I've been looking for something like this forever. Most tutorials in blender for clothing don't seem to have game engines in mind. Thanks for putting the effort into showing us your process!
You deserve to have a lot more subs - keep at it, you’re so good at explaining I bet this channel will blow up one day if you keep producing stuff of this quality!
Thank you a lot !! I have seen tons of video to making cloth but only taught simulation. Only this video show instructions to get the cloth mesh after simulation. Thank you again !
Finally, smart and easy to follow explanations with game assets in mind.. I'm looking forward to learn more from you, thanks a lot for sharing your skills!
Hey, awesome tutorial! I imported a CC4 mesh model to use and when I go to simulate sowing it just falls through the world like it's not even there. Some things I have tried with no luck are making the models parent the Armature and increasing the cloth so it give extra room. Any suggestions?
Hmm, how have you added the collision modifier to the CC4 mesh? It's just a skeletal mesh so it shouldn't be different...makes me think something about your collision is not set up properly.
haha thanks. Yeah, a lot better - there are a couple videos I recorded around the time I had COVID and I had a pretty rough voice/exhaustion for a very long time. 👍
Hard to say without knowing what your setup is, probably there is a small change somewhere that you've missed that is causing the issue. One possibility is that the normals of your cloth mesh are in-facing. Another is that something is off with the mesh scale (maybe not applied) or the cloth simulation settings. If you still have issues, another way to get realistic cloth is to model the general shape, use a subsurb modifier on the clothing piece to get a denser mesh, and then sculpt it using the cloth brush in sculpting mode.
Very well done man! Would love to see your process of weight painting to the character for poses and also how you go about exporting to the game engine. Hope to see more demonstrations soon!
Thank you. When I made it like this and imported it into Unreal 5, only the part I see becomes transparent. Do you know the answer? It would be very helpful if you could guide me to importing into Unreal Engine.
Hey there - it's hard to know exactly what issue you are running into, but you should know that Unreal materials are one-sided by default. If you open up the material settings, you will find a checkbox that turns on two-sided materials. It's possible that the parts that are transparent are simply being hidden because UE5 does this backface culling automatically unless you set the material to be two-sided.
This was a great tutorial had trouble but finally got it figured out still learning the hotkeys and how to use everything in Blender. I gave up my first time, 2nd time it crashed on the cloth physics than 3rd time it worked just like yours. Blender is difficult getting used too but really wanna learn how to create armor I can mod into games I like. Yours helped me more than most the tutorials I've watched so far. Seems like most blender tutorials are for videos and things like that trying to find a video on how to make chainmail that'll work well in games specifically Bannerlord.
Hey there - happy to help; which line are you referring to? You might also benefit from this playlist: ruclips.net/p/PLsReR8NW_hUSEcOn8Yfy4zGoRfmShG9sD I have started using screencast keys in newer videos so that you can always see exactly what has been typed on the keyboard. Cheers
Hey there - thanks! The item in the video preview is this cloth :) I just applied materials to it afterwards, and sleeves using the same method...but it is the same piece. The video is about the method though, it can make any clothing item you want - not necessarily this specific one.
@@cgkrab Hehe. I mean, that your video is helpful, and this way of presenting information -- good job. But i thought, that you'll show full process of this cloth. Anyway it's only my opinion, stay cool and continue make videos :)) GL
I will have to think about the best approach, but should be easy. My initial thought is that you probably want to make the cloth strips and then distribute them on the surface as particles by weight painting or using geonodes.
Hey, Thank you so much for this video, you are a good teacher, keep these tutorials coming! I would love you to use the add on that shows all the keys you use.
Hi. Question. How can we tell what type of cloth we selected? For example, when I click on Cotton to use as the default I don't see that value represented anywhere in the Physics Properties section other than just knowing I clicked on it. Thanks for your time.
Hey there - The presets do represent values in the simulation on the cloth itself. If you want to, you can also create custom values and experiment with those. If you google the blender cloth sim documentation, you can find an explanation in more detail of what each setting means and what it does. Cheers
awesome tutorial I learn allot from you! can I use these same methods to import it into games like (Second Life)? if not would be nice if you came make a clothing tutorials for second life. Thank you so much for this video I'm learning a lot.
I'm not sure about second life specifically but this should work for most game engines. Generally most engines will support .FBX or .OBJ importing, so as long as this is the case then this should work for you.
