Telling your nuclear reactor that you will turn it into dirt just set me off laughing for a solid 10 minutes. I think it reminded me of all the times ive threatened printers at work
reminds me about the joke of how experts in most fields are enthusiastic about it, but computer engineers keep a loaded gun in case their printer makes an unexpected noise
@@swedneck "the most recent piece of technology i own is a printer from 2004 and i keep a loaded gun ready to shoot it if it ever makes an unexpected noise"
I've worked with dozens of Gooses in my time and Goose is absolutely the most Systems Engineer of them all. And I hope that comes across as the highest tier compliment that can be given.
the best way to understand is to go through it yourself (But you can do an easier greg pack like nomifactory; gtnh takes a lot more effort to do things.)
@@calvindang7291 Nomi CEU my absolute beloved. Though I never got past IV because my entire system became such a mess that I'd need to tear it all up again and redo it and I got so stuck trying to make it look nice I put it on the backburner forever... I should just start over
the threat to the vacnuke felt so genuine, i kind of want to see how Goose would go about turning the components of his vacnuke into a dirt to make a manure farm.
16:39 The running theory is that this "sometimes" happens every time you accidentally click the pattern in the grid borders instead of in a valid position for a pattern, and should thus be avoidable
It really depends on the modpack you choose to tackle gregtech in. New horizons imo takes it to an extreme, I reccomend you try FTB Interactions instead, or StaTech Industry for something more "modern minecraft"
it made me try GTNH and my friends have been loving it. It was painful at first but after getting a hang of it we've been having a fantastic time. we have 300 hours in it each, and we're not close to getting burnt out yet
For the record, its very likely that your "deleted" backpack was somewhere in your ME system if you reloaded the world. That kind of bug happens all the time when a JEI crafting button happens to line up with an inventory slot just wrong
It's kinda scary when the guy who constructed mob farms from his own corpse dirt puts things off because they're too tedious and finnicky... and it also says something about the design of some of these mods...
Mostly Gregtech, actually at this point basically every nightmarish process involves gregtech and its soulsucking processes its really quite an awesome mod like that
@@macslash5833 And even the other mods have largely been specifically been modified to be like GregTech, so even in their cases it's still GregTech's fault!
There’s actually two stages of this challenge where you repeatedly jump off your island. One stage in the beginning when you need corpse dirt. And the second stage now, when you jump off in frustration at all the automation you have to manage.
Fun facts about Applied Energistics: - You can request crafting for something even if you already have some by middle-clicking on it in a terminal. - You can add directionality to interfaces (like you do for GregTech power cables). Right-clicking an interface with a wrench makes it "point" away from where you right-clicked. It will only deposit items in that direction. - Non-directional interfaces (their default state) conduct channels, and so do molecular assemblers. (Molecular assemblers do conduct channels but don't use a channel.) I think your cables on the outside of the interface + molecular assembler tower are unnecessary.
This guy is my favourite RUclipsr rn. The only RUclipsr i get very exited to watch, although my smol brain can't comprehend half of what's happening in the video. Bcs of him i will play GTNH ,when i upgrade my setup
Oh my poor poor soul, don't do it. This way lies madness, look at our poor goose here. But if you are determined to do it use the newer Java version of the pack and know a SPEED RUN is 5000 hours, a casual 1 to 2 hours a day player can expect their run to last years.
One of my favorite parts of this series is, having played hundreds of hours of 1.12.2+ gregtech but no more than 1 of GTNH, seeing various solutions particular to GTNH and its particular suite of 1.7.10 quirks and addons. The detail you go into about everything you do means I really get to learn something new every episode
Fun thing I've just found: Resonant Ender liquid from GT++ has 2000 blast resistance, which makes it nuclear explosion-resistant, so you can just pour some of that over a reactor if you don't want to spend on the warded glass.
With the sheer quantity of enderio item conduits that seem to need to be set to just "Export, Always Active" it might be a good idea to get a Conduit Probe that's just set to "Export, Always Active"
I can't tell when I stopped paying attention to the mechanics, but pretending like I've been following along with what's happening is fascinating as always
honestly goose, if you ever did stream id be there so fast. you might think that you wouldnt talk much, but with this level of a following youd be talking with chat almost non-stop and can really break things down bit by bit in real time
it is fun, me and my friends starting playing because of this series. as long as you like this kind of game, like if you liked factorio or satisfactory, you'll probably like this too.
A goose: I don't like Factorio, because it's all about thinking of a solution and then spending hours just implementing the solution you already know. Also a goose: I spent 30 hours creating automation recipes for things I've already made.
I've had a buffer overflow in a single chunk happen when a nuclear reactor detonates. But I've also had it with a dozen other redstone mods doing really wacky things. It could be worth double checking the safeties, but who really knows unless you actually can debug a crash dump.
