*Filmed this during the summer, had just gotten out of the hospital. I eventually chose to release this during the holidays, a fun throwback to how this game began and a bit of an eye-opener to the extent of the buggy mess that console players ran into. Still insane to this day that this was the release version of one of the most highly anticipated games ever. Also explains a lot with why console review codes werent provided at launch. Hope you enjoy because there is a lot that happens in this video lol*
Merry Christmas! Cyberpunk was the last time I ever bought a game on release. I learned that the hard way. Now I wait not for game journo reviews but for actual reveiws from people I trust.
My first experience with this game was the 1.0 launch on PS4 pro, thankfully I never experienced as many bugs as some others, but my game would crash about twice per convo-set piece.
Believe it or not that looked WAY better than the PS4 version of the game I got on day one. It was literally unplayable, most of the NPCs in the game weren't even rendered completely, they were all just blurry shapes
He literally stated this in the video. You're not doing anything with this comment. Most of us know they lied. And they'll probably do the same with the slop that will be The Witcher 4.
Same. Never again, after this debacle. Thank god they finally, eventually turned the game around, but it took years of updates. They promised the world on release and this was the trash we got... it still makes me upset. CDPR straight up lied to us. And I don't even blame the devs so much; they wanted more time in the oven with this. I blame the management and the suits. They wanted this out on deadline to satisfy shareholders for a Christmas release date.
Yup, was already pretty much there but fell for the pro-consumer marketing them were peddling and the fanboy energy off Witcher 3. It was a "don't meet your heroes" reality check.
…and then people having the gall to say “b-b-but the game is good now, so none of that matters anymore!” or “I played it recently, and I enjoyed it… I don’t get all the negativity. Must just be haters not liking good games, I guess.”
@@TwoBs This is the thing that enrages me more than anything else. People downplaying and excusing the issues, and then saying ridiculous things like "People blew the launch out of proportion". I am so glad that Legacy is here to set the record straight by replaying the original 1.0.0 launch version; this was the version that went gold; this was the version that the devops signed off on for retail release. Any time someone brings up "The launch day disaster was blown out of proportion" I'm going to link them to this video.
That was on the marketing/exects. Actual devs had nothing to do with this... Just stop preordering and watch reviews/streams on release. Then decide if you want to buy or not.
4:19 Oh we can hear it 😆 That is the one of the best things I have noticed moving to the 5. The 4pro noise level was a problem. My wife absolutely hated it when I was gaming. You could hear it thru our entire home.
Hey guys, just wanted to wish you all a Merry Christmas. To whomever you are and wherever you may be, I love you guys. I hope you have a great day and a happy New Year.
It is totally valid that people criticized the unfinished systems and rampant bugs in Cyberpunk at launch, and ESPECIALLY the abysmal performance on the previous console generations. That being said, playing it on PC with a GTX 1070 installed on an SSD, I personally ran into very few bugs and none of them game breaking when I played the game at launch.
Played the release version on a 1660ti three times back to back, also on a SSD, had maybe 3 bugs, one of them didn't allow me to progress in a quest, but was solvable by just reloading a save. The weird thing was, when i played it the 4th time with the Phantom Liberty 2.0 version (on a RTX 4070), i got the impression i had more bugs in that single run than in the first three with the release version (but at least no quest stopping bugs).
Same, I got it 3 days after launch and ran it on a I5-8400 with a 1070Ti and never had any of the real issues, other than a scripting issue with the chopper scene where it wouldn't advance and this required a save reload to fix.
Same. At the time my old desktop ran it just fine and I noticed no real issues. Sure it wasn’t in 4K or anything like that but it ran fine and I encountered none of the bugs that I was seeing all over RUclips at the time.
I watched the series. It was cool but not really my thing. What saved it for me was the rework and DLC. I waited until about a month ago to finally play it again and I really had a good time with it.
Just to be sure, this isn't what version was shipped in day 1. This is a version that was shipped 1 month prior to release, because they actually had to print the DVD's in mass and deliver them to vendors. Day 1 they released a patch that was likely to fix some of the stuff. But sure, those without SSD were still struggling until like 1.1 patch. And because the improper ways to verify which version was used in glitch compilations, it's hard to tell if these glitches even happened on release day version (for example being able to summon a car inside Konpeki Plaza). But sure there's some glitches that stuck well before 1.1, like being propelled from window if climbing through in certain angle. In fact my first crash happened in patch 1.12 I think, and I was playing the game since day 1 (downloaded version) for PC.
I first played Cyberpunk on the PS4 Pro when it first came out. I had nowhere near as many issues as other people did on base consoles. I had maybe a handful of hard crashes and maybe texture poppings when driving fast. After my first playthrough, I knew this game was great, it was just the launch version that was the problem. I've had way more issues with other games in terms of bugs and crashes. My unpopular opinion is that they regained my trust after all the updates. They didn't just fix the game they made it better. They let greed get in the way of the game and I think they learned their lesson. Hopefully anyways. The level of storytelling and writing is still top-notch and to me, that sets them apart from a lot of developers today.
I did also on ps4 pro but there was a day one patch so what was shown here didn’t happen frequently but still had some crashes… much playable now on its latest patch…
I remember when it released, I had no console, no pc, just a dream. A dream to just play this game. When the community was filled with negative reviews and critics about the awful optimisation, my dream never wavered. I finally got to play it this year, but sadly my xbox one doesn't support the DLC. Heartfelt thanks to legacykilla for reminding me of those times on this festive season. Great video ❤
You should do a podcast series and start interviewing people in the gaming business. Do big investigative pieces and bring it to us in podcast form. Not only do you have the voice for it, but you have the following.
I remember first playing this, I had a red grainy look film over my entire screen the whole time. And one of the first missions one of the npcs stood in a doorway and I couldn't progress. Even reloading saves he just stood there. Needless to say I got my refund 😂
Day one patch fixed some of those issues so the experience, especially on PS4 Pro was better. But it's insane they released this on the disc. "When it's ready" my ass.
Imagine in a alternate universe 2077 came ready and polished at launch that there was no need of 4 years of fixing the game instead releasing all their planned expansions and multiplayer for the game…
Lifepaths were probly the most overhyped aspect of the game, they were never advertised as in depth as people thought they were lol It's pretty common in RPGs to just pick an origin or personality in character creation, it's usually just an RP choice.
While I definitely think CDPR could have done a lot more to make the Lifepaths distinctly different experiences within the game, they do have a lot of subtle variations if you replay the game and look for them. I have played this game for thousands of hours and I'm still finding new paths and surprises.
