Ive been binging every POE2 reaction vid released today and I have not heard a single positive comment about having to go to town to fill flasks. Everything else is getting great comments though.
This was the original vision Chris Wilson had for PoE, he's said in interviews that he wanted flasks to only refill in towns. I'm not sure why they thought this was a good change back to this kinda obtuse mechanic.
Great insight, game looks visually amazing, gameplay changes do sound intriguing! I'm normally one of the "just let me kill lots of things" gang when it comes to ARPGs so having to consider enemy types more from the get-go will take some getting used to, but honestly, I'm willing to give it a shot for this game.
3:54 The Subtractem + CaptainLance + Palsteron interview confirmed that Flask charges will work differently from that. It's a system similar to PoE1's, but there's a change: the count of Flask charges granted by a mob is now determined by the mob's "effectiveness". E.g. a small easy-to-kill mob has only a small chance to give you 1 flask charge; a big heavy mob provides a guaranteed 2 flask charges. And there will no doubt be stuff in-between and beyond those two examples.
The point raised about players stubbornly trying to clear a boss that's they are spawning directly in front of at 9:08 is similar to how players reacted to Tree Sentinel in Elden Ring. I think it's fine and players will learn to overcome or adapt. The implied alternative of not having a checkpoint outside the boss arena is worse.
Yea, Elden Ring gives you vast world to explore as alternative. Dont know how, but I think it would be good offer some alternatives if you keep dying to a boss.
You can give players a message or something to help them know that they can come back if they die to many times. You don't have to remove the checkpoint to fix a potential issue.
This was a fantastic video. I think the best part about the feedback, so far, is that the things that are "holding back" POE2 are VERY clear (specifically: flasks and how you refill, uncut gems being for specific weapons and not having any skills for new weapons, lack of drops, some WASD movement jank, etc.)
Agreed, Idk why flasks were made worse for the second game. But I'm glad all the content creators made it apparent that it's not fun to always be out of flask charges in POE2. It will hopefully be changed a bit by launch. Encouraging teleporting to town just to get back flasks isn't a good idea at all.
I think its good to have the game feel difficult from the get-go, when I first played D2 (offline single player), it felt like an actual challenge playing the game, and the world I was in was something to be respected and feared.
the well in town just SUCKS. everybody who has heard about it hates it, everybody who has played it hates it. they should just do away with it especially since all that's going to do is make people upset and quit. bosses can easily still leave you resource hungry because that's reasonable but nobody wants to go back to town just to refill potions... nobody.
About flask, in d1 and d2 half of your inventory or even most of it was filled with flasks, you were going back to town all the time. So it is not huge downside here, but still, some adjustments to flask regen could be done I guess. Or i bet there will be some flask modifiers like charges on crit, maybe...
9:20 maybe after each defeat it could be worth adding a pop-up message asking players if they want to retry the boss or not. If they press yes they simply respawn at last checkpoint near boss arena but if they press no they can maybe decide where to respawn or maybe automatically respawn them at some hub?
If WASD is going to be a valid movement control scheme, will the letter keybinds for abilities still be comfortable to use? WASD makes sense in game that controls like WoW or another MMO, but in a PoE style ARPG where constant movement in every direction is really important, moving fingers to E, R, etc. sounds like it would mean death.
@@buttecake While I don't know if WASD was possible in D3, because it became painful to move by holding the mouse button down or constantly clicking (boomer hands and forearms), I bound force move to a key which I could easily hit with my thumb which was away from my keybinds, plus I had a mouse with a bunch of side buttons. That was a pretty good setup (too bad the game wasn't very good). I'd be interested to see how WASD plays in an isometric game.
I think the 'I spawned in front of the boss so I should be here' is a side effect of what games have done to us by being so streamlined and easy. It's hard to get back into the idea of going back and farming to return stronger. Tough thing to weave into the game. But could go about it in a few ways. tips in loading screen suggesting farming for better gear npc nearby who talks about how not every challenge is meant for today changing the options on the revive from return to town to 'return with more more' or gather your strength in town. As a person who does get a stubborn streak with this sort of thing, having this kind of messaging that it's okay to come back is helpful.
I dunno about wasd movement, maybe with a controller that would work. No way am I going to be hitting 5 flask buttons + 5 skill buttons (minimum) + wasd. I'll need an extra 3 or 4 fingers.
Mobs being meaningful instead of being just popcorn that drop dead when you run past them at lightspeed seems such a blatantly obvious thing to do, but I am glad they're at least heading back to that direction. I find current PoE's "just keep running and everything dies automatically, you can't even try to avoid anything anyways since the screen is full of particle effects"-"gameplay" very strange.
