E01 - Making Clothing for Game Engines in Blender

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  • Опубликовано: 2 окт 2024

Комментарии • 92

  • @storeboughtrocketgames2560
    @storeboughtrocketgames2560 2 года назад +20

    I've been looking for something like this forever. Most tutorials in blender for clothing don't seem to have game engines in mind. Thanks for putting the effort into showing us your process!

  • @rhydderc127
    @rhydderc127 Год назад +3

    You deserve to have a lot more subs - keep at it, you’re so good at explaining I bet this channel will blow up one day if you keep producing stuff of this quality!

  • @James-qe8lu
    @James-qe8lu 2 года назад

    Thank you a lot !! I have seen tons of video to making cloth but only taught simulation. Only this video show instructions to get the cloth mesh after simulation. Thank you again !

    • @cgkrab
      @cgkrab  2 года назад

      No worries haha - good luck!

  • @schmecklin377
    @schmecklin377 11 месяцев назад +3

    I don't really understand why you should do this rather than extrude faces from the base mesh and make clothes that way? Is it different use cases?

  • @zackx1
    @zackx1 2 месяца назад +2

    Thank you for showing us how this is done. I really appericate the tutorial. keep it up.

  • @simonhernandez9601
    @simonhernandez9601 2 года назад +6

    Finally, smart and easy to follow explanations with game assets in mind.. I'm looking forward to learn more from you, thanks a lot for sharing your skills!

  • @trafficface
    @trafficface 2 года назад +3

    Forget the shape keys, just apply visual geometry

  • @georgetherat3345
    @georgetherat3345 2 года назад +1

    Please add any follow-up videos showing the next steps. Thanks

  • @androidfarmer8863
    @androidfarmer8863 11 месяцев назад

    Any follow-ups to this video? Devil's in the details...

  • @vizdotlife
    @vizdotlife 11 месяцев назад

    excellent tutorial, ty

  • @satyamsharma8240
    @satyamsharma8240 6 месяцев назад

    Can someone mention the keyboard shortcuts he used

  • @mckaymusicTV
    @mckaymusicTV Год назад +1

    Hey, awesome tutorial! I imported a CC4 mesh model to use and when I go to simulate sowing it just falls through the world like it's not even there. Some things I have tried with no luck are making the models parent the Armature and increasing the cloth so it give extra room. Any suggestions?

    • @cgkrab
      @cgkrab  Год назад

      Hmm, how have you added the collision modifier to the CC4 mesh? It's just a skeletal mesh so it shouldn't be different...makes me think something about your collision is not set up properly.

  • @Redemptify
    @Redemptify Месяц назад

    There's so much pain in your eyes. I hope you're doing better.

    • @cgkrab
      @cgkrab  Месяц назад

      haha thanks. Yeah, a lot better - there are a couple videos I recorded around the time I had COVID and I had a pretty rough voice/exhaustion for a very long time. 👍

  • @photoshoptutorials8790
    @photoshoptutorials8790 Год назад +2

    wow thanks

  • @neparespeu7677
    @neparespeu7677 4 месяца назад

    when i put on the clothe physics it just make my plane desapear, any idea on why?

    • @cgkrab
      @cgkrab  4 месяца назад

      Hard to say without knowing what your setup is, probably there is a small change somewhere that you've missed that is causing the issue. One possibility is that the normals of your cloth mesh are in-facing. Another is that something is off with the mesh scale (maybe not applied) or the cloth simulation settings. If you still have issues, another way to get realistic cloth is to model the general shape, use a subsurb modifier on the clothing piece to get a denser mesh, and then sculpt it using the cloth brush in sculpting mode.

