I think using cloth simulation to block our basic shapes and then adding details with sculpting is the best way, thanks, didn't know that this brush could be so useful
Your stuff is amazing and your really great at explaining in depth tools that most tutorials just 'brush' over lol...a real gem...thank you for sharing
Nice, I had pretty much given up on the cloth brush for doing cloth because it never did what I wanted.. I doubt I would have ever realised the pose brush can do cloth besides accidentally stumbling onto it!
I found something maybe useful about boundary brush, you can use "hide mesh"( usually hide face set or masked area) to create open edge temporary, the boundary brush can work with it too.
That's pretty cool and of course I don't have any questions cuz you been solving my questions all the time so that's why your channel is the best for me and it must be on top of all Blender tutorial channels for 2022 / 2023 and that's what you Noggi supposed to be all respect and love man Respect+ 99999999999 and ❤❤❤❤❤❤❤❤
I am in absolut love with your tutorials and the information you share with us!! So, so much. And.. seeing this, and Ciri, a rather random question came to mind: could you show us how to make shaders that are stylized. For example, with shine like the hair in 'Overwatch'? But in eevee? Is that even possible? ._.
I wish the boundary sculpt brush and the other one would allow to use collision like the regular Cloth Filter brush does, or is that possible by now and I simply did not find the setting?
how do you apply the brush without lagging ? i have a 4060 and only one collision which is a body in total they have like 7000-15000 polygons but the mesh still frezzes blender when clicking cloth filter in solid view
Does these clothes abide by physics if the model moves? If not how could you get your cloth creation to do that? Or react to elements(lets say wind). That would be an interesting tutorial.
I have a doubt how to do different types of threads on a dress in blender. It's like if we zoom in we should able to see threads and threads beneath threads like that
I always use those brushes. Cloth physics is interesting, but it's a total pain in the ass to model with. And, it isn't easy on the CPU for something that might not even look right after the first trial.
@@Noggi_3D The simple reality of it is that you're handing over your model to what is, in effect, a noise generator. It's great that it has physics, I suppose; but you don't need it to model, or to animate. People forget that.
I did not know about that other cloth brush! Neat!! And is there a way to run the physics simulation on my GPU instead of my CPU? Because my GPU is just barely good enough for my work, but my CPU is a potato.
What i like is that you really wont to give us a hand while working i see that. i would love to se more video for clothing because i have had some problems recently about don't knowing where to start when you have a nacked character not low poly but also not to hight, about 5k faces =D.
For low poly characters I would probably reuse the geometry of the body for clothing. This way it's already fitted to the character and you can add more details if you want. :)
Never used Blender. Good to know its functions, thanks! However, it doesn’t feel that natural. Why not making garments in Marvelous Designer instead? This type of work seems complicated compared to MD. It’s not that difficult to create some realistic and good looking garments. Especially if you want something basic that you prefer sculpting on.
@@sanketvaria9734 its a shitty tutorial. I wonder if the avatar gets enable collision it will work. Or if someone writes a script to combine the brushes used here with the cloth simulation.
Just struggling to sculpt a shirt and this video came out, very useful.
Perfect timing! have fun with them. :)
I think using cloth simulation to block our basic shapes and then adding details with sculpting is the best way, thanks, didn't know that this brush could be so useful
Yeah usually combining all the techniques that exist is the best way to go, because all of them have their own strengths. :)
Your stuff is amazing and your really great at explaining in depth tools that most tutorials just 'brush' over lol...a real gem...thank you for sharing
Nice, I had pretty much given up on the cloth brush for doing cloth because it never did what I wanted.. I doubt I would have ever realised the pose brush can do cloth besides accidentally stumbling onto it!
Yeah, blender likes to hide things behind the obvious. :D
Amazing! I never can imagine such hidden gems!! Many thanks!!!
It can't get anymore simple than this. Thank you soo much howtobasic!
WHAT? THIS IS A THING? I immediately thought this was about the "cloth" brush for sculpting.
Thanks, will definitely use this.
I found something maybe useful about boundary brush, you can use "hide mesh"( usually hide face set or masked area) to create open edge temporary, the boundary brush can work with it too.
I love your tutorials
Really helpful
Thanks. :)
Perfect vidéo, clear and instructive. I have learn a lot of very interesting things, thank you so much.
That's pretty cool and of course I don't have any questions cuz you been solving my questions all the time so that's why your channel is the best for me and it must be on top of all Blender tutorial channels for 2022 / 2023 and that's what you Noggi supposed to be all respect and love man Respect+ 99999999999 and ❤❤❤❤❤❤❤❤
Thank you so much! I appreciate it. :D
Thank you so much Sensei! You are a blessing!
