given that if people who still habitually play this game were born 30 years earlier; they would have been building giant model train sets in their basements; seems CO knows their customers. This game isnt a Sim City replacement, its just a model play set for adults.
@@WiseG33k I really like CS, but i do that because to me its a traffic/public&private transport network simulator. Especially with Traffic Manager President Edition, you get complete control over the streets, including customizing the individual lanes turning rules, junction rules, and add the requirement for realistic parking spot zone planning. Its just neat to build a giant city/industrial area and then plan out a street network that wont produce traffic jams. From individual junctions with pedestrian bridges to the big highways and their off- and on-ramps, its just fun to build roads in the game. So less of a city builder and more of a traffic planning simulator for me, but thats exactly why i love it.
Yeah... I was going to comment about the clipping issue too! Buses driving through cars, boats just peeling away from one 'big' boat at the harbour, and passengers walking through the walls of the bus to board it!! :-D I know it's nit-picky stuff, but it does look rather funny!! :-D
I'd love an expansion that would let you drive various vehicles. It could be like a mayor publicity stunt, where you do various jobs to gain rep with the population, or lose rep if you screw up. Different people could react differently to your actions too. Another mode could be where you assume the life of a person in the city, like a getaway driver, a cop, or some other pretty intense job. A third mode could just be a free drive, you turn into an "out of town" person and just walk and drive around with no objectives given. It could be like Driver, where you can't run over and kill anyone, they just jump out of the way.
The sad thing is that there was a mod called CitiCopter that was supposed to accomplish this, but it got discontinued and taken off the steam workshop. SAD! I'd pay a full price game to play missions on a city I created.
these are my favourite videos from you, all game reviews but sims or cities skylines and simulators reviews are sooo good, like so chilled and nice. KEEP THEM COMING PLEASE!
I love playing this game and when after many many many hours i finally get bored, it doesn't hurt throwing a few asteroids on top of my city for some extra spice :P
i find your reviews extremely useful, cause you realy care about what you reviewing and you give the most important information and transmit vivid impression. easy sub
I think this will be the last pack for the game. When you describe something as being in its sunset, it means it's in its final era. I think this means we'll get a C:S2 announcement later this year.
Man, thank you so much for doing these Cities and Sims DLC reviews. No one else really seems to be tackling them and the quality and depth you go into them really effect whether or not I buy them.
Yeah, I felt similar, it is nice, but not needed in the end so, yeah if you get it for 50% off, go and buy it, for 25% off, think wether you want it or not but don't buy for full price. An interesting thing I noticed, is that workshop inland watertreatment counted towards the achievement of treating 20 million cubicmeters of sewage in inland water tretment, which was a little weird to have that pop up. So after 20 weeks ingame I got an achievement I shouldn't be able to posses normally.
Fair enough review. Thanks. To bee honest I was waiting for you and Biffa to review it. But since Biffa is sponsored, one has to take it with some salt. I like your point regarding water scooters and marina. Really true. Also working on some out of the city boundary interaction would have been nice as well. And trolly bus as aesthetic thing is also quite true. Perhaps less noise pollution, but that's all.
Awesome DLC i am super happy with it. Interbuses are cool, fishing and helicopter transport are awesome. Troley buses are great to connect big commercial or tourism areas. We only needs custom airlines
I think it should have been called Cities Skylines Hodgepodge. I haven't played since last summer and still haven't bought Campus but will probably do so at some point. Perhaps when both Sunset Harbor and Campus are on sale at the same time. With so many expansions and mods installed, my poor old computer often struggles on my larger cities.
I just bought 6 DLC's and just now start watching the LGR review for them. I feel dumb now, half of it was already patched in and my main save is now broken -_-
Not much in the way of collision detection - boats going through piers, Busses driving through parked cars, etc. The pedestrians also seem unsafe... Oh well, it's not meant to be a real world physical simulation, just a logical one, I suppose.
Still many things are lacking: No Trolleybus/Bus or Trolley/Tram interchange, no Trolley/metro or Trolley/train interchange, not Trolley/monorail Trolley roads can't intersect tram roads or be merged. No Trolley lines at airports or harbours either, nor trams. Still no way to cleanly exit a road with a tram line with a slope to transform the tram line in to an elevated one or a sunken/underground one. The stock metro trainset doesn't look like a metro, but more like a suburban train. Saving space with the new interchanges? No way, those take an awful lot of place and a maunal build can be much more compact.
Anybody else thing they named it Sunset Harbor because we're getting to the end of Cities Skylines. Look at whats in this DLC just a random assortment of things with maybe 20% dedicated to the Sea.
5:45 Why the hell not? would you rather have had to pay extra for each set of additions? at a guess, the name is alluding to this being the (official) final DLC for C:S
This game is not really for me, but as an educational tools it is fantastic. I wish such a thing existed when I was at school. Imagine that as a project...go and build a city.... Discuss.
@@sizzxrk Indeed, we are all hours apart spread about the net. I'm in the U.K. to though so it's nice. But even so, if I see a video uploaded when I'm about to head off to bed, or whatever....I just wait. I dunno why people can't wait until later to watch things.