  • @maahesmedia
    @maahesmedia 2 года назад +2

    "we're gonna delete the default krab" lol, I like it picasso

    • @cgkrab
      @cgkrab  2 года назад +1

      Heh, cubes are overrated ;P

  • @dertobbe1176
    @dertobbe1176 3 месяца назад

    "delete the default crap" 😂

  • @russelltiley1091
    @russelltiley1091 Год назад

    Hi cg krab how do i make the image load off on the plane cos iv'e got the add on

    • @cgkrab
      @cgkrab  Год назад

      Hello - haopy to help, but not sure that I understand your issue. Can you explain a bit more?

  • @MuhammadFazrulMuhammadNadzri
    @MuhammadFazrulMuhammadNadzri 8 месяцев назад

    HI, can u make a tutorial on how to make a headscarf attached to a metahuman head animate using livelink in Unreal Engine 5.2?

  • @nsxfever9513
    @nsxfever9513 2 года назад

    Nice 👍

  • @deadbroadcastpc
    @deadbroadcastpc 2 года назад +2

    Very well done man! Would love to see your process of weight painting to the character for poses and also how you go about exporting to the game engine. Hope to see more demonstrations soon!

    • @tret6362
      @tret6362 Год назад

      This is an old comment, but the easiest way to transfer weight paints is by using the data transfer modifier!!!

  • @TheChosky12
    @TheChosky12 Год назад

    Thank you. When I made it like this and imported it into Unreal 5, only the part I see becomes transparent. Do you know the answer? It would be very helpful if you could guide me to importing into Unreal Engine.

    • @cgkrab
      @cgkrab  Год назад

      Hey there - it's hard to know exactly what issue you are running into, but you should know that Unreal materials are one-sided by default. If you open up the material settings, you will find a checkbox that turns on two-sided materials. It's possible that the parts that are transparent are simply being hidden because UE5 does this backface culling automatically unless you set the material to be two-sided.

  • @MT-jt5uo
    @MT-jt5uo 2 года назад +1

    This was a great tutorial had trouble but finally got it figured out still learning the hotkeys and how to use everything in Blender. I gave up my first time, 2nd time it crashed on the cloth physics than 3rd time it worked just like yours.
    Blender is difficult getting used too but really wanna learn how to create armor I can mod into games I like. Yours helped me more than most the tutorials I've watched so far.
    Seems like most blender tutorials are for videos and things like that trying to find a video on how to make chainmail that'll work well in games specifically Bannerlord.

    • @cgkrab
      @cgkrab  2 года назад +1

      Hey - glad it could be helpful :) textures.com has some chainmail textures that I think are free at 512x512 so that might be useful for you

    • @MT-jt5uo
      @MT-jt5uo 2 года назад

      @@cgkrab Thanks I'll check it out be a lot easier for now than making my own.

  • @faizcurious7407
    @faizcurious7407 2 года назад

    Hi,…..it’s really nice to having a good channel like yours 👈🏼
    Congratulations 💐💐
    Myself New sub 😍😊

  • @sonnetssoul3390
    @sonnetssoul3390 Год назад

    New Watcher , In this part 5:14 - 5:23 . What exactly did you click? I'm trying to make the line show up on the plane.

    • @cgkrab
      @cgkrab  Год назад

      Hey there - happy to help; which line are you referring to? You might also benefit from this playlist: ruclips.net/p/PLsReR8NW_hUSEcOn8Yfy4zGoRfmShG9sD
      I have started using screencast keys in newer videos so that you can always see exactly what has been typed on the keyboard. Cheers

  • @alword5279
    @alword5279 2 года назад +1

    So, thanks for video, it was very interesting, but..
    Why you not show, how to made the cloth on video preview?

    • @cgkrab
      @cgkrab  2 года назад +2

      Hey there - thanks! The item in the video preview is this cloth :) I just applied materials to it afterwards, and sleeves using the same method...but it is the same piece. The video is about the method though, it can make any clothing item you want - not necessarily this specific one.