The beginning of POE1 is so painful for a newbie like me. Gloomy, greyscale no colors, tiny amounts of inventory space, such slow movement without a sprint or mount. I got to the guy who owns a bunch of graves? I been using him to sell stuff. I did a cave with a bunch of annoying water monsters with range attacks. Maybe I should play a melee and not a caster.
I'm a PoE 1 player and while I'm looking forward to PoE 2 it definitely looks very different to PoE 1. I have a feeling I'll get different things from each of the games and probably play both. I just hope they port over a bunch of the improvements from PoE 2 to PoE 1 over time, like the graphics!
A lot of the stuff sounds good the first time, maybe the second... but the third? fifth? twentieth? I don't want boss' that take 10 minutes when I'm trying to bum rush to endgame. Maybe it'll be different on release? IDK.
Fantastic video. You know how positive it looks when the only critique is minor things. For me that was the gem leveling. Somehow they made it even worse than before. Opening the gem tab and clicking to level up as opposed to having it do so automatically unless you set it to stop at a level.
the fact you had to solve the issue with a flask purchase for me is a puzzle to be solved and seems meaningless if not flasks being an issue in the very first act
@09:00 Give me those ultra hard bosses. I can grind a boss a hundred times under-levelled for a challenge. Games just aren't fun without a challenge. The most fun I've had in ARPGs is Lost Ark bosses where you have to coordinate with your team. Now, fair enough, some of the Korean mechanics turn into dance-dance simulators which could probably best be avoided to some degree, but there are endless ideas for epic bosses with advanced and intricate mechanics that make you want to chip away at it for hours and feel fulfilled when you finally beat it. That has disappeared from games in the West. POE 2 can bring it back
@0:40 Yes. I missed the POE 1 boat because of everything that POE 2 seems to fix about it. I agree with Jonathan's direction of POE 2. I've followed GGG POE 1 since 2013 and have seen tons of footage. The reason I didnt invest in playing it was because of all the hyperactive, brainless playing. I LOVE the complex skill trees, but I can't stand the bland combat and bosses. If POE 2 fixes this, and makes small decisions meaningful, then I will happily invest in POE 2. For those complaining about this direction, you will still have POE 1.
In an ARPG (which does not have to be braindead gameplay loops), if you have a low drop rate, you will gradually start to shift your attention to the quality of tweaking your current gear, and appreciating more rare drops. There may be many ARPG players that don't like this, but that's because they've become accustomed to loot rain. If this was not so from the start, players would have less of an issue. In exchange for loot rain, we can have gameplay reinforcement that makes players appreciate the total package experience, rather than define the game by loot drops alone, which can become boring very quickly. Layered complexity is there to take grinding to the next level and keep player retention. Easy in = Easy out. And players that learn to climb through effort will stay if they are rewarded for their investment.
Actually considering to try PoE2 after your vid, thanks)))) off topic - haven't watch your vid or streams for some time now, and man! You r looking good my friend! in shape and healthy! Cheers! I know it's not a walk in a park to take care of your body and health properly, and it takes an effort to do it, and especially to Continue doing it on and on. So - much respect for that.
Some characters have refill skills and Zizzaran said he found a self-refilling flasks so i think this is gonna be just an early game thing. Plus, like Jonathan said and I agree with him here, you're supposed to buy and upgrade flasks to suit your need. In POE1, you can just play through Arc 1 with white flasks.
My big problem with POE2 so far is that they have only shown the early to mid campaign which, to me, is absolutely meaningless. The campaign doesn't matter after your first playthrough and 99% of your time in a season will be spent in the end game. The fact that they refuse to show any fully developed characters at this point (decent gear, leveled to least 80) really scares me. Makes me think the it's going to have drastically different gameplay POE1 and they don't want to show it off to avoid a backlash. I'm almost at 5k hours in POE1 and plan to continue playing but I'm really sick of hearing about the POE2 tutorial.
