Regarding Crafting Bonuses, a HUGE one to call out is the Leggings - Upgraded leggings give +1 Movement! This is insanely valuable info, and only learned it thanks to your section mentioning other bonuses at 14:55, but +movement is one that deserves its own mention.
I have some tips for all of you... 1. Do not rely too much on any one job. Archers might be amazing at first but a little after the halfway point enemies are going to get a skill to practically nullify most of your shots. The same can be said of melee based characters as well. Don't forget to change it up... 2. Items that buff your characters are your best friend. You can take down enemies many levels above you with the right buffs. What's awesome is some of the very best items can be bought the second you start your game. 3. Don't forget to knock you enemies into red cards. This will nullify any blue cards they may have picked up and they will snag them if you're not careful. 4. The chariot ability goes up as you play the game. I think you can do it something like 10 times per battle at the beginning but as you play that number will increase exponentially (50+). For reference- you don't have to highlight the Chariot tab to use it. You can hit the L2 trigger to automatically pull it up without any menus. 5. Using the Chariot ability will lock you out of a Trophy. Just keep that in mind before you use it. 6. When recruiting an enemy the best way forward is to beat them senseless first. After that, kill as many of its friends as possible without reaching the goal. Then surround them with several characters, preventing them from moving. Once you have them completely immobilized hobble them with as many status effects as you have...nothing that drains health. No matter how strong an enemy is this generally works on the first or second try. We're talking the baddest enemies in the game will be yours. 7. You can stack 3 blue cards and I would suggest taking advantage of it. This game's AI is designed to learn your style of play and counter it. Therefore it is highly advisable that you use anything to even the odds. 8. The game talks about green cards on the field. I haven't seen any yet and I don't remember them being in the PSX original but they are supposed to be permanent buffs. If true, I would advise you to grab them whenever possible. 9. Having your characters beat the living Hell out of each other is a fantastic way to level up. Instead of taking out that last enemy...order your men to dole out some punishment on each other. Not only is it hilarious but as long as you don't kill them they will improve at the same rate as if they were attacking an enemy until. Addendum- I truly hope each and everyone of you will enjoy this game as much as I do. Seeing it return is like a real dream come true and I'm simply elated that so many more people can now enjoy it as I have for the last 25 years (I started playing Tactics Ogre: Let Us Cling Together in 1997 on the PSX). This was an excellent video for beginners and sorry for the long post. I just don't want the games difficulty turning people off from the absolute best SRPG ever created, bar none.
Want to touch on two things you mentioend; 1. Archers are good all the way through the game you just need to use the properly. The RUclipsr _Coffee Potato_ has a great video that explains how to properly use Archer later in the game. They still slap harder than most units if you use them right. 8. They are the tarot cards from the PSP version, that drop from fallen enemies. They are larger than the temporary buff cards and are green, they tend to be much more rare than in the PSP version.
@@yanpaq6405 If the values are the same from the PSP version it's 1/10 of a point per card. Or something like that. So unless you pick up 10 of the same card it won't visually change.
And this is the upgraded AI. I remember playing Let Us Cling Together on the PSP. Donnalto was almost impossible to keep alive cause he kept charging into the pack of undead in his recruitment mission.
@@michaelstapley4878 omg i struggled so bad with this. eventually i figured out that if he ran out of mp he would run up and try and smack them with their staff so i just rushed to him with canopus and gave him the best mp herb i had so he'd stay back and cast spells
So long as you're not avoiding the buff cards, all of the destructible map pieces - barrels, crates, trees, shrubs, rocks, grass, suits of armor - ALL drop a guaranteed buff card when destroyed. Grass in particular has only one Hitpoint, and can easily be destroyed with a thrown rock from any character. I will often spend my first couple turns destroying terrain and gobbling up buff cards while maneuvering my units into position to meet the enemy.
Thank you for this. I basically ignored the cards unless they were super easy to grab. I had no idea they were so powerful and never thought about how to check. I’ll be grabbing them now.
Havent played the remake but a trick of mine for recruiting might hold true. 1. Change position, if you can move to another adjacent tile you can tarot back then try from another square. 2. Action, do an action, any will do that wont kill them, then try to recruit from all positions again. 3. Back 1 turn, this resets it all if your previous char does something different, like steal from a different tile. It will reset your chance to recruit. I kinda stopped buying ores, i steal ores typically from fighter based classes and the (dread) black knight tends to shell out the best with iron ingots. This allows you to evede some tedium with crafting and money in processing and purchasing.
The problem I had with Catuia with spirtsurge is she shifted from healer to assault magic user. As a healer, she stayed relatively out of the fray and didn't attempt to get too close to enemies. After, spiritsurge, she was constantly getting too close to the enemies and invariably would end up teleporting away as she would get pummeled because she was out of position to allow me to come to her aid quick enough.
It's still improved from the original psp game though. I don't have any trouble keeping guests alive on Reborn, whereas it was a miracle when they survived a battle on the psp (so they perma-died and you couldn't recruit them later).
@@armorvil I did have some trouble in reborn. In the first time you encounter Azelstan he is a little bit far from where you start. In his first turn he can go closer to you, when you can reach him in time, or closer to the enemies almost certainly die. I did not want to lose a certain character, so I restarted the fight. It took me 8 restarts and tarot wheel to get Azelstan to make the only choice where I can reach him again.
AI is good for training battles(since you cant permanently die) but your guys will *rape* your consumables if u dont unequip ahead of time. Goodbye unbuyable mp items >
My best advice on top of all this is. On the harder battles make sure you equip/use mp restore items. The AI abuses this to make your life difficult. Usually your men (who don’t have an auto skill to fill mp) take many turns to get access to their large damage attacks. Meanwhile the AI will meet you in the battlegrounds and start hitting you with their best stuff straight away and each turn. So use mp restore items and start using your buffs/debuffs and meet the enemy hitting you for 800 damage with your own.
Better tip is to remove catiua's spiritsurge and finishing move. I've lost probably a good 10 units I wanted to recruit to her so far. She loves to ruin everything.
This. I had to make sure she had no options to get in danger my removing spiritsurge because she kept getting herself killed and ended up underlevelled.
