Dive into the Corona Tile Map for 3ds Max

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  • Опубликовано: 19 июл 2024
  • Try Chaos Corona at chaos-corona.com/try
    Get familiar with the surprising flexibility of the new Corona Tile Map, introduced in Chaos Corona 11.
    00:08 What is the Corona Tile Map
    02:15 The basics of setting up your tiles
    06:04 Diffuse map setup & Mapping basics
    13:11 Setting up the gap color
    15:29 Setting up our bump effect
    18:54 Setting up our reflection imperfections
    19:26 A quick note about additional inputs and outputs
    20:43 How to select different tile patterns
    21:36 How to add random variation to your tiles
    23:39 A short but fun scene breakdown
    25:20 Outro
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Комментарии • 51

  • @youtubi123youtubipel
    @youtubi123youtubipel 14 дней назад +1

    Using the tile mapping "Center" mode, is possible to create a pixelated led screen effect. Tried here and worked. Just use a tile map with a small tile size, like 5mm for example, and whatever image you want. To make it more fancy, after the TileMap you can mix with a another black and white dot texture to simulate a round pixel. The point is that dot texture has to be the same size as the tile size (the pixel size, we can say). With the "Center" mode in the TileMap, we can make each pixel have only one single color.

  • @sevenseven31
    @sevenseven31 7 месяцев назад +4

    I was looking for an in-depth explanation and it seems that you explain all the basic and important steps. Thank you

  • @rami84000
    @rami84000 6 месяцев назад +1

    Actually this is really good video and covers everything about corona tiles ❤

  • @omarmessam
    @omarmessam 7 месяцев назад +11

    very useful, but please consider changing your screen resolution before recording, because it seems u r using a 4k monitor, that makes the text and icons really small and hard to read or see. (and I am watching the video on a 24 inch FHD monitor)

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад +1

      Glad you found it useful, and thank you for the feedback on the screen resolution etc. We will look into improving that for future tutorials. Thanks! Tom

    • @fadilvi
      @fadilvi 7 месяцев назад

      Yeah support this...i can't see anything in my Smart phone 😔..eventho i push the resolution to 1080p

  • @baurzhankurkebayev7367
    @baurzhankurkebayev7367 7 месяцев назад +2

    Very helpful stuff for specific tiles. Thanks for the tutor 👍

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад

      Glad to hear that! Thank you kindly says the tutor, Nejc :)

  • @javanshirshukurov
    @javanshirshukurov 7 месяцев назад +2

    Great tutorial, thanks!

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад +1

      You are welcome, thank you for letting us know you found it useful! Tom

  • @antonioandrearq
    @antonioandrearq 4 месяца назад +1

    The best explain around here in youtube.

    • @ChaosCorona
      @ChaosCorona  4 месяца назад

      Thank you for the kind words! :) Tom

  • @naseralkheder7133
    @naseralkheder7133 4 месяца назад +1

    Thank you ❤

  • @ohboyVisuals
    @ohboyVisuals 7 месяцев назад +2

    Great stuff

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад +1

      Thank you! It really is surprising just what you can do with the Tile Map - there is a lot more power and flexibility there than the simple sounding name may lead you to believe ;) And we hope this tutorial helps showcase some of what can be done and inspire the imagination and creativity of our users like yourself! Thanks! Tom

  • @steyin
    @steyin 7 месяцев назад +1

    Is there any way to have the map distribute a desired amount of rows based on an object's height? (Especially for when you don't know what dimension you would need to achieve the number of rows you want). For example, if one were using the tile map for brick, is it possible to have it distribute X number of rows/courses over the wall's height dimension; say 18 rows/courses on a 4' tall wall, versus having to play with UV mapping/eyeballing? Just a thought for further enhancement of the map in the future.

    • @romullus3d
      @romullus3d 7 месяцев назад +2

      Yes, that's possible. First you need to make sure that your object is uvw mapped in 0-1 texture space and its faces are filling UV from 0 to 1 (that's how 3ds Max box and plane primitives are mapped by default if real-world map size is unticked). Then you need to enter 1/n as tiles width or height, where n is number of desired rows, or tiles per row. In case of 18 rows, you would need to enter 1/18=0,056 as tile height. Also don't forget to accommodate for the gap width, as it's always added to the tiles dimensions in Corona Tiles map. Alternatively you can have tiles width and height as 1 and reduce size multiplier to 1/18. This setup will let you have 18 tiles per row and 18 rows independent of object size. If you have more questions about tiles map, i invite you to come to Corona forum and ask friendly Corona community for help.