Hey man, awesome video! I just found you because I was looking at different clothing videos for Blender, and I'm always happy to find a new Blender channel! Good luck on the channel and your game, and I can't wait to see what you do next :)
keep it up! a couple of these are great? any more materials/nodes planned? procedurals? interplay with unity (especially) and unreal? if i saw you, one particularly relevant new video could get the algorithm to push you over that first critical sub count! im #100, btw!
haha I just use it to hold a bunch of UV checking/modelling materials that I use at default....file > defaults > save startup will save whatever you currently have open as your startup file
Hey - thanks! I haven't tried this but my expectation is no, unless you're willing to suffer very long render times for animations. Fur particle systems, especially with lots of interpolated children, are very expensive gpu-wise...so on the whole body, I imagine it would be very slow. Probably doable but if you want this to work for example on a game engine, or to render in reasonable time, you'd probably be better off with a baked fur material
You will have to weight paint to match the character in that case first. You can do this inside of blender using 'transfer weights' from your rigged character, ir in an external application like CC3 :) weight painting is separate from modeling, so it's not covered in this video...but if you do a quick search you'll find there are lots of videos on weight painting in blender :)
Bro I can’t thank you enough for the tutorial, honestly, but can you please push more air through your throat or something when you talk I can’t understand guttural sounds…
I've been looking for something like this forever. Most tutorials in blender for clothing don't seem to have game engines in mind. Thanks for putting the effort into showing us your process!
You deserve to have a lot more subs - keep at it, you’re so good at explaining I bet this channel will blow up one day if you keep producing stuff of this quality!
Thank you a lot !! I have seen tons of video to making cloth but only taught simulation. Only this video show instructions to get the cloth mesh after simulation. Thank you again !
No worries haha - good luck!
I don't really understand why you should do this rather than extrude faces from the base mesh and make clothes that way? Is it different use cases?
Thank you for showing us how this is done. I really appericate the tutorial. keep it up.
Finally, smart and easy to follow explanations with game assets in mind.. I'm looking forward to learn more from you, thanks a lot for sharing your skills!
Forget the shape keys, just apply visual geometry
Please add any follow-up videos showing the next steps. Thanks
Any follow-ups to this video? Devil's in the details...
excellent tutorial, ty
Can someone mention the keyboard shortcuts he used
Hey, awesome tutorial! I imported a CC4 mesh model to use and when I go to simulate sowing it just falls through the world like it's not even there. Some things I have tried with no luck are making the models parent the Armature and increasing the cloth so it give extra room. Any suggestions?
Hmm, how have you added the collision modifier to the CC4 mesh? It's just a skeletal mesh so it shouldn't be different...makes me think something about your collision is not set up properly.
There's so much pain in your eyes. I hope you're doing better.
haha thanks. Yeah, a lot better - there are a couple videos I recorded around the time I had COVID and I had a pretty rough voice/exhaustion for a very long time. 👍
wow thanks
when i put on the clothe physics it just make my plane desapear, any idea on why?
Hard to say without knowing what your setup is, probably there is a small change somewhere that you've missed that is causing the issue. One possibility is that the normals of your cloth mesh are in-facing. Another is that something is off with the mesh scale (maybe not applied) or the cloth simulation settings. If you still have issues, another way to get realistic cloth is to model the general shape, use a subsurb modifier on the clothing piece to get a denser mesh, and then sculpt it using the cloth brush in sculpting mode.
"we're gonna delete the default krab" lol, I like it picasso
Heh, cubes are overrated ;P
"delete the default crap" 😂
Hi cg krab how do i make the image load off on the plane cos iv'e got the add on
Hello - haopy to help, but not sure that I understand your issue. Can you explain a bit more?
HI, can u make a tutorial on how to make a headscarf attached to a metahuman head animate using livelink in Unreal Engine 5.2?
Nice 👍
Very well done man! Would love to see your process of weight painting to the character for poses and also how you go about exporting to the game engine. Hope to see more demonstrations soon!
This is an old comment, but the easiest way to transfer weight paints is by using the data transfer modifier!!!
Thank you. When I made it like this and imported it into Unreal 5, only the part I see becomes transparent. Do you know the answer? It would be very helpful if you could guide me to importing into Unreal Engine.
Hey there - it's hard to know exactly what issue you are running into, but you should know that Unreal materials are one-sided by default. If you open up the material settings, you will find a checkbox that turns on two-sided materials. It's possible that the parts that are transparent are simply being hidden because UE5 does this backface culling automatically unless you set the material to be two-sided.
This was a great tutorial had trouble but finally got it figured out still learning the hotkeys and how to use everything in Blender. I gave up my first time, 2nd time it crashed on the cloth physics than 3rd time it worked just like yours.
Blender is difficult getting used too but really wanna learn how to create armor I can mod into games I like. Yours helped me more than most the tutorials I've watched so far.
Seems like most blender tutorials are for videos and things like that trying to find a video on how to make chainmail that'll work well in games specifically Bannerlord.
Hey - glad it could be helpful :) textures.com has some chainmail textures that I think are free at 512x512 so that might be useful for you
@@cgkrab Thanks I'll check it out be a lot easier for now than making my own.
Hi,…..it’s really nice to having a good channel like yours 👈🏼
Congratulations 💐💐
Myself New sub 😍😊
New Watcher , In this part 5:14 - 5:23 . What exactly did you click? I'm trying to make the line show up on the plane.