Based on the fact the poe2 beta just got delayed to the end of the year, I'm starting to worry they just don't have it done. Or not done enough to show off. Which means I'm back to not caring about any Poe2 hype for another 6+ months
Man I agree, not to mention while every streamer is praising the Act 1/2 content they got to play, it's like...why should anyone care? Early acts suck, they clearly STILL suck. To say your build isn't functional would be an understatement, your build hasn't even STARTED in early acts. It's going to feel exactly the same every playthrough as it does now. Every damn video of the PoE2 event made these early zones look miserably slow to slog through. That kind of atmosphere is fun, *once*. This is a game where any dedicated player bashes their head through the endgame for 100-300 hours. Feeling like a slog is the most damning thing it can do. Like I get it. Early acts are unbelievably boring and devoid of options, I get it GGG, can there finally be the slightest focus on what a long term player actually wants? Imagine if 90% of PoE1's advertising was killing Hillock and running through the Coast. Riveting.
It is not open world and its not an mmo. you can play with up to 6 players just like poe 1. The map areas and environments in poe 2 are a lot bigger then poe 1. Open world in D4 was a mistake. It doesn't really add much to a ARPG. More varied environments etc are more important. Poe 2 will have 100 different environments in it
Am I the only one that hates the UI and Character/Bags UI? I feel like I've played Diablo 2 enough. It's 2024 and it's time to give PoE a more updated modern feel without destroying the PoE style. One of the things I liked about Diablo 3 was how items were looted into your bags. In PoE2 seeing 2 shields and 3 weapons take up 3/4ths the bags just makes me cringe. Seeing items drop is supposed to be fun and intriguing. And saying "Put a loot filter on" isn't a solution. That's being lazy about solving a problem in the first place. Last Epoch was the perfect middle ground. And seeing Last Epoch from Beta UI/Character/bags to full release UI/Character/bags was night and day. If all PoE2 is going to give us is an updated graphic engine and some new mechanics/bosses/lore then this will be a wasted opportunity.
"Early Act 1 PoE 2 feels like late mid-game PoE 1" Okay but I would argue that PoE gets easier the further into the campaign you go. Act 1 is insane, Act 2 just drags on and then around Act 4 after Malachai it gets quite easy when you have most of your tools. And then PoE 1 stays very easy until later game maps. Or maybe never in SC.
I just love the fact, that mobs & esp. bosses are challanging from the start. We have te exact opposite in D4......Everything is super easy & trivial except Uber Lillith, what makes the game super boring. Can't wait for the release of this masterpiece and hope they'll stick to this vision. 🙂
Gotta say, watching the recent stuff, I'm getting a little worried. Will obviously need to play the game before rendering any real judgment but... First is the interview with Jonathan. He seems a very auteur game director/dev. "I'm right and I don't care what you think" attitude. He might not actually be but thats how he came across to me. Resetting the whole dungeon ala dark souls? I was OK with the reset the boss but everything is going a bit far. The Well in town mechanic? Worst idea ever. It interrupts the flow of gameplay. Its a needless annoyance that provides no true benefit that I can see. Already we've heard that there are builds to get around it and that makes it worse as its restricting what kinds of builds you can use. All in all i think they need to step back and reexamine themselves and the game, and start asking "Why are we doing x/y/z?" "Does this improve the gameplay experience?" etc. And before anyone comment: yes i can just play PoE 1 if I don't like it. Cept of couse that I'm getting a bit bored with PoE1.
I like PoE 1 but there are certain things I dont like about it and never have. I know I would be on the minority side of this I think. I dont want the game to just end up being so fast that I cant even see what is on screen. It is satisfying in a way but gets overly similar after a while. I want to see what is happening, the spells, impacts, details, etc.
Just a small take why the teleport to town system exists how it is. You will play more awareful knowing that your ressources of recovery are limited. The bit of friction with having to go back to town motivates you to use your flasks wisely but still giving you the potential to refill them everytime you need. Its certainly a downside for players who like to turn their brain off and just blast through the area. Sanctum players might enjoy this though.
I hope it will be vastly different then the other arpg's but i have several doubts that it will or stay that way since all streamers i see playing those games want the same thing and that seems to be good systems but mindless gameplay. Lets hope it becomes a soulslike game and not a dynasty warriors like game like all the current arpgs .
@@NekoBatyx That game is already on my wishlist but the comment i made is more about that some ggg devs said that D4 went more of the mmo like route and they are going more of the soulslike route with poe2. they said it around the time that D4 launched.
I love you have to go back to town to refill - if you can stay in the combat area forever you have one less resource management aspect to juggle as a player. They could skip the “portal to town” thing and just have it take 5 seconds to refill flasks, but good luck building a realistic lore around refilling your flasks yourself. (And no, it is not okay to have your char pis in the flasks to refill, even though it would be yellow like the rejuvenation potions from Diablo 1) I surely hope they keep this resource management and high difficulty level - There are more than enough of way-too-easy ARPG’s out there today - We don’t need one more! Give us a different and difficult ARPG please where progress is something you have to work hard for so that accomplishment feel great with or without friends! Great stuff and great video! 👍
Dont understand why do this "rares" white mobs and they drop white mob gear? Theres no point make them drop good gear at least seems like they are actively annoy you reminds me a lot of wow devs get back to the city to fill your flasks?