You make a good point, in those situations it’s better to remove Spiritsurge so she only heals 👍🏼 otherwise, without needing to recruit anyone, it’s nice letting her have options
This is funny because my catiua's ai is smart as hell and follows me up all the time. Meanwhile, Vyce is just suicide charging into enemies. Since i dont like him i let him do it. A tip if you have this problem is to equip him with a shield and heaviest equipment possible. Then finally putting siege on him so he moves even slower.
Thank you so much! I especially appreciate the terrain explanation, there isn't much info in the Warren report or online about it. I was getting wrecked in the swamps.
Big channels will just post some random ramblings as advice without any thought process or care. You actually went in and found examples for all your tips and explained them very thoroughly, I can appreciate that this video took you a while to finish. Best of luck !
@@FetchQuestsYT I 2nd this comment - been watching quite a few of these videos and I definitely like yours the most. Clear, concise, showing examples, even learned more about things I haven't seen anyone mention yet (what auto-skill card does, pressing X to interrupt turn for chariot tarot, etc). Appreciate it!
This comment is the only reason I’m actually going to watch this video, because I’ve seen so many of the ones that you described that are basically a waste of time. Thank you!!
I recommend not giving Catiua an attack spell, because when you are trying to recruit some enemies to your side, she'll kill them and ruin the whole thing. Lost my chance at quite a few characters because of her.
Are you talking about specific recruits? Like characters with actual background? Or do you mean generic characters you're just trying to recruit. Sorry if this question is confusing, I'm not new to tactics games, but very new to this one and it's a lot to get into
@@hiimkyle1894 I'm talking about generic characters, or monsters. You can use a skill called 'Recruit' every class can learn a recruit skill(I think), but they can each recruit different things. Catiua isn't a bad character, but she's pre-programmed to do specific things, and if she sees an enemy with low HP, and her attack spell can kill it, she will. Then you can't recruit that character/monster, and it gets frustrating.
I think when crafting is concerned+1 move and +1 jump and wade all deserve mention. This helps out your clerics and mages immensely. Also having an extra magic attack range from modifying your mage staffs and giving them to a cleric or wizard (works with resurrect and heals). You didn't touch on innate element of the character. Having lightning element and a lightning attack increases damage. Same with holy element increasing healing. Hope this helps!
Something I would have added to the 'recruit' section in the Training Limitations segment is that some status effects seem to remove the ability to recruit while they're active, giving the speech bubble with a line through it. I don't know what exact status effects cause this, but I learned that the Fear status does while trying to recruit a knight to steal his Heal 2 early on...
I played Reborn a lot when it first came out, all the way through and delving deep into the Palace of the Dead, charioting constantly so I could get drops I wanted on floors I needed them. I didn't think about using x to interrupt so you could chariot instead of ending turn. That would have saved so much time.
Start of the video and I already see something I didn't know you could do. Turn on hp bars and colour coordinate units into factions. Had so much trouble telling which were my units and had to go by banner next to their portrait.
A very important tip is the wrong descriptions in some skills and items (like Beastslayer) where it says it increases the melee damage when in actuality it's physical damage (works with crossbows for example)
I'd actually disagree with giving Catiua offensive spells that require line of sight. I've noticed it makes her AI much more aggressive and she tends to put herself on the front line a lot, like she did in your example where she's now in range of being hit by 2-3 physical damage dealers, putting herself in danger of being knocked to low hp and teleporting out of the fight, which loses you a healer. She's too fragile for how the guest ai specifically likes to use characters that have offensive line of sight magic.
Thank you for this. I'm well versed in the PS1 port and played through it many times (as recently as a couple years ago) which almost makes delving into this remake a bit harder because there's just some subtle differences and bad habits I'm stuck with.
It’s nice to see a new generation showing Tactics ogre Rookies the ropes. When I first played this game (ps1, couldn’t find a workin translated rom back in the late 90’s) you had to learn most of this stuff the hard way: trial and error lol
I started to play tactics ogre and this was great!! Thank you for the help and I'm ready to save the world now that I finally beat that darn necromancer ❤️
Ahhh seeing people going through the things i got to do and discover as a kid in snes/PS then again in psp many years later playing this legend game is nostalgic only left when you discover how to get a litch and Angel. And make me happy that this game finally is getting the recognition and attention that deserves as the best rpg of all times i hpoe square enix realesed someday episode 8 cuz this episode left so much to explore. Also in the original toluct the chariot system didn't exist so you practically may lose allies and future allies. Another tip: search for some recipes to craft this features is one of the many things that the psp ver. Introduce some recipes give you very rare weapons and armors to craft.
I never played tactics ogre because well, sega genesis kid and my portable was nintendo stuff. when I talk to people who enjoy srpg's the usual comes up like fire emblem, shining force, langrisser. I love fft and someone said dude you gotta try tactics ogre. this game blows me away with how good it is. should be talked about a lot more.
@@professorpenne9962 tactics ogre is the father of fire emblem and the rest (the same creator)so yeah. i also enjoy fire emblem is really good but tactics ogre has its own charm that makes it very enjoyable.
@@MitaroZ think the first fire emblem game came out on the famicom but I could be mistaken. regardless, tactics ogre is severely under looked for some reason, this game is fantastic.
12:45 on PSP, I always think of the RNG system as being "seeded". You can use save-states on the PSP version and still get the same 'random' results if you perform the same exact actions all in a row. Changing any one event does change the course of that "seed". Kind of a fitting RNG system for this game TBH ;)
I think you can't recruit characters from an unknown clan that have the purple aura, I think I remember training on a map where the enemies where normal but since it was a the very start of the game I didn't have any recruit skills yet.
Most characters can be recruited save for the enemies-only units e.g. Ebony/Crystal Dragon. A good indicator on whether you can recruit the enemy is to bring out help and look at their name. If it says, "Walks away with disgust" it means that their loyalty to their team is low and is recruitable. If vice versa, they are not.
How does this play vs Final Fantasy Tactics? Made by the same company I know but is this more like the original game or advance? Do mobs level up as the party levels up so any spot on the map is a challenge?