I remember this , after playing witcher 3 about 8 times and beyond excited for 2077... played it 3 hours and put it away for over 3 years. Not even worth pushing through
I bought day one, having faith in CDPR after the Witcher 3 experience, just to trade it away 3 days after getting. I never cared for it ever again, even w the updates. Ended up getting Persona 5 Royal and was thankful for Cyberpunk 2077’s incompetence for making me discover my new fave RPG series and publisher, Atlus.
@@HellYeahBabyLol not really he’s not missing out on anything game was a broken slop at lunch And so he objectively chose the better game that had more content a better narrative, and fun gameplay
BTW: Do any of you remember what CD Projekt Red said on Twitter when people were upset the game was going to be delayed? They said 'do you want and 8 or do you want a 10?' --- we didn't even get a 1/10 on release lol
you people always forget how the game ran perfectly fine on decent PCs. Alot of people enjoyed a good game on release. I personally had 1 minor bug once a day, thats it
@@MrKrusten heck it ran acceptably on the ps4 pro and the equivalent xbox. It ran acceptably on lower end current pcs of the time after the first patch or two (which came out fast) as well, not with rtx ofcourse. But still fine. Now that said, there were a whole bunch of other less impactful or subjective issues. Like the cops spawning, a big gameplay flaw if you were wanting that gameplay, but utterly meaningless if you were playing for the story
@@MrKrusten I heard many people like you claim that "it works for me," or "it must be a problem with your rig," etc etc. Yet you all seem to conveniently ignore the fact that CDPR had released many patches with 100's (maybe thousands of bug fixes). If the game was really as good as you people have claimed, CDPR would not have felt the need to released that many patches. No, the game was always full of bugs it was just that you people were: a) Either lying to yourselves as pride was preventing you from admitting that you've spent top dollar on a pile of shit. Or, b) You were just far too stupid to notice all of the bugs. Or, c) All of the above. My money is on c). Do yourself a favour and stop sucking off corporations that don't give a shit about you. Cyberpunk 2077 was released in f@cking pathetic and disgraceful condition due to CDPR's incompetence. That is a fact.
@@BlueMercury84 You are going way overboard dude. Im not saying the game was great. Im just saying it wasnt a borken piece of unplayable garbage as many people make it out to be. The performance was horrible and there were many aspects to the game that were missing, but apart from that, i didnt experience constant weird beheaviour, texture popping or other weird bugs in the game. In fact i cant remember noticing a single bug apart from 1 that i experienced perhaps a handful of times. The game was lackluster in its design and missing features and performance overall, real bugs were not a thing for me and many people. SO kindly go fudge yourself
Not by Sony, but by CD Projekt refund system. $ony is $ony. You can sell his ponies the worst crap, but dont give him posible to refund!!!- even 6 months after buy!
I bought the game in the late fall of 2021 because it looked like a cool science-fictiony game and it was on 1/2 price sale. Because of the reports of problems, and that a major patch was coming in early 2022, I didn't even start it until I had Patch 1.5 installed....March 5, 2022. I've been playing it almost exclusively since then...glad I waited. This game has gotten better with every new upgrade and to say I've really enjoyed the ride is putting it mildly. It has been about the best gaming experience of my life.
Thankfully I got the game on PC and had barely any issues at all... some frame drops here and there, the vending machine quest also got permanently broken due to me missing its trigger, and had some NPCs T-Pose on bikes once and a few other minor issues. Every issue aside from that quest could be fixed by a restart of the game. And due to having played Bethesda jank for over two decades at the time, I was already used to worse issues occurring repeatedly... If I had gotten the game on my PS4 I would be singing an entirely different tune.
I played on PC and waited for the game to be released, counting the minutes. And when it was released I started seeing bushes through the walls, so I couldn't play until they updated the game. Then the AI taxi driver task was bugged and I never got to play it. I just wasted my time...
@@Tyanus2 One of those things where it works relatively okay on certain hardware combos and atrocious on others. I was one of the fortunate ones, but boy, even I realize the release was a total shitshow.
Your PC review is the reason why i had hope for this game. You raved so much about it that i believed it couldn't of been bad on console. I havent had a single trust in reviewers or company's since.
This is your best video hands down!!!! Thanks for keeping it real. Thanks for trying it to understand where the anger comes from. Thanks for not insulting ps4 players. Just well done this is CDPR and don't let people forget that!!!!!!!!
I got the game after the update that added the Apartment dating missiom and the transit system dropped. So I definitely got this game at the perfect time.
I skipped all the pre-release marketing, just heard the storm of anger when the game released. Picked it up cheap, just started playing it a few months back, had a really good time with it. Guess having no preconceptions means you can't be disappointed, but at the same time, the unfinished elements are kind of obvious. I can see why people were so disappointed and remain bitter at CDPR for over-promising just as much as they did.
I played the launch version on PC and it was actually pretty good. I can see why it got good reviews as if you avoided side content and just played the main story, you didn't notices the glitches and bugs as much. And only giving review codes days before launch on PC (only 1 day on PS) ensured that reviewers would ignore the side content. It was devious, but it really worked.
I remember back then I said: "this is the one game I WILL preorder for my PS4. I have never done that before, but CDPR is the only studio I trust"...eh, I never did in the end for different reasons. Dodged a cannon ball.
29:18 i remember being stuck in the helicopter as it circled around the roof. All the enemies were dead but the helicopter refused to land so i basically started shooting aimlessly at the roof. Maybe there was an npc that "wasn't dead yet" or for what ever reason we just kept circling. I ended up reloading and had the same problem but after a long enough time, to long mind you, it did eventually land. Yeah the game was super rough lol
I had that same issue at launch, and I know why it happens. Look at the scene in the 1.0 version, there are no auto turrets present. If you started the game on the 1.0 version, and then updated to 1.1 or 1.2, they added turrets to the rooftop. However, those turrets would be invulnerable. Therefore, you would be permanently stuck on the helicopter. This wasn't fixed until 1.3 I believe. And the fix wasn't great, because you could tell something was still off with how the turrets received damage. So, long story short, the game couldn't handle having the rooftop enemies changed on a 1.0 save file.
i have been playing this game off and on since it came out on Xbox. Always had a 10/10 experience. i have never seen anything like that. crazy how different experiences you can have on similar consoles.
You played the version of the game that every single reviewer and 99% of the population played. I was part of the 1% that didn't have that version and had zero problems. I learned a long time ago you don't play a current gen game on two gen old hardware and expect miracles.
For me, the reformed version with all the updates and free DLC’s saved the game for me. I recall playing it on the PS4 and it was super rough! I remember encountering game crashing bugs every 5-10 minutes but I soldiered on… and fast forward to now on the PS5, thankfully game really works and is so fluid, my Sandevistan build is like watching cinema!
