Thank you for watching the video. If you want to see more you can subscribe and like the video. My other channels: Main channel: www.youtube.com/@Ferzen RPG channel: www.youtube.com/@FerzenRPG Total War: www.youtube.com/@FerzenTotalWar RDR2: www.youtube.com/@FerzenRockstar
Hey dude you should do a minutemen ending where the BOS and railroad are alive with their quest line almost completed (but without destroying each other). Wanna see their reactions.
If you do the all three other factions survive there's a small chance that you'll see both Brothers in the BOS and Minutemen in Diamond City at the same time. Which is the only difference from the Minuteman ending in Diamond City.
@@deathstroke8118 join the BOS and be the general of the Minutemen and use the Minutemen to take out institute i was at lest a Paladin rank when i did it i seen them around as well
@@deathstroke8118 You ultimately have to use the Minutemen as the attacking the Institute faction, but so long as you don't get to certain quests in each the BoS and Railroad, as both factions have no way back points, there is a way to stay friendly with all three factions after the Institute is dead. I'll include a couple of guides below that should help you out... (1st is better than the 2nd) ruclips.net/video/hRIMM0BhUEU/видео.html ruclips.net/video/OUFEeYdQnVc/видео.html
@@FerzenTES If you go down the all three factions at peace route then you potentially can get a bit of every faction's content at the same time. The DC Guards will only acknowledge the Minutemen taking out the Institute, as the all 3 at peace requires you to finish the Institute with the Minutemen, but all the faction NPCs can all potentially spawn with their dialogue, sometimes at the same time with everyone getting along. If you finish one or the other without keeping all three at peace, then you'll only get that factions' NPCs and dialogue.
That’s what my cannon ending is my female character she used the minute man as her above ground force and they will be the figure heads for her and the institute will of course help with restoring the common wealth
In my ending only the institute was eliminated. The brotherhood, minutemen and railroad coexisted peacefully. I just did as many quests as possible without destroying a faction so i could experience most of the game and i think its good that the factions can survive. Rilroad is useless but not evil, minuteman is good for the commonwealth and the brotherhood is a much needed army.
The railroad can serve as a CIA like group, the minutemen can serve as the police, and the BOS can serve as the military with all the settlements coming together to form some sort of government now that they don't have to worry about the institute coming to kill them AGAIN
1st = love it 2nd = weird ( funny seeing a synth making soup) 3rd= idk yet 4th= personal favorite love to see my brothers and sisters in town (Yes I like the brotherhood) Everyone has their own likeings
At least there was a change. Some open world games just end completely when you finish the main story while others don't change at all. I love the Witcher 3, but I don't like how at the end of the main story, the world just resets to how it was when the game first starts and the same banners and troops occupy the land no matter who won the war.
The institute ending is kinda dumb, so the people who you first met who shot a man out of the theory he might be a synth is now just all fine with synths running around? No resistance at all after all the trouble they have had from them? Just silly to me .
Post-main quest content? Are you joking? You're asking too much from Bethesda. They would rather have modders add that sort of content and maybe eventually add a few creation club quests which have very little story in them.
You're conflating Gen 3 synths and the issue of being perilously close to human with Gen 1 synths which literally are just robots. Your logic really doesn't work here.
After seeing the Prydwen in the amazon show, no doubt the BOS ending (or possibly the Minutemen ending where you don't destroy the Prydwen) is now canon. I feel like the writers looked into what the fans were saying and agreed that the Railroad and Institute endings is everyones least 2 favorites.
After seeing the airship go down? Nobody in Diamond City would have the balls to resist. Be real about that. When people know you can literally just TELEPORT soldiers in, you're gonna behave.
I wanted to see a scenario where the four factions cooperate to aim for the restoration of the federation. Each faction has its strengths and weaknesses, making the future uncertain.
@@elitwedt Yeah but their liars, They claim to care about the surface but they continuaslly contradict themselves. They continue to release Super Mutants on the surface despite virgil explaining that the experiment never changes. They murdered the leaders of the Commonwealth Provisional Goverment. they continue to kill and replace humans with synths and it's never really explained why the institute needs synths to begin with. Even when you take over as leader nothing changes. the board of directors vote on issues without you. you can headcanon that you become a dictator like figure. but nothing changes in game.