It's more like the original FFT. You could say FFT was TO's spiritual successor. I'd suggest playing the psp version instead of Reborn though, because with the level cap, the removal of random battles, and the fact that the blue cards on the field will make or break your game, they kinda stripped the game of its RPG mechanics and turned it into some Advance Wars experience. So yeah, to answer your second question, they kinda insured that all maps are a challenge since even though the mobs don't level with you, the game tightly controls both gear availability and your own level. As a warning about the psp version, which doesn't have this problem, though : don't overlevel until you're far into chapter 4 or the game might become too hard. In FFT only enemies from random battles level up with you, but in psp TO, after a certain level (I think there's a bump at lv 20 but the main culprit is lv 30), enemies from even story battles get equipment you don't have access to, and you wouldn't be able to damage them efficiently anymore / they'd cut through your tanks like butter which would make progress very hard, if not impossible. It's probably to fix this that they put in this level cap in Reborn, but it definitely wasn't an elegant solution in my book. They just should have reworked story battles so they don't level up with your party past a certain threshold (or they should just have restricted their equipment to what's available to you in shops).
use the same weapon to max out skill level on them is a good tip too, by the way, if you use any type of spells this will transfer to your weapon a level up as if you hit with them isntead. Good way to raise weapons skill level by dual wielding two different types of weapons at a time, best to do this with special troops isntead of regulars as double wielding weapons hinder drastically RT, so for example at the start only do this with Canopus original set up of axe (dagger) and bow (crossbow) and Denim as Rune fencer with short sword and crossbow or bow, finishers will come on handy for short and long range later on. about crafting take in mind that any crafted item, except i think baldur gear will grant a penalty of -1 RT for each piece, so only use them in your special/speedy characters. (baldur already has a penalty of luck -1 so guess two penalties are a bit overboard to be aceptable) Giving Catiua the spirit surge is not a good idea, she will go to the front lines and most likely be the target of all enemy's attacks and will abandon your fight before dying, leaving you missing a important healer. i also advise to remove cudgels too, as once she reach the finishers she will AGAIN go to the front lines and pretend to finish off bosses with that, give her a shied and remove cudgels, she is the healer and will do very good protected on the back lines. AI is dumb AF like always even though she start by saying "leave mage and healers on the back because we are vulnerable for attacks" at the start of the game, she totally forgets all that once you give her tools to fight.
denam / canopus beastmaster strat ftw: line up a hoard of zombie squidwards** to clog up the enemy advance, throw boulders at clerics and mages while enemy melee units mass up in front of your throbbing tentacle wall, let your squidwards get big-time MP, then make it rain for fat aoe dps. Chaos route? Add your favorite goth-girl Cressida to battery up squidward's MP, and insta-revive them when they die! ** could wall up instead with zombie dragons with dragon scale and rampart if you want to be a double douche canoe. ** meanwhiles send some chimkin cockatrices behind enemy lines to petrify whoever you don't want bothering you.
Are you lowering their hp to near 0? Also you need to be standing directly next to them. Any further drastically reduces the chance of recruiting. If you lower hp to close to 0 ( throw stone helps ) the chance can get to around 40%
I hard disagree with giving Catiua Spiritsurge because I did...then she killed 3 different people I was trying to recruit, so I took that away from her. I hate guest characters SO MUCH >.>
How do you interrupt during your turn? Whenever I press X during the turn I want to chariot on, it never works. I have to wait for the turn to be completely over in order to activate the Chariot
just finished my first route. I wish I knew to make saves right before denim has to make game changing choices. I thought this game would have a linear story with lots of side stuff to do like FTT, man I was WRONG.
Is there a way to grind crafting ingredients? Since you get no loot in training battles how can you find all the ingredients you need as story battles are limited?
What all does the class element effect? Does a regular melee attack use the element mechanic? How important is the base element? Seems like a stupid mechanic, not trying to lvl 7 knights
You’ll deal more damage when using that same element in your attacks. Also, if you are water element for example, I believe even your basic attacks will do slightly more damage to a fire element unit. But what I do is: •Equip spellcasting units with the same elemental attacks •Check your finisher moves-sometimes they have an element. I’ll often change my entire unit’s element to match a strong finisher type
@@FetchQuestsYT is it important enough to change all ur characters? I got a hard battle against all earth enemies, should I make sure all my guys are wind? If so that’s gay
@@edsherwood2173 No it’s not necessary to change element just for one battle. The plus or minus for the elemental damage isn’t enough to really turn the tide of battle
@@FetchQuestsYT thanks, last thing bro. Does anything carry over when you change classes? It doesn’t seem like it so there’s no point unless u want to be that class. I’m used to systems like xenoblade where you max your character out in a class before changing to a new one so you have the perks.
@@edsherwood2173 I was wondering the same thing but no, skills are specific to the class so leveling up and then changing classes won’t allow you to also bring over those other skills
You can equip her with both and see how she acts. It’ll always be situational-spiritsurge deals more damage but is only single target, judgement is great if line of sight is blocked or 2+ units can be hit at the same time. If nobody needs a heal, she’ll use either really well
I strongly disagree with you on giving spiritsurge to Caitua. If you do this, she becomes way more agressive and jumps out to the front lines in order to hit foes. This will often leave her in a compromised situation wherein enemy units can codswollop her several good ones. Keep her without attack spells and she tends to stay in back and heal only
I appreciate your comment, Jae! There’s definitely situations where Catiua should stay back and focus on healing, the AI sometimes isn’t the best. Your party makeup makes a big difference too, when I played I had tanky units with rampart aura so they wouldn’t easily get to Catiua. And she’d still stay and heal when she needed. But yes, there were times she ran in and got herself killed 🤣 overall I appreciated her additional damage
“Just a quick video” 17 mins later…. Lol. To be fair, most Tactics Ogre videos are way longer. Joking aside it was helpful, im about how far u are as well. Thank you for clearing up the chariot tarot retry thing. I did notice no matter how many times id retry it always had the same result, regardless of % chance. Now i know i have to move to a different tile.
