Chair Material Breakdown, in Corona for Cinema 4D

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  • Опубликовано: 19 июл 2024
  • Many of you asked about this, so here is the tutorial! This time we are doing a breakdown of distressed wood material used on the stool from the violin scene that we used in the Physical Material series of tutorials.
    Try Chaos Corona: chaos-corona.com/try
    00:08 Introduction
    01:04 Scene setup
    02:31 Chair material breakdown
    09:21 Tonemaping breakdown
    10:44 Outro
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Комментарии • 13

  • @kamolhakim4693
    @kamolhakim4693 2 месяца назад +1

    Thanks for plugins and videos Chaos

    • @ChaosCorona
      @ChaosCorona  2 месяца назад +1

      And thank you for the kind comment! Nejc

  • @jankarl5269
    @jankarl5269 23 дня назад

    Love this! Are there plans for baking materials into objects for real-time engines like unreal?

    • @ChaosCorona
      @ChaosCorona  22 дня назад

      No plans at the moment, sorry. The concept is that if you want real-time rendering, including raytracing, the ability to export to Vantage which is in the upcoming Corona 12 is the way to go ;) Thanks! Tom

  • @kahschmidt
    @kahschmidt 2 месяца назад

    Can u guys make a tutorial about how to make drinks or cocktais in 3DS MAX? Like modeling the fruit (and how to texture them), how to make wet glass, bubbles on the liquid, foam, there's nothing like that on the youtube.

    • @ChaosCorona
      @ChaosCorona  2 месяца назад

      Hi! Thanks for the feedback! Some of that would be outside our scope - we don't aim to tackle modeling at all, since that is a topic for whichever DCC you use (Max or C4D) and would be down to tutorials for that software. For bubbles and foam, that would be best done using Phoenix, and again that would be tutorials for that software on how to do that (should be some good ones there, since it is also a Chaos product!).
      As for the texture related questions, those can be added to the list of possible future topics. For fruit, see our earlier tutorial on Subsurface Scattering, which is a large part of making fruit look good, e.g. ruclips.net/video/uewtBJuONe0/видео.html looks at strawberries in particular. And we'll keep the other topics in mind! Thanks! Tom

  • @scpk2246
    @scpk2246 25 дней назад +1

    Hi Chaos Team - do you have a plan to add EDGE TRIM feature into ChaosScatter object itself?
    this way, it will just a ONE CLICK SOLUTION - instead of working on many materials of several objects adding that CS EDGE TRIMMING map

    • @ChaosCorona
      @ChaosCorona  24 дня назад +1

      Already in the Corona 12 daily builds (forum.corona-renderer.com/index.php?topic=41877.msg224093#msg224093 ), so will be out in Corona 12 (which is due next week ;) ). Thanks! Tom

    • @scpk2246
      @scpk2246 24 дня назад +1

      @@ChaosCorona wow! this is really AWESOME!!! Thank you for always responding to questions and clarifying things

    • @ChaosCorona
      @ChaosCorona  24 дня назад +1

      You are welcome! We try to respond to every question (but sometimes it may take us a few days or a week lol, but we try to get there in the end!). Thanks! Tom

    • @adventie
      @adventie 23 дня назад +1

      @@ChaosCorona Hello Guys , I'd like to know if Corona 12 for C4D will be compatible with Vantage too! i heard the news for max, and we'll a bit jealous round here LOL .
      Have a fantastic day and thanks for your work.

    • @ChaosCorona
      @ChaosCorona  23 дня назад +1

      @@adventie Hello! Indeed the C4D version of Corona will also support exporting to Vantage much like the 3ds Max version does. In fact the feature is already available in the daily & RC builds. Have a nice day! Nejc