while Brian was becoming a 45 year old dad, Patrick went directly to a 17 year old high school nerd, as we can see from this haircut. he is just wonderful
"Video game explosions are actually a lie." Bold stance, Polygon. I'll wait for the "Video game explosions are a team of ants blowing things up in real time behind your monitor" team's response before I pick a side.
Patrick and the other guy who makes games voices are so calm even though there talking about Damn Explosioons! If this was Brian he’d scream about Explosions at least once
i love when developers who aren't just head devs, creative directors, etc get spotlights...some 3d artists are really enthusiastic about this kind of shit specifically and its good that they can geek on camera about it :)
Loved hearing about the very specific and absolutely bonkers way they generated that effect in Control. That one little detail is emblematic of so much of that game's creative success.
Hey Pat, This video is awesome! It’s fantastically written, explains the concepts really well, and lets these really specialized computer artists explain their trade! Great work, as always! You guys rock!
This reminds me of Ratchet & Clank’s Insomniac Museums, where you could actually mess around with parameters of particle effects. Such a cool way to do VFX!
hang in there kids. soon enough you’ll know your 2nd person singular imperfect active subjunctive jussive from your 3 person plural pluperfect active subjunctive past-contrary-to-fact and then you get to read the satiricon and realize it was all worth it.
I love videos like this where y'all really take the time to showcase just how much hard work goes into creating games. It really makes me appreciate the medium all the more. Great stuff!
funny y'all would upload this literally as I'm making explosion effects for my own game :D I'm loving this deep dive series; truly hope it keeps going!
Once I made a snow particle effect in Unreal Engine, and it was as satisfying as grating parmesan cheese on a bowl of spaghetti. Both taste like victory.
This is amazing!!! I didn't know much of this at all and it's so cool to see what happens behind the scenes of game development. :D Also the editing here is (chef's kiss)
I would love it if Patrick had his own kind of unraveled where he could impart more personality into the videos as well as them being interesting and cool
I def enjoy Polygon's more personality-driven content, the comedy vids, reviews/opinions, game play, etc., but I love the increasing amount of "why/how video games do this thing" type of content. The horror series, game history, one-offs like this-whether it's the tech or cultural side, having someone explain a subject they're passionate about and personally coming away from it with new knowledge (usually about something I'd prob never look for info about) is a great experience.
You should do a whole series of these. I work in 3D animation, and I forget all the time that this sort of knowledge isn't really common among the average person who plays video games. You have the perfect blend between describing things in a way which can be understood by somebody with no prior knowledge in the subject, but also not dumb it down too much to lose all meaning. You could also do one on what it's like to actually design a level showing that it's just a black void on the other side of a wall, one on AI showing how it's planned out and how states change, how a model is made and textured demonstrating normal maps and such that trick your eye into seeing detail, etc.
I sat down with my dinner to watch this, then paused the video because Polygon videos are always so well edited that I need to LOOK at the video, and not my crotch... Which is where my dinner is. My dinner is on my lap. In a bowl. It's not weird.
the "whatever the hell this is" in Control is sometimes called AWE, its an Altered World Event, sometimes occur in urban legends, myths, and any child bedtime stories
Thank you Pat for speaking so sweetly with your kind and gentle voice! I love your haircut so much, you look like a 20 year old boy and it’s very good. I can’t wait for you to stream again!
Really enjoy these vids on smaller aspects of game design. There's so much work that goes into making games that you don't realise how technically finessed it is. Thanks Pat!
An example of this on the audio side of things: compare the enemy deaths in Path of Exile and Grim Dawn. I find the former much more satisfying than the latter because each kill is punctuated by a succinct tone. It's the sonic expression that complements these particle effects and the blood spurts Pat looked at in a recent video.
While I do love particle effects, part of me misses that short window of time when they modeled explosions. Quake 2 jumps to mind with its adorable polygonal mushroom clouds.
I think part of the reason polygon isn’t as liked as other gaming channels is because other channels are people playing them while polygon is about them. Which is sad cause polygon is a super funny and underrated channel.
