How to Level up your Sci Fi Models in Plasticity to Blender with Exporting Options

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  • Опубликовано: 20 авг 2024
  • This tutorial shows the process in exporting out a section of an object so that you can proceed to manipulate this in another 3d program such as Blender 3.6. Basically, this is showing a good way to add in additional details to the model during the export function. This also shows how to then add in additional details within Blender 3.6. Please let me know if anyone wants me to cover a specific topic and would try to support these requests when time permits
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Комментарии • 2

  • @mfm8877
    @mfm8877 Год назад

    I am using Blender 3.6 and plasticity 1.2. But every time I export to OBJ nGone I get shading issues in blender and it’s so bad. How can I export/import or fix that in blender?

    • @ThreeDCreate
      @ThreeDCreate  Год назад +1

      Hello, have you tried using the Weighted Normal within the add modifier section in Blender. This is the first thing I would do. If that does not work if you want to send me your object from Plasticity, I can try to help with the conversion for you if you want. Take care.