As good as it looks, I far prefer the simplicity of the first SimCity games. With all this detail and expansions, it feels like playing it would be closer to work than play. Having said that, if it arrives on GOG on low price, I might give it a go. Still, thanks for another good review.
I feel like this pack fell short and feels more like a Mass Transit/Industry expansion pack. I wished they added beaches, beach fronts and more harbor touristy related stuff. So we may create Miami styled cities.
I also wanted more new buildings. Like futuristic buildings and etc. Wouldve been nice to see more taller buildings added to the game as well (besides IT)
This DLC would have been the opportunity to remake the crusie ships and harbors in general, like only a single ships docks at a time, industry specilized harbors, dedicated to only ship forestry goods or oil, with a new ship model. Reducing the amount of imported post, the current amount is crazy. A large crusie ship terminal, allowing two or three ships to dock at the same time, for increased upkeep of course. There simply aren't a lot of harbor related things in the DLC, but it maybe was made this way to appeal to more people at the same time, those who don't like spending time with public transport might like the fishing industry and so on.
It feels like this pack was just left over or cut content from all the other expansion packs (maybe there working on something bigger than this and just wanted to add some additional content to the game till what ever they announce comes out)
I thought so to, which I dont mind the concept of leftover variety packs. However the price and the lack of content like beaches or as he pointed out little boats and Jetskis and just falls short
@@yesn95 I desperately hope so and I really hope it's built on a much more solid simulation of the things that matter. This game has a pointlessly detailed and manual transit simulation that never feels rewarding, and almost everything else feels very surface level.
Was going to say the same thing. It feels like a mish-mash of content that would have fit in various other packs. As much as I like Cities Skylines, I personally hope this is the final DLC for the game and that all their efforts will be spent working on CS2, CIM3 or whatever they must inevitably have been working on for the past 2+ years. CO are a much larger company with a much bigger potential now than when CS was released in 2015.
Considering how many clips shown here had boats driving straight through docks, fish farms and other boats, I'm guessing that anti-collision logic wasn't very high priority for the developers lol
To be fair with how the boats move in the base game im kinda glad they didn't put in full collision. Road collision is already a pain in the ass, I don't need it but on water
this is the only thing i dont like about LGR he makes it look so easy then when i do it my city just looks like crap then i get sad and uninstall for game for a few months just to get a false hope that next time i'll be good only to remember that iam not
@Impromptu then what? It takes 2 days at most to get to a max-level city. If you're That attached to the saves and the game wouldnt you have fun at least faithfully recreating ur previous saves? Seriously, what is there to do in this game once your city is complete? Start over.
I was thinking for seasons they would do something like, the sims 4: spring, the sims 4: winter, the sims 4: autumn. Each of those packs will be costing $30 each too
Ahh, yeah, that's what this is. They not only took from SimCity ideas, but they took from the sims marketing & money making. at least their packs are affordable
@@EPMTUNES i'm late but i instantly knew because his older dlc reviews for this game weren't 100% praise and i'm glad they are, lgr probably makes back more than enough in youtube revenue by being honest, buying these games for honest reviews can't hurt
If I was to guess, the mish-mash of things in the DLC that don't seem related to the theme are down to the Skylines team having a single backlog of features that they prioritise, work on the top priority things first, then attempt to put a theme around the package once they've decided what they can deliver in the release cycle.
The Paradox monetization model involves releasing a really solid base product, and then DLC for years and years and years to continue keeping the game fresh. Honestly, less offensive than the "cosmetic all the things!" approach if you ask me.
@@willpreston6881 I totally agree with everything this person said. I prefer these DLC-types of monetization to the microtransation-types. Sure, I'm putting down $15 dollars at once but if this was a micro-transation, each larger thing would be $5 and small cosmetic change would be $1 - and from my estimation, this would be $32 total for the content here. Keep the DLC coming, Paradox. Just ... create 'collection' of them for new players every so often that's not as pricey as the $100 price tag on HOI4.
@@siskavard It would be very difficult to support the development of all the Cities: Skylines DLC without charging. Sales of the base game aren't high enough.
6:55 to be fair, I'm guessing fans were requesting that one for their desert cities. It's a pain in the ass to manage waste when you have no rivers or lakes.
Real Clint: *places aviation club* Virtual Clint: *in his house, restoring a Packard Bell* "Gaah! Did that guy just get his pilots license or something!?"
I remember when CK2 came out and was getting all this substantial DLC, I thought it was great... but they never stopped.... They never stop... Paradox really changed when they went public on the stock market.
Wait, you don't like that an older game continuously received substantial DLC up until the next game was announced? I would rather have that than not getting anything or having yearly updates.
I like to think its called Sunset Harbor due to it being the last expansion for CS. Just seems like leftover ideas. Sun is setting on CS and I cant wait for CS2.
It's either that or Colossal Order is going the Mac OS naming route and expansions are no longer named after a theme. Having the expansion named after a place allows them to throw in random stuff together instead of trying to find enough items to fit in one themed expansion.