I already knew about the premise of the video but it's good to have the insight. I actually think it would be pretty cool to have an explosion get sucked in after the high point.
Particles: making your computer freeze since god knows when. Looks good, though! Pat: please make an ASMR series. It's all I'm asking. With or without particles, that's up to you.
This is a pretty good description of my job. The work in Control's Hiss death explosion is masterful. My coworkers and I were trying to implement a simple version of it in unreal yesterday, and I don't think a "simple" version of that effect exists lol.
This is a great primer on particle effects and game explosions, but the "it's a lie" angle is overplayed a bit. None of it is real, and _all_ of it is only ever rendered from the perspective of the screen. Yes, there are tricks involved to preserve the complexity budget, but it's no more artificial than everything else on the screen.
Well, technically it's a bit more of a lie than other elements of the image - polygons are 'really there' and get rendered in the Z-buffer, etc. whereas in its simplest form an explosion really can be just a single camera-facing animated billboard showing a prerendered 'boom' animation. The player is meant to not notice it's a billboard. As graphics processors get more powerful, with each new generation the particles get better and the explosions are less of a lie. Just like fluids in general, and hair and vegetation and skin and everything else that's not a simple solid object with a simple solid surface. Maybe one day we'll finally manage to have real liquids in games too.
This reminds me of how enemies and many solid objects in the Doom era were just 2D sprites always facing the camera. Imagine particle effects evolving in the same way. Real particles.
if each of the flipbook particles in all of a game’s explosions were just various animations of Super Mario twerking, would Laura Kate Buzz give the game a 10/10 rating?
Yeah I noticed this alot, especially in Ubisoft games. But in games like GTA 4 would have what looked like volumetric explosions. I can't confirm that but it's something I wish more games did, have more volumetric smoke and fire in these explosions. I thought this generation was supposed to be good for that
I enjoyed this excuse to justify the purchase of a Trapcode Particular license for the Polygon video team. Love hearing from devs on the tech art side of things.
Most old games in the 1990s used sprites instead of particle effects but games that used the quake and build engines from 1996 and onwards did have particle effects even though the build engine didn’t have fully 3D models used like how the quake engine did
while Brian was becoming a 45 year old dad, Patrick went directly to a 17 year old high school nerd, as we can see from this haircut. he is just wonderful
L A W R E N Z O O Threepwood I think he used to have this haircut before, too.
the Polygon Family
So Brian has been Pat's living Dorian Grey portrait all this time!
they switched places
Pat is the high school nerd, Brian is his divorced dad's live-in 'friend' that calls him "sport" and buys him weird 80s videogame memorabilia
me, watching this video:
all right
hell yeah
_nice_
Waluigi Lover more like What? Hell yeah! What?
@@neil12 I was about to make that joke
420 likes
you can press the "read more/show less" button on your comment and it will do nothing. it's cool
haha, what?
The “hey, you wanna see somethin’ cool?” moment where he opens the laptop is so memeable
I feel like he did it just for that purpose, hoping that people jump in on it. It's only a matter of time.
B E the “video existing” moment is so memorable.
Meme material
Hey, you wanna see something cool? ruclips.net/video/aNFY97mmTr8/видео.html
ruclips.net/video/N_6HT8GZgQo/видео.html template made
Patrick’s voice makes me want to be nicer to people
Me too. i don't like this feeling. this not how a true gamer is supposed to feel
I feel like donating my liver after listening to Pat tbh
Patrick Gill: the Mr. Rogers of Gore and Explosions
i love you
10:10
"Video game explosions are actually a lie." Bold stance, Polygon. I'll wait for the "Video game explosions are a team of ants blowing things up in real time behind your monitor" team's response before I pick a side.
"Noted Explosion Pervert Michael Bay"
And normal pervert
Patrick has this way of talking that makes me feel all relaxed and nice inside.
Like I just want to share goodness with the world and her people.
I appreciate how every Polygon video title is styled for each producer.
???
@@Quantum-Entanglement He said he appreciates "how every Polygon video title is styled for each producer."
What do you mean by this?
