CG Krab
CG Krab
  • Видео 53
  • Просмотров 135 619

Видео

UE5 Boiling Liquid Shader Demo
Просмотров 135Месяц назад
UE5 Boiling Liquid Shader Demo
Blender Procedural burlap / medieval fabric material texture
Просмотров 5 тыс.Год назад
How to make procedural realistic burlap / medieval fabric texture, suitable for medieval / western / outdoor scenes, clothing, etc. or baking out as a texture for game engines.
Blender: Procedural mud material with puddles
Просмотров 1,1 тыс.Год назад
How to make procedural realistic mud material with puddles, suitable for medieval / western / outdoor scenes etc. or baking out as a texture for game engines. Download this material node group for free at my Gumroad page here: cgkrab.gumroad.com/ 00:00:00 Setup 00:01:00 Soil / Mud shader 00:05:50 Puddle shader 00:10:30 Soil / mud Displacement 00:16:00 Exclude puddles from displacement 00:18:39 ...
Blender: Easy procedural leather material
Просмотров 10 тыс.Год назад
How to make a simple procedural leather material / textures in blender in under 5 minutes.
Blender: Easy procedural rusted metal material
Просмотров 5 тыс.Год назад
How to make a simple procedural rusty steel metal material / textures in blender in under 3 minutes. Gumroad (.blend file containing Node Group for this material): cgkrab.gumroad.com/l/trbbp
Blender 101 - E15: Sword Tutorial Part 4
Просмотров 178Год назад
In this episode, we learn to make leather for the handle of the sword model.
Blender 101 - E14: Sword Tutorial Part 3
Просмотров 152Год назад
Blender 101 - E14: Sword Tutorial Part 3
Blender 101 - E13: Sword Tutorial Part 2
Просмотров 147Год назад
Blender 101 - E13: Sword Tutorial Part 2
Blender 101 - E12: Sword Tutorial Part 1
Просмотров 460Год назад
Blender 101 - E12: Sword Tutorial Part 1
How to add Simple Collision in UE5
Просмотров 1,1 тыс.Год назад
How to add Simple Collision in UE5
Export LODs from Blender to UE5
Просмотров 6 тыс.Год назад
Export LODs from Blender to UE5
Blender 101 - E11: Texture nodes
Просмотров 125Год назад
Blender 101 - E11: Texture nodes
Blender 101 - E10: Making procedural materials
Просмотров 150Год назад
Blender 101 - E10: Making procedural materials
Timelapse: Bakery scene for PC RPG (Blender & Unreal engine)
Просмотров 118Год назад
Timelapse: Bakery scene for PC RPG (Blender & Unreal engine)
Blender 101 - E09: Modifiers, subdivision, and topology
Просмотров 119Год назад
Blender 101 - E09: Modifiers, subdivision, and topology
Blender 101 - Practice Session 3: Smooth objects & procedural materials
Просмотров 115Год назад
Blender 101 - Practice Session 3: Smooth objects & procedural materials
Blender 101 - E08: Normals & smooth objects
Просмотров 311Год назад
Blender 101 - E08: Normals & smooth objects
Blender 101 - E07: Local & global coordinates
Просмотров 2,8 тыс.Год назад
Blender 101 - E07: Local & global coordinates
Blender 101 - E06: Image textures, UV Unwrapping, & HDRIs
Просмотров 319Год назад
Blender 101 - E06: Image textures, UV Unwrapping, & HDRIs
Blender 101 - Practice Session 2: Low Poly Barrel
Просмотров 175Год назад
Blender 101 - Practice Session 2: Low Poly Barrel
Blender 101 - E05: Camera, cycles rendering, & principled BSDF
Просмотров 365Год назад
Blender 101 - E05: Camera, cycles rendering, & principled BSDF
Blender 101 - Practice Session 1: Low poly pickaxe
Просмотров 2,1 тыс.Год назад
Blender 101 - Practice Session 1: Low poly pickaxe
Blender 101 - E04: Material slots & low poly sword
Просмотров 653Год назад
Blender 101 - E04: Material slots & low poly sword
Blender 101 - E03: Object manipulation
Просмотров 485Год назад
Blender 101 - E03: Object manipulation
Blender 101 - E02: Basic controls & navigation
Просмотров 459Год назад
Blender 101 - E02: Basic controls & navigation
Blender 101 - E01: Blender full 3D modelling course
Просмотров 1,4 тыс.Год назад
Blender 101 - E01: Blender full 3D modelling course
E07 - How to make a close button in Unreal Engine
Просмотров 2 тыс.2 года назад
E07 - How to make a close button in Unreal Engine
Medieval Market Stall: Timelapse
Просмотров 4412 года назад
Medieval Market Stall: Timelapse
Blender: Procedural aging leather node
Просмотров 2,3 тыс.2 года назад
Blender: Procedural aging leather node