GOOOOOSE How could you release the next episode of this fantastic series when I haven't managed to eat everything up until now yet?? keep going, i love this
You know, channels pass through all fullblock ME blocks, including interfaces. There's no need to run me cable alongside a row of adjacent interfaces, the channels just pass through the interfaces themselves
@@TheQuinn50 Flowers are the laziest way to do assemblers, and they DO work well, but 1 interface to 1 assembler gets you better parallelization. Molecular Assemblers are fast, but five different assemblers crafting the components for one thing is still faster than one assembler crafting all five of those things in sequence. In most instances, this doesn't really matter, as crafting chains are sparse enough, and typically short enough, that having a large enough number of patterns in a single chain on a single assembler to matter isn't really statistically likely. This, however, is not most instances. This is GregTech. (Also, if you can easily afford two dozen interfaces and two dozen assemblers, you might as well just do it this way anyway.)
You can middle click on items/fluids in AE2 patterns to set quantities directly. Quite convenient, even if these days you don't need to enable NEI cheat mode to set amounts on NEI ghost items. Aren't QoL upgrades great? You can reset fluid crafting patterns by (sneak?) right clicking them against air...I think. Something like that. I forget the details, but there's some way to clear them back into a blank pattern.
Honestly I just binge watched the whole series in 3 days and this has been so nice to watch. I've never been good with tech mods so everything you do feels geniunely smart or like something I would chaotically flail into doing /pos
Your comment about forcing yourself to care about how something looks because it makes you think about power and item logistics put into words a something I’ve thought about a lot recently while playing satisfactory
For AE2 Autocrafting, I used the naming scheme of `Machine Name [Tier, Circuit] {F (if dual interface)}` - Assembling Machine [EV, 4] {F} = EV Assembling machine on circuit 4, with dual interface - Extruder [IV, Pipe] = IV Extruder with pipe mold, regular interface - Fluid Solidifer [IV, Ingot] {F} = IV Fluid Solidifier with ingot mold, dual interface
God the stuff about logistics and aesthetics is real. I'm pretty awful at both, and that might be connected lol. Always love seeing new episodes of this, watching you talk about this stuff is just so nice. You've got a great combo of humor and delivery that makes my anxiety take a god damn chill pill and just enjoy the ride.
Ah, full automation. Wonderful. I can’t wait for the bee breeding episodes where we see Goose bend the seasons of the world to his whim. Also probably worth mentioning that this little known RUclipsr “ThreeFold” has a setup for turbine redstone that is about… twelve redstone components, including wires? Not including output lines, but it turns the turbines on when power goes below a certain threshold, and back off when above. Basically, curb the spin-up cost for just the cost of some red crystal components, which is thaumcraft, so I can’t imagine that being a problem. On topic, excited to see ichorium armor, what, next episode? Hopefully! Slight tangent, seeing the modpack-inherent issues makes me rather relieved. I recently finished play-testing my own, and one of its core mods is a buggy mess whose procedurally generated dimensions tank the tps of the server until it auto-restarts because a tick took too long, as well as having issues transporting high-nbt-containing tile entities (read: AE2) into said dimensions and maybe wiping them entirely clean. Given that neither of these are world-corrupting and I am including several warnings in the quest book about it, I feel rather good about the stability of my pack. Granted I would love to figure out why loading chunks in a specific dimension slowly tanks the tps, but Im happy with what I have
9:30 ME terminals of all kinds love to eat items in your 9th hotbar slot. Usually it just ends up back in the ME system, so I'm somewhat surprised you didn't get it back. 10:40 Me Block interfaces are able to transfer energy, because they also transfer channels (up to 8), you don't need the extra line of cable next to them.
for crafting multiblocks, if you put an me interface (the flat kind) on an me interface that is connected to your system, you can create a cable subnetwork with the flat me interface and add storage buses connected to that subnetwork to make multiblock crafting require far fewer enderio cables
I'm having a hard time keeping track of what you're actually doing. Not because you explain it badly, but I hardly played any mods in 1.7.10. That's why I hardly know any machines/mechanics from back then. No matter how you put it, the relaxed yet focused style is truly relaxing to watch. And I really appreciate how you speak properly and don't scream/"Oh my god, what just happened"/"Now let's take this base to the next level" bullshit talk all the time. Thanks for your style!