MelonKeepR pats titles are always lower case, brian’s are always grammatically correct, and overboard titles are always in all caps
i love pat's just dead stare into the camera whenever it cuts back to him. he's smiling, but his eyes,,, they hide a secret. especially: "explosion."
"heyyyy, ya wanna see something cool"
YES PLEASE PAT I DO
Thumbs up for finally someone asking what is going on in Control.
And actually having an explanation!
The true Explosions were the friends we made along the way
Maybe the true explosion was inside of you all along
@@rawovunlapin8201 in a blend of 2d images put by ia of a 3d game engine
BAKURETSU BAKURETSU LA LA LA
Rawov Un Lupin I mean... if you were Bakugo
Friendly Fire is one hell of a drug
Patrick and the other guy who makes games voices are so calm even though there talking about Damn Explosioons!
If this was Brian he’d scream about Explosions at least once
This is pat
Kazza Jaxon thanks I said the wrong name 😅
“Scream about explosions” is a weird way of spelling “dance and frolick”
Paul Thornton nah more like dream ballet with bombs in the background.
Osco Tube AFTER screaming about explosions
Pat: "Lie to me. I love it"
Me: *sweats*
A dangerous thing to say out loud to ppl on the internet lol
i love when developers who aren't just head devs, creative directors, etc get spotlights...some 3d artists are really enthusiastic about this kind of shit specifically and its good that they can geek on camera about it :)
Loved hearing about the very specific and absolutely bonkers way they generated that effect in Control. That one little detail is emblematic of so much of that game's creative success.
im gonna eat the particle effects
do not eat the particle effects
I support you good luck c:
Grendel is that you?
Hey Pat,
This video is awesome! It’s fantastically written, explains the concepts really well, and lets these really specialized computer artists explain their trade!
Great work, as always! You guys rock!
"Noted explosion pervert"
//dead
"noted explosion pervert Michael Bay" might be my favorite phrase ever
I would like to see something cool pat, that’s why I’m watching a video with you
Noted explosion pervert, Micheal Bay.
This reminds me of Ratchet & Clank’s Insomniac Museums, where you could actually mess around with parameters of particle effects.
Such a cool way to do VFX!
When Patrick said “lie to me” I really felt that, as is evident by my love life
"Yeah. Hell yeah. Nice." - Patrick Gill
Pat and Simone are the only reason I still follow Polygon. I wish they made more content.
You can just tell from the title when it's gonna be a Patrick Gill episode
pat, a genuine thank you for distracting me from my latin 1 studies with your sciencing of things that are important.
Sophia D i am also being distracted from my latin 1 studies, what a coincidence
ivy oh! really? that's a cool coincidence!
hang in there kids. soon enough you’ll know your 2nd person singular imperfect active subjunctive jussive from your 3 person plural pluperfect active subjunctive past-contrary-to-fact
and then you get to read the satiricon and realize it was all worth it.
@@hc6157 ...so this is why i'm only going to do Latin 1.
just clicked on the video and am waiting to be embraced by the powerful sounds of new world symphony
edit: Nope! Pat found new royalty free music.
I love videos like this where y'all really take the time to showcase just how much hard work goes into creating games. It really makes me appreciate the medium all the more. Great stuff!
I love pat videos so much, he's a fantastic host who really sells the information he's providing
funny y'all would upload this literally as I'm making explosion effects for my own game :D I'm loving this deep dive series; truly hope it keeps going!
Once I made a snow particle effect in Unreal Engine, and it was as satisfying as grating parmesan cheese on a bowl of spaghetti. Both taste like victory.
Much respect for having a sponsored episode without invasive "AND NOW A WORD ABOUT OUR SPONSOR" breaks every 3 minutes
This is amazing!!! I didn't know much of this at all and it's so cool to see what happens behind the scenes of game development. :D Also the editing here is (chef's kiss)
Pat Gill, conspiracy theories, video games, behind-the-scenes-stuff AND explosions... this video has all my favourite things in it
I would love it if Patrick had his own kind of unraveled where he could impart more personality into the videos as well as them being interesting and cool
This is Patrick at a 9 out of 10. He’s just a chill dude. Watch his twitch streams. I like him.
