also barons of hell but now i keep playing doom 1 and 2 and when i encounter them it is always fun to fight
Remember being 4 watching my dad kill the moo moo monster in 1996. Good memories.
0:12 *moo!*
I tried shooting it until it dies. What now?
+Peeter Boiko You get a steam achievement.
there is no what now. shoot it until it dies
Peeter Boiko try shooting it some more maybe it’ll work
The level ends when it dies and you literally go to hell (no offense)
0:13 the roar
I wonder why they keep screwing up the design of the cyberdemon for the new doom games? The newest one looks like a samurai with the funny looking horns on his forehead. This looks like a demon.
Doom 2016 Trophy Shoot it until it Dies
I always thought the noise of the Cyberdemon walking sounded like somebody dribbling a basketball, and as a kid, it cracked me up so much.
BRO THIS BOSS TOOK ME FOREVER WHEN I WAS YOUNGER, IT TERRIFIED ME
Cyber demon is immune to splash damage which means your rockets only do a fraction of their usual damage. Plasma and the shotgun would have been way more effective!
Never got scared when I got to this level, but was frustrating from dying several times
This game was scary? It’s fun as fuck but I never found myself being horrified from the demons
This game is on PS3? Cool.
Titan Slayer PS4 as well
@@_-KC-_ PS1 as well
PS2?
Anyone else feel like this should've been the final boss of the entire game?
me_too_thanks nah
me_too_thanks yeah...in a much smaller enclosed space. I guess they put him in early to hold player attention and get you excited for the next episode.
@Revan No, that was Doom 2
M L Head of john romero*
E2M8 looks more hellish than E3M8
Tip: Save as much Plasma Gun Ammo as possible from the previous level.
TGCv44 other tip don't bother with the rocket launcher for this fight.
@@bennettfender1546 another tip, HAUL ASS!
@@bennettfender1546 The rocket is very useful if you are out of plasma ammo.
TGCv44 yeah but the lack of splash damage makes it a waste of time just use the chain gun or shotgun if you run out of plasma rifle ammo.
@@bennettfender1546Use the BFG!
What is it about hearing something and knowing something is there but not seeing it that's so scary
Sounds so much better on playstation
This comment likely will never be seen, but yes the PS version was the best out of all as far as sounds, light sourcing, and just overall creepiness, same goes for Final Doom on the PS, the only console to get FD. I bought Doom brand new in 1996, and yes game may be well dated, but it is still lots of fun to play through again. Doesn't hold a candle to the newer FPS's as far as graphics but its all about nostalgia.
I hadn't touched my PS1 or PS2 consoles in almost a decade and started playing PS Doom again abt a week ago casually as lots of other things to take my time, I still love the puzzles, backtracking and finding all of the secrets, up to level 14 right now.
@@erichulliberger9303 A great thing about PS1 Doom was integrating Doom 2 demons into Doom 1
so this is why cyberdemon didn’t give up in Doom (2016) he wanted to a rematch from this game since he recognized DoomGuy
The music seriously sounds like French accordion lol
Good job this looks like amazing quality
Very classic boss fight. Just a strong-ass boss that requires you to damage it until it's dead.
The one thing that pisses me off in this level is that there are lost souls. They just make the level more annoying and were probably there for that reason. The only cool thing about them is that they make this level possible on pacifist mode.
this has to be the toughest fps boss ever
oh god why the pitch randomization
Half-arsed port on PS3. Why didn't they just upgrade the PS1 version, that one was very unique
Doom was a awesome game
Doom was, is and will be an awesome game
@@xyzzy-dv6te i definitely agree big time
The cyberdemon always kills me. But when I get hit by the demon's missiles, I lose a lot of power right away.
Now Cyberdemon's not so polite...
I remember this fight a lot differently
Why does my guy have a Mega Buster?
man i like doom but i cant find the way out at the last door
"rappel down to the surface of hell"
How the fuck does that even work. :D
Why's it called the Cyberdemon? Is it like uploading his encounters with the Doom guy on RUclips or sumthin?
cyber demon is super freaking tough to kill and kills you in like 3 hits so you have to dodge them
@VulgarViscera i giving u challange to u do kill Cyberdemon with fist...There is help
Fist: 1,090,909 punches over 6 Days, 7 Hours, 30 Minutes, and 54 Seconds.
Spider face is final boss.
Rocket launcher is probably the worst weapon to have saved for this boss. I hate that is the only form of ammo that level really provides, when the cyberdemon is immune to the bulk of the damage done by the launcher
Kraedi Every other weapon basically does no damage.
Palsma autorifle, super shot gun, and BFG are all much better choices.
SSG is really slow, and it requires some intense strafing to use effectively and the rate of fire may make it weaker though, but my time playing frag matches leads me to believe that a SSG to the face is more effective at killing enemies than a rocket launcher, but that just may be due to the shot happening almost instantly. The reload may make it weaker if the first blast does not seal the deal.... But plasma does win, for certain. I just like using SSG for everything because it makes the game a lot more intense, and I like living on the edge. I also enjoy chainsawing mancubuses. Mancubi.
Kraedi The Super Shotgun wasn't in the first game. The Plasma Gun still isn't powerful enough. The BFG has a shooting delay, making it hard to actually hit the enemy.
+I am the olaf also, the BFG isn't in the second chapter
Not very much. Admittedly, I had Doom 2 growing up so my knowledge of 'Doom' was tainted by the availability of weapons in that game. I have played through Doom a couple of times, but not in this decade. Overall I've played a lot of Doom, but a significant portion of my time was spent playing through MegaWads like AV and Memento Mori, etc.