No flask charges 10x the hp, who really is gonna bother killing them? So if you find a rare version of it it will have 50x the hp. Why bother, no one will even attempt to kill them early on as it would take multiple minutes. The rares remind me of the Archnemesis rares which everyone kinda hated yet are still in the game.
All these concerns were there in Demon Souls, Dark Souls, Elden Ring... and they were massive successes. I'd say stop making games for casuals. Make good games and casuals will try them out.
No shot this launches in 2024. if the more deliberate combat is persistent through endgame ill be impressed. i cant stand braindead 2 button spam builds at endgame in some ARPGs. Lost Ark crushes these games in boss and dungeon encounters with clean mechs and combat.
"You have to start respecting enemies from the get-go" Bro, do you know how much of a nightmare the Mud Flats are on HC on every new league start? Nothing is ever as insane as the bloody mud flats. In fact I would argue the game never becomes harder until Pinnacle Fights.
WASD was always the correct choice for these games and it's embarrassing it took so long for the bigger names to adopt it. Now they need to get rid of the gender locked classes and POE can finally be considered a proper game.
Going back to town to refill flasks is the most horrid decision ever, what the hell. Just pure tedium. If the rest of the game is anything like this, that's a hard pass.
Haven't watched a Preach video in a while, Bois gone from sausage roll to lean steak, oh.. game looks good too I guess
between the hair transplant and the weight loss, he actually looks like he aged backwards from years ago. chad.
@@stumie1699 dude the hair transplant looks whack lmao. Its so thin, looks like Ubisoft game when textures are missing.
@@Bbbshushrhrsux Stop spreading unnecessary hate
@@Bbbshushrhrsux That is uncalled for
I’m sure the one hating looks like a fat lard lol
I cant believe how good the animations are in this.
Other than the gear systems, animations were a BIG turn off for PoE1 for me
Those fireball animations look amazing! I love how she's holding the staff and shooting fireballs with her hand.
Ive been binging every POE2 reaction vid released today and I have not heard a single positive comment about having to go to town to fill flasks. Everything else is getting great comments though.
This was the original vision Chris Wilson had for PoE, he's said in interviews that he wanted flasks to only refill in towns. I'm not sure why they thought this was a good change back to this kinda obtuse mechanic.
and indeed it got changed
This has all the signs pointing towards it being a great game
Great insight, game looks visually amazing, gameplay changes do sound intriguing!
I'm normally one of the "just let me kill lots of things" gang when it comes to ARPGs so having to consider enemy types more from the get-go will take some getting used to, but honestly, I'm willing to give it a shot for this game.
3:54
The Subtractem + CaptainLance + Palsteron interview confirmed that Flask charges will work differently from that.
It's a system similar to PoE1's, but there's a change: the count of Flask charges granted by a mob is now determined by the mob's "effectiveness".
E.g. a small easy-to-kill mob has only a small chance to give you 1 flask charge; a big heavy mob provides a guaranteed 2 flask charges. And there will no doubt be stuff in-between and beyond those two examples.
The point raised about players stubbornly trying to clear a boss that's they are spawning directly in front of at 9:08 is similar to how players reacted to Tree Sentinel in Elden Ring. I think it's fine and players will learn to overcome or adapt. The implied alternative of not having a checkpoint outside the boss arena is worse.
Yea, Elden Ring gives you vast world to explore as alternative. Dont know how, but I think it would be good offer some alternatives if you keep dying to a boss.
You can give players a message or something to help them know that they can come back if they die to many times. You don't have to remove the checkpoint to fix a potential issue.
@@HalobravoJJGaming
Yea... not the biggerst fan of a straight out message - would be cool if they find a more diagetic approach.
Back in my day when you met a brick wall in the form of Duriel or Diablo you went and farmed xp and gear for a while. Kids these days...
This was a fantastic video. I think the best part about the feedback, so far, is that the things that are "holding back" POE2 are VERY clear (specifically: flasks and how you refill, uncut gems being for specific weapons and not having any skills for new weapons, lack of drops, some WASD movement jank, etc.)
Agreed, Idk why flasks were made worse for the second game. But I'm glad all the content creators made it apparent that it's not fun to always be out of flask charges in POE2. It will hopefully be changed a bit by launch.