@@elitwedt If you can actually control the Institute and decide which research projects get focused on, then they're the best faction over all. For some reason, they keep producing Gen 3 Synths and use them as manual labor, when Gen 1 Synths are perfectly capable of that without the added ethical concerns of sentience.
@@archdornan8349 Modded, someone took the effort and gave the Enclave an entire storyline. It's really well done and written better than a lot of the main quest. If you're on PC or Xbox the mod is America Rising 2: Legacy of the Enclave.
Feels like they could've fleshed out the aftermath of the final quest better. Maybe with you in charge of the Institute and both their major threats gone you could order them to send Coursers and synths out to destroy raiders and super mutants.
Man I don’t remember this. Is this a mod or just vanilla and I’m drawing a blank? Because I know you’ll see your faction patrolling the roads a lot more like with the railroad setting up checkpoints but do you really see synths or other factions just roaming around diamond city in the vanilla ending?
I remember trying this but my game bugged on the brotherhood ending and i got really salty about it. There was a mission that had you hop on a vertibird to fight the Institute and before you got on it, a warning would appear telling you it would put you on bad terms with the Institute. Everytime I headed inside my game would immediately crash...
Institute should just: 1. Make a small base on surface but with Gen 1 and 2 synths. 2. Cook food and give supplies to those who come to them in peace. 3. Prepare jobs and shelter for those willing to earn their keep. 4. Trade supplies with trader. They will spread their location and their existence. 5. Give friendly warning that violence will only be used on the people who started it. 6. Send convoy to clear up malicious group like raiders, super mutant, gunners, and feral ghouls. 7. When the goodwill of the base is spreading, make friendly contact with settlements. 8. Provide technology support to settlements so they can get more food and water. 9. Establish school in settlements so newer generation is more educated. 10. Provide safety to settlements that request protection. Just like Nick, from the handyman to private detective. If you don't hide your identity, and prove yourself as useful and non threatening, it will only be time before people will at least acknowledged and accept the existence of the Institute.
After the Bunker Hill battle you can talk to Kessler and she hands over control of the workbench to you since she saw you at the battle alongside whatever factions were there and realizes at least one of those factions was affiliated with you.
As acting Director of the Institute, Our Gen 1s will provide free soup and packaged food supplement to all impoverished wastelanders who need their daily dietary requirements fulfilled 😉
It’s kinda illusion breaking to see that the people are okay with the player sided with the institute as if the entire game they’re fearful of it, would be cool if dc became hostile to you
@@t.vampiro4800 yeah I did just enough of their quests for the Deliverer and abandoned them. I relished killing Deacon and all of those fuckers, made sure to use the Deliverer on em all (except Deacon, he got the extended ripper (◔‿◔))
Bro even if you like what the faction does, they still suck. Like, I believe Gen 3 synths are people (not humans tho) & deserve to be treated morally & with rights, but I find it hard to like the railroad because they make such stupid decisions, have such a garbage network, & half the time they hurt the synths more than they help them.
Is this a mod or something? I’ve beat the game with all faction except the minutemen and don’t think I’ve ever seen the faction you sided with in diamond city afterwards
I think what I hate about these endings is that you could be the general of the Minutemen, a Sentinel in the Brotherhood, or even be the leader of the freaking Institute! If thats not you're style, you can blow it all up like Megaton, ridding the boogeymen of the Commonwealth for good! Yet after all that... Wellingham still treats you like sh!t.
There's a mod for that actually on nexus mods, turns the minutemen into the NCR. With the uniforms, weaponry and even ai voice lines to replace any time someone says "minutemen" with "NCR"
Idk how that is seeing as it takes place on the other side of the continent. We will be seeing the cannon new vegas ending though which will make many a homosexual angry
@sapphicseas0451 new vegas fans are notorious for how they rage over tiny things so a cannon ending is going to be like their 9/11. Honestly can't wait for season 2
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Hey dude you should do a minutemen ending where the BOS and railroad are alive with their quest line almost completed (but without destroying each other). Wanna see their reactions.
0:24 “Heard they’re reforming the Minutemen. Raider hunters or something, in the old fort near Southie. Might consider joining up myself.”
Best comment lol
You, you're just remixing the Dawngaurd talk, aren't you?
Now there's a good remix of guard talk if I ever heard one.
I used to be a scavenger like you, but then I took a bullet to the knee.