Kinda reminds me of Apartment Life for The Sims 2, where it did indeed have apartments but it was otherwise a big hodgepodge of fan-requested features, like ceilings, helicopters and magic. EAxis probably did that for the same reasons you alluded to.
What new things would CS2 bring to the table that all these DLC packs haven't already? Will it just be like the Sims? Better graphics, tweaked physics, new textures for cars and buildings, a different looking menu screen and tabs with another cycle of periodic DLC adding the same "new" features as before like disasters and trams and snow plows and universities?
@@vidmasterK1: It would probably fix some under-the-hood stuff too, that can't easily be addressed in an expansion pack as it requires ripping up the base code. Stuff like vehicle logic, for instance, or how buildings attach to roads. There's also plenty of other stuff a sequel could add, such as interaction with other cities, multi-use zones, more options for shorelines, or buildings adapting to lots that aren't square or level.
@@vidmasterK1 Number one priority for a sequel is multi-thread support so this game doesn't shit itself at 100k+ population even with 9900K/32GB 3200MHz RAM/2080 Ti computers.
This could be called the "DLC" DLC. If you have other ones it's pretty handy by adding stuff to them, but if you don't it's a bit of a jumbled mess extra random stuff
I think ultimately.. I like how Cities: Skylines does their business model. There are always a bunch of new stuff they did in a big update, and at the same time they release a pack of themed content (usually not *that* impressive, but still good enough) to help fund the development of the previous/next big update. At least, that's what I think they're doing and I can respect that approach.
the MTG cardgame just launched an expansion with a card named: Spacegodzilla, Death Corona. This is not a joke. They quickly renamed it , but it is out in the first print run of that set.....
I bought it to support the devs, but it really is time for Cities Skylines 2. Regions with multiple cities, local trade, and potentially the ability for multiplayer, really would add a whole layer of depth that CS currently misses.
The bit about elder care reducing the workforce reminded me of the thing in SimCity 3000 where the retirement age never changed, so if you let your average lifespan get too high, your economy would collapse under the weight of so many people not working.
Just at the beginning of March I went to Varna, Bulgaria, and they had these trolley buses there, which I had never seen before other than old photos, and I thought, wouldn't it be cool if these were in Skylines. 1 month later, they are in Skylines.
It is kind of cool to see trolley buses in the game, that’s something I thought I’d never see in CS since it’s kind of a dwindling mode of transportation (at least in North America). Many trolley buses replaced tracked trolleys as cities began removing or abandoning those lines and except for a few cities (Boston, Philly, San Francisco, etc), the trolley buses would eventually be replaced by standard diesel buses. Still really cool to see them in CS without mods though! Also really happy to finally see above-ground metro’s, while the Metro Overhaul mod took care of this I’m happy to see it now implemented in the vanilla game. Intercity buses will be fun to implement too. While I wish they discounted this expansion pack for the time being like they did with the base game, I think there’s enough new “things” in the game to warrant a $15 purchase from me.
I would guess that intercity system is easy to turn into a crude multiplayer -- have the cities of all players link up together and play as off-screen neighbours. You don't know which player is playing right next to you, but his game decisions will be influencing your play and vice versa, just by exchanging sets of stats much like neighbour "AI cities" right now.
@@Stoney3K That would be pretty cool to implement. First though, I want them to fix the *m a j o r* optimization issues the game has. My game should not be slowing to a crawl when it's only using 30% of my CPU and 40% of my GPU.
I was so impressed when the game launched for a good price with enough content. It was not perfect but much better then ten the last Simcity. But now its just a dlc cow. Its still a great game but i will never ever buy a dlc for the full price anymore.
Whats wrong with the DLC market? I think it's potless to add everything to main game for free. Developing is very expencive, why any company would do that for free when only point of business is making profit (yes it is!)? Let alone a open source projects. And there are still lots of stuff added free patches and updates. I totally understand that you want everything for free. But you have to understand that nobody don't want to pay it for you. Somebody has to pay and if it not the buyer/customer who is it?
@@jussivalter I agree with you. The only problem Paradox has is when they add DLC content that later shows up on the main game for free, or is added as well in other future DLCs. Europa Universalis has this. They kinda make you buy the DLC so you can have better/different strategies only to release some past content in future dlcs. And then you realize you don't need the DLC anymore, so that kinda feels like wasted money...
The 10 month gap between Campus and Sunset Harbor really shows to me that Cities Skylines has hit the end of its life. Especially considering how little SH added compare to the 3 DLCs that came before it. The game was built on a sub-par engine (No multithreading on a game like this is suicide), and they're clearly tapped out on ideas. IF they make a Cities Skylines 2, hopefully they fix some of their mistakes here, and build it on a new engine. Imagine the Districts system already in place WITH inter-city play like Simcity 4. THAT would be insanely cool.
Bought the game on day 1, created a new city, have trolley busses in my university area now, making good profit of fishes yet i was waiting for your review for so so so long!!!
not for people who wanted a sim city, if you think Cities Skyline is great now; you would have been building model train sets if you were born 30 years older. It's still as boring, all for show shallow as ever. Props if you enjoy that, I just like like aesthetics and challenge beyond traffic flow.