The gameplay reminds me of when I installed Kingdom Come on a mechanical HDD by mistake all those years ago. No matter how powerful your PC is, the loading speeds are just too low for the assets to be loaded for game to run smoothly.
No joke, if you posted footage from the 1.0 version of the game in the official Cyberpunk 2077 Discord server, you would receive warnings and be reprimanded by the moderators. And if you called it out, they'd give you another warning and say "MOVE ON". Sardukhar being one of those mods.
My Cyberpunk ran fine at launch with only minor bugs a few times. It was when the patching started that i got real problems. But i had a very powerful computer at launch.
I waited until September 2023 to play it with all the updates and Phantom Liberty. I know the original release was scummy, but the final product was an absolute masterpiece. I won’t be preordering again, but I did fall in love with the final product
6:30 i still remember in the early days playing the street racing missions, i once drove so fast i was outpacing the world loading and fell through the road and below the map. I had to restart the mission and take it easy. I still won but barely because i had to drive slow enough for the world to render while still driving fast enough to outrun the other cars. Good times lol
Imagine, being a mostly proud PS4 owner and coming of a game like Persona 5 Royal (console exclusive at the time) to this... well I sure am glad I wasn't one of them 😅 I feel genuinely bad for all of you who were and still gave this a serious try... you lot deserve medals for your efforts
Merry Christmas legacy . Glad you did this video and I wish more people were aware of the development history of this project as many seem to believe to this day that the end result we have now is the one that was always intended. That is a lie. This game went from following the same framework of the open world RPG of witcher 3 and was labeled it such. It proved this not only in the interviews past 2015 leading up to 2018 but also in the 2018 gameplay reveal that not only revealed this framework, but even showed off a different story. A story talked about on the radio of Johnny Silver hand being killed/dying in 2076. And then after 2018, it was relayed to an open world, action adventure game, which is literally the label on the back of that physical copy you’re holding in your hand . of course this all happened because the RPG framework that they were building was not going to be ready by the deadline of 2020 and the decision makers finally accepted this reality late 2018 and scrapped the majority of that framework to go with a more linear story, driven action, adventure game instead with a different story centered around Johnny Silver hand in a different capacity. In any case, the year is of updates following allowed for the decision makers to re-re-label officially the game as a open world RPG as they added more of those elements back into it, but again the physical copy in your hand speaks to what it originally released as. This was a product where the decision makers priorities and management was all in the wrong place and created a hellish development and identity crisis for this product. My hats off, still to the developers for suffering through all that bullshit and still designing a open world of night city that is completely believable and authentic. Even beyond all the other bullshit issues from a plethora of different areas. I know a lot of of veteran Witcher developers, left the company with all the shit show of priorities and decision-making going on with the cyberpunk project. Ultimately what the physical copy shows whether it’s previous gen or next Gen, is that two different games were made during this project development history. The one that was intended that we didn’t get and then the unintentional one that we got at release to be patched and updated to a complete version of it over the next few years.
My husband and I were really resisting Cyberpunk hype. We didn't watch the videos, we refused to get excited. But even then, this is CDPR ... it's gonna be good. NO! It's gonna be GREAT! Right? These guys are next level. We both took a little time off work to play. And the minute we opened up the character generator we knew there was a problem. Everything was so BASIC. Nothing here was current gen or next gen. Basic sliders. Basic options. Few choices. Hair picture didn't match the actual applied style. We played it, yes, but my word it was rough.
I also played it on PC only for day 1 and the worst problem I had was a few locations where the vechicle pathing was off so the cars would noisily blast through the world lose their doors, smash their windows etc but carry on as if nothing happened. I was fortunate to have no crashes, no softlock bugs on any quests (that couldn't be solved with just a reload, bad but not game breaking) To think I was complaining about that while console players were dealing with this lol, we were complaining about two entirely different worlds, my sympathies to those locked on PS4.
Lol, that's exactly the version I got too. But I upgraded it for free to PS5 and it came with all the updates and man it's absolutely addictively amazing. I'm loving it
I'm Polish and I still can feel the disappointment from the release in my bones. But I haven't played it for all this years until a week ago when I bought a PS5. They were simply mad releasing it in such stage. As you say thank god they fixed it. Different game now, one of the best I played.
Yea, it’s not perfect but decent game, especially: storyline, voice acting, cutscenes. Even character building and progression fixed. And I truly enjoyed my experience. Cheers from Ukraine!
Day1 experience for me on PC was excellent. Was instantly blown away by the city and story. Yeah, had a few bugs here and there (like a car spawning from the air or an NPC glitching here and there). Obviously this game should have never been released on old consoles and the backlash for that version was well deserved. Most of the missing textures footage and bug compilations was recorded on these old consoles, which gave people (that didn't buy it) an impression that the game was like this everywhere, on every platform.
With this dude having been CDPR’s lover at one point (those who remember, know), you’d expect him to not wish to see his baby in this condition, lol. Jk
Honestly, I played and platinumed that version on PS4 pro and it was not that bad, there were bugs but yeah, I think it chiefly was because my ssd? I tried the game again this year and honestly, I can't replay it anymore, but it doesn't fell that much different. But I digress, Merry Christmas dude
actually not the same team, most creatives left after /during cp2077 and founded a new studio or went to different studios. a lot of new people wanted to work on witcher games but were sent to cp2077 to help out, most did not like that arrangement and left.
@Dedhaven it's the same team. People keep saying alot of them left and founded rebel studio but it's no different than Patrick leaving ubisoft and making human oddessey. So your right it still same team as the one that gave us buggy cyberpunk
@@Dedhaven that much is true. Some of the og leadership are gone whilst some are now taken over senior management. I'd say this is witcher 4 is more cyberpunk team.. again we will see if they are up to the task. If u prefer the old veterans I say keep your eyes on Rebel Wolves studio, they doing a rpg vampire game based on some Polish books
I think it's dope accountability. CDPR wants this swept under the rug but we shouldn't let that happen. Those who don't learn from history are doomed to repeat it. Let's not let them get away with doing this again, no preorders, no matter what. Let CDPR fall down the pile of bullshit they are standing on. There is absolutely no reason why this company should still be in business. It's not just about the consumer side, a lot of talented people put their all into this only to have the canvas slashed, despicable, disgusting greedy corporate scumbags.
It was never bad on PC, only got better and better. It should have never been released on last gen consoles. It is still a beast on today's PC hardware.
I had a really great time with Cyberpunk 2077 when it launched, admitted I was using the 'Master Race' of gaming machines ie a PC. and my only issue I had with the entire playthrough was when I got on a motor bike the hair on my female Vee took a fraction of a second to load. CD Projekt Red made a huge mistake trying to make a game for old gen consoles, guess they thought they could optimise it and make it work in time for launch. but as they said making a game for PCs and then having to start again to make a game for old gen Play station consoles is like starting from scratch and building a new game pretty much, its not a just copy/ paste thing, plus its got look like and be identical to the PC version visually (not graphically it will never be able to accomplish that).
