I have a more challenging jacket, an cold jacket...i think maybe it is.. but even this one is a challenger.. and i love the result of an very well detailed cloth, also backpacks 😅
@@ianfavreau9776 funny fact is: i draw some cloths and i loved to draw since start, these hard detailed jackets, but after make something in 3d i realized that i love to do cloths and objects in 3D too. Yeah the hardest is the best but not everything needs to be, i love to draw pixel art for example, but make spritesheet is tiring, so im on a journey learning 3D, one thing that was hard when the time we did poly by poly and zbrush wasnt an software (incredibles 1 time), so for me it is an challenge but today we have many ways to reach an character and i love games low poly, low poly with good art style, one that is always on my mind is Tunic Game. But like you, i love those well done characters so i keep myself trying to model hard characters like anime styled, they are hard but when well done it shiny bright. I cant wait to learn more about 3D cloths. I wil learn also marvelous, an formidable software with better cloth simulator. Yesterday i maded an simple scarf on blender, trying to simulate it got very crazy. One thing im curious to do is: itens attatched to an belt but that also keep individual movement and colission that bounces on movrment like tiny pockets, i love those ones.
thank you for this video, it put the last video into practice but actually I was misunderstanding something and just another video help me understand it more 🙏
Need Help. Saw this video, then bought the full course on Gumroad, but unfortunately, it doesn't have any SOUND. Difficult to follow a detailed 5-hour course with no sound. Is there a version with SOUND?
4:44 how did you get so many folds as ribs? I got very smooth folds no matter how much subdivisions I set in multires... sad UP: found a checkbox that solved that problem
The best tutorial🎉🎉🎉 Im curious about this squich and stretch with cloth simulation, how can i keep this effect active while animating? And will it deform on animation too? Also if i just parent the cloth to the body,will it simulate cloth and follow the animation? Thank you,i learned a lot😮🎉🎉❤❤
I wish this went into more detail about the sculpt brushes. For one, Pose Mode keeps dragging the cloth horizontally instead of vertically when I drag down. For another, the Cloth brush set to Snake Hook just doesn't do anything at all, even at max strength. I fcking hate sculpting, lol.
I find it challenging to wrap my head around how to make use of this for game development.... or anything really, considering most of the time the clothes I want to model need to be on a body.
What i would try is after transferring rig weights to the cloth and then deleting or masking the skin under the cloth so the rig would actually be used on the clothing directly
How are so many tiny wrinkles able to be made in the cloth, when the jacket polygon faces are as large as they are? Is the brush adding extra polygons or something?
@@victorAgain00 Thanks for the explanation. I tried using the multi-res modifier on the shirt i made and I can't get it to work the same way. It make wrinkles but they don't really look like shirt wrinkles, like they do in the video. Not sure what i'm doing wrong.
That being said, it's nice to see this technique in practice. I will be using this method as it looks quite satisfying ;D Btw. I am waiting for a video about texturing this jackets
Every time i try to use Pose, the white line inside the yellow circle snaps to one single specific yet random area. What am i doing wrong? Update: I think it's because i had Rotation Origins set to Face Sets instead of Topology. But can i just say, the Pose tool makes nothing even close to what i'm seeing it do, in the video. Why?
agreed lol, but sculpting part is only for small details like the lines in the bottom, almost all of it done by cloth tools, and the sculpting parts also requires no pen or tablet and can be done with mouse
This is not only insanely helpful, but it is relaxing and inspirational to watch. I can't wait to make my own jacket!
I have a more challenging jacket, an cold jacket...i think maybe it is.. but even this one is a challenger.. and i love the result of an very well detailed cloth, also backpacks 😅
@@sunny99179 sounds exciting! I always love cloth but it’s also the hardest thing to sculpt. Maybe that’s why I like it
@@ianfavreau9776 funny fact is: i draw some cloths and i loved to draw since start, these hard detailed jackets, but after make something in 3d i realized that i love to do cloths and objects in 3D too. Yeah the hardest is the best but not everything needs to be, i love to draw pixel art for example, but make spritesheet is tiring, so im on a journey learning 3D, one thing that was hard when the time we did poly by poly and zbrush wasnt an software (incredibles 1 time), so for me it is an challenge but today we have many ways to reach an character and i love games low poly, low poly with good art style, one that is always on my mind is Tunic Game. But like you, i love those well done characters so i keep myself trying to model hard characters like anime styled, they are hard but when well done it shiny bright. I cant wait to learn more about 3D cloths. I wil learn also marvelous, an formidable software with better cloth simulator. Yesterday i maded an simple scarf on blender, trying to simulate it got very crazy. One thing im curious to do is: itens attatched to an belt but that also keep individual movement and colission that bounces on movrment like tiny pockets, i love those ones.
This is the first video that covers these techniques so in depth tnx
Absolutely stunning. I didn't know it was possible to decrease the number of multires while sculpting for better shapes. Good to know, thx
WOW, just wow i consider myself good in blender but is amazing to discover a whole new workflow for stuff i already do the hard way hahah ty!