This game is more about the underlying simulation of everything and less about being visually perfect. The things you see on your screen are basically just simple visual representations of what the simulation engine is doing behind the scenes. It's more like "Ship A takes X amount of passengers from terminal to neighboring city" and then you're shown a ship sailing from the terminal to out of city limits. It's not like "Ship A is about to collide with another one and avoids the collision by changing its course". That kind of stuff wouldn't benefit the simulation and would only add even more things to be calculated on top of the already ridiculous amounts of stuff the game is simulating.
It kinda feels like this pack was all the random ideas they didn’t know where to put anywhere else
It kinda feels like Paradox sold another patch as a DLC instead of just fix the game.
@@BrasilGT to be fair, they added the important stuff in a free patch.
it's mass transit 2 basically
given that if people who still habitually play this game were born 30 years earlier; they would have been building giant model train sets in their basements; seems CO knows their customers. This game isnt a Sim City replacement, its just a model play set for adults.
@@WiseG33k I really like CS, but i do that because to me its a traffic/public&private transport network simulator.
Especially with Traffic Manager President Edition, you get complete control over the streets, including customizing the individual lanes turning rules, junction rules, and add the requirement for realistic parking spot zone planning. Its just neat to build a giant city/industrial area and then plan out a street network that wont produce traffic jams. From individual junctions with pedestrian bridges to the big highways and their off- and on-ramps, its just fun to build roads in the game.
So less of a city builder and more of a traffic planning simulator for me, but thats exactly why i love it.
i see they perfected the object collision detection for the boats. driving straight through each other and piers.
Lol it's sorta always been like that
its like minecraft, a stack of 64 boats
Yeah... I was going to comment about the clipping issue too! Buses driving through cars, boats just peeling away from one 'big' boat at the harbour, and passengers walking through the walls of the bus to board it!! :-D
I know it's nit-picky stuff, but it does look rather funny!! :-D
@El Jay gosh wait until my good friend Ryo hears about this
@El Jay Sounds mighty tasty!
There is nothing like sitting down and listening to LGR's dulcet tones in these uncertain times.
Ideally with a freshly made coffee in hand ☕️
I'm here for it LGR fam!
13:20 .... Löök Clöse
doesn't it hurt using stock phrases like that?
Literally the reason I clicked on an LGR video.
13:19 You ain't sneaking that one past me, Clint!
I really hope Paradox watches your content because you just have some of the most apt general suggestions in regards to function and aesthetics
Where is my SimCopter for Cities Skylines?
I'd love an expansion that would let you drive various vehicles. It could be like a mayor publicity stunt, where you do various jobs to gain rep with the population, or lose rep if you screw up. Different people could react differently to your actions too.
Another mode could be where you assume the life of a person in the city, like a getaway driver, a cop, or some other pretty intense job.
A third mode could just be a free drive, you turn into an "out of town" person and just walk and drive around with no objectives given.
It could be like Driver, where you can't run over and kill anyone, they just jump out of the way.
The sad thing is that there was a mod called CitiCopter that was supposed to accomplish this, but it got discontinued and taken off the steam workshop. SAD! I'd pay a full price game to play missions on a city I created.
@@astralpowers Ahh that sucks. Yeah it's always unfortunate when a promising mod gets abandoned.
If it has a GTA mod, I'll buy it🤣
They should add a troll that randomly attacks your fishing boats.
"Dem fishies be mine. Leave dem fishies."
Sleep with the fishes
the electric buses and that underground light rail in your video, makes me want to make a Seattle map! nice.
these are my favourite videos from you, all game reviews but sims or cities skylines and simulators reviews are sooo good, like so chilled and nice. KEEP THEM COMING PLEASE!
7:16 "retro future funky looking"
Guess Finland has been retro-future-funky since 1960 or so
That's exactly what I thought 😄
Was thinking - both my current and previous UK universities have similar buildings
I love playing this game and when after many many many hours i finally get bored, it doesn't hurt throwing a few asteroids on top of my city for some extra spice :P
13:19 - Ok, that's what I call a proper up to date reference.
Sim copter one reporting heavy traffic!
I love all the crazy hi-jinx that happens in the video of an LGR review. Like that poor fishing boat at 5:15.
i find your reviews extremely useful, cause you realy care about what you reviewing and you give the most important information and transmit vivid impression. easy sub
Thank you!
That jump scare at 1:50 tho 😂😂
4:25 no one wants to talk about that person with a cane walking over the food trailers???
I think this will be the last pack for the game. When you describe something as being in its sunset, it means it's in its final era.
I think this means we'll get a C:S2 announcement later this year.
Yeah sunset could be like a subtle hint and announcement of the sequel will be coming some time soon.
Man, thank you so much for doing these Cities and Sims DLC reviews. No one else really seems to be tackling them and the quality and depth you go into them really effect whether or not I buy them.
Yeah, I felt similar, it is nice, but not needed in the end so, yeah if you get it for 50% off, go and buy it, for 25% off, think wether you want it or not but don't buy for full price.