Haa fallout 4 version of the Dawnguard dlc for Skyrim heee
The synth making himself soup 🥺🥺
.... I'd make him into chopped parts feed to a mutant
I can imagine some local thinking "well 1 robot already makes us food.."
True
A summary of Bethesda’s writing
He should be making it for me.
Looks like that lady working at the diamond city general store is gonna have to sell products to synths 😂
“All diamond city trading right here. Except-“
@@coffinboy556brotherhood of Steel members
@@coffinboy556 except syggas
@@RibeiroFdsik what I’m calling synths now
She’s racist 😂
Ad victoriam!
*Shows Enclave's armor*
Didn’t realize it actually translated to “to victory”
@@clashking6660 yeah im pretty sure its spanish
@@Henry-wb5pmLatin, actually. They're medieval larpers, and the medieval times loved Latin.
@@PointingFinger mb thanks for correcting me
They litteraly tell you in the game what it means
If you do the all three other factions survive there's a small chance that you'll see both Brothers in the BOS and Minutemen in Diamond City at the same time. Which is the only difference from the Minuteman ending in Diamond City.
how do you get that ending?
@@deathstroke8118 join the BOS and be the general of the Minutemen and use the Minutemen to take out institute i was at lest a Paladin rank when i did it i seen them around as well
@@deathstroke8118 You ultimately have to use the Minutemen as the attacking the Institute faction, but so long as you don't get to certain quests in each the BoS and Railroad, as both factions have no way back points, there is a way to stay friendly with all three factions after the Institute is dead.
I'll include a couple of guides below that should help you out... (1st is better than the 2nd)
ruclips.net/video/hRIMM0BhUEU/видео.html
ruclips.net/video/OUFEeYdQnVc/видео.html
I have this ending when destroyed Institute with Minutemen. I just did Minutemen questline
@@FerzenTES If you go down the all three factions at peace route then you potentially can get a bit of every faction's content at the same time. The DC Guards will only acknowledge the Minutemen taking out the Institute, as the all 3 at peace requires you to finish the Institute with the Minutemen, but all the faction NPCs can all potentially spawn with their dialogue, sometimes at the same time with everyone getting along.
If you finish one or the other without keeping all three at peace, then you'll only get that factions' NPCs and dialogue.
I like how you can see Danny bleeding out in the background at 0:18 while you're just listening to folks
Where?
I wanna know too, where?
@@VeryEvilGMthe 4 huddled on the left where Danny lies
By the base of the two ramps in the background, next to all-faiths chapel
Myrna was probably having a stroke at the sight of Gen 1s and screaming "I fucking told you!!!"
the third person show of enclave armour made me laugh
“Ad Victoriam.” (Camera turns around) “Semper Fi”
so only the BoS gives you the credit. the railroad just takes all the credit for themself
Even the minutemen give you the credits, you are their general, and without you they would've never became so strong again
That line is a generic line. I've gotten it on a railroad ending.
Yeah but you join THE RAILROAD to beat the game that way, so technically everyone gets credit
@@thevaultdweller2278 yeah except they did shit all compared to the player
dont diss my boys
The Minutemen as the power structure and the Institute as the major research and development house.
That’s what my cannon ending is my female character she used the minute man as her above ground force and they will be the figure heads for her and the institute will of course help with restoring the common wealth
The Minutemen as the unhinged, hyper-authoritarian military dictatorship under the glorious iron fist of General Nate the Rake!
@@OfficerIreneEnclave But The Prydwen appears in the TV series that take place nine years after Fallout 4.
In my ending only the institute was eliminated. The brotherhood, minutemen and railroad coexisted peacefully. I just did as many quests as possible without destroying a faction so i could experience most of the game and i think its good that the factions can survive. Rilroad is useless but not evil, minuteman is good for the commonwealth and the brotherhood is a much needed army.
It's the first time I see a fallout comment I can't disagree in any point with. 100% true.
The railroad can serve as a CIA like group, the minutemen can serve as the police, and the BOS can serve as the military with all the settlements coming together to form some sort of government now that they don't have to worry about the institute coming to kill them AGAIN
Same in my Minutemen ending
Railroad is useful and good. Minutemen are saints and the Brotherhood are degenerate fascists.