It's gregtech machines, as he mentioned in this episode, he's going from single block processing to multiblocks. Think of it like If thermal and Immersive engineering were the same mod, as you go from the base tier to the Hardened, you could make a hardened multiblock that did the same thing and to upgrade to the next tier all you had to do was upgrade the power import blocks. Not EXACTLY what Gregtech does but close enough to get the point across
Almost nothing from this episode is 1.7 exclusive, except for the GTNH-exclusive blocks that they added which make sense if you know the fundimentals. AE2 fundimentals haven't changed, so if you've used it in 1.16 nothing here should be that confusing. To someone who's played modern modpacks, the only part of the entire series that should really feel super unfamiliar is the witchery, thaumcraft, bees, and some specific greg stuff stuff they did. Everything else is ported similarly to modern versions, such that the changes are minimal enough that following along and spotting those differences is easy enough. If you just haven't played modern modded either, then yes, of course things will be less familiar. The machines themselves are of course gregtech-exclusive, but there's nothing strange about them that differs from other machines in a way that hasn't been explained at some point in the series.
With respect to your stack of molecular assemblers: I've always gone with the "christmas tree" for those. If you haven't run across it, it's super handy, because it comes with a list of "make this many of $list" which might be of use for your specific instance. It also comes with a bunch of handy notes about -why- it works in the way it does and how best to make it work faster and better; select from this list in this order, sort of thing. I do highly recommend it, over the standalone wall option.
Your molecular assembler towers work fine with a 3x3 grid of molecular assemblers making an X and the interfaces in the 4 side gaps of that x. I just have a dense cable feed regular cables to the interfaces and the signals propagate straight up and not break the 8 per cable limit. You do not need the colored cables on the sides of your towers. (For more speed put molecular assemblers on all four sides of the interfaces.
Hey love the vids! Small tip: you can really speed up and make building multi blocks less annoying with ae by creating a recipe with a piece of paper named like "LCR" and then making the inputs every block in that structure and putting the named paper as the output. After that just put an interface with that recipe on a chest and cycle the paper back in the ae system with an export bus and a level emitter with a crafting card.
you *can* in fact tell your AE system to always keep crafting something, and still be manually being requestable, at the cost of it taking up CPU time. If you set up an interface with an output request and a storage bus on the other side, and give the interface a crafting card, it will stock those items to a limit for you. if a stack is not enough, you can use export buses with crafting cards on containers
Autocrafting recipes that require both items and liquids is tricky. You need to fill an item bus and a fluid hatch using a single dual interface and as you saw with the sulfur item, it's easy to mess it up. Now you are probably already using a similar solution, but you can do this with a subnetwork where you send from dual interface into subnetwork dual interface, which then sends the items to a storage bus attached to an input bus and a fluid storage bus attached to a fluid hatch. It does mean you need 4 devices instead of 1 for every machine where you want to do this but hey it works. Also fun fact you can right click stocking busses with a wire cutter (I think, may be a screwdriver instead) to make em count as an ME cable, making em able to connect to other ME machines from any side. You could make a distillation tower with 8 ME fluid output busses and only attach a cable to the bottom one.
You can configure circuits on stocking input buses clicking on the middle low slot, the one with an overlay of a circuit. If you shift click it, it opens a panel where you can select a circuit number, This also applies to any input bus you find with that icon.
I think I know what happened to the backpack. If you go frame by frame at 9:19, the backpack is actually there for 1 frame. I believe that when you clicked the question mark to pull up the recipe, you actually also "clicked" the backpack (which just so happened to be in the same spot as the question mark). Since you clicked it without clicking it, the game removed it from your inventory as if you were picking it up to move it, but did not put it in your cursor so that you could put it back down. Technically speaking, I believe this to be a JEI glitch rather the a GregTech glitch...
AE2 doesn't try to craft something using a recipe where desired thing is a byproduct. Because that would be quite inconvenient to manage. It will just account for byproducts in the multistep recipes. Example being you recipe needs 500 X and 1000 Y. Making 500 X will also result in 500 Y as byproduct. So the system will only craft additional 500 Y, instead of making a 1000 and having 500 left over.
Both ME Interfaces and Molecular Assemblers transfer channels through them by contact same as cables. Your colored cable setup is going to cause a massive loop. On the other hand, this also means you can make a 2x2xYES box of interfaces and assemblers and run all of them off a single jumbo cable, since only the interfaces require channels.
Nothing accepts power from a flat interface. Nor from storage busses or export issues or etc. they don’t provide a network connection in that direction. This allows fun useful stuff with subnets. The “intended” assembler setup is a 3d checkerboard of assemblers and interfaces, though other arrangements are more optimized for other things like pattern density or crafting speed. Also, interfaces conduct channels, so you could have just made a column of 8 or less interfaces and they’d all connect.
if you want really fast auto crafting from molecular assemblers, you can build a 'power flower' similar to projectE ones with interfaces interlaced with assemblers. this gives the interfaces access to multiple assemblers multithreading the crafting
The crash when inserting paterns is a known crash that occurs when you click just outside the actual item slot with a pattern. Basically the interface terminal crashes you for misclicking.