Hey there - happy to help; which line are you referring to? You might also benefit from this playlist: ruclips.net/p/PLsReR8NW_hUSEcOn8Yfy4zGoRfmShG9sD
I have started using screencast keys in newer videos so that you can always see exactly what has been typed on the keyboard. Cheers
So, thanks for video, it was very interesting, but..
Why you not show, how to made the cloth on video preview?
Hey there - thanks! The item in the video preview is this cloth :) I just applied materials to it afterwards, and sleeves using the same method...but it is the same piece. The video is about the method though, it can make any clothing item you want - not necessarily this specific one.
@@cgkrab Hehe. I mean, that your video is helpful, and this way of presenting information -- good job. But i thought, that you'll show full process of this cloth. Anyway it's only my opinion, stay cool and continue make videos :)) GL
@@alword5279 haha well, I might have to do another one soon ;) take care mate
Can you do a ghillie suit in blender
I will have to think about the best approach, but should be easy. My initial thought is that you probably want to make the cloth strips and then distribute them on the surface as particles by weight painting or using geonodes.
i am currently making a clothing model right now, but I completely forgot how to extrude. what's the shortcut to extrude again?
E to extrude
That's great tutorial, Thank you so much!
Hey, Thank you so much for this video, you are a good teacher, keep these tutorials coming! I would love you to use the add on that shows all the keys you use.
Hi. Question. How can we tell what type of cloth we selected? For example, when I click on Cotton to use as the default I don't see that value represented anywhere in the Physics Properties section other than just knowing I clicked on it. Thanks for your time.
Hey there -
The presets do represent values in the simulation on the cloth itself. If you want to, you can also create custom values and experiment with those. If you google the blender cloth sim documentation, you can find an explanation in more detail of what each setting means and what it does. Cheers
Thanks, sounds good @@cgkrab
awesome tutorial I learn allot from you! can I use these same methods to import it into games like (Second Life)?
if not would be nice if you came make a clothing tutorials for second life. Thank you so much for this video I'm learning a lot.
I'm not sure about second life specifically but this should work for most game engines. Generally most engines will support .FBX or .OBJ importing, so as long as this is the case then this should work for you.
That "delete the default crab" bit got me way too hard
Hey man, awesome video! I just found you because I was looking at different clothing videos for Blender, and I'm always happy to find a new Blender channel! Good luck on the channel and your game, and I can't wait to see what you do next :)
thanks a loooooot
keep it up! a couple of these are great? any more materials/nodes planned? procedurals? interplay with unity (especially) and unreal? if i saw you, one particularly relevant new video could get the algorithm to push you over that first critical sub count!
im #100, btw!
Woo! #100! Haha cheers - yeah, I'll keep going :) there are some materials/nodes covered in the guitar tutorial, but I will be doing some more 😉
Perfect tutorial please keeping making 3d clothing design videos
Marv Tutorial ! thanks ;)
Wait, default Crab? How do enable such an amazing default setup? Haha.
haha I just use it to hold a bunch of UV checking/modelling materials that I use at default....file > defaults > save startup will save whatever you currently have open as your startup file
@@cgkrab Oh that's really awesome! Thank you so much, I had no idea you could do that.
Thanks! It helps a lot!
I like it
this is a helpful tutorial , can you add fur particle system to clothes and have it still work and look nice if you animate the character?
Hey - thanks! I haven't tried this but my expectation is no, unless you're willing to suffer very long render times for animations. Fur particle systems, especially with lots of interpolated children, are very expensive gpu-wise...so on the whole body, I imagine it would be very slow. Probably doable but if you want this to work for example on a game engine, or to render in reasonable time, you'd probably be better off with a baked fur material
@@cgkrab okay Thank you
fantastic, ty
Thanks
so it shouldn't have thickness?
If you want it to, you can always add a solidify modifier at the end once the other steps are completed :)
unlike most people i watch this guy goes nice and slow and is patient i like that
Lol cheers m8
Thanks for a great tutorial.. can u teach how to make the cloth frayed?
texture with transparency
Thankd a lot!!
fantastic tutorial, just enough depth to set me on the right path without it becoming too much. also I like your chill vibes Mike M should shut it.
Hahaha cheers mate
More please.
i have to export to unity?
You will have to weight paint to match the character in that case first. You can do this inside of blender using 'transfer weights' from your rigged character, ir in an external application like CC3 :) weight painting is separate from modeling, so it's not covered in this video...but if you do a quick search you'll find there are lots of videos on weight painting in blender :)
Thanks for a great tutorial. 🥰🥰🥰
Cheers! :)
Subbed! :)
Bro I can’t thank you enough for the tutorial, honestly, but can you please push more air through your throat or something when you talk I can’t understand guttural sounds…
Shapekey to turn clothmod onto mesh, han? Nice one, thumbs up. Although ain't that gonna hinder cloth phisics?
this is a joke?
Zzzzzzzzzzzzzzzzz, liven up bro, good beginner tutorial, just a snore tbh
Lots of other channels to visit if it's not your pace ;)