Комментарии

  • @montalvomachado
    @montalvomachado 22 часа назад

    Awesome video, congrats!

  • @RM.-_-.
    @RM.-_-. 5 дней назад

    Followed everything plugging linear light into voronoi texture makes it all disappear even after lowering the factor :(

    • @RM.-_-.
      @RM.-_-. 5 дней назад

      lol had to watch like 2 seconds more you covered it i had to use texture coordinate > Generated > Mapping not UV xD

    • @cgkrab
      @cgkrab 5 дней назад

      @@RM.-_-. haha ok perfect :)

  • @DerkNilos
    @DerkNilos 7 дней назад

    is there a way to do this with an empty (like I'm using a empty to project a texture but I want it to change when it rotates on the z axis)

    • @cgkrab
      @cgkrab 7 дней назад

      That I am not sure. This is a rather old video (blender 3, one of the earlier versions) so if I were to do it again today probably it would be good to look into geometry nodes as there may be some function there that is more flexible.

  • @godscalledwayne
    @godscalledwayne 8 дней назад

    life saver! Thank you so much :D

    • @cgkrab
      @cgkrab 7 дней назад

      glad it helped :)

  • @activemotionpictures
    @activemotionpictures 13 дней назад

    This videos is awesome. But I'm having a hard time trying to figure out the Blender's object naming scheme and hierarchy for all this to work. Like there's no way a common user would just jump at blender, know exactly how to name the simple collision meshes, parent/child them and send them to Unreal. Is there a full list of "accepted Unreal 5" names that will be recognized from Blender, somewhere?

    • @cgkrab
      @cgkrab 9 дней назад

      There's none as far as I know; unfortunately Unreal's documentation has long been known for missing bits and pieces. That being said, if you don't have something complex like a bridge or a chair with gaps etc. you can often get away with using UE5's auto-convex-collision with acceptable results, which can streamline the process a lot.

    • @activemotionpictures
      @activemotionpictures 9 дней назад

      @@cgkrab Thank you for your reply, and going +lengths to get this into a video format for all other users. Great content!

  • @activemotionpictures
    @activemotionpictures 13 дней назад

    Your channel is amazing, mate! Keep up the good work! Also: Have you dealt with issues exporting blender's Uvs to U5 light bake in UV1 channel?

    • @cgkrab
      @cgkrab 5 дней назад

      haha cheers! I haven't, but I am mostly using Lumen these days which does not require lightmaps.

  • @christianOmy
    @christianOmy 13 дней назад

    loveeeeeeeeeeeeee itttttttttttttttttttttttttttttttttttttttttt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @jweinrub
    @jweinrub 14 дней назад

    I use Blender 4.0 still and I haven't tried 4.3 and I bring this up cause there was one tutorial that used the musgrave texture and I heard that it's no longer on 4.3. Great job dude!

  • @anurag_ghadigaonkar
    @anurag_ghadigaonkar 16 дней назад

    Can you sell me this shader, I want to use in my project

    • @cgkrab
      @cgkrab 16 дней назад

      haha it will be up on the marketplace at some point - I made it because there wasn't a good bubbling shader available that I could find, but it's based on a complex water shader I made for river and ocean water so it needs some work before it's actually ready to migrate between projects.

  • @christianOmy
    @christianOmy 16 дней назад

    omg!!!! thankyou awesome tutorial!!!

  • @Redemptify
    @Redemptify 16 дней назад

    There's so much pain in your eyes. I hope you're doing better.