To further prove the railroad is inherently useless they turned their only assaultron an icon of death, into a calculator…
I like how everyone's buying supplies meanwhile the synth was just cooking noodles
2:34 cmon dude give shefield the damn nukacola
3:36 DUDE HES THIRSTY IT COSTS LIKE 20 CAPS GET THIS MAN A DRINK
1st = love it
2nd = weird ( funny seeing a synth making soup)
3rd= idk yet
4th= personal favorite love to see my brothers and sisters in town
(Yes I like the brotherhood)
Everyone has their own likeings
1:58 Hey that’s the male elite officer voice actor from Dishonored 2!
2 NPCs and a couple of flags. What a massive change.
A npc will run up to preston (if he's a follower) and fanboy/girl over him
Your sarcasm sucks, unlike the in-game sarcasm which is actually funny.
@@The-Ent1ty This can happen before the ending though if he's following you. Has nothing too do with ending.
At least there was a change. Some open world games just end completely when you finish the main story while others don't change at all. I love the Witcher 3, but I don't like how at the end of the main story, the world just resets to how it was when the game first starts and the same banners and troops occupy the land no matter who won the war.
@@mrquirky3626 Cause it's a story about characters, not world.
The institute ending is kinda dumb, so the people who you first met who shot a man out of the theory he might be a synth is now just all fine with synths running around? No resistance at all after all the trouble they have had from them? Just silly to me
.
Post-main quest content? Are you joking? You're asking too much from Bethesda. They would rather have modders add that sort of content and maybe eventually add a few creation club quests which have very little story in them.
I mean, the Institute can always just kill 'em all at this point. They have nothing to lose or gain from the surface dwellers either way.
They're fine with the mechanical synths, Nick been living there for years and the guards didnt do shit to him
You're conflating Gen 3 synths and the issue of being perilously close to human with Gen 1 synths which literally are just robots. Your logic really doesn't work here.
@@ThunderTheBlackShadowKitty Don't bother, people just want to hate on Fallout 4.
After seeing the Prydwen in the amazon show, no doubt the BOS ending (or possibly the Minutemen ending where you don't destroy the Prydwen) is now canon. I feel like the writers looked into what the fans were saying and agreed that the Railroad and Institute endings is everyones least 2 favorites.
The airship came from somewhere. It could have been in the show, traveled and get destroyed in fo4
@@abroamgthe show is after fallout 4
BoS was one of the most hated endings in 4, alongside RR. 😅
@@Maowka Y'know who would say something like that? A SYNTH. Now go away, I believe you're late for you're memory wiping appointment.
@@Maowkathat’s just flat out wrong. Not only is the BOS the most popular ending it’s by quite a large margin
They just allow synths to chill in Diamond city? Nobody bats an eye, not even Myrna.. that is ridiculous
If they killed the synths there they would most definitely be destroyed by a army of synths
to be fair Mayor McDonough is a synth, he probably gave up the charade once the institute won.
@@Haru-spicy no he doesn't.
After seeing the airship go down? Nobody in Diamond City would have the balls to resist. Be real about that. When people know you can literally just TELEPORT soldiers in, you're gonna behave.
They allow Nick, do they not?
I wanted to see a scenario where the four factions cooperate to aim for the restoration of the federation. Each faction has its strengths and weaknesses, making the future uncertain.
1:00 OMG HE SAID FALLOUT
Minutemen is whats best for the Commonweath followed by brotherhood.
I prefer siding with the Institute despite them lacking the raw appeal that the Brotherhood seems to possess
Institute, Railroad and Minutemen are all equally good. Brotherhood don't even come close, they are scum.
@@elitwedt Yeah but their liars, They claim to care about the surface but they continuaslly contradict themselves. They continue to release Super Mutants on the surface despite virgil explaining that the experiment never changes. They murdered the leaders of the Commonwealth Provisional Goverment. they continue to kill and replace humans with synths and it's never really explained why the institute needs synths to begin with. Even when you take over as leader nothing changes. the board of directors vote on issues without you. you can headcanon that you become a dictator like figure. but nothing changes in game.
@@elitwedt If you can actually control the Institute and decide which research projects get focused on, then they're the best faction over all.
For some reason, they keep producing Gen 3 Synths and use them as manual labor, when Gen 1 Synths are perfectly capable of that without the added ethical concerns of sentience.
And Railroad with them too.
I like the Enclave ending
The enclave ending ? 🤨
@@archdornan8349 Modded, someone took the effort and gave the Enclave an entire storyline. It's really well done and written better than a lot of the main quest. If you're on PC or Xbox the mod is America Rising 2: Legacy of the Enclave.