@@NeuroticGoose Luckily as you said nothing really happens, you just have to rejoin the world. It does place an invisible version of the pattern into the interface you were trying which will drop when you open it.
Hey, at 10:37 you actually don’t need to connect each block interface with blue wire, block interfaces can conduct 8 channels and power, so they’re kinda equivalent to fiber cables Btw, your update schedule is impressive, regarding quality of each episode( and amount of effort you put to work). Great work! Keep it up
Now that I've caught up with the series, two questions 1: How do you conjure the sheer patience and attention span to do all this? 2: I believe we must now demand a Cat Tax from you. This isn't a question but I'm asking it anyway.
Goose my beloved. At your pace when you finish RLcraft, you can also run a parallel better than wolves run. It's much less progession than GTNH bu still has a fun survival/tech gameplay loop i think you will enjoy
At one point in the video, you programmed circuits in the crafting grid. If you have a screwdriver in your inventory you can program circuits by right clicking the circuit
afaik AE2 doesn't really keep track of byproducts anyways. Only really needed if the byproduct is reused, e.g. buckets. I don't think you can tell it to craft byproducts directly. I've used it to automate spawners in the Vault Hunters 3 pack, and had it set with the spawn eggs as byproducts, so it could put the same spawn egg back into the spawner after the first set was finished.
For the record, the infinite jankery surrounding fluids showcased at the start of this video is only relevant on these older versions of Minecraft. AE2 for later versions just support fluids natively, so no fluid-item bullshit needed! Luckily for me, I never needed to deal with this kind of thing, only fluids in crafting recipes or automation involving JUST fluids, so I've never personally had to do this kind of chicanery.
the consistency is terrifying
yup
Indeed. I fear for his sanity, though it's definitely possible that it has already vacated the premises given the modpacks he chooses to play.
2:00 EST, every friday and tuesday. I literally don’t watch RUclips except for this guy
he mentioned at some point he has a non insignificant backlog
it’s amazing
Telling your nuclear reactor that you will turn it into dirt just set me off laughing for a solid 10 minutes. I think it reminded me of all the times ive threatened printers at work
It's also somehow less likely to break than most printers.
Considering my experience with printers, this is sadly correct. Seven times is like, one good morning for some that I have had to work on.
reminds me about the joke of how experts in most fields are enthusiastic about it, but computer engineers keep a loaded gun in case their printer makes an unexpected noise
@@swedneck "the most recent piece of technology i own is a printer from 2004 and i keep a loaded gun ready to shoot it if it ever makes an unexpected noise"
i’m feeling pretty 𝓰𝓸𝓸𝓼𝓮𝓭 about this rn
hell yeah get 𝓰𝓸𝓸𝓼𝓮𝓭
truly a 𝓰𝓸𝓸𝓼𝔂 (𝓰𝓮𝓮𝓼𝔂?) moment
I feel like goose is an irl engineer because I can't understand anything
Gregtech just does that to you.
I've worked with dozens of Gooses in my time and Goose is absolutely the most Systems Engineer of them all.
And I hope that comes across as the highest tier compliment that can be given.
playing greg does that to a person. and to waterfoul as well, apparently
the best way to understand is to go through it yourself
(But you can do an easier greg pack like nomifactory; gtnh takes a lot more effort to do things.)
@@calvindang7291 Nomi CEU my absolute beloved. Though I never got past IV because my entire system became such a mess that I'd need to tear it all up again and redo it and I got so stuck trying to make it look nice I put it on the backburner forever... I should just start over
Smack talking a power automation is crazy
The Vac-Nuke just trying to end it's existence seems to indicate that it is in pain.
If you can't hear it scream it doesn't matter.
the threat to the vacnuke felt so genuine, i kind of want to see how Goose would go about turning the components of his vacnuke into a dirt to make a manure farm.
Worldedit...
The new base is a welcome change, though the turboJank of of the starter platform had it's own charm to it.
Turbo jank is such a good term
Agreed.
@@kennymiller5837 it's his own term, not mine :d
@@frankmckenneth9254 ik, i was just saying lol. I love the term
we need a monument to the dirt platform at the beginning of the series, never forget your roots
Counterpoint: the roots do unleash the undead upon the world, and now is not the time for becoming a lick
@@lancesmith8298 becoming a lick would be most unpleasant anyways, as that is a big chunk of salt for livestock to slurp on.
I loved it when goose said his iconic line "It's goosing time" and goosed all over the place
At the time i am commenting this has zero replies and over 200 likes. how???
It's goosing time!
He did not say that
@@Xarros1proof?
so, so much goose juice everywhere
16:39 The running theory is that this "sometimes" happens every time you accidentally click the pattern in the grid borders instead of in a valid position for a pattern, and should thus be avoidable
These videos are dangerous because they kinda make me wanna try Greg tech
It really depends on the modpack you choose to tackle gregtech in. New horizons imo takes it to an extreme, I reccomend you try FTB Interactions instead, or StaTech Industry for something more "modern minecraft"
Keep your sanity. Play Nomifactory.