Encouraging teleporting to town just to get back flasks isn't a good idea at all.
I think its good to have the game feel difficult from the get-go, when I first played D2 (offline single player), it felt like an actual challenge playing the game, and the world I was in was something to be respected and feared.
the well in town just SUCKS. everybody who has heard about it hates it, everybody who has played it hates it. they should just do away with it especially since all that's going to do is make people upset and quit.
bosses can easily still leave you resource hungry because that's reasonable but nobody wants to go back to town just to refill potions... nobody.
WSAD you say? This immediately went on my radar!
weirdly enough WASD movement alone was enough to get me thinking maybe i should give poe2 a go when it comes out
Ran into this guy on my flight, very sick dude
About flask, in d1 and d2 half of your inventory or even most of it was filled with flasks, you were going back to town all the time. So it is not huge downside here, but still, some adjustments to flask regen could be done I guess. Or i bet there will be some flask modifiers like charges on crit, maybe...
9:20 maybe after each defeat it could be worth adding a pop-up message asking players if they want to retry the boss or not. If they press yes they simply respawn at last checkpoint near boss arena but if they press no they can maybe decide where to respawn or maybe automatically respawn them at some hub?
As a long time enjoyer of your content Preach, I must say I am happy to see you looking so good! Great job!!
I never really played or enjoyed PoE but seeing a studio making content more difficult and making the journey matter again is really nice!
Holy shit bro, I've been watching drama time season 1 playlist almost done with it, and you look so much more healthy right now good stuff man
If WASD is going to be a valid movement control scheme, will the letter keybinds for abilities still be comfortable to use? WASD makes sense in game that controls like WoW or another MMO, but in a PoE style ARPG where constant movement in every direction is really important, moving fingers to E, R, etc. sounds like it would mean death.
You don't have many abilities so you can probably bind most things to the mouse
Albion Online, V Rising, Battlerite
Plenty of games have done it, and it feels great
@@buttecake While I don't know if WASD was possible in D3, because it became painful to move by holding the mouse button down or constantly clicking (boomer hands and forearms), I bound force move to a key which I could easily hit with my thumb which was away from my keybinds, plus I had a mouse with a bunch of side buttons. That was a pretty good setup (too bad the game wasn't very good). I'd be interested to see how WASD plays in an isometric game.
@@BasedChadman I haven't tried those games. I'm interested to see how WASD feels in PoE 2.
Nice insight. Actually not been looking at any PoE2 updates, but games shaping up nicely i see
I think the 'I spawned in front of the boss so I should be here' is a side effect of what games have done to us by being so streamlined and easy. It's hard to get back into the idea of going back and farming to return stronger. Tough thing to weave into the game. But could go about it in a few ways.
tips in loading screen suggesting farming for better gear
npc nearby who talks about how not every challenge is meant for today
changing the options on the revive from return to town to 'return with more more' or gather your strength in town.
As a person who does get a stubborn streak with this sort of thing, having this kind of messaging that it's okay to come back is helpful.
I think elden ring brought back that go farm get stronger back for all the people who played it.
Holy shit this is not good, I'm getting too excited!
My boy living the weight loss life like a boss. Congrats and well done preach!
4:40 casual 30% shock in acts LOL takes a lot to get that high shock on a boss in poe 1 endgame, but thats gonna be fun to explore!
I dunno about wasd movement, maybe with a controller that would work. No way am I going to be hitting 5 flask buttons + 5 skill buttons (minimum) + wasd. I'll need an extra 3 or 4 fingers.
Side note you look like you’re getting in really good shape. Cool to see
Take notes AAA industry devs, THIS is how you make a sequel
Mobs being meaningful instead of being just popcorn that drop dead when you run past them at lightspeed seems such a blatantly obvious thing to do, but I am glad they're at least heading back to that direction. I find current PoE's "just keep running and everything dies automatically, you can't even try to avoid anything anyways since the screen is full of particle effects"-"gameplay" very strange.
I fucking hate how the way to play is to just spam the screen, actual stuff for monkeys to enjoy.
Then when it comes to the bosses, it like arugh.
The beginning of POE1 is so painful for a newbie like me. Gloomy, greyscale no colors, tiny amounts of inventory space, such slow movement without a sprint or mount. I got to the guy who owns a bunch of graves? I been using him to sell stuff. I did a cave with a bunch of annoying water monsters with range attacks. Maybe I should play a melee and not a caster.