26:43 i remember the first time i entered that elevator jakie just stood at the door and refused to come in, preventing me doom progressing. After reloading he did enter and we were able to move on but he was...hopping..like he was dropping out of sync with the elevator. Doing little bunny hops all the way down. I was just happy we were moving to the next section so i took what i could get lol
I got the game day 1 on PC. I had so many bugs that I just uninstalled it. then i think it was in 2022 that I decided to give it another shot. And my God what a gem this game is now. I can't help myself but wonder how the game would have turned out to be if it was released in the current state.
I just bought cyberpunk on sale with 9 other games and will mod it first before I play it and I dont know when I will get to it because I have a huge backlog
I play cyberpunk on 300 mods, but you really don't have to. I always play modded games just because I can, but I'd say cyberpunk is one of the games that doesn't really need it. Most of my mods in cyberpunk is just to add more cars, more clothing available to the player and visual mods.
@rosshaikenleonen1416 I know but that is one of the main reasons why I switched from console to the highest end pc so I can play with mods, cheats and the settings I want. My pc is my profile picture I went with my first all white high end pc with the gigabyte aero oc 4090/ 9800x3d/ 64 gigs g skill trident royal in silver cl28 latency 6,000mhz speed/ gigabyte x870e ice motherboard in the lian li o11 vision. I am also looking forward to the youtuber benchmarks for the 5090.
I was one of the lucky people that had a series X by the time cyberpunk launched, so it wasn't nearly this bad for me. I'm actually replaying it right now with the Phantom Liberty update and it's still way better though
Hard to believe that was 4 years ago! I've pre-ordered, returned, purchsed, returned again, and purchased a 3rd time, and it's definitely much bettter now but I still have never fully been able to get sucked into it. I think the launch left a bad taste in my mouth for ever.
I have a base PS4, not the Pro, and it was miserable. After a few crashes I left the game alone until I bought it on GOG soon after Phantom Liberty came out. Very much worth playing today.
For Cyberpunk 2077 I've only and still play on my PS4 pro. Updates only go up to version 1.61. I dont have a PS5 yet but will eventually when the PS5 pro prices drop. Once I get the chance to play this with newer updates, hardware (ps5 pro), and expansions, Cyberpunk 2077 is going to play like a remaster with new mechanics. With the PS4 version with it's 1.61 update, I can still spam grenades in conjunction with sandevistan which is a lot of fun.
Funny enough, the game was more playable for me in this state on my PC. Despite all the bugs, the game ran. After all the updates, my PC can no longer play it well. Last time I tried, sim speed was at about 15-25% normal speed. I did manage to play through to the end before the updates made it impossible, but after I was denied a refund because I had 2 hours and 12 minutes of play time
*Filmed this during the summer, had just gotten out of the hospital. I eventually chose to release this during the holidays, a fun throwback to how this game began and a bit of an eye-opener to the extent of the buggy mess that console players ran into. Still insane to this day that this was the release version of one of the most highly anticipated games ever. Also explains a lot with why console review codes werent provided at launch. Hope you enjoy because there is a lot that happens in this video lol*
Merry Christmas! Cyberpunk was the last time I ever bought a game on release. I learned that the hard way. Now I wait not for game journo reviews but for actual reveiws from people I trust.
@@greebo6799 I like to say that they are releasing the beta for purchase and at the first "sale" is when its truly done or very close
1.0 is not day 1 build, 1.0 is disc default - day 1 is 1.03, 1.04 2 days later
My first experience with this game was the 1.0 launch on PS4 pro, thankfully I never experienced as many bugs as some others, but my game would crash about twice per convo-set piece.
Believe it or not that looked WAY better than the PS4 version of the game I got on day one. It was literally unplayable, most of the NPCs in the game weren't even rendered completely, they were all just blurry shapes
"I know you can't hear, it but the PS4 is struggling"
Yes. Yes, we can hear it. We can even feel it.
I mean, I ran it on ps4 pro also and had no issues with a loud ps4 pro. probably issues with legacys ps4 pro then.
@@sumireravenclaw8034 Yeah my buddy's used to sound like a jet taking off when he played SF5
Never forget how they lied and said this version of the game ran surprisingly well and hid gameplay from reviews.
Meery Christmas everyone!
Well they did say "surprisingly".. you just assumed it meant in a good way
They've already forgotten and are now hyping up Witcher 4. Sad.
nah apparently were just meant to forget because cdpr finally made their game playable after like a year and got cool anime
He literally stated this in the video. You're not doing anything with this comment. Most of us know they lied. And they'll probably do the same with the slop that will be The Witcher 4.
@@JetpacksWasYes2 does every comment have to accomplish something?
4 years ago was the last time i preordered a game. 😅
Yea same
I barely buy games day one. The entire ocean kept disappearing in Assassin's Creed Odyssey.
First and last game i've ever pre-ordered was GTA V for PS3.
Same. Never again, after this debacle. Thank god they finally, eventually turned the game around, but it took years of updates. They promised the world on release and this was the trash we got... it still makes me upset. CDPR straight up lied to us. And I don't even blame the devs so much; they wanted more time in the oven with this. I blame the management and the suits. They wanted this out on deadline to satisfy shareholders for a Christmas release date.
Yup, was already pretty much there but fell for the pro-consumer marketing them were peddling and the fanboy energy off Witcher 3.
It was a "don't meet your heroes" reality check.
Imagine execs' seeing this and going: yeah, that's good enough. Just lie to the players and ship it!
Reminds you that the anger was justified
Never needed the reminder. By dumbass witnessed it in 4k
It was.
And honestly, it still is not really different.
@@Fosten12 its completely different lmao they just needed 4 more years of development 💀
@@Fosten12Nah it's a great game now
@@mrSattori you trippin son
I'll never forgive or forget how we were lied to and the marketing budget was one and a half times the cost of developing the game.
…and then people having the gall to say “b-b-but the game is good now, so none of that matters anymore!” or “I played it recently, and I enjoyed it… I don’t get all the negativity. Must just be haters not liking good games, I guess.”
@@TwoBs This is the thing that enrages me more than anything else. People downplaying and excusing the issues, and then saying ridiculous things like "People blew the launch out of proportion".
I am so glad that Legacy is here to set the record straight by replaying the original 1.0.0 launch version; this was the version that went gold; this was the version that the devops signed off on for retail release.