    • @steyin
      @steyin 7 месяцев назад

      Would it also be possible to incorporate a way to have alternating rows/columns be a set color? One thing that is very hard to do with the native tile maps is to create an alternating projected coursing where one needs bump and displacement to be very specific to the coursing/pattern. I haven't been on the forum btw for a good while, so perhaps I'll compile a list off suggestions to post there. My biggest concern is that normally tile maps don't consider a lot of situations/design aspects that architects use/encounter, so we need a very versatile map sans having to model actual geometry to achieve what we need. @@romullus3d

    • @romullus3d
      @romullus3d 7 месяцев назад

      @@steyin I think it's possible to do something like rows with alternating colours in non procedural way, but if you want more universal and flexible solution, then you should request Corona team to add more functionality to the map. I fully agree with you that the map, while it's already nice and quite functional, could greatly benefit from some unique features that would make it stand out from similar tools that are already there in the market. So go to the forum post your list as a feature request and maybe someday in the future we will have really powerful and indispensable tool for archviz artist.

  • @user-kt9gu9tk7l
    @user-kt9gu9tk7l 7 месяцев назад +1

    Thanks for the update. But isn't this the same as the free bercontile plugin, which is many years old.

    • @ChaosCorona
      @ChaosCorona  6 месяцев назад

      Not really - it has other functionality and abilities, and being built-in is much easier to set up and use. Also, it actually works (Bercontile, as you say being many years old, will not work on my system no matter what I try :) ). Tom

  • @gmocra001
    @gmocra001 7 месяцев назад

    Hi, I´m facing a Render animation flicker!
    UHD cache, animation is enabled (flicker-free), any tips?

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад

      Unfortunately the RUclips comments section is not a good place to diagnose issues, as we need to see example renders, and probably need a bit of back-and-forth conversation. Fortunately, we have two ways that DO allow such things - one is to submit a ticket at support.chaos.com/hc/en-us/requests/new , or head on over to the I Need Help sections of the forums forum.corona-renderer.com/index.php?board=29.0. As noted, it would be best to share an animation that shows the flicker so we have some idea where to begin diagnosing it. Thanks! Tom

  • @studio2513
    @studio2513 3 месяца назад +1

    how to randomize hue\saturation\gamma per tile?

    • @ChaosCorona
      @ChaosCorona  2 месяца назад +1

      Use a CoronaMultiMap, which offers randomization by Tile ID. BTW if you had asked over on the forums at forum.corona-renderer.com/ then we'd have been able to share a screen grab of such a set up ;) Hope this helps! Tom

  • @bez2cukru
    @bez2cukru 3 месяца назад

    Would there be something for creating herringbone?

    • @ChaosCorona
      @ChaosCorona  3 месяца назад +1

      Not within the Tile shader at the moment, no - sorry. Tom

  • @filipskrzat
    @filipskrzat 7 месяцев назад

    Why Triplanar Mapping doeswork on scaled objects but this doesnt?

    • @romullus3d
      @romullus3d 7 месяцев назад

      Because triplanar map does not need object's UVs, it creates its own UV mapping. On the other hand tiles map needs UVs in order to work and since UVW coordinates scales with mesh in 3ds Max, you always need to take this into consideration. If you don't want or can't to use xform on your object, you can always correct the scale in Tiles map itself by adjusting its size multiplier.

  • @Puf_Puf
    @Puf_Puf 7 месяцев назад

    Как одновременно использовать бмп и норм на швах и плитке?

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад

      Hi! Sorry, I don't understand the question (it translated as "How to simultaneously use BMP and norms on joints and tiles?" in case it's an error in translation). Could you post over on the forums please? That would allow things such as you sharing an image that shows the kind of effect you want to achieve, and that way we can better understand what you are looking to do. forum.corona-renderer.com/index.php?board=29.0 would be the board for that. Thanks! Tom

    • @Puf_Puf
      @Puf_Puf 7 месяцев назад

      @@ChaosCorona Hello, thanks for the reply. I'm having difficulty with bump when using real world scale size 3DS MAX. If you check this box, then bump almost does not work (I use corona bump converter), you have to unscrew the bump value to the maximum. It is also unclear why bump only works when using the default output corona tiles map? If bump is output via output 1 or 2, then bump simply does not work (unlike Normal map). Thank you.