An interesting thing I noticed, is that workshop inland watertreatment counted towards the achievement of treating 20 million cubicmeters of sewage in inland water tretment, which was a little weird to have that pop up. So after 20 weeks ingame I got an achievement I shouldn't be able to posses normally.
13:19 that corona placement
It’s not what’s on the outside it’s what’s under the.hood.
Our smooth on the mic host delivers all the tea on this one, LGR makes it clear.
Fair enough review. Thanks. To bee honest I was waiting for you and Biffa to review it. But since Biffa is sponsored, one has to take it with some salt.
I like your point regarding water scooters and marina. Really true. Also working on some out of the city boundary interaction would have been nice as well. And trolly bus as aesthetic thing is also quite true. Perhaps less noise pollution, but that's all.
Awesome DLC i am super happy with it. Interbuses are cool, fishing and helicopter transport are awesome. Troley buses are great to connect big commercial or tourism areas. We only needs custom airlines
1:50 that random clip is hilarious AF lol.
No matter what you are reviewing, your channel is a lovely and nostalgia filled escape! Thank you good sir.
R.I.P. That little boat 5:14
5:33 "Lieutenant Dan! What are you doing here?
I think it should have been called Cities Skylines Hodgepodge.
I haven't played since last summer and still haven't bought Campus but will probably do so at some point. Perhaps when both Sunset Harbor and Campus are on sale at the same time. With so many expansions and mods installed, my poor old computer often struggles on my larger cities.
I just bought 6 DLC's and just now start watching the LGR review for them. I feel dumb now, half of it was already patched in and my main save is now broken -_-
I
Not much in the way of collision detection - boats going through piers, Busses driving through parked cars, etc. The pedestrians also seem unsafe...
Oh well, it's not meant to be a real world physical simulation, just a logical one, I suppose.
LGR reviewing Cities DLC is my spirit animal.
Still many things are lacking: No Trolleybus/Bus or Trolley/Tram interchange, no Trolley/metro or Trolley/train interchange, not Trolley/monorail Trolley roads can't intersect tram roads or be merged. No Trolley lines at airports or harbours either, nor trams.
Still no way to cleanly exit a road with a tram line with a slope to transform the tram line in to an elevated one or a sunken/underground one.
The stock metro trainset doesn't look like a metro, but more like a suburban train.
Saving space with the new interchanges? No way, those take an awful lot of place and a maunal build can be much more compact.
This video really helped sooth my late night anxiety due to this pandemic.
That intercity bus looks super dangerous
Anybody else thing they named it Sunset Harbor because we're getting to the end of Cities Skylines. Look at whats in this DLC just a random assortment of things with maybe 20% dedicated to the Sea.
Helicopter transportation in the city? Hmm... KOBE!
I wonder why he hasn't played ANNO 1800 honestly seems right up his wheel house
The traffic is just like real life so realistic
Holy crap, I've never been this early to an LGR video!
Now we wait for cities skylines 2
Hoping Paradox releases a complete edition of the game that has every DLC but it doesn't cost a fortune sometime soon
5:45 Why the hell not? would you rather have had to pay extra for each set of additions? at a guess, the name is alluding to this being the (official) final DLC for C:S
You know what would be cool? If those invisible cities were cities the player made previously. You could build your own trade network.
I always love listening to your voice
5:13 "Toot toot, comin' through!"
5:11 RIP in peace, little tugboat 😔 let's get some Fs in the chat
This game is not really for me, but as an educational tools it is fantastic. I wish such a thing existed when I was at school. Imagine that as a project...go and build a city.... Discuss.
WOW was just about to head to bed then I see my favorite RUclips release a video about one of my favorite games. Way to help my insomnia Clint
Boxboy uk gang rise up
@@Mr-yg7jl Exactly, this upload time is fine for me.
@@sizzxrk Indeed, we are all hours apart spread about the net. I'm in the U.K. to though so it's nice. But even so, if I see a video uploaded when I'm about to head off to bed, or whatever....I just wait. I dunno why people can't wait until later to watch things.
@@Xegethra I'm in the UK too so yeah its fine for me lol
As good as it looks, I far prefer the simplicity of the first SimCity games. With all this detail and expansions, it feels like playing it would be closer to work than play.
Having said that, if it arrives on GOG on low price, I might give it a go.
Still, thanks for another good review.
This is a time for us gamers to be grateful we have the hobby that we do and to all the people involved in making these games!
I like Cities Skylines, but with most games, I have difficulty playing them. Mostly do to the controls and camera movements.
I want something new like Citizen boats Moving and more buildings like towers and houses
I love it when he reviews modern games!
I bought it on release, I love this game and like to keep supporting it
Hey LGR! I turned 17 today! 😁
Great work dude 💕
I feel like this pack fell short and feels more like a Mass Transit/Industry expansion pack. I wished they added beaches, beach fronts and more harbor touristy related stuff. So we may create Miami styled cities.