    • @cgkrab
      @cgkrab 16 дней назад

      haha thanks. Yeah, a lot better - there are a couple videos I recorded around the time I had COVID and I had a pretty rough voice/exhaustion for a very long time. 👍

  • @halo1of1the1sun
    @halo1of1the1sun 17 дней назад

    I have armature, and it said it doesnt find a skeletal mesh when i try this.

    • @halo1of1the1sun
      @halo1of1the1sun 17 дней назад

      So i placed the armature outside the empty and it worked, but the LODs are swizzled. Not even flipped. They are all over the place

    • @cgkrab
      @cgkrab 16 дней назад

      Hello - you can auto-generate skeletal mesh LODs inside of UE, it is not so straight forward to export them for blender (what is described here is for static meshes only).

    • @halo1of1the1sun
      @halo1of1the1sun 16 дней назад

      @@cgkrab Eh, tbh i didnt really need to do it, but have terrible OCD and couldnt let it go xD. LODs are so frustrating and make me so angry. But yeah, i will just nanite it lmao

  • @jeffdavies2824
    @jeffdavies2824 19 дней назад

    Thanks for this! Exporting from Blender to Unreal is still fairly new to me.

  • @FootPrint.Studio
    @FootPrint.Studio 22 дня назад

    I learnt this in Uni, but I completely forgot the process and couldn't find it again until now, very useful information.

  • @DrevadaOfficial
    @DrevadaOfficial 25 дней назад

    why don't i see the metalicness?

    • @cgkrab
      @cgkrab 24 дня назад

      @@DrevadaOfficial If you are in certain Blender 4.0 versions, it has been moved into dropdown on the new principled bsdf node (you may have to expand it). If you share a screnshot I can point you in the right direction.

  • @MuhammadAmir12345
    @MuhammadAmir12345 28 дней назад

    The way you look at the camera Right in the eyes👀 Love it! Thank you for the amazing tutorial really helped a lot

  • @bunnyisblack
    @bunnyisblack Месяц назад

    so easy to understand

  • @user-ww6wl5sx7l
    @user-ww6wl5sx7l Месяц назад

    I was completely bamboozled by this. I feel I know less now.

  • @Suzuki_Hiakura
    @Suzuki_Hiakura Месяц назад

    bubble bubble blub blub

  • @zackx1
    @zackx1 Месяц назад

    Thank you for showing us how this is done. I really appericate the tutorial. keep it up.

  • @totheknee
    @totheknee Месяц назад

    11:59 - `Ctrl + F2` to "Batch rename..." is your friend (if you have a lot of shapes to rename).

  • @totheknee
    @totheknee Месяц назад

    ASMR, Blender edition. 🙃

  • @perez4506
    @perez4506 Месяц назад

    I have a question i don't know if you're going to be able to respond, imagine that I don't import the usd file into unreal and I get the file by path like I get it with a url path, can i still have collisions ? Note that I aint importing the file to my unreal project, I'm putting the name as "UCX_" but still I don't have collisions. Also I know you're working with fbx file, but I was wondering if you could help me anyways. Hope you can help me mate !

    • @cgkrab
      @cgkrab Месяц назад

      @@perez4506 I have not tried .USD but you can also manually add simple collision inside of UE if the .USD format is not cooperating

    • @perez4506
      @perez4506 Месяц назад

      ​@@cgkrab I can if I import the .USD, if I don't import the .USD I have to find a way to "go around" of the problem, right ? Because if you don't import the .USD into UE you dont have a static mesh. But try to work with .USD, it's a new challenge for you :D, if you want of course, but I'll search a bit more and hopefully I'll find anything !! But thanks dude, keep going !! :D

  • @TJ-tu5xc
    @TJ-tu5xc 2 месяца назад

    Hi thanks for this video. How do I do this when my Blender model has a rig and animations? When I add the empty and import to Unreal, it will import the LOD's but it will not create a skeleton. Any other way I tried to import creates a skeleton, but no LOD's. I also tried to import the mesh and rig/animations separately but when I choose to apply the mesh to the previously imported skeleton, it tells me they couldn't be merged.