Have you seen the bloodborne muppet video? I think that is what you are looking for
Pat is significantly chiller than bdg. Also this is really interesting
What isn’t an illusion is that Pat looks real good in a hip, chunky sweater. Good work, Pat. Good work.
I def enjoy Polygon's more personality-driven content, the comedy vids, reviews/opinions, game play, etc., but I love the increasing amount of "why/how video games do this thing" type of content. The horror series, game history, one-offs like this-whether it's the tech or cultural side, having someone explain a subject they're passionate about and personally coming away from it with new knowledge (usually about something I'd prob never look for info about) is a great experience.
the editing in this video is on point! Also my admiration for FX artists in the games industry continues to grow
pat sitting in that pristine professional space with the guy like... a real boy
I was just thinking today how there wasn't enough Pat Gill in my life lately. Nice.
You should do a whole series of these. I work in 3D animation, and I forget all the time that this sort of knowledge isn't really common among the average person who plays video games. You have the perfect blend between describing things in a way which can be understood by somebody with no prior knowledge in the subject, but also not dumb it down too much to lose all meaning.
You could also do one on what it's like to actually design a level showing that it's just a black void on the other side of a wall, one on AI showing how it's planned out and how states change, how a model is made and textured demonstrating normal maps and such that trick your eye into seeing detail, etc.
I sat down with my dinner to watch this, then paused the video because Polygon videos are always so well edited that I need to LOOK at the video, and not my crotch...
Which is where my dinner is.
My dinner is on my lap.
In a bowl.
It's not weird.
9:58
Looking good, Pat!
where are his legs
i would have enjoyed this whole video five times more if he'd wear that sweater through the whole thing
All these animations are like fireworks, I could watch them forever
the "whatever the hell this is" in Control is sometimes called AWE, its an Altered World Event, sometimes occur in urban legends, myths, and any child bedtime stories
Thank you Pat for speaking so sweetly with your kind and gentle voice! I love your haircut so much, you look like a 20 year old boy and it’s very good. I can’t wait for you to stream again!
Really enjoy these vids on smaller aspects of game design. There's so much work that goes into making games that you don't realise how technically finessed it is. Thanks Pat!
The VFX and weird shader tricks in Control are absolutely astounding
I'm loving these informative deep dives with pat
i love patrick's quiet enthusiasm
"vape cloud from beyond" - patrick gil of polygon, 2019
Well, here's another Polygon series I love. Thanks Pat, you adorkable good boi.
As what barney stintson said:" people want the lie, they just dont want to know that they were lied to"
The graphics in this video are TOP NOTCH. Highest compliments to the chef,, or,, artist,, or art chef,,
Really insightful video.
Before this I just thought a miniature explosion was set off within my PC and recorded, then pasted onto the screen.
Thanks!
An example of this on the audio side of things: compare the enemy deaths in Path of Exile and Grim Dawn. I find the former much more satisfying than the latter because each kill is punctuated by a succinct tone. It's the sonic expression that complements these particle effects and the blood spurts Pat looked at in a recent video.
as long as I don’t go blind whenever they happen near me I’m always happy with explosions
love the haircut, pat!
The bullet point list showing up under Trench talking about the duty of a Director made me laugh out loud.
This was the chillest video about explosions I've ever seen
While I do love particle effects, part of me misses that short window of time when they modeled explosions. Quake 2 jumps to mind with its adorable polygonal mushroom clouds.
This was really well produced. Well done Pat!
Clayton's editing is The Best
Loving the cute explosion graphics. Good content. Thanks, Pat.
This was good journalism, well done Pat and Polygon.
This vape cloud from beyond distorts our reality.
Love the strange high-quality documentary feel to this vid. Its very nice.
"Explosion pervert Michael Bay"
Never have I heard a better description or name for Bayhem
I think part of the reason polygon isn’t as liked as other gaming channels is because other channels are people playing them while polygon is about them. Which is sad cause polygon is a super funny and underrated channel.