And boardwalks
I also wanted more new buildings. Like futuristic buildings and etc. Wouldve been nice to see more taller buildings added to the game as well (besides IT)
This DLC would have been the opportunity to remake the crusie ships and harbors in general, like only a single ships docks at a time, industry specilized harbors, dedicated to only ship forestry goods or oil, with a new ship model. Reducing the amount of imported post, the current amount is crazy. A large crusie ship terminal, allowing two or three ships to dock at the same time, for increased upkeep of course. There simply aren't a lot of harbor related things in the DLC, but it maybe was made this way to appeal to more people at the same time, those who don't like spending time with public transport might like the fishing industry and so on.
It feels like this pack was just left over or cut content from all the other expansion packs (maybe there working on something bigger than this and just wanted to add some additional content to the game till what ever they announce comes out)
I thought so to, which I dont mind the concept of leftover variety packs. However the price and the lack of content like beaches or as he pointed out little boats and Jetskis and just falls short
I don't expect much in the future.
I imagine we will see cities skylines 2 sooner than later. It's been 5 years since the original game came out so it wouldn't surprise me.
@@yesn95 I desperately hope so and I really hope it's built on a much more solid simulation of the things that matter. This game has a pointlessly detailed and manual transit simulation that never feels rewarding, and almost everything else feels very surface level.
Was going to say the same thing. It feels like a mish-mash of content that would have fit in various other packs. As much as I like Cities Skylines, I personally hope this is the final DLC for the game and that all their efforts will be spent working on CS2, CIM3 or whatever they must inevitably have been working on for the past 2+ years. CO are a much larger company with a much bigger potential now than when CS was released in 2015.
Considering how many clips shown here had boats driving straight through docks, fish farms and other boats, I'm guessing that anti-collision logic wasn't very high priority for the developers lol
Don’t worry it’s fine
Username checks out
To be fair with how the boats move in the base game im kinda glad they didn't put in full collision. Road collision is already a pain in the ass, I don't need it but on water
@@cherrypopscile3385 hard disagree. It looks awful.
0:20 why dock just 1 cruise ship when you can dock 3 at once (in the same spot)
It looks kind-of cool - at first I thought it was some stylized trailer effect to punctuate the sped-up tile lapse.
They are four dimensional, so they can exist in the same space sort of ^^
xD
they were not practicing proper social distancing
Its timelord technology - bigger in the inside
RIP to those on the little boat at 5:14
Brutality!
I saw that too!
Just a normal day crashing into each orher
It was absorbed. The crew and boat are now merged with the bigger ship.
*Peace was never an option* XD
LGR flexing his mad city-building skills again =P The review is just a front.
Right my cities never have this much of a “skyline”
this is the only thing i dont like about LGR he makes it look so easy then when i do it my city just looks like crap then i get sad and uninstall for game for a few months just to get a false hope that next time i'll be good only to remember that iam not
@@ryouma1717 lol happens to me too
i’m pretty sure he was just joking
agreed. I don't sense any malice in his reply, and certainly no hate.
I don't even play this, just needed the soothing tones of an LGR review to relax a little.
I'm worried we're going to get Sims 4 levels of piecemeal content.
Amelia Wright its already happened
Honestly I hope they stop soon
@Impromptu then what? It takes 2 days at most to get to a max-level city. If you're That attached to the saves and the game wouldnt you have fun at least faithfully recreating ur previous saves? Seriously, what is there to do in this game once your city is complete? Start over.
@Impromptu in that case, finish your city in cs1 one, and move on to cs2, not a big deal i guess
I was thinking for seasons they would do something like, the sims 4: spring, the sims 4: winter, the sims 4: autumn. Each of those packs will be costing $30 each too
Ahh, yeah, that's what this is. They not only took from SimCity ideas, but they took from the sims marketing & money making. at least their packs are affordable
“There was no code provided to me”. I’m offended.
Haha 🍄
yeah what did he say? hes always been so supportive of them.
I feel like the devs saw how truthful he is for games despite getting them for free. He doesn’t kiss their ass even if he receives it for free.
@@EPMTUNES i'm late but i instantly knew because his older dlc reviews for this game weren't 100% praise
and i'm glad they are, lgr probably makes back more than enough in youtube revenue by being honest, buying these games for honest reviews can't hurt
If I was to guess, the mish-mash of things in the DLC that don't seem related to the theme are down to the Skylines team having a single backlog of features that they prioritise, work on the top priority things first, then attempt to put a theme around the package once they've decided what they can deliver in the release cycle.
I understand that they need to make money with DLC but... seriously all of this stuff could have been just free updates.
@@siskavard it's to pay for continued development, the other solution is moving on to Cities Skylines 2: Electric Boogaloo
The Paradox monetization model involves releasing a really solid base product, and then DLC for years and years and years to continue keeping the game fresh. Honestly, less offensive than the "cosmetic all the things!" approach if you ask me.
@@willpreston6881 I totally agree with everything this person said. I prefer these DLC-types of monetization to the microtransation-types. Sure, I'm putting down $15 dollars at once but if this was a micro-transation, each larger thing would be $5 and small cosmetic change would be $1 - and from my estimation, this would be $32 total for the content here.