  • @falsaobagaray4397
    @falsaobagaray4397 2 месяца назад

    Man, you speak toooooooo muuuuuch!!!

  • @ahuchaogudestiny9342
    @ahuchaogudestiny9342 2 месяца назад

    From 22:15 how is that edge the opposite of the other and how is the edge flow in 21:20.

  • @dertobbe1176
    @dertobbe1176 2 месяца назад

    Wish u best of success and I tiny bit of luck in top!

  • @kevincole6955
    @kevincole6955 2 месяца назад

    dude .. loving it.. what engine.. title?

  • @HeoH1996
    @HeoH1996 2 месяца назад

    water

  • @astonex21
    @astonex21 2 месяца назад

    this may be the first tutorial I ever searched for and actually found exactly what I needed to know. excellent tutorial

    • @cgkrab
      @cgkrab 2 месяца назад

      haha thx! glad it was helpful

  • @Wahooney
    @Wahooney 2 месяца назад

    Fantastic, thanks! Adding this to my automation tools.

  • @vincentschoe1422
    @vincentschoe1422 2 месяца назад

    thanks for the tutorial! i used to use the open new level butten to get back to the current level. but i later found that very anoying, but i didnt know another way to close something. thanks for explaining so well!

  • @robertomachado7581
    @robertomachado7581 2 месяца назад

    Great tutorial; thanks!

  • @IndevGames-sl9np
    @IndevGames-sl9np 2 месяца назад

    thanks

  • @patnor7354
    @patnor7354 2 месяца назад

    nice

  • @DJElliotS
    @DJElliotS 2 месяца назад

    I'm a little late to the game (literally), but this is awesome, thanks! I know game engines use different shaders, but I'm looking forward to experimenting with this in different engines

  • @Budderguy
    @Budderguy 2 месяца назад

    Thank you for the good tutorial!

  • @SuperLongfield
    @SuperLongfield 2 месяца назад

    Thank you very much, very clear and extremely useful

  • @dertobbe1176
    @dertobbe1176 2 месяца назад

    "delete the default crap" 😂

  • @_Nobody_Special
    @_Nobody_Special 3 месяца назад

    Severely underrated RUclipsr right here guys.

    • @cgkrab
      @cgkrab 3 месяца назад

      haha thanks, appreciated :)

  • @rockfeli
    @rockfeli 3 месяца назад

    Man, I dont have enough words to thank you for these tutorials, I've been on and off blender this last semester but anytime I needed to make something on it, you've already made it in an easier way and have a clear and easy to follow tutorial about it. Thanks!!

  • @Arrakim1
    @Arrakim1 3 месяца назад

    Dude you look like HP Lovecraft

  • @kamil3214532145
    @kamil3214532145 3 месяца назад

    Really nice channel. You should make more :)

    • @cgkrab
      @cgkrab 3 месяца назад

      I will try when i have time :)

  • @SnowInHere
    @SnowInHere 3 месяца назад

    thanks for making this, super helpful!

  • @autinjones7194
    @autinjones7194 3 месяца назад

    Worked great! Thank you!

  • @martinsancri6420
    @martinsancri6420 3 месяца назад

    love it!

  • @MarkPraties
    @MarkPraties 3 месяца назад

    Videos are amazing mate. Hope you do more of them! Keep up the good work and im sure you will blow up

  • @Hunterrah
    @Hunterrah 3 месяца назад

    thx for explaining everything 😀

  • @neparespeu7677
    @neparespeu7677 4 месяца назад

    when i put on the clothe physics it just make my plane desapear, any idea on why?

    • @cgkrab
      @cgkrab 4 месяца назад

      Hard to say without knowing what your setup is, probably there is a small change somewhere that you've missed that is causing the issue. One possibility is that the normals of your cloth mesh are in-facing. Another is that something is off with the mesh scale (maybe not applied) or the cloth simulation settings. If you still have issues, another way to get realistic cloth is to model the general shape, use a subsurb modifier on the clothing piece to get a denser mesh, and then sculpt it using the cloth brush in sculpting mode.

  • @paleashail7265
    @paleashail7265 4 месяца назад

    Looking for a tutorial just like this thank you