Don't. It will consume you.
it made me try GTNH and my friends have been loving it. It was painful at first but after getting a hang of it we've been having a fantastic time. we have 300 hours in it each, and we're not close to getting burnt out yet
Same hat. Took my first swing at it in a LONG time with Sky Greg.
You've established a style roughly between Technology Connections and The Hitchhiker's Guide to The Galaxy, and it's wondeful
So some middle ground between DoshDoshington and Docjade. :D
For the record, its very likely that your "deleted" backpack was somewhere in your ME system if you reloaded the world. That kind of bug happens all the time when a JEI crafting button happens to line up with an inventory slot just wrong
hoping goose sees this
@@sayakatears eh it's a moot point now, maybe it'll save him a heart attack in the future though lol
It's kinda scary when the guy who constructed mob farms from his own corpse dirt puts things off because they're too tedious and finnicky... and it also says something about the design of some of these mods...
Mostly Gregtech, actually at this point basically every nightmarish process involves gregtech and its soulsucking processes its really quite an awesome mod like that
@@macslash5833 And even the other mods have largely been specifically been modified to be like GregTech, so even in their cases it's still GregTech's fault!
@@Hexagonaldonut heartwarming
I have no clue about these mods, but hearing the goose say "numbers go up after too much effort and jank" is still amazing
There’s actually two stages of this challenge where you repeatedly jump off your island.
One stage in the beginning when you need corpse dirt.
And the second stage now, when you jump off in frustration at all the automation you have to manage.
Straight up goosing it right now. And by it, let's just say... my automation systems
Guys.. I think this goose might be neurotic.
i dont want to believe this.
Fun facts about Applied Energistics:
- You can request crafting for something even if you already have some by middle-clicking on it in a terminal.
- You can add directionality to interfaces (like you do for GregTech power cables). Right-clicking an interface with a wrench makes it "point" away from where you right-clicked. It will only deposit items in that direction.
- Non-directional interfaces (their default state) conduct channels, and so do molecular assemblers. (Molecular assemblers do conduct channels but don't use a channel.) I think your cables on the outside of the interface + molecular assembler tower are unnecessary.
Any blocks that are a part of ME system also have the function that cables have, not just interfaces and assemblers
I will keep that in mind, thank you.
I was thinking that last one was the case, but wasn't certain if it was JUST power they transmitted.
Goosing time
Translate to English lmao
This guy is my favourite RUclipsr rn. The only RUclipsr i get very exited to watch, although my smol brain can't comprehend half of what's happening in the video. Bcs of him i will play GTNH ,when i upgrade my setup
Oh my poor poor soul, don't do it. This way lies madness, look at our poor goose here.
But if you are determined to do it use the newer Java version of the pack and know a SPEED RUN is 5000 hours, a casual 1 to 2 hours a day player can expect their run to last years.
Fear the goose, I do.
One of my favorite parts of this series is, having played hundreds of hours of 1.12.2+ gregtech but no more than 1 of GTNH, seeing various solutions particular to GTNH and its particular suite of 1.7.10 quirks and addons. The detail you go into about everything you do means I really get to learn something new every episode
that "heheheyea look at what i automated. interface storage upgrades go BRRRRRRRRRRR" got me laughin
Fun thing I've just found: Resonant Ender liquid from GT++ has 2000 blast resistance, which makes it nuclear explosion-resistant, so you can just pour some of that over a reactor if you don't want to spend on the warded glass.
With the sheer quantity of enderio item conduits that seem to need to be set to just "Export, Always Active" it might be a good idea to get a Conduit Probe that's just set to "Export, Always Active"
so this is the modpack for people that automated build craft or industrial craft and got bored too quickly so they made a modpack that never ends
I can't tell when I stopped paying attention to the mechanics, but pretending like I've been following along with what's happening is fascinating as always
This seems like a good way to play gregtech new horizons for the first time
I've played enough modded Minecraft that when i saw that ME level maintainer i just was flooded with a feeling of massive, massive, massive relief.
Goose: (v) To just make things work, in spite of circumstances.
I'm going to make a Neurotic Goose Dictionary.
honestly goose, if you ever did stream id be there so fast. you might think that you wouldnt talk much, but with this level of a following youd be talking with chat almost non-stop and can really break things down bit by bit in real time
You make gregtech look fun
is an illusion, it's the madness talking. I felt the same about Threefold's run
it is fun, me and my friends starting playing because of this series. as long as you like this kind of game, like if you liked factorio or satisfactory, you'll probably like this too.