@@archdornan8349the best ending we never got😢
If you are talking about american rising 2, that mod is definitely the best I ever played. 100% recommend
Even with mods, making a good enclave ending is a total misunderstanding of fallout world. They are pure evil since fallout 2.
It's kinda funny how everyone is chill with Synth's roaming around. No one seems mad or disappointed.
Does Myrna ever react to the synths in the institute ending?
Yeah does she serve synths now haha
She's probably just taking drugs to cope.
They should have done something. Like made her freak out and get put down for it. Her robot could have stayed as the merchant after. 😂
1:40 aMoNgOs
That Knight that talked about not seeing the worst settlement on her tours makes me think about Filly.
0:36 Walter white joined minuteman???
Saved the best for last I see 😎
The worst.
@@ThunderTheBlackShadowKitty the best* 😎😎😎😎😎😎
@@ThunderTheBlackShadowKittyrailroad/minutemen peasant
The Minutemen weren't the last shown
@@TheOne-oo6fq The worst. BOS suck dick.
Hi ferzen w content I hope you have a great day
The reveal that you're wearing an enclave armor is so funny to me idk why
Geiger counter, redeifned. Ad Victoriam, general.
It's hard not to hear the diamond city guards and not hear the Democracy Officer lol
“I won’t serve a synth”
“System running at full capacity”
The enclave at the end 🤣
Ad victoriam🗣🔥
bruhhh
institute ending on diamond city impact be like: Dammn synth walking around like they have an insurance? welp, shit happen.
Feels like they could've fleshed out the aftermath of the final quest better. Maybe with you in charge of the Institute and both their major threats gone you could order them to send Coursers and synths out to destroy raiders and super mutants.
I wonder if you choose not to confront the mayor about being a synth if theres bonus dialogue with him after the Institute wins.
Man I don’t remember this. Is this a mod or just vanilla and I’m drawing a blank? Because I know you’ll see your faction patrolling the roads a lot more like with the railroad setting up checkpoints but do you really see synths or other factions just roaming around diamond city in the vanilla ending?
It's vanilla.
Vanilla
Chocolate
@@simplemanners3979Chocolate? CHOCOLATE?!
I remember trying this but my game bugged on the brotherhood ending and i got really salty about it.
There was a mission that had you hop on a vertibird to fight the Institute and before you got on it, a warning would appear telling you it would put you on bad terms with the Institute.
Everytime I headed inside my game would immediately crash...
This video pretty much confirms that the institute and railroad endings are not the official ones
Ad victoriam
I really wish Nuka World Raiders were a faction that could’ve been part of the main campaign. Would’ve been cool.
wait until they realise the enclave has returned
Wait but how does Myrna react to Synths walking around???
Idk, the people seem happiest when the Brotherhood win, and they even boost local economies.
Yeah, the brotherhood is a good influence on the commonwealth
Minutemen+institute=best ending
I love Fallout 4, I just wish they had put more effort into the main story 😭
at the end she is an Enclave lader and this is only the beginning......to be continued?
Institute should just:
1. Make a small base on surface but with Gen 1 and 2 synths.
2. Cook food and give supplies to those who come to them in peace.
3. Prepare jobs and shelter for those willing to earn their keep.
4. Trade supplies with trader. They will spread their location and their existence.
5. Give friendly warning that violence will only be used on the people who started it.
6. Send convoy to clear up malicious group like raiders, super mutant, gunners, and feral ghouls.
7. When the goodwill of the base is spreading, make friendly contact with settlements.
8. Provide technology support to settlements so they can get more food and water.
9. Establish school in settlements so newer generation is more educated.
10. Provide safety to settlements that request protection.
Just like Nick, from the handyman to private detective. If you don't hide your identity, and prove yourself as useful and non threatening, it will only be time before people will at least acknowledged and accept the existence of the Institute.
1:39 THERE IT IS
The minuteman ending is the best (and cannon):
Change my mind
Preston is gay for the sole survivor change my mind
Great ending lol
Ad Victoriam!
Dose anything change at bunker hill?
No you can go into the bunker we’re the fight was and expolre
After the Bunker Hill battle you can talk to Kessler and she hands over control of the workbench to you since she saw you at the battle alongside whatever factions were there and realizes at least one of those factions was affiliated with you.