I'm a PoE 1 player and while I'm looking forward to PoE 2 it definitely looks very different to PoE 1. I have a feeling I'll get different things from each of the games and probably play both.
I just hope they port over a bunch of the improvements from PoE 2 to PoE 1 over time, like the graphics!
Wow breach almost doesn't have a double chin anymore, that's great!
Love it! Would be cool to see pots of health/mana/rejuvenate drop like d2 days…it was edge of your seat gaming finding those
Some people at the event came across flasks that had mods like "regenerate 1 flask charge every three seconds" so there are ways around it.
in this video, Mike looks so much like Ion Hazzikostas lol
A lot of the stuff sounds good the first time, maybe the second... but the third? fifth? twentieth? I don't want boss' that take 10 minutes when I'm trying to bum rush to endgame.
Maybe it'll be different on release? IDK.
Fantastic video. You know how positive it looks when the only critique is minor things. For me that was the gem leveling. Somehow they made it even worse than before. Opening the gem tab and clicking to level up as opposed to having it do so automatically unless you set it to stop at a level.
the fact you had to solve the issue with a flask purchase for me is a puzzle to be solved and seems meaningless if not flasks being an issue in the very first act
Lot of builds rely on level 1 gems - interesting how this mechanic is handled
So glad you do more content
Good stuff preach
@09:00 Give me those ultra hard bosses. I can grind a boss a hundred times under-levelled for a challenge. Games just aren't fun without a challenge. The most fun I've had in ARPGs is Lost Ark bosses where you have to coordinate with your team. Now, fair enough, some of the Korean mechanics turn into dance-dance simulators which could probably best be avoided to some degree, but there are endless ideas for epic bosses with advanced and intricate mechanics that make you want to chip away at it for hours and feel fulfilled when you finally beat it. That has disappeared from games in the West. POE 2 can bring it back
Damn, every time there is some news related to PoE2, the hype keeps getting bigger and bigger
Excelente take and observations. Ty!!
Finally, Some Good Fucking Food
@0:40 Yes. I missed the POE 1 boat because of everything that POE 2 seems to fix about it. I agree with Jonathan's direction of POE 2. I've followed GGG POE 1 since 2013 and have seen tons of footage. The reason I didnt invest in playing it was because of all the hyperactive, brainless playing. I LOVE the complex skill trees, but I can't stand the bland combat and bosses. If POE 2 fixes this, and makes small decisions meaningful, then I will happily invest in POE 2.
For those complaining about this direction, you will still have POE 1.
In an ARPG (which does not have to be braindead gameplay loops), if you have a low drop rate, you will gradually start to shift your attention to the quality of tweaking your current gear, and appreciating more rare drops. There may be many ARPG players that don't like this, but that's because they've become accustomed to loot rain.
If this was not so from the start, players would have less of an issue. In exchange for loot rain, we can have gameplay reinforcement that makes players appreciate the total package experience, rather than define the game by loot drops alone, which can become boring very quickly.
Layered complexity is there to take grinding to the next level and keep player retention.
Easy in = Easy out. And players that learn to climb through effort will stay if they are rewarded for their investment.
thank your for sharing this sir Preach ^^
Actually considering to try PoE2 after your vid, thanks)))) off topic - haven't watch your vid or streams for some time now, and man! You r looking good my friend! in shape and healthy! Cheers! I know it's not a walk in a park to take care of your body and health properly, and it takes an effort to do it, and especially to Continue doing it on and on. So - much respect for that.
ill be playing the acts and thats it. its gonna be amazing thou
Does this mean that you can die at the boss arena and endlessly farm the same map over and over?
You could but currency drops and xp are tied to area level so once you get too high you won't see much of anything other than loot on the ground
Sounds great, I can't wait to play
Game looks awesome can’t wait to play.
They have to change the well thing I don't wanna be going to town every ten min to refill stuff
Some characters have refill skills and Zizzaran said he found a self-refilling flasks so i think this is gonna be just an early game thing. Plus, like Jonathan said and I agree with him here, you're supposed to buy and upgrade flasks to suit your need. In POE1, you can just play through Arc 1 with white flasks.
Can't wait!
thanks.
I dont know whats up but I waited for this video for hours and only found it through your twitter. RUclips algorithm acting up again
My big problem with POE2 so far is that they have only shown the early to mid campaign which, to me, is absolutely meaningless. The campaign doesn't matter after your first playthrough and 99% of your time in a season will be spent in the end game. The fact that they refuse to show any fully developed characters at this point (decent gear, leveled to least 80) really scares me. Makes me think the it's going to have drastically different gameplay POE1 and they don't want to show it off to avoid a backlash. I'm almost at 5k hours in POE1 and plan to continue playing but I'm really sick of hearing about the POE2 tutorial.