A goose: I don't like Factorio, because it's all about thinking of a solution and then spending hours just implementing the solution you already know.
Also a goose: I spent 30 hours creating automation recipes for things I've already made.
Nice, I remember this part of the pack being an agonizing hell spiral of automating everything, so I'm glad you seem to be holding up well with it.
Your base is amazing. It's super practical in like, a gorgeous way.
Polska wszędzie
I've had a buffer overflow in a single chunk happen when a nuclear reactor detonates. But I've also had it with a dozen other redstone mods doing really wacky things. It could be worth double checking the safeties, but who really knows unless you actually can debug a crash dump.
Autocrafting a chemical line is cursed and so beautiful. Truly a goose moment
GOOOOOSE
How could you release the next episode of this fantastic series when I haven't managed to eat everything up until now yet??
keep going, i love this
You know, channels pass through all fullblock ME blocks, including interfaces. There's no need to run me cable alongside a row of adjacent interfaces, the channels just pass through the interfaces themselves
Was looking if someone had pointed this out!
surprised he didnt just do the generic crafting flower anyone doing late game AE2 does anywho
@@TheQuinn50 Flowers are the laziest way to do assemblers, and they DO work well, but 1 interface to 1 assembler gets you better parallelization. Molecular Assemblers are fast, but five different assemblers crafting the components for one thing is still faster than one assembler crafting all five of those things in sequence.
In most instances, this doesn't really matter, as crafting chains are sparse enough, and typically short enough, that having a large enough number of patterns in a single chain on a single assembler to matter isn't really statistically likely. This, however, is not most instances. This is GregTech. (Also, if you can easily afford two dozen interfaces and two dozen assemblers, you might as well just do it this way anyway.)
It’s amazing how you’re able to make something so boring seem so interesting with mainly just the way you talk.
You can middle click on items/fluids in AE2 patterns to set quantities directly. Quite convenient, even if these days you don't need to enable NEI cheat mode to set amounts on NEI ghost items. Aren't QoL upgrades great?
You can reset fluid crafting patterns by (sneak?) right clicking them against air...I think. Something like that. I forget the details, but there's some way to clear them back into a blank pattern.
We're so welcome back
Honestly I just binge watched the whole series in 3 days and this has been so nice to watch. I've never been good with tech mods so everything you do feels geniunely smart or like something I would chaotically flail into doing /pos
Your comment about forcing yourself to care about how something looks because it makes you think about power and item logistics put into words a something I’ve thought about a lot recently while playing satisfactory
For AE2 Autocrafting, I used the naming scheme of `Machine Name [Tier, Circuit] {F (if dual interface)}`
- Assembling Machine [EV, 4] {F} = EV Assembling machine on circuit 4, with dual interface
- Extruder [IV, Pipe] = IV Extruder with pipe mold, regular interface
- Fluid Solidifer [IV, Ingot] {F} = IV Fluid Solidifier with ingot mold, dual interface
This is the only series I could keep watching without losing interest :D
God the stuff about logistics and aesthetics is real. I'm pretty awful at both, and that might be connected lol. Always love seeing new episodes of this, watching you talk about this stuff is just so nice. You've got a great combo of humor and delivery that makes my anxiety take a god damn chill pill and just enjoy the ride.
Oh the goose, so smoothly doth it crest
I am amazed of this series. I never played or will play Minecraft let alone this monstrosity but Goose makes this series simply amazing to watch.
This is one of my favorite series on RUclips
I genuinely hope you find great success doing this.
The commentary alone is pure gold.
Thank you for the weekly episodes. These videos are great to warch right before bed after a long day of work~
10:55 “I _need_ with a capital K”
Ah, full automation. Wonderful.
I can’t wait for the bee breeding episodes where we see Goose bend the seasons of the world to his whim.
Also probably worth mentioning that this little known RUclipsr “ThreeFold” has a setup for turbine redstone that is about… twelve redstone components, including wires? Not including output lines, but it turns the turbines on when power goes below a certain threshold, and back off when above. Basically, curb the spin-up cost for just the cost of some red crystal components, which is thaumcraft, so I can’t imagine that being a problem. On topic, excited to see ichorium armor, what, next episode? Hopefully!
Slight tangent, seeing the modpack-inherent issues makes me rather relieved. I recently finished play-testing my own, and one of its core mods is a buggy mess whose procedurally generated dimensions tank the tps of the server until it auto-restarts because a tick took too long, as well as having issues transporting high-nbt-containing tile entities (read: AE2) into said dimensions and maybe wiping them entirely clean. Given that neither of these are world-corrupting and I am including several warnings in the quest book about it, I feel rather good about the stability of my pack.
Granted I would love to figure out why loading chunks in a specific dimension slowly tanks the tps, but Im happy with what I have
The "welcome back" gives me dopamine
How does this lad not have 100K plus subs yet? This consistent upload schedule and quality is actually insane! Thanks mr. Goose!