Any time someone brings up "The launch day disaster was blown out of proportion" I'm going to link them to this video.
That was on the marketing/exects. Actual devs had nothing to do with this... Just stop preordering and watch reviews/streams on release. Then decide if you want to buy or not.
@@nisx2012 It's always management making the calls not the actual workers.
What's more shocking is that it's been 4 years since the game launched and to be honest feels like Yesterday.
I think that was the time I discovered your channel. There was something about that time....man it's been a ride.
5:15 You didn’t even need to fire your weapon during this segment. The other car would just crash and explode on its own.
4:19 Oh we can hear it 😆
That is the one of the best things I have noticed moving to the 5. The 4pro noise level was a problem. My wife absolutely hated it when I was gaming. You could hear it thru our entire home.
Night city, city of nightmares - merry christmas
Hey guys, just wanted to wish you all a Merry Christmas. To whomever you are and wherever you may be, I love you guys. I hope you have a great day and a happy New Year.
Merry Christmas m8, have a good one.
Merry Christmas and happy new year 🎉. Love you too bro
It is totally valid that people criticized the unfinished systems and rampant bugs in Cyberpunk at launch, and ESPECIALLY the abysmal performance on the previous console generations. That being said, playing it on PC with a GTX 1070 installed on an SSD, I personally ran into very few bugs and none of them game breaking when I played the game at launch.
Played the release version on a 1660ti three times back to back, also on a SSD, had maybe 3 bugs, one of them didn't allow me to progress in a quest, but was solvable by just reloading a save. The weird thing was, when i played it the 4th time with the Phantom Liberty 2.0 version (on a RTX 4070), i got the impression i had more bugs in that single run than in the first three with the release version (but at least no quest stopping bugs).
Same, I got it 3 days after launch and ran it on a I5-8400 with a 1070Ti and never had any of the real issues, other than a scripting issue with the chopper scene where it wouldn't advance and this required a save reload to fix.
Same. At the time my old desktop ran it just fine and I noticed no real issues. Sure it wasn’t in 4K or anything like that but it ran fine and I encountered none of the bugs that I was seeing all over RUclips at the time.
That chase segment with Takemura is killing me💀, such an important part of the story and there’s zero immersion😭
It's still crazy to me that the Anime completely saved this games and CDPRs image, even tho they didn't even make the Anime...
Was written and co produced by cdpr... So yeah they did make it
Not just the anime and also not really saved their image either. Won't trust them anymore
And CDPR tried to have Rebecca removed and the head producer said, no, the Loli stays.
I watched the series. It was cool but not really my thing.
What saved it for me was the rework and DLC. I waited until about a month ago to finally play it again and I really had a good time with it.
no it was the anime but more so the 2.0
The quality only 70€ can get you.
People paying full price just to be beta testers is just wild.
@gethinfiltrator6700 i bought game like last month on sale after 4 years.. these lab rats
@gethinfiltrator6700Practically more than the full price😂
I was one of them btw
$70 wasn’t the pre-order price back when it released💀
LegacyKilla HD. Cyberpunk 2077 is probably one of your best topics you've covered.
Just to be sure, this isn't what version was shipped in day 1.
This is a version that was shipped 1 month prior to release, because they actually had to print the DVD's in mass and deliver them to vendors. Day 1 they released a patch that was likely to fix some of the stuff. But sure, those without SSD were still struggling until like 1.1 patch.
And because the improper ways to verify which version was used in glitch compilations, it's hard to tell if these glitches even happened on release day version (for example being able to summon a car inside Konpeki Plaza). But sure there's some glitches that stuck well before 1.1, like being propelled from window if climbing through in certain angle.
In fact my first crash happened in patch 1.12 I think, and I was playing the game since day 1 (downloaded version) for PC.
I first played Cyberpunk on the PS4 Pro when it first came out. I had nowhere near as many issues as other people did on base consoles. I had maybe a handful of hard crashes and maybe texture poppings when driving fast. After my first playthrough, I knew this game was great, it was just the launch version that was the problem. I've had way more issues with other games in terms of bugs and crashes. My unpopular opinion is that they regained my trust after all the updates. They didn't just fix the game they made it better. They let greed get in the way of the game and I think they learned their lesson. Hopefully anyways. The level of storytelling and writing is still top-notch and to me, that sets them apart from a lot of developers today.
I did also on ps4 pro but there was a day one patch so what was shown here didn’t happen frequently but still had some crashes… much playable now on its latest patch…
Merry Christmas dude!!
I remember when it released, I had no console, no pc, just a dream. A dream to just play this game. When the community was filled with negative reviews and critics about the awful optimisation, my dream never wavered. I finally got to play it this year, but sadly my xbox one doesn't support the DLC. Heartfelt thanks to legacykilla for reminding me of those times on this festive season. Great video ❤
I feel bad. The game is amazing on PC. It is one of my all-time favorites.
You should do a podcast series and start interviewing people in the gaming business. Do big investigative pieces and bring it to us in podcast form. Not only do you have the voice for it, but you have the following.
I remember first playing this, I had a red grainy look film over my entire screen the whole time. And one of the first missions one of the npcs stood in a doorway and I couldn't progress. Even reloading saves he just stood there. Needless to say I got my refund 😂
Day one patch fixed some of those issues so the experience, especially on PS4 Pro was better. But it's insane they released this on the disc. "When it's ready" my ass.
Imagine in a alternate universe 2077 came ready and polished at launch that there was no need of 4 years of fixing the game instead releasing all their planned expansions and multiplayer for the game…
Lifepaths were probly the most overhyped aspect of the game, they were never advertised as in depth as people thought they were lol
It's pretty common in RPGs to just pick an origin or personality in character creation, it's usually just an RP choice.
While I definitely think CDPR could have done a lot more to make the Lifepaths distinctly different experiences within the game, they do have a lot of subtle variations if you replay the game and look for them. I have played this game for thousands of hours and I'm still finding new paths and surprises.
@@r1pbuck😂😂😂😂😂😂😂😂
I remember this , after playing witcher 3 about 8 times and beyond excited for 2077... played it 3 hours and put it away for over 3 years.
Not even worth pushing through
I bought day one, having faith in CDPR after the Witcher 3 experience, just to trade it away 3 days after getting. I never cared for it ever again, even w the updates. Ended up getting Persona 5 Royal and was thankful for Cyberpunk 2077’s incompetence for making me discover my new fave RPG series and publisher, Atlus.
@@hectorirene763 Your loss. Cyberpunk is extremely good. Story and characters are fucking amazing,
Made me glad I played it on PC. I had nowhere near these issues as the PS4 version did.