LOVELY! I'm going to try this out! Thank you so much.
It's super helpful bro
I appreciate that ❤
Keep going ✨
Thank you! Will do. :)
THANKS SO MUCH BRUV
THIS REALLY HELPED ME 😭
I am in absolut love with your tutorials and the information you share with us!! So, so much. And.. seeing this, and Ciri, a rather random question came to mind: could you show us how to make shaders that are stylized. For example, with shine like the hair in 'Overwatch'? But in eevee? Is that even possible? ._.
Wow, I've never done this before. Amazing
This is extremely useful and time-saving. Thanks so much for highlighting this technique :)
My pleasure. :)
Wish those had also an enable collision function. I mean the boundary brush and pose brush
That would be awesome!
Woow what a useful techniques out there, thanks for the video! 🙏
I wish the boundary sculpt brush and the other one would allow to use collision like the regular Cloth Filter brush does, or is that possible by now and I simply did not find the setting?
how do you apply the brush without lagging ? i have a 4060 and only one collision which is a body in total they have like 7000-15000 polygons but the mesh still frezzes blender when clicking cloth filter in solid view
You should release a full sculpting,modeling tutorial on udemy already !
Maybe at some point. :)
Does these clothes abide by physics if the model moves?
If not how could you get your cloth creation to do that? Or react to elements(lets say wind).
That would be an interesting tutorial.
I have a doubt how to do different types of threads on a dress in blender.
It's like if we zoom in we should able to see threads and threads beneath threads like that
You would want to do that with a shader. :)
@@Noggi_3D 👍
I always use those brushes. Cloth physics is interesting, but it's a total pain in the ass to model with. And, it isn't easy on the CPU for something that might not even look right after the first trial.
Personally I try to avoid simulations in Blender as much as possible. The trial and error workflow is so annoying to me.
@@Noggi_3D The simple reality of it is that you're handing over your model to what is, in effect, a noise generator. It's great that it has physics, I suppose; but you don't need it to model, or to animate. People forget that.
Seriously need to start reading up Blenders update logs
How do you adjust the line length of the handle? Mine is really short.
thank you for sharing this with us!!!
My pleasure. :)
Hey Noggi!
Do you use a tablet to do sculpturing?
Yes. I use an XP Pen DECO LW. :)
@@Noggi_3D can you give us a tutorial on how to use a pen tablet for bigginers?
I did not know about that other cloth brush! Neat!! And is there a way to run the physics simulation on my GPU instead of my CPU? Because my GPU is just barely good enough for my work, but my CPU is a potato.
I think you can only switch between GPU and CPU when you render your image, I don't know if you can switch it for anything else.
What i like is that you really wont to give us a hand while working i see that. i would love to se more video for clothing because i have had some problems recently about don't knowing where to start when you have a nacked character not low poly but also not to hight, about 5k faces =D.
For low poly characters I would probably reuse the geometry of the body for clothing. This way it's already fitted to the character and you can add more details if you want. :)
Clothe simulation brushes?! Awesome! You're teaching very useful blender sculpting techniques.
what a nugget! thanks for these tips!
Thank you, it works perfect!
Awesome! have fun with it. :)
Thanks for this!!!
My pleasure. :)
really cool!
I’m actually speechless rn
Thanks for the licences <3
If it had collision, it would be good
Boundary brush doesn't seem to work for me at all
The boundary brush requires good topology (quads) for it to work properly. Maybe that's the issue. :)
I love u, noggi
thank you. I appreciate it. :)
I don't have the option to save this video even to watch later :(
Never used Blender. Good to know its functions, thanks! However, it doesn’t feel that natural. Why not making garments in Marvelous Designer instead? This type of work seems complicated compared to MD. It’s not that difficult to create some realistic and good looking garments. Especially if you want something basic that you prefer sculpting on.
I agree. If you're willing to pay the price I would definitely recommend using MD.
7:06
but the mesh is going throw the hand's mesh. This is not intuitive at all.
If you're up for the challenge it's a faster workflow. :)
@@Noggi_3D Faster sure but then how to solve this problem of intersecting mesh?
@@sanketvaria9734 its a shitty tutorial. I wonder if the avatar gets enable collision it will work. Or if someone writes a script to combine the brushes used here with the cloth simulation.
thank u
トラップ一家物語のマリア先生のお腹抑えてるてにしてくださいお願いします。
Mlk, se pá que o canal foi hackeado
thank
think you so mush
外国人さんトラップ一家物語のマリア先生のお腹抑えてるようにしてくださいお願いします。⭕K
thank you for this!