@@fedguerra8046 I don’t believe it’s a class, no. Enter a town and bring up crafting and check out the Shamshir +1. That weapon does more damage against humans. You can press the - button to read the description 😊
This isn't like Let Us Cling Together. We dot get skill points, and we don't get a pool of skills to train. Each class gets specific skills at specific levels, and they can't be carried over into other classes.
I'm kinda disappointed with this version, i kinda don't feel the sense of progression. I remember to become a terror knight you have to reach certain high stats, chaotic alignment and has to kill 40 people, it is an advance class, now I just go to phorampa and get the marks easily.
If you are interested in titles, then I think there is one given if you complete the game without using the Chariot Tarot. Also I think some status effects prevent characters from being recruited. I'm not certain, but I think when I frightened or charmed an enemy, I couldn't recruit them.
@@FetchQuestsYT I was trying to recruit a Cyclops, and I could have sworn when I checked it before he was frightened, there was a chance to succeed. Then he got frightened by Lament of the Dead and it said I couldn’t recruit him when I checked again. I was gonna wait until the frightened status ended, but Vyce had to go ahead and kill it… *sigh* should have removed his weapon…
@@infamousincubus2888 I liked the level cap because it made it super easy to have all units on the same level, and you can freely train the skills without worry of one character ending up too high level. That being said...I'd rather have the old training rather than these boring random battles that you get nothing
I liked random battles as well, not so much because they were random but because I hate feeling locked into story missions only. If people found them annoying I feel there's better ways to implement them than taking them out completely. I also liked the terrain bonuses in the old game as well (there were element affiliations with each ground type, as in burning grass or snow helped your fire units).
You can only recruit from story battles so now you have to nerf your guest characters to be able to recruit. weird cards spawn all over map. Level cap. Dont like it. Changes are shit.
Wow. I was expecting something novel. All of this is explained or obvious, except recruiting from training battles. Good execution of the video though.
I swear some of the fights in this game are just brutally fucking stupid. I love the game, but I hate suffering through the bullshit and acting like it's not a big deal. It ruins the experience. Could've been great too but they just had to fuck it up with stupid waste your time shit.
I wish I knew this game was bullshit before I bought it. It’s one of those games where the AI gets to cheat. Like instead of AI being good they just make bosses indestructible and one shot everyone. It’s stupid. So basically this whole game shifts between really easy games and impossibly difficult stupid games.
The feature is including within the battle mechanics. Even going so far as to store up to 10 different versions. It's clear the devs wanted to give the player the advantage, and make use of re Rolling the chances.
I don't use it to cheat like that. The only time I've used it is when i misclicked and targeted my own unit by accident with a spell. If it was due to my own negligence, I will not turn back time. Also it's nice if you want to recruit somebody and you kill them by accident with a critical hit, or they kill themselves from being counter attacked.
@@cocomunga That's alright it only doesn't sit right with me when people spam it to land debuffs and such which is a little too much I'd only use it to correct a mistake otherwise the game would feel way too easy
Regarding Crafting Bonuses, a HUGE one to call out is the Leggings - Upgraded leggings give +1 Movement! This is insanely valuable info, and only learned it thanks to your section mentioning other bonuses at 14:55, but +movement is one that deserves its own mention.
Gloves and Pants are probably best two slots. Jump height and movement increases.
Holy shit! Thank you! I’m going to up that right away!
And thanks for the jump height too!
I have some tips for all of you...
1. Do not rely too much on any one job. Archers might be amazing at first but a little after the halfway point enemies are going to get a skill to practically nullify most of your shots. The same can be said of melee based characters as well. Don't forget to change it up...
2. Items that buff your characters are your best friend. You can take down enemies many levels above you with the right buffs. What's awesome is some of the very best items can be bought the second you start your game.
3. Don't forget to knock you enemies into red cards. This will nullify any blue cards they may have picked up and they will snag them if you're not careful.
4. The chariot ability goes up as you play the game. I think you can do it something like 10 times per battle at the beginning but as you play that number will increase exponentially (50+). For reference- you don't have to highlight the Chariot tab to use it. You can hit the L2 trigger to automatically pull it up without any menus.
5. Using the Chariot ability will lock you out of a Trophy. Just keep that in mind before you use it.
6. When recruiting an enemy the best way forward is to beat them senseless first. After that, kill as many of its friends as possible without reaching the goal. Then surround them with several characters, preventing them from moving. Once you have them completely immobilized hobble them with as many status effects as you have...nothing that drains health. No matter how strong an enemy is this generally works on the first or second try. We're talking the baddest enemies in the game will be yours.
7. You can stack 3 blue cards and I would suggest taking advantage of it. This game's AI is designed to learn your style of play and counter it. Therefore it is highly advisable that you use anything to even the odds.
8. The game talks about green cards on the field. I haven't seen any yet and I don't remember them being in the PSX original but they are supposed to be permanent buffs. If true, I would advise you to grab them whenever possible.
9. Having your characters beat the living Hell out of each other is a fantastic way to level up. Instead of taking out that last enemy...order your men to dole out some punishment on each other. Not only is it hilarious but as long as you don't kill them they will improve at the same rate as if they were attacking an enemy until.
Addendum- I truly hope each and everyone of you will enjoy this game as much as I do. Seeing it return is like a real dream come true and I'm simply elated that so many more people can now enjoy it as I have for the last 25 years (I started playing Tactics Ogre: Let Us Cling Together in 1997 on the PSX). This was an excellent video for beginners and sorry for the long post. I just don't want the games difficulty turning people off from the absolute best SRPG ever created, bar none.
Hey one question, it is worth to "train" other jobs in one character or just recruit more chars with different jobs is enough?
Want to touch on two things you mentioend;
1. Archers are good all the way through the game you just need to use the properly. The RUclipsr _Coffee Potato_ has a great video that explains how to properly use Archer later in the game. They still slap harder than most units if you use them right.
8. They are the tarot cards from the PSP version, that drop from fallen enemies. They are larger than the temporary buff cards and are green, they tend to be much more rare than in the PSP version.
i've seen some green cards, picked them up but i really didn't see any change at all
@@yanpaq6405 If the values are the same from the PSP version it's 1/10 of a point per card. Or something like that. So unless you pick up 10 of the same card it won't visually change.