9:30 ME terminals of all kinds love to eat items in your 9th hotbar slot. Usually it just ends up back in the ME system, so I'm somewhat surprised you didn't get it back.
10:40 Me Block interfaces are able to transfer energy, because they also transfer channels (up to 8), you don't need the extra line of cable next to them.
for crafting multiblocks, if you put an me interface (the flat kind) on an me interface that is connected to your system, you can create a cable subnetwork with the flat me interface and add storage buses connected to that subnetwork to make multiblock crafting require far fewer enderio cables
don't worry goose I fully understand delaying platline... and I was playing Nomi CEU where it's considerably simpler
Excellent. A way to feed my video addiction now I've run out. Now if only there was a place to submit fan art.
I'm having a hard time keeping track of what you're actually doing. Not because you explain it badly, but I hardly played any mods in 1.7.10. That's why I hardly know any machines/mechanics from back then.
No matter how you put it, the relaxed yet focused style is truly relaxing to watch. And I really appreciate how you speak properly and don't scream/"Oh my god, what just happened"/"Now let's take this base to the next level" bullshit talk all the time.
Thanks for your style!
It's gregtech machines, as he mentioned in this episode, he's going from single block processing to multiblocks. Think of it like If thermal and Immersive engineering were the same mod, as you go from the base tier to the Hardened, you could make a hardened multiblock that did the same thing and to upgrade to the next tier all you had to do was upgrade the power import blocks. Not EXACTLY what Gregtech does but close enough to get the point across
Almost nothing from this episode is 1.7 exclusive, except for the GTNH-exclusive blocks that they added which make sense if you know the fundimentals.
AE2 fundimentals haven't changed, so if you've used it in 1.16 nothing here should be that confusing.
To someone who's played modern modpacks, the only part of the entire series that should really feel super unfamiliar is the witchery, thaumcraft, bees, and some specific greg stuff stuff they did. Everything else is ported similarly to modern versions, such that the changes are minimal enough that following along and spotting those differences is easy enough. If you just haven't played modern modded either, then yes, of course things will be less familiar.
The machines themselves are of course gregtech-exclusive, but there's nothing strange about them that differs from other machines in a way that hasn't been explained at some point in the series.
With respect to your stack of molecular assemblers: I've always gone with the "christmas tree" for those. If you haven't run across it, it's super handy, because it comes with a list of "make this many of $list" which might be of use for your specific instance. It also comes with a bunch of handy notes about -why- it works in the way it does and how best to make it work faster and better; select from this list in this order, sort of thing. I do highly recommend it, over the standalone wall option.
I love the text you write under your videos.
Your molecular assembler towers work fine with a 3x3 grid of molecular assemblers making an X and the interfaces in the 4 side gaps of that x. I just have a dense cable feed regular cables to the interfaces and the signals propagate straight up and not break the 8 per cable limit. You do not need the colored cables on the sides of your towers. (For more speed put molecular assemblers on all four sides of the interfaces.
Good to know. At some point once I have enough crafting to justify it, I will need to switch that system out anyway, so don't think it is permanent.
Hey love the vids!
Small tip: you can really speed up and make building multi blocks less annoying with ae by creating a recipe with a piece of paper named like "LCR" and then making the inputs every block in that structure and putting the named paper as the output. After that just put an interface with that recipe on a chest and cycle the paper back in the ae system with an export bus and a level emitter with a crafting card.
Thanks for the video. Had a terrible day, but this made it way better.
Approximately 5.5% of people who watched this liked it. Can we improve that?
A funny Goose chase along the platline.
Haven't even watched the video but I'm sure i won't understand it at all. Great as always
you *can* in fact tell your AE system to always keep crafting something, and still be manually being requestable, at the cost of it taking up CPU time. If you set up an interface with an output request and a storage bus on the other side, and give the interface a crafting card, it will stock those items to a limit for you. if a stack is not enough, you can use export buses with crafting cards on containers
Autocrafting recipes that require both items and liquids is tricky. You need to fill an item bus and a fluid hatch using a single dual interface and as you saw with the sulfur item, it's easy to mess it up. Now you are probably already using a similar solution, but you can do this with a subnetwork where you send from dual interface into subnetwork dual interface, which then sends the items to a storage bus attached to an input bus and a fluid storage bus attached to a fluid hatch. It does mean you need 4 devices instead of 1 for every machine where you want to do this but hey it works.
Also fun fact you can right click stocking busses with a wire cutter (I think, may be a screwdriver instead) to make em count as an ME cable, making em able to connect to other ME machines from any side. You could make a distillation tower with 8 ME fluid output busses and only attach a cable to the bottom one.