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад

      Hi! Definitely sounds like something to post over on the forums, just in case there is a bug (as you mention it only working with the default output - though for me, it has worked fine in other outputs). Seeing some screen shots of your material set up, or better yet, having a copy of the scene, would be the best way we could move forward with answering the question - which is simply not possible here on the YT channel (not to mention the support team can't monitor comments here). So if you are able to do so, posting on the forums at the link given above would be the way for us to help you, or opening a ticket at support.chaos.com/hc/en-us/requests/new if you don't want to head to the forums, of course. Sorry I can't be of more immediate help here! Tom

  • @gmocra001
    @gmocra001 7 месяцев назад

    In fact I have lights exploding where there is no light in some frames

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад

      Hi! Sorry to hear you are having problems - unfortunately RUclips is not a good place to resolve those, as we'd really need to see things like images or animations showing the results you are getting (with the problems), screen grabs of scene set ups, and a back-and-forth conversation so we can rule out possible causes. May I ask you to either open a ticket via support.chaos.com/hc/en-us/requests/new, or post on the forums at forum.corona-renderer.com/index.php?board=29.0 ? In both of those, it's possible to share images, scenes, etc.
      Right now two possibilities I can think of is something related to displacement for the flicker (depending on whether you have World or Screen mode in use) but this depends on whether the camera is being animated or not, and for the "lights exploding" I am not sure and would need to see what is meant, and know whether e.g. bloom and glare is used. But if you could post in either of those two places, we can dive in in more detail and figure out what is going wrong! Thanks! Tom

  • @ahmadrashedsarwari357
    @ahmadrashedsarwari357 7 месяцев назад +1

    Amazing

  • @anthonirosa
    @anthonirosa 7 месяцев назад

    You mean the grass at the end of the video is just texture+displacement? Not some 3D mesh of grass?

    • @baurzhankurkebayev7367
      @baurzhankurkebayev7367 7 месяцев назад

      I think black and white mask that you need to use in scatter settings.

    • @romullus3d
      @romullus3d 7 месяцев назад +2

      Grass in that scene is 3D mesh scattered with Chaos scatter. It should be possible to make grass just with displacement, but it will never look as good as scattered models, especially in close-up views.

    • @anthonirosa
      @anthonirosa 7 месяцев назад

      @@romullus3d Ok thanks!

  • @sersinlimites1111
    @sersinlimites1111 7 месяцев назад

    IF YOU COULD TEACH US HOW TO PUT HAIR ON STUFFED ANIMALS AND RUGS, THANK YOU, THERE IS NO VIDEO ON RUclips EXPLAINING SOMETHING LIKE THAT

  • @MrAmmarTV
    @MrAmmarTV 7 месяцев назад +1

    I lost him half way, I'm not sure if its his way of explaining things or its me lol

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад

      Well we are always trying to make sure we make things as clear as possible to the most people we can. If you have a more specific suggestion we'd be happy to listen. Nejc

  • @MelbourneArchviz
    @MelbourneArchviz 7 месяцев назад +1

    you should disable ads. you are charging thousands for your software those pennies you make from ads just annoy your customers.

    • @ChaosCorona
      @ChaosCorona  7 месяцев назад +2

      We don't control the ads, RUclips does. Our channel is not monetized, so any advertising is injected by RUclips for RUclips's own benefit. Thanks! Tom

  • @AndreiTheBadger
    @AndreiTheBadger Месяц назад

    Any plans to change that shit ACES OT ?

    • @ChaosCorona
      @ChaosCorona  Месяц назад

      You'd have to define what needs improving about it, before we can say whether there are plans to do those changes :) And the correct channel for that, so that it reaches the right team, is through a ticket at support.chaos.com/requests/new . Thanks! Tom

    • @AndreiTheBadger
      @AndreiTheBadger Месяц назад

      @@ChaosCorona IT LOOKS LIKE SHIT. IT HAS NOTHING IN COMMON WITH THE ACES COLOR SPACE. The darks are to dark, yes i know to use tone curve or how its called. but its still shit. Even the the others filmic and reinherd look like shit when used. THIS RENDERER IT SO BEHIND.

    • @ChaosCorona
      @ChaosCorona  Месяц назад

      @@AndreiTheBadger Yes, it has nothing to do with the ACES color space, as that had to be supported within the native 3D applications (which it is now with the latest versions of Max and C4D, so support for that is coming in Corona 12). It is just the "sweetener curve" used, so that people can apply it to their images if they like it. Given that this is not ACES color space, are there any curve and highlight adjustments that you would point to as being more useful, e.g. ones in other engines? Thanks! Tom

  • @wxkljj5554
    @wxkljj5554 7 месяцев назад

    ?