Had I taken the time to actually research my claims a year ago, I would have at least realize the potency of the rocket launcher without splash damage. The SSG takes 20 very fun to land direct hits to take down a cyberdemon. The BFG takes 3 well-timed direct hits, which also consume a large amount of ammo. Plasma autorifle takes 180 shots on average, but its very hard to aim while dodging rockets. Rocket launcher takes 46 shots. The first two are arguably better, but since they are not available and rocket ammo is plenty, it is hands down the best choice.
why is the cyber demon still in room
The cyberdemon in my game was a lot more aggressive, it fired rockets a lot more often
All monsters move, and shoot/attack faster when you're playing in Nightmare skill level.
@@DrazaKhan I play on UV, without fast monsters. Probably RNG
You know, that never even occurred to me. Spent so of my time with fast monsters that I didn't notice. Probably right.
I'm just glad I discovered ports so I could turn some features on without the others. Really hated how, with my play style (nightmare skill, but slow and leisurely with lots of infighting), I always kept forgetting the boss I killed and it would come back, and half the time I'm right where it was last XD
If it was a level that triggered an exit on boss death it wasn't such an issue. But once I started on the later versions (Doom 2, Final Doom) where you can have multiple bosses on a level or you have to actually find an exit rather than expect one once the boss dies, that's where my play style came back to bite me.
Fun times.
@@DrazaKhan I abuse infighting a lot and I like having everybody dead, so nightmare is not for me :-D
Yup, that's why I love ports. Using Zandronum currently (well before my PC died and left me without Doom) and it's a lovely feeling when I untick the "monsters respawn like Nightmare" box lol.
I love having loads of baddies but not having them sneak up on me from a spot I cleared already due to respawn. Bad enough when you play a slaughter map that doesn't have a crap ton of Archviles, add Archviles AND nightmare respawn?
No thank you. Nope. I'm good. XD
This is not how I remember this boss fight at all...I also remember cyberdemon being the last boss in the game
Cyberdemon>3× Barons of Hell?
@dormie basne The E1M8 barons are stronger? I thought they were regular barons
dat music...really? for that battle?
It's used in the game and it's called "Nobody told me about id"
I will admit, it's too casual. At Doom's Gate or Kitchen Ace would've fitted better.
Chainsaw that CyberDaemon 😅
No joke on the SNES version i once used a pistol and killed him. With the control pad i could get close and miss the rockets LOL! took ages! Wasted youth.......?????
sure thing pal
I did it with my fists
Wow this guy is easy 2:50 *O O O O F*
Hated those things, but on the switch is difficult
What is that song that starts at 4:25 ?
Fuck.. that dude almost killed you
Why do some sounds sound higher pitched than others?
Don't know about console versions, but with a port on the PC version, you can tick a setting to "randomize pitch". I do it so not everything sounds exactly the same.
@@DrazaKhan I know it now, it's because the modern console ports are based on the BFG Edition which has an exaggerated pitch randomiser (I find it ear-grating)
What port was this?
God this is hard
What happened to those Barons?
They upset the Cyberdemon.
Awesome
Not trying to say the video was bad. But maybe it was a bug that cause the demon to stay in that room the whole time? It could have been easier if you restarted the level and recorded when it would come out so it wouldn't be as hard.
Cyberdemon had a bad habit (like most of the AI) of taking the shortest route to the player a lot. This means if you go on the other side of the room, structure..etc, more often than not the baddie would get "stuck" trying to go through walls or small doors in order to use the shortest path.
Even though they would be able to leave at anytime, they would stick to what they were doing until the player stayed in a spot long enough for the AI to "figure a way out" of wherever it was XD
Useful if you needed to trap a bunch of dudes in a room with a switch/trigger sealing door.
What episode
Wait, you're not playing this on PC?
No, this was for a trophy guide for PS3. Which explains why turning looks slow, because it is.
0:13 moooooo!
Name of the map to fight with he?
E2M8
I thought this was room from roblox they have same Dsign
Stfu
Bro this game came way before Room.
what level is this?
E2M8
@3:49 oof
1:34
Umm
Is this on ps3 or ps4?
+TheBrunsesFilms Production Ok
fortnite and pubg generation will never understand
Lol i just beat this guy in the new doom, hes way tougher than this one
Lo Gan
the new one has less health (and in doom ll, you fight these in small spaces, almost impossible to dodge
Yeah cyber demon in original Doom is easy
Doom 1 boss, Doom 2 regular enemy in close areas one direct hit takes 200 hp if you dont have armoe
@@vendetta1429 playing on easy i assume :V
bien
The worst creature. I played this game in the 90s
this isnt on Ultra Violence. there are way more flying skulls...
I never said anywhere that it WAS on Ultra Violence
+VulgarViscera .. was only a question. it just looked strange to me because im so used to playin ultra violence.
started new doom on ultra violence. could have been a mistake tho 😒
Simon Worrall Lost Souls
Is not flying skulls its lost souls
"It was only a question"
No, it wasn't even that either.
Still badd as fuck !!!
i dont like the gameplay for thisbmen, but the game is awesome !!!
That looks like a old school game
it is
this game is older than you
Most anti climatic boss fight ever 😐 lmfao
These fricked up kids in 1996, so yeah you basically have no culture