Keep the DLC coming, Paradox. Just ... create 'collection' of them for new players every so often that's not as pricey as the $100 price tag on HOI4.
@@siskavard It would be very difficult to support the development of all the Cities: Skylines DLC without charging. Sales of the base game aren't high enough.
6:55 to be fair, I'm guessing fans were requesting that one for their desert cities. It's a pain in the ass to manage waste when you have no rivers or lakes.
Real Clint: *places aviation club*
Virtual Clint: *in his house, restoring a Packard Bell*
"Gaah! Did that guy just get his pilots license or something!?"
Meanwhile in an alternate universe, someone mutters at Clint and questions his pilot's license
I remember when CK2 came out and was getting all this substantial DLC, I thought it was great... but they never stopped....
They never stop... Paradox really changed when they went public on the stock market.
I think they do it well. Makes the game be continuously be developed as we play.
Personally I can't wait for the eventual Cities Skylines too, hopefully something that is a bit better optimized
Wait, you don't like that an older game continuously received substantial DLC up until the next game was announced? I would rather have that than not getting anything or having yearly updates.
I like to think its called Sunset Harbor due to it being the last expansion for CS. Just seems like leftover ideas. Sun is setting on CS and I cant wait for CS2.
It's either that or Colossal Order is going the Mac OS naming route and expansions are no longer named after a theme. Having the expansion named after a place allows them to throw in random stuff together instead of trying to find enough items to fit in one themed expansion.
Kinda reminds me of Apartment Life for The Sims 2, where it did indeed have apartments but it was otherwise a big hodgepodge of fan-requested features, like ceilings, helicopters and magic. EAxis probably did that for the same reasons you alluded to.
What new things would CS2 bring to the table that all these DLC packs haven't already? Will it just be like the Sims? Better graphics, tweaked physics, new textures for cars and buildings, a different looking menu screen and tabs with another cycle of periodic DLC adding the same "new" features as before like disasters and trams and snow plows and universities?
@@vidmasterK1: It would probably fix some under-the-hood stuff too, that can't easily be addressed in an expansion pack as it requires ripping up the base code. Stuff like vehicle logic, for instance, or how buildings attach to roads. There's also plenty of other stuff a sequel could add, such as interaction with other cities, multi-use zones, more options for shorelines, or buildings adapting to lots that aren't square or level.
@@vidmasterK1 Number one priority for a sequel is multi-thread support so this game doesn't shit itself at 100k+ population even with 9900K/32GB 3200MHz RAM/2080 Ti computers.
This could be called the "DLC" DLC. If you have other ones it's pretty handy by adding stuff to them, but if you don't it's a bit of a jumbled mess extra random stuff
Guess who's not getting another early release code for future reviews!
I feel like the devs saw how truthful he is for games despite getting them for free. He doesn’t kiss their ass even if he receives it for free.
I think ultimately.. I like how Cities: Skylines does their business model. There are always a bunch of new stuff they did in a big update, and at the same time they release a pack of themed content (usually not *that* impressive, but still good enough) to help fund the development of the previous/next big update. At least, that's what I think they're doing and I can respect that approach.
Love how ships just ride right through fish farms and each other.
Nothing better than early friday LGR uploads! :D
seeing asthough the world has nothing to do so i think we will see more of this
@@RavenDaSergalOwO Yep :) The more LGR the better! :D
It almost sounds like a Sims 4 expansion pack. "Here's some new stuff that's not really new and still lacks substance but it's still okay I guess."
Yeah, but oh, I can't wait for that new knitting pack to come out [sarcasm]
Great review, would really love to hear your thoughts on Planet Zoo
Oh boy can't wait to farm some fish in the latest Cities Skylines expansion!
(looks at pollution level that I've been ignoring for years)
Oh...
0:17 Panning down onto....... a Corona Extra sign and a fairly empty game street.
also 13:21
the MTG cardgame just launched an expansion with a card named: Spacegodzilla, Death Corona. This is not a joke. They quickly renamed it , but it is out in the first print run of that set.....
epidemic DLC when
Just plop your sewage outlets upstream and watch the fun begin. ^_^
Most water towers here in Sweden (where the game is made) does actually look like that :)
@@LeafTheWitch I can confirm pretty similar water towers in Jarvenpaa.
I’m from Finland and was about to say the same thing, my nearest water tower very much looks like that 😄
I bought it to support the devs, but it really is time for Cities Skylines 2. Regions with multiple cities, local trade, and potentially the ability for multiplayer, really would add a whole layer of depth that CS currently misses.
Not to mention, better optimisation for less RAM usage and better water physics.
How would you do multi-player in a game like this?
When I saw they were coming with another pack, I went: "Oh yeah, an LGR review. Perfect!" Thanks for these man.
Colossal Order: "Oh shit we haven't put anything out in a year. What didn't make it off the cutting floor last time?"
I would have thought the name "Flying Toasters" more appropriate for the "After Dark" expansion haha
It was. He's re-used cities from older reviews in all of his CS DLCs reviews
FINALLY the review I was waiting for. Nothing like LGR reviews.