    • @alword5279
      @alword5279 2 года назад

      ​@@cgkrab Hehe. I mean, that your video is helpful, and this way of presenting information -- good job. But i thought, that you'll show full process of this cloth. Anyway it's only my opinion, stay cool and continue make videos :)) GL

    • @cgkrab
      @cgkrab  2 года назад

      @@alword5279 haha well, I might have to do another one soon ;) take care mate

  • @blackheartgaming6121
    @blackheartgaming6121 2 года назад +1

    Can you do a ghillie suit in blender

    • @cgkrab
      @cgkrab  2 года назад +1

      I will have to think about the best approach, but should be easy. My initial thought is that you probably want to make the cloth strips and then distribute them on the surface as particles by weight painting or using geonodes.

  • @Nekaiii
    @Nekaiii 2 года назад

    i am currently making a clothing model right now, but I completely forgot how to extrude. what's the shortcut to extrude again?

    • @cgkrab
      @cgkrab  2 года назад

      E to extrude

  • @GG-wx8en
    @GG-wx8en 5 месяцев назад

    That's great tutorial, Thank you so much!

  • @Laynielouxu
    @Laynielouxu 2 года назад +1

    Hey, Thank you so much for this video, you are a good teacher, keep these tutorials coming! I would love you to use the add on that shows all the keys you use.

  • @vizdotlife
    @vizdotlife 11 месяцев назад

    Hi. Question. How can we tell what type of cloth we selected? For example, when I click on Cotton to use as the default I don't see that value represented anywhere in the Physics Properties section other than just knowing I clicked on it. Thanks for your time.

    • @cgkrab
      @cgkrab  11 месяцев назад +1

      Hey there -
      The presets do represent values in the simulation on the cloth itself. If you want to, you can also create custom values and experiment with those. If you google the blender cloth sim documentation, you can find an explanation in more detail of what each setting means and what it does. Cheers

    • @vizdotlife
      @vizdotlife 11 месяцев назад +1

      Thanks, sounds good @@cgkrab

  • @damij4477
    @damij4477 2 года назад

    awesome tutorial I learn allot from you! can I use these same methods to import it into games like (Second Life)?
    if not would be nice if you came make a clothing tutorials for second life. Thank you so much for this video I'm learning a lot.

    • @cgkrab
      @cgkrab  2 года назад

      I'm not sure about second life specifically but this should work for most game engines. Generally most engines will support .FBX or .OBJ importing, so as long as this is the case then this should work for you.

  • @scramblins
    @scramblins 2 года назад

    That "delete the default crab" bit got me way too hard

  • @ninja_tony
    @ninja_tony 2 года назад

    Hey man, awesome video! I just found you because I was looking at different clothing videos for Blender, and I'm always happy to find a new Blender channel! Good luck on the channel and your game, and I can't wait to see what you do next :)

  • @Isteyak-78
    @Isteyak-78 Год назад

    thanks a loooooot

  • @michaelwerkov3438
    @michaelwerkov3438 2 года назад

    keep it up! a couple of these are great? any more materials/nodes planned? procedurals? interplay with unity (especially) and unreal? if i saw you, one particularly relevant new video could get the algorithm to push you over that first critical sub count!
    im #100, btw!

    • @cgkrab
      @cgkrab  2 года назад

      Woo! #100! Haha cheers - yeah, I'll keep going :) there are some materials/nodes covered in the guitar tutorial, but I will be doing some more 😉

  • @sheltonjean6944
    @sheltonjean6944 2 года назад

    Perfect tutorial please keeping making 3d clothing design videos

  • @atmos2766
    @atmos2766 2 года назад

    Marv Tutorial ! thanks ;)

  • @TheVirakahScale
    @TheVirakahScale 2 года назад

    Wait, default Crab? How do enable such an amazing default setup? Haha.

    • @cgkrab
      @cgkrab  2 года назад +1

      haha I just use it to hold a bunch of UV checking/modelling materials that I use at default....file > defaults > save startup will save whatever you currently have open as your startup file

    • @TheVirakahScale
      @TheVirakahScale 2 года назад

      @@cgkrab Oh that's really awesome! Thank you so much, I had no idea you could do that.