He`s so angry at Control, I love it
I already knew about the premise of the video but it's good to have the insight.
I actually think it would be pretty cool to have an explosion get sucked in after the high point.
It's a cool way to show a weird type of weapon
My brain short circuited when I heard the Finnish accent and had to check the guys' names twice to be sure. Suomi mainittu torilla tavataan!
its a very strong accent. (i m french, and i noticed it as a very distinctive accent)
Tätä olin ettimässä!
Particles: making your computer freeze since god knows when. Looks good, though!
Pat: please make an ASMR series. It's all I'm asking. With or without particles, that's up to you.
Giu Alonso he made ASMArby’s where he reads the arby’s menu in an asmr voice
@@djfrogtime9956 That's only 4 videos, I need MORE. lol
This is a pretty good description of my job. The work in Control's Hiss death explosion is masterful. My coworkers and I were trying to implement a simple version of it in unreal yesterday, and I don't think a "simple" version of that effect exists lol.
This is a great primer on particle effects and game explosions, but the "it's a lie" angle is overplayed a bit. None of it is real, and _all_ of it is only ever rendered from the perspective of the screen. Yes, there are tricks involved to preserve the complexity budget, but it's no more artificial than everything else on the screen.
Well, technically it's a bit more of a lie than other elements of the image - polygons are 'really there' and get rendered in the Z-buffer, etc. whereas in its simplest form an explosion really can be just a single camera-facing animated billboard showing a prerendered 'boom' animation. The player is meant to not notice it's a billboard.
As graphics processors get more powerful, with each new generation the particles get better and the explosions are less of a lie. Just like fluids in general, and hair and vegetation and skin and everything else that's not a simple solid object with a simple solid surface. Maybe one day we'll finally manage to have real liquids in games too.
@@KillahMate but its not a lie its video games its just as fake as a skybox
great video, as always. Pat looked especially cute this episode plus it was informative
RUclips compression absolutely annihilated this video. Polygon, please give us a direct download!
If you liked this, you'll love Jenna explaining how games make it feel like you're doing cool parkour stunts: ruclips.net/video/3Hc0inF4puI/видео.html
How and why am I the first to like and comment on this after 3 years?
I didn’t have my glasses and I was like wtf does BDG sound like that
The Control particle effects are incredible, really
This reminds me of how enemies and many solid objects in the Doom era were just 2D sprites always facing the camera.
Imagine particle effects evolving in the same way. Real particles.
Pretty interesting video.
If you liked this, decino's video on Quake 2's particle effects delves into the science of them as well
polygon i love you guys your videos you guys are my favorite youtubers
I'm really vibing the background music in this one
I have always known this. lol
Source: played games since a time when particle effects were shit and it was obvious what they were.
I've spent the past entire week working on VFX for my game, this video makes me feel better :P
if each of the flipbook particles in all of a game’s explosions were just various animations of Super Mario twerking, would Laura Kate Buzz give the game a 10/10 rating?
NEW PAT VIDEO I'M IN LOVE
Eau de Pat: Genuinely Otherworldly
Really dig this video! Even as someone who's always had an interest in this kind of stuff, this was an awesome breakdown on how this stuff works!
As an animator this is so much fun to watch
Yeah I noticed this alot, especially in Ubisoft games. But in games like GTA 4 would have what looked like volumetric explosions. I can't confirm that but it's something I wish more games did, have more volumetric smoke and fire in these explosions.
I thought this generation was supposed to be good for that
I enjoyed this excuse to justify the purchase of a Trapcode Particular license for the Polygon video team. Love hearing from devs on the tech art side of things.
PAT'S BACK
Thanks for another #PatVid, Pat. PatVids are great.
A beautifully done video. Bravo! Informative and gorgeous.
Most old games in the 1990s used sprites instead of particle effects but games that used the quake and build engines from 1996 and onwards did have particle effects even though the build engine didn’t have fully 3D models used like how the quake engine did
I see you Polygon with those new effects and design. Lookin good 👌