@@TirpitzLuminare thx, i didn't know that. Well, they are pretty useless then, unless you grind like crazy
One tip. Parabolic projectiles, like bows, can actually shoot further than their max range and the blue line will tell you if it can still hit.
Yep, very important, doing that all the time. Just skills like "double shot" won't work if you're shooting outside range.
My troops: heading towards the high ground and cards.
Catiua: charging solo with a staff that does 1 dmg towards ten enemies…
And this is the upgraded AI.
I remember playing Let Us Cling Together on the PSP. Donnalto was almost impossible to keep alive cause he kept charging into the pack of undead in his recruitment mission.
@@michaelstapley4878 omg i struggled so bad with this. eventually i figured out that if he ran out of mp he would run up and try and smack them with their staff so i just rushed to him with canopus and gave him the best mp herb i had so he'd stay back and cast spells
@Michael Stapley OH, CHRIST!!! 😖 I'd completely forgotten about that struggle until you brought it up. 😆 Haha! Awful.
@@michaelstapley4878 Donnalto? Try saving Cistina in her first mission on PSP 😂
Denam at 50%
Cathiua : Spiritsurge Go
So long as you're not avoiding the buff cards, all of the destructible map pieces - barrels, crates, trees, shrubs, rocks, grass, suits of armor - ALL drop a guaranteed buff card when destroyed. Grass in particular has only one Hitpoint, and can easily be destroyed with a thrown rock from any character. I will often spend my first couple turns destroying terrain and gobbling up buff cards while maneuvering my units into position to meet the enemy.
Thank you for this. I basically ignored the cards unless they were super easy to grab. I had no idea they were so powerful and never thought about how to check. I’ll be grabbing them now.
Equipping two one hand +1 staffs stack for stats and spell range.
Dual wielding magic wands, lol. 🪄
Havent played the remake but a trick of mine for recruiting might hold true.
1. Change position, if you can move to another adjacent tile you can tarot back then try from another square.
2. Action, do an action, any will do that wont kill them, then try to recruit from all positions again.
3. Back 1 turn, this resets it all if your previous char does something different, like steal from a different tile. It will reset your chance to recruit.
I kinda stopped buying ores, i steal ores typically from fighter based classes and the (dread) black knight tends to shell out the best with iron ingots. This allows you to evede some tedium with crafting and money in processing and purchasing.
it works for sure. I've done things like even throwing rocks at an ally and moving, then a dragon or a character gets recruited after a lot of misses.
The problem I had with Catuia with spirtsurge is she shifted from healer to assault magic user. As a healer, she stayed relatively out of the fray and didn't attempt to get too close to enemies. After, spiritsurge, she was constantly getting too close to the enemies and invariably would end up teleporting away as she would get pummeled because she was out of position to allow me to come to her aid quick enough.
"The AI is pretty good" The enemy AI sure is. Not your companions or guests though.
Accurate statement
It's still improved from the original psp game though. I don't have any trouble keeping guests alive on Reborn, whereas it was a miracle when they survived a battle on the psp (so they perma-died and you couldn't recruit them later).
@@armorvil I did have some trouble in reborn. In the first time you encounter Azelstan he is a little bit far from where you start. In his first turn he can go closer to you, when you can reach him in time, or closer to the enemies almost certainly die. I did not want to lose a certain character, so I restarted the fight. It took me 8 restarts and tarot wheel to get Azelstan to make the only choice where I can reach him again.
AI is good for training battles(since you cant permanently die) but your guys will *rape* your consumables if u dont unequip ahead of time. Goodbye unbuyable mp items >
I've played through the entire game by auto battling. Just have to give everyone blessing stones and healing item
My best advice on top of all this is. On the harder battles make sure you equip/use mp restore items. The AI abuses this to make your life difficult. Usually your men (who don’t have an auto skill to fill mp) take many turns to get access to their large damage attacks. Meanwhile the AI will meet you in the battlegrounds and start hitting you with their best stuff straight away and each turn. So use mp restore items and start using your buffs/debuffs and meet the enemy hitting you for 800 damage with your own.
Better tip is to remove catiua's spiritsurge and finishing move. I've lost probably a good 10 units I wanted to recruit to her so far. She loves to ruin everything.
Same here 😞
Mine kept running into enemies and getting herself killed lol, having a free healer is just better imo.
This. I had to make sure she had no options to get in danger my removing spiritsurge because she kept getting herself killed and ended up underlevelled.
You make a good point, in those situations it’s better to remove Spiritsurge so she only heals 👍🏼 otherwise, without needing to recruit anyone, it’s nice letting her have options
This is funny because my catiua's ai is smart as hell and follows me up all the time. Meanwhile, Vyce is just suicide charging into enemies. Since i dont like him i let him do it. A tip if you have this problem is to equip him with a shield and heaviest equipment possible. Then finally putting siege on him so he moves even slower.
I'm new to the game so it was really helpful to see your tips. I like your video style too so I'm one more to your thousand subscribers.
I appreciate you very much, Steve! 🙌🏼
Thank you so much! I especially appreciate the terrain explanation, there isn't much info in the Warren report or online about it. I was getting wrecked in the swamps.
Big channels will just post some random ramblings as advice without any thought process or care. You actually went in and found examples for all your tips and explained them very thoroughly, I can appreciate that this video took you a while to finish.
Best of luck !
Manuel thank you so much for your kind words, this is what I strive for 🙌🏼
@@FetchQuestsYT I 2nd this comment - been watching quite a few of these videos and I definitely like yours the most. Clear, concise, showing examples, even learned more about things I haven't seen anyone mention yet (what auto-skill card does, pressing X to interrupt turn for chariot tarot, etc). Appreciate it!
This comment is the only reason I’m actually going to watch this video, because I’ve seen so many of the ones that you described that are basically a waste of time. Thank you!!
I recommend not giving Catiua an attack spell, because when you are trying to recruit some enemies to your side, she'll kill them and ruin the whole thing. Lost my chance at quite a few characters because of her.