The bit about elder care reducing the workforce reminded me of the thing in SimCity 3000 where the retirement age never changed, so if you let your average lifespan get too high, your economy would collapse under the weight of so many people not working.
Well at least that's modeled pretty good from real-life
6:06 Waste Transfer Facility aka Wtf.
Think of it as part of garbage supply chain of some sorts.
Just at the beginning of March I went to Varna, Bulgaria, and they had these trolley buses there, which I had never seen before other than old photos, and I thought, wouldn't it be cool if these were in Skylines. 1 month later, they are in Skylines.
If you ever go to San Francisco, they've got them there too! I really like the way they look
Yep, they're here in Sofia as well. Pretty cool to see them in Skylines.
In Sao Paulo, Brazil, you can see them too. In fact I use one to get to work
They exist in Dayton, Ohio also.
We still have in Sao Paulo Brazil and mate, they suck sometimes
It is kind of cool to see trolley buses in the game, that’s something I thought I’d never see in CS since it’s kind of a dwindling mode of transportation (at least in North America). Many trolley buses replaced tracked trolleys as cities began removing or abandoning those lines and except for a few cities (Boston, Philly, San Francisco, etc), the trolley buses would eventually be replaced by standard diesel buses. Still really cool to see them in CS without mods though! Also really happy to finally see above-ground metro’s, while the Metro Overhaul mod took care of this I’m happy to see it now implemented in the vanilla game. Intercity buses will be fun to implement too. While I wish they discounted this expansion pack for the time being like they did with the base game, I think there’s enough new “things” in the game to warrant a $15 purchase from me.
I would guess that intercity system is easy to turn into a crude multiplayer -- have the cities of all players link up together and play as off-screen neighbours. You don't know which player is playing right next to you, but his game decisions will be influencing your play and vice versa, just by exchanging sets of stats much like neighbour "AI cities" right now.
@@Stoney3K That would be pretty cool to implement. First though, I want them to fix the *m a j o r* optimization issues the game has. My game should not be slowing to a crawl when it's only using 30% of my CPU and 40% of my GPU.
Seems like a left over bucket list pack befor they decide to move on with either a full sequel or some other game.
I was so impressed when the game launched for a good price with enough content. It was not perfect but much better then ten the last Simcity. But now its just a dlc cow. Its still a great game but i will never ever buy a dlc for the full price anymore.
And yet it's perfected after every dlc.
That's the Paradox curse
Whats wrong with the DLC market? I think it's potless to add everything to main game for free. Developing is very expencive, why any company would do that for free when only point of business is making profit (yes it is!)? Let alone a open source projects. And there are still lots of stuff added free patches and updates.
I totally understand that you want everything for free. But you have to understand that nobody don't want to pay it for you. Somebody has to pay and if it not the buyer/customer who is it?
@@jussivalter I agree with you. The only problem Paradox has is when they add DLC content that later shows up on the main game for free, or is added as well in other future DLCs. Europa Universalis has this. They kinda make you buy the DLC so you can have better/different strategies only to release some past content in future dlcs. And then you realize you don't need the DLC anymore, so that kinda feels like wasted money...
Coffee and LGR in the morning. What a great way to start the day.
The 10 month gap between Campus and Sunset Harbor really shows to me that Cities Skylines has hit the end of its life. Especially considering how little SH added compare to the 3 DLCs that came before it. The game was built on a sub-par engine (No multithreading on a game like this is suicide), and they're clearly tapped out on ideas. IF they make a Cities Skylines 2, hopefully they fix some of their mistakes here, and build it on a new engine. Imagine the Districts system already in place WITH inter-city play like Simcity 4. THAT would be insanely cool.
If EA owned this game- this dlc pack costs $14.99 but you have to have mass transit and green cities dlc in order to use this dlc.
Gotta love how models go through each other and such 😂😂😂
Bought the game on day 1, created a new city, have trolley busses in my university area now, making good profit of fishes yet i was waiting for your review for so so so long!!!
This game just keeps looking better and better! Also, Make sure to stay healthy man!
not for people who wanted a sim city, if you think Cities Skyline is great now; you would have been building model train sets if you were born 30 years older.
It's still as boring, all for show shallow as ever. Props if you enjoy that, I just like like aesthetics and challenge beyond traffic flow.
My opinion, this doesn't look worth it. It doesn't add enough to really want to get it.
is it normally for cities skyline that the boats and buses clip trough things
yeah that is a big disappointment for a 5 year old game with countless expansion packs / patches
This game is more about the underlying simulation of everything and less about being visually perfect. The things you see on your screen are basically just simple visual representations of what the simulation engine is doing behind the scenes. It's more like "Ship A takes X amount of passengers from terminal to neighboring city" and then you're shown a ship sailing from the terminal to out of city limits. It's not like "Ship A is about to collide with another one and avoids the collision by changing its course". That kind of stuff wouldn't benefit the simulation and would only add even more things to be calculated on top of the already ridiculous amounts of stuff the game is simulating.
@@Kepe Exactly, just as the same reason as there aren't any road traffic accidents with individual vehicles. Traffic is modeled as "flows", not cars.