@@HellYeahBabyLol Its like a better written far cry in the future
@@HellYeahBabyLol not really he’s not missing out on anything game was a broken slop at lunch And so he objectively chose the better game that had more content a better narrative, and fun gameplay
BTW: Do any of you remember what CD Projekt Red said on Twitter when people were upset the game was going to be delayed?
They said 'do you want and 8 or do you want a 10?' --- we didn't even get a 1/10 on release lol
you people always forget how the game ran perfectly fine on decent PCs. Alot of people enjoyed a good game on release. I personally had 1 minor bug once a day, thats it
@@MrKrusten heck it ran acceptably on the ps4 pro and the equivalent xbox.
It ran acceptably on lower end current pcs of the time after the first patch or two (which came out fast) as well, not with rtx ofcourse. But still fine.
Now that said, there were a whole bunch of other less impactful or subjective issues. Like the cops spawning, a big gameplay flaw if you were wanting that gameplay, but utterly meaningless if you were playing for the story
@@MrKrusten YOU people forget always forget that people had many MANY other criticisms besides the performance.
@@MrKrusten I heard many people like you claim that "it works for me," or "it must be a problem with your rig," etc etc. Yet you all seem to conveniently ignore the fact that CDPR had released many patches with 100's (maybe thousands of bug fixes). If the game was really as good as you people have claimed, CDPR would not have felt the need to released that many patches.
No, the game was always full of bugs it was just that you people were:
a) Either lying to yourselves as pride was preventing you from admitting that you've spent top dollar on a pile of shit. Or,
b) You were just far too stupid to notice all of the bugs. Or,
c) All of the above.
My money is on c).
Do yourself a favour and stop sucking off corporations that don't give a shit about you.
Cyberpunk 2077 was released in f@cking pathetic and disgraceful condition due to CDPR's incompetence. That is a fact.
@@BlueMercury84 You are going way overboard dude. Im not saying the game was great. Im just saying it wasnt a borken piece of unplayable garbage as many people make it out to be. The performance was horrible and there were many aspects to the game that were missing, but apart from that, i didnt experience constant weird beheaviour, texture popping or other weird bugs in the game. In fact i cant remember noticing a single bug apart from 1 that i experienced perhaps a handful of times.
The game was lackluster in its design and missing features and performance overall, real bugs were not a thing for me and many people.
SO kindly go fudge yourself
Merry Christmas. Thank you for the Cyberpunk PS4 Version 1.0 showcase video.
it ran so surprisingly well that $ony removed it from their store 😂
Was removed because CDPR offered refunds, other games were not removed. Even ones bricking consoles.
Not by Sony, but by CD Projekt refund system. $ony is $ony. You can sell his ponies the worst crap, but dont give him posible to refund!!!- even 6 months after buy!
First playthrough on the one x. Similar experience. Wild how far it has come.
I bought the game in the late fall of 2021 because it looked like a cool science-fictiony game and it was on 1/2 price sale. Because of the reports of problems, and that a major patch was coming in early 2022, I didn't even start it until I had Patch 1.5 installed....March 5, 2022. I've been playing it almost exclusively since then...glad I waited. This game has gotten better with every new upgrade and to say I've really enjoyed the ride is putting it mildly. It has been about the best gaming experience of my life.
You'll love the second game you play.
Thankfully I got the game on PC and had barely any issues at all... some frame drops here and there, the vending machine quest also got permanently broken due to me missing its trigger, and had some NPCs T-Pose on bikes once and a few other minor issues. Every issue aside from that quest could be fixed by a restart of the game.
And due to having played Bethesda jank for over two decades at the time, I was already used to worse issues occurring repeatedly... If I had gotten the game on my PS4 I would be singing an entirely different tune.
I played on PC and waited for the game to be released, counting the minutes. And when it was released I started seeing bushes through the walls, so I couldn't play until they updated the game. Then the AI taxi driver task was bugged and I never got to play it. I just wasted my time...
@@Tyanus2 One of those things where it works relatively okay on certain hardware combos and atrocious on others. I was one of the fortunate ones, but boy, even I realize the release was a total shitshow.
And remember they originally wanted this game on the *BASE* versions of the Xbox One & PS4, the ones from 2014.
Your PC review is the reason why i had hope for this game. You raved so much about it that i believed it couldn't of been bad on console. I havent had a single trust in reviewers or company's since.
This the only time I’ve been able to watch right as it uploads and so glad i did. Very fun video.
This is your best video hands down!!!! Thanks for keeping it real. Thanks for trying it to understand where the anger comes from. Thanks for not insulting ps4 players. Just well done this is CDPR and don't let people forget that!!!!!!!!
I really can’t wrap my head around how they considered releasing this would be a great idea…
I got the game after the update that added the Apartment dating missiom and the transit system dropped. So I definitely got this game at the perfect time.
And this is why it was called by some "Cyber Junk 2077" lol.
Merry Christmas!
I am so very glad I had built a PC according to recommended specs. I had a much better time of it than a lot of people.
I was never on the hype train, i played it recently and so for me its one of the best game ever made.
I skipped all the pre-release marketing, just heard the storm of anger when the game released. Picked it up cheap, just started playing it a few months back, had a really good time with it. Guess having no preconceptions means you can't be disappointed, but at the same time, the unfinished elements are kind of obvious. I can see why people were so disappointed and remain bitter at CDPR for over-promising just as much as they did.
well good for you aren't you just above it all, kiss my ass
I played the launch version on PC and it was actually pretty good. I can see why it got good reviews as if you avoided side content and just played the main story, you didn't notices the glitches and bugs as much. And only giving review codes days before launch on PC (only 1 day on PS) ensured that reviewers would ignore the side content. It was devious, but it really worked.
Great video concept man. Love it😂😂😂
I remember playing this build and thinking
A) MY PS4 is gonna explode
B) stealth was Uber broken
C) don't drive just run otherwise nothing loaded in
I 90% completed it on ps4 when it first came out. Had loads of bugs but it was still one of the best story lines ive ever played in a game.
Cyberpunk 1.0 is true suffering. The share disappointment and anger of fans, that they would have the audacity to launch a game in that state.
I remember back then I said: "this is the one game I WILL preorder for my PS4. I have never done that before, but CDPR is the only studio I trust"...eh, I never did in the end for different reasons. Dodged a cannon ball.
I really enjoyed watching you play this build. It's a good case study for not pre-ordering. Props to CDPR for sticking with it though.