Are you talking about specific recruits? Like characters with actual background? Or do you mean generic characters you're just trying to recruit. Sorry if this question is confusing, I'm not new to tactics games, but very new to this one and it's a lot to get into
@@hiimkyle1894 I'm talking about generic characters, or monsters. You can use a skill called 'Recruit' every class can learn a recruit skill(I think), but they can each recruit different things. Catiua isn't a bad character, but she's pre-programmed to do specific things, and if she sees an enemy with low HP, and her attack spell can kill it, she will. Then you can't recruit that character/monster, and it gets frustrating.
facts haha
Giving her spiritsurge was a huge mistake 😂
Right off the bat you covered something I was curious about :P I couldn't for the life of me figure out what the knockback damage number was. Thanks!
I think when crafting is concerned+1 move and +1 jump and wade all deserve mention. This helps out your clerics and mages immensely. Also having an extra magic attack range from modifying your mage staffs and giving them to a cleric or wizard (works with resurrect and heals). You didn't touch on innate element of the character. Having lightning element and a lightning attack increases damage. Same with holy element increasing healing. Hope this helps!
Something I would have added to the 'recruit' section in the Training Limitations segment is that some status effects seem to remove the ability to recruit while they're active, giving the speech bubble with a line through it. I don't know what exact status effects cause this, but I learned that the Fear status does while trying to recruit a knight to steal his Heal 2 early on...
Fear, sleep, charm and silence I think all effect it
I played Reborn a lot when it first came out, all the way through and delving deep into the Palace of the Dead, charioting constantly so I could get drops I wanted on floors I needed them.
I didn't think about using x to interrupt so you could chariot instead of ending turn. That would have saved so much time.
Start of the video and I already see something I didn't know you could do. Turn on hp bars and colour coordinate units into factions.
Had so much trouble telling which were my units and had to go by banner next to their portrait.
I never knew Canopus could use spells!!! Have a thumbs up!
A very important tip is the wrong descriptions in some skills and items (like Beastslayer) where it says it increases the melee damage when in actuality it's physical damage (works with crossbows for example)
I'd actually disagree with giving Catiua offensive spells that require line of sight. I've noticed it makes her AI much more aggressive and she tends to put herself on the front line a lot, like she did in your example where she's now in range of being hit by 2-3 physical damage dealers, putting herself in danger of being knocked to low hp and teleporting out of the fight, which loses you a healer. She's too fragile for how the guest ai specifically likes to use characters that have offensive line of sight magic.
Thank you for this. I'm well versed in the PS1 port and played through it many times (as recently as a couple years ago) which almost makes delving into this remake a bit harder because there's just some subtle differences and bad habits I'm stuck with.
It’s nice to see a new generation showing Tactics ogre Rookies the ropes. When I first played this game (ps1, couldn’t find a workin translated rom back in the late 90’s) you had to learn most of this stuff the hard way: trial and error lol
I started to play tactics ogre and this was great!! Thank you for the help and I'm ready to save the world now that I finally beat that darn necromancer
❤️
ha, i killed him a little ago myself. first time i had an actual issue.
Ahhh seeing people going through the things i got to do and discover as a kid in snes/PS then again in psp many years later playing this legend game is nostalgic only left when you discover how to get a litch and Angel. And make me happy that this game finally is getting the recognition and attention that deserves as the best rpg of all times i hpoe square enix realesed someday episode 8 cuz this episode left so much to explore.
Also in the original toluct the chariot system didn't exist so you practically may lose allies and future allies.
Another tip: search for some recipes to craft this features is one of the many things that the psp ver. Introduce some recipes give you very rare weapons and armors to craft.
I never played tactics ogre because well, sega genesis kid and my portable was nintendo stuff. when I talk to people who enjoy srpg's the usual comes up like fire emblem, shining force, langrisser. I love fft and someone said dude you gotta try tactics ogre. this game blows me away with how good it is. should be talked about a lot more.
@@professorpenne9962 tactics ogre is the father of fire emblem and the rest (the same creator)so yeah. i also enjoy fire emblem is really good but tactics ogre has its own charm that makes it very enjoyable.
@@MitaroZ think the first fire emblem game came out on the famicom but I could be mistaken. regardless, tactics ogre is severely under looked for some reason, this game is fantastic.
@@MitaroZ these are some amazing srpg's
12:45 on PSP, I always think of the RNG system as being "seeded". You can use save-states on the PSP version and still get the same 'random' results if you perform the same exact actions all in a row. Changing any one event does change the course of that "seed". Kind of a fitting RNG system for this game TBH ;)
That targeting with direct attack is so useful
You can recruit during training... but you cannot recruit characters inflicted with the "frightened" status, typically from the Terror Knight.
Thank you!! I was curious about Sleep and Silenced, like maybe if they can’t speak, they can’t be recruited
@@FetchQuestsYT I think any negative status effects doesnt let you recruit.
Can someone confirm this recruit I training.. hmm
I think you can't recruit characters from an unknown clan that have the purple aura, I think I remember training on a map where the enemies where normal but since it was a the very start of the game I didn't have any recruit skills yet.
Most characters can be recruited save for the enemies-only units e.g. Ebony/Crystal Dragon. A good indicator on whether you can recruit the enemy is to bring out help and look at their name. If it says, "Walks away with disgust" it means that their loyalty to their team is low and is recruitable. If vice versa, they are not.
Okay, that's a *lot* of helpful tips! Thank you!
Chariot was in psp and stuff. Fire emblem learned from ogre.
How does this play vs Final Fantasy Tactics? Made by the same company I know but is this more like the original game or advance? Do mobs level up as the party levels up so any spot on the map is a challenge?