Based on the fact the poe2 beta just got delayed to the end of the year, I'm starting to worry they just don't have it done. Or not done enough to show off. Which means I'm back to not caring about any Poe2 hype for another 6+ months
Man I agree, not to mention while every streamer is praising the Act 1/2 content they got to play, it's like...why should anyone care? Early acts suck, they clearly STILL suck. To say your build isn't functional would be an understatement, your build hasn't even STARTED in early acts. It's going to feel exactly the same every playthrough as it does now. Every damn video of the PoE2 event made these early zones look miserably slow to slog through. That kind of atmosphere is fun, *once*. This is a game where any dedicated player bashes their head through the endgame for 100-300 hours. Feeling like a slog is the most damning thing it can do.
Like I get it. Early acts are unbelievably boring and devoid of options, I get it GGG, can there finally be the slightest focus on what a long term player actually wants? Imagine if 90% of PoE1's advertising was killing Hillock and running through the Coast. Riveting.
Maybe a controversial opinion but I don't like flasks in PoE, I find them annoying. I wish they were all auto-cast or something passive.
Flasks can be set to autocast by currency 🤡
It exists for 2 years already
Maybe a controversial opinion but I don't like Estus in Souls. I wish they were all auto-cast or something passive
its gonna be sigle player experience or you can build up parties to run dungeons or open world with such as diablo 3 for example
It is not open world and its not an mmo. you can play with up to 6 players just like poe 1. The map areas and environments in poe 2 are a lot bigger then poe 1. Open world in D4 was a mistake. It doesn't really add much to a ARPG. More varied environments etc are more important. Poe 2 will have 100 different environments in it
Preach for the love of god, play Helldivers 2
Bonus drops and experience during the campaign are pointless when skipping the campaign opens better better drops and experience rates.
the game just released for everyone?
Great vid.
Am I the only one that hates the UI and Character/Bags UI? I feel like I've played Diablo 2 enough. It's 2024 and it's time to give PoE a more updated modern feel without destroying the PoE style. One of the things I liked about Diablo 3 was how items were looted into your bags. In PoE2 seeing 2 shields and 3 weapons take up 3/4ths the bags just makes me cringe. Seeing items drop is supposed to be fun and intriguing. And saying "Put a loot filter on" isn't a solution. That's being lazy about solving a problem in the first place. Last Epoch was the perfect middle ground. And seeing Last Epoch from Beta UI/Character/bags to full release UI/Character/bags was night and day. If all PoE2 is going to give us is an updated graphic engine and some new mechanics/bosses/lore then this will be a wasted opportunity.
Can't wait to play some ranger.
Are cosmetics still carrying over ?
"Early Act 1 PoE 2 feels like late mid-game PoE 1"
Okay but I would argue that PoE gets easier the further into the campaign you go. Act 1 is insane, Act 2 just drags on and then around Act 4 after Malachai it gets quite easy when you have most of your tools. And then PoE 1 stays very easy until later game maps. Or maybe never in SC.
Let's gooo!
I just love the fact, that mobs & esp. bosses are challanging from the start.
We have te exact opposite in D4......Everything is super easy & trivial except Uber Lillith, what makes the game super boring.
Can't wait for the release of this masterpiece and hope they'll stick to this vision. 🙂
Haven't watched your videos in a while, you lost weight ! looking fantastic.
Gotta say, watching the recent stuff, I'm getting a little worried. Will obviously need to play the game before rendering any real judgment but...
First is the interview with Jonathan. He seems a very auteur game director/dev. "I'm right and I don't care what you think" attitude. He might not actually be but thats how he came across to me.
Resetting the whole dungeon ala dark souls? I was OK with the reset the boss but everything is going a bit far.
The Well in town mechanic? Worst idea ever. It interrupts the flow of gameplay. Its a needless annoyance that provides no true benefit that I can see. Already we've heard that there are builds to get around it and that makes it worse as its restricting what kinds of builds you can use.
All in all i think they need to step back and reexamine themselves and the game, and start asking "Why are we doing x/y/z?" "Does this improve the gameplay experience?" etc.
And before anyone comment: yes i can just play PoE 1 if I don't like it. Cept of couse that I'm getting a bit bored with PoE1.