29:18 i remember being stuck in the helicopter as it circled around the roof. All the enemies were dead but the helicopter refused to land so i basically started shooting aimlessly at the roof. Maybe there was an npc that "wasn't dead yet" or for what ever reason we just kept circling. I ended up reloading and had the same problem but after a long enough time, to long mind you, it did eventually land. Yeah the game was super rough lol
I had that same issue at launch, and I know why it happens. Look at the scene in the 1.0 version, there are no auto turrets present. If you started the game on the 1.0 version, and then updated to 1.1 or 1.2, they added turrets to the rooftop. However, those turrets would be invulnerable. Therefore, you would be permanently stuck on the helicopter. This wasn't fixed until 1.3 I believe. And the fix wasn't great, because you could tell something was still off with how the turrets received damage.
So, long story short, the game couldn't handle having the rooftop enemies changed on a 1.0 save file.
I played through the entire game pretty much at the day one version on ps4. Honestly I still fell in love with it even despite it's flaws.
i have been playing this game off and on since it came out on Xbox. Always had a 10/10 experience. i have never seen anything like that. crazy how different experiences you can have on similar consoles.
Astonishing how they released this version. They should have released the ps4 version later.
The elevator not coming/opening just reminded me of how it be when you play Star Citizen 😅
You played the version of the game that every single reviewer and 99% of the population played. I was part of the 1% that didn't have that version and had zero problems. I learned a long time ago you don't play a current gen game on two gen old hardware and expect miracles.
For me, the reformed version with all the updates and free DLC’s saved the game for me. I recall playing it on the PS4 and it was super rough! I remember encountering game crashing bugs every 5-10 minutes but I soldiered on… and fast forward to now on the PS5, thankfully game really works and is so fluid, my Sandevistan build is like watching cinema!
The gameplay reminds me of when I installed Kingdom Come on a mechanical HDD by mistake all those years ago. No matter how powerful your PC is, the loading speeds are just too low for the assets to be loaded for game to run smoothly.
No joke, if you posted footage from the 1.0 version of the game in the official Cyberpunk 2077 Discord server, you would receive warnings and be reprimanded by the moderators. And if you called it out, they'd give you another warning and say "MOVE ON". Sardukhar being one of those mods.
And all this time I thought it was glitch compilations, but it was actually unedited gameplay
I loved being able to buy cans, scrap them, craft weapons and get super rich. On Xbox One when I played it the graphics was super grainy and weird.
My Cyberpunk ran fine at launch with only minor bugs a few times.
It was when the patching started that i got real problems.
But i had a very powerful computer at launch.
I waited until September 2023 to play it with all the updates and Phantom Liberty. I know the original release was scummy, but the final product was an absolute masterpiece.
I won’t be preordering again, but I did fall in love with the final product
What’s crazy to understand to is that RDR2 came out with no problems and looks how vastly beautiful that game was for this system…smh
Not hard to understand at all, Rockstar's dev team was three times the size, took twice as long, and had a competent QA team to backstop them
@@stoneymahoney91062077 was in development for over 12 years 😅
6:30 i still remember in the early days playing the street racing missions, i once drove so fast i was outpacing the world loading and fell through the road and below the map. I had to restart the mission and take it easy. I still won but barely because i had to drive slow enough for the world to render while still driving fast enough to outrun the other cars. Good times lol
Imagine, being a mostly proud PS4 owner and coming of a game like Persona 5 Royal (console exclusive at the time) to this... well I sure am glad I wasn't one of them 😅 I feel genuinely bad for all of you who were and still gave this a serious try... you lot deserve medals for your efforts
Cyberpunk = WHY YOU NEVER PREORDER A GAME
Merry Christmas legacy .
Glad you did this video and I wish more people were aware of the development history of this project as many seem to believe to this day that the end result we have now is the one that was always intended. That is a lie.
This game went from following the same framework of the open world RPG of witcher 3 and was labeled it such. It proved this not only in the interviews past 2015 leading up to 2018 but also in the 2018 gameplay reveal that not only revealed this framework, but even showed off a different story. A story talked about on the radio of Johnny Silver hand being killed/dying in 2076.
And then after 2018, it was relayed to an open world, action adventure game, which is literally the label on the back of that physical copy you’re holding in your hand . of course this all happened because the RPG framework that they were building was not going to be ready by the deadline of 2020 and the decision makers finally accepted this reality late 2018 and scrapped the majority of that framework to go with a more linear story, driven action, adventure game instead with a different story centered around Johnny Silver hand in a different capacity. In any case, the year is of updates following allowed for the decision makers to re-re-label officially the game as a open world RPG as they added more of those elements back into it, but again the physical copy in your hand speaks to what it originally released as.
This was a product where the decision makers priorities and management was all in the wrong place and created a hellish development and identity crisis for this product. My hats off, still to the developers for suffering through all that bullshit and still designing a open world of night city that is completely believable and authentic. Even beyond all the other bullshit issues from a plethora of different areas. I know a lot of of veteran Witcher developers, left the company with all the shit show of priorities and decision-making going on with the cyberpunk project.
Ultimately what the physical copy shows whether it’s previous gen or next Gen, is that two different games were made during this project development history. The one that was intended that we didn’t get and then the unintentional one that we got at release to be patched and updated to a complete version of it over the next few years.
Im happy I played it for the first time when 2.0 came out, had an amazing experience
My husband and I were really resisting Cyberpunk hype. We didn't watch the videos, we refused to get excited. But even then, this is CDPR ... it's gonna be good. NO! It's gonna be GREAT! Right? These guys are next level.
We both took a little time off work to play.
And the minute we opened up the character generator we knew there was a problem. Everything was so BASIC. Nothing here was current gen or next gen. Basic sliders. Basic options. Few choices. Hair picture didn't match the actual applied style.
We played it, yes, but my word it was rough.
I also played it on PC only for day 1 and the worst problem I had was a few locations where the vechicle pathing was off so the cars would noisily blast through the world lose their doors, smash their windows etc but carry on as if nothing happened.
I was fortunate to have no crashes, no softlock bugs on any quests (that couldn't be solved with just a reload, bad but not game breaking)
To think I was complaining about that while console players were dealing with this lol, we were complaining about two entirely different worlds, my sympathies to those locked on PS4.
I played PS4 version on PS5. Performances were excellent but bugs... aaaaah the bugs !
Mwwaah😘👌 ! Unique art ! Crash craaash craaaashhh 🎶
Lol, that's exactly the version I got too. But I upgraded it for free to PS5 and it came with all the updates and man it's absolutely addictively amazing. I'm loving it
I'm Polish and I still can feel the disappointment from the release in my bones. But I haven't played it for all this years until a week ago when I bought a PS5. They were simply mad releasing it in such stage. As you say thank god they fixed it. Different game now, one of the best I played.
Yea, it’s not perfect but decent game, especially: storyline, voice acting, cutscenes. Even character building and progression fixed. And I truly enjoyed my experience. Cheers from Ukraine!
@Sirgofman Cheers!