It's more like the original FFT. You could say FFT was TO's spiritual successor. I'd suggest playing the psp version instead of Reborn though, because with the level cap, the removal of random battles, and the fact that the blue cards on the field will make or break your game, they kinda stripped the game of its RPG mechanics and turned it into some Advance Wars experience. So yeah, to answer your second question, they kinda insured that all maps are a challenge since even though the mobs don't level with you, the game tightly controls both gear availability and your own level. As a warning about the psp version, which doesn't have this problem, though : don't overlevel until you're far into chapter 4 or the game might become too hard. In FFT only enemies from random battles level up with you, but in psp TO, after a certain level (I think there's a bump at lv 20 but the main culprit is lv 30), enemies from even story battles get equipment you don't have access to, and you wouldn't be able to damage them efficiently anymore / they'd cut through your tanks like butter which would make progress very hard, if not impossible. It's probably to fix this that they put in this level cap in Reborn, but it definitely wasn't an elegant solution in my book. They just should have reworked story battles so they don't level up with your party past a certain threshold (or they should just have restricted their equipment to what's available to you in shops).
use the same weapon to max out skill level on them is a good tip too, by the way, if you use any type of spells this will transfer to your weapon a level up as if you hit with them isntead. Good way to raise weapons skill level by dual wielding two different types of weapons at a time, best to do this with special troops isntead of regulars as double wielding weapons hinder drastically RT, so for example at the start only do this with Canopus original set up of axe (dagger) and bow (crossbow) and Denim as Rune fencer with short sword and crossbow or bow, finishers will come on handy for short and long range later on.
about crafting take in mind that any crafted item, except i think baldur gear will grant a penalty of -1 RT for each piece, so only use them in your special/speedy characters. (baldur already has a penalty of luck -1 so guess two penalties are a bit overboard to be aceptable)
Giving Catiua the spirit surge is not a good idea, she will go to the front lines and most likely be the target of all enemy's attacks and will abandon your fight before dying, leaving you missing a important healer. i also advise to remove cudgels too, as once she reach the finishers she will AGAIN go to the front lines and pretend to finish off bosses with that, give her a shied and remove cudgels, she is the healer and will do very good protected on the back lines. AI is dumb AF like always even though she start by saying "leave mage and healers on the back because we are vulnerable for attacks" at the start of the game, she totally forgets all that once you give her tools to fight.
Awesome job with your video guide!
denam / canopus beastmaster strat ftw: line up a hoard of zombie squidwards** to clog up the enemy advance, throw boulders at clerics and mages while enemy melee units mass up in front of your throbbing tentacle wall, let your squidwards get big-time MP, then make it rain for fat aoe dps. Chaos route? Add your favorite goth-girl Cressida to battery up squidward's MP, and insta-revive them when they die!
** could wall up instead with zombie dragons with dragon scale and rampart if you want to be a double douche canoe.
** meanwhiles send some chimkin cockatrices behind enemy lines to petrify whoever you don't want bothering you.
I can't recruit a Familiar with the recruit Fey ability! How come?!
Are you lowering their hp to near 0? Also you need to be standing directly next to them. Any further drastically reduces the chance of recruiting. If you lower hp to close to 0 ( throw stone helps ) the chance can get to around 40%
Thanks, this was helpful for me. Cheers.
I had to take spirit surge off catiua because on fights i wanted my troops to hang back she would storm forward and get smacked around.
Good work sir 🙏🏾
Always wondered what that additional damage number was. Not the most useful, but I've gotten more than a few kills with it specifically
does this games drop cards that can permanently increase your stats ?
I played the original in 1996.
Yes but they're rare
There are green cards that do this.
Congrats on the 1k! Also this is random. But Great channel name lol
Thank you so much! Fetch Quests are often overlooked in rpgs but sometimes the rewards are worth it! 🙌🏼 I like your Amateur Game Review too 🤣
Great Video!!! Can't wait to see more =)
I hard disagree with giving Catiua Spiritsurge because I did...then she killed 3 different people I was trying to recruit, so I took that away from her. I hate guest characters SO MUCH >.>
How do you interrupt during your turn? Whenever I press X during the turn I want to chariot on, it never works. I have to wait for the turn to be completely over in order to activate the Chariot
just finished my first route. I wish I knew to make saves right before denim has to make game changing choices. I thought this game would have a linear story with lots of side stuff to do like FTT, man I was WRONG.
Is there a way to grind crafting ingredients? Since you get no loot in training battles how can you find all the ingredients you need as story battles are limited?
I think i'll buy this game now
So, what I'm unsure about is when you should be switching classes and why. The fact you can't just do it when you want limits my experimentation...
I never put offensive magic on catuia because she can and will kill Ravness on Balmamusa
Wait, you cant learn skills similar to the PSP version? I liked building mages with multiple kinds of elemental magic.
It’s different for sure. And only 4 spells and 4 skills can be equipped at a time
Exploit:
Baldur Blowgun = $2300 material cost
Baldur Blowgun sells $6400 (i believe) or more.
Craft and sell, infinite gold.
oo its recoil damage I couldnt figure that out, and was curious why it happened mostly on Canopus
Ya, but where are the summoner animations?
"Let me use this charge wand on my dragon and rush towards the berserker to deal this 1 damage."
what do SUE in this game? ty
very well put together video
What all does the class element effect? Does a regular melee attack use the element mechanic? How important is the base element? Seems like a stupid mechanic, not trying to lvl 7 knights
You’ll deal more damage when using that same element in your attacks. Also, if you are water element for example, I believe even your basic attacks will do slightly more damage to a fire element unit.
But what I do is:
•Equip spellcasting units with the same elemental attacks
•Check your finisher moves-sometimes they have an element. I’ll often change my entire unit’s element to match a strong finisher type
@@FetchQuestsYT is it important enough to change all ur characters? I got a hard battle against all earth enemies, should I make sure all my guys are wind? If so that’s gay
@@edsherwood2173 No it’s not necessary to change element just for one battle. The plus or minus for the elemental damage isn’t enough to really turn the tide of battle
@@FetchQuestsYT thanks, last thing bro. Does anything carry over when you change classes? It doesn’t seem like it so there’s no point unless u want to be that class. I’m used to systems like xenoblade where you max your character out in a class before changing to a new one so you have the perks.
@@edsherwood2173 I was wondering the same thing but no, skills are specific to the class so leveling up and then changing classes won’t allow you to also bring over those other skills
Is spiritsurge better then giving catiua judgement?