  • @aronleszkovich2665
    @aronleszkovich2665 Год назад

    Thanks! It helps a lot!

  • @DragonLegendOnline
    @DragonLegendOnline Год назад

    I like it

  • @teletubbyfan8209
    @teletubbyfan8209 2 года назад

    this is a helpful tutorial , can you add fur particle system to clothes and have it still work and look nice if you animate the character?

    • @cgkrab
      @cgkrab  2 года назад +1

      Hey - thanks! I haven't tried this but my expectation is no, unless you're willing to suffer very long render times for animations. Fur particle systems, especially with lots of interpolated children, are very expensive gpu-wise...so on the whole body, I imagine it would be very slow. Probably doable but if you want this to work for example on a game engine, or to render in reasonable time, you'd probably be better off with a baked fur material

    • @teletubbyfan8209
      @teletubbyfan8209 2 года назад

      @@cgkrab okay Thank you

  • @dickerstcloud8105
    @dickerstcloud8105 2 года назад

    fantastic, ty

  • @OTKUR
    @OTKUR 2 года назад

    Thanks

  • @pygmalion8952
    @pygmalion8952 2 года назад

    so it shouldn't have thickness?

    • @cgkrab
      @cgkrab  2 года назад

      If you want it to, you can always add a solidify modifier at the end once the other steps are completed :)

  • @brandonwalker5970
    @brandonwalker5970 2 года назад

    unlike most people i watch this guy goes nice and slow and is patient i like that

    • @cgkrab
      @cgkrab  2 года назад

      Lol cheers m8

  • @hishamar8266
    @hishamar8266 2 года назад

    Thanks for a great tutorial.. can u teach how to make the cloth frayed?

  • @batinfluence2285
    @batinfluence2285 2 года назад

    Thankd a lot!!

  • @alex-qn5xp
    @alex-qn5xp 2 года назад +1

    fantastic tutorial, just enough depth to set me on the right path without it becoming too much. also I like your chill vibes Mike M should shut it.

    • @cgkrab
      @cgkrab  2 года назад

      Hahaha cheers mate

  • @lady6164
    @lady6164 2 года назад

    More please.

  • @Yuskee4
    @Yuskee4 2 года назад

    i have to export to unity?

    • @cgkrab
      @cgkrab  2 года назад

      You will have to weight paint to match the character in that case first. You can do this inside of blender using 'transfer weights' from your rigged character, ir in an external application like CC3 :) weight painting is separate from modeling, so it's not covered in this video...but if you do a quick search you'll find there are lots of videos on weight painting in blender :)

  • @attachaiarrayayarn8219
    @attachaiarrayayarn8219 2 года назад

    Thanks for a great tutorial. 🥰🥰🥰

    • @cgkrab
      @cgkrab  2 года назад +1

      Cheers! :)

  • @s-ek-k9646
    @s-ek-k9646 2 года назад

    Subbed! :)

  • @BraanFlakes08
    @BraanFlakes08 7 месяцев назад

    Bro I can’t thank you enough for the tutorial, honestly, but can you please push more air through your throat or something when you talk I can’t understand guttural sounds…

  • @crabsoft
    @crabsoft 2 года назад

  • @paulo.dionisio
    @paulo.dionisio 2 года назад

    Shapekey to turn clothmod onto mesh, han? Nice one, thumbs up. Although ain't that gonna hinder cloth phisics?

  • @raelroque5595
    @raelroque5595 Год назад

    this is a joke?

  • @mikem727
    @mikem727 2 года назад

    Zzzzzzzzzzzzzzzzz, liven up bro, good beginner tutorial, just a snore tbh

    • @cgkrab
      @cgkrab  2 года назад +3

      Lots of other channels to visit if it's not your pace ;)