I for one can't believe the sheer power of Gnothing.
You can configure circuits on stocking input buses clicking on the middle low slot, the one with an overlay of a circuit. If you shift click it, it opens a panel where you can select a circuit number, This also applies to any input bus you find with that icon.
thanks insane fowl lol
i enjoy dad jokes sometimes
the intensity of this is crazy and to see it done is awesome as usual
I have forgotten about naming my machines repeatedly, invariably causing myself a not insignificant amount of pain.
I think I know what happened to the backpack. If you go frame by frame at 9:19, the backpack is actually there for 1 frame. I believe that when you clicked the question mark to pull up the recipe, you actually also "clicked" the backpack (which just so happened to be in the same spot as the question mark). Since you clicked it without clicking it, the game removed it from your inventory as if you were picking it up to move it, but did not put it in your cursor so that you could put it back down. Technically speaking, I believe this to be a JEI glitch rather the a GregTech glitch...
AE2 doesn't try to craft something using a recipe where desired thing is a byproduct. Because that would be quite inconvenient to manage. It will just account for byproducts in the multistep recipes. Example being you recipe needs 500 X and 1000 Y. Making 500 X will also result in 500 Y as byproduct. So the system will only craft additional 500 Y, instead of making a 1000 and having 500 left over.
Both ME Interfaces and Molecular Assemblers transfer channels through them by contact same as cables. Your colored cable setup is going to cause a massive loop.
On the other hand, this also means you can make a 2x2xYES box of interfaces and assemblers and run all of them off a single jumbo cable, since only the interfaces require channels.
(raucous applause that you did the very complicated thing)
Nothing accepts power from a flat interface. Nor from storage busses or export issues or etc. they don’t provide a network connection in that direction. This allows fun useful stuff with subnets. The “intended” assembler setup is a 3d checkerboard of assemblers and interfaces, though other arrangements are more optimized for other things like pattern density or crafting speed.
Also, interfaces conduct channels, so you could have just made a column of 8 or less interfaces and they’d all connect.
Saying "multiple multiblocks simultaniously" quickly multiple times in a row is surprisingly easy, actually.
Thank you very much for your videos, love from Brazil
12:23 I love the reaction xD
if you want really fast auto crafting from molecular assemblers, you can build a 'power flower' similar to projectE ones with interfaces interlaced with assemblers. this gives the interfaces access to multiple assemblers multithreading the crafting
A neurotic goose?
16:13 *PERRY THE NEUROTIC GOOSE?!*
I loved when he went "It's goosing time" and goosed everywhere
The crash when inserting paterns is a known crash that occurs when you click just outside the actual item slot with a pattern. Basically the interface terminal crashes you for misclicking.
Charming...
@@NeuroticGoose Luckily as you said nothing really happens, you just have to rejoin the world. It does place an invisible version of the pattern into the interface you were trying which will drop when you open it.
Hey, at 10:37 you actually don’t need to connect each block interface with blue wire, block interfaces can conduct 8 channels and power, so they’re kinda equivalent to fiber cables
Btw, your update schedule is impressive, regarding quality of each episode( and amount of effort you put to work). Great work! Keep it up
This video made me nod more than any other video in the last year)
new neurotic goose upload, day enlightened
Now that I've caught up with the series, two questions
1: How do you conjure the sheer patience and attention span to do all this?
2: I believe we must now demand a Cat Tax from you. This isn't a question but I'm asking it anyway.
1. Hyperfixation is my friend.
2. I only have so many...
Goose my beloved. At your pace when you finish RLcraft, you can also run a parallel better than wolves run. It's much less progession than GTNH bu still has a fun survival/tech gameplay loop i think you will enjoy
I hate wolves
the episodes recewntly are getting more chaotic as time progress, scawy
all goosed up, beautiful
At one point in the video, you programmed circuits in the crafting grid. If you have a screwdriver in your inventory you can program circuits by right clicking the circuit
"Welcome back" 🔥🔥🔥
afaik AE2 doesn't really keep track of byproducts anyways. Only really needed if the byproduct is reused, e.g. buckets. I don't think you can tell it to craft byproducts directly.
I've used it to automate spawners in the Vault Hunters 3 pack, and had it set with the spawn eggs as byproducts, so it could put the same spawn egg back into the spawner after the first set was finished.
with the newer versions you can tell whether or not to allow byproducts to be the target of a craft, but apparently not in this version
For the record, the infinite jankery surrounding fluids showcased at the start of this video is only relevant on these older versions of Minecraft. AE2 for later versions just support fluids natively, so no fluid-item bullshit needed! Luckily for me, I never needed to deal with this kind of thing, only fluids in crafting recipes or automation involving JUST fluids, so I've never personally had to do this kind of chicanery.
I like your funny words, magic goose.