You can equip her with both and see how she acts. It’ll always be situational-spiritsurge deals more damage but is only single target, judgement is great if line of sight is blocked or 2+ units can be hit at the same time. If nobody needs a heal, she’ll use either really well
I strongly disagree with you on giving spiritsurge to Caitua. If you do this, she becomes way more agressive and jumps out to the front lines in order to hit foes. This will often leave her in a compromised situation wherein enemy units can codswollop her several good ones. Keep her without attack spells and she tends to stay in back and heal only
I appreciate your comment, Jae! There’s definitely situations where Catiua should stay back and focus on healing, the AI sometimes isn’t the best.
Your party makeup makes a big difference too, when I played I had tanky units with rampart aura so they wouldn’t easily get to Catiua. And she’d still stay and heal when she needed.
But yes, there were times she ran in and got herself killed 🤣 overall I appreciated her additional damage
"Geez, chill " - lol
“Just a quick video” 17 mins later…. Lol. To be fair, most Tactics Ogre videos are way longer.
Joking aside it was helpful, im about how far u are as well. Thank you for clearing up the chariot tarot retry thing. I did notice no matter how many times id retry it always had the same result, regardless of % chance. Now i know i have to move to a different tile.
how to make AI use boon of swiftness ?
they won't use it, has to be manually controlled.
Idk why this isn't on Google play.
How do I learn anatomy is that still a thing?
I haven’t seen that skill, try looking on the details of various weapons.
If there’s an icon of a Human, that indicates it does more damage to humans
@@FetchQuestsYT yeah that’s what I’m talking about what weapon teaches u that? It’s not a class?
@@fedguerra8046 I don’t believe it’s a class, no. Enter a town and bring up crafting and check out the Shamshir +1. That weapon does more damage against humans.
You can press the - button to read the description 😊
This isn't like Let Us Cling Together.
We dot get skill points, and we don't get a pool of skills to train.
Each class gets specific skills at specific levels, and they can't be carried over into other classes.
Why not auto craft the item instead of buying the materials?
You dont have to buy any materials to craft anything.
It's cheaper if you can, that's it
Thanks.
Def turn off catiua’s offensive magic if you’re planning on recruiting someone, otherwise she’ll murder them.
So the charriot tarot is just basically save state scumming then? funny how cheating is just an included game play feature now.
The original game was so death prone they had find away make it acceptable to modern audiences.
I want this game but am not remotely willing to pay 50 for the re-release
Then it sounds like you dont really want it, huh?
It will eventually go on sale, that's what I am waiting for.
I got a physical copy for switch for like 30 bucks, was worth it imo this game is awesome.
i was i knew how catuia was pronounced earlier haha i was reading at captiva or something
I'm kinda disappointed with this version, i kinda don't feel the sense of progression. I remember to become a terror knight you have to reach certain high stats, chaotic alignment and has to kill 40 people, it is an advance class, now I just go to phorampa and get the marks easily.
If you are interested in titles, then I think there is one given if you complete the game without using the Chariot Tarot.
Also I think some status effects prevent characters from being recruited. I'm not certain, but I think when I frightened or charmed an enemy, I couldn't recruit them.
In reborn you get titles even if you use the chariot. And rogues cannot be recruited in anyway.
You know, I was curious about that. I was thinking stunned would be fine but especially charmed or sleep, I wonder if you aren’t allowed to recruit.
@@FetchQuestsYT I was trying to recruit a Cyclops, and I could have sworn when I checked it before he was frightened, there was a chance to succeed. Then he got frightened by Lament of the Dead and it said I couldn’t recruit him when I checked again. I was gonna wait until the frightened status ended, but Vyce had to go ahead and kill it… *sigh* should have removed his weapon…
2:35 this is awful advice…she will keep breaking formation in order to get a useless shot off.
They ruined the game with all those damn battle cards littering up the battlefield everywhere, WHOSE idea was that... YOU'RE FIRED!
Yup the random cards and lack of random battles will bar this from being definitive
And the level cap. But I am enjoying this immensely nonetheless
@@infamousincubus2888 I liked the level cap because it made it super easy to have all units on the same level, and you can freely train the skills without worry of one character ending up too high level. That being said...I'd rather have the old training rather than these boring random battles that you get nothing
I liked random battles as well, not so much because they were random but because I hate feeling locked into story missions only. If people found them annoying I feel there's better ways to implement them than taking them out completely. I also liked the terrain bonuses in the old game as well (there were element affiliations with each ground type, as in burning grass or snow helped your fire units).
I wished id known all the sucky changes before i payed for it. Original is ten times better even without better graphics and sound.
You can only recruit from story battles so now you have to nerf your guest characters to be able to recruit. weird cards spawn all over map. Level cap. Dont like it. Changes are shit.
Wow. I was expecting something novel. All of this is explained or obvious, except recruiting from training battles.
Good execution of the video though.
I swear some of the fights in this game are just brutally fucking stupid. I love the game, but I hate suffering through the bullshit and acting like it's not a big deal. It ruins the experience. Could've been great too but they just had to fuck it up with stupid waste your time shit.
p̲r̲o̲m̲o̲s̲m̲ 🤗
Chariot Tarot feels like cheating.
They ruined the game with that level cap.
This is so different from the original LUCT. It's almost a completely different game. Idk why they didn't just make another game.
I wish I knew this game was bullshit before I bought it. It’s one of those games where the AI gets to cheat. Like instead of AI being good they just make bosses indestructible and one shot everyone. It’s stupid. So basically this whole game shifts between really easy games and impossibly difficult stupid games.
If you're just gonna keep spamming Chariot till you land a debuff then you might as well just not play the game imo...
The feature is including within the battle mechanics. Even going so far as to store up to 10 different versions. It's clear the devs wanted to give the player the advantage, and make use of re Rolling the chances.
I don't use it to cheat like that. The only time I've used it is when i misclicked and targeted my own unit by accident with a spell. If it was due to my own negligence, I will not turn back time. Also it's nice if you want to recruit somebody and you kill them by accident with a critical hit, or they kill themselves from being counter attacked.
@@cocomunga That's alright it only doesn't sit right with me when people spam it to land debuffs and such which is a little too much I'd only use it to correct a mistake otherwise the game would feel way too easy
@@cocomunga Well said, Coco, my opinion exactly
Biggest time i just kept rerolling with chariot was during ch 2 when trying to recruit the light and dark dragons.