Day1 experience for me on PC was excellent. Was instantly blown away by the city and story. Yeah, had a few bugs here and there (like a car spawning from the air or an NPC glitching here and there). Obviously this game should have never been released on old consoles and the backlash for that version was well deserved. Most of the missing textures footage and bug compilations was recorded on these old consoles, which gave people (that didn't buy it) an impression that the game was like this everywhere, on every platform.
2077 is the amount of game breaking bugs the game was released with on launch.
should be a good reminder to never trust a company
Merry Christmas everyone! I do fear for the Witcher 4 I'm not confident in it at all.
With this dude having been CDPR’s lover at one point (those who remember, know), you’d expect him to not wish to see his baby in this condition, lol. Jk
Honestly, I played and platinumed that version on PS4 pro and it was not that bad, there were bugs but yeah, I think it chiefly was because my ssd? I tried the game again this year and honestly, I can't replay it anymore, but it doesn't fell that much different. But I digress, Merry Christmas dude
Hence why we must be as patient as possible for GTA VI even if it misses this year if R* has to delay it to ‘26 or so.
They had an update that made all the areas leveled, I was a huge fan of this set up; I was so sad to see it go
bro plays cyberpunk 2077 version 1.0
PS Trophy: The Fool
lmao
This is the same team that's going to make Witcher 4. Good luck everybody.
actually not the same team, most creatives left after /during cp2077 and founded a new studio or went to different studios.
a lot of new people wanted to work on witcher games but were sent to cp2077 to help out, most did not like that arrangement and left.
@balin1600 damn, that's even worse news then. We all know what kind of people CD has hired since then with their DEI quota.
@Dedhaven it's the same team. People keep saying alot of them left and founded rebel studio but it's no different than Patrick leaving ubisoft and making human oddessey. So your right it still same team as the one that gave us buggy cyberpunk
@@kakun723 lol you're saying one thing, the other guy saying the other. But let's just all agree that CDPR that made witcher 3 great is gone
@@Dedhaven that much is true. Some of the og leadership are gone whilst some are now taken over senior management. I'd say this is witcher 4 is more cyberpunk team.. again we will see if they are up to the task. If u prefer the old veterans I say keep your eyes on Rebel Wolves studio, they doing a rpg vampire game based on some Polish books
This guy gonna live off of co2077 and witcher 3 for the rest of his life 😂
He does love himself some CDPR copium
@@inyobase127
He likes Witcher 3 CP2077, so... What's the problem?
I think it's dope accountability. CDPR wants this swept under the rug but we shouldn't let that happen. Those who don't learn from history are doomed to repeat it. Let's not let them get away with doing this again, no preorders, no matter what. Let CDPR fall down the pile of bullshit they are standing on. There is absolutely no reason why this company should still be in business. It's not just about the consumer side, a lot of talented people put their all into this only to have the canvas slashed, despicable, disgusting greedy corporate scumbags.
those are the only games this guy plays. He doesn't play any other ones lol
This brings up memories when BeatEmUps uploaded the defects of the game in one single song.
It was never bad on PC, only got better and better. It should have never been released on last gen consoles. It is still a beast on today's PC hardware.
I had a really great time with Cyberpunk 2077 when it launched, admitted I was using the 'Master Race' of gaming machines ie a PC. and my only issue I had with the entire playthrough was when I got on a motor bike the hair on my female Vee took a fraction of a second to load.
CD Projekt Red made a huge mistake trying to make a game for old gen consoles, guess they thought they could optimise it and make it work in time for launch. but as they said making a game for PCs and then having to start again to make a game for old gen Play station consoles is like starting from scratch and building a new game pretty much, its not a just copy/ paste thing, plus its got look like and be identical to the PC version visually (not graphically it will never be able to accomplish that).
26:43 i remember the first time i entered that elevator jakie just stood at the door and refused to come in, preventing me doom progressing. After reloading he did enter and we were able to move on but he was...hopping..like he was dropping out of sync with the elevator. Doing little bunny hops all the way down. I was just happy we were moving to the next section so i took what i could get lol
I got the game day 1 on PC. I had so many bugs that I just uninstalled it. then i think it was in 2022 that I decided to give it another shot. And my God what a gem this game is now.
I can't help myself but wonder how the game would have turned out to be if it was released in the current state.
Feel the pain, all of it. Great video yus yus xD
I just bought cyberpunk on sale with 9 other games and will mod it first before I play it and I dont know when I will get to it because I have a huge backlog
I play cyberpunk on 300 mods, but you really don't have to. I always play modded games just because I can, but I'd say cyberpunk is one of the games that doesn't really need it. Most of my mods in cyberpunk is just to add more cars, more clothing available to the player and visual mods.
@rosshaikenleonen1416 I know but that is one of the main reasons why I switched from console to the highest end pc so I can play with mods, cheats and the settings I want. My pc is my profile picture I went with my first all white high end pc with the gigabyte aero oc 4090/ 9800x3d/ 64 gigs g skill trident royal in silver cl28 latency 6,000mhz speed/ gigabyte x870e ice motherboard in the lian li o11 vision. I am also looking forward to the youtuber benchmarks for the 5090.
I was one of the lucky people that had a series X by the time cyberpunk launched, so it wasn't nearly this bad for me. I'm actually replaying it right now with the Phantom Liberty update and it's still way better though
Hard to believe that was 4 years ago! I've pre-ordered, returned, purchsed, returned again, and purchased a 3rd time, and it's definitely much bettter now but I still have never fully been able to get sucked into it. I think the launch left a bad taste in my mouth for ever.
I played 1.0 on a PC it ran great had almost no issues and I loved the game on release.
I have a base PS4, not the Pro, and it was miserable. After a few crashes I left the game alone until I bought it on GOG soon after Phantom Liberty came out. Very much worth playing today.
No wonder they pulled this from the store
For Cyberpunk 2077 I've only and still play on my PS4 pro. Updates only go up to version 1.61.
I dont have a PS5 yet but will eventually when the PS5 pro prices drop. Once I get the chance to play this with newer updates, hardware (ps5 pro), and expansions, Cyberpunk 2077 is going to play like a remaster with new mechanics.
With the PS4 version with it's 1.61 update, I can still spam grenades in conjunction with sandevistan which is a lot of fun.
Funny enough, the game was more playable for me in this state on my PC. Despite all the bugs, the game ran. After all the updates, my PC can no longer play it well. Last time I tried, sim speed was at about 15-25% normal speed. I did manage to play through to the end before the updates made it impossible, but after I was denied a refund because I had 2 hours and 12 minutes of play time
I remember that CDPR saying that CP 77 was going to be a ground breaking master piece, even now that never happen. They hype this game too much lol.