I like PoE 1 but there are certain things I dont like about it and never have. I know I would be on the minority side of this I think. I dont want the game to just end up being so fast that I cant even see what is on screen. It is satisfying in a way but gets overly similar after a while. I want to see what is happening, the spells, impacts, details, etc.
nice one preachatron
splitting poe1 und 2 is the only right descision. They are different games like GW1 and GW2.
Sadly you didn't add footage of Act 1 and 2 bosses, 12 h should give enough time to get to them seeing from other people that went to the event
Might be nda 😊
Not a type of game I play, but I'm happy you're looking forward to it!
bro you got any tips, your looking good
Eat clean and exercise. Nothing else to it.
I heard it's heavily souls influenced this time?
ARPGs are not for me, but good for all the diablo fans out there and of course PoE 1
nice vid
I have a feeling this is going to be way too hard for a wider audience.
I like PoE 1 but act 5 to 10 was just shit. I hope they dont ruin their own campaign and make it not a drool fest
The return to town to refill flasks sounds horrible.
poe bosses were fine i tihnk power creep is just the issue
Just a small take why the teleport to town system exists how it is. You will play more awareful knowing that your ressources of recovery are limited. The bit of friction with having to go back to town motivates you to use your flasks wisely but still giving you the potential to refill them everytime you need. Its certainly a downside for players who like to turn their brain off and just blast through the area. Sanctum players might enjoy this though.
I hope it will be vastly different then the other arpg's but i have several doubts that it will or stay that way since all streamers i see playing those games want the same thing and that seems to be good systems but mindless gameplay.
Lets hope it becomes a soulslike game and not a dynasty warriors like game like all the current arpgs .
If you're looking for a soulslike ARPG, then No Rest For The Wicked seems more up your alley than PoE2.
@@NekoBatyx That game is already on my wishlist but the comment i made is more about that some ggg devs said that D4 went more of the mmo like route and they are going more of the soulslike route with poe2. they said it around the time that D4 launched.
I love you have to go back to town to refill - if you can stay in the combat area forever you have one less resource management aspect to juggle as a player. They could skip the “portal to town” thing and just have it take 5 seconds to refill flasks, but good luck building a realistic lore around refilling your flasks yourself. (And no, it is not okay to have your char pis in the flasks to refill, even though it would be yellow like the rejuvenation potions from Diablo 1)
I surely hope they keep this resource management and high difficulty level - There are more than enough of way-too-easy ARPG’s out there today - We don’t need one more!
Give us a different and difficult ARPG please where progress is something you have to work hard for so that accomplishment feel great with or without friends!
Great stuff and great video! 👍
2 mics and both are on the wrong side. Good video though.
Dont understand why do this "rares" white mobs and they drop white mob gear? Theres no point make them drop good gear at least seems like they are actively annoy you reminds me a lot of wow devs get back to the city to fill your flasks?
No flask charges 10x the hp, who really is gonna bother killing them? So if you find a rare version of it it will have 50x the hp. Why bother, no one will even attempt to kill them early on as it would take multiple minutes. The rares remind me of the Archnemesis rares which everyone kinda hated yet are still in the game.
All these concerns were there in Demon Souls, Dark Souls, Elden Ring... and they were massive successes.
I'd say stop making games for casuals. Make good games and casuals will try them out.
So finally WASD will be implemented? no way
finnaly something worth playing.. damn
No shot this launches in 2024. if the more deliberate combat is persistent through endgame ill be impressed. i cant stand braindead 2 button spam builds at endgame in some ARPGs. Lost Ark crushes these games in boss and dungeon encounters with clean mechs and combat.
"You have to start respecting enemies from the get-go"
Bro, do you know how much of a nightmare the Mud Flats are on HC on every new league start? Nothing is ever as insane as the bloody mud flats. In fact I would argue the game never becomes harder until Pinnacle Fights.
Back in the day it was the fire spewing dogs in the docks. Watched so many players rip on dock runs.
hmm, this doesnt really impress me at all :/ well see
First poggies
@9:11 important part
It's f2p?
yes
Yes the store is pure
Cosmetic. You cannot buy player power.
WASD was always the correct choice for these games and it's embarrassing it took so long for the bigger names to adopt it. Now they need to get rid of the gender locked classes and POE can finally be considered a proper game.
Going back to town to refill flasks is the most horrid decision ever, what the hell. Just pure tedium. If the rest of the game is anything like this, that's a hard pass.
It's pretty much confirmed POE2 is just Ruthless but worse, they want it to be a job for streamers, not a game for anyone else.