It can be recruited to be your settlement, and it will generate a lot of income
How do you get the one with the Minutemen? I'm trying to finish the whole thing as one without messing up. Any helpful tips are appreciated.
I didn't join any other factions. When I reached Institute I killed Father immediately
"Yes, im a synth. Yes, im a human. We exist!"
(Hope someone gets what im referencing)
Lucy MacLean too!
What about all factions except for the institute
4:16 Lucy: Hi :) Scribe: Ad victorium :/
As acting Director of the Institute, Our Gen 1s will provide free soup and packaged food supplement to all impoverished wastelanders who need their daily dietary requirements fulfilled 😉
Ad victorian......wait you ENCLAVE 😯 war again 😂😂😂😂
Lucy MacLean for the last character, lol
Cant even remain consistent in their own game
Where tf is the enclave one?
Ad Victoriam!!
Ad Victoriam brother
What about goodneighbor
Why would diamond city security be concerned with the concept of graffiti?
I taught everyone that the minutemen were back and better than ever! I turned the institute into a crater, and I made the prydwen fall
I would like that the quest where the factions that were against the institute fought their desperate counterattack on Diamond City
BOS
Is the best always
I really prefer Maxon on Shoun
It’s kinda illusion breaking to see that the people are okay with the player sided with the institute as if the entire game they’re fearful of it, would be cool if dc became hostile to you
I HATE the railroad
i hate the number nine
The one thing I like about the railroad is the rewards. Deliverer and Balistic Weave.
@@t.vampiro4800 yeah I did just enough of their quests for the Deliverer and abandoned them. I relished killing Deacon and all of those fuckers, made sure to use the Deliverer on em all (except Deacon, he got the extended ripper (◔‿◔))
Bro even if you like what the faction does, they still suck. Like, I believe Gen 3 synths are people (not humans tho) & deserve to be treated morally & with rights, but I find it hard to like the railroad because they make such stupid decisions, have such a garbage network, & half the time they hurt the synths more than they help them.
Why
Simp level over 10,000!!!!!!
Bros playing as Lucy McClain what a nerd
Ad victoriam !1!1!1
why would the railroad even still be a thing if the institute is gone
Bigotry against synths. Railroad looks out for synths.
why does the railroad still need to be secretive if the institute is gone?
People still hate synths. Especially here in diamond city.
Bigotry doesn't die overnight. Sad yet true.
1:40
1:40 Among Us
Is this a mod or something? I’ve beat the game with all faction except the minutemen and don’t think I’ve ever seen the faction you sided with in diamond city afterwards
its vanilla
I think what I hate about these endings is that you could be the general of the Minutemen, a Sentinel in the Brotherhood, or even be the leader of the freaking Institute! If thats not you're style, you can blow it all up like Megaton, ridding the boogeymen of the Commonwealth for good! Yet after all that... Wellingham still treats you like sh!t.
why does the Railroad ending sound so... lame and unsatisyfing?
railroads entire thing is secrecy even with the institute gone they won't just show themselves
Wish there were NCR.ill join them ❤ NCR ❤❤❤
Without Shady Sands they couldn't even defeat the institute
Someone ran out of taxes to pay
You can make minutemen into ncr cause just like ncr they started from nothing
There's a mod for that actually on nexus mods, turns the minutemen into the NCR. With the uniforms, weaponry and even ai voice lines to replace any time someone says "minutemen" with "NCR"
They couldn't spare a gen2? Had to be a shitty skeletal gen1?
Probably a better idea to use Gen 1. Looks more like a robot and lets people see the inside of a synth rather than wondering.
I can't believe they aren't called the minutepeople. Someone might get offended.
I can't believe they aren't called the Siblinghood of Steel
@@Criiquuethat’s west coast BOS
Thx to the show we know the only possible canon endings to Fallout 4 are either the Minutemen ending or the fascist Brotherhood of Steel ending.
Idk how that is seeing as it takes place on the other side of the continent. We will be seeing the cannon new vegas ending though which will make many a homosexual angry
@@shoelessbandit1581????
@sapphicseas0451 new vegas fans are notorious for how they rage over tiny things so a cannon ending is going to be like their 9/11. Honestly can't wait for season 2
@@shoelessbandit1581 bro thats just fallout fans in general. Also why make it about sexuality
I really hope the Institute ending is cannon
THESE FACTIONS SUCK
Ad Victoriam!
Ad victoriam