Blender is like a superhero among software.
I am DEFINITELY going to steal this technique for my workflow.
This video deserves more views
When I try do do anyhingwith the cloth brushes my whole mesh just disapears or there wil be a big hole in it, does anyone know why does this happen?
I have the same problem
yeah, same here
same
and the comment section fails to be helpful just a bunch of people who watch the video without even opening blender giving postive feedback. 😫
@@splendev3615 ☝☝☝
Cool! Please continue
im confuse in 1:59 where did the modifier go and how did the faces show up on the other side
Should we cap the mesh in order to make the jacket works on a moving character?
I love that! This is pure gold! Thx for sharing.
Incredible talent
Amazing work wow
thank you for creating such a smal lvideo with the most important stuff, everything was clear and easy to follow. THANKS AGAIN!
Is it possible to animate the jacket? i'm a newbie :D
thank you for this video, it put the last video into practice but actually I was misunderstanding something and just another video help me understand it more 🙏
GREAT VIDEO! THANKS FOR SHARING!
it would be fun to know which add-ons you're using and where to get them if they're from an external source
Need Help. Saw this video, then bought the full course on Gumroad, but unfortunately, it doesn't have any SOUND. Difficult to follow a detailed 5-hour course with no sound. Is there a version with SOUND?
Amazing work, thank you !!!
Subscribed!
Nice, thank you.
4:44 how did you get so many folds as ribs? I got very smooth folds no matter how much subdivisions I set in multires... sad
UP: found a checkbox that solved that problem
"a checkbox" is not helpful to the rest of us. Tell us what the checkbox was, please.
incredible
The best tutorial🎉🎉🎉
Im curious about this squich and stretch with cloth simulation, how can i keep this effect active while animating? And will it deform on animation too? Also if i just parent the cloth to the body,will it simulate cloth and follow the animation?
Thank you,i learned a lot😮🎉🎉❤❤
Amazing how can I start as a beginner
Then can you export the model with clothes on?
Hello sir, please i have quest about a model I have. it a model of a jacket and I want to open the chest out please how I can do this.
how do you draw like that? my pieces get in the avatar I have got there :/
Great video, thanks!
I wish this went into more detail about the sculpt brushes. For one, Pose Mode keeps dragging the cloth horizontally instead of vertically when I drag down. For another, the Cloth brush set to Snake Hook just doesn't do anything at all, even at max strength. I fcking hate sculpting, lol.
thanks alot.it helped me alot
Perffect!
I find it challenging to wrap my head around how to make use of this for game development.... or anything really, considering most of the time the clothes I want to model need to be on a body.
Bro what ? Just make it fit the body .
open the body from your game and make the base model from that
amazing!
Is possible to animate cloth material with this tool too? or this tool is more for static scenes ? :)
What i would try is after transferring rig weights to the cloth and then deleting or masking the skin under the cloth so the rig would actually be used on the clothing directly
Great! 🙏😲🙏
amazing thanks for share
How do you get back the vertex you have hidden with ''press h''?
in the edit mode you can press Alt H to unhide, just like everywhere else
@@redphantom2670 thank you bro ❤️
How are so many tiny wrinkles able to be made in the cloth, when the jacket polygon faces are as large as they are? Is the brush adding extra polygons or something?
Thats the job of the multi-res modifier. That's why he mentions that modifier so many times.
Amazing Alternative to Dynamic topology
@@victorAgain00 Thanks for the explanation. I tried using the multi-res modifier on the shirt i made and I can't get it to work the same way. It make wrinkles but they don't really look like shirt wrinkles, like they do in the video. Not sure what i'm doing wrong.
That being said, it's nice to see this technique in practice.
I will be using this method as it looks quite satisfying ;D
Btw. I am waiting for a video about texturing this jackets
Every time i try to use Pose, the white line inside the yellow circle snaps to one single specific yet random area. What am i doing wrong? Update: I think it's because i had Rotation Origins set to Face Sets instead of Topology. But can i just say, the Pose tool makes nothing even close to what i'm seeing it do, in the video. Why?
Starts at 0:20
bruh timestamps are on the video lol
like I am extruding as well but it doesn't match up with the body
زیبا بود
👍👍👍
1:21
Woah :o
Next video.... PLEEEEASE !!!!!
NOT WORK!! 02:15 - How to Use Pose Brush to Stretch
Realistic clothing without Sculpting... proceeds to use a bunch of sculpting.
Very nice video, but the thumbnail is misleading a bit.
agreed lol, but sculpting part is only for small details like the lines in the bottom, almost all of it done by cloth tools, and the sculpting parts also requires no pen or tablet and can be done with mouse
These are not tutorials but skills exibitions. If you want to teach I am sure you know what to do.
Letsgooooooo!
Noice
Soo, after all that, you end up sculpting again...
The way my cloth brushes runs is totally different than yours 🥲🥲🥲
Thanks for this